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New manhack / phazon metroid sprites I made for future shenanigans (who knew Doohl could sprite??).
HOPEFULLY fixed the ugly escape shuttle glitch. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2129 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -6377,7 +6377,7 @@
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"csG" = (/obj/grille,/obj/window/reinforced{dir = 1},/obj/window/reinforced,/obj/window/reinforced{dir = 8},/turf/unsimulated/floor{name = "plating"},/area/centcom/evac)
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"csH" = (/obj/grille,/obj/window/reinforced{dir = 1},/obj/window/reinforced,/turf/unsimulated/floor{name = "plating"},/area/centcom/evac)
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"csI" = (/obj/machinery/door/unpowered/shuttle,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom)
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"csJ" = (/obj{anchored = 1; icon = 'shuttle.dmi'; icon_state = "floor"; layer = 2; name = "floor"},/turf/simulated/shuttle/wall{dir = 3; icon_state = "swall_f10"; layer = 3; tag = "icon-swall_f10"},/area/shuttle/escape/centcom)
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"csJ" = (/obj{anchored = 1; icon = 'shuttle.dmi'; icon_state = "floor"; layer = 1; name = "floor"},/turf/simulated/shuttle/wall{dir = 3; icon_state = "swall_f10"; layer = 2; tag = "icon-swall_f10"},/area/shuttle/escape/centcom)
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"csK" = (/obj/closet/emcloset,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom)
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"csL" = (/obj/rack,/obj/item/clothing/under/schoolgirl,/obj/item/clothing/head/rabbitears,/obj/item/clothing/under/blackskirt,/obj/item/clothing/glasses/blindfold,/obj/item/clothing/head/beret,/obj/item/clothing/head/kitty,/turf/unsimulated/floor{icon_state = "cafeteria"; dir = 2},/area/centcom/holding)
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"csM" = (/obj/item/toy/crayonbox,/turf/unsimulated/floor{icon_state = "cafeteria"; dir = 2},/area/centcom/holding)
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