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[FIX] You can now throw chem grenades (And some other things) further than 1 tile again (#26105)
* Fix throwing for a couple of items * Not watertanks * Or backtank fire extinguishers --------- Co-authored-by: Adrer <adrermail@gmail.com>
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@@ -14,7 +14,7 @@
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return 0
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if(newloc.density)
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return 0
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.=..()
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. = ..()
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/obj/effect/particle_effect/water/Bump(atom/A)
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if(reagents)
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@@ -234,7 +234,7 @@
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nadeassembly.HasProximity(AM)
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/obj/item/grenade/chem_grenade/Move() // prox sensors and infrared care about this
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..()
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. = ..()
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if(nadeassembly)
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nadeassembly.process_movement()
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@@ -33,7 +33,7 @@
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qdel(src)
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/obj/structure/chair/Move(atom/newloc, direct)
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..()
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. = ..()
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handle_rotation()
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/obj/structure/chair/attackby(obj/item/W as obj, mob/user as mob, params)
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