Moves a few sprites out of items.dmi (#23301)

* fuck you items.dmi

* banhammer
This commit is contained in:
Henri215
2023-11-24 15:39:20 +00:00
committed by GitHub
parent bc43bdaf82
commit 6a109ade7f
30 changed files with 24 additions and 16 deletions
+1
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@@ -176,6 +176,7 @@
/obj/item/toy/sword
name = "toy sword"
desc = "A cheap, plastic replica of an energy sword. Realistic sounds! Ages 8 and up."
icon = 'icons/obj/energy_melee.dmi'
lefthand_file = 'icons/mob/inhands/weapons_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons_righthand.dmi'
icon_state = "sword0"
@@ -8,6 +8,7 @@
/obj/item/melee/classic_baton
name = "police baton"
desc = "A wooden truncheon for beating criminal scum."
icon = 'icons/obj/baton.dmi'
icon_state = "baton"
item_state = "classic_baton"
slot_flags = SLOT_FLAG_BELT
+1 -1
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@@ -1,13 +1,13 @@
/obj/item/restraints
name = "bugged restraints" //This item existed before this pr, but had no name or such. Better warn people if it exists
desc = "Should not exist. Report me to a(n) coder/admin!"
icon = 'icons/obj/restraints.dmi'
var/cuffed_state = "handcuff"
/obj/item/restraints/handcuffs
name = "handcuffs"
desc = "Use this to keep prisoners in line."
gender = PLURAL
icon = 'icons/obj/items.dmi'
icon_state = "handcuff"
belt_icon = "handcuffs"
flags = CONDUCT
@@ -208,6 +208,7 @@
/obj/item/nullrod/claymore/saber
name = "light energy blade"
hitsound = 'sound/weapons/blade1.ogg'
icon = 'icons/obj/energy_melee.dmi'
icon_state = "swordblue"
item_state = "swordblue"
desc = "If you strike me down, I shall become more robust than you can possibly imagine."
+1 -2
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@@ -2,7 +2,6 @@
name = "leg cuffs"
desc = "Use this to keep prisoners in line."
gender = PLURAL
icon = 'icons/obj/items.dmi'
icon_state = "handcuff"
cuffed_state = "legcuff"
flags = CONDUCT
@@ -154,7 +153,7 @@
/obj/item/restraints/legcuffs/beartrap/energy
name = "energy snare"
armed = TRUE
icon_state = "e_snare"
icon_state = "e_snare1"
trap_damage = 0
flags = DROPDEL
breakouttime = 6 SECONDS
+1 -1
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@@ -2,7 +2,7 @@
/obj/item/lighter
name = "cheap lighter"
desc = "A cheap-as-free lighter."
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/lighter.dmi'
lefthand_file = 'icons/mob/inhands/lighter_lefthand.dmi'
righthand_file = 'icons/mob/inhands/lighter_righthand.dmi'
icon_state = "lighter-g"
@@ -1,4 +1,5 @@
/obj/item/melee/energy
icon = 'icons/obj/energy_melee.dmi'
var/active = FALSE
var/force_on = 30 //force when active
var/throwforce_on = 20
@@ -3,7 +3,7 @@
/obj/item/reagent_containers/glass/paint
desc = "It's a paint bucket."
name = "paint bucket"
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/paint.dmi'
icon_state = "paint_neutral"
item_state = "paintcan"
materials = list(MAT_METAL = 400)
@@ -1,5 +1,6 @@
/obj/item/shield
name = "shield"
icon = 'icons/obj/shield.dmi'
lefthand_file = 'icons/mob/inhands/weapons_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons_righthand.dmi'
armor = list(MELEE = 50, BULLET = 50, LASER = 50, ENERGY = 0, BOMB = 30, RAD = 0, FIRE = 80, ACID = 70)
@@ -1,6 +1,7 @@
/obj/item/melee/baton
name = "stunbaton"
desc = "A stun baton for incapacitating people with."
icon = 'icons/obj/baton.dmi'
icon_state = "stunbaton"
var/base_icon = "stunbaton"
item_state = null
+6 -4
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@@ -96,6 +96,7 @@
/obj/item/dualsaber
name = "double-bladed energy sword"
desc = "Handle with care."
icon = 'icons/obj/energy_melee.dmi'
lefthand_file = 'icons/mob/inhands/weapons_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons_righthand.dmi'
icon_state = "dualsaber0"
@@ -229,9 +230,13 @@
//spears
/obj/item/spear
icon_state = "spearglass0"
name = "spear"
desc = "A haphazardly-constructed yet still deadly weapon of ancient design."
icon = 'icons/obj/spear.dmi'
base_icon_state = "spearglass"
icon_state = "spearglass0"
lefthand_file = 'icons/mob/inhands/weapons_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons_righthand.dmi'
force = 10
w_class = WEIGHT_CLASS_BULKY
slot_flags = SLOT_FLAG_BACK
@@ -249,9 +254,6 @@
max_integrity = 200
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 50, ACID = 30)
needs_permit = TRUE
lefthand_file = 'icons/mob/inhands/weapons_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons_righthand.dmi'
base_icon_state = "spearglass"
/obj/item/spear/Initialize(mapload)
. = ..()
+1 -1
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@@ -4,7 +4,7 @@
/obj/item/banhammer
desc = "A banhammer"
name = "banhammer"
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/toy.dmi'
icon_state = "toyhammer"
slot_flags = SLOT_FLAG_BELT
throwforce = 0
+1 -1
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@@ -7,7 +7,7 @@ LINEN BINS
/obj/item/bedsheet
name = "bedsheet"
desc = "A surprisingly soft linen bedsheet."
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/bedsheet.dmi'
icon_state = "sheet"
item_state = "bedsheet"
lefthand_file = 'icons/mob/inhands/bedsheet_lefthand.dmi'