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https://github.com/ParadiseSS13/Paradise.git
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Tech Origin update:
-Various item have had their tech origins updated or added to. -Items that just use metal or glass have their materials origin lowered -Items that use more advance materials have their materials tech origin raised to equal the uncommon material. Engineering Tech research: -Engineering tech origin, because Materials tech origin is just for being able to manipulate rare/ new materials for production. -Engineering tech field focuses on various engineering items, and will increase in scale as time goes on. -Various items (especially tools and mech parts) use the engineering tech origin. Mining tools update: - Drills can dig up sand. - Plasma cutters can cut down walls and girders, and set fire to thermite, and be used in the reinforced wall deconstruction stages in place of the welder. - Diamond drills can drill though walls, and girders, and can drill through the plating of reinforced walls. Tech Origin changes and Circuit boards: -If it requires a special material to make, it now have a materials origin equal to that special material. General glass circuit boards do not require materials research. -Engineering research should be applied (reasonably) to the board if it is a machine, computers should stick to programing (even if the computer is related to an engineering field). -Still a work in progress, as always. Last update: -Shovel sprite is back to being a digging shovel in style, a scooping shovel is terrible at digging. I should know, I've dug many holes in my days, and a scooping shovel is terrible, and a spade head is much better. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1654 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -881,7 +881,7 @@ proc/move_mining_shuttle()
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if(!W || !user)
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return 0
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if (istype(W, /obj/item/weapon/shovel))
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if ((istype(W, /obj/item/weapon/shovel))||(istype(W,/obj/item/weapon/pickaxe/drill))||(istype(W,/obj/item/weapon/pickaxe/diamonddrill)))
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var/turf/T = user.loc
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if (!( istype(T, /turf) ))
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return
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@@ -2563,8 +2563,9 @@ var/list/datum/material_recipe/MATERIAL_RECIPES = list(
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throwforce = 4.0
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item_state = "pickaxe"
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w_class = 4.0
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m_amt = 3000 //making them on par with the require materials to make silver, gold, and diamond picks
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m_amt = 3750 //one sheet, but where can you make them?
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var/digspeed = 40 //moving the delay to an item var so R&D can make improved picks. --NEO
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origin_tech = "materials=1;engineering=1"
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hammer
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name = "Mining Sledge Hammer"
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@@ -2578,22 +2579,22 @@ var/list/datum/material_recipe/MATERIAL_RECIPES = list(
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origin_tech = "materials=3"
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desc = "This makes no metallurgic sense."
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drill
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name = "Mining Drill" // Can dig sand as well!
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icon_state = "handdrill"
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item_state = "jackhammer"
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digspeed = 30
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origin_tech = "materials=2;powerstorage=3;engineering=2"
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desc = "Yours is the drill that will pierce through the rock walls."
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jackhammer
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name = "Sonic Jackhammer"
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icon_state = "jackhammer"
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item_state = "jackhammer"
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digspeed = 30
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origin_tech = "materials=3;powerstorage=2"
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digspeed = 20 //faster than drill, but cannot dig
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origin_tech = "materials=3;powerstorage=2;engineering=2"
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desc = "Cracks rocks with sonic blasts, perfect for killing cave lizards."
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drill
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name = "Mining Drill"
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icon_state = "handdrill"
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item_state = "jackhammer"
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digspeed = 30
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origin_tech = "materials=3;powerstorage=2"
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desc = "Yours is the drill that will pierce through the rock walls."
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gold
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name = "Golden Pickaxe"
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icon_state = "gpickaxe"
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@@ -2607,9 +2608,9 @@ var/list/datum/material_recipe/MATERIAL_RECIPES = list(
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icon_state = "plasmacutter"
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item_state = "gun"
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w_class = 3.0 //it is smaller than the pickaxe
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force = 10.0 //Also, weaker
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digspeed = 20
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origin_tech = "materials=4;plasmatech=2"
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damtype = "fire"
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digspeed = 20 //Can slice though normal walls, all girders, or be used in reinforced wall deconstruction/ light thermite on fire
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origin_tech = "materials=4;plasmatech=3;engineering=3"
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desc = "A rock cutter that uses bursts of hot plasma. You could use it to cut limbs off of xenos! Or, you know, mine stuff."
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diamond
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@@ -2617,15 +2618,15 @@ var/list/datum/material_recipe/MATERIAL_RECIPES = list(
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icon_state = "dpickaxe"
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item_state = "dpickaxe"
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digspeed = 10
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origin_tech = "materials=6"
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origin_tech = "materials=6;engineering=4"
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desc = "A pickaxe with a diamond pick head, this is just like minecraft."
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diamonddrill //When people ask about the badass leader of the mining tools, they are talking about ME!
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name = "Diamond Mining Drill"
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icon_state = "diamonddrill"
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item_state = "jackhammer"
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digspeed = 0
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origin_tech = "materials=6;powerstorage=4"
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digspeed = 0 //Digs through walls, girders, and can dig up sand
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origin_tech = "materials=6;powerstorage=4;engineering=5"
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desc = "Yours is the drill that will pierce the heavens!"
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/*****************************Shovel********************************/
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@@ -2640,6 +2641,7 @@ var/list/datum/material_recipe/MATERIAL_RECIPES = list(
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item_state = "shovel"
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w_class = 3.0
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m_amt = 50
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origin_tech = "materials=1;engineering=1"
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/******************************Materials****************************/
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