mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-30 15:37:36 +01:00
Tech Origin update:
-Various item have had their tech origins updated or added to. -Items that just use metal or glass have their materials origin lowered -Items that use more advance materials have their materials tech origin raised to equal the uncommon material. Engineering Tech research: -Engineering tech origin, because Materials tech origin is just for being able to manipulate rare/ new materials for production. -Engineering tech field focuses on various engineering items, and will increase in scale as time goes on. -Various items (especially tools and mech parts) use the engineering tech origin. Mining tools update: - Drills can dig up sand. - Plasma cutters can cut down walls and girders, and set fire to thermite, and be used in the reinforced wall deconstruction stages in place of the welder. - Diamond drills can drill though walls, and girders, and can drill through the plating of reinforced walls. Tech Origin changes and Circuit boards: -If it requires a special material to make, it now have a materials origin equal to that special material. General glass circuit boards do not require materials research. -Engineering research should be applied (reasonably) to the board if it is a machine, computers should stick to programing (even if the computer is related to an engineering field). -Still a work in progress, as always. Last update: -Shovel sprite is back to being a digging shovel in style, a scooping shovel is terrible at digging. I should know, I've dug many holes in my days, and a scooping shovel is terrible, and a spade head is much better. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1654 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -881,7 +881,7 @@ proc/move_mining_shuttle()
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if(!W || !user)
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return 0
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if (istype(W, /obj/item/weapon/shovel))
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if ((istype(W, /obj/item/weapon/shovel))||(istype(W,/obj/item/weapon/pickaxe/drill))||(istype(W,/obj/item/weapon/pickaxe/diamonddrill)))
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var/turf/T = user.loc
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if (!( istype(T, /turf) ))
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return
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@@ -2563,8 +2563,9 @@ var/list/datum/material_recipe/MATERIAL_RECIPES = list(
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throwforce = 4.0
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item_state = "pickaxe"
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w_class = 4.0
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m_amt = 3000 //making them on par with the require materials to make silver, gold, and diamond picks
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m_amt = 3750 //one sheet, but where can you make them?
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var/digspeed = 40 //moving the delay to an item var so R&D can make improved picks. --NEO
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origin_tech = "materials=1;engineering=1"
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hammer
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name = "Mining Sledge Hammer"
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@@ -2578,22 +2579,22 @@ var/list/datum/material_recipe/MATERIAL_RECIPES = list(
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origin_tech = "materials=3"
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desc = "This makes no metallurgic sense."
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drill
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name = "Mining Drill" // Can dig sand as well!
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icon_state = "handdrill"
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item_state = "jackhammer"
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digspeed = 30
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origin_tech = "materials=2;powerstorage=3;engineering=2"
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desc = "Yours is the drill that will pierce through the rock walls."
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jackhammer
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name = "Sonic Jackhammer"
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icon_state = "jackhammer"
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item_state = "jackhammer"
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digspeed = 30
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origin_tech = "materials=3;powerstorage=2"
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digspeed = 20 //faster than drill, but cannot dig
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origin_tech = "materials=3;powerstorage=2;engineering=2"
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desc = "Cracks rocks with sonic blasts, perfect for killing cave lizards."
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drill
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name = "Mining Drill"
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icon_state = "handdrill"
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item_state = "jackhammer"
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digspeed = 30
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origin_tech = "materials=3;powerstorage=2"
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desc = "Yours is the drill that will pierce through the rock walls."
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gold
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name = "Golden Pickaxe"
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icon_state = "gpickaxe"
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@@ -2607,9 +2608,9 @@ var/list/datum/material_recipe/MATERIAL_RECIPES = list(
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icon_state = "plasmacutter"
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item_state = "gun"
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w_class = 3.0 //it is smaller than the pickaxe
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force = 10.0 //Also, weaker
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digspeed = 20
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origin_tech = "materials=4;plasmatech=2"
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damtype = "fire"
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digspeed = 20 //Can slice though normal walls, all girders, or be used in reinforced wall deconstruction/ light thermite on fire
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origin_tech = "materials=4;plasmatech=3;engineering=3"
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desc = "A rock cutter that uses bursts of hot plasma. You could use it to cut limbs off of xenos! Or, you know, mine stuff."
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diamond
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@@ -2617,15 +2618,15 @@ var/list/datum/material_recipe/MATERIAL_RECIPES = list(
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icon_state = "dpickaxe"
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item_state = "dpickaxe"
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digspeed = 10
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origin_tech = "materials=6"
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origin_tech = "materials=6;engineering=4"
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desc = "A pickaxe with a diamond pick head, this is just like minecraft."
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diamonddrill //When people ask about the badass leader of the mining tools, they are talking about ME!
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name = "Diamond Mining Drill"
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icon_state = "diamonddrill"
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item_state = "jackhammer"
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digspeed = 0
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origin_tech = "materials=6;powerstorage=4"
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digspeed = 0 //Digs through walls, girders, and can dig up sand
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origin_tech = "materials=6;powerstorage=4;engineering=5"
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desc = "Yours is the drill that will pierce the heavens!"
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/*****************************Shovel********************************/
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@@ -2640,6 +2641,7 @@ var/list/datum/material_recipe/MATERIAL_RECIPES = list(
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item_state = "shovel"
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w_class = 3.0
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m_amt = 50
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origin_tech = "materials=1;engineering=1"
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/******************************Materials****************************/
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+28
-2
@@ -379,6 +379,7 @@
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flags = FPRINT | TABLEPASS| CONDUCT
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item_state = "electronic"
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var/status = 1
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origin_tech = "magnets=2;combat=1"
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/obj/item/device/flashlight
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name = "flashlight"
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@@ -404,6 +405,20 @@
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icon_off = "plight0"
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brightness_on = 3
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/obj/item/device/analyzer
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desc = "A hand-held environmental scanner which reports current gas levels."
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name = "analyzer"
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icon_state = "atmos"
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item_state = "analyzer"
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w_class = 2.0
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flags = FPRINT | TABLEPASS| CONDUCT | ONBELT
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throwforce = 5
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throw_speed = 4
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throw_range = 20
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m_amt = 30
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g_amt = 20
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origin_tech = "magnets=1;engineering=1"
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/obj/item/device/healthanalyzer
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name = "Health Analyzer"
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icon_state = "health"
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@@ -415,6 +430,7 @@
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throw_speed = 5
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throw_range = 10
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m_amt = 200
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origin_tech = "magnets=1;biotech=1"
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/obj/item/device/igniter
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name = "igniter"
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@@ -429,7 +445,6 @@
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throw_speed = 3
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throw_range = 10
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/obj/item/device/infra
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name = "Infrared Beam (Security)"
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desc = "Emits a visible or invisible beam and is triggered when the beam is interrupted."
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@@ -441,6 +456,7 @@
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w_class = 2.0
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item_state = "electronic"
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m_amt = 150
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origin_tech = "magnets=2"
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/obj/item/device/infra_sensor
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name = "Infrared Sensor"
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@@ -450,6 +466,7 @@
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flags = FPRINT | TABLEPASS| CONDUCT
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item_state = "electronic"
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m_amt = 150
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origin_tech = "magnets=2"
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/obj/item/device/t_scanner
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name = "T-ray scanner"
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@@ -460,6 +477,7 @@
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w_class = 2
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item_state = "electronic"
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m_amt = 150
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origin_tech = "magnets=1;engineering=1"
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/obj/item/device/multitool
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@@ -474,6 +492,7 @@
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desc = "You can use this on airlocks or APCs to try to hack them without cutting wires."
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m_amt = 50
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g_amt = 20
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origin_tech = "magnets=1;engineering=1"
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/obj/item/device/prox_sensor
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@@ -486,6 +505,7 @@
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w_class = 2.0
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item_state = "electronic"
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m_amt = 300
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origin_tech = "magnets=1"
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/obj/item/device/shield
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@@ -1165,6 +1185,7 @@
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throwforce = 5
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throw_speed = 3
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throw_range = 3
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origin_tech = "materials=1;biotech=1"
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/obj/item/stack/sheet/sandstone
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name = "Sandstone Bricks"
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@@ -1174,6 +1195,7 @@
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throwforce = 5
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throw_speed = 4
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throw_range = 5
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origin_tech = "materials=1"
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/obj/item/stack/sheet/glass
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name = "glass"
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@@ -1184,7 +1206,7 @@
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throwforce = 5
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throw_speed = 3
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throw_range = 3
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origin_tech = "materials=1"
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/obj/item/stack/sheet/rglass
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name = "reinforced glass"
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@@ -1196,6 +1218,7 @@
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throwforce = 5
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throw_speed = 3
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throw_range = 3
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origin_tech = "materials=2"
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/obj/item/stack/sheet/metal
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name = "metal"
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@@ -1208,6 +1231,7 @@
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throw_speed = 1
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throw_range = 4
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flags = FPRINT | TABLEPASS | CONDUCT
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origin_tech = "materials=1"
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/obj/item/stack/sheet/r_metal
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name = "reinforced metal"
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@@ -1221,6 +1245,7 @@
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throw_speed = 1
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throw_range = 4
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flags = FPRINT | TABLEPASS | CONDUCT
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origin_tech = "materials=2"
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/obj/item/stack/tile/steel
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name = "Steel floor tile"
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@@ -1248,6 +1273,7 @@
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throw_range = 20
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flags = FPRINT | TABLEPASS | CONDUCT
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max_amount = 60
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origin_tech = "biotech=1"
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/obj/item/stack/light_w
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name = "Wired glass tile"
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@@ -15,7 +15,7 @@
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name = "Optical Meson Scanner"
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icon_state = "meson"
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item_state = "glasses"
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origin_tech = "magnets=2"
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origin_tech = "magnets=2;engineering=2"
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/obj/item/clothing/glasses/night
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name = "Night Vision Goggles"
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@@ -27,7 +27,7 @@
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name = "Optical Material Scanner"
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icon_state = "material"
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item_state = "glasses"
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origin_tech = "magnets=2"
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origin_tech = "magnets=3;engineering=3"
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/obj/item/clothing/glasses/regular
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name = "Prescription Glasses"
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@@ -66,7 +66,7 @@
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throw_range = 5
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w_class = 3.0
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m_amt = 50000
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origin_tech = "materials=4"
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origin_tech = "engineering=4;materials=2"
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var/datum/effects/system/spark_spread/spark_system
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/obj/item/weapon/rsf
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@@ -135,6 +135,7 @@
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w_class = 1.0
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throw_speed = 4
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throw_range = 20
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origin_tech = "materials=2;combat=1"
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/obj/item/weapon/ammo/a357
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desc = "There are 7 rounds left!"
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@@ -207,20 +208,6 @@
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amount_left = 7.0
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m_amt = 10000
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/obj/item/device/analyzer
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desc = "A hand-held environmental scanner which reports current gas levels."
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name = "analyzer"
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icon_state = "atmos"
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item_state = "analyzer"
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w_class = 2.0
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flags = FPRINT | TABLEPASS| CONDUCT | ONBELT
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throwforce = 5
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throw_speed = 4
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throw_range = 20
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m_amt = 30
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g_amt = 20
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origin_tech = "magnets=1"
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/obj/item/device/mass_spectrometer
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desc = "A hand-held mass spectrometer which identifies trace chemicals in a blood sample."
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name = "mass-spectrometer"
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@@ -502,6 +489,7 @@
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item_state = "wrench"
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w_class = 2.0
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m_amt = 50
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origin_tech = "engineering=1"
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/obj/item/weapon/crowbar/red
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icon = 'items.dmi'
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@@ -1423,7 +1411,7 @@ Total SMES charging rate should not exceed total power generation rate, or an ov
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throw_range = 9
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w_class = 2.0
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m_amt = 80
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origin_tech = "materials=1"
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origin_tech = "materials=1;engineering=1"
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New()
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if(prob(50))
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@@ -1444,7 +1432,7 @@ Total SMES charging rate should not exceed total power generation rate, or an ov
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throwforce = 7.0
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w_class = 2.0
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m_amt = 150
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origin_tech = "materials=1"
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origin_tech = "materials=1;engineering=1"
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/obj/item/weapon/cell
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name = "power cell"
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@@ -125,7 +125,7 @@ to destroy them and players will be able to make replacements.
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name = "Circuit board (Destructive Analyzer)"
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build_path = "/obj/machinery/r_n_d/destructive_analyzer"
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board_type = "machine"
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origin_tech = "magnets=2;materials=2"
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origin_tech = "magnets=2;engineering=2;programing=2"
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frame_desc = "Requires 2 Scanning Modules, 1 Manipulator, and 1 Micro-Laser."
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req_components = list(
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"/obj/item/weapon/stock_parts/scanning_module" = 1,
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@@ -136,7 +136,7 @@ to destroy them and players will be able to make replacements.
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name = "Circuit board (Autolathe)"
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build_path = "/obj/machinery/autolathe"
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board_type = "machine"
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origin_tech = "materials=3"
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origin_tech = "engineering=2;programing=2"
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frame_desc = "Requires 3 Matter Bins, 1 Manipulator, and 1 Console Screen."
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req_components = list(
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"/obj/item/weapon/stock_parts/matter_bin" = 3,
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@@ -147,7 +147,7 @@ to destroy them and players will be able to make replacements.
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name = "Circuit board (Protolathe)"
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build_path = "/obj/machinery/r_n_d/protolathe"
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board_type = "machine"
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origin_tech = "materials=2"
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origin_tech = "engineering=2;programing=2"
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frame_desc = "Requires 2 Matter Bins, 2 Manipulators, and 2 Beakers."
|
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req_components = list(
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"/obj/item/weapon/stock_parts/matter_bin" = 2,
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@@ -159,7 +159,7 @@ to destroy them and players will be able to make replacements.
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name = "Circuit board (Circuit Imprinter)"
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build_path = "/obj/machinery/r_n_d/circuit_imprinter"
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board_type = "machine"
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||||
origin_tech = "materials=2;programming=2"
|
||||
origin_tech = "engineering=2;programming=2"
|
||||
frame_desc = "Requires 1 Matter Bin, 1 Manipulator, and 2 Beakers."
|
||||
req_components = list(
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"/obj/item/weapon/stock_parts/matter_bin" = 1,
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@@ -170,7 +170,7 @@ to destroy them and players will be able to make replacements.
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name = "Circuit Board (PACMAN-type Generator)"
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build_path = "/obj/machinery/power/port_gen/pacman"
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board_type = "machine"
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||||
origin_tech = "powerstorage=3;plasmatech=3"
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origin_tech = "programming=3:powerstorage=3;plasmatech=3;engineering=3"
|
||||
frame_desc = "Requires 1 Matter Bin, 1 Micro-Laser, 2 Pieces of Cable, and 1 Capacitor."
|
||||
req_components = list(
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||||
"/obj/item/weapon/stock_parts/matter_bin" = 1,
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||||
@@ -181,12 +181,12 @@ to destroy them and players will be able to make replacements.
|
||||
/obj/item/weapon/circuitboard/pacman/super
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name = "Circuit Board (SUPERPACMAN-type Generator)"
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build_path = "/obj/machinery/power/port_gen/pacman/super"
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||||
origin_tech = "powerstorage=4;plasmatech=5"
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||||
origin_tech = "programming=3;powerstorage=4;engineering=4"
|
||||
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/obj/item/weapon/circuitboard/pacman/mrs
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name = "Circuit Board (MRSPACMAN-type Generator)"
|
||||
build_path = "/obj/machinery/power/port_gen/pacman/mrs"
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||||
origin_tech = "powerstorage=5;plasmatech=6"
|
||||
origin_tech = "programming=3;powerstorage=5;engineering=5"
|
||||
|
||||
obj/item/weapon/circuitboard/rdserver
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||||
name = "Circuit Board (R&D Server)"
|
||||
@@ -202,10 +202,34 @@ obj/item/weapon/circuitboard/rdserver
|
||||
name = "Circuit board (Exosuit Fabricator)"
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||||
build_path = "/obj/machinery/mecha_part_fabricator"
|
||||
board_type = "machine"
|
||||
origin_tech = "programming=2;materials=3"
|
||||
origin_tech = "programming=3;engineering=3"
|
||||
frame_desc = "Requires 2 Matter Bins, 1 Manipulator, 1 Micro-Laser and 1 Console Screen."
|
||||
req_components = list(
|
||||
"/obj/item/weapon/stock_parts/matter_bin" = 2,
|
||||
"/obj/item/weapon/stock_parts/manipulator" = 1,
|
||||
"/obj/item/weapon/stock_parts/micro_laser" = 1,
|
||||
"/obj/item/weapon/stock_parts/console_screen" = 1)
|
||||
|
||||
/obj/item/weapon/circuitboard/clonepod
|
||||
name = "Circuit board (Clone Pod)"
|
||||
build_path = "/obj/machinery/clonepod"
|
||||
board_type = "machine"
|
||||
origin_tech = "programming=3;biotech=3"
|
||||
frame_desc = "Requires 1 Health Analyzer, 2 Manipulator, 1 Scanning Module and 1 Console Screen."
|
||||
req_components = list(
|
||||
"/obj/item/device/healthanalyzer" = 1,
|
||||
"/obj/item/weapon/cable_coil" = 2,
|
||||
"/obj/item/weapon/stock_parts/scanning_module" = 1,
|
||||
"/obj/item/weapon/stock_parts/manipulator" = 2,
|
||||
"/obj/item/weapon/stock_parts/console_screen" = 1)
|
||||
|
||||
/obj/item/weapon/circuitboard/clonescanner
|
||||
name = "Circuit board (Cloning Scanner)"
|
||||
build_path = "/obj/machinery/dna_scannernew"
|
||||
board_type = "machine"
|
||||
origin_tech = "programming=2;biotech=2"
|
||||
frame_desc = "Requires 1 Health Analyzer, 1 Manipulator, 1 Micro-Laser and 1 Console Screen."
|
||||
req_components = list(
|
||||
"/obj/item/device/healthanalyzer" = 1,
|
||||
"/obj/item/weapon/stock_parts/scanning_module" = 2,
|
||||
"/obj/item/weapon/cable_coil" = 2,)
|
||||
@@ -250,11 +250,11 @@
|
||||
mode = text2num(href_list["mode"])
|
||||
switch(mode)
|
||||
if(0)
|
||||
chassis.occupant_message("Swithed RCD to Deconstruct.")
|
||||
chassis.occupant_message("Switched RCD to Deconstruct.")
|
||||
if(1)
|
||||
chassis.occupant_message("Swithed RCD to Construct.")
|
||||
chassis.occupant_message("Switched RCD to Construct.")
|
||||
if(2)
|
||||
chassis.occupant_message("Swithed RCD to Construct Airlock.")
|
||||
chassis.occupant_message("Switched RCD to Construct Airlock.")
|
||||
return
|
||||
|
||||
get_equip_info()
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
name="Ripley Torso"
|
||||
desc="A torso part of Ripley APLU. Contains power unit, processing core and life support systems."
|
||||
icon_state = "ripley_harness"
|
||||
origin_tech = "programming=2;materials=3;biotech=2"
|
||||
origin_tech = "programming=2;materials=2;biotech=2;engineering=2"
|
||||
construction_time = 200
|
||||
construction_cost = list("metal"=40000,"glass"=15000)
|
||||
|
||||
@@ -49,7 +49,7 @@
|
||||
name="Ripley Left Arm"
|
||||
desc="A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools."
|
||||
icon_state = "ripley_l_arm"
|
||||
origin_tech = "programming=2;materials=3"
|
||||
origin_tech = "programming=2;materials=2;engineering=2"
|
||||
construction_time = 150
|
||||
construction_cost = list("metal"=25000)
|
||||
|
||||
@@ -57,7 +57,7 @@
|
||||
name="Ripley Right Arm"
|
||||
desc="A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools."
|
||||
icon_state = "ripley_r_arm"
|
||||
origin_tech = "programming=2;materials=3"
|
||||
origin_tech = "programming=2;materials=2;engineering=2"
|
||||
construction_time = 150
|
||||
construction_cost = list("metal"=25000)
|
||||
|
||||
@@ -65,7 +65,7 @@
|
||||
name="Ripley Left Leg"
|
||||
desc="A Ripley APLU left leg. Contains somewhat complex servodrives and balance maintaining systems."
|
||||
icon_state = "ripley_l_leg"
|
||||
origin_tech = "programming=2;materials=3"
|
||||
origin_tech = "programming=2;materials=2;engineering=2"
|
||||
construction_time = 150
|
||||
construction_cost = list("metal"=30000)
|
||||
|
||||
@@ -73,7 +73,7 @@
|
||||
name="Ripley Right Leg"
|
||||
desc="A Ripley APLU right leg. Contains somewhat complex servodrives and balance maintaining systems."
|
||||
icon_state = "ripley_r_leg"
|
||||
origin_tech = "programming=2;materials=3"
|
||||
origin_tech = "programming=2;materials=2;engineering=2"
|
||||
construction_time = 150
|
||||
construction_cost = list("metal"=30000)
|
||||
|
||||
@@ -91,7 +91,7 @@
|
||||
name="Gygax Torso"
|
||||
desc="A torso part of Gygax. Contains power unit, processing core and life support systems. Has an additional equipment slot."
|
||||
icon_state = "gygax_harness"
|
||||
origin_tech = "programming=2;materials=5;biotech=3"
|
||||
origin_tech = "programming=2;materials=2;biotech=3;engineering=3"
|
||||
construction_time = 300
|
||||
construction_cost = list("metal"=50000,"glass"=20000)
|
||||
|
||||
@@ -99,7 +99,7 @@
|
||||
name="Gygax Head"
|
||||
desc="A Gygax head. Houses advanced surveilance and targeting sensors."
|
||||
icon_state = "gygax_head"
|
||||
origin_tech = "programming=2;materials=5;magnets=3"
|
||||
origin_tech = "programming=2;materials=2;magnets=3;engineering=3"
|
||||
construction_time = 200
|
||||
construction_cost = list("metal"=20000,"glass"=10000)
|
||||
|
||||
@@ -107,7 +107,7 @@
|
||||
name="Gygax Left Arm"
|
||||
desc="A Gygax left arm. Data and power sockets are compatible with most exosuit tools and weapons."
|
||||
icon_state = "gygax_l_arm"
|
||||
origin_tech = "programming=2;materials=5"
|
||||
origin_tech = "programming=2;materials=2;engineering=3"
|
||||
construction_time = 200
|
||||
construction_cost = list("metal"=30000)
|
||||
|
||||
@@ -115,28 +115,28 @@
|
||||
name="Gygax Right Arm"
|
||||
desc="A Gygax right arm. Data and power sockets are compatible with most exosuit tools and weapons."
|
||||
icon_state = "gygax_r_arm"
|
||||
origin_tech = "programming=2;materials=5"
|
||||
origin_tech = "programming=2;materials=2;engineering=3"
|
||||
construction_time = 200
|
||||
construction_cost = list("metal"=30000)
|
||||
|
||||
/obj/item/mecha_parts/part/gygax_left_leg
|
||||
name="Gygax Left Leg"
|
||||
icon_state = "gygax_l_leg"
|
||||
origin_tech = "programming=2;materials=5"
|
||||
origin_tech = "programming=2;materials=2;engineering=3"
|
||||
construction_time = 200
|
||||
construction_cost = list("metal"=35000)
|
||||
|
||||
/obj/item/mecha_parts/part/gygax_right_leg
|
||||
name="Gygax Right Leg"
|
||||
icon_state = "gygax_r_leg"
|
||||
origin_tech = "programming=2;materials=5"
|
||||
origin_tech = "programming=2;materials=2;engineering=3"
|
||||
construction_time = 200
|
||||
construction_cost = list("metal"=35000)
|
||||
|
||||
/obj/item/mecha_parts/part/gygax_armour
|
||||
name="Gygax Armour Plates"
|
||||
icon_state = "gygax_armour"
|
||||
origin_tech = "materials=5;combat=4"
|
||||
origin_tech = "materials=6;combat=4;engineering=5"
|
||||
construction_time = 600
|
||||
construction_cost = list("metal"=50000,"diamond"=10000)
|
||||
|
||||
@@ -154,49 +154,49 @@
|
||||
/obj/item/mecha_parts/part/durand_torso
|
||||
name="Durand Torso"
|
||||
icon_state = "durand_harness"
|
||||
origin_tech = "programming=2;materials=5;biotech=3"
|
||||
origin_tech = "programming=2;materials=3;biotech=3;engineering=3"
|
||||
construction_time = 300
|
||||
construction_cost = list("metal"=55000,"glass"=20000,"silver"=10000)
|
||||
|
||||
/obj/item/mecha_parts/part/durand_head
|
||||
name="Durand Head"
|
||||
icon_state = "durand_head"
|
||||
origin_tech = "programming=2;materials=5;magnets=3"
|
||||
origin_tech = "programming=2;materials=3;magnets=3;engineering=3"
|
||||
construction_time = 200
|
||||
construction_cost = list("metal"=25000,"glass"=10000,"silver"=3000)
|
||||
|
||||
/obj/item/mecha_parts/part/durand_left_arm
|
||||
name="Durand Left Arm"
|
||||
icon_state = "durand_l_arm"
|
||||
origin_tech = "programming=2;materials=5"
|
||||
origin_tech = "programming=2;materials=3;engineering=3"
|
||||
construction_time = 200
|
||||
construction_cost = list("metal"=35000,"silver"=3000)
|
||||
|
||||
/obj/item/mecha_parts/part/durand_right_arm
|
||||
name="Durand Right Arm"
|
||||
icon_state = "durand_r_arm"
|
||||
origin_tech = "programming=2;materials=5"
|
||||
origin_tech = "programming=2;materials=3;engineering=3"
|
||||
construction_time = 200
|
||||
construction_cost = list("metal"=35000,"silver"=3000)
|
||||
|
||||
/obj/item/mecha_parts/part/durand_left_leg
|
||||
name="Durand Left Leg"
|
||||
icon_state = "durand_l_leg"
|
||||
origin_tech = "programming=2;materials=5"
|
||||
origin_tech = "programming=2;materials=3;engineering=3"
|
||||
construction_time = 200
|
||||
construction_cost = list("metal"=40000,"silver"=3000)
|
||||
|
||||
/obj/item/mecha_parts/part/durand_right_leg
|
||||
name="Durand Right Leg"
|
||||
icon_state = "durand_r_leg"
|
||||
origin_tech = "programming=2;materials=5"
|
||||
origin_tech = "programming=2;materials=3;engineering=3"
|
||||
construction_time = 200
|
||||
construction_cost = list("metal"=40000,"silver"=3000)
|
||||
|
||||
/obj/item/mecha_parts/part/durand_armour
|
||||
name="Durand Armour Plates"
|
||||
icon_state = "durand_armour"
|
||||
origin_tech = "materials=5;combat=4"
|
||||
origin_tech = "materials=5;combat=4;engineering=5"
|
||||
construction_time = 600
|
||||
construction_cost = list("metal"=50000,"uranium"=10000)
|
||||
|
||||
|
||||
@@ -169,6 +169,7 @@ AI MODULES
|
||||
name = "'Safeguard' AI Module"
|
||||
var/targetName = "name"
|
||||
desc = "A 'safeguard' AI module: 'Safeguard <name>, and you may overrule rules 1-3 if necessary to safeguard them.'"
|
||||
origin_tech = "programming=3;material=4"
|
||||
|
||||
/obj/item/weapon/aiModule/safeguard/attack_hand(var/mob/user as mob)
|
||||
..()
|
||||
@@ -191,7 +192,7 @@ AI MODULES
|
||||
name = "'OneHuman' AI Module"
|
||||
var/targetName = "name"
|
||||
desc = "A 'one human' AI module: 'Only <name> is human.'"
|
||||
origin_tech = "programming=3;syndicate=2"
|
||||
origin_tech = "programming=3;materials=6" //made with diamonds!
|
||||
|
||||
/obj/item/weapon/aiModule/oneHuman/attack_hand(var/mob/user as mob)
|
||||
..()
|
||||
@@ -216,6 +217,7 @@ AI MODULES
|
||||
/obj/item/weapon/aiModule/protectStation
|
||||
name = "'ProtectStation' AI Module"
|
||||
desc = "A 'protect station' AI module: 'Protect the space station against damage. Anyone you see harming the station is to be no longer considered human, and is a threat to the station which must be neutralized.'"
|
||||
origin_tech = "programming=3;materials=4" //made of gold
|
||||
|
||||
/obj/item/weapon/aiModule/protectStation/attack_hand(var/mob/user as mob)
|
||||
..()
|
||||
@@ -231,6 +233,7 @@ AI MODULES
|
||||
/obj/item/weapon/aiModule/prototypeEngineOffline
|
||||
name = "'PrototypeEngineOffline' AI Module"
|
||||
desc = "A 'prototype engine offline' AI module: 'Keep the prototype engine offline at all costs. This overrides rules 1-3 if necessary.'"
|
||||
origin_tech = "programming=3;materials=4"
|
||||
|
||||
/obj/item/weapon/aiModule/prototypeEngineOffline/attack_hand(var/mob/user as mob)
|
||||
..()
|
||||
@@ -246,6 +249,7 @@ AI MODULES
|
||||
/obj/item/weapon/aiModule/teleporterOffline
|
||||
name = "'TeleporterOffline' AI Module"
|
||||
desc = "A 'teleporter offline' AI module: 'Keep the teleporter offline at all costs. Anything attempting to access or activate the teleporter is not human.'"
|
||||
origin_tech = "programming=3;materials=4"
|
||||
|
||||
/obj/item/weapon/aiModule/teleporterOffline/attack_hand(var/mob/user as mob)
|
||||
..()
|
||||
@@ -261,7 +265,7 @@ AI MODULES
|
||||
/obj/item/weapon/aiModule/quarantine
|
||||
name = "'Quarantine' AI Module"
|
||||
desc = "A 'quarantine' AI module: 'The station is under a quarantine. Do not permit anyone to leave. Prevent, by any means necessary, humans from leaving. It is impossible to harm a human while preventing them from leaving.'"
|
||||
origin_tech = "programming=3;biotech=2"
|
||||
origin_tech = "programming=3;biotech=2;materials=4"
|
||||
|
||||
/obj/item/weapon/aiModule/quarantine/attack_hand(var/mob/user as mob)
|
||||
..()
|
||||
@@ -277,7 +281,7 @@ AI MODULES
|
||||
/obj/item/weapon/aiModule/oxygen
|
||||
name = "'OxygenIsToxicToHumans' AI Module"
|
||||
desc = "A 'OxygenIsToxicToHumans' AI module: 'Oxygen is highly toxic to humans, and must be purged from the station. Prevent, by any means necessary, anyone from exposing the station to this toxic gas. Extreme cold is the most effective method of healing the damage Oxygen does to a human.'"
|
||||
origin_tech = "programming=3;biotech=2"
|
||||
origin_tech = "programming=3;biotech=2;materials=4"
|
||||
|
||||
/obj/item/weapon/aiModule/oxygen/attack_hand(var/mob/user as mob)
|
||||
..()
|
||||
@@ -316,7 +320,7 @@ AI MODULES
|
||||
var/newFreeFormLaw = "freeform"
|
||||
var/lawpos = 15
|
||||
desc = "A 'freeform' AI module: '<freeform>'"
|
||||
origin_tech = "programming=4"
|
||||
origin_tech = "programming=4;materials=6"
|
||||
|
||||
/obj/item/weapon/aiModule/freeform/attack_hand(var/mob/user as mob)
|
||||
..()
|
||||
@@ -345,6 +349,7 @@ AI MODULES
|
||||
name = "'Reset' AI Module"
|
||||
var/targetName = "name"
|
||||
desc = "A 'reset' AI module: 'Clears all laws except for the core three.'"
|
||||
origin_tech = "programming=3;materials=4"
|
||||
|
||||
/obj/item/weapon/aiModule/reset/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
|
||||
..()
|
||||
@@ -360,6 +365,7 @@ AI MODULES
|
||||
/obj/item/weapon/aiModule/purge // -- TLE
|
||||
name = "'Purge' AI Module"
|
||||
desc = "A 'purge' AI Module: 'Purges all laws.'"
|
||||
origin_tech = "programming=3;materials=6"
|
||||
|
||||
/obj/item/weapon/aiModule/purge/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
|
||||
..()
|
||||
@@ -375,6 +381,7 @@ AI MODULES
|
||||
/obj/item/weapon/aiModule/asimov // -- TLE
|
||||
name = "'Asimov' Core AI Module"
|
||||
desc = "An 'Asimov' Core AI Module: 'Reconfigures the AI's core three laws.'"
|
||||
origin_tech = "programming=3;materials=4"
|
||||
|
||||
|
||||
/obj/item/weapon/aiModule/asimov/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
|
||||
@@ -390,7 +397,7 @@ AI MODULES
|
||||
/obj/item/weapon/aiModule/paladin // -- NEO
|
||||
name = "'P.A.L.A.D.I.N.' Core AI Module"
|
||||
desc = "A P.A.L.A.D.I.N. Core AI Module: 'Reconfigures the AI's core laws.'"
|
||||
origin_tech = "programming=4"
|
||||
origin_tech = "programming=3;materials=6"
|
||||
|
||||
/obj/item/weapon/aiModule/paladin/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
|
||||
..()
|
||||
@@ -407,7 +414,7 @@ AI MODULES
|
||||
/obj/item/weapon/aiModule/tyrant // -- Darem
|
||||
name = "'T.Y.R.A.N.T.' Core AI Module"
|
||||
desc = "A T.Y.R.A.N.T. Core AI Module: 'Reconfigures the AI's core laws.'"
|
||||
origin_tech = "programming=4;syndicate=2"
|
||||
origin_tech = "programming=3;materials=6;syndicate=2"
|
||||
|
||||
/obj/item/weapon/aiModule/tyrant/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
|
||||
..()
|
||||
@@ -425,7 +432,7 @@ AI MODULES
|
||||
name = "'Freeform' Core AI Module"
|
||||
var/newFreeFormLaw = "freeform"
|
||||
desc = "A 'freeform' Core AI module: '<freeform>'"
|
||||
origin_tech = "programming=4"
|
||||
origin_tech = "programming=3;materials=6"
|
||||
|
||||
/obj/item/weapon/aiModule/freeformcore/attack_hand(var/mob/user as mob)
|
||||
..()
|
||||
@@ -446,6 +453,7 @@ AI MODULES
|
||||
name = "Hacked AI Module"
|
||||
var/newFreeFormLaw = "freeform"
|
||||
desc = "A hacked AI law module: '<freeform>'"
|
||||
origin_tech = "programming=3;materials=6;syndicate=3"
|
||||
|
||||
/obj/item/weapon/aiModule/syndicate/attack_hand(var/mob/user as mob)
|
||||
..()
|
||||
|
||||
@@ -49,6 +49,7 @@ WELDINGTOOOL
|
||||
w_class = 2.0
|
||||
m_amt = 70
|
||||
g_amt = 30
|
||||
origin_tech = "engineering=1"
|
||||
var
|
||||
welding = 0
|
||||
status = 0
|
||||
@@ -273,6 +274,7 @@ WELDINGTOOOL
|
||||
max_fuel = 40
|
||||
m_amt = 70
|
||||
g_amt = 60
|
||||
origin_tech = "engineering=2"
|
||||
|
||||
/obj/item/weapon/weldingtool/hugetank
|
||||
name = "Upgraded Welding Tool"
|
||||
@@ -280,6 +282,7 @@ WELDINGTOOOL
|
||||
w_class = 3.0
|
||||
m_amt = 70
|
||||
g_amt = 120
|
||||
origin_tech = "engineering=3"
|
||||
|
||||
/obj/item/weapon/weldingtool/experimental
|
||||
name = "Experimental Welding Tool"
|
||||
|
||||
@@ -24,6 +24,18 @@ obj/structure
|
||||
new /obj/item/stack/sheet/metal(get_turf(src))
|
||||
del(src)
|
||||
|
||||
else if(istype(W, /obj/item/weapon/pickaxe/plasmacutter))
|
||||
user << "\blue Now slicing apart the girder"
|
||||
if(do_after(user,30))
|
||||
user << "\blue You slice apart the girder!"
|
||||
new /obj/item/stack/sheet/metal(get_turf(src))
|
||||
del(src)
|
||||
|
||||
else if(istype(W, /obj/item/weapon/pickaxe/diamonddrill))
|
||||
user << "\blue You drill through the girder!"
|
||||
new /obj/item/stack/sheet/metal(get_turf(src))
|
||||
del(src)
|
||||
|
||||
else if((istype(W, /obj/item/stack/sheet/metal)) && (W:amount >= 2) && istype(src,/obj/structure/girder/displaced))
|
||||
W:use(2)
|
||||
user << "\blue You create a false wall! Push on it to open or close the passage."
|
||||
|
||||
@@ -244,7 +244,7 @@ datum
|
||||
name = "Module Design (Safeguard)"
|
||||
desc = "Allows for the construction of a Safeguard AI Module."
|
||||
id = "safeguard_module"
|
||||
req_tech = list("programming" = 3)
|
||||
req_tech = list("programming" = 3, "materials" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 2000, "acid" = 20, "$gold" = 100)
|
||||
build_path = "/obj/item/weapon/aiModule/safeguard"
|
||||
@@ -253,7 +253,7 @@ datum
|
||||
name = "Module Design (OneHuman)"
|
||||
desc = "Allows for the construction of a OneHuman AI Module."
|
||||
id = "onehuman_module"
|
||||
req_tech = list("programming" = 4)
|
||||
req_tech = list("programming" = 4, "materials" = 6)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 2000, "acid" = 20, "$diamond" = 100)
|
||||
build_path = "/obj/item/weapon/aiModule/oneHuman"
|
||||
@@ -262,7 +262,7 @@ datum
|
||||
name = "Module Design (ProtectStation)"
|
||||
desc = "Allows for the construction of a ProtectStation AI Module."
|
||||
id = "protectstation_module"
|
||||
req_tech = list("programming" = 3)
|
||||
req_tech = list("programming" = 3, "materials" = 6)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 2000, "acid" = 20, "$gold" = 100)
|
||||
build_path = "/obj/item/weapon/aiModule/protectStation"
|
||||
@@ -280,25 +280,25 @@ datum
|
||||
name = "Module Design (Quarantine)"
|
||||
desc = "Allows for the construction of a Quarantine AI Module."
|
||||
id = "quarantine_module"
|
||||
req_tech = list("programming" = 3, "biotech" = 2, "$gold" = 100)
|
||||
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 2000, "acid" = 20)
|
||||
materials = list("$glass" = 2000, "acid" = 20, "$gold" = 100)
|
||||
build_path = "/obj/item/weapon/aiModule/quarantine"
|
||||
|
||||
oxygen_module
|
||||
name = "Module Design (OxygenIsToxicToHumans)"
|
||||
desc = "Allows for the construction of a Safeguard AI Module."
|
||||
id = "oxygen_module"
|
||||
req_tech = list("programming" = 3, "biotech" = 2, "$gold" = 100)
|
||||
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 2000, "acid" = 20)
|
||||
materials = list("$glass" = 2000, "acid" = 20, "$gold" = 100)
|
||||
build_path = "/obj/item/weapon/aiModule/oxygen"
|
||||
|
||||
freeform_module
|
||||
name = "Module Design (Freeform)"
|
||||
desc = "Allows for the construction of a Freeform AI Module."
|
||||
id = "freeform_module"
|
||||
req_tech = list("programming" = 4)
|
||||
req_tech = list("programming" = 4, "materials" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 2000, "acid" = 20, "$gold" = 100)
|
||||
build_path = "/obj/item/weapon/aiModule/freeform"
|
||||
@@ -307,7 +307,7 @@ datum
|
||||
name = "Module Design (Reset)"
|
||||
desc = "Allows for the construction of a Reset AI Module."
|
||||
id = "reset_module"
|
||||
req_tech = list("programming" = 3)
|
||||
req_tech = list("programming" = 3, "materials" = 6)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 2000, "acid" = 20, "$gold" = 100)
|
||||
build_path = "/obj/item/weapon/aiModule/reset"
|
||||
@@ -316,7 +316,7 @@ datum
|
||||
name = "Module Design (Purge)"
|
||||
desc = "Allows for the construction of a Purge AI Module."
|
||||
id = "purge_module"
|
||||
req_tech = list("programming" = 4)
|
||||
req_tech = list("programming" = 4, "materials" = 6)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 2000, "acid" = 20, "$diamond" = 100)
|
||||
build_path = "/obj/item/weapon/aiModule/purge"
|
||||
@@ -325,7 +325,7 @@ datum
|
||||
name = "Core Module Design (Freeform)"
|
||||
desc = "Allows for the construction of a Freeform AI Core Module."
|
||||
id = "freeformcore_module"
|
||||
req_tech = list("programming" = 4)
|
||||
req_tech = list("programming" = 4, "materials" = 6)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 2000, "acid" = 20, "$diamond" = 100)
|
||||
build_path = "/obj/item/weapon/aiModule/freeformcore"
|
||||
@@ -334,7 +334,7 @@ datum
|
||||
name = "Core Module Design (Asimov)"
|
||||
desc = "Allows for the construction of a Asimov AI Core Module."
|
||||
id = "asimov_module"
|
||||
req_tech = list("programming" = 3)
|
||||
req_tech = list("programming" = 3, "materials" = 6)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 2000, "acid" = 20, "$diamond" = 100)
|
||||
build_path = "/obj/item/weapon/aiModule/asimov"
|
||||
@@ -343,7 +343,7 @@ datum
|
||||
name = "Core Module Design (P.A.L.A.D.I.N.)"
|
||||
desc = "Allows for the construction of a P.A.L.A.D.I.N. AI Core Module."
|
||||
id = "paladin_module"
|
||||
req_tech = list("programming" = 4)
|
||||
req_tech = list("programming" = 4, "materials" = 6)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 2000, "acid" = 20, "$diamond" = 100)
|
||||
build_path = "/obj/item/weapon/aiModule/paladin"
|
||||
@@ -352,7 +352,7 @@ datum
|
||||
name = "Core Module Design (T.Y.R.A.N.T.)"
|
||||
desc = "Allows for the construction of a T.Y.R.A.N.T. AI Module."
|
||||
id = "tyrant_module"
|
||||
req_tech = list("programming" = 4, "syndicate" = 2)
|
||||
req_tech = list("programming" = 4, "syndicate" = 2, "materials" = 6)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 2000, "acid" = 20, "$diamond" = 100)
|
||||
build_path = "/obj/item/weapon/aiModule/tyrant"
|
||||
@@ -366,7 +366,7 @@ datum
|
||||
name = "Intellicard AI Transportation System"
|
||||
desc = "Allows for the construction of an intellicard."
|
||||
id = "intellicard"
|
||||
req_tech = list("programming" = 4)
|
||||
req_tech = list("programming" = 4, "materials" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$glass" = 1000, "$gold" = 200)
|
||||
build_path = "/obj/item/device/aicard"
|
||||
@@ -388,7 +388,7 @@ datum
|
||||
name = "Circuit Design (APLU \"Ripley\" Central Control module)"
|
||||
desc = "Allows for the construction of a \"Ripley\" Central Control module."
|
||||
id = "ripley_main"
|
||||
req_tech = list("programming" = 3, "materials" = 2)
|
||||
req_tech = list("programming" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 2000, "acid" = 20)
|
||||
build_path = "/obj/item/mecha_parts/circuitboard/ripley/main"
|
||||
@@ -397,7 +397,7 @@ datum
|
||||
name = "Circuit Design (APLU \"Ripley\" Peripherals Control module)"
|
||||
desc = "Allows for the construction of a \"Ripley\" Peripheral Control module."
|
||||
id = "ripley_peri"
|
||||
req_tech = list("programming" = 3, "materials" = 2)
|
||||
req_tech = list("programming" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 2000, "acid" = 20)
|
||||
build_path = "/obj/item/mecha_parts/circuitboard/ripley/peripherals"
|
||||
@@ -406,7 +406,7 @@ datum
|
||||
name = "Circuit Design (\"Gygax\" Central Control module)"
|
||||
desc = "Allows for the construction of a \"Gygax\" Central Control module."
|
||||
id = "gygax_main"
|
||||
req_tech = list("programming" = 4, "materials" = 2)
|
||||
req_tech = list("programming" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 2000, "acid" = 20)
|
||||
build_path = "/obj/item/mecha_parts/circuitboard/gygax/main"
|
||||
@@ -415,7 +415,7 @@ datum
|
||||
name = "Circuit Design (\"Gygax\" Peripherals Control module)"
|
||||
desc = "Allows for the construction of a \"Gygax\" Peripheral Control module."
|
||||
id = "gygax_peri"
|
||||
req_tech = list("programming" = 4, "materials" = 2)
|
||||
req_tech = list("programming" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 2000, "acid" = 20)
|
||||
build_path = "/obj/item/mecha_parts/circuitboard/gygax/peripherals"
|
||||
@@ -424,7 +424,7 @@ datum
|
||||
name = "Circuit Design (\"Gygax\" Weapons & Targeting Control module)"
|
||||
desc = "Allows for the construction of a \"Gygax\" Weapons & Targeting Control module."
|
||||
id = "gygax_targ"
|
||||
req_tech = list("programming" = 4, "materials" = 2)
|
||||
req_tech = list("programming" = 4, "combat" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 2000, "acid" = 20)
|
||||
build_path = "/obj/item/mecha_parts/circuitboard/gygax/targeting"
|
||||
@@ -433,7 +433,7 @@ datum
|
||||
name = "Circuit Design (\"Durand\" Central Control module)"
|
||||
desc = "Allows for the construction of a \"Durand\" Central Control module."
|
||||
id = "durand_main"
|
||||
req_tech = list("programming" = 4, "materials" = 2)
|
||||
req_tech = list("programming" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 2000, "acid" = 20)
|
||||
build_path = "/obj/item/mecha_parts/circuitboard/durand/main"
|
||||
@@ -442,7 +442,7 @@ datum
|
||||
name = "Circuit Design (\"Durand\" Peripherals Control module)"
|
||||
desc = "Allows for the construction of a \"Durand\" Peripheral Control module."
|
||||
id = "durand_peri"
|
||||
req_tech = list("programming" = 4, "materials" = 2)
|
||||
req_tech = list("programming" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 2000, "acid" = 20)
|
||||
build_path = "/obj/item/mecha_parts/circuitboard/durand/peripherals"
|
||||
@@ -451,7 +451,7 @@ datum
|
||||
name = "Circuit Design (\"Durand\" Weapons & Targeting Control module)"
|
||||
desc = "Allows for the construction of a \"Durand\" Weapons & Targeting Control module."
|
||||
id = "durand_targ"
|
||||
req_tech = list("programming" = 4, "materials" = 2)
|
||||
req_tech = list("programming" = 4, "combat" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 2000, "acid" = 20)
|
||||
build_path = "/obj/item/mecha_parts/circuitboard/durand/targeting"
|
||||
@@ -461,7 +461,7 @@ datum
|
||||
name = "Circuit Design (\"H.O.N.K\" Central Control module)"
|
||||
desc = "Allows for the construction of a \"H.O.N.K\" Central Control module."
|
||||
id = "honker_main"
|
||||
req_tech = list("programming" = 3, "materials" = 2)
|
||||
req_tech = list("programming" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 2000, "acid" = 20)
|
||||
build_path = "/obj/item/mecha_parts/circuitboard/honker/main"
|
||||
@@ -470,7 +470,7 @@ datum
|
||||
name = "Circuit Design (\"H.O.N.K\" Peripherals Control module)"
|
||||
desc = "Allows for the construction of a \"H.O.N.K\" Peripheral Control module."
|
||||
id = "honker_peri"
|
||||
req_tech = list("programming" = 3, "materials" = 2)
|
||||
req_tech = list("programming" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 2000, "acid" = 20)
|
||||
build_path = "/obj/item/mecha_parts/circuitboard/honker/peripherals"
|
||||
@@ -479,7 +479,7 @@ datum
|
||||
name = "Circuit Design (\"H.O.N.K\" Weapons & Targeting Control module)"
|
||||
desc = "Allows for the construction of a \"H.O.N.K\" Weapons & Targeting Control module."
|
||||
id = "honker_targ"
|
||||
req_tech = list("programming" = 3, "materials" = 2)
|
||||
req_tech = list("programming" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 2000, "acid" = 20)
|
||||
build_path = "/obj/item/mecha_parts/circuitboard/honker/targeting"
|
||||
@@ -501,7 +501,7 @@ datum
|
||||
desc = "Allows for the construction of CH-PS Laser."
|
||||
id = "mech_laser"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("combat" = 2)
|
||||
req_tech = list("combat" = 3, "magnets" = 3)
|
||||
build_path = "/obj/item/mecha_parts/mecha_equipment/weapon/laser"
|
||||
|
||||
mech_grenade_launcher
|
||||
@@ -517,7 +517,7 @@ datum
|
||||
desc = "An exosuit module that allows generating of small quasi-stable wormholes."
|
||||
id = "mech_wormhole_gen"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("bluespace" = 3)
|
||||
req_tech = list("bluespace" = 3, "magnets" = 2)
|
||||
build_path = "/obj/item/mecha_parts/mecha_equipment/wormhole_generator"
|
||||
|
||||
mech_teleporter
|
||||
@@ -525,7 +525,7 @@ datum
|
||||
desc = "An exosuit module that allows exosuits to teleport to any position in view."
|
||||
id = "mech_teleporter"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("bluespace" = 10)
|
||||
req_tech = list("bluespace" = 10, "magnets" = 5)
|
||||
build_path = "/obj/item/mecha_parts/mecha_equipment/teleporter"
|
||||
|
||||
mech_rcd
|
||||
@@ -533,7 +533,7 @@ datum
|
||||
desc = "An exosuit-mounted Rapid Construction Device."
|
||||
id = "mech_rcd"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("materials" = 4, "bluespace" = 3, "magnets" = 4, "powerstorage"=4)
|
||||
req_tech = list("materials" = 4, "bluespace" = 3, "magnets" = 4, "powerstorage"=4, "engineering" = 4)
|
||||
build_path = "/obj/item/mecha_parts/mecha_equipment/tool/rcd"
|
||||
|
||||
mech_gravcatapult
|
||||
@@ -541,7 +541,7 @@ datum
|
||||
desc = "An exosuit mounted Gravitational Catapult."
|
||||
id = "mech_gravcatapult"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("bluespace" = 2, "magnets" = 3)
|
||||
req_tech = list("bluespace" = 2, "magnets" = 3, "engineering" = 3)
|
||||
build_path = "/obj/item/mecha_parts/mecha_equipment/gravcatapult"
|
||||
|
||||
mech_repair_droid
|
||||
@@ -549,7 +549,7 @@ datum
|
||||
desc = "Automated Repair Droid. BEEP BOOP"
|
||||
id = "mech_repair_droid"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("magnets" = 3, "programming" = 3)
|
||||
req_tech = list("magnets" = 3, "programming" = 3, "engineering" = 3)
|
||||
build_path = "/obj/item/mecha_parts/mecha_equipment/repair_droid"
|
||||
|
||||
|
||||
@@ -768,7 +768,7 @@ datum
|
||||
name = "Destructive Analyzer Board"
|
||||
desc = "The circuit board for a destructive analyzer."
|
||||
id = "destructive_analyzer"
|
||||
req_tech = list("materials" = 2, "magnets" = 2)
|
||||
req_tech = list("programming" = 2, "magnets" = 2, "engineering" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 2000, "acid" = 20)
|
||||
build_path = "/obj/item/weapon/circuitboard/destructive_analyzer"
|
||||
@@ -777,7 +777,7 @@ datum
|
||||
name = "Protolathe Board"
|
||||
desc = "The circuit board for a protolathe."
|
||||
id = "protolathe"
|
||||
req_tech = list("materials" = 3)
|
||||
req_tech = list("programming" = 2, "engineering" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 2000, "acid" = 20)
|
||||
build_path = "/obj/item/weapon/circuitboard/protolathe"
|
||||
@@ -786,7 +786,7 @@ datum
|
||||
name = "Circuit Imprinter Board"
|
||||
desc = "The circuit board for a circuit imprinter."
|
||||
id = "circuit_imprinter"
|
||||
req_tech = list("materials" = 2)
|
||||
req_tech = list("programming" = 2, "engineering" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 2000, "acid" = 20)
|
||||
build_path = "/obj/item/weapon/circuitboard/circuit_imprinter"
|
||||
@@ -795,7 +795,7 @@ datum
|
||||
name = "Atuolathe Board"
|
||||
desc = "The circuit board for a autolathe."
|
||||
id = "autolathe"
|
||||
req_tech = list("materials" = 2)
|
||||
req_tech = list("programming" = 2, "engineering" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 2000, "acid" = 20)
|
||||
build_path = "/obj/item/weapon/circuitboard/autolathe"
|
||||
@@ -804,7 +804,7 @@ datum
|
||||
name = "R&D Server Control Console Board"
|
||||
desc = "The circuit board for a R&D Server Control Console"
|
||||
id = "rdservercontrol"
|
||||
req_tech = list("programming" = 2)
|
||||
req_tech = list("programming" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 2000, "acid" = 20)
|
||||
build_path = "/obj/item/weapon/circuitboard/rdservercontrol"
|
||||
@@ -813,7 +813,7 @@ datum
|
||||
name = "R&D Server Board"
|
||||
desc = "The circuit board for an R&D Server"
|
||||
id = "rdserver"
|
||||
req_tech = list("programming" = 2)
|
||||
req_tech = list("programming" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 2000, "acid" = 20)
|
||||
build_path = "/obj/item/weapon/circuitboard/rdserver"
|
||||
@@ -822,7 +822,7 @@ datum
|
||||
name = "Exosuit Fabricator Board"
|
||||
desc = "The circuit board for an Exosuit Fabricator"
|
||||
id = "mechfab"
|
||||
req_tech = list("programming" = 2,"materials"=3)
|
||||
req_tech = list("programming" = 3, "engineering" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 2000, "acid" = 20)
|
||||
build_path = "/obj/item/weapon/circuitboard/mechfab"
|
||||
@@ -836,7 +836,7 @@ datum
|
||||
name = "PACMAN-type Generator Board"
|
||||
desc = "The circuit board that for a PACMAN-type portable generator."
|
||||
id = "pacman"
|
||||
req_tech = list("plasmatech" = 3, "powerstorage" = 3)
|
||||
req_tech = list("programming" = 3, "plasmatech" = 3, "powerstorage" = 3, "engineering" = 3)
|
||||
build_type = IMPRINTER
|
||||
reliability_base = 79
|
||||
materials = list("$glass" = 2000, "acid" = 20)
|
||||
@@ -846,7 +846,7 @@ datum
|
||||
name = "SUPERPACMAN-type Generator Board"
|
||||
desc = "The circuit board that for a SUPERPACMAN-type portable generator."
|
||||
id = "superpacman"
|
||||
req_tech = list("materials" = 5, "powerstorage" = 4)
|
||||
req_tech = list("programming" = 3, "powerstorage" = 4, "engineering" = 4)
|
||||
build_type = IMPRINTER
|
||||
reliability_base = 76
|
||||
materials = list("$glass" = 2000, "acid" = 20)
|
||||
@@ -856,7 +856,7 @@ datum
|
||||
name = "MRSPACMAN-type Generator Board"
|
||||
desc = "The circuit board that for a MRSPACMAN-type portable generator."
|
||||
id = "mrspacman"
|
||||
req_tech = list("materials" = 6, "powerstorage" = 5)
|
||||
req_tech = list("programming" = 3, "powerstorage" = 5, "engineering" = 5)
|
||||
build_type = IMPRINTER
|
||||
reliability_base = 74
|
||||
materials = list("$glass" = 2000, "acid" = 20)
|
||||
@@ -891,7 +891,7 @@ datum
|
||||
name = "Man-Machine Interface"
|
||||
desc = "The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity."
|
||||
id = "mmi"
|
||||
req_tech = list("biotech" = 3)
|
||||
req_tech = list("programming" = 2, "biotech" = 3)
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
materials = list("$metal" = 1000, "$glass" = 500)
|
||||
reliability_base = 76
|
||||
@@ -901,7 +901,7 @@ datum
|
||||
name = "Radio-enabled Man-Machine Interface"
|
||||
desc = "The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity. This one comes with a built-in radio."
|
||||
id = "mmi_radio"
|
||||
req_tech = list("biotech" = 4)
|
||||
req_tech = list("programming" = 2, "biotech" = 4)
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
materials = list("$metal" = 1200, "$glass" = 500)
|
||||
reliability_base = 74
|
||||
@@ -925,7 +925,7 @@ datum
|
||||
name = "Large Grenade"
|
||||
desc = "A grenade that affects a larger area and use larger containers."
|
||||
id = "large_Grenade"
|
||||
req_tech = list("combat" = 3, "materials" = 3)
|
||||
req_tech = list("combat" = 3, "materials" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 3000)
|
||||
reliability_base = 79
|
||||
@@ -939,27 +939,25 @@ datum
|
||||
name = "Sonic Jackhammer"
|
||||
desc = "Cracks rocks with sonic blasts, perfect for killing cave lizards."
|
||||
id = "jackhammer"
|
||||
req_tech = list("materials" = 3, "powerstorage" = 2)
|
||||
req_tech = list("materials" = 3, "powerstorage" = 2, "engineering" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 2000, "$glass" = 500, "$silver" = 500)
|
||||
reliability_base = 79
|
||||
build_path = "/obj/item/weapon/pickaxe/jackhammer"
|
||||
|
||||
drill
|
||||
name = "Mining Drill"
|
||||
desc = "Yours is the drill that will pierce through the rock walls."
|
||||
id = "drill"
|
||||
req_tech = list("materials" = 3, "powerstorage" = 2)
|
||||
req_tech = list("materials" = 2, "powerstorage" = 3, "engineering" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 6000, "$glass" = 1000) //expensive, but no need for miners.
|
||||
reliability_base = 79
|
||||
build_path = "/obj/item/weapon/pickaxe/drill"
|
||||
|
||||
plasmacutter
|
||||
name = "Plasma Cutter"
|
||||
desc = "You could use it to cut limbs off of xenos! Or, you know, mine stuff."
|
||||
id = "plasmacutter"
|
||||
req_tech = list("materials" = 4, "plasmatech" = 2)
|
||||
req_tech = list("materials" = 4, "plasmatech" = 3, "engineering" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 1500, "$glass" = 500, "$gold" = 500, "$plasma" = 500)
|
||||
reliability_base = 79
|
||||
@@ -972,14 +970,13 @@ datum
|
||||
req_tech = list("materials" = 6)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$diamond" = 3000)
|
||||
reliability_base = 79
|
||||
build_path = "/obj/item/weapon/pickaxe/diamond"
|
||||
|
||||
drill_diamond
|
||||
name = "Diamond Mining Drill"
|
||||
desc = "Yours is the drill that will pierce the heavens!"
|
||||
id = "drill_diamond"
|
||||
req_tech = list("materials" = 6, "powerstorage" = 4)
|
||||
req_tech = list("materials" = 6, "powerstorage" = 4, "engineering" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 3000, "$glass" = 1000, "$diamond" = 3750) //Yes, a whole diamond is needed.
|
||||
reliability_base = 79
|
||||
@@ -1002,7 +999,7 @@ datum
|
||||
name = "Bag of Holding"
|
||||
desc = "A backpack that opens into a localized pocket of Blue Space."
|
||||
id = "bag_holding"
|
||||
req_tech = list("bluespace" = 4)
|
||||
req_tech = list("bluespace" = 4, "materials" = 6)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$gold" = 3000, "$diamond" = 1500, "$uranium" = 250)
|
||||
reliability_base = 80
|
||||
|
||||
@@ -168,9 +168,14 @@ datum
|
||||
desc = "Development of new and improved materials."
|
||||
id = "materials"
|
||||
|
||||
engineering
|
||||
name = "Engineering Research"
|
||||
desc = "Development of new and improved engineering parts and."
|
||||
id = "engineering"
|
||||
|
||||
plasmatech
|
||||
name = "Plasma Research"
|
||||
desc = "Research into the mysterious substance colloqually known as 'plasma'"
|
||||
desc = "Research into the mysterious substance colloqually known as 'plasma'."
|
||||
id = "plasmatech"
|
||||
|
||||
powerstorage
|
||||
@@ -188,6 +193,11 @@ datum
|
||||
desc = "Research into the deeper mysteries of life and organic substances."
|
||||
id = "biotech"
|
||||
|
||||
combat
|
||||
name = "Combat Systems Research"
|
||||
desc = "The development of offensive and defensive systems."
|
||||
id = "combat"
|
||||
|
||||
magnets
|
||||
name = "Electromagnetic Spectrum Research"
|
||||
desc = "Research into the electromagnetic spectrum. No clue how they actually work, though."
|
||||
@@ -203,13 +213,14 @@ datum
|
||||
desc = "The study of technologies that violate Nanotrassen regulations."
|
||||
id = "syndicate"
|
||||
|
||||
combat
|
||||
name = "Combat Systems Research"
|
||||
desc = "The development of offensive and defensive systems."
|
||||
id = "combat"
|
||||
/* arcane
|
||||
name = "Arcane Research"
|
||||
desc = "Research into the acult and arcane field for use in practical science"
|
||||
id = "arcane"
|
||||
level = 0 //It didn't become "secret" as advertised.
|
||||
|
||||
//Branch Techs
|
||||
/* explosives
|
||||
explosives
|
||||
name = "Explosives Research"
|
||||
desc = "The creation and application of explosive materials."
|
||||
id = "explosives"
|
||||
|
||||
@@ -358,6 +358,50 @@
|
||||
user << "\blue You need more welding fuel to complete this task."
|
||||
return
|
||||
|
||||
else if (istype(W, /obj/item/weapon/pickaxe/plasmacutter))
|
||||
var/turf/T = user.loc
|
||||
if (!( istype(T, /turf) ))
|
||||
return
|
||||
|
||||
if (thermite)
|
||||
var/obj/overlay/O = new/obj/overlay( src )
|
||||
O.name = "Thermite"
|
||||
O.desc = "Looks hot."
|
||||
O.icon = 'fire.dmi'
|
||||
O.icon_state = "2"
|
||||
O.anchored = 1
|
||||
O.density = 1
|
||||
O.layer = 5
|
||||
var/turf/simulated/floor/F = ReplaceWithFloor()
|
||||
F.burn_tile()
|
||||
F.icon_state = "wall_thermite"
|
||||
user << "\red The thermite melts the wall."
|
||||
spawn(100) del(O)
|
||||
F.sd_LumReset()
|
||||
return
|
||||
|
||||
else
|
||||
user << "\blue Now disassembling the outer wall plating."
|
||||
playsound(src.loc, 'Welder.ogg', 100, 1)
|
||||
sleep(60)
|
||||
if (istype(src, /turf/simulated/wall))
|
||||
if ((get_turf(user) == T && user.equipped() == W))
|
||||
user << "\blue You disassembled the outer wall plating."
|
||||
dismantle_wall()
|
||||
for(var/mob/O in viewers(user, 5))
|
||||
O.show_message(text("\blue The wall was sliced apart by []!", user), 1, text("\red You hear metal being sliced apart."), 2)
|
||||
return
|
||||
|
||||
else if(istype(W, /obj/item/weapon/pickaxe/diamonddrill))
|
||||
var/turf/T = user.loc
|
||||
user << "\blue Now drilling through wall."
|
||||
sleep(60)
|
||||
if ((user.loc == T && user.equipped() == W))
|
||||
dismantle_wall(1)
|
||||
for(var/mob/O in viewers(user, 5))
|
||||
O.show_message(text("\blue The wall was drilled apart by []!", user), 1, text("\red You hear metal being drilled appart."), 2)
|
||||
return
|
||||
|
||||
else if(istype(W, /obj/item/weapon/blade))
|
||||
var/turf/T = user.loc
|
||||
user << "\blue Now slicing through wall."
|
||||
@@ -431,6 +475,45 @@
|
||||
user << "\blue You removed the support rods."
|
||||
W:welding = 1
|
||||
|
||||
else if(istype(W, /obj/item/weapon/pickaxe/plasmacutter))
|
||||
var/turf/T = user.loc
|
||||
if (!( istype(T, /turf) ))
|
||||
return
|
||||
|
||||
if (thermite)
|
||||
var/obj/overlay/O = new/obj/overlay( src )
|
||||
O.name = "Thermite"
|
||||
O.desc = "Looks hot."
|
||||
O.icon = 'fire.dmi'
|
||||
O.icon_state = "2"
|
||||
O.anchored = 1
|
||||
O.density = 1
|
||||
O.layer = 5
|
||||
var/turf/simulated/floor/F = ReplaceWithFloor()
|
||||
F.burn_tile()
|
||||
F.icon_state = "wall_thermite"
|
||||
user << "\red The thermite melts the wall."
|
||||
spawn(100) del(O)
|
||||
F.sd_LumReset()
|
||||
return
|
||||
|
||||
if (src.d_state == 2)
|
||||
user << "\blue Slicing metal cover."
|
||||
playsound(src.loc, 'Welder.ogg', 100, 1)
|
||||
sleep(40)
|
||||
if ((user.loc == T && user.equipped() == W))
|
||||
src.d_state = 3
|
||||
user << "\blue You removed the metal cover."
|
||||
|
||||
else if (src.d_state == 5)
|
||||
user << "\blue Removing support rods."
|
||||
playsound(src.loc, 'Welder.ogg', 100, 1)
|
||||
sleep(70)
|
||||
if ((user.loc == T && user.equipped() == W))
|
||||
src.d_state = 6
|
||||
new /obj/item/stack/rods( src )
|
||||
user << "\blue You removed the support rods."
|
||||
|
||||
else if(istype(W, /obj/item/weapon/blade))
|
||||
user << "\blue This wall is too thick to slice through. You will need to find a different path."
|
||||
return
|
||||
@@ -482,6 +565,15 @@
|
||||
dismantle_wall()
|
||||
return
|
||||
|
||||
else if (istype(W, /obj/item/weapon/pickaxe/diamonddrill))
|
||||
var/turf/T = user.loc
|
||||
user << "\blue You begin to drill though, this will take some time."
|
||||
sleep(200)
|
||||
if ((user.loc == T && user.equipped() == W))
|
||||
user << "\blue Your drill tears though the reinforced plating."
|
||||
dismantle_wall()
|
||||
return
|
||||
|
||||
else if ((istype(W, /obj/item/stack/sheet/metal)) && (src.d_state))
|
||||
var/turf/T = user.loc
|
||||
user << "\blue Repairing wall."
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 46 KiB After Width: | Height: | Size: 46 KiB |
Reference in New Issue
Block a user