This commit is contained in:
Cael_Aislinn
2013-02-01 13:57:27 +10:00
5 changed files with 58 additions and 3 deletions
@@ -331,7 +331,51 @@
name = "Tajaran Ears"
icon_state = "tajears"
species_allowed = list("Tajaran")
taj_ears_clean
name = "Clean"
icon_state = "hair_clean"
species_allowed = list("Tajaran")
taj_ears_shaggy
name = "Shaggy"
icon_state = "hair_shaggy"
species_allowed = list("Tajaran")
taj_ears_mohawk
name = "Tajaran Mohawk"
icon_state = "hair_mohawk"
species_allowed = list("Tajaran")
taj_ears_plait
name = "Plait"
icon_state = "hair_plait"
species_allowed = list("Tajaran")
taj_ears_straight
name = "Straight"
icon_state = "hair_straight"
species_allowed = list("Tajaran")
taj_ears_long
name = "Long"
icon_state = "hair_long"
species_allowed = list("Tajaran")
taj_ears_rattail
name = "Rat Tail"
icon_state = "hair_rattail"
species_allowed = list("Tajaran")
taj_ears_spiky
name = "Spiky"
icon_state = "hair_spiky"
species_allowed = list("Tajaran")
taj_ears_messy
name = "Messy"
icon_state = "hair_messy"
species_allowed = list("Tajaran")
//skin styles - WIP
/datum/sprite_accessory/skin
+4 -2
View File
@@ -1721,7 +1721,7 @@ datum
M.adjustToxLoss((data - 50) * REAGENTS_EFFECT_MULTIPLIER)
// Sleep toxins should always be consumed pretty fast
holder.remove_reagent(src.id, 0.1)
holder.remove_reagent(src.id, 0.4)
..()
return
@@ -1746,7 +1746,7 @@ datum
M.adjustToxLoss(data - 50)
data++
// Sleep toxins should always be consumed pretty fast
holder.remove_reagent(src.id, 0.1)
holder.remove_reagent(src.id, 0.4)
..()
return
@@ -2004,6 +2004,7 @@ datum
M.bodytemperature += 15 * TEMPERATURE_DAMAGE_COEFFICIENT
if(istype(M, /mob/living/carbon/metroid))
M.bodytemperature += rand(15,20)
holder.remove_reagent(src.id, FOOD_METABOLISM)
data++
..()
return
@@ -2092,6 +2093,7 @@ datum
if(istype(M, /mob/living/carbon/metroid))
M.bodytemperature -= rand(15,20)
data++
holder.remove_reagent(src.id, FOOD_METABOLISM)
..()
return
+1 -1
View File
@@ -66,7 +66,7 @@
// Factor of how fast mob nutrition decreases
#define HUNGER_FACTOR 0.05
#define REAGENTS_METABOLISM 0.02
#define REAGENTS_METABOLISM 0.04
// By defining the effect multiplier this way, it'll exactly adjust
// all effects according to how they originally were with the 0.4 metabolism
#define REAGENTS_EFFECT_MULTIPLIER REAGENTS_METABOLISM / 0.4
+9
View File
@@ -59,6 +59,15 @@ should be listed in the changelog upon commit though. Thanks. -->
<!-- To take advantage of the pretty new format (well it was new when I wrote this anyway), open the "add-to-changelog.html" file in any browser and add the stuff and then generate the html code and paste it here -->
<div class="commit sansserif">
<h2 class="date">1/31/2013</h2>
<h3 class="author">CIB updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Chilis and cold chilis no longer kill in small amounts</li>
<li class="bugfix">Chloral now again needs around 5 units to start killing somebody</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">1/13/2013</h2>
<h3 class="author">GauHelldragon updated:</h3>
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