mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-18 18:44:48 +01:00
Reverting disabilities, headsets, murder sydie pack, photo removal, isbreathing and internals.
This commit is contained in:
@@ -966,7 +966,7 @@
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if(!T.dna)
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usr << "You are unable to locate any blood. (To be specific, your target seems to be missing their DNA datum)"
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return
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if(T.mutations & NOCLONE) //target done been et, no more blood in him
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if(T.mutations2 & NOCLONE) //target done been et, no more blood in him
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user << "\red You are unable to locate any blood."
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return
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B.holder = src
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@@ -93,5 +93,5 @@
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/mob/living/carbon/human/proc/Drain()
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ChangeToHusk()
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mutations |= NOCLONE
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mutations2 |= NOCLONE
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return
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@@ -89,24 +89,24 @@
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if (src.wear_id)
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var/id
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// var/photo = 0
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var/photo = 0
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if(istype(src:wear_id, /obj/item/device/pda))
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var/obj/item/device/pda/pda = src:wear_id
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id = pda.owner
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else
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id = src.wear_id.registered_name
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// if (src.wear_id.PHOTO)
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// photo = 1
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if (src.wear_id.PHOTO)
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photo = 1
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if (id != src.real_name && in_range(src, usr))
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// if (photo)
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// usr << "\red [src.name] is wearing \icon[src.wear_id] [src.wear_id.name] with a photo yet doesn't seem to be that person!!!"
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// else
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usr << "\red [src.name] is wearing \icon[src.wear_id] [src.wear_id.name] yet doesn't seem to be that person!!!"
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if (photo)
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usr << "\red [src.name] is wearing \icon[src.wear_id] [src.wear_id.name] with a photo yet doesn't seem to be that person!!!"
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else
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usr << "\red [src.name] is wearing \icon[src.wear_id] [src.wear_id.name] yet doesn't seem to be that person!!!"
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else
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// if (photo)
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// usr << "\blue [src.name] is wearing \icon[src.wear_id] [src.wear_id.name] with a photo."
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// else
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usr << "\blue [src.name] is wearing \icon[src.wear_id] [src.wear_id.name]."
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if (photo)
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usr << "\blue [src.name] is wearing \icon[src.wear_id] [src.wear_id.name] with a photo."
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else
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usr << "\blue [src.name] is wearing \icon[src.wear_id] [src.wear_id.name]."
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if (src.is_jittery)
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@@ -207,4 +207,4 @@
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print_flavor_text()
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usr << "\blue *---------*"
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usr << "\blue *---------*"
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@@ -1533,8 +1533,7 @@
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del(src)
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return
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if("internal")
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if ((!( (istype(target.wear_mask, /obj/item/clothing/mask) && istype(target.back, /obj/item/weapon/tank) && !( target.internal )) ) && !( target.internal )))
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//SN src = null
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if ((!( (istype(target.wear_mask, /obj/item/clothing/mask) && (istype(target.back, /obj/item/weapon/tank) || istype(target.belt, /obj/item/weapon/tank) || istype(target.s_store, /obj/item/weapon/tank)) && !( target.internal )) ) && !( target.internal ))) //SN src = null
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del(src)
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return
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else
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@@ -1702,7 +1701,7 @@
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return
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message = text("\red <B>[] is trying to empty []'s pockets!!</B>", source, target)
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if("CPR")
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if (target.cpr_time >= world.time + 3)
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if (target.cpr_time + 3 >= world.time)
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//SN src = null
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del(src)
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return
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@@ -2163,7 +2162,7 @@ It can still be worn/put on as normal.
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target.handcuffed = item
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item.loc = target
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if("CPR")
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if (target.cpr_time >= world.time + 30)
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if (target.cpr_time + 30 >= world.time)
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//SN src = null
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del(src)
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return
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@@ -2239,11 +2238,11 @@ It can still be worn/put on as normal.
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if (!( istype(target.wear_mask, /obj/item/clothing/mask) ))
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return
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else
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if (istype(target.back, /obj/item/weapon/tank))
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if (istype(target.back, /obj/item/weapon/tank) && (internalloc == "back" || !internalloc))
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target.internal = target.back
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else if (istype(target.s_store, /obj/item/weapon/tank))
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else if (istype(target.s_store, /obj/item/weapon/tank) && (internalloc == "store" || !internalloc))
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target.internal = target.s_store
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else if (istype(target.belt, /obj/item/weapon/tank))
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else if (istype(target.belt, /obj/item/weapon/tank) && (internalloc == "belt" || !internalloc))
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target.internal = target.belt
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if (target.internal)
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for(var/mob/M in viewers(target, 1))
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@@ -2284,12 +2283,12 @@ It can still be worn/put on as normal.
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<BR><B>Right Ear:</B> <A href='?src=\ref[src];item=r_ear'>[(r_ear ? r_ear : "Nothing")]</A>
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<BR><B>Head:</B> <A href='?src=\ref[src];item=head'>[(head ? head : "Nothing")]</A>
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<BR><B>Shoes:</B> <A href='?src=\ref[src];item=shoes'>[(shoes ? shoes : "Nothing")]</A>
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<BR><B>Belt:</B> <A href='?src=\ref[src];item=belt'>[(belt ? belt : "Nothing")]</A>
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<BR><B>Belt:</B> <A href='?src=\ref[src];item=belt'>[(belt ? belt : "Nothing")]</A> [(istype(wear_mask, /obj/item/clothing/mask) && istype(belt, /obj/item/weapon/tank) && !( internal )) ? text(" <A href='?src=\ref[];item=internal;loc=belt'>Set Internal</A>", src) : ""]
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<BR><B>Uniform:</B> <A href='?src=\ref[src];item=uniform'>[(w_uniform ? w_uniform : "Nothing")]</A>
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<BR><B>(Exo)Suit:</B> <A href='?src=\ref[src];item=suit'>[(wear_suit ? wear_suit : "Nothing")]</A>
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<BR><B>Back:</B> <A href='?src=\ref[src];item=back'>[(back ? back : "Nothing")]</A> [((istype(wear_mask, /obj/item/clothing/mask) && istype(back, /obj/item/weapon/tank) && !( internal )) ? text(" <A href='?src=\ref[];item=internal'>Set Internal</A>", src) : "")]
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<BR><B>Back:</B> <A href='?src=\ref[src];item=back'>[(back ? back : "Nothing")]</A>[(istype(wear_mask, /obj/item/clothing/mask) && istype(back, /obj/item/weapon/tank) && !( internal )) ? text(" <A href='?src=\ref[];item=internal;loc=back'>Set Internal</A>", src) : ""]
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<BR><B>ID:</B> <A href='?src=\ref[src];item=id'>[(wear_id ? wear_id : "Nothing")]</A>
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<BR><B>Suit Storage:</B> <A href='?src=\ref[src];item=s_store'>[(s_store ? s_store : "Nothing")]</A>
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<BR><B>Suit Storage:</B> <A href='?src=\ref[src];item=s_store'>[(s_store ? s_store : "Nothing")]</A> [(istype(wear_mask, /obj/item/clothing/mask) && istype(s_store, /obj/item/weapon/tank) && !( internal )) ? text(" <A href='?src=\ref[];item=internal;loc=store'>Set Internal</A>", src) : ""]
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<BR>[(handcuffed ? text("<A href='?src=\ref[src];item=handcuff'>Handcuffed</A>") : text("<A href='?src=\ref[src];item=handcuff'>Not Handcuffed</A>"))]
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<BR>[(internal ? text("<A href='?src=\ref[src];item=internal'>Remove Internal</A>") : "")]
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<BR><A href='?src=\ref[src];item=pockets'>Empty Pockets</A>
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@@ -514,7 +514,7 @@
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adjustOxyLoss(3) // Lets hurt em a little, let them know we mean business
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if(world.time - co2overloadtime > 300) // They've been in here 30s now, lets start to kill them for their own good!
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adjustOxyLoss(8)
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if(prob(20)) // Lets give them some chance to know somethings not right though I guess.
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if(prob(20) && isbreathing) // Lets give them some chance to know somethings not right though I guess.
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spawn(0) emote("cough")
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else
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