Merge pull request #2951 from meyar/master

Emergency fix: Nuke shuttle
This commit is contained in:
Chinsky
2013-06-02 05:30:25 -07:00
5 changed files with 10489 additions and 10478 deletions
+2 -2
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@@ -104,15 +104,15 @@ var/list/radiochannels = list(
"Medical" = 1355,
"Engineering" = 1357,
"Security" = 1359,
"Response Team" = 1443,
"Deathsquad" = 1441,
"Syndicate" = 1213,
"Supply" = 1347,
)
//depenging helpers
var/list/DEPT_FREQS = list(1351,1355,1357,1359,1213,1441,1347)
var/list/DEPT_FREQS = list(1351,1355,1357,1359,1213, 1443, 1441,1347)
var/const/COMM_FREQ = 1353 //command, colored gold in chat window
var/const/SYND_FREQ = 1213
var/const/ERT_FREQ = 1439
#define TRANSMISSION_WIRE 0
#define TRANSMISSION_RADIO 1
+4 -9
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@@ -148,15 +148,6 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
signal.data["radio"], signal.data["message"],
signal.data["name"], signal.data["job"],
signal.data["realname"], signal.data["vname"],, signal.data["compression"], list(0), connection.frequency)
if(connection.frequency == ERT_FREQ)
Broadcast_Message(signal.data["connection"], signal.data["mob"],
signal.data["vmask"], signal.data["vmessage"],
signal.data["radio"], signal.data["message"],
signal.data["name"], signal.data["job"],
signal.data["realname"], signal.data["vname"],, signal.data["compression"], list(0), connection.frequency)
else
if(intercept)
Broadcast_Message(signal.data["connection"], signal.data["mob"],
@@ -354,6 +345,10 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
// freq_text = "Mining"
if(1347)
freq_text = "Supply"
if(1441)
freq_text = "Death Squad"
if(1443)
freq_text = "Response Team"
//There's probably a way to use the list var of channels in code\game\communications.dm to make the dept channels non-hardcoded, but I wasn't in an experimentive mood. --NEO
+5 -1
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@@ -27,7 +27,11 @@
/obj/machinery/telecomms/relay/preset/centcom
id = "Centcom Relay"
hide = 1
toggled = 0
toggled = 1
//anchored = 1
//use_power = 0
//idle_power_usage = 0
heatgen = 0
autolinkers = list("c_relay")
//HUB
+12
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@@ -58,6 +58,18 @@ Stuff which is in development and not yet visible to players or just code relate
should be listed in the changelog upon commit though. Thanks. -->
<!-- To take advantage of the pretty new format (well it was new when I wrote this anyway), open the "add-to-changelog.html" file in any browser and add the stuff and then generate the html code and paste it here --><div class="commit sansserif">
<div class="commit sansserif">
<h2 class="date">6/2</h2>
<h3 class="author">Meyar updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Temporarily moving the Nuke Team spawn into the shutlte pending Unsimulated tiles being fixed</li>
<li class="bugfix">Removed an unsimulated tile from inside the shuttle</li>
<li class="bugfix">ERT Radio working. For real this time. (:h)</li>
<li class="tweak">ERT and Syndicate starting areas now have magboots</li>
<li class="tweak">Side effect of the ERT radio fix: Radios can now be used on Z level 2 (Admin Z level/centcom)</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">31.05.2013</h2>
+10466 -10466
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