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https://github.com/ParadiseSS13/Paradise.git
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Fix for the lighting.dmi being misnamed, sorry about that
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4152 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -139,7 +139,7 @@
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/obj/item/device/flashlight/lamp
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name = "desk lamp"
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desc = "A desk lamp"
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icon = 'icons/effects/lighting.dmi'
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icon = 'icons/obj/lighting.dmi'
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icon_state = "lamp0"
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brightness_on = 5
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icon_on = "lamp1"
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@@ -5,7 +5,7 @@
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anchored = 1
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opacity = 0
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density = 0
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icon = 'icons/effects/lighting.dmi'
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icon = 'icons/obj/lighting.dmi'
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icon_state = "glowshroomf"
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layer = 2.1
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var/endurance = 30
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@@ -14,7 +14,7 @@
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/obj/item/light_fixture_frame
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name = "light fixture frame"
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desc = "Used for building lights."
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icon = 'icons/effects/lighting.dmi'
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icon = 'icons/obj/lighting.dmi'
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icon_state = "tube-construct-item"
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flags = FPRINT | TABLEPASS| CONDUCT
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var/fixture_type = "tube"
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@@ -61,7 +61,7 @@
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/obj/item/light_fixture_frame/small
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name = "small light fixture frame"
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desc = "Used for building small lights."
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icon = 'icons/effects/lighting.dmi'
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icon = 'icons/obj/lighting.dmi'
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icon_state = "bulb-construct-item"
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flags = FPRINT | TABLEPASS| CONDUCT
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fixture_type = "bulb"
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@@ -70,7 +70,7 @@
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/obj/machinery/light_construct
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name = "light fixture frame"
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desc = "A light fixture under construction."
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icon = 'icons/effects/lighting.dmi'
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icon = 'icons/obj/lighting.dmi'
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icon_state = "tube-construct-stage1"
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anchored = 1
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layer = 5
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@@ -201,7 +201,7 @@
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/obj/machinery/light_construct/small
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name = "small light fixture frame"
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desc = "A small light fixture under construction."
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icon = 'icons/effects/lighting.dmi'
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icon = 'icons/obj/lighting.dmi'
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icon_state = "bulb-construct-stage1"
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anchored = 1
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layer = 5
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@@ -212,7 +212,7 @@
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// the standard tube light fixture
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/obj/machinery/light
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name = "light fixture"
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icon = 'icons/effects/lighting.dmi'
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icon = 'icons/obj/lighting.dmi'
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var/base_state = "tube" // base description and icon_state
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icon_state = "tube1"
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desc = "A lighting fixture."
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@@ -637,7 +637,7 @@
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// will fit into empty /obj/machinery/light of the corresponding type
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/obj/item/weapon/light
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icon = 'icons/effects/lighting.dmi'
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icon = 'icons/obj/lighting.dmi'
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flags = FPRINT | TABLEPASS
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force = 2
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throwforce = 5
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