Merge pull request #12061 from Arkatos1/NewChanelog

Changelog Compile
This commit is contained in:
variableundefined
2019-08-23 08:54:34 -04:00
committed by GitHub
58 changed files with 333 additions and 267 deletions
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@@ -56,6 +56,168 @@
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<div class="commit sansserif">
<h2 class="date">23 August 2019</h2>
<h3 class="author">AffectedArc07, Keekenox, Floyd/Qustinnus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">P A R A L L A X (That fancy space thing)</li>
<li class="imageadd">Adds a new Parallax layer that resembles Lavaland (Lava Planet), it spawns on a random location near the station. You need your parallax on high to see it.</li>
</ul>
<h3 class="author">Arkatos updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Added colored pillbottles</li>
<li class="rscadd">Added an option to change color of the pillbottles to ChemMaster3000</li>
<li class="rscadd">Added new description to patch packs</li>
<li class="tweak">Jump to Node ability now shows a location of each Blob node</li>
<li class="rscadd">Added SlimeHUD when playing as a slime. This means slimes will have their own unique health doll and pull icon.</li>
<li class="rscadd">Action buttons can now be dragged onto each other to swap places</li>
<li class="bugfix">Fixed a case where dragging locked action buttons could result in white tooltip over the screen</li>
</ul>
<h3 class="author">AzuleUtama updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The Traitor thermal glasses and chameleon security HUD now use the updated chameleon code. balance: Traitor thermal glasses will no longer cause eye damage when hit with EMP.</li>
</ul>
<h3 class="author">Citinited updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removes the big pipe dispensers from atmospherics, you can still find them elsewhere.</li>
</ul>
<h3 class="author">Couls updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">After many complaints about being stuck in medbay. NT has modified all the airlocks on the station to allow leaving certain departments without requiring an respective ID. This new modification is indicated by a white light near the airlocks in the direction of unrestricted access.</li>
<li class="rscadd">New unrestricted access can be built by NT engineers through modification of the airlock electronics.</li>
<li class="rscadd">hit effects!</li>
<li class="imageadd">hit effect sprites for lasers, bullet hole and dent decals for walls</li>
<li class="tweak">mice now have a very low chance of chewing through wires, this kills them if the wire is powered</li>
<li class="rscadd">You can now homerun things thrown at you with a baseball bat!</li>
<li class="tweak">new baseball hit noise, new baseball sprite</li>
<li class="tweak">there are much less one-way airlocks on station</li>
</ul>
<h3 class="author">DoctorDrugs updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">removed the ability to eat the divine vocal cords</li>
</ul>
<h3 class="author">EmanTheAlmighty updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The AI can now change its intent by clicking on the new on-screen button or pressing 4 to switch to help or harm.</li>
<li class="tweak">The AI can now toggle airlock safeties instead of toggling door bolt lights by pressing middle mouse.</li>
</ul>
<h3 class="author">Fox McCloud updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Majorly updates lavaland</li>
<li class="rscadd">Miner starting equipment altered. They now start with a kinetic accelerator</li>
<li class="rscadd">Miners start off with a mini pickaxe</li>
<li class="rscadd">Adds in the boxed implant kit, regular shelter capsule, and mining drone passthrough upgrade to the mining equipment vendor</li>
<li class="tweak">re-ordered the equipment vendor, so things are grouped together more logically</li>
<li class="rscadd">Added a number of new kinetic accelerator upgrades acquirable through tendril chests</li>
<li class="tweak">Mining bot now uses an actual kinetic accelerator as opposed to a "Look alike"; you can upgrade its internal gun with various kinetic accelerator modkits.</li>
<li class="tweak">Sentient mining bot nerfed; you can no longer apply the armor or melee buff to them; offset by the fact you can upgrade their kinetic gun.</li>
<li class="tweak">Indoor pressure mod removed from R&D and made into a miner traitor item</li>
<li class="tweak">Resonators have an increased amount of fields and do more damage in low pressure. Additionally, if you place a field on a tile that already has a field, it'll cause it to detonate early</li>
<li class="tweak">Plasmacutter no longer does increased damage in low pressure, Advanced plasma cutter does slightly more base damage but has a bit less range. Price has been cut at R&D</li>
<li class="rscdel">removed the AoE Mob+Turf upgrade for mining pods</li>
<li class="bugfix">Fixes ripleys being slow on lavaland</li>
<li class="bugfix">Fixes walking on lavaland sounding like walking on metal plating</li>
<li class="rscadd">Adds in kinetic crusher trophies</li>
<li class="tweak">Kinetic crusher can be wielded/unwielded (but you can't attack with it unwielded)</li>
<li class="rscadd">Adds the HECK suit as Bubblegum loot</li>
<li class="rscadd">Adds the kinetic accelerator bounty mod as Tendril loot</li>
<li class="rscadd">Add fulton extract packs to the mining vendor; rescue precious valuable or dead miners!</li>
<li class="tweak">Adds mini-fans to the mining, engineering, and security shuttles</li>
<li class="rscadd">Adds a number of primal recipes: rake (cultivator), wooden bucket, firebrand (long burning match), and bone bracers (armored arm protection that goes on your glove slot)</li>
<li class="rscadd">Can attach bayonets to C20rs, bolt action rifles, security auto-rifles, and kinetic accelerator; harm intent to stab with them</li>
<li class="rscadd">can craft ore boxes out of wood</li>
<li class="bugfix">Skull helmets are now proper helmets</li>
<li class="tweak">Survival autoinjectors tweaked</li>
<li class="rscadd">Survival autoinjectors have 15 units of teporone in them</li>
<li class="tweak">Survival autoinjectors have double the epinpehrine and weak omnizine instead of saline glucose.</li>
<li class="tweak">lavaland extract altered; it no longer heals tox or oxy, and heals slightly less brute and burn, but has nearly halved the metabolization rate and has a less harsh overdose</li>
<li class="bugfix">Fixes airlocks spamming their open and close when you stand in them</li>
<li class="bugfix">Fixes overriden door timers not working</li>
</ul>
<h3 class="author">Fox McCloud and FullofSkittles updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Changes the Venus Human Flytrap sprite</li>
</ul>
<h3 class="author">Ionward updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Adjusted Greys uniforms and backpack sprites.</li>
<li class="imageadd">Added a bunch of Drask masks and glasses.</li>
<li class="imageadd">Added God Eye sprites for Greys, Drask, and Vox.</li>
</ul>
<h3 class="author">JKnutson101 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Issue where Emergency NanoMed Vendors required Medical ID to Access.</li>
<li class="rscadd">Added the ability for cyborgs with zero battery to use the 'succumb' verb.</li>
</ul>
<h3 class="author">Markolie updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Players now have thirty seconds instead of just five seconds to select if they want to be somebody's butler through a die of fate roll.</li>
<li class="bugfix">The Netherworld portal is now properly destroyed upon being killed. In addition, its max health is now equal to its starting health.</li>
<li class="tweak">The iron ore sprite that shows up when using the miner scanner no longer has a background, making it blend in better with the actual rock.</li>
<li class="bugfix">Tightening the bolts of a falsewall now works properly.</li>
<li class="tweak">Deconstructing plating now requires it to be unfastened using a screwdriver first, in order to prevent it from being accidentally deconstructed with a welder.</li>
</ul>
<h3 class="author">Quantum-M updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Minor grammar edits to the text that tells you that your thirst is dealt with but no blood power is given. balance: Vampires are no longer able to drink get power from ckeyless humanoid monkeys, they will now need to hunt down actual characters with ckey to get power.</li>
</ul>
<h3 class="author">Shadow-Quill updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Mass drivers now need two rods/cable coil instead of three to construct.</li>
<li class="bugfix">The RD's office door can now be opened by the RD, instead of by just the Captain.</li>
<li class="tweak">Science lockdown can now only be (de)activated by the RD, instead of any scientist.</li>
<li class="tweak">Using a health analyzer in-hand will switch the verbosity.</li>
<li class="bugfix">You no longer have to unscrew a plating to repair it.</li>
<li class="bugfix">The shivering symptom in virology now properly chills people.</li>
</ul>
<h3 class="author">SteelSlayer updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Wizard rounds now end if all wizards and apprentices are either dead, inside cyborgs, or in MMIs</li>
<li class="tweak">Re-enabled the wizard's hud. Wizards can now see their own antag icon along with seeing other wizard's and apprentice's icons</li>
<li class="bugfix">When a cult sacrifice target leaves the round via cryo, the game will reassign a new target for them</li>
<li class="rscadd">Added an alarm sound that plays for cultists when their sacrifice target leave the round via cryo</li>
<li class="rscadd">When a cult sacrifice target leaves the round via cryo, the game will update every cultist's notes to reflect the change</li>
<li class="rscadd">Adds a new verb named "Toggle Health Scan" to the ghost tab. While toggled on, ghosts can perform health scans on humanoids and cyborgs by left clicking on them</li>
</ul>
<h3 class="author">TDSSS updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">syndicate fax machine to lavaland syndie base.</li>
<li class="tweak">syndicate lavaland base self destruct now requires syndie access.</li>
<li class="tweak">moved headsets in lavaland syndie base.</li>
<li class="tweak">Gave the HoP fax long-ranged faxing capabilities.</li>
<li class="tweak">midround event spawned xeno larva now need less time to grow up and evolve.</li>
<li class="tweak">cult talisman got unique icons to tell them apart</li>
<li class="bugfix">mining hardsuits come with helmets now again</li>
</ul>
<h3 class="author">Tayyyyyyy updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Whether you join the ERT is no longer determined by how fast you click "yes" on the prompt.</li>
<li class="tweak">Drag and drop support and 20 seconds to pick ERT role instead of 15</li>
<li class="bugfix">Fix extra newline after field and disable Github Flavored Markdown in papers (normal markdown still works)</li>
<li class="bugfix">autogenerated papers no longer appear as HTML code</li>
<li class="tweak">message window links added to PM send receipt</li>
<li class="bugfix">Many shuttle flight directions fixed</li>
</ul>
<h3 class="author">TheSardele updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">All-In-one Grinders can now be constructed and upgraded</li>
<li class="rscadd">All-In-one Grinders now produce more reagents when upgraded.</li>
<li class="rscadd">Icon for cybernetic eyes</li>
<li class="bugfix">Sleeping while drunk no longer makes you more drunk.</li>
</ul>
<h3 class="author">dovydas12345 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes being able to pick up chairs and stools when you have items in both hand or when you don't have hands.</li>
<li class="rscadd">Adds a ERT shuttle console which is accessible to ERT members</li>
</ul>
<h3 class="author">farie82 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Rigging a crate now doesn't delete your coil stack anymore but instead uses 15 of it. Borgs can use it safely again</li>
</ul>
<h3 class="author">kazboo updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">adjusts the hierophant blast layer to make for it to always be below the effect. this should be the case already due to mouse_opacity, though for some unknown reason, it just doesn't work sometimes, so this should fix it.</li>
</ul>
<h2 class="date">12 August 2019</h2>
<h3 class="author">AffectedArc07 updated:</h3>
<ul class="changes bgimages16">
+171
View File
@@ -10648,3 +10648,174 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
kazboo:
- tweak: changed the display name shown to a player upon being frozen in a manner
that only the admins ckey is displayed, not the character name along with it
2019-08-23:
AffectedArc07, Keekenox, Floyd/Qustinnus:
- rscadd: P A R A L L A X (That fancy space thing)
- imageadd: Adds a new Parallax layer that resembles Lavaland (Lava Planet), it
spawns on a random location near the station. You need your parallax on high
to see it.
Arkatos:
- imageadd: Added colored pillbottles
- rscadd: Added an option to change color of the pillbottles to ChemMaster3000
- rscadd: Added new description to patch packs
- tweak: Jump to Node ability now shows a location of each Blob node
- rscadd: Added SlimeHUD when playing as a slime. This means slimes will have their
own unique health doll and pull icon.
- rscadd: Action buttons can now be dragged onto each other to swap places
- bugfix: Fixed a case where dragging locked action buttons could result in white
tooltip over the screen
AzuleUtama:
- tweak: 'The Traitor thermal glasses and chameleon security HUD now use the updated
chameleon code. balance: Traitor thermal glasses will no longer cause eye damage
when hit with EMP.'
Citinited:
- rscdel: Removes the big pipe dispensers from atmospherics, you can still find
them elsewhere.
Couls:
- rscadd: After many complaints about being stuck in medbay. NT has modified all
the airlocks on the station to allow leaving certain departments without requiring
an respective ID. This new modification is indicated by a white light near the
airlocks in the direction of unrestricted access.
- rscadd: New unrestricted access can be built by NT engineers through modification
of the airlock electronics.
- rscadd: hit effects!
- imageadd: hit effect sprites for lasers, bullet hole and dent decals for walls
- tweak: mice now have a very low chance of chewing through wires, this kills them
if the wire is powered
- rscadd: You can now homerun things thrown at you with a baseball bat!
- tweak: new baseball hit noise, new baseball sprite
- tweak: there are much less one-way airlocks on station
DoctorDrugs:
- tweak: removed the ability to eat the divine vocal cords
EmanTheAlmighty:
- rscadd: The AI can now change its intent by clicking on the new on-screen button
or pressing 4 to switch to help or harm.
- tweak: The AI can now toggle airlock safeties instead of toggling door bolt lights
by pressing middle mouse.
Fox McCloud:
- rscadd: Majorly updates lavaland
- rscadd: Miner starting equipment altered. They now start with a kinetic accelerator
- rscadd: Miners start off with a mini pickaxe
- rscadd: Adds in the boxed implant kit, regular shelter capsule, and mining drone
passthrough upgrade to the mining equipment vendor
- tweak: re-ordered the equipment vendor, so things are grouped together more logically
- rscadd: Added a number of new kinetic accelerator upgrades acquirable through
tendril chests
- tweak: Mining bot now uses an actual kinetic accelerator as opposed to a "Look
alike"; you can upgrade its internal gun with various kinetic accelerator modkits.
- tweak: Sentient mining bot nerfed; you can no longer apply the armor or melee
buff to them; offset by the fact you can upgrade their kinetic gun.
- tweak: Indoor pressure mod removed from R&D and made into a miner traitor item
- tweak: Resonators have an increased amount of fields and do more damage in low
pressure. Additionally, if you place a field on a tile that already has a field,
it'll cause it to detonate early
- tweak: Plasmacutter no longer does increased damage in low pressure, Advanced
plasma cutter does slightly more base damage but has a bit less range. Price
has been cut at R&D
- rscdel: removed the AoE Mob+Turf upgrade for mining pods
- bugfix: Fixes ripleys being slow on lavaland
- bugfix: Fixes walking on lavaland sounding like walking on metal plating
- rscadd: Adds in kinetic crusher trophies
- tweak: Kinetic crusher can be wielded/unwielded (but you can't attack with it
unwielded)
- rscadd: Adds the HECK suit as Bubblegum loot
- rscadd: Adds the kinetic accelerator bounty mod as Tendril loot
- rscadd: Add fulton extract packs to the mining vendor; rescue precious valuable
or dead miners!
- tweak: Adds mini-fans to the mining, engineering, and security shuttles
- rscadd: 'Adds a number of primal recipes: rake (cultivator), wooden bucket, firebrand
(long burning match), and bone bracers (armored arm protection that goes on
your glove slot)'
- rscadd: Can attach bayonets to C20rs, bolt action rifles, security auto-rifles,
and kinetic accelerator; harm intent to stab with them
- rscadd: can craft ore boxes out of wood
- bugfix: Skull helmets are now proper helmets
- tweak: Survival autoinjectors tweaked
- rscadd: Survival autoinjectors have 15 units of teporone in them
- tweak: Survival autoinjectors have double the epinpehrine and weak omnizine instead
of saline glucose.
- tweak: lavaland extract altered; it no longer heals tox or oxy, and heals slightly
less brute and burn, but has nearly halved the metabolization rate and has a
less harsh overdose
- bugfix: Fixes airlocks spamming their open and close when you stand in them
- bugfix: Fixes overriden door timers not working
Fox McCloud and FullofSkittles:
- rscadd: Changes the Venus Human Flytrap sprite
Ionward:
- imageadd: Adjusted Greys uniforms and backpack sprites.
- imageadd: Added a bunch of Drask masks and glasses.
- imageadd: Added God Eye sprites for Greys, Drask, and Vox.
JKnutson101:
- bugfix: Issue where Emergency NanoMed Vendors required Medical ID to Access.
- rscadd: Added the ability for cyborgs with zero battery to use the 'succumb' verb.
Markolie:
- tweak: Players now have thirty seconds instead of just five seconds to select
if they want to be somebody's butler through a die of fate roll.
- bugfix: The Netherworld portal is now properly destroyed upon being killed. In
addition, its max health is now equal to its starting health.
- tweak: The iron ore sprite that shows up when using the miner scanner no longer
has a background, making it blend in better with the actual rock.
- bugfix: Tightening the bolts of a falsewall now works properly.
- tweak: Deconstructing plating now requires it to be unfastened using a screwdriver
first, in order to prevent it from being accidentally deconstructed with a welder.
Quantum-M:
- tweak: 'Minor grammar edits to the text that tells you that your thirst is dealt
with but no blood power is given. balance: Vampires are no longer able to drink
get power from ckeyless humanoid monkeys, they will now need to hunt down actual
characters with ckey to get power.'
Shadow-Quill:
- tweak: Mass drivers now need two rods/cable coil instead of three to construct.
- bugfix: The RD's office door can now be opened by the RD, instead of by just the
Captain.
- tweak: Science lockdown can now only be (de)activated by the RD, instead of any
scientist.
- tweak: Using a health analyzer in-hand will switch the verbosity.
- bugfix: You no longer have to unscrew a plating to repair it.
- bugfix: The shivering symptom in virology now properly chills people.
SteelSlayer:
- bugfix: Wizard rounds now end if all wizards and apprentices are either dead,
inside cyborgs, or in MMIs
- tweak: Re-enabled the wizard's hud. Wizards can now see their own antag icon along
with seeing other wizard's and apprentice's icons
- bugfix: When a cult sacrifice target leaves the round via cryo, the game will
reassign a new target for them
- rscadd: Added an alarm sound that plays for cultists when their sacrifice target
leave the round via cryo
- rscadd: When a cult sacrifice target leaves the round via cryo, the game will
update every cultist's notes to reflect the change
- rscadd: Adds a new verb named "Toggle Health Scan" to the ghost tab. While toggled
on, ghosts can perform health scans on humanoids and cyborgs by left clicking
on them
TDSSS:
- rscadd: syndicate fax machine to lavaland syndie base.
- tweak: syndicate lavaland base self destruct now requires syndie access.
- tweak: moved headsets in lavaland syndie base.
- tweak: Gave the HoP fax long-ranged faxing capabilities.
- tweak: midround event spawned xeno larva now need less time to grow up and evolve.
- tweak: cult talisman got unique icons to tell them apart
- bugfix: mining hardsuits come with helmets now again
Tayyyyyyy:
- tweak: Whether you join the ERT is no longer determined by how fast you click
"yes" on the prompt.
- tweak: Drag and drop support and 20 seconds to pick ERT role instead of 15
- bugfix: Fix extra newline after field and disable Github Flavored Markdown in
papers (normal markdown still works)
- bugfix: autogenerated papers no longer appear as HTML code
- tweak: message window links added to PM send receipt
- bugfix: Many shuttle flight directions fixed
TheSardele:
- rscadd: All-In-one Grinders can now be constructed and upgraded
- rscadd: All-In-one Grinders now produce more reagents when upgraded.
- rscadd: Icon for cybernetic eyes
- bugfix: Sleeping while drunk no longer makes you more drunk.
dovydas12345:
- bugfix: Fixes being able to pick up chairs and stools when you have items in both
hand or when you don't have hands.
- rscadd: Adds a ERT shuttle console which is accessible to ERT members
farie82:
- bugfix: Rigging a crate now doesn't delete your coil stack anymore but instead
uses 15 of it. Borgs can use it safely again
kazboo:
- bugfix: adjusts the hierophant blast layer to make for it to always be below the
effect. this should be the case already due to mouse_opacity, though for some
unknown reason, it just doesn't work sometimes, so this should fix it.
@@ -1,5 +0,0 @@
author: "AffectedArc07, Keekenox, Floyd/Qustinnus"
delete-after: True
changes:
- rscadd: "P A R A L L A X (That fancy space thing)"
- imageadd: "Adds a new Parallax layer that resembles Lavaland (Lava Planet), it spawns on a random location near the station. You need your parallax on high to see it."
@@ -1,6 +0,0 @@
author: "TDSSS"
delete-after: True
changes:
- rscadd: "syndicate fax machine to lavaland syndie base."
- tweak: "syndicate lavaland base self destruct now requires syndie access."
- tweak: "moved headsets in lavaland syndie base."
@@ -1,4 +0,0 @@
author: "Citinited"
delete-after: True
changes:
- rscdel: "Removes the big pipe dispensers from atmospherics, you can still find them elsewhere."
@@ -1,5 +0,0 @@
author: "AzuleUtama"
delete-after: True
changes:
- tweak: "The Traitor thermal glasses and chameleon security HUD now use the updated chameleon code.
balance: Traitor thermal glasses will no longer cause eye damage when hit with EMP."
@@ -1,6 +0,0 @@
author: "Arkatos"
delete-after: True
changes:
- imageadd: "Added colored pillbottles"
- rscadd: "Added an option to change color of the pillbottles to ChemMaster3000"
- rscadd: "Added new description to patch packs"
@@ -1,5 +0,0 @@
author: "Couls"
delete-after: True
changes:
- rscadd: "After many complaints about being stuck in medbay. NT has modified all the airlocks on the station to allow leaving certain departments without requiring an respective ID. This new modification is indicated by a white light near the airlocks in the direction of unrestricted access."
- rscadd: "New unrestricted access can be built by NT engineers through modification of the airlock electronics."
@@ -1,4 +0,0 @@
author: "Arkatos"
delete-after: True
changes:
- tweak: "Jump to Node ability now shows a location of each Blob node"
@@ -1,4 +0,0 @@
author: "Arkatos"
delete-after: True
changes:
- rscadd: "Added SlimeHUD when playing as a slime. This means slimes will have their own unique health doll and pull icon."
@@ -1,5 +0,0 @@
author: "Couls"
delete-after: True
changes:
- rscadd: "hit effects!"
- imageadd: "hit effect sprites for lasers, bullet hole and dent decals for walls"
@@ -1,5 +0,0 @@
author: "Tayyyyyyy"
delete-after: True
changes:
- tweak: "Whether you join the ERT is no longer determined by how fast you click \"yes\" on the prompt."
- tweak: "Drag and drop support and 20 seconds to pick ERT role instead of 15"
@@ -1,4 +0,0 @@
author: "Couls"
delete-after: True
changes:
- tweak: "mice now have a very low chance of chewing through wires, this kills them if the wire is powered"
@@ -1,5 +0,0 @@
author: "Arkatos"
delete-after: True
changes:
- rscadd: "Action buttons can now be dragged onto each other to swap places"
- bugfix: "Fixed a case where dragging locked action buttons could result in white tooltip over the screen"
@@ -1,5 +0,0 @@
author: "Couls"
delete-after: True
changes:
- rscadd: "You can now homerun things thrown at you with a baseball bat!"
- tweak: "new baseball hit noise, new baseball sprite"
@@ -1,4 +0,0 @@
author: "TDSSS"
delete-after: True
changes:
- tweak: "Gave the HoP fax long-ranged faxing capabilities."
@@ -1,4 +0,0 @@
author: "EmanTheAlmighty"
delete-after: True
changes:
- rscadd: "The AI can now change its intent by clicking on the new on-screen button or pressing 4 to switch to help or harm."
@@ -1,4 +0,0 @@
author: "dovydas12345"
delete-after: True
changes:
- bugfix: "Fixes being able to pick up chairs and stools when you have items in both hand or when you don't have hands."
@@ -1,4 +0,0 @@
author: "dovydas12345"
delete-after: True
changes:
- rscadd: "Adds a ERT shuttle console which is accessible to ERT members"
@@ -1,4 +0,0 @@
author: "JKnutson101"
delete-after: True
changes:
- bugfix: "Issue where Emergency NanoMed Vendors required Medical ID to Access."
@@ -1,4 +0,0 @@
author: "JKnutson101"
delete-after: True
changes:
- rscadd: "Added the ability for cyborgs with zero battery to use the 'succumb' verb."
@@ -1,5 +0,0 @@
author: "Tayyyyyyy"
delete-after: True
changes:
- bugfix: "Fix extra newline after field and disable Github Flavored Markdown in papers (normal markdown still works)"
- bugfix: "autogenerated papers no longer appear as HTML code"
@@ -1,4 +0,0 @@
author: "EmanTheAlmighty"
delete-after: True
changes:
- tweak: "The AI can now toggle airlock safeties instead of toggling door bolt lights by pressing middle mouse."
@@ -1,5 +0,0 @@
author: "SteelSlayer"
delete-after: True
changes:
- bugfix: "Wizard rounds now end if all wizards and apprentices are either dead, inside cyborgs, or in MMIs"
- tweak: "Re-enabled the wizard's hud. Wizards can now see their own antag icon along with seeing other wizard's and apprentice's icons"
@@ -1,5 +0,0 @@
author: "TheSardele"
delete-after: True
changes:
- rscadd: "All-In-one Grinders can now be constructed and upgraded"
- rscadd: "All-In-one Grinders now produce more reagents when upgraded."
@@ -1,6 +0,0 @@
author: "SteelSlayer"
delete-after: True
changes:
- bugfix: "When a cult sacrifice target leaves the round via cryo, the game will reassign a new target for them"
- rscadd: "Added an alarm sound that plays for cultists when their sacrifice target leave the round via cryo"
- rscadd: "When a cult sacrifice target leaves the round via cryo, the game will update every cultist's notes to reflect the change"
@@ -1,5 +0,0 @@
author: "Quantum-M"
delete-after: True
changes:
- tweak: "Minor grammar edits to the text that tells you that your thirst is dealt with but no blood power is given.
balance: Vampires are no longer able to drink get power from ckeyless humanoid monkeys, they will now need to hunt down actual characters with ckey to get power."
@@ -1,4 +0,0 @@
author: "TDSSS"
delete-after: True
changes:
- tweak: "midround event spawned xeno larva now need less time to grow up and evolve."
@@ -1,4 +0,0 @@
author: "TheSardele"
delete-after: True
changes:
- rscadd: "Icon for cybernetic eyes"
@@ -1,4 +0,0 @@
author: "farie82"
delete-after: True
changes:
- bugfix: "Rigging a crate now doesn't delete your coil stack anymore but instead uses 15 of it. Borgs can use it safely again"
@@ -1,4 +0,0 @@
author: "kazboo"
delete-after: True
changes:
- bugfix: "adjusts the hierophant blast layer to make for it to always be below the effect. this should be the case already due to mouse_opacity, though for some unknown reason, it just doesn't work sometimes, so this should fix it."
@@ -1,4 +0,0 @@
author: "TDSSS"
delete-after: True
changes:
- tweak: "cult talisman got unique icons to tell them apart"
@@ -1,4 +0,0 @@
author: "TheSardele"
delete-after: True
changes:
- bugfix: "Sleeping while drunk no longer makes you more drunk."
@@ -1,16 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- rscadd: "Majorly updates lavaland"
- rscadd: "Miner starting equipment altered. They now start with a kinetic accelerator"
- rscadd: "Miners start off with a mini pickaxe"
- rscadd: "Adds in the boxed implant kit, regular shelter capsule, and mining drone passthrough upgrade to the mining equipment vendor"
- tweak: "re-ordered the equipment vendor, so things are grouped together more logically"
- rscadd: "Added a number of new kinetic accelerator upgrades acquirable through tendril chests"
- tweak: "Mining bot now uses an actual kinetic accelerator as opposed to a \"Look alike\"; you can upgrade its internal gun with various kinetic accelerator modkits."
- tweak: "Sentient mining bot nerfed; you can no longer apply the armor or melee buff to them; offset by the fact you can upgrade their kinetic gun."
- tweak: "Indoor pressure mod removed from R&D and made into a miner traitor item"
- tweak: "Resonators have an increased amount of fields and do more damage in low pressure. Additionally, if you place a field on a tile that already has a field, it'll cause it to detonate early"
- tweak: "Plasmacutter no longer does increased damage in low pressure, Advanced plasma cutter does slightly more base damage but has a bit less range. Price has been cut at R&D"
- rscdel: "removed the AoE Mob+Turf upgrade for mining pods"
- bugfix: "Fixes ripleys being slow on lavaland"
@@ -1,5 +0,0 @@
author: "Markolie"
delete-after: True
changes:
- tweak: "Players now have thirty seconds instead of just five seconds to select if they want to be somebody's butler through a die of fate roll."
- bugfix: "The Netherworld portal is now properly destroyed upon being killed. In addition, its max health is now equal to its starting health."
@@ -1,4 +0,0 @@
author: "Markolie"
delete-after: True
changes:
- tweak: "The iron ore sprite that shows up when using the miner scanner no longer has a background, making it blend in better with the actual rock."
@@ -1,4 +0,0 @@
author: "Tayyyyyyy"
delete-after: True
changes:
- tweak: "message window links added to PM send receipt"
@@ -1,5 +0,0 @@
author: "Markolie"
delete-after: True
changes:
- bugfix: "Tightening the bolts of a falsewall now works properly."
- tweak: "Deconstructing plating now requires it to be unfastened using a screwdriver first, in order to prevent it from being accidentally deconstructed with a welder."
@@ -1,4 +0,0 @@
author: "Couls"
delete-after: True
changes:
- tweak: "there are much less one-way airlocks on station"
@@ -1,4 +0,0 @@
author: "Shadow-Quill"
delete-after: True
changes:
- tweak: "Mass drivers now need two rods/cable coil instead of three to construct."
@@ -1,5 +0,0 @@
author: "Shadow-Quill"
delete-after: True
changes:
- bugfix: "The RD's office door can now be opened by the RD, instead of by just the Captain."
- tweak: "Science lockdown can now only be (de)activated by the RD, instead of any scientist."
@@ -1,4 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- bugfix: "Fixes walking on lavaland sounding like walking on metal plating"
@@ -1,4 +0,0 @@
author: "SteelSlayer"
delete-after: True
changes:
- rscadd: "Adds a new verb named \"Toggle Health Scan\" to the ghost tab. While toggled on, ghosts can perform health scans on humanoids and cyborgs by left clicking on them"
@@ -1,7 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- rscadd: "Adds in kinetic crusher trophies"
- tweak: "Kinetic crusher can be wielded/unwielded (but you can't attack with it unwielded)"
- rscadd: "Adds the HECK suit as Bubblegum loot"
- rscadd: "Adds the kinetic accelerator bounty mod as Tendril loot"
@@ -1,4 +0,0 @@
author: "Shadow-Quill"
delete-after: True
changes:
- tweak: "Using a health analyzer in-hand will switch the verbosity."
@@ -1,4 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- rscadd: "Add fulton extract packs to the mining vendor; rescue precious valuable or dead miners!"
@@ -1,4 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- tweak: "Adds mini-fans to the mining, engineering, and security shuttles"
@@ -1,7 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- rscadd: "Adds a number of primal recipes: rake (cultivator), wooden bucket, firebrand (long burning match), and bone bracers (armored arm protection that goes on your glove slot)"
- rscadd: "Can attach bayonets to C20rs, bolt action rifles, security auto-rifles, and kinetic accelerator; harm intent to stab with them"
- rscadd: "can craft ore boxes out of wood"
- bugfix: "Skull helmets are now proper helmets"
@@ -1,4 +0,0 @@
author: "Tayyyyyyy"
delete-after: True
changes:
- bugfix: "Many shuttle flight directions fixed"
@@ -1,6 +0,0 @@
author: "Ionward"
delete-after: True
changes:
- imageadd: "Adjusted Greys uniforms and backpack sprites."
- imageadd: "Added a bunch of Drask masks and glasses."
- imageadd: "Added God Eye sprites for Greys, Drask, and Vox."
@@ -1,7 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- tweak: "Survival autoinjectors tweaked"
- rscadd: "Survival autoinjectors have 15 units of teporone in them"
- tweak: "Survival autoinjectors have double the epinpehrine and weak omnizine instead of saline glucose."
- tweak: "lavaland extract altered; it no longer heals tox or oxy, and heals slightly less brute and burn, but has nearly halved the metabolization rate and has a less harsh overdose"
@@ -1,4 +0,0 @@
author: "DoctorDrugs"
delete-after: True
changes:
- tweak: "removed the ability to eat the divine vocal cords"
@@ -1,4 +0,0 @@
author: "Fox McCloud and FullofSkittles"
delete-after: True
changes:
- rscadd: "Changes the Venus Human Flytrap sprite"
@@ -1,4 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- bugfix: "Fixes airlocks spamming their open and close when you stand in them"
@@ -1,4 +0,0 @@
author: "Shadow-Quill"
delete-after: True
changes:
- bugfix: "You no longer have to unscrew a plating to repair it."
@@ -1,4 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- bugfix: "Fixes overriden door timers not working"
@@ -1,4 +0,0 @@
author: "TDSSS"
delete-after: True
changes:
- bugfix: "mining hardsuits come with helmets now again"
@@ -1,4 +0,0 @@
author: "Shadow-Quill"
delete-after: True
changes:
- bugfix: "The shivering symptom in virology now properly chills people."