mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 12:07:27 +01:00
Reverting disabilities, headsets, murder sydie pack, photo removal, isbreathing and internals.
This commit is contained in:
@@ -81,24 +81,24 @@
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if (src.wear_id)
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var/id
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// var/photo = 0
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var/photo = 0
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if(istype(src:wear_id, /obj/item/device/pda))
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var/obj/item/device/pda/pda = src:wear_id
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id = pda.owner
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else
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id = src.wear_id.registered_name
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// if (src.wear_id.PHOTO)
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// photo = 1
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if (id != src.real_name && in_range(src, usr))
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// if (photo)
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// usr << "\red [src.name] is wearing \icon[src.wear_id] [src.wear_id.name] with a photo yet doesn't seem to be that person!!!"
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// else
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usr << "\red [src.name] is wearing \icon[src.wear_id] [src.wear_id.name] yet doesn't seem to be that person!!!"
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if (src.wear_id.PHOTO)
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photo = 1
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if (id != src.real_name && in_range(src, usr) && prob(10))
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if (photo)
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usr << "\red [src.name] is wearing \icon[src.wear_id] [src.wear_id.name] with a photo yet doesn't seem to be that person!!!"
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else
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usr << "\red [src.name] is wearing \icon[src.wear_id] [src.wear_id.name] yet doesn't seem to be that person!!!"
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else
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// if (photo)
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// usr << "\blue [src.name] is wearing \icon[src.wear_id] [src.wear_id.name] with a photo."
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// else
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usr << "\blue [src.name] is wearing \icon[src.wear_id] [src.wear_id.name]."
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if (photo)
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usr << "\blue [src.name] is wearing \icon[src.wear_id] [src.wear_id.name] with a photo."
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else
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usr << "\blue [src.name] is wearing \icon[src.wear_id] [src.wear_id.name]."
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if (src.is_jittery)
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@@ -195,4 +195,4 @@
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print_flavor_text()
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usr << "\blue *---------*"
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usr << "\blue *---------*"
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@@ -520,7 +520,7 @@
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var/access = list()
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var/registered_name = null
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var/assignment = null
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// var/obj/item/weapon/photo/PHOTO = null
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var/obj/item/weapon/photo/PHOTO = null
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var/over_jumpsuit = 1 // If set to 0, it won't display on top of the mob's jumpsuit
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var/dorm = 0 // determines if this ID has claimed a dorm already
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@@ -100,7 +100,7 @@
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usr << "\red This creature is not compatible with our biology."
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return
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if (M.mutations & NOCLONE)
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if (M.mutations2 & NOCLONE)
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usr << "\red This creature's DNA is ruined beyond useability!"
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return
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@@ -608,9 +608,9 @@
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usr << "\blue We stealthily sting [T]."
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if(!T.changeling)
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T.sdisabilities |= 4
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T.disabilities |= 32
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spawn(300)
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T.sdisabilities &= ~4
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T.disabilities &= ~32
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usr.verbs -= /client/proc/changeling_deaf_sting
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@@ -23,7 +23,7 @@
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/obj/item/weapon/dnainjector/proc/inject(mob/M as mob)
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M.radiation += rand(20,50)
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if (!(M.mutations & NOCLONE)) // prevents drained people from having their DNA changed
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if (!(M.mutations2 & NOCLONE)) // prevents drained people from having their DNA changed
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if (dnatype == "ui")
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if (!block) //isolated block?
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if (ue) //unique enzymes? yes
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@@ -1,141 +1,142 @@
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/obj/item/device/radio/headset
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name = "radio headset"
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desc = "An updated, modular intercom that fits over the head. Takes encryption keys"
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name = "Radio Headset"
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desc = "An intercom that fits over the head."
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icon_state = "headset"
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item_state = "headset"
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g_amt = 0
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m_amt = 75
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subspace_transmission = 1
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canhear_range = 1 // can't hear headsets from very far away
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var/translate_binary = 0
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var/translate_hive = 0
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var/obj/item/device/encryptionkey/keyslot1 = null
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var/obj/item/device/encryptionkey/keyslot2 = null
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protective_temperature = 0
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canhear_range = 1
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var
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translate_binary = 0
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translate_hive = 0
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obj/item/device/encryptionkey/keyslot1 = null
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obj/item/device/encryptionkey/keyslot2 = null
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/obj/item/device/radio/headset/New()
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..()
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keyslot1 = new /obj/item/device/encryptionkey/
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keyslot1 = new /obj/item/device/encryptionkey
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recalculateChannels()
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/obj/item/device/radio/headset/traitor
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origin_tech = "syndicate=3"
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canhear_range = 0
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/obj/item/device/radio/headset/traitor/New()
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..()
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del(keyslot1)
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keyslot1 = new /obj/item/device/encryptionkey/traitor
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recalculateChannels()
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New()
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..()
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del(keyslot1)
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keyslot1 = new /obj/item/device/encryptionkey/traitor
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/obj/item/device/radio/headset/binary
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origin_tech = "syndicate=3"
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canhear_range = 0
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/obj/item/device/radio/headset/binary/New()
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..()
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del(keyslot1)
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keyslot1 = new /obj/item/device/encryptionkey/binary
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recalculateChannels()
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New()
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..()
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del(keyslot1)
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keyslot1 = new /obj/item/device/encryptionkey/binary
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/obj/item/device/radio/headset/headset_sec
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name = "security radio headset"
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name = "Security Radio Headset"
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desc = "This is used by your elite security force. To access the security channel, use :s."
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icon_state = "sec_headset"
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item_state = "headset"
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keyslot2 = new /obj/item/device/encryptionkey/headset_sec
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/obj/item/device/radio/headset/headset_eng
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name = "engineering radio headset"
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name = "Engineering Radio Headset"
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desc = "When the engineers wish to chat like girls. To access the engineering channel, use :e. "
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icon_state = "eng_headset"
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item_state = "headset"
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keyslot2 = new /obj/item/device/encryptionkey/headset_eng
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/obj/item/device/radio/headset/headset_rob
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name = "robotics radio headset"
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name = "Robotics Radio Headset"
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desc = "Made specifically for the roboticists who cannot decide between departments. To access the engineering channel, use :e. For research, use :n."
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icon_state = "rob_headset"
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item_state = "headset"
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keyslot2 = new /obj/item/device/encryptionkey/headset_rob
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/obj/item/device/radio/headset/headset_med
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name = "medical radio headset"
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name = "Medical Radio Headset"
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desc = "A headset for the trained staff of the medbay. To access the medical channel, use :m."
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icon_state = "med_headset"
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item_state = "headset"
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keyslot2 = new /obj/item/device/encryptionkey/headset_med
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/obj/item/device/radio/headset/headset_sci
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name = "science radio headset"
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name = "Science Radio Headset"
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desc = "A sciency headset. Like usual. To access the science channel, use :n."
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icon_state = "com_headset"
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item_state = "headset"
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keyslot2 = new /obj/item/device/encryptionkey/headset_sci
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/obj/item/device/radio/headset/headset_medsci
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name = "medical research radio headset"
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name = "Medical Research Radio Headset"
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desc = "A headset that is a result of the mating between medical and science. To access the medical channel, use :m. For science, use :n."
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icon_state = "med_headset"
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item_state = "headset"
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keyslot2 = new /obj/item/device/encryptionkey/headset_medsci
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/obj/item/device/radio/headset/headset_com
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name = "command radio headset"
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name = "Command Radio Headset"
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desc = "A headset with a commanding channel. To access the command channel, use :c."
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icon_state = "com_headset"
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item_state = "headset"
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keyslot2 = new /obj/item/device/encryptionkey/headset_com
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/obj/item/device/radio/headset/heads/captain
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name = "captain's headset"
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name = "Captain's Headset"
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desc = "The headset of the boss. Channels are as follows: :c - command, :s - security, :e - engineering, :d - mining, :q - cargo, :m - medical, :n - science."
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icon_state = "com_headset"
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item_state = "headset"
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keyslot2 = new /obj/item/device/encryptionkey/heads/captain
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/obj/item/device/radio/headset/heads/rd
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name = "research director's deadset"
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name = "Research Director's Headset"
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desc = "Headset of the researching God. To access the science channel, use :n. For command, use :c."
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icon_state = "com_headset"
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item_state = "headset"
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keyslot2 = new /obj/item/device/encryptionkey/heads/rd
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/obj/item/device/radio/headset/heads/hos
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name = "head of security's headset"
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name = "Head of Security's Headset"
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desc = "The headset of the man who protects your worthless lifes. To access the security channel, use :s. For command, use :c."
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icon_state = "com_headset"
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item_state = "headset"
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keyslot2 = new /obj/item/device/encryptionkey/heads/hos
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/obj/item/device/radio/headset/heads/ce
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name = "chief engineer's headset"
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name = "Chief Engineer's Headset"
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desc = "The headset of the guy who is in charge of morons. To access the engineering channel, use :e. For command, use :c."
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icon_state = "com_headset"
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item_state = "headset"
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keyslot2 = new /obj/item/device/encryptionkey/heads/ce
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/obj/item/device/radio/headset/heads/cmo
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name = "chief medical officer's headset"
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name = "Chief Medical Officer's Headset"
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desc = "The headset of the highly trained medical chief. To access the medical channel, use :m. For command, use :c."
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icon_state = "com_headset"
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item_state = "headset"
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keyslot2 = new /obj/item/device/encryptionkey/heads/cmo
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/obj/item/device/radio/headset/heads/hop
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name = "head of personnel's headset"
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name = "Head of Personnel's Headset"
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desc = "The headset of the guy who will one day be captain. Channels are as follows: :c - command, :s - security, :q - cargo, :d - mining."
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icon_state = "com_headset"
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item_state = "headset"
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keyslot2 = new /obj/item/device/encryptionkey/heads/hop
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/obj/item/device/radio/headset/headset_mine
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name = "mining radio headset"
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name = "Mining Radio Headset"
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desc = "Headset used by miners. How useless. To access the mining channel, use :d."
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icon_state = "mine_headset"
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item_state = "headset"
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keyslot2 = new /obj/item/device/encryptionkey/headset_mine
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/obj/item/device/radio/headset/heads/qm
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name = "quartermaster's headset"
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name = "Quartermaster's Headset"
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desc = "The headset of the man who control your toiletpaper supply. To access the cargo channel, use :q. For mining, use :d."
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icon_state = "cargo_headset"
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item_state = "headset"
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@@ -153,7 +154,7 @@
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keyslot2 = new /obj/item/device/encryptionkey/ert
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/obj/item/device/radio/headset/headset_cargo
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name = "cargo radio headset"
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name = "Cargo Radio Headset"
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desc = "Headset used by the QM's slaves. To access the cargo channel, use :q."
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icon_state = "cargo_headset"
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item_state = "headset"
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@@ -162,32 +163,17 @@
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/obj/item/device/radio/headset/attackby(obj/item/weapon/W as obj, mob/user as mob)
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// ..()
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user.machine = src
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if (!( istype(W, /obj/item/weapon/screwdriver) || (istype(W, /obj/item/device/encryptionkey/ ))))
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if (!istype(W, /obj/item/weapon/screwdriver) && !istype(W, /obj/item/device/encryptionkey/))
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return
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if(istype(W, /obj/item/weapon/screwdriver))
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if(keyslot1 || keyslot2)
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for(var/ch_name in channels)
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radio_controller.remove_object(src, radiochannels[ch_name])
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secure_radio_connections[ch_name] = null
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if(keyslot1)
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var/turf/T = get_turf(user)
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if(T)
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keyslot1.loc = T
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keyslot1 = null
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user.put_in_hands(keyslot1)
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if(keyslot2)
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var/turf/T = get_turf(user)
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if(T)
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keyslot2.loc = T
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keyslot2 = null
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user.put_in_hands(keyslot2)
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recalculateChannels()
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user << "You pop out the encryption keys in the headset!"
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@@ -210,9 +196,7 @@
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W.loc = src
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keyslot2 = W
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recalculateChannels()
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return
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@@ -220,13 +204,10 @@
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src.channels = list()
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src.translate_binary = 0
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src.translate_hive = 0
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var/temp_channels = list()
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if(keyslot1)
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for(var/ch_name in keyslot1.channels)
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if(ch_name in src.channels)
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continue
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src.channels += ch_name
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src.channels[ch_name] = keyslot1.channels[ch_name]
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temp_channels += keyslot1.channels
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if(keyslot1.translate_binary)
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src.translate_binary = 1
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@@ -235,11 +216,7 @@
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src.translate_hive = 1
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if(keyslot2)
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for(var/ch_name in keyslot2.channels)
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if(ch_name in src.channels)
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continue
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src.channels += ch_name
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src.channels[ch_name] = keyslot2.channels[ch_name]
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temp_channels += keyslot2.channels
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if(keyslot2.translate_binary)
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src.translate_binary = 1
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@@ -247,14 +224,13 @@
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if(keyslot2.translate_hive)
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src.translate_hive = 1
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config(temp_channels)
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for (var/ch_name in channels)
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if(!radio_controller)
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sleep(30) // Waiting for the radio_controller to be created.
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if(!radio_controller)
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src.name = "broken radio headset"
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src.name = "Broken Radio Headset"
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return
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secure_radio_connections[ch_name] = radio_controller.add_object(src, radiochannels[ch_name], RADIO_CHAT)
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return
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@@ -315,7 +315,7 @@
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/obj/item/weapon/storage/box/syndicate/New()
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..()
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switch (pickweight(list("bloodyspai" = 1, "stealth" = 1, "screwed" = 1, "guns" = 1, "murder" = 1, "freedom" = 1)))
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switch (pickweight(list("bloodyspai" = 1, "stealth" = 1, "screwed" = 1, "guns" = 1, "freedom" = 1)))
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if ("bloodyspai")
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new /obj/item/clothing/under/chameleon(src)
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new /obj/item/clothing/mask/gas/voice(src)
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@@ -344,12 +344,6 @@
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new /obj/item/weapon/plastique(src)
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return
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if ("murder")
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new /obj/item/weapon/melee/energy/sword(src)
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new /obj/item/clothing/glasses/thermal(src)
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new /obj/item/weapon/card/emag(src)
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return
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if("freedom")
|
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var/obj/item/weapon/implanter/O = new /obj/item/weapon/implanter(src)
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O.imp = new /obj/item/weapon/implant/freedom(O)
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@@ -966,7 +966,7 @@
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if(!T.dna)
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usr << "You are unable to locate any blood. (To be specific, your target seems to be missing their DNA datum)"
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return
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if(T.mutations & NOCLONE) //target done been et, no more blood in him
|
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if(T.mutations2 & NOCLONE) //target done been et, no more blood in him
|
||||
user << "\red You are unable to locate any blood."
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return
|
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B.holder = src
|
||||
|
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@@ -93,5 +93,5 @@
|
||||
|
||||
/mob/living/carbon/human/proc/Drain()
|
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ChangeToHusk()
|
||||
mutations |= NOCLONE
|
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mutations2 |= NOCLONE
|
||||
return
|
||||
@@ -89,24 +89,24 @@
|
||||
|
||||
if (src.wear_id)
|
||||
var/id
|
||||
// var/photo = 0
|
||||
var/photo = 0
|
||||
if(istype(src:wear_id, /obj/item/device/pda))
|
||||
var/obj/item/device/pda/pda = src:wear_id
|
||||
id = pda.owner
|
||||
else
|
||||
id = src.wear_id.registered_name
|
||||
// if (src.wear_id.PHOTO)
|
||||
// photo = 1
|
||||
if (src.wear_id.PHOTO)
|
||||
photo = 1
|
||||
if (id != src.real_name && in_range(src, usr))
|
||||
// if (photo)
|
||||
// usr << "\red [src.name] is wearing \icon[src.wear_id] [src.wear_id.name] with a photo yet doesn't seem to be that person!!!"
|
||||
// else
|
||||
usr << "\red [src.name] is wearing \icon[src.wear_id] [src.wear_id.name] yet doesn't seem to be that person!!!"
|
||||
if (photo)
|
||||
usr << "\red [src.name] is wearing \icon[src.wear_id] [src.wear_id.name] with a photo yet doesn't seem to be that person!!!"
|
||||
else
|
||||
usr << "\red [src.name] is wearing \icon[src.wear_id] [src.wear_id.name] yet doesn't seem to be that person!!!"
|
||||
else
|
||||
// if (photo)
|
||||
// usr << "\blue [src.name] is wearing \icon[src.wear_id] [src.wear_id.name] with a photo."
|
||||
// else
|
||||
usr << "\blue [src.name] is wearing \icon[src.wear_id] [src.wear_id.name]."
|
||||
if (photo)
|
||||
usr << "\blue [src.name] is wearing \icon[src.wear_id] [src.wear_id.name] with a photo."
|
||||
else
|
||||
usr << "\blue [src.name] is wearing \icon[src.wear_id] [src.wear_id.name]."
|
||||
|
||||
|
||||
if (src.is_jittery)
|
||||
@@ -207,4 +207,4 @@
|
||||
|
||||
print_flavor_text()
|
||||
|
||||
usr << "\blue *---------*"
|
||||
usr << "\blue *---------*"
|
||||
@@ -1533,8 +1533,7 @@
|
||||
del(src)
|
||||
return
|
||||
if("internal")
|
||||
if ((!( (istype(target.wear_mask, /obj/item/clothing/mask) && istype(target.back, /obj/item/weapon/tank) && !( target.internal )) ) && !( target.internal )))
|
||||
//SN src = null
|
||||
if ((!( (istype(target.wear_mask, /obj/item/clothing/mask) && (istype(target.back, /obj/item/weapon/tank) || istype(target.belt, /obj/item/weapon/tank) || istype(target.s_store, /obj/item/weapon/tank)) && !( target.internal )) ) && !( target.internal ))) //SN src = null
|
||||
del(src)
|
||||
return
|
||||
else
|
||||
@@ -1702,7 +1701,7 @@
|
||||
return
|
||||
message = text("\red <B>[] is trying to empty []'s pockets!!</B>", source, target)
|
||||
if("CPR")
|
||||
if (target.cpr_time >= world.time + 3)
|
||||
if (target.cpr_time + 3 >= world.time)
|
||||
//SN src = null
|
||||
del(src)
|
||||
return
|
||||
@@ -2163,7 +2162,7 @@ It can still be worn/put on as normal.
|
||||
target.handcuffed = item
|
||||
item.loc = target
|
||||
if("CPR")
|
||||
if (target.cpr_time >= world.time + 30)
|
||||
if (target.cpr_time + 30 >= world.time)
|
||||
//SN src = null
|
||||
del(src)
|
||||
return
|
||||
@@ -2239,11 +2238,11 @@ It can still be worn/put on as normal.
|
||||
if (!( istype(target.wear_mask, /obj/item/clothing/mask) ))
|
||||
return
|
||||
else
|
||||
if (istype(target.back, /obj/item/weapon/tank))
|
||||
if (istype(target.back, /obj/item/weapon/tank) && (internalloc == "back" || !internalloc))
|
||||
target.internal = target.back
|
||||
else if (istype(target.s_store, /obj/item/weapon/tank))
|
||||
else if (istype(target.s_store, /obj/item/weapon/tank) && (internalloc == "store" || !internalloc))
|
||||
target.internal = target.s_store
|
||||
else if (istype(target.belt, /obj/item/weapon/tank))
|
||||
else if (istype(target.belt, /obj/item/weapon/tank) && (internalloc == "belt" || !internalloc))
|
||||
target.internal = target.belt
|
||||
if (target.internal)
|
||||
for(var/mob/M in viewers(target, 1))
|
||||
@@ -2284,12 +2283,12 @@ It can still be worn/put on as normal.
|
||||
<BR><B>Right Ear:</B> <A href='?src=\ref[src];item=r_ear'>[(r_ear ? r_ear : "Nothing")]</A>
|
||||
<BR><B>Head:</B> <A href='?src=\ref[src];item=head'>[(head ? head : "Nothing")]</A>
|
||||
<BR><B>Shoes:</B> <A href='?src=\ref[src];item=shoes'>[(shoes ? shoes : "Nothing")]</A>
|
||||
<BR><B>Belt:</B> <A href='?src=\ref[src];item=belt'>[(belt ? belt : "Nothing")]</A>
|
||||
<BR><B>Belt:</B> <A href='?src=\ref[src];item=belt'>[(belt ? belt : "Nothing")]</A> [(istype(wear_mask, /obj/item/clothing/mask) && istype(belt, /obj/item/weapon/tank) && !( internal )) ? text(" <A href='?src=\ref[];item=internal;loc=belt'>Set Internal</A>", src) : ""]
|
||||
<BR><B>Uniform:</B> <A href='?src=\ref[src];item=uniform'>[(w_uniform ? w_uniform : "Nothing")]</A>
|
||||
<BR><B>(Exo)Suit:</B> <A href='?src=\ref[src];item=suit'>[(wear_suit ? wear_suit : "Nothing")]</A>
|
||||
<BR><B>Back:</B> <A href='?src=\ref[src];item=back'>[(back ? back : "Nothing")]</A> [((istype(wear_mask, /obj/item/clothing/mask) && istype(back, /obj/item/weapon/tank) && !( internal )) ? text(" <A href='?src=\ref[];item=internal'>Set Internal</A>", src) : "")]
|
||||
<BR><B>Back:</B> <A href='?src=\ref[src];item=back'>[(back ? back : "Nothing")]</A>[(istype(wear_mask, /obj/item/clothing/mask) && istype(back, /obj/item/weapon/tank) && !( internal )) ? text(" <A href='?src=\ref[];item=internal;loc=back'>Set Internal</A>", src) : ""]
|
||||
<BR><B>ID:</B> <A href='?src=\ref[src];item=id'>[(wear_id ? wear_id : "Nothing")]</A>
|
||||
<BR><B>Suit Storage:</B> <A href='?src=\ref[src];item=s_store'>[(s_store ? s_store : "Nothing")]</A>
|
||||
<BR><B>Suit Storage:</B> <A href='?src=\ref[src];item=s_store'>[(s_store ? s_store : "Nothing")]</A> [(istype(wear_mask, /obj/item/clothing/mask) && istype(s_store, /obj/item/weapon/tank) && !( internal )) ? text(" <A href='?src=\ref[];item=internal;loc=store'>Set Internal</A>", src) : ""]
|
||||
<BR>[(handcuffed ? text("<A href='?src=\ref[src];item=handcuff'>Handcuffed</A>") : text("<A href='?src=\ref[src];item=handcuff'>Not Handcuffed</A>"))]
|
||||
<BR>[(internal ? text("<A href='?src=\ref[src];item=internal'>Remove Internal</A>") : "")]
|
||||
<BR><A href='?src=\ref[src];item=pockets'>Empty Pockets</A>
|
||||
|
||||
@@ -514,7 +514,7 @@
|
||||
adjustOxyLoss(3) // Lets hurt em a little, let them know we mean business
|
||||
if(world.time - co2overloadtime > 300) // They've been in here 30s now, lets start to kill them for their own good!
|
||||
adjustOxyLoss(8)
|
||||
if(prob(20)) // Lets give them some chance to know somethings not right though I guess.
|
||||
if(prob(20) && isbreathing) // Lets give them some chance to know somethings not right though I guess.
|
||||
spawn(0) emote("cough")
|
||||
|
||||
else
|
||||
|
||||
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|
Before Width: | Height: | Size: 28 KiB After Width: | Height: | Size: 28 KiB |
Reference in New Issue
Block a user