Merge pull request #6078 from FlattestGuitar/log-update

Admin Log update
This commit is contained in:
Crazy Lemon
2017-01-08 21:55:56 -08:00
committed by GitHub
19 changed files with 38 additions and 29 deletions
+9 -6
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@@ -249,8 +249,8 @@ Proc for attack log creation, because really why not
6 is whether the attack should be logged to the log file and shown to admins
*/
proc/add_logs(mob/user, mob/target, what_done, var/object=null, var/addition=null, var/admin=1)
var/list/ignore=list("shaked","CPRed","grabbed","punched")
proc/add_logs(mob/user, mob/target, what_done, var/object=null, var/addition=null, var/admin=1, var/print_attack_log = 1)//print_attack_log notifies admins with attack logs on
var/list/ignore=list("shaked", "CPRed", "grabbed", "punched", "disarmed")
if(!user)
return
if(ismob(user))
@@ -259,10 +259,13 @@ proc/add_logs(mob/user, mob/target, what_done, var/object=null, var/addition=nul
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been [what_done] by [key_name(user)][object ? " with [object]" : " "][addition]</font>")
if(admin)
log_attack("<font color='red'>[key_name(user)] [what_done] [key_name(target)][object ? " with [object]" : " "][addition]</font>")
if(istype(target) && (target.client || target.player_logged))
if(what_done in ignore) return
if(target == user)return
if(!admin) return
if(istype(target) && (target.key))
if(what_done in ignore)
return
if(target == user)
return
if(!print_attack_log)
return
msg_admin_attack("[key_name_admin(user)] [what_done] [key_name_admin(target)][object ? " with [object]" : " "][addition]")
/proc/do_mob(var/mob/user, var/mob/target, var/time = 30, var/uninterruptible = 0, progress = 1)
+1 -2
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@@ -65,8 +65,7 @@
/////////////////////////
user.lastattacked = M
M.lastattacker = user
add_logs(user, M, "attacked", name, "(INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(damtype)])")
add_logs(user, M, "attacked", name, "(INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(damtype)])", print_attack_log = (force > 0))//print it if stuff deals damage
if(!iscarbon(user))
M.LAssailant = null
+1 -1
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@@ -45,7 +45,7 @@
return .
/proc/key_name_admin(var/whom, var/include_name = 1)
var/message = "[key_name(whom, 1, include_name)](<A HREF='?_src_=holder;adminmoreinfo=\ref[whom]'>?</A>)[isAntag(whom) ? "(A)" : ""][isLivingSSD(whom) ? "<span class='danger'>(SSD!)</span>" : ""] ([admin_jump_link(whom)])"
var/message = "[key_name(whom, 1, include_name)](<A HREF='?_src_=holder;adminmoreinfo=\ref[whom]'>?</A>)[isAntag(whom) ? "<font color='red'>(A)</font>" : ""][isLivingSSD(whom) ? "<span class='danger'>(SSD!)</span>" : ""] ([admin_jump_link(whom)])"
return message
/proc/log_and_message_admins(var/message as text)
+1 -2
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@@ -103,13 +103,12 @@
if(drownee.losebreath > 20) //You've probably got bigger problems than drowning at this point, so we won't add to it until you get that under control.
return
add_logs(src, drownee, "drowned", null, null, 0) //log it to their VV, but don't spam the admins' chats with the logs
if(drownee.stat) //Mob is in critical.
drownee.AdjustLoseBreath(3, bound_lower = 0, bound_upper = 20)
add_logs(src, drownee, "drowned", null, null, 0) //log it to their VV, but don't spam the admins' chats with the logs
drownee.visible_message("<span class='danger'>\The [drownee] appears to be drowning!</span>","<span class='userdanger'>You're quickly drowning!</span>") //inform them that they are fucked.
else
drownee.AdjustLoseBreath(2, bound_lower = 0, bound_upper = 20) //For every time you drown, you miss 2 breath attempts. Hope you catch on quick!
add_logs(src, drownee, "drowned", null, null, 0) //log it to their VV, but don't spam the admins' chats with the logs
if(prob(35)) //35% chance to tell them what is going on. They should probably figure it out before then.
drownee.visible_message("<span class='danger'>\The [drownee] flails, almost like they are drowning!</span>","<span class='userdanger'>You're lacking air!</span>") //*gasp* *gasp* *gasp* *gasp* *gasp*
+1 -1
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@@ -329,7 +329,7 @@
if(M.melee_damage_upper == 0) return
if(!(stat & BROKEN))
visible_message("<span class='userdanger'>[M] [M.attacktext] [src]!</span>")
add_logs(src, M, "attacked", admin=0)
add_logs(src, M, "attacked", admin=0, print_attack_log = 0)
//src.attack_log += text("\[[time_stamp()]\] <font color='orange'>was attacked by [M.name] ([M.ckey])</font>")
src.health -= M.melee_damage_upper
if(src.health <= 0)
@@ -35,7 +35,7 @@ In all, this is a lot like the monkey code. /N
visible_message("<span class='danger'>[M.name] bites [src]!</span>", \
"<span class='userdanger'>[M.name] bites [src]!</span>")
adjustBruteLoss(damage)
add_logs(M, src, "attacked", admin=0)
add_logs(M, src, "attacked", admin=0, print_attack_log = 0)
updatehealth()
else
to_chat(M, "<span class='warning'>[name] is too injured for that.</span>")
@@ -116,7 +116,7 @@
"<span class='userdanger'>[M] [M.attacktext] [src]!</span>")
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
adjustBruteLoss(damage)
add_logs(M, src, "attacked", admin=0)
add_logs(M, src, "attacked", admin=0, print_attack_log = 0)
updatehealth()
@@ -805,10 +805,12 @@
unEquip(pocket_item)
if(thief_mode)
usr.put_in_hands(pocket_item)
add_logs(usr, src, "stripped", addition="of [pocket_item]", print_attack_log = isLivingSSD(src))
else
if(place_item)
usr.unEquip(place_item)
equip_to_slot_if_possible(place_item, pocket_id, 0, 1)
add_logs(usr, src, "equipped", addition="with [pocket_item]", print_attack_log = isLivingSSD(src))
// Update strip window
if(usr.machine == src && in_range(src, usr))
@@ -817,6 +819,7 @@
// Display a warning if the user mocks up if they don't have pickpocket gloves.
if(!thief_mode)
to_chat(src, "<span class='warning'>You feel your [pocket_side] pocket being fumbled with!</span>")
add_logs(usr, src, "attempted to strip", addition="of [pocket_item]", print_attack_log = isLivingSSD(src))
if(href_list["set_sensor"])
if(istype(w_uniform, /obj/item/clothing/under))
@@ -340,8 +340,7 @@ emp_act
if(M)
src.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been hit with a [I], thrown by [key_name(M)]</font>")
M.attack_log += text("\[[time_stamp()]\] <font color='red'>Hit [key_name(src)] with a thrown [I]</font>")
if(!istype(src,/mob/living/simple_animal/mouse))
msg_admin_attack("[key_name_admin(src)] was hit by a [I], thrown by [key_name_admin(M)]")
msg_admin_attack("[key_name_admin(src)] was hit by a [I], thrown by [key_name_admin(M)]", print_attack_log = I.throwforce)
//thrown weapon embedded object code.
if(dtype == BRUTE && istype(I))
+2 -2
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@@ -642,7 +642,7 @@
who.unEquip(what)
if(silent)
put_in_hands(what)
add_logs(src, who, "stripped", addition="of [what]")
add_logs(src, who, "stripped", addition="of [what]", print_attack_log = isLivingSSD(who))
// The src mob is trying to place an item on someone
// Override if a certain mob should be behave differently when placing items (can't, for example)
@@ -661,7 +661,7 @@
if(what && Adjacent(who))
unEquip(what)
who.equip_to_slot_if_possible(what, where, 0, 1)
add_logs(src, who, "equipped", what)
add_logs(src, who, "equipped", what, print_attack_log = isLivingSSD(who))
/mob/living/singularity_act()
+1 -1
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@@ -142,7 +142,7 @@
else
step_away(src,M)
add_logs(M.occupant, src, "pushed", object=M, admin=0)
add_logs(M.occupant, src, "pushed", object=M, admin=0, print_attack_log = 0)
M.occupant_message("<span class='warning'>You push [src] out of the way.</span>")
visible_message("<span class='warning'>[M] pushes [src] out of the way.</span>")
return
+1 -1
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@@ -603,7 +603,7 @@ var/list/ai_verbs_default = list(
if(M.attack_sound)
playsound(loc, M.attack_sound, 50, 1, 1)
visible_message("<span class='danger'><B>[M]</B> [M.attacktext] [src]!")
add_logs(M, src, "attacked", admin=0)
add_logs(M, src, "attacked", admin=0, print_attack_log = 0)
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
adjustBruteLoss(damage)
updatehealth()
@@ -920,7 +920,7 @@ var/list/robot_verbs_default = list(
if(M.attack_sound)
playsound(loc, M.attack_sound, 50, 1, 1)
visible_message("<span class='danger'><B>[M]</B> [M.attacktext] [src]!</span>")
add_logs(M, src, "attacked", admin=0)
add_logs(M, src, "attacked", admin=0, print_attack_log = 0)
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
switch(M.melee_damage_type)
if(BRUTE)
@@ -1467,4 +1467,4 @@ var/list/robot_verbs_default = list(
borked_part.installed = 1
borked_part.wrapped = new borked_part.external_type
borked_part.heal_damage(brute,burn)
borked_part.install()
borked_part.install()
@@ -254,7 +254,7 @@
return
apply_damage(M.melee_damage_upper, BRUTE)
visible_message("<span class='userdanger'>[M] has [M.attacktext] [src]!</span>")
add_logs(M, src, "attacked", admin=0)
add_logs(M, src, "attacked", admin=0, print_attack_log = 0)
if(prob(10))
new /obj/effect/decal/cleanable/blood/oil(loc)
@@ -1010,4 +1010,4 @@ Pass a positive integer as an argument to override a bot's default speed.
throw_alert("temp", /obj/screen/alert/cold/robot, 2)
/mob/living/simple_animal/bot/is_mechanical()
return 1
return 1
@@ -297,7 +297,7 @@
playsound(loc, M.attack_sound, 50, 1, 1)
visible_message("<span class='danger'>\The [M] [M.attacktext] [src]!</span>", \
"<span class='userdanger'>\The [M] [M.attacktext] [src]!</span>")
add_logs(M, src, "attacked", admin=0)
add_logs(M, src, "attacked", admin=0, print_attack_log = 0)
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
attack_threshold_check(damage,M.melee_damage_type)
+3 -3
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@@ -6,7 +6,7 @@
return 0
else if(stat == UNCONSCIOUS)
return 0
add_logs(src, null, "fallen unconscious at [atom_loc_line(get_turf(src))]", admin=0)
add_logs(src, null, "fallen unconscious at [atom_loc_line(get_turf(src))]", admin=0, print_attack_log = 0)
stat = UNCONSCIOUS
if(updating)
// update_blind_effects()
@@ -19,7 +19,7 @@
return 0
else if(stat == CONSCIOUS)
return 0
add_logs(src, null, "woken up at [atom_loc_line(get_turf(src))]", admin=0)
add_logs(src, null, "woken up at [atom_loc_line(get_turf(src))]", admin=0, print_attack_log = 0)
stat = CONSCIOUS
if(updating)
// update_blind_effects()
@@ -40,7 +40,7 @@
return
if(!can_be_revived())
return
add_logs(src, null, "came back to life at [atom_loc_line(get_turf(src))]", admin=0)
add_logs(src, null, "came back to life at [atom_loc_line(get_turf(src))]", admin=0, print_attack_log = 0)
stat = CONSCIOUS
dead_mob_list -= src
living_mob_list += src
+3 -1
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@@ -51,6 +51,8 @@
var/embed = 0 // whether or not the projectile can embed itself in the mob
var/forcedodge = 0 //to pass through everything
var/log = 1 //whether print to admin attack logs or just keep it in the diary
/obj/item/projectile/New()
permutated = list()
return ..()
@@ -87,7 +89,7 @@
for(var/datum/reagent/R in reagents.reagent_list)
reagent_note += R.id + " ("
reagent_note += num2text(R.volume) + ") "
add_logs(firer, L, "shot", src, reagent_note)
add_logs(firer, L, "shot", src, reagent_note, print_attack_log = log)
return L.apply_effects(stun, weaken, paralyze, irradiate, slur, stutter, eyeblur, drowsy, blocked, stamina, jitter)
/obj/item/projectile/proc/vol_by_damage()
@@ -20,6 +20,7 @@
name = "practice laser"
damage = 0
nodamage = 1
log = 0
/obj/item/projectile/beam/scatter
name = "laser pellet"
@@ -74,6 +75,7 @@
damage_type = STAMINA
flag = "laser"
var/suit_types = list(/obj/item/clothing/suit/redtag, /obj/item/clothing/suit/bluetag)
log = 0
/obj/item/projectile/beam/lasertag/on_hit(atom/target, blocked = 0)
. = ..()
@@ -37,6 +37,7 @@
var/obj/item/weapon/pen/pen = null
edge = 0
embed = 0
log = 0//it won't log even when there's a pen inside, but since the damage will be so low, I don't think there's any point in making it any more complex
/obj/item/projectile/bullet/reusable/foam_dart/handle_drop()
if(dropped)
@@ -64,3 +65,4 @@
icon_state = "foamdart_riot"
ammo_type = /obj/item/ammo_casing/caseless/foam_dart/riot
stamina = 25
log = 1