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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 12:07:27 +01:00
hello mr slater
This commit is contained in:
@@ -19,6 +19,10 @@ LINEN BINS
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burn_state = FLAMMABLE
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slot_flags = SLOT_BACK
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var/list/dream_messages = list("white")
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var/list/nightmare_messages = list("black")
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/obj/item/weapon/bedsheet/attack_self(mob/user as mob)
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user.drop_item()
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@@ -33,126 +37,174 @@ LINEN BINS
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/obj/item/weapon/bedsheet/blue
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icon_state = "sheetblue"
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item_color = "blue"
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dream_messages = list("blue")
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nightmare_messages = list("vox blood")
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/obj/item/weapon/bedsheet/green
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icon_state = "sheetgreen"
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item_color = "green"
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dream_messages = list("green")
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nightmare_messages = list("unathi flesh")
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/obj/item/weapon/bedsheet/orange
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icon_state = "sheetorange"
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item_color = "orange"
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dream_messages = list("orange")
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nightmare_messages = list("exploding fruit")
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/obj/item/weapon/bedsheet/purple
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icon_state = "sheetpurple"
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item_color = "purple"
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dream_messages = list("purple")
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nightmare_messages = list("Grey blood")
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/obj/item/weapon/bedsheet/patriot
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name = "patriotic bedsheet"
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desc = "You've never felt more free than when sleeping on this."
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icon_state = "sheetUSA"
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item_color = "sheetUSA"
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dream_messages = list("America", "freedom", "fireworks", "bald eagles")
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nightmare_messages = list("communism")
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/obj/item/weapon/bedsheet/rainbow
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name = "rainbow bedsheet"
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desc = "A multi_colored blanket. It's actually several different sheets cut up and sewn together."
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icon_state = "sheetrainbow"
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item_color = "rainbow"
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dream_messages = list("red", "orange", "yellow", "green", "blue", "purple", "a rainbow")
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nightmare_messages = list("green", "a cluwne", "fLoOr ClUwNe")
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/obj/item/weapon/bedsheet/red
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icon_state = "sheetred"
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item_color = "red"
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dream_messages = list("red")
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nightmare_messages = list("gibs")
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/obj/item/weapon/bedsheet/yellow
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icon_state = "sheetyellow"
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item_color = "yellow"
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dream_messages = list("yellow")
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nightmare_messages = list("locker full of banana peels")
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/obj/item/weapon/bedsheet/mime
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name = "mime's blanket"
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desc = "A very soothing striped blanket. All the noise just seems to fade out when you're under the covers in this."
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icon_state = "sheetmime"
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item_color = "mime"
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dream_messages = list("silence", "gestures", "a pale face", "a gaping mouth", "the mime")
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nightmare_messages = list("honk", "laughter", "a prank", "a joke", "a smiling face", "the clown")
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/obj/item/weapon/bedsheet/clown
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name = "clown's blanket"
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desc = "A rainbow blanket with a clown mask woven in. It smells faintly of bananas."
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icon_state = "sheetclown"
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item_color = "clown"
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dream_messages = list("honk", "laughter", "a prank", "a joke", "a smiling face", "the clown")
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nightmare_messages = list("silence", "gestures", "a pale face", "a gaping mouth", "the mime")
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/obj/item/weapon/bedsheet/captain
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name = "captain's bedsheet."
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desc = "It has a Nanotrasen symbol on it, and was woven with a revolutionary new kind of thread guaranteed to have 0.01% permeability for most non-chemical substances, popular among most modern captains."
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icon_state = "sheetcaptain"
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item_color = "captain"
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dream_messages = list("authority", "a golden ID", "sunglasses", "a green disc", "an antique gun", "the captain")
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nightmare_messages = list("condom", "clown with all access", "the syndicate")
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/obj/item/weapon/bedsheet/rd
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name = "research director's bedsheet"
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desc = "It appears to have a beaker emblem, and is made out of fire-resistant material, although it probably won't protect you in the event of fires you're familiar with every day."
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icon_state = "sheetrd"
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item_color = "director"
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dream_messages = list("authority", "a silvery ID", "a bomb", "a mech", "a facehugger", "maniacal laughter", "the research director")
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nightmare_messages = list("toxins full of plasma", "UPGRADE THE SLEEPERS", "rogue ai")
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/obj/item/weapon/bedsheet/medical
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name = "medical blanket"
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desc = "It's a sterilized* blanket commonly used in the Medbay. *Sterilization is voided if a virologist is present onboard the station."
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icon_state = "sheetmedical"
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item_color = "medical"
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dream_messages = list("healing", "life", "surgery", "a doctor")
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nightmare_messages = list("death", "no cryox", "cryo is off")
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/obj/item/weapon/bedsheet/cmo
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name = "chief medical officer's bedsheet"
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desc = "It's a sterilized blanket that has a cross emblem. There's some cat fur on it, likely from Runtime."
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icon_state = "sheetcmo"
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item_color = "cmo"
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dream_messages = list("authority", "a silvery ID", "healing", "life", "surgery", "a cat", "the chief medical officer")
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nightmare_messages = list("chemists making meth", "cryo if off", "where is the defib")
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/obj/item/weapon/bedsheet/hos
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name = "head of security's bedsheet"
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desc = "It is decorated with a shield emblem. While crime doesn't sleep, you do, but you are still THE LAW!"
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icon_state = "sheethos"
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item_color = "hosred"
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dream_messages = list("authority", "a silvery ID", "handcuffs", "a baton", "a flashbang", "sunglasses", "the head of security")
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nightmare_messages = list("the clown", "a toolbox", "sHiTcUrItY", "why did you put them in for 50 minutes")
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/obj/item/weapon/bedsheet/hop
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name = "head of personnel's bedsheet"
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desc = "It is decorated with a key emblem. For those rare moments when you can rest and cuddle with Ian without someone screaming for you over the radio."
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icon_state = "sheethop"
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item_color = "hop"
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dream_messages = list("authority", "a silvery ID", "obligation", "a computer", "an ID", "a corgi", "the head of personnel")
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nightmare_messages = list("improper paperwork", "all access clown", "50 open clown slots", "dead ian")
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/obj/item/weapon/bedsheet/ce
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name = "chief engineer's bedsheet"
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desc = "It is decorated with a wrench emblem. It's highly reflective and stain resistant, so you don't need to worry about ruining it with oil."
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icon_state = "sheetce"
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item_color = "chief"
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dream_messages = list("authority", "a silvery ID", "the engine", "power tools", "an APC", "a parrot", "the chief engineer")
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nightmare_messages = list("forced airlock", "syndicate bomb", "explosion in research chem", "iT's LoOsE")
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/obj/item/weapon/bedsheet/qm
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name = "quartermaster's bedsheet"
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desc = "It is decorated with a crate emblem in silver lining. It's rather tough, and just the thing to lie on after a hard day of pushing paper."
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icon_state = "sheetqm"
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item_color = "qm"
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dream_messages = list("a grey ID", "a shuttle", "a crate", "a sloth", "the quartermaster")
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nightmare_messages = list("a blad person", "no points", "wheres the ore", "space carp")
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/obj/item/weapon/bedsheet/brown
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icon_state = "sheetbrown"
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item_color = "cargo"
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dream_messages = list("brown")
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nightmare_messages = list("dead monkey")
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/obj/item/weapon/bedsheet/centcom
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name = "centcom bedsheet"
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desc = "Woven with advanced nanothread for warmth as well as being very decorated, essential for all officials."
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icon_state = "sheetcentcom"
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item_color = "centcom"
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dream_messages = list("a unique ID", "authority", "artillery", "an ending")
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nightmare_messages = list("a butt fax")
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/obj/item/weapon/bedsheet/syndie
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name = "syndicate bedsheet"
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desc = "It has a syndicate emblem and it has an aura of evil."
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icon_state = "sheetsyndie"
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item_color = "syndie"
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dream_messages = list("a green disc", "a red crystal", "a glowing blade", "a wire-covered ID")
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nightmare_messages = list("stunbaton", "taser", "lasers", "a toolbox")
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/obj/item/weapon/bedsheet/cult
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name = "cultist's bedsheet"
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desc = "You might dream of Nar'Sie if you sleep with this. It seems rather tattered and glows of an eldritch presence."
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icon_state = "sheetcult"
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item_color = "cult"
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dream_messages = list("a tome", "a floating red crystal", "a glowing sword", "a bloody symbol", "a massive humanoid figure")
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nightmare_messages = list("a tome", "a floating red crystal", "a glowing sword", "a bloody symbol", "a massive humanoid figure")
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/obj/item/weapon/bedsheet/wiz
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name = "wizard's bedsheet"
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desc = "A special fabric enchanted with magic so you can have an enchanted night. It even glows!"
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icon_state = "sheetwiz"
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item_color = "wiz"
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dream_messages = list("a book", "an explosion", "lightning", "a staff", "a skeleton", "a robe", "magic")
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nightmare_messages = list("a toolbox", "solars")
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@@ -1,6 +1,6 @@
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mob/living/carbon/proc/dream()
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dreaming = 1
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var/list/dreams = list(
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///DREAMS
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/mob/living/carbon/proc/dream()
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var/global/list/dreams = list(
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"an ID card","a bottle","a familiar face","a crewmember","a toolbox","a security officer","the captain",
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"voices from all around","deep space","a doctor","the engine","a traitor","an ally","darkness",
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"light","a scientist","a monkey","a catastrophe","a loved one","a gun","warmth","freezing","the sun",
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@@ -13,23 +13,55 @@ mob/living/carbon/proc/dream()
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"the virologist","the roboticist","the chef","the bartender","the chaplain","the librarian", "the brig physician", "the pod pilot",
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"the barber", "the mechanic", "the magistrate", "the nanotrasen representative", "the blueshield", "a mouse","an ert member",
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"a beach","the holodeck","a smokey room","a voice","the cold","a mouse","an operating table","the bar","the rain","a skrell",
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"a unathi","a tajaran", "a vulpkanin", "a slime", "an ipc", "a vox", "a plasmaman", "a grey", "a kidan", "a diona", "the ai core",
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"a unathi","a tajaran", "a vulpkanin", "a slime", "an ipc", "a vox", "a plasmaman", "a grey", "a kidan", "a diona", "a drask", "the ai core",
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"the mining station","the research station", "a beaker of strange liquid"
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)
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spawn(0)
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for(var/i = rand(1,4),i > 0, i--)
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var/dream_image = pick(dreams)
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dreams -= dream_image
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to_chat(src, "<span class='notice'><i>... [dream_image] ...</i></span>")
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sleep(rand(40,70))
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if(paralysis <= 0)
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dreaming = 0
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return 0
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dreaming = 0
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return 1
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for(var/obj/item/weapon/bedsheet/sheet in loc)
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dreams += sheet.dream_messages
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var/list/dream_images = list()
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for(var/i in 1 to rand(3, rand(5, 10)))
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dream_images += pick_n_take(dreams)
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dreaming++
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for(var/i in 1 to dream_images.len)
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addtimer(CALLBACK(src, proc/experience_dream, dream_images[i], FALSE), ((i - 1) * rand(30,60)))
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return 1
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//NIGHTMARES
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/mob/living/carbon/proc/nightmare()
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var/global/list/nightmares = list(
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"a dead skrell", "a dead unathi", "a dead tajaran", "a dead vulpkanin", "a dead slime", "an dead ipc", "a dead vox", "a dead plasmaman",
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"a dead grey", "a dead kidan", "a dead diona", "a dead drask", "the malf ai core", "bLoOd", "has been called",
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"horrible sense of dread come over you", "red lights", "a talking mime", "WHY ARE YOU DOING THAT", "they know", "kIlL tHeM", "why",
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"HoNk"
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)
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for(var/obj/item/weapon/bedsheet/sheet in loc)
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nightmares += sheet.nightmare_messages
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var/list/dream_images = list()
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for(var/i in 1 to rand(3, rand(5, 10)))
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dream_images += pick_n_take(nightmares)
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nightmare++
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for(var/i in 1 to dream_images.len)
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addtimer(CALLBACK(src, proc/experience_dream, dream_images[i], TRUE), ((i - 1) * rand(30,60)))
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return 1
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/mob/living/carbon/proc/handle_dreams()
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if(client && !dreaming && prob(5))
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dream()
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else if(client && !nightmare && prob(40))
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nightmare()
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if(ishuman(src))
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Stuttering(1)
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Jitter(20)
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Dizzy(20)
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/mob/living/carbon/proc/experience_dream(dream_image, isNightmare)
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dreaming--
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nightmare--
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if(stat != UNCONSCIOUS || InCritical())
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return
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if(isNightmare)
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dream_image = "<font color='red'>[dream_image]</font>"
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to_chat(src, "<span class='notice'><i>... [dream_image] ...</i></span>")
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/mob/living/carbon/var/dreaming = 0
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@@ -30,5 +30,7 @@
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var/failed_last_breath = 0 //This is used to determine if the mob failed a breath. If they did fail a brath, they will attempt to breathe each tick, otherwise just once per 4 ticks.
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var/co2overloadtime = null
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var/dreaming = 0 //How many dream images we have left to send
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var/nightmare = 0
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blood_volume = BLOOD_VOLUME_NORMAL
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