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Allows nanopaste to repair machinery (#14977)
* Allows nanopaste to repair machinery * Apply suggestions from code review Co-authored-by: Farie82 <joepvelden@hotmail.com> * Henks other requests * Apply suggestions from code review Co-authored-by: Farie82 <joepvelden@hotmail.com> * Henks other other request * more nanopaste requests Co-authored-by: Farie82 <joepvelden@hotmail.com>
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@@ -126,6 +126,8 @@ Class Procs:
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var/frequency = NONE
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/// A reference to a `datum/radio_frequency`. Gives the machine the ability to interact with things using radio signals.
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var/datum/radio_frequency/radio_connection
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/// This is if the machinery is being repaired
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var/being_repaired = FALSE
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/*
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* reimp, attempts to flicker this machinery if the behavior is supported.
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@@ -476,6 +478,34 @@ Class Procs:
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if(.)
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power_change()
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/obj/machinery/attackby(obj/item/O, mob/user, params)
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if(istype(O, /obj/item/stack/nanopaste))
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var/obj/item/stack/nanopaste/N = O
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if(stat & BROKEN)
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to_chat(user, "<span class='notice'>[src] is too damaged to be fixed with nanopaste!</span>")
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return
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if(obj_integrity == max_integrity)
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to_chat(user, "<span class='notice'>[src] is fully intact.</span>")
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return
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if(being_repaired)
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return
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if(N.get_amount() < 1)
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to_chat(user, "<span class='warning'>You don't have enough to complete this task!</span>")
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return
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to_chat(user, "<span class='notice'>You start applying [O] to [src].</span>")
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being_repaired = TRUE
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var/result = do_after(user, 3 SECONDS, target = src)
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being_repaired = FALSE
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if(!result)
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return
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if(!N.use(1))
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to_chat(user, "<span class='warning'>You don't have enough to complete this task!</span>") // this is here, as we don't want to use nanopaste until you finish applying
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return
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obj_integrity = min(obj_integrity + 50, max_integrity)
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user.visible_message("<span class='notice'>[user] applied some [O] at [src]'s damaged areas.</span>",\
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"<span class='notice'>You apply some [O] at [src]'s damaged areas.</span>")
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else
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return ..()
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/obj/machinery/proc/exchange_parts(mob/user, obj/item/storage/part_replacer/W)
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var/shouldplaysound = 0
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if((flags & NODECONSTRUCT))
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