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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-24 04:27:35 +01:00
@@ -104,15 +104,15 @@ var/list/radiochannels = list(
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"Medical" = 1355,
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"Engineering" = 1357,
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"Security" = 1359,
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"Response Team" = 1443,
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"Deathsquad" = 1441,
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"Syndicate" = 1213,
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"Supply" = 1347,
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)
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//depenging helpers
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var/list/DEPT_FREQS = list(1351,1355,1357,1359,1213,1441,1347)
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var/list/DEPT_FREQS = list(1351,1355,1357,1359,1213, 1443, 1441,1347)
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var/const/COMM_FREQ = 1353 //command, colored gold in chat window
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var/const/SYND_FREQ = 1213
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var/const/ERT_FREQ = 1439
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#define TRANSMISSION_WIRE 0
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#define TRANSMISSION_RADIO 1
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@@ -148,15 +148,6 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
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signal.data["radio"], signal.data["message"],
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signal.data["name"], signal.data["job"],
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signal.data["realname"], signal.data["vname"],, signal.data["compression"], list(0), connection.frequency)
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if(connection.frequency == ERT_FREQ)
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Broadcast_Message(signal.data["connection"], signal.data["mob"],
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signal.data["vmask"], signal.data["vmessage"],
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signal.data["radio"], signal.data["message"],
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signal.data["name"], signal.data["job"],
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signal.data["realname"], signal.data["vname"],, signal.data["compression"], list(0), connection.frequency)
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else
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if(intercept)
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Broadcast_Message(signal.data["connection"], signal.data["mob"],
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@@ -354,6 +345,10 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
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// freq_text = "Mining"
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if(1347)
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freq_text = "Supply"
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if(1441)
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freq_text = "Death Squad"
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if(1443)
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freq_text = "Response Team"
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//There's probably a way to use the list var of channels in code\game\communications.dm to make the dept channels non-hardcoded, but I wasn't in an experimentive mood. --NEO
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@@ -27,7 +27,11 @@
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/obj/machinery/telecomms/relay/preset/centcom
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id = "Centcom Relay"
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hide = 1
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toggled = 0
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toggled = 1
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//anchored = 1
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//use_power = 0
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//idle_power_usage = 0
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heatgen = 0
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autolinkers = list("c_relay")
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//HUB
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@@ -58,6 +58,18 @@ Stuff which is in development and not yet visible to players or just code relate
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should be listed in the changelog upon commit though. Thanks. -->
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<!-- To take advantage of the pretty new format (well it was new when I wrote this anyway), open the "add-to-changelog.html" file in any browser and add the stuff and then generate the html code and paste it here --><div class="commit sansserif">
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<div class="commit sansserif">
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<h2 class="date">6/2</h2>
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<h3 class="author">Meyar updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Temporarily moving the Nuke Team spawn into the shutlte pending Unsimulated tiles being fixed</li>
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<li class="bugfix">Removed an unsimulated tile from inside the shuttle</li>
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<li class="bugfix">ERT Radio working. For real this time. (:h)</li>
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<li class="tweak">ERT and Syndicate starting areas now have magboots</li>
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<li class="tweak">Side effect of the ERT radio fix: Radios can now be used on Z level 2 (Admin Z level/centcom)</li>
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</ul>
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</div>
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<div class="commit sansserif">
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<h2 class="date">31.05.2013</h2>
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+10466
-10466
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