Adds more QoL logs for admins (#20468)

* More logs

* why is this not ignored

* you never know if someone has busted DNA

* Update code/controllers/subsystem/jobs.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

---------

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
This commit is contained in:
S34N
2023-03-13 22:24:22 +00:00
committed by GitHub
co-authored by Ryan
parent 010f8dd55b
commit 69bd5ad19b
11 changed files with 18 additions and 8 deletions
+1 -1
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@@ -108,7 +108,7 @@ GLOBAL_LIST_EMPTY(blob_nodes)
to_chat(blob.current, "<b>If you go outside of the station level, or in space, then you will die; make sure your location has lots of ground to cover.</b>")
to_chat(blob.current, "<span class='motd'>For more information, check the wiki page: ([GLOB.configuration.url.wiki_url]/index.php/Blob)</span>")
SEND_SOUND(blob.current, sound('sound/magic/mutate.ogg'))
return
blob.current.create_log(MISC_LOG, "[blob.current] was made into a blob")
/datum/game_mode/blob/proc/show_message(message)
for(var/datum/mind/blob in infected_crew)
@@ -160,6 +160,7 @@
to_chat(abductor.current, "<span class='notice'>With the help of your teammate, kidnap and experiment on station crew members!</span>")
to_chat(abductor.current, "<span class='notice'>Use your stealth technology and equipment to incapacitate humans for your scientist to retrieve.</span>")
to_chat(abductor.current, "<span class='motd'>For more information, check the wiki page: ([GLOB.configuration.url.wiki_url]/index.php/Abductor)</span>")
abductor.current.create_log(MISC_LOG, "[abductor.current] was made into an abductor agent")
abductor.announce_objectives()
@@ -174,6 +175,7 @@
to_chat(abductor.current, "<span class='notice'>With the help of your teammate, kidnap and experiment on station crew members!</span>")
to_chat(abductor.current, "<span class='notice'>Use your tool and ship consoles to support the agent and retrieve human specimens.</span>")
to_chat(abductor.current, "<span class='motd'>For more information, check the wiki page: ([GLOB.configuration.url.wiki_url]/index.php/Abductor)</span>")
abductor.current.create_log(MISC_LOG, "[abductor.current] was made into an abductor scientist")
abductor.announce_objectives()
+1 -1
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@@ -251,7 +251,7 @@
to_chat(syndicate.current, "<B>Objective #[obj_count]</B>: [objective.explanation_text]")
obj_count++
to_chat(syndicate.current, "<span class='motd'>For more information, check the wiki page: ([GLOB.configuration.url.wiki_url]/index.php/Nuclear_Agent)</span>")
return
syndicate.current.create_log(MISC_LOG, "[syndicate.current] was made into a nuclear operative")
/datum/game_mode/proc/random_radio_frequency()
@@ -106,6 +106,7 @@
rev_mind.special_role = SPECIAL_ROLE_HEAD_REV
obj_count++
to_chat(rev_mind.current, "<span class='motd'>For more information, check the wiki page: ([GLOB.configuration.url.wiki_url]/index.php/Revolution)</span>")
rev_mind.current.create_log(MISC_LOG, "[rev_mind.current] was made into a head revolutionary")
/////////////////////////////////////////////////////////////////////////////////
//This are equips the rev heads with their gear, and makes the clown not clumsy//
+1 -1
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@@ -26,7 +26,7 @@
for(var/datum/objective/objective in wizard.objectives)
to_chat(wizard.current, "<B>Objective #[obj_count]</B>: [objective.explanation_text]")
obj_count++
return
wizard.current.create_log(MISC_LOG, "[wizard.current] was made into a wizard")
/datum/game_mode/wizard/raginmages/check_finished()
var/wizards_alive = 0
+1 -1
View File
@@ -109,7 +109,7 @@
to_chat(wizard.current, "<B>Objective #[obj_count]</B>: [objective.explanation_text]")
obj_count++
to_chat(wizard.current, "<span class='motd'>For more information, check the wiki page: ([GLOB.configuration.url.wiki_url]/index.php/Wizard)</span>")
return
wizard.current.create_log(MISC_LOG, "[wizard.current] was made into a wizard")
/datum/game_mode/proc/equip_wizard(mob/living/carbon/human/wizard_mob)
if(!istype(wizard_mob))