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Fix traitor end of round message
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@@ -504,6 +504,11 @@ var/global/datum/controller/gameticker/ticker
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world << "<b>There [dronecount>1 ? "were" : "was"] [dronecount] industrious maintenance [dronecount>1 ? "drones" : "drone"] this round."
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mode.declare_completion()//To declare normal completion.
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//calls auto_declare_completion_* for all modes
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for(var/handler in typesof(/datum/game_mode/proc))
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if (findtext("[handler]","auto_declare_completion_"))
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call(mode, handler)()
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mode.declare_job_completion()
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@@ -248,7 +248,7 @@ var/global/list/obj/cortical_stacks = list() //Stacks for 'leave nobody behind'
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..()
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datum/game_mode/declare_completion()
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datum/game_mode/proc/auto_declare_completion_heist()
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if(raiders.len)
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var/check_return = 0
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if(ticker && istype(ticker.mode,/datum/game_mode/heist))
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@@ -275,7 +275,6 @@ datum/game_mode/declare_completion()
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world << text
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..()
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return 1
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/datum/game_mode/heist/check_finished()
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@@ -1,10 +1,5 @@
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/datum/controller/gameticker/proc/scoreboard()
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//calls auto_declare_completion_* for all modes
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for(var/handler in typesof(/datum/game_mode/proc))
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if (findtext("[handler]","auto_declare_completion_"))
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call(mode, handler)()
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//Print a list of antagonists to the server log
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var/list/total_antagonists = list()
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//Look into all mobs in world, dead or alive
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@@ -17,7 +17,7 @@ var/list/world_uplinks = list()
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var/nanoui_menu = 0 // The current menu we are in
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var/list/nanoui_data = new // Additional data for NanoUI use
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var/list/purchase_log = new
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var/purchase_log = ""
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var/uplink_owner = null//text-only
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var/used_TC = 0
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