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removes stupid comments (old coders I blame)
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@@ -192,7 +192,7 @@
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/mob/living/simple_animal/bot/ed209/attackby(obj/item/W, mob/user, params)
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..()
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if(istype(W, /obj/item/weldingtool) && user.a_intent != INTENT_HARM) // Any intent but harm will heal, so we shouldn't get angry.
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return // Added check for welding tool to fix #2432. Welding tool behavior is handled in superclass.
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return
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if(!isscrewdriver(W) && !locked && (!target)) //If the target is locked, they are recieving damage from the screwdriver
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if(W.force && W.damtype != STAMINA)//If force is non-zero and damage type isn't stamina.
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retaliate(user)
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@@ -101,7 +101,7 @@
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/mob/living/simple_animal/bot/honkbot/attackby(obj/item/W, mob/user, params)
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..()
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if(istype(W, /obj/item/weldingtool) && user.a_intent != INTENT_HARM) // Any intent but harm will heal, so we shouldn't get angry.
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return // Added check for welding tool to fix #2432. Welding tool behavior is handled in superclass.
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return
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if(!isscrewdriver(W) && !locked && (W.force) && (!target) && (W.damtype != STAMINA))//If the target is locked, they are recieving damage from the screwdriver
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retaliate(user)
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addtimer(CALLBACK(src, .proc/react_buzz), 5)
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@@ -196,7 +196,7 @@
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/mob/living/simple_animal/bot/secbot/attackby(obj/item/W, mob/user, params)
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..()
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if(istype(W, /obj/item/weldingtool) && user.a_intent != INTENT_HARM) // Any intent but harm will heal, so we shouldn't get angry.
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return // Added check for welding tool to fix #2432. Welding tool behavior is handled in superclass.
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return
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if(!isscrewdriver(W) && !locked && (W.force) && (!target) && (W.damtype != STAMINA))//If the target is locked, they are recieving damage from the screwdriver
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retaliate(user)
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