mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-24 12:37:26 +01:00
Doors
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@@ -284,23 +284,23 @@
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name = "Secure Armory Airlock"
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hackProof = 1
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aiControlDisabled = 1
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/obj/machinery/door/airlock/alien
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name = "Alien Airlock"
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desc = "A mysterious alien airlock with a complicated opening mechanism."
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hackProof = 1
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icon = 'icons/obj/doors/Doorplasma.dmi'
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/obj/machinery/door/airlock/alien/bumpopen(mob/living/user as mob)
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/obj/machinery/door/airlock/alien/bumpopen(mob/living/user as mob)
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if(istype(user,/mob/living/carbon/alien) || isrobot(user) || isAI(user))
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..(user)
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else
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user << "You do not know how to operate this airlock's mechanism."
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return
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/obj/machinery/door/airlock/alien/attackby(C as obj, mob/user as mob)
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if(isalien(user) || isrobot(user) || isAI(user))
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..(C, user)
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..(C, user)
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else
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user << "You do not know how to operate this airlock's mechanism."
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return
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@@ -512,8 +512,8 @@ About the new airlock wires panel:
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if(src.emergency)
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t1 += text("Emergency Access Override is enabled. <A href='?src=\ref[];aiDisable=11'>Disable?</a><br>\n", src)
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else
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t1 += text("Emergency Access Override is disabled. <A href='?src=\ref[];aiEnable=11'>Enable?</a><br>\n", src)
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t1 += text("Emergency Access Override is disabled. <A href='?src=\ref[];aiEnable=11'>Enable?</a><br>\n", src)
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if(src.isWireCut(AIRLOCK_WIRE_MAIN_POWER1))
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t1 += text("Main Power Input wire is cut.<br>\n")
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if(src.isWireCut(AIRLOCK_WIRE_MAIN_POWER2))
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@@ -1094,28 +1094,9 @@ About the new airlock wires panel:
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if(locate(/mob/living) in turf)
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// playsound(src.loc, 'sound/machines/buzz-two.ogg', 50, 0) //THE BUZZING IT NEVER STOPS -Pete
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spawn (60)
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close()
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autoclose()
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return
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for(var/turf/turf in locs)
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for(var/mob/living/M in turf)
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if(isrobot(M))
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M.adjustBruteLoss(DOOR_CRUSH_DAMAGE)
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else
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M.adjustBruteLoss(DOOR_CRUSH_DAMAGE)
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M.SetStunned(5)
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M.SetWeakened(5)
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var/obj/effect/stop/S
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S = new /obj/effect/stop
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S.victim = M
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S.loc = M.loc
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spawn(20)
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del(S)
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M.emote("scream")
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var/turf/location = src.loc
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if(istype(location, /turf/simulated))
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location.add_blood(M)
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use_power(50)
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if(forced)
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playsound(src.loc, 'sound/machines/airlockforced.ogg', 30, 1)
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@@ -1131,7 +1112,28 @@ About the new airlock wires panel:
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if (W)
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W.destroy()
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..()
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if(density)
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return 1
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operating = 1
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door_animate("closing")
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src.layer = 3.1
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sleep(5)
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src.density = 1
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if(!safe)
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crush()
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sleep(5)
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update_icon()
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if(visible && !glass)
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SetOpacity(1)
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operating = 0
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update_nearby_tiles()
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if(locate(/mob/living) in get_turf(src))
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open()
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//I shall not add a check every x ticks if a door has closed over some fire.
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var/obj/fire/fire = locate() in loc
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if(fire)
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del fire
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return
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/obj/machinery/door/airlock/proc/lock(var/forced=0)
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@@ -1230,7 +1232,7 @@ About the new airlock wires panel:
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return
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else
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return
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/obj/machinery/door/airlock/CanAStarPass(var/obj/item/weapon/card/id/ID)
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//Airlock is passable if it is open (!density), bot has access, and is not bolted shut)
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@@ -227,24 +227,27 @@
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/obj/machinery/door/proc/open()
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if(!density) return 1
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if(operating > 0) return
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if(!ticker) return 0
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if(!density)
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return 1
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if(operating > 0)
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return
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if(!ticker)
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return 0
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if(!operating) operating = 1
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door_animate("opening")
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icon_state = "door0"
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src.SetOpacity(0)
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sleep(10)
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src.layer = 2.7
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sleep(5)
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src.density = 0
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sleep(5)
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src.layer = 2.7
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explosion_resistance = 0
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update_icon()
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SetOpacity(0)
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operating = 0
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update_nearby_tiles()
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if(operating) operating = 0
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if(autoclose && normalspeed)
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spawn(150)
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autoclose()
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@@ -256,15 +259,18 @@
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/obj/machinery/door/proc/close()
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if(density) return 1
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if(operating > 0) return
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if(density)
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return 1
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if(operating > 0)
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return
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operating = 1
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door_animate("closing")
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src.density = 1
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explosion_resistance = initial(explosion_resistance)
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src.layer = 3.0
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sleep(10)
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src.layer = 3.1
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sleep(5)
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src.density = 1
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sleep(5)
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update_icon()
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if(visible && !glass)
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SetOpacity(1) //caaaaarn!
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@@ -277,6 +283,24 @@
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del fire
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return
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/obj/machinery/door/proc/crush()
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for(var/mob/living/L in get_turf(src))
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if(isalien(L)) //For xenos
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L.adjustBruteLoss(DOOR_CRUSH_DAMAGE * 1.5) //Xenos go into crit after aproximately the same amount of crushes as humans.
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L.emote("roar")
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else if(ishuman(L)) //For humans
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L.adjustBruteLoss(DOOR_CRUSH_DAMAGE)
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L.emote("scream")
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L.Weaken(5)
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else if(ismonkey(L)) //For monkeys
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L.adjustBruteLoss(DOOR_CRUSH_DAMAGE)
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L.Weaken(5)
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else //for simple_animals & borgs
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L.adjustBruteLoss(DOOR_CRUSH_DAMAGE)
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var/turf/location = src.loc
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if(istype(location, /turf/simulated)) //add_blood doesn't work for borgs/xenos, but add_blood_floor does.
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location.add_blood(L)
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/obj/machinery/door/proc/requiresID()
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return 1
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@@ -14,7 +14,7 @@
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/obj/machinery/door/poddoor/four_tile_ver/
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name = "Large Pod Door"
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icon = 'icons/obj/doors/1x4blast_vert.dmi'
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/obj/machinery/door/poddoor/three_tile_ver/
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name = "Large Pod Door"
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icon = 'icons/obj/doors/1x3blast_vert.dmi'
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@@ -51,8 +51,9 @@
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flick("pdoorc0", src)
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src.icon_state = "pdoor0"
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src.SetOpacity(0)
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sleep(10)
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sleep(5)
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src.density = 0
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sleep(5)
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update_nearby_tiles()
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if(operating == 1) //emag again
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@@ -68,11 +69,13 @@
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src.operating = 1
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flick("pdoorc1", src)
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src.icon_state = "pdoor1"
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src.density = 1
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src.SetOpacity(initial(opacity))
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update_nearby_tiles()
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sleep(5)
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crush()
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src.density = 1
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sleep(5)
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sleep(10)
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src.operating = 0
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return
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@@ -153,7 +156,7 @@
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spawn(150)
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autoclose()
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return 1
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/obj/machinery/door/poddoor/three_tile_hor/close()
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if (src.operating)
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return
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@@ -332,7 +335,7 @@
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sleep(10)
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src.operating = 0
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return
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return
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/obj/machinery/door/poddoor/four_tile_ver/open()
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if (src.operating == 1) //doors can still open when emag-disabled
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@@ -364,7 +367,7 @@
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spawn(150)
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autoclose()
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return 1
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/obj/machinery/door/poddoor/four_tile_ver/close()
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if (src.operating)
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return
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@@ -454,7 +457,7 @@
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del f2
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del f3
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..()
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/obj/machinery/door/poddoor/three_tile_ver
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var/obj/machinery/door/poddoor/filler_object/f1
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var/obj/machinery/door/poddoor/filler_object/f2
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@@ -477,8 +480,8 @@
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del f1
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del f2
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del f3
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..()
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..()
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/obj/machinery/door/poddoor/four_tile_hor
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var/obj/machinery/door/poddoor/filler_object/f1
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var/obj/machinery/door/poddoor/filler_object/f2
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