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Adds more QoL logs for admins (#20468)
* More logs * why is this not ignored * you never know if someone has busted DNA * Update code/controllers/subsystem/jobs.dm Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> --------- Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
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@@ -108,7 +108,7 @@ GLOBAL_LIST_EMPTY(blob_nodes)
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to_chat(blob.current, "<b>If you go outside of the station level, or in space, then you will die; make sure your location has lots of ground to cover.</b>")
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to_chat(blob.current, "<span class='motd'>For more information, check the wiki page: ([GLOB.configuration.url.wiki_url]/index.php/Blob)</span>")
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SEND_SOUND(blob.current, sound('sound/magic/mutate.ogg'))
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return
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blob.current.create_log(MISC_LOG, "[blob.current] was made into a blob")
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/datum/game_mode/blob/proc/show_message(message)
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for(var/datum/mind/blob in infected_crew)
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@@ -160,6 +160,7 @@
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to_chat(abductor.current, "<span class='notice'>With the help of your teammate, kidnap and experiment on station crew members!</span>")
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to_chat(abductor.current, "<span class='notice'>Use your stealth technology and equipment to incapacitate humans for your scientist to retrieve.</span>")
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to_chat(abductor.current, "<span class='motd'>For more information, check the wiki page: ([GLOB.configuration.url.wiki_url]/index.php/Abductor)</span>")
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abductor.current.create_log(MISC_LOG, "[abductor.current] was made into an abductor agent")
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abductor.announce_objectives()
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@@ -174,6 +175,7 @@
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to_chat(abductor.current, "<span class='notice'>With the help of your teammate, kidnap and experiment on station crew members!</span>")
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to_chat(abductor.current, "<span class='notice'>Use your tool and ship consoles to support the agent and retrieve human specimens.</span>")
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to_chat(abductor.current, "<span class='motd'>For more information, check the wiki page: ([GLOB.configuration.url.wiki_url]/index.php/Abductor)</span>")
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abductor.current.create_log(MISC_LOG, "[abductor.current] was made into an abductor scientist")
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abductor.announce_objectives()
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@@ -251,7 +251,7 @@
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to_chat(syndicate.current, "<B>Objective #[obj_count]</B>: [objective.explanation_text]")
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obj_count++
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to_chat(syndicate.current, "<span class='motd'>For more information, check the wiki page: ([GLOB.configuration.url.wiki_url]/index.php/Nuclear_Agent)</span>")
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return
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syndicate.current.create_log(MISC_LOG, "[syndicate.current] was made into a nuclear operative")
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/datum/game_mode/proc/random_radio_frequency()
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@@ -106,6 +106,7 @@
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rev_mind.special_role = SPECIAL_ROLE_HEAD_REV
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obj_count++
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to_chat(rev_mind.current, "<span class='motd'>For more information, check the wiki page: ([GLOB.configuration.url.wiki_url]/index.php/Revolution)</span>")
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rev_mind.current.create_log(MISC_LOG, "[rev_mind.current] was made into a head revolutionary")
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/////////////////////////////////////////////////////////////////////////////////
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//This are equips the rev heads with their gear, and makes the clown not clumsy//
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@@ -26,7 +26,7 @@
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for(var/datum/objective/objective in wizard.objectives)
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to_chat(wizard.current, "<B>Objective #[obj_count]</B>: [objective.explanation_text]")
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obj_count++
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return
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wizard.current.create_log(MISC_LOG, "[wizard.current] was made into a wizard")
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/datum/game_mode/wizard/raginmages/check_finished()
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var/wizards_alive = 0
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@@ -109,7 +109,7 @@
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to_chat(wizard.current, "<B>Objective #[obj_count]</B>: [objective.explanation_text]")
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obj_count++
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to_chat(wizard.current, "<span class='motd'>For more information, check the wiki page: ([GLOB.configuration.url.wiki_url]/index.php/Wizard)</span>")
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return
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wizard.current.create_log(MISC_LOG, "[wizard.current] was made into a wizard")
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/datum/game_mode/proc/equip_wizard(mob/living/carbon/human/wizard_mob)
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if(!istype(wizard_mob))
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