Automatic changelog compile, [ci skip]

This commit is contained in:
ParadiseSS13-Bot
2017-02-14 17:00:24 -05:00
parent cdbae70e64
commit 69a709e186
8 changed files with 50 additions and 29 deletions
+28
View File
@@ -55,6 +55,34 @@
-->
<div class="commit sansserif">
<h2 class="date">14 February 2017</h2>
<h3 class="author">Developed by Cyberboss, ported by Markolie updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Progress bars will now stack vertically.</li>
<li class="bugfix">Progress bars will no longer be affected by lighting.</li>
</ul>
<h3 class="author">DrunkDwarf updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a section to the Airlock menu of the RCD to allow specifying the name of the new Airlock</li>
</ul>
<h3 class="author">Fethas updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can no longer put anything THAT IS ALREADY A CULTIST IN A SOULSTONE....AT ALL.</li>
<li class="bugfix">Readds missing beserker robe sprite.</li>
<li class="tweak">Cap growth serum at 1.5</li>
</ul>
<h3 class="author">Fox McCloud updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Xenobiology console should be more responsive when using/exiting using it</li>
<li class="tweak">Xenobiology console can now be loaded with a bag</li>
<li class="bugfix">Using monkey cubes on the Xenobiology console no longer makes you attempt to utilize the console</li>
</ul>
<h3 class="author">Markolie updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The kinetic accelerator sprite modkits now apply properly when the kinetic accelerator is empty.</li>
<li class="bugfix">Welding tools now once again have a proper in-hand when turned on.</li>
</ul>
<h2 class="date">13 February 2017</h2>
<h3 class="author">Crazylemon64 updated:</h3>
<ul class="changes bgimages16">
+22
View File
@@ -3690,3 +3690,25 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
uraniummeltdown:
- rscadd: Nuclear Operatives can customize the Declaration of War.
- rscadd: The RSF has a unique sprite.
2017-02-14:
Developed by Cyberboss, ported by Markolie:
- tweak: Progress bars will now stack vertically.
- bugfix: Progress bars will no longer be affected by lighting.
DrunkDwarf:
- rscadd: Adds a section to the Airlock menu of the RCD to allow specifying the
name of the new Airlock
Fethas:
- bugfix: You can no longer put anything THAT IS ALREADY A CULTIST IN A SOULSTONE....AT
ALL.
- bugfix: Readds missing beserker robe sprite.
- tweak: Cap growth serum at 1.5
Fox McCloud:
- tweak: Xenobiology console should be more responsive when using/exiting using
it
- tweak: Xenobiology console can now be loaded with a bag
- bugfix: Using monkey cubes on the Xenobiology console no longer makes you attempt
to utilize the console
Markolie:
- bugfix: The kinetic accelerator sprite modkits now apply properly when the kinetic
accelerator is empty.
- bugfix: Welding tools now once again have a proper in-hand when turned on.
@@ -1,5 +0,0 @@
author: "Fethas"
delete-after: True
changes:
- bugfix: "You can no longer put anything THAT IS ALREADY A CULTIST IN A SOULSTONE....AT ALL."
- bugfix: "Readds missing beserker robe sprite."
@@ -1,6 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- tweak: "Xenobiology console should be more responsive when using/exiting using it"
- tweak: "Xenobiology console can now be loaded with a bag"
- bugfix: "Using monkey cubes on the Xenobiology console no longer makes you attempt to utilize the console"
@@ -1,4 +0,0 @@
author: "DrunkDwarf"
delete-after: True
changes:
- rscadd: "Adds a section to the Airlock menu of the RCD to allow specifying the name of the new Airlock"
@@ -1,5 +0,0 @@
author: "Developed by Cyberboss, ported by Markolie"
delete-after: True
changes:
- tweak: "Progress bars will now stack vertically."
- bugfix: "Progress bars will no longer be affected by lighting."
@@ -1,4 +0,0 @@
author: "Fethas"
delete-after: True
changes:
- tweak: "Cap growth serum at 1.5"
@@ -1,5 +0,0 @@
author: "Markolie"
delete-after: True
changes:
- bugfix: "The kinetic accelerator sprite modkits now apply properly when the kinetic accelerator is empty."
- bugfix: "Welding tools now once again have a proper in-hand when turned on."