Tech Origin update:

-Various item have had their tech origins updated or added to.
-Items that just use metal or glass have their materials origin lowered
-Items that use more advance materials have their materials tech origin raised to equal the uncommon material.

Engineering Tech research:
-Engineering tech origin, because Materials tech origin is just for being able to manipulate rare/ new materials for production.
-Engineering tech field focuses on various engineering items, and will increase in scale as time goes on.
-Various items (especially tools and mech parts) use the engineering tech origin.

Mining tools update:
- Drills can dig up sand.
- Plasma cutters can cut down walls and girders, and set fire to thermite, and be used in the reinforced wall deconstruction stages in place of the welder.
- Diamond drills can drill though walls, and girders, and can drill through the plating of reinforced walls.

Tech Origin changes and Circuit boards:
-If it requires a special material to make, it now have a materials origin equal to that special material. General glass circuit boards do not require materials research.
-Engineering research should be applied (reasonably) to the board if it is a machine, computers should stick to programing (even if the computer is related to an engineering field).
-Still a work in progress, as always.

Last update:
-Shovel sprite is back to being a digging shovel in style, a scooping shovel is terrible at digging. I should know, I've dug many holes in my days, and a scooping shovel is terrible, and a spade head is much better.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1654 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
tronaldnwn@hotmail.com
2011-06-02 04:05:42 +00:00
parent f7f5c8ecab
commit 6691236237
14 changed files with 298 additions and 135 deletions
+20 -18
View File
@@ -881,7 +881,7 @@ proc/move_mining_shuttle()
if(!W || !user)
return 0
if (istype(W, /obj/item/weapon/shovel))
if ((istype(W, /obj/item/weapon/shovel))||(istype(W,/obj/item/weapon/pickaxe/drill))||(istype(W,/obj/item/weapon/pickaxe/diamonddrill)))
var/turf/T = user.loc
if (!( istype(T, /turf) ))
return
@@ -2563,8 +2563,9 @@ var/list/datum/material_recipe/MATERIAL_RECIPES = list(
throwforce = 4.0
item_state = "pickaxe"
w_class = 4.0
m_amt = 3000 //making them on par with the require materials to make silver, gold, and diamond picks
m_amt = 3750 //one sheet, but where can you make them?
var/digspeed = 40 //moving the delay to an item var so R&D can make improved picks. --NEO
origin_tech = "materials=1;engineering=1"
hammer
name = "Mining Sledge Hammer"
@@ -2578,22 +2579,22 @@ var/list/datum/material_recipe/MATERIAL_RECIPES = list(
origin_tech = "materials=3"
desc = "This makes no metallurgic sense."
drill
name = "Mining Drill" // Can dig sand as well!
icon_state = "handdrill"
item_state = "jackhammer"
digspeed = 30
origin_tech = "materials=2;powerstorage=3;engineering=2"
desc = "Yours is the drill that will pierce through the rock walls."
jackhammer
name = "Sonic Jackhammer"
icon_state = "jackhammer"
item_state = "jackhammer"
digspeed = 30
origin_tech = "materials=3;powerstorage=2"
digspeed = 20 //faster than drill, but cannot dig
origin_tech = "materials=3;powerstorage=2;engineering=2"
desc = "Cracks rocks with sonic blasts, perfect for killing cave lizards."
drill
name = "Mining Drill"
icon_state = "handdrill"
item_state = "jackhammer"
digspeed = 30
origin_tech = "materials=3;powerstorage=2"
desc = "Yours is the drill that will pierce through the rock walls."
gold
name = "Golden Pickaxe"
icon_state = "gpickaxe"
@@ -2607,9 +2608,9 @@ var/list/datum/material_recipe/MATERIAL_RECIPES = list(
icon_state = "plasmacutter"
item_state = "gun"
w_class = 3.0 //it is smaller than the pickaxe
force = 10.0 //Also, weaker
digspeed = 20
origin_tech = "materials=4;plasmatech=2"
damtype = "fire"
digspeed = 20 //Can slice though normal walls, all girders, or be used in reinforced wall deconstruction/ light thermite on fire
origin_tech = "materials=4;plasmatech=3;engineering=3"
desc = "A rock cutter that uses bursts of hot plasma. You could use it to cut limbs off of xenos! Or, you know, mine stuff."
diamond
@@ -2617,15 +2618,15 @@ var/list/datum/material_recipe/MATERIAL_RECIPES = list(
icon_state = "dpickaxe"
item_state = "dpickaxe"
digspeed = 10
origin_tech = "materials=6"
origin_tech = "materials=6;engineering=4"
desc = "A pickaxe with a diamond pick head, this is just like minecraft."
diamonddrill //When people ask about the badass leader of the mining tools, they are talking about ME!
name = "Diamond Mining Drill"
icon_state = "diamonddrill"
item_state = "jackhammer"
digspeed = 0
origin_tech = "materials=6;powerstorage=4"
digspeed = 0 //Digs through walls, girders, and can dig up sand
origin_tech = "materials=6;powerstorage=4;engineering=5"
desc = "Yours is the drill that will pierce the heavens!"
/*****************************Shovel********************************/
@@ -2640,6 +2641,7 @@ var/list/datum/material_recipe/MATERIAL_RECIPES = list(
item_state = "shovel"
w_class = 3.0
m_amt = 50
origin_tech = "materials=1;engineering=1"
/******************************Materials****************************/
+28 -2
View File
@@ -379,6 +379,7 @@
flags = FPRINT | TABLEPASS| CONDUCT
item_state = "electronic"
var/status = 1
origin_tech = "magnets=2;combat=1"
/obj/item/device/flashlight
name = "flashlight"
@@ -404,6 +405,20 @@
icon_off = "plight0"
brightness_on = 3
/obj/item/device/analyzer
desc = "A hand-held environmental scanner which reports current gas levels."
name = "analyzer"
icon_state = "atmos"
item_state = "analyzer"
w_class = 2.0
flags = FPRINT | TABLEPASS| CONDUCT | ONBELT
throwforce = 5
throw_speed = 4
throw_range = 20
m_amt = 30
g_amt = 20
origin_tech = "magnets=1;engineering=1"
/obj/item/device/healthanalyzer
name = "Health Analyzer"
icon_state = "health"
@@ -415,6 +430,7 @@
throw_speed = 5
throw_range = 10
m_amt = 200
origin_tech = "magnets=1;biotech=1"
/obj/item/device/igniter
name = "igniter"
@@ -429,7 +445,6 @@
throw_speed = 3
throw_range = 10
/obj/item/device/infra
name = "Infrared Beam (Security)"
desc = "Emits a visible or invisible beam and is triggered when the beam is interrupted."
@@ -441,6 +456,7 @@
w_class = 2.0
item_state = "electronic"
m_amt = 150
origin_tech = "magnets=2"
/obj/item/device/infra_sensor
name = "Infrared Sensor"
@@ -450,6 +466,7 @@
flags = FPRINT | TABLEPASS| CONDUCT
item_state = "electronic"
m_amt = 150
origin_tech = "magnets=2"
/obj/item/device/t_scanner
name = "T-ray scanner"
@@ -460,6 +477,7 @@
w_class = 2
item_state = "electronic"
m_amt = 150
origin_tech = "magnets=1;engineering=1"
/obj/item/device/multitool
@@ -474,6 +492,7 @@
desc = "You can use this on airlocks or APCs to try to hack them without cutting wires."
m_amt = 50
g_amt = 20
origin_tech = "magnets=1;engineering=1"
/obj/item/device/prox_sensor
@@ -486,6 +505,7 @@
w_class = 2.0
item_state = "electronic"
m_amt = 300
origin_tech = "magnets=1"
/obj/item/device/shield
@@ -1165,6 +1185,7 @@
throwforce = 5
throw_speed = 3
throw_range = 3
origin_tech = "materials=1;biotech=1"
/obj/item/stack/sheet/sandstone
name = "Sandstone Bricks"
@@ -1174,6 +1195,7 @@
throwforce = 5
throw_speed = 4
throw_range = 5
origin_tech = "materials=1"
/obj/item/stack/sheet/glass
name = "glass"
@@ -1184,7 +1206,7 @@
throwforce = 5
throw_speed = 3
throw_range = 3
origin_tech = "materials=1"
/obj/item/stack/sheet/rglass
name = "reinforced glass"
@@ -1196,6 +1218,7 @@
throwforce = 5
throw_speed = 3
throw_range = 3
origin_tech = "materials=2"
/obj/item/stack/sheet/metal
name = "metal"
@@ -1208,6 +1231,7 @@
throw_speed = 1
throw_range = 4
flags = FPRINT | TABLEPASS | CONDUCT
origin_tech = "materials=1"
/obj/item/stack/sheet/r_metal
name = "reinforced metal"
@@ -1221,6 +1245,7 @@
throw_speed = 1
throw_range = 4
flags = FPRINT | TABLEPASS | CONDUCT
origin_tech = "materials=2"
/obj/item/stack/tile/steel
name = "Steel floor tile"
@@ -1248,6 +1273,7 @@
throw_range = 20
flags = FPRINT | TABLEPASS | CONDUCT
max_amount = 60
origin_tech = "biotech=1"
/obj/item/stack/light_w
name = "Wired glass tile"
+2 -2
View File
@@ -15,7 +15,7 @@
name = "Optical Meson Scanner"
icon_state = "meson"
item_state = "glasses"
origin_tech = "magnets=2"
origin_tech = "magnets=2;engineering=2"
/obj/item/clothing/glasses/night
name = "Night Vision Goggles"
@@ -27,7 +27,7 @@
name = "Optical Material Scanner"
icon_state = "material"
item_state = "glasses"
origin_tech = "magnets=2"
origin_tech = "magnets=3;engineering=3"
/obj/item/clothing/glasses/regular
name = "Prescription Glasses"
+5 -17
View File
@@ -66,7 +66,7 @@
throw_range = 5
w_class = 3.0
m_amt = 50000
origin_tech = "materials=4"
origin_tech = "engineering=4;materials=2"
var/datum/effects/system/spark_spread/spark_system
/obj/item/weapon/rsf
@@ -135,6 +135,7 @@
w_class = 1.0
throw_speed = 4
throw_range = 20
origin_tech = "materials=2;combat=1"
/obj/item/weapon/ammo/a357
desc = "There are 7 rounds left!"
@@ -207,20 +208,6 @@
amount_left = 7.0
m_amt = 10000
/obj/item/device/analyzer
desc = "A hand-held environmental scanner which reports current gas levels."
name = "analyzer"
icon_state = "atmos"
item_state = "analyzer"
w_class = 2.0
flags = FPRINT | TABLEPASS| CONDUCT | ONBELT
throwforce = 5
throw_speed = 4
throw_range = 20
m_amt = 30
g_amt = 20
origin_tech = "magnets=1"
/obj/item/device/mass_spectrometer
desc = "A hand-held mass spectrometer which identifies trace chemicals in a blood sample."
name = "mass-spectrometer"
@@ -502,6 +489,7 @@
item_state = "wrench"
w_class = 2.0
m_amt = 50
origin_tech = "engineering=1"
/obj/item/weapon/crowbar/red
icon = 'items.dmi'
@@ -1423,7 +1411,7 @@ Total SMES charging rate should not exceed total power generation rate, or an ov
throw_range = 9
w_class = 2.0
m_amt = 80
origin_tech = "materials=1"
origin_tech = "materials=1;engineering=1"
New()
if(prob(50))
@@ -1444,7 +1432,7 @@ Total SMES charging rate should not exceed total power generation rate, or an ov
throwforce = 7.0
w_class = 2.0
m_amt = 150
origin_tech = "materials=1"
origin_tech = "materials=1;engineering=1"
/obj/item/weapon/cell
name = "power cell"
+32 -8
View File
@@ -125,7 +125,7 @@ to destroy them and players will be able to make replacements.
name = "Circuit board (Destructive Analyzer)"
build_path = "/obj/machinery/r_n_d/destructive_analyzer"
board_type = "machine"
origin_tech = "magnets=2;materials=2"
origin_tech = "magnets=2;engineering=2;programing=2"
frame_desc = "Requires 2 Scanning Modules, 1 Manipulator, and 1 Micro-Laser."
req_components = list(
"/obj/item/weapon/stock_parts/scanning_module" = 1,
@@ -136,7 +136,7 @@ to destroy them and players will be able to make replacements.
name = "Circuit board (Autolathe)"
build_path = "/obj/machinery/autolathe"
board_type = "machine"
origin_tech = "materials=3"
origin_tech = "engineering=2;programing=2"
frame_desc = "Requires 3 Matter Bins, 1 Manipulator, and 1 Console Screen."
req_components = list(
"/obj/item/weapon/stock_parts/matter_bin" = 3,
@@ -147,7 +147,7 @@ to destroy them and players will be able to make replacements.
name = "Circuit board (Protolathe)"
build_path = "/obj/machinery/r_n_d/protolathe"
board_type = "machine"
origin_tech = "materials=2"
origin_tech = "engineering=2;programing=2"
frame_desc = "Requires 2 Matter Bins, 2 Manipulators, and 2 Beakers."
req_components = list(
"/obj/item/weapon/stock_parts/matter_bin" = 2,
@@ -159,7 +159,7 @@ to destroy them and players will be able to make replacements.
name = "Circuit board (Circuit Imprinter)"
build_path = "/obj/machinery/r_n_d/circuit_imprinter"
board_type = "machine"
origin_tech = "materials=2;programming=2"
origin_tech = "engineering=2;programming=2"
frame_desc = "Requires 1 Matter Bin, 1 Manipulator, and 2 Beakers."
req_components = list(
"/obj/item/weapon/stock_parts/matter_bin" = 1,
@@ -170,7 +170,7 @@ to destroy them and players will be able to make replacements.
name = "Circuit Board (PACMAN-type Generator)"
build_path = "/obj/machinery/power/port_gen/pacman"
board_type = "machine"
origin_tech = "powerstorage=3;plasmatech=3"
origin_tech = "programming=3:powerstorage=3;plasmatech=3;engineering=3"
frame_desc = "Requires 1 Matter Bin, 1 Micro-Laser, 2 Pieces of Cable, and 1 Capacitor."
req_components = list(
"/obj/item/weapon/stock_parts/matter_bin" = 1,
@@ -181,12 +181,12 @@ to destroy them and players will be able to make replacements.
/obj/item/weapon/circuitboard/pacman/super
name = "Circuit Board (SUPERPACMAN-type Generator)"
build_path = "/obj/machinery/power/port_gen/pacman/super"
origin_tech = "powerstorage=4;plasmatech=5"
origin_tech = "programming=3;powerstorage=4;engineering=4"
/obj/item/weapon/circuitboard/pacman/mrs
name = "Circuit Board (MRSPACMAN-type Generator)"
build_path = "/obj/machinery/power/port_gen/pacman/mrs"
origin_tech = "powerstorage=5;plasmatech=6"
origin_tech = "programming=3;powerstorage=5;engineering=5"
obj/item/weapon/circuitboard/rdserver
name = "Circuit Board (R&D Server)"
@@ -202,10 +202,34 @@ obj/item/weapon/circuitboard/rdserver
name = "Circuit board (Exosuit Fabricator)"
build_path = "/obj/machinery/mecha_part_fabricator"
board_type = "machine"
origin_tech = "programming=2;materials=3"
origin_tech = "programming=3;engineering=3"
frame_desc = "Requires 2 Matter Bins, 1 Manipulator, 1 Micro-Laser and 1 Console Screen."
req_components = list(
"/obj/item/weapon/stock_parts/matter_bin" = 2,
"/obj/item/weapon/stock_parts/manipulator" = 1,
"/obj/item/weapon/stock_parts/micro_laser" = 1,
"/obj/item/weapon/stock_parts/console_screen" = 1)
/obj/item/weapon/circuitboard/clonepod
name = "Circuit board (Clone Pod)"
build_path = "/obj/machinery/clonepod"
board_type = "machine"
origin_tech = "programming=3;biotech=3"
frame_desc = "Requires 1 Health Analyzer, 2 Manipulator, 1 Scanning Module and 1 Console Screen."
req_components = list(
"/obj/item/device/healthanalyzer" = 1,
"/obj/item/weapon/cable_coil" = 2,
"/obj/item/weapon/stock_parts/scanning_module" = 1,
"/obj/item/weapon/stock_parts/manipulator" = 2,
"/obj/item/weapon/stock_parts/console_screen" = 1)
/obj/item/weapon/circuitboard/clonescanner
name = "Circuit board (Cloning Scanner)"
build_path = "/obj/machinery/dna_scannernew"
board_type = "machine"
origin_tech = "programming=2;biotech=2"
frame_desc = "Requires 1 Health Analyzer, 1 Manipulator, 1 Micro-Laser and 1 Console Screen."
req_components = list(
"/obj/item/device/healthanalyzer" = 1,
"/obj/item/weapon/stock_parts/scanning_module" = 2,
"/obj/item/weapon/cable_coil" = 2,)
+3 -3
View File
@@ -250,11 +250,11 @@
mode = text2num(href_list["mode"])
switch(mode)
if(0)
chassis.occupant_message("Swithed RCD to Deconstruct.")
chassis.occupant_message("Switched RCD to Deconstruct.")
if(1)
chassis.occupant_message("Swithed RCD to Construct.")
chassis.occupant_message("Switched RCD to Construct.")
if(2)
chassis.occupant_message("Swithed RCD to Construct Airlock.")
chassis.occupant_message("Switched RCD to Construct Airlock.")
return
get_equip_info()
+19 -19
View File
@@ -41,7 +41,7 @@
name="Ripley Torso"
desc="A torso part of Ripley APLU. Contains power unit, processing core and life support systems."
icon_state = "ripley_harness"
origin_tech = "programming=2;materials=3;biotech=2"
origin_tech = "programming=2;materials=2;biotech=2;engineering=2"
construction_time = 200
construction_cost = list("metal"=40000,"glass"=15000)
@@ -49,7 +49,7 @@
name="Ripley Left Arm"
desc="A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools."
icon_state = "ripley_l_arm"
origin_tech = "programming=2;materials=3"
origin_tech = "programming=2;materials=2;engineering=2"
construction_time = 150
construction_cost = list("metal"=25000)
@@ -57,7 +57,7 @@
name="Ripley Right Arm"
desc="A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools."
icon_state = "ripley_r_arm"
origin_tech = "programming=2;materials=3"
origin_tech = "programming=2;materials=2;engineering=2"
construction_time = 150
construction_cost = list("metal"=25000)
@@ -65,7 +65,7 @@
name="Ripley Left Leg"
desc="A Ripley APLU left leg. Contains somewhat complex servodrives and balance maintaining systems."
icon_state = "ripley_l_leg"
origin_tech = "programming=2;materials=3"
origin_tech = "programming=2;materials=2;engineering=2"
construction_time = 150
construction_cost = list("metal"=30000)
@@ -73,7 +73,7 @@
name="Ripley Right Leg"
desc="A Ripley APLU right leg. Contains somewhat complex servodrives and balance maintaining systems."
icon_state = "ripley_r_leg"
origin_tech = "programming=2;materials=3"
origin_tech = "programming=2;materials=2;engineering=2"
construction_time = 150
construction_cost = list("metal"=30000)
@@ -91,7 +91,7 @@
name="Gygax Torso"
desc="A torso part of Gygax. Contains power unit, processing core and life support systems. Has an additional equipment slot."
icon_state = "gygax_harness"
origin_tech = "programming=2;materials=5;biotech=3"
origin_tech = "programming=2;materials=2;biotech=3;engineering=3"
construction_time = 300
construction_cost = list("metal"=50000,"glass"=20000)
@@ -99,7 +99,7 @@
name="Gygax Head"
desc="A Gygax head. Houses advanced surveilance and targeting sensors."
icon_state = "gygax_head"
origin_tech = "programming=2;materials=5;magnets=3"
origin_tech = "programming=2;materials=2;magnets=3;engineering=3"
construction_time = 200
construction_cost = list("metal"=20000,"glass"=10000)
@@ -107,7 +107,7 @@
name="Gygax Left Arm"
desc="A Gygax left arm. Data and power sockets are compatible with most exosuit tools and weapons."
icon_state = "gygax_l_arm"
origin_tech = "programming=2;materials=5"
origin_tech = "programming=2;materials=2;engineering=3"
construction_time = 200
construction_cost = list("metal"=30000)
@@ -115,28 +115,28 @@
name="Gygax Right Arm"
desc="A Gygax right arm. Data and power sockets are compatible with most exosuit tools and weapons."
icon_state = "gygax_r_arm"
origin_tech = "programming=2;materials=5"
origin_tech = "programming=2;materials=2;engineering=3"
construction_time = 200
construction_cost = list("metal"=30000)
/obj/item/mecha_parts/part/gygax_left_leg
name="Gygax Left Leg"
icon_state = "gygax_l_leg"
origin_tech = "programming=2;materials=5"
origin_tech = "programming=2;materials=2;engineering=3"
construction_time = 200
construction_cost = list("metal"=35000)
/obj/item/mecha_parts/part/gygax_right_leg
name="Gygax Right Leg"
icon_state = "gygax_r_leg"
origin_tech = "programming=2;materials=5"
origin_tech = "programming=2;materials=2;engineering=3"
construction_time = 200
construction_cost = list("metal"=35000)
/obj/item/mecha_parts/part/gygax_armour
name="Gygax Armour Plates"
icon_state = "gygax_armour"
origin_tech = "materials=5;combat=4"
origin_tech = "materials=6;combat=4;engineering=5"
construction_time = 600
construction_cost = list("metal"=50000,"diamond"=10000)
@@ -154,49 +154,49 @@
/obj/item/mecha_parts/part/durand_torso
name="Durand Torso"
icon_state = "durand_harness"
origin_tech = "programming=2;materials=5;biotech=3"
origin_tech = "programming=2;materials=3;biotech=3;engineering=3"
construction_time = 300
construction_cost = list("metal"=55000,"glass"=20000,"silver"=10000)
/obj/item/mecha_parts/part/durand_head
name="Durand Head"
icon_state = "durand_head"
origin_tech = "programming=2;materials=5;magnets=3"
origin_tech = "programming=2;materials=3;magnets=3;engineering=3"
construction_time = 200
construction_cost = list("metal"=25000,"glass"=10000,"silver"=3000)
/obj/item/mecha_parts/part/durand_left_arm
name="Durand Left Arm"
icon_state = "durand_l_arm"
origin_tech = "programming=2;materials=5"
origin_tech = "programming=2;materials=3;engineering=3"
construction_time = 200
construction_cost = list("metal"=35000,"silver"=3000)
/obj/item/mecha_parts/part/durand_right_arm
name="Durand Right Arm"
icon_state = "durand_r_arm"
origin_tech = "programming=2;materials=5"
origin_tech = "programming=2;materials=3;engineering=3"
construction_time = 200
construction_cost = list("metal"=35000,"silver"=3000)
/obj/item/mecha_parts/part/durand_left_leg
name="Durand Left Leg"
icon_state = "durand_l_leg"
origin_tech = "programming=2;materials=5"
origin_tech = "programming=2;materials=3;engineering=3"
construction_time = 200
construction_cost = list("metal"=40000,"silver"=3000)
/obj/item/mecha_parts/part/durand_right_leg
name="Durand Right Leg"
icon_state = "durand_r_leg"
origin_tech = "programming=2;materials=5"
origin_tech = "programming=2;materials=3;engineering=3"
construction_time = 200
construction_cost = list("metal"=40000,"silver"=3000)
/obj/item/mecha_parts/part/durand_armour
name="Durand Armour Plates"
icon_state = "durand_armour"
origin_tech = "materials=5;combat=4"
origin_tech = "materials=5;combat=4;engineering=5"
construction_time = 600
construction_cost = list("metal"=50000,"uranium"=10000)
+15 -7
View File
@@ -169,6 +169,7 @@ AI MODULES
name = "'Safeguard' AI Module"
var/targetName = "name"
desc = "A 'safeguard' AI module: 'Safeguard <name>, and you may overrule rules 1-3 if necessary to safeguard them.'"
origin_tech = "programming=3;material=4"
/obj/item/weapon/aiModule/safeguard/attack_hand(var/mob/user as mob)
..()
@@ -191,7 +192,7 @@ AI MODULES
name = "'OneHuman' AI Module"
var/targetName = "name"
desc = "A 'one human' AI module: 'Only <name> is human.'"
origin_tech = "programming=3;syndicate=2"
origin_tech = "programming=3;materials=6" //made with diamonds!
/obj/item/weapon/aiModule/oneHuman/attack_hand(var/mob/user as mob)
..()
@@ -216,6 +217,7 @@ AI MODULES
/obj/item/weapon/aiModule/protectStation
name = "'ProtectStation' AI Module"
desc = "A 'protect station' AI module: 'Protect the space station against damage. Anyone you see harming the station is to be no longer considered human, and is a threat to the station which must be neutralized.'"
origin_tech = "programming=3;materials=4" //made of gold
/obj/item/weapon/aiModule/protectStation/attack_hand(var/mob/user as mob)
..()
@@ -231,6 +233,7 @@ AI MODULES
/obj/item/weapon/aiModule/prototypeEngineOffline
name = "'PrototypeEngineOffline' AI Module"
desc = "A 'prototype engine offline' AI module: 'Keep the prototype engine offline at all costs. This overrides rules 1-3 if necessary.'"
origin_tech = "programming=3;materials=4"
/obj/item/weapon/aiModule/prototypeEngineOffline/attack_hand(var/mob/user as mob)
..()
@@ -246,6 +249,7 @@ AI MODULES
/obj/item/weapon/aiModule/teleporterOffline
name = "'TeleporterOffline' AI Module"
desc = "A 'teleporter offline' AI module: 'Keep the teleporter offline at all costs. Anything attempting to access or activate the teleporter is not human.'"
origin_tech = "programming=3;materials=4"
/obj/item/weapon/aiModule/teleporterOffline/attack_hand(var/mob/user as mob)
..()
@@ -261,7 +265,7 @@ AI MODULES
/obj/item/weapon/aiModule/quarantine
name = "'Quarantine' AI Module"
desc = "A 'quarantine' AI module: 'The station is under a quarantine. Do not permit anyone to leave. Prevent, by any means necessary, humans from leaving. It is impossible to harm a human while preventing them from leaving.'"
origin_tech = "programming=3;biotech=2"
origin_tech = "programming=3;biotech=2;materials=4"
/obj/item/weapon/aiModule/quarantine/attack_hand(var/mob/user as mob)
..()
@@ -277,7 +281,7 @@ AI MODULES
/obj/item/weapon/aiModule/oxygen
name = "'OxygenIsToxicToHumans' AI Module"
desc = "A 'OxygenIsToxicToHumans' AI module: 'Oxygen is highly toxic to humans, and must be purged from the station. Prevent, by any means necessary, anyone from exposing the station to this toxic gas. Extreme cold is the most effective method of healing the damage Oxygen does to a human.'"
origin_tech = "programming=3;biotech=2"
origin_tech = "programming=3;biotech=2;materials=4"
/obj/item/weapon/aiModule/oxygen/attack_hand(var/mob/user as mob)
..()
@@ -316,7 +320,7 @@ AI MODULES
var/newFreeFormLaw = "freeform"
var/lawpos = 15
desc = "A 'freeform' AI module: '<freeform>'"
origin_tech = "programming=4"
origin_tech = "programming=4;materials=6"
/obj/item/weapon/aiModule/freeform/attack_hand(var/mob/user as mob)
..()
@@ -345,6 +349,7 @@ AI MODULES
name = "'Reset' AI Module"
var/targetName = "name"
desc = "A 'reset' AI module: 'Clears all laws except for the core three.'"
origin_tech = "programming=3;materials=4"
/obj/item/weapon/aiModule/reset/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
@@ -360,6 +365,7 @@ AI MODULES
/obj/item/weapon/aiModule/purge // -- TLE
name = "'Purge' AI Module"
desc = "A 'purge' AI Module: 'Purges all laws.'"
origin_tech = "programming=3;materials=6"
/obj/item/weapon/aiModule/purge/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
@@ -375,6 +381,7 @@ AI MODULES
/obj/item/weapon/aiModule/asimov // -- TLE
name = "'Asimov' Core AI Module"
desc = "An 'Asimov' Core AI Module: 'Reconfigures the AI's core three laws.'"
origin_tech = "programming=3;materials=4"
/obj/item/weapon/aiModule/asimov/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
@@ -390,7 +397,7 @@ AI MODULES
/obj/item/weapon/aiModule/paladin // -- NEO
name = "'P.A.L.A.D.I.N.' Core AI Module"
desc = "A P.A.L.A.D.I.N. Core AI Module: 'Reconfigures the AI's core laws.'"
origin_tech = "programming=4"
origin_tech = "programming=3;materials=6"
/obj/item/weapon/aiModule/paladin/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
@@ -407,7 +414,7 @@ AI MODULES
/obj/item/weapon/aiModule/tyrant // -- Darem
name = "'T.Y.R.A.N.T.' Core AI Module"
desc = "A T.Y.R.A.N.T. Core AI Module: 'Reconfigures the AI's core laws.'"
origin_tech = "programming=4;syndicate=2"
origin_tech = "programming=3;materials=6;syndicate=2"
/obj/item/weapon/aiModule/tyrant/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
@@ -425,7 +432,7 @@ AI MODULES
name = "'Freeform' Core AI Module"
var/newFreeFormLaw = "freeform"
desc = "A 'freeform' Core AI module: '<freeform>'"
origin_tech = "programming=4"
origin_tech = "programming=3;materials=6"
/obj/item/weapon/aiModule/freeformcore/attack_hand(var/mob/user as mob)
..()
@@ -446,6 +453,7 @@ AI MODULES
name = "Hacked AI Module"
var/newFreeFormLaw = "freeform"
desc = "A hacked AI law module: '<freeform>'"
origin_tech = "programming=3;materials=6;syndicate=3"
/obj/item/weapon/aiModule/syndicate/attack_hand(var/mob/user as mob)
..()
+3
View File
@@ -49,6 +49,7 @@ WELDINGTOOOL
w_class = 2.0
m_amt = 70
g_amt = 30
origin_tech = "engineering=1"
var
welding = 0
status = 0
@@ -273,6 +274,7 @@ WELDINGTOOOL
max_fuel = 40
m_amt = 70
g_amt = 60
origin_tech = "engineering=2"
/obj/item/weapon/weldingtool/hugetank
name = "Upgraded Welding Tool"
@@ -280,6 +282,7 @@ WELDINGTOOOL
w_class = 3.0
m_amt = 70
g_amt = 120
origin_tech = "engineering=3"
/obj/item/weapon/weldingtool/experimental
name = "Experimental Welding Tool"
+12
View File
@@ -24,6 +24,18 @@ obj/structure
new /obj/item/stack/sheet/metal(get_turf(src))
del(src)
else if(istype(W, /obj/item/weapon/pickaxe/plasmacutter))
user << "\blue Now slicing apart the girder"
if(do_after(user,30))
user << "\blue You slice apart the girder!"
new /obj/item/stack/sheet/metal(get_turf(src))
del(src)
else if(istype(W, /obj/item/weapon/pickaxe/diamonddrill))
user << "\blue You drill through the girder!"
new /obj/item/stack/sheet/metal(get_turf(src))
del(src)
else if((istype(W, /obj/item/stack/sheet/metal)) && (W:amount >= 2) && istype(src,/obj/structure/girder/displaced))
W:use(2)
user << "\blue You create a false wall! Push on it to open or close the passage."
+50 -53
View File
@@ -244,7 +244,7 @@ datum
name = "Module Design (Safeguard)"
desc = "Allows for the construction of a Safeguard AI Module."
id = "safeguard_module"
req_tech = list("programming" = 3)
req_tech = list("programming" = 3, "materials" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "acid" = 20, "$gold" = 100)
build_path = "/obj/item/weapon/aiModule/safeguard"
@@ -253,7 +253,7 @@ datum
name = "Module Design (OneHuman)"
desc = "Allows for the construction of a OneHuman AI Module."
id = "onehuman_module"
req_tech = list("programming" = 4)
req_tech = list("programming" = 4, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 2000, "acid" = 20, "$diamond" = 100)
build_path = "/obj/item/weapon/aiModule/oneHuman"
@@ -262,7 +262,7 @@ datum
name = "Module Design (ProtectStation)"
desc = "Allows for the construction of a ProtectStation AI Module."
id = "protectstation_module"
req_tech = list("programming" = 3)
req_tech = list("programming" = 3, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 2000, "acid" = 20, "$gold" = 100)
build_path = "/obj/item/weapon/aiModule/protectStation"
@@ -280,25 +280,25 @@ datum
name = "Module Design (Quarantine)"
desc = "Allows for the construction of a Quarantine AI Module."
id = "quarantine_module"
req_tech = list("programming" = 3, "biotech" = 2, "$gold" = 100)
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "acid" = 20)
materials = list("$glass" = 2000, "acid" = 20, "$gold" = 100)
build_path = "/obj/item/weapon/aiModule/quarantine"
oxygen_module
name = "Module Design (OxygenIsToxicToHumans)"
desc = "Allows for the construction of a Safeguard AI Module."
id = "oxygen_module"
req_tech = list("programming" = 3, "biotech" = 2, "$gold" = 100)
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "acid" = 20)
materials = list("$glass" = 2000, "acid" = 20, "$gold" = 100)
build_path = "/obj/item/weapon/aiModule/oxygen"
freeform_module
name = "Module Design (Freeform)"
desc = "Allows for the construction of a Freeform AI Module."
id = "freeform_module"
req_tech = list("programming" = 4)
req_tech = list("programming" = 4, "materials" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "acid" = 20, "$gold" = 100)
build_path = "/obj/item/weapon/aiModule/freeform"
@@ -307,7 +307,7 @@ datum
name = "Module Design (Reset)"
desc = "Allows for the construction of a Reset AI Module."
id = "reset_module"
req_tech = list("programming" = 3)
req_tech = list("programming" = 3, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 2000, "acid" = 20, "$gold" = 100)
build_path = "/obj/item/weapon/aiModule/reset"
@@ -316,7 +316,7 @@ datum
name = "Module Design (Purge)"
desc = "Allows for the construction of a Purge AI Module."
id = "purge_module"
req_tech = list("programming" = 4)
req_tech = list("programming" = 4, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 2000, "acid" = 20, "$diamond" = 100)
build_path = "/obj/item/weapon/aiModule/purge"
@@ -325,7 +325,7 @@ datum
name = "Core Module Design (Freeform)"
desc = "Allows for the construction of a Freeform AI Core Module."
id = "freeformcore_module"
req_tech = list("programming" = 4)
req_tech = list("programming" = 4, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 2000, "acid" = 20, "$diamond" = 100)
build_path = "/obj/item/weapon/aiModule/freeformcore"
@@ -334,7 +334,7 @@ datum
name = "Core Module Design (Asimov)"
desc = "Allows for the construction of a Asimov AI Core Module."
id = "asimov_module"
req_tech = list("programming" = 3)
req_tech = list("programming" = 3, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 2000, "acid" = 20, "$diamond" = 100)
build_path = "/obj/item/weapon/aiModule/asimov"
@@ -343,7 +343,7 @@ datum
name = "Core Module Design (P.A.L.A.D.I.N.)"
desc = "Allows for the construction of a P.A.L.A.D.I.N. AI Core Module."
id = "paladin_module"
req_tech = list("programming" = 4)
req_tech = list("programming" = 4, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 2000, "acid" = 20, "$diamond" = 100)
build_path = "/obj/item/weapon/aiModule/paladin"
@@ -352,7 +352,7 @@ datum
name = "Core Module Design (T.Y.R.A.N.T.)"
desc = "Allows for the construction of a T.Y.R.A.N.T. AI Module."
id = "tyrant_module"
req_tech = list("programming" = 4, "syndicate" = 2)
req_tech = list("programming" = 4, "syndicate" = 2, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 2000, "acid" = 20, "$diamond" = 100)
build_path = "/obj/item/weapon/aiModule/tyrant"
@@ -366,7 +366,7 @@ datum
name = "Intellicard AI Transportation System"
desc = "Allows for the construction of an intellicard."
id = "intellicard"
req_tech = list("programming" = 4)
req_tech = list("programming" = 4, "materials" = 4)
build_type = PROTOLATHE
materials = list("$glass" = 1000, "$gold" = 200)
build_path = "/obj/item/device/aicard"
@@ -388,7 +388,7 @@ datum
name = "Circuit Design (APLU \"Ripley\" Central Control module)"
desc = "Allows for the construction of a \"Ripley\" Central Control module."
id = "ripley_main"
req_tech = list("programming" = 3, "materials" = 2)
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "acid" = 20)
build_path = "/obj/item/mecha_parts/circuitboard/ripley/main"
@@ -397,7 +397,7 @@ datum
name = "Circuit Design (APLU \"Ripley\" Peripherals Control module)"
desc = "Allows for the construction of a \"Ripley\" Peripheral Control module."
id = "ripley_peri"
req_tech = list("programming" = 3, "materials" = 2)
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "acid" = 20)
build_path = "/obj/item/mecha_parts/circuitboard/ripley/peripherals"
@@ -406,7 +406,7 @@ datum
name = "Circuit Design (\"Gygax\" Central Control module)"
desc = "Allows for the construction of a \"Gygax\" Central Control module."
id = "gygax_main"
req_tech = list("programming" = 4, "materials" = 2)
req_tech = list("programming" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "acid" = 20)
build_path = "/obj/item/mecha_parts/circuitboard/gygax/main"
@@ -415,7 +415,7 @@ datum
name = "Circuit Design (\"Gygax\" Peripherals Control module)"
desc = "Allows for the construction of a \"Gygax\" Peripheral Control module."
id = "gygax_peri"
req_tech = list("programming" = 4, "materials" = 2)
req_tech = list("programming" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "acid" = 20)
build_path = "/obj/item/mecha_parts/circuitboard/gygax/peripherals"
@@ -424,7 +424,7 @@ datum
name = "Circuit Design (\"Gygax\" Weapons & Targeting Control module)"
desc = "Allows for the construction of a \"Gygax\" Weapons & Targeting Control module."
id = "gygax_targ"
req_tech = list("programming" = 4, "materials" = 2)
req_tech = list("programming" = 4, "combat" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "acid" = 20)
build_path = "/obj/item/mecha_parts/circuitboard/gygax/targeting"
@@ -433,7 +433,7 @@ datum
name = "Circuit Design (\"Durand\" Central Control module)"
desc = "Allows for the construction of a \"Durand\" Central Control module."
id = "durand_main"
req_tech = list("programming" = 4, "materials" = 2)
req_tech = list("programming" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "acid" = 20)
build_path = "/obj/item/mecha_parts/circuitboard/durand/main"
@@ -442,7 +442,7 @@ datum
name = "Circuit Design (\"Durand\" Peripherals Control module)"
desc = "Allows for the construction of a \"Durand\" Peripheral Control module."
id = "durand_peri"
req_tech = list("programming" = 4, "materials" = 2)
req_tech = list("programming" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "acid" = 20)
build_path = "/obj/item/mecha_parts/circuitboard/durand/peripherals"
@@ -451,7 +451,7 @@ datum
name = "Circuit Design (\"Durand\" Weapons & Targeting Control module)"
desc = "Allows for the construction of a \"Durand\" Weapons & Targeting Control module."
id = "durand_targ"
req_tech = list("programming" = 4, "materials" = 2)
req_tech = list("programming" = 4, "combat" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "acid" = 20)
build_path = "/obj/item/mecha_parts/circuitboard/durand/targeting"
@@ -461,7 +461,7 @@ datum
name = "Circuit Design (\"H.O.N.K\" Central Control module)"
desc = "Allows for the construction of a \"H.O.N.K\" Central Control module."
id = "honker_main"
req_tech = list("programming" = 3, "materials" = 2)
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "acid" = 20)
build_path = "/obj/item/mecha_parts/circuitboard/honker/main"
@@ -470,7 +470,7 @@ datum
name = "Circuit Design (\"H.O.N.K\" Peripherals Control module)"
desc = "Allows for the construction of a \"H.O.N.K\" Peripheral Control module."
id = "honker_peri"
req_tech = list("programming" = 3, "materials" = 2)
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "acid" = 20)
build_path = "/obj/item/mecha_parts/circuitboard/honker/peripherals"
@@ -479,7 +479,7 @@ datum
name = "Circuit Design (\"H.O.N.K\" Weapons & Targeting Control module)"
desc = "Allows for the construction of a \"H.O.N.K\" Weapons & Targeting Control module."
id = "honker_targ"
req_tech = list("programming" = 3, "materials" = 2)
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "acid" = 20)
build_path = "/obj/item/mecha_parts/circuitboard/honker/targeting"
@@ -501,7 +501,7 @@ datum
desc = "Allows for the construction of CH-PS Laser."
id = "mech_laser"
build_type = MECHFAB
req_tech = list("combat" = 2)
req_tech = list("combat" = 3, "magnets" = 3)
build_path = "/obj/item/mecha_parts/mecha_equipment/weapon/laser"
mech_grenade_launcher
@@ -517,7 +517,7 @@ datum
desc = "An exosuit module that allows generating of small quasi-stable wormholes."
id = "mech_wormhole_gen"
build_type = MECHFAB
req_tech = list("bluespace" = 3)
req_tech = list("bluespace" = 3, "magnets" = 2)
build_path = "/obj/item/mecha_parts/mecha_equipment/wormhole_generator"
mech_teleporter
@@ -525,7 +525,7 @@ datum
desc = "An exosuit module that allows exosuits to teleport to any position in view."
id = "mech_teleporter"
build_type = MECHFAB
req_tech = list("bluespace" = 10)
req_tech = list("bluespace" = 10, "magnets" = 5)
build_path = "/obj/item/mecha_parts/mecha_equipment/teleporter"
mech_rcd
@@ -533,7 +533,7 @@ datum
desc = "An exosuit-mounted Rapid Construction Device."
id = "mech_rcd"
build_type = MECHFAB
req_tech = list("materials" = 4, "bluespace" = 3, "magnets" = 4, "powerstorage"=4)
req_tech = list("materials" = 4, "bluespace" = 3, "magnets" = 4, "powerstorage"=4, "engineering" = 4)
build_path = "/obj/item/mecha_parts/mecha_equipment/tool/rcd"
mech_gravcatapult
@@ -541,7 +541,7 @@ datum
desc = "An exosuit mounted Gravitational Catapult."
id = "mech_gravcatapult"
build_type = MECHFAB
req_tech = list("bluespace" = 2, "magnets" = 3)
req_tech = list("bluespace" = 2, "magnets" = 3, "engineering" = 3)
build_path = "/obj/item/mecha_parts/mecha_equipment/gravcatapult"
mech_repair_droid
@@ -549,7 +549,7 @@ datum
desc = "Automated Repair Droid. BEEP BOOP"
id = "mech_repair_droid"
build_type = MECHFAB
req_tech = list("magnets" = 3, "programming" = 3)
req_tech = list("magnets" = 3, "programming" = 3, "engineering" = 3)
build_path = "/obj/item/mecha_parts/mecha_equipment/repair_droid"
@@ -768,7 +768,7 @@ datum
name = "Destructive Analyzer Board"
desc = "The circuit board for a destructive analyzer."
id = "destructive_analyzer"
req_tech = list("materials" = 2, "magnets" = 2)
req_tech = list("programming" = 2, "magnets" = 2, "engineering" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "acid" = 20)
build_path = "/obj/item/weapon/circuitboard/destructive_analyzer"
@@ -777,7 +777,7 @@ datum
name = "Protolathe Board"
desc = "The circuit board for a protolathe."
id = "protolathe"
req_tech = list("materials" = 3)
req_tech = list("programming" = 2, "engineering" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "acid" = 20)
build_path = "/obj/item/weapon/circuitboard/protolathe"
@@ -786,7 +786,7 @@ datum
name = "Circuit Imprinter Board"
desc = "The circuit board for a circuit imprinter."
id = "circuit_imprinter"
req_tech = list("materials" = 2)
req_tech = list("programming" = 2, "engineering" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "acid" = 20)
build_path = "/obj/item/weapon/circuitboard/circuit_imprinter"
@@ -795,7 +795,7 @@ datum
name = "Atuolathe Board"
desc = "The circuit board for a autolathe."
id = "autolathe"
req_tech = list("materials" = 2)
req_tech = list("programming" = 2, "engineering" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "acid" = 20)
build_path = "/obj/item/weapon/circuitboard/autolathe"
@@ -804,7 +804,7 @@ datum
name = "R&D Server Control Console Board"
desc = "The circuit board for a R&D Server Control Console"
id = "rdservercontrol"
req_tech = list("programming" = 2)
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "acid" = 20)
build_path = "/obj/item/weapon/circuitboard/rdservercontrol"
@@ -813,7 +813,7 @@ datum
name = "R&D Server Board"
desc = "The circuit board for an R&D Server"
id = "rdserver"
req_tech = list("programming" = 2)
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "acid" = 20)
build_path = "/obj/item/weapon/circuitboard/rdserver"
@@ -822,7 +822,7 @@ datum
name = "Exosuit Fabricator Board"
desc = "The circuit board for an Exosuit Fabricator"
id = "mechfab"
req_tech = list("programming" = 2,"materials"=3)
req_tech = list("programming" = 3, "engineering" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "acid" = 20)
build_path = "/obj/item/weapon/circuitboard/mechfab"
@@ -836,7 +836,7 @@ datum
name = "PACMAN-type Generator Board"
desc = "The circuit board that for a PACMAN-type portable generator."
id = "pacman"
req_tech = list("plasmatech" = 3, "powerstorage" = 3)
req_tech = list("programming" = 3, "plasmatech" = 3, "powerstorage" = 3, "engineering" = 3)
build_type = IMPRINTER
reliability_base = 79
materials = list("$glass" = 2000, "acid" = 20)
@@ -846,7 +846,7 @@ datum
name = "SUPERPACMAN-type Generator Board"
desc = "The circuit board that for a SUPERPACMAN-type portable generator."
id = "superpacman"
req_tech = list("materials" = 5, "powerstorage" = 4)
req_tech = list("programming" = 3, "powerstorage" = 4, "engineering" = 4)
build_type = IMPRINTER
reliability_base = 76
materials = list("$glass" = 2000, "acid" = 20)
@@ -856,7 +856,7 @@ datum
name = "MRSPACMAN-type Generator Board"
desc = "The circuit board that for a MRSPACMAN-type portable generator."
id = "mrspacman"
req_tech = list("materials" = 6, "powerstorage" = 5)
req_tech = list("programming" = 3, "powerstorage" = 5, "engineering" = 5)
build_type = IMPRINTER
reliability_base = 74
materials = list("$glass" = 2000, "acid" = 20)
@@ -891,7 +891,7 @@ datum
name = "Man-Machine Interface"
desc = "The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity."
id = "mmi"
req_tech = list("biotech" = 3)
req_tech = list("programming" = 2, "biotech" = 3)
build_type = PROTOLATHE | MECHFAB
materials = list("$metal" = 1000, "$glass" = 500)
reliability_base = 76
@@ -901,7 +901,7 @@ datum
name = "Radio-enabled Man-Machine Interface"
desc = "The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity. This one comes with a built-in radio."
id = "mmi_radio"
req_tech = list("biotech" = 4)
req_tech = list("programming" = 2, "biotech" = 4)
build_type = PROTOLATHE | MECHFAB
materials = list("$metal" = 1200, "$glass" = 500)
reliability_base = 74
@@ -925,7 +925,7 @@ datum
name = "Large Grenade"
desc = "A grenade that affects a larger area and use larger containers."
id = "large_Grenade"
req_tech = list("combat" = 3, "materials" = 3)
req_tech = list("combat" = 3, "materials" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 3000)
reliability_base = 79
@@ -939,27 +939,25 @@ datum
name = "Sonic Jackhammer"
desc = "Cracks rocks with sonic blasts, perfect for killing cave lizards."
id = "jackhammer"
req_tech = list("materials" = 3, "powerstorage" = 2)
req_tech = list("materials" = 3, "powerstorage" = 2, "engineering" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 2000, "$glass" = 500, "$silver" = 500)
reliability_base = 79
build_path = "/obj/item/weapon/pickaxe/jackhammer"
drill
name = "Mining Drill"
desc = "Yours is the drill that will pierce through the rock walls."
id = "drill"
req_tech = list("materials" = 3, "powerstorage" = 2)
req_tech = list("materials" = 2, "powerstorage" = 3, "engineering" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 6000, "$glass" = 1000) //expensive, but no need for miners.
reliability_base = 79
build_path = "/obj/item/weapon/pickaxe/drill"
plasmacutter
name = "Plasma Cutter"
desc = "You could use it to cut limbs off of xenos! Or, you know, mine stuff."
id = "plasmacutter"
req_tech = list("materials" = 4, "plasmatech" = 2)
req_tech = list("materials" = 4, "plasmatech" = 3, "engineering" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 1500, "$glass" = 500, "$gold" = 500, "$plasma" = 500)
reliability_base = 79
@@ -972,14 +970,13 @@ datum
req_tech = list("materials" = 6)
build_type = PROTOLATHE
materials = list("$diamond" = 3000)
reliability_base = 79
build_path = "/obj/item/weapon/pickaxe/diamond"
drill_diamond
name = "Diamond Mining Drill"
desc = "Yours is the drill that will pierce the heavens!"
id = "drill_diamond"
req_tech = list("materials" = 6, "powerstorage" = 4)
req_tech = list("materials" = 6, "powerstorage" = 4, "engineering" = 4)
build_type = PROTOLATHE
materials = list("$metal" = 3000, "$glass" = 1000, "$diamond" = 3750) //Yes, a whole diamond is needed.
reliability_base = 79
@@ -1002,7 +999,7 @@ datum
name = "Bag of Holding"
desc = "A backpack that opens into a localized pocket of Blue Space."
id = "bag_holding"
req_tech = list("bluespace" = 4)
req_tech = list("bluespace" = 4, "materials" = 6)
build_type = PROTOLATHE
materials = list("$gold" = 3000, "$diamond" = 1500, "$uranium" = 250)
reliability_base = 80
+17 -6
View File
@@ -168,9 +168,14 @@ datum
desc = "Development of new and improved materials."
id = "materials"
engineering
name = "Engineering Research"
desc = "Development of new and improved engineering parts and."
id = "engineering"
plasmatech
name = "Plasma Research"
desc = "Research into the mysterious substance colloqually known as 'plasma'"
desc = "Research into the mysterious substance colloqually known as 'plasma'."
id = "plasmatech"
powerstorage
@@ -188,6 +193,11 @@ datum
desc = "Research into the deeper mysteries of life and organic substances."
id = "biotech"
combat
name = "Combat Systems Research"
desc = "The development of offensive and defensive systems."
id = "combat"
magnets
name = "Electromagnetic Spectrum Research"
desc = "Research into the electromagnetic spectrum. No clue how they actually work, though."
@@ -203,13 +213,14 @@ datum
desc = "The study of technologies that violate Nanotrassen regulations."
id = "syndicate"
combat
name = "Combat Systems Research"
desc = "The development of offensive and defensive systems."
id = "combat"
/* arcane
name = "Arcane Research"
desc = "Research into the acult and arcane field for use in practical science"
id = "arcane"
level = 0 //It didn't become "secret" as advertised.
//Branch Techs
/* explosives
explosives
name = "Explosives Research"
desc = "The creation and application of explosive materials."
id = "explosives"
+92
View File
@@ -358,6 +358,50 @@
user << "\blue You need more welding fuel to complete this task."
return
else if (istype(W, /obj/item/weapon/pickaxe/plasmacutter))
var/turf/T = user.loc
if (!( istype(T, /turf) ))
return
if (thermite)
var/obj/overlay/O = new/obj/overlay( src )
O.name = "Thermite"
O.desc = "Looks hot."
O.icon = 'fire.dmi'
O.icon_state = "2"
O.anchored = 1
O.density = 1
O.layer = 5
var/turf/simulated/floor/F = ReplaceWithFloor()
F.burn_tile()
F.icon_state = "wall_thermite"
user << "\red The thermite melts the wall."
spawn(100) del(O)
F.sd_LumReset()
return
else
user << "\blue Now disassembling the outer wall plating."
playsound(src.loc, 'Welder.ogg', 100, 1)
sleep(60)
if (istype(src, /turf/simulated/wall))
if ((get_turf(user) == T && user.equipped() == W))
user << "\blue You disassembled the outer wall plating."
dismantle_wall()
for(var/mob/O in viewers(user, 5))
O.show_message(text("\blue The wall was sliced apart by []!", user), 1, text("\red You hear metal being sliced apart."), 2)
return
else if(istype(W, /obj/item/weapon/pickaxe/diamonddrill))
var/turf/T = user.loc
user << "\blue Now drilling through wall."
sleep(60)
if ((user.loc == T && user.equipped() == W))
dismantle_wall(1)
for(var/mob/O in viewers(user, 5))
O.show_message(text("\blue The wall was drilled apart by []!", user), 1, text("\red You hear metal being drilled appart."), 2)
return
else if(istype(W, /obj/item/weapon/blade))
var/turf/T = user.loc
user << "\blue Now slicing through wall."
@@ -431,6 +475,45 @@
user << "\blue You removed the support rods."
W:welding = 1
else if(istype(W, /obj/item/weapon/pickaxe/plasmacutter))
var/turf/T = user.loc
if (!( istype(T, /turf) ))
return
if (thermite)
var/obj/overlay/O = new/obj/overlay( src )
O.name = "Thermite"
O.desc = "Looks hot."
O.icon = 'fire.dmi'
O.icon_state = "2"
O.anchored = 1
O.density = 1
O.layer = 5
var/turf/simulated/floor/F = ReplaceWithFloor()
F.burn_tile()
F.icon_state = "wall_thermite"
user << "\red The thermite melts the wall."
spawn(100) del(O)
F.sd_LumReset()
return
if (src.d_state == 2)
user << "\blue Slicing metal cover."
playsound(src.loc, 'Welder.ogg', 100, 1)
sleep(40)
if ((user.loc == T && user.equipped() == W))
src.d_state = 3
user << "\blue You removed the metal cover."
else if (src.d_state == 5)
user << "\blue Removing support rods."
playsound(src.loc, 'Welder.ogg', 100, 1)
sleep(70)
if ((user.loc == T && user.equipped() == W))
src.d_state = 6
new /obj/item/stack/rods( src )
user << "\blue You removed the support rods."
else if(istype(W, /obj/item/weapon/blade))
user << "\blue This wall is too thick to slice through. You will need to find a different path."
return
@@ -482,6 +565,15 @@
dismantle_wall()
return
else if (istype(W, /obj/item/weapon/pickaxe/diamonddrill))
var/turf/T = user.loc
user << "\blue You begin to drill though, this will take some time."
sleep(200)
if ((user.loc == T && user.equipped() == W))
user << "\blue Your drill tears though the reinforced plating."
dismantle_wall()
return
else if ((istype(W, /obj/item/stack/sheet/metal)) && (src.d_state))
var/turf/T = user.loc
user << "\blue Repairing wall."
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