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Removes Parallax Animate (#17083)
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@@ -192,17 +192,12 @@
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if(L.view_sized != C.view)
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L.update_o(C.view)
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var/change_x
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var/change_y
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if(L.absolute)
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L.offset_x = -(posobj.x - SSparallax.planet_x_offset) * L.speed
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L.offset_y = -(posobj.y - SSparallax.planet_y_offset) * L.speed
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else
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change_x = offset_x * L.speed
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L.offset_x -= change_x
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change_y = offset_y * L.speed
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L.offset_y -= change_y
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L.offset_x -= offset_x * L.speed
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L.offset_y -= offset_y * L.speed
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if(L.offset_x > 240)
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L.offset_x -= 480
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@@ -213,10 +208,6 @@
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if(L.offset_y < -240)
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L.offset_y += 480
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if(!(areaobj.parallax_movedir && areaobj.moving) && C.dont_animate_parallax <= world.time && (offset_x || offset_y) && abs(offset_x) <= max(C.parallax_throttle/world.tick_lag+1,1) && abs(offset_y) <= max(C.parallax_throttle/world.tick_lag+1,1) && (round(abs(change_x)) > 1 || round(abs(change_y)) > 1))
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L.transform = matrix(1, 0, offset_x*L.speed, 0, 1, offset_y*L.speed)
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animate(L, transform=matrix(), time = last_delay)
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L.screen_loc = "CENTER-7:[round(L.offset_x,1)],CENTER-7:[round(L.offset_y,1)]"
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/atom/movable/proc/update_parallax_contents()
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