Moves a few sprites out of items.dmi (#23301)
* fuck you items.dmi * banhammer
@@ -68,7 +68,6 @@
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/obj/item/restraints/legcuffs/bola/cult
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name = "runed bola"
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desc = "A strong bola, bound with dark magic. Throw it to trip and slow your victim. Will not hit fellow cultists."
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icon = 'icons/obj/items.dmi'
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icon_state = "bola_cult"
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item_state = "bola_cult"
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breakouttime = 45
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@@ -357,6 +357,7 @@
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/obj/item/holo/esword
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name = "holographic energy sword"
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desc = "This looks like a real energy sword!"
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icon = 'icons/obj/energy_melee.dmi'
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lefthand_file = 'icons/mob/inhands/weapons_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons_righthand.dmi'
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icon_state = "sword0"
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@@ -176,6 +176,7 @@
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/obj/item/toy/sword
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name = "toy sword"
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desc = "A cheap, plastic replica of an energy sword. Realistic sounds! Ages 8 and up."
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icon = 'icons/obj/energy_melee.dmi'
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lefthand_file = 'icons/mob/inhands/weapons_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons_righthand.dmi'
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icon_state = "sword0"
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@@ -8,6 +8,7 @@
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/obj/item/melee/classic_baton
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name = "police baton"
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desc = "A wooden truncheon for beating criminal scum."
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icon = 'icons/obj/baton.dmi'
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icon_state = "baton"
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item_state = "classic_baton"
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slot_flags = SLOT_FLAG_BELT
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@@ -1,13 +1,13 @@
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/obj/item/restraints
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name = "bugged restraints" //This item existed before this pr, but had no name or such. Better warn people if it exists
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desc = "Should not exist. Report me to a(n) coder/admin!"
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icon = 'icons/obj/restraints.dmi'
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var/cuffed_state = "handcuff"
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/obj/item/restraints/handcuffs
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name = "handcuffs"
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desc = "Use this to keep prisoners in line."
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gender = PLURAL
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icon = 'icons/obj/items.dmi'
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icon_state = "handcuff"
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belt_icon = "handcuffs"
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flags = CONDUCT
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@@ -208,6 +208,7 @@
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/obj/item/nullrod/claymore/saber
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name = "light energy blade"
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hitsound = 'sound/weapons/blade1.ogg'
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icon = 'icons/obj/energy_melee.dmi'
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icon_state = "swordblue"
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item_state = "swordblue"
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desc = "If you strike me down, I shall become more robust than you can possibly imagine."
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@@ -2,7 +2,6 @@
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name = "leg cuffs"
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desc = "Use this to keep prisoners in line."
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gender = PLURAL
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icon = 'icons/obj/items.dmi'
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icon_state = "handcuff"
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cuffed_state = "legcuff"
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flags = CONDUCT
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@@ -154,7 +153,7 @@
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/obj/item/restraints/legcuffs/beartrap/energy
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name = "energy snare"
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armed = TRUE
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icon_state = "e_snare"
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icon_state = "e_snare1"
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trap_damage = 0
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flags = DROPDEL
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breakouttime = 6 SECONDS
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@@ -2,7 +2,7 @@
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/obj/item/lighter
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name = "cheap lighter"
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desc = "A cheap-as-free lighter."
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icon = 'icons/obj/items.dmi'
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icon = 'icons/obj/lighter.dmi'
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lefthand_file = 'icons/mob/inhands/lighter_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/lighter_righthand.dmi'
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icon_state = "lighter-g"
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@@ -1,4 +1,5 @@
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/obj/item/melee/energy
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icon = 'icons/obj/energy_melee.dmi'
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var/active = FALSE
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var/force_on = 30 //force when active
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var/throwforce_on = 20
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@@ -3,7 +3,7 @@
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/obj/item/reagent_containers/glass/paint
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desc = "It's a paint bucket."
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name = "paint bucket"
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icon = 'icons/obj/items.dmi'
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icon = 'icons/obj/paint.dmi'
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icon_state = "paint_neutral"
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item_state = "paintcan"
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materials = list(MAT_METAL = 400)
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@@ -1,5 +1,6 @@
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/obj/item/shield
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name = "shield"
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icon = 'icons/obj/shield.dmi'
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lefthand_file = 'icons/mob/inhands/weapons_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons_righthand.dmi'
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armor = list(MELEE = 50, BULLET = 50, LASER = 50, ENERGY = 0, BOMB = 30, RAD = 0, FIRE = 80, ACID = 70)
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@@ -1,6 +1,7 @@
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/obj/item/melee/baton
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name = "stunbaton"
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desc = "A stun baton for incapacitating people with."
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icon = 'icons/obj/baton.dmi'
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icon_state = "stunbaton"
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var/base_icon = "stunbaton"
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item_state = null
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@@ -96,6 +96,7 @@
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/obj/item/dualsaber
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name = "double-bladed energy sword"
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desc = "Handle with care."
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icon = 'icons/obj/energy_melee.dmi'
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lefthand_file = 'icons/mob/inhands/weapons_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons_righthand.dmi'
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icon_state = "dualsaber0"
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@@ -229,9 +230,13 @@
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//spears
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/obj/item/spear
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icon_state = "spearglass0"
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name = "spear"
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desc = "A haphazardly-constructed yet still deadly weapon of ancient design."
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icon = 'icons/obj/spear.dmi'
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base_icon_state = "spearglass"
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icon_state = "spearglass0"
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lefthand_file = 'icons/mob/inhands/weapons_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons_righthand.dmi'
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force = 10
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w_class = WEIGHT_CLASS_BULKY
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slot_flags = SLOT_FLAG_BACK
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@@ -249,9 +254,6 @@
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max_integrity = 200
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 50, ACID = 30)
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needs_permit = TRUE
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lefthand_file = 'icons/mob/inhands/weapons_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons_righthand.dmi'
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base_icon_state = "spearglass"
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/obj/item/spear/Initialize(mapload)
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. = ..()
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@@ -4,7 +4,7 @@
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/obj/item/banhammer
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desc = "A banhammer"
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name = "banhammer"
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icon = 'icons/obj/items.dmi'
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icon = 'icons/obj/toy.dmi'
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icon_state = "toyhammer"
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slot_flags = SLOT_FLAG_BELT
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throwforce = 0
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@@ -7,7 +7,7 @@ LINEN BINS
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/obj/item/bedsheet
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name = "bedsheet"
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desc = "A surprisingly soft linen bedsheet."
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icon = 'icons/obj/items.dmi'
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icon = 'icons/obj/bedsheet.dmi'
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icon_state = "sheet"
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item_state = "bedsheet"
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lefthand_file = 'icons/mob/inhands/bedsheet_lefthand.dmi'
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@@ -1,7 +1,7 @@
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/*****************Pickaxes & Drills & Shovels****************/
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/obj/item/pickaxe
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name = "pickaxe"
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icon = 'icons/obj/items.dmi'
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icon = 'icons/obj/mining_tool.dmi'
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icon_state = "pickaxe"
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flags = CONDUCT
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slot_flags = SLOT_FLAG_BELT
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@@ -124,7 +124,7 @@
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/obj/item/shovel
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name = "shovel"
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desc = "A large tool for digging and moving dirt."
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icon = 'icons/obj/items.dmi'
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icon = 'icons/obj/mining_tool.dmi'
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icon_state = "shovel"
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flags = CONDUCT
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slot_flags = SLOT_FLAG_BELT
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@@ -1,7 +1,7 @@
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/**********************Resonator**********************/
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/obj/item/resonator
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name = "resonator"
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icon = 'icons/obj/items.dmi'
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icon = 'icons/obj/mining_tool.dmi'
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icon_state = "resonator"
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item_state = "resonator"
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origin_tech = "magnets=3;engineering=3"
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@@ -374,7 +374,7 @@
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/obj/item/mining_voucher
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name = "mining voucher"
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desc = "A token to redeem a piece of equipment. Use it on a mining equipment vendor."
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icon = 'icons/obj/items.dmi'
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icon = 'icons/obj/mining_tool.dmi'
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icon_state = "mining_voucher"
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w_class = WEIGHT_CLASS_TINY
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@@ -1,6 +1,7 @@
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/obj/item/katana/energy
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name = "energy katana"
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desc = "A katana infused with a strong energy"
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icon = 'icons/obj/energy_melee.dmi'
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icon_state = "energy_katana"
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item_state = "energy_katana"
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force = 40
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After Width: | Height: | Size: 4.6 KiB |
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After Width: | Height: | Size: 13 KiB |
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After Width: | Height: | Size: 9.3 KiB |
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Before Width: | Height: | Size: 139 KiB After Width: | Height: | Size: 78 KiB |
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After Width: | Height: | Size: 7.2 KiB |
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After Width: | Height: | Size: 5.9 KiB |
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After Width: | Height: | Size: 734 B |
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After Width: | Height: | Size: 17 KiB |
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After Width: | Height: | Size: 3.2 KiB |
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After Width: | Height: | Size: 1.6 KiB |
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Before Width: | Height: | Size: 64 KiB After Width: | Height: | Size: 65 KiB |