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Merge branch 'master' of https://github.com/Baystation12/Baystation12
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@@ -331,7 +331,51 @@
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name = "Tajaran Ears"
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icon_state = "tajears"
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species_allowed = list("Tajaran")
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taj_ears_clean
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name = "Clean"
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icon_state = "hair_clean"
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species_allowed = list("Tajaran")
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taj_ears_shaggy
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name = "Shaggy"
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icon_state = "hair_shaggy"
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species_allowed = list("Tajaran")
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taj_ears_mohawk
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name = "Tajaran Mohawk"
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icon_state = "hair_mohawk"
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species_allowed = list("Tajaran")
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taj_ears_plait
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name = "Plait"
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icon_state = "hair_plait"
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species_allowed = list("Tajaran")
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taj_ears_straight
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name = "Straight"
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icon_state = "hair_straight"
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species_allowed = list("Tajaran")
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taj_ears_long
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name = "Long"
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icon_state = "hair_long"
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species_allowed = list("Tajaran")
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taj_ears_rattail
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name = "Rat Tail"
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icon_state = "hair_rattail"
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species_allowed = list("Tajaran")
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taj_ears_spiky
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name = "Spiky"
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icon_state = "hair_spiky"
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species_allowed = list("Tajaran")
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taj_ears_messy
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name = "Messy"
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icon_state = "hair_messy"
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species_allowed = list("Tajaran")
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//skin styles - WIP
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/datum/sprite_accessory/skin
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@@ -1721,7 +1721,7 @@ datum
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M.adjustToxLoss((data - 50) * REAGENTS_EFFECT_MULTIPLIER)
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// Sleep toxins should always be consumed pretty fast
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holder.remove_reagent(src.id, 0.1)
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holder.remove_reagent(src.id, 0.4)
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..()
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return
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@@ -1746,7 +1746,7 @@ datum
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M.adjustToxLoss(data - 50)
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data++
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// Sleep toxins should always be consumed pretty fast
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holder.remove_reagent(src.id, 0.1)
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holder.remove_reagent(src.id, 0.4)
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..()
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return
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@@ -2004,6 +2004,7 @@ datum
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M.bodytemperature += 15 * TEMPERATURE_DAMAGE_COEFFICIENT
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if(istype(M, /mob/living/carbon/metroid))
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M.bodytemperature += rand(15,20)
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holder.remove_reagent(src.id, FOOD_METABOLISM)
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data++
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..()
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return
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@@ -2092,6 +2093,7 @@ datum
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if(istype(M, /mob/living/carbon/metroid))
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M.bodytemperature -= rand(15,20)
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data++
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holder.remove_reagent(src.id, FOOD_METABOLISM)
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..()
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return
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+1
-1
@@ -66,7 +66,7 @@
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// Factor of how fast mob nutrition decreases
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#define HUNGER_FACTOR 0.05
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#define REAGENTS_METABOLISM 0.02
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#define REAGENTS_METABOLISM 0.04
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// By defining the effect multiplier this way, it'll exactly adjust
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// all effects according to how they originally were with the 0.4 metabolism
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#define REAGENTS_EFFECT_MULTIPLIER REAGENTS_METABOLISM / 0.4
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@@ -59,6 +59,15 @@ should be listed in the changelog upon commit though. Thanks. -->
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<!-- To take advantage of the pretty new format (well it was new when I wrote this anyway), open the "add-to-changelog.html" file in any browser and add the stuff and then generate the html code and paste it here -->
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<div class="commit sansserif">
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<h2 class="date">1/31/2013</h2>
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<h3 class="author">CIB updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Chilis and cold chilis no longer kill in small amounts</li>
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<li class="bugfix">Chloral now again needs around 5 units to start killing somebody</li>
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</ul>
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</div>
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<div class="commit sansserif">
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<h2 class="date">1/13/2013</h2>
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<h3 class="author">GauHelldragon updated:</h3>
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