This commit is contained in:
Fox-McCloud
2015-01-14 01:17:32 -05:00
parent 634e51cfa8
commit 674851a760
3 changed files with 80 additions and 51 deletions
+31 -29
View File
@@ -284,23 +284,23 @@
name = "Secure Armory Airlock"
hackProof = 1
aiControlDisabled = 1
/obj/machinery/door/airlock/alien
name = "Alien Airlock"
desc = "A mysterious alien airlock with a complicated opening mechanism."
hackProof = 1
icon = 'icons/obj/doors/Doorplasma.dmi'
/obj/machinery/door/airlock/alien/bumpopen(mob/living/user as mob)
/obj/machinery/door/airlock/alien/bumpopen(mob/living/user as mob)
if(istype(user,/mob/living/carbon/alien) || isrobot(user) || isAI(user))
..(user)
else
user << "You do not know how to operate this airlock's mechanism."
return
/obj/machinery/door/airlock/alien/attackby(C as obj, mob/user as mob)
if(isalien(user) || isrobot(user) || isAI(user))
..(C, user)
..(C, user)
else
user << "You do not know how to operate this airlock's mechanism."
return
@@ -512,8 +512,8 @@ About the new airlock wires panel:
if(src.emergency)
t1 += text("Emergency Access Override is enabled. <A href='?src=\ref[];aiDisable=11'>Disable?</a><br>\n", src)
else
t1 += text("Emergency Access Override is disabled. <A href='?src=\ref[];aiEnable=11'>Enable?</a><br>\n", src)
t1 += text("Emergency Access Override is disabled. <A href='?src=\ref[];aiEnable=11'>Enable?</a><br>\n", src)
if(src.isWireCut(AIRLOCK_WIRE_MAIN_POWER1))
t1 += text("Main Power Input wire is cut.<br>\n")
if(src.isWireCut(AIRLOCK_WIRE_MAIN_POWER2))
@@ -1094,28 +1094,9 @@ About the new airlock wires panel:
if(locate(/mob/living) in turf)
// playsound(src.loc, 'sound/machines/buzz-two.ogg', 50, 0) //THE BUZZING IT NEVER STOPS -Pete
spawn (60)
close()
autoclose()
return
for(var/turf/turf in locs)
for(var/mob/living/M in turf)
if(isrobot(M))
M.adjustBruteLoss(DOOR_CRUSH_DAMAGE)
else
M.adjustBruteLoss(DOOR_CRUSH_DAMAGE)
M.SetStunned(5)
M.SetWeakened(5)
var/obj/effect/stop/S
S = new /obj/effect/stop
S.victim = M
S.loc = M.loc
spawn(20)
del(S)
M.emote("scream")
var/turf/location = src.loc
if(istype(location, /turf/simulated))
location.add_blood(M)
use_power(50)
if(forced)
playsound(src.loc, 'sound/machines/airlockforced.ogg', 30, 1)
@@ -1131,7 +1112,28 @@ About the new airlock wires panel:
if (W)
W.destroy()
..()
if(density)
return 1
operating = 1
door_animate("closing")
src.layer = 3.1
sleep(5)
src.density = 1
if(!safe)
crush()
sleep(5)
update_icon()
if(visible && !glass)
SetOpacity(1)
operating = 0
update_nearby_tiles()
if(locate(/mob/living) in get_turf(src))
open()
//I shall not add a check every x ticks if a door has closed over some fire.
var/obj/fire/fire = locate() in loc
if(fire)
del fire
return
/obj/machinery/door/airlock/proc/lock(var/forced=0)
@@ -1230,7 +1232,7 @@ About the new airlock wires panel:
return
else
return
/obj/machinery/door/airlock/CanAStarPass(var/obj/item/weapon/card/id/ID)
//Airlock is passable if it is open (!density), bot has access, and is not bolted shut)
+36 -12
View File
@@ -227,24 +227,27 @@
/obj/machinery/door/proc/open()
if(!density) return 1
if(operating > 0) return
if(!ticker) return 0
if(!density)
return 1
if(operating > 0)
return
if(!ticker)
return 0
if(!operating) operating = 1
door_animate("opening")
icon_state = "door0"
src.SetOpacity(0)
sleep(10)
src.layer = 2.7
sleep(5)
src.density = 0
sleep(5)
src.layer = 2.7
explosion_resistance = 0
update_icon()
SetOpacity(0)
operating = 0
update_nearby_tiles()
if(operating) operating = 0
if(autoclose && normalspeed)
spawn(150)
autoclose()
@@ -256,15 +259,18 @@
/obj/machinery/door/proc/close()
if(density) return 1
if(operating > 0) return
if(density)
return 1
if(operating > 0)
return
operating = 1
door_animate("closing")
src.density = 1
explosion_resistance = initial(explosion_resistance)
src.layer = 3.0
sleep(10)
src.layer = 3.1
sleep(5)
src.density = 1
sleep(5)
update_icon()
if(visible && !glass)
SetOpacity(1) //caaaaarn!
@@ -277,6 +283,24 @@
del fire
return
/obj/machinery/door/proc/crush()
for(var/mob/living/L in get_turf(src))
if(isalien(L)) //For xenos
L.adjustBruteLoss(DOOR_CRUSH_DAMAGE * 1.5) //Xenos go into crit after aproximately the same amount of crushes as humans.
L.emote("roar")
else if(ishuman(L)) //For humans
L.adjustBruteLoss(DOOR_CRUSH_DAMAGE)
L.emote("scream")
L.Weaken(5)
else if(ismonkey(L)) //For monkeys
L.adjustBruteLoss(DOOR_CRUSH_DAMAGE)
L.Weaken(5)
else //for simple_animals & borgs
L.adjustBruteLoss(DOOR_CRUSH_DAMAGE)
var/turf/location = src.loc
if(istype(location, /turf/simulated)) //add_blood doesn't work for borgs/xenos, but add_blood_floor does.
location.add_blood(L)
/obj/machinery/door/proc/requiresID()
return 1
+13 -10
View File
@@ -14,7 +14,7 @@
/obj/machinery/door/poddoor/four_tile_ver/
name = "Large Pod Door"
icon = 'icons/obj/doors/1x4blast_vert.dmi'
/obj/machinery/door/poddoor/three_tile_ver/
name = "Large Pod Door"
icon = 'icons/obj/doors/1x3blast_vert.dmi'
@@ -51,8 +51,9 @@
flick("pdoorc0", src)
src.icon_state = "pdoor0"
src.SetOpacity(0)
sleep(10)
sleep(5)
src.density = 0
sleep(5)
update_nearby_tiles()
if(operating == 1) //emag again
@@ -68,11 +69,13 @@
src.operating = 1
flick("pdoorc1", src)
src.icon_state = "pdoor1"
src.density = 1
src.SetOpacity(initial(opacity))
update_nearby_tiles()
sleep(5)
crush()
src.density = 1
sleep(5)
sleep(10)
src.operating = 0
return
@@ -153,7 +156,7 @@
spawn(150)
autoclose()
return 1
/obj/machinery/door/poddoor/three_tile_hor/close()
if (src.operating)
return
@@ -332,7 +335,7 @@
sleep(10)
src.operating = 0
return
return
/obj/machinery/door/poddoor/four_tile_ver/open()
if (src.operating == 1) //doors can still open when emag-disabled
@@ -364,7 +367,7 @@
spawn(150)
autoclose()
return 1
/obj/machinery/door/poddoor/four_tile_ver/close()
if (src.operating)
return
@@ -454,7 +457,7 @@
del f2
del f3
..()
/obj/machinery/door/poddoor/three_tile_ver
var/obj/machinery/door/poddoor/filler_object/f1
var/obj/machinery/door/poddoor/filler_object/f2
@@ -477,8 +480,8 @@
del f1
del f2
del f3
..()
..()
/obj/machinery/door/poddoor/four_tile_hor
var/obj/machinery/door/poddoor/filler_object/f1
var/obj/machinery/door/poddoor/filler_object/f2