mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-18 02:24:11 +01:00
Merge branch 'master' into feet
This commit is contained in:
@@ -98,6 +98,7 @@
|
||||
pixel_x = rand(6,-6)
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pixel_y = rand(6,-6)
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||||
START_PROCESSING(SSobj, src)
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||||
AddComponent(/datum/component/swarming)
|
||||
|
||||
/obj/structure/spider/spiderling/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
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||||
|
||||
@@ -131,7 +131,6 @@ GLOBAL_LIST_EMPTY(world_uplinks)
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||||
else
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||||
var/datum/uplink_item/UI = ItemsReference[href_list["buy_item"]]
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return buy(UI, UI ? UI.reference : "")
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return 0
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/obj/item/uplink/proc/buy(var/datum/uplink_item/UI, var/reference)
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if(!UI)
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@@ -118,7 +118,7 @@
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/obj/item/mixing_bowl/Topic(href, href_list)
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if(..())
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return
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if("dispose")
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if(href_list["dispose"])
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dispose()
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return
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@@ -4,24 +4,23 @@
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desc = "A shooting target."
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icon = 'icons/obj/objects.dmi'
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||||
icon_state = "target_h"
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density = 0
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density = FALSE
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var/hp = 1800
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var/icon/virtualIcon
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var/list/bulletholes = list()
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||||
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/obj/item/target/Destroy()
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||||
cut_overlays()
|
||||
// if a target is deleted and associated with a stake, force stake to forget
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for(var/obj/structure/target_stake/T in view(3,src))
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for(var/obj/structure/target_stake/T in view(3, src))
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if(T.pinned_target == src)
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T.pinned_target = null
|
||||
T.density = 1
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T.density = TRUE
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break
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return ..() // delete target
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||||
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/obj/item/target/Move()
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..()
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||||
// After target moves, check for nearby stakes. If associated, move to target
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||||
for(var/obj/structure/target_stake/M in view(3,src))
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||||
for(var/obj/structure/target_stake/M in view(3, src))
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if(M.density == 0 && M.pinned_target == src)
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M.loc = loc
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@@ -33,12 +32,12 @@
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/obj/item/target/welder_act(mob/user, obj/item/I)
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. = TRUE
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if(!use_tool(src, user, 0,, volume = I.tool_volume))
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if(!use_tool(src, user, 0, volume = I.tool_volume))
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return
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overlays.Cut()
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to_chat(usr, "You slice off [src]'s uneven chunks of aluminum and scorch marks.")
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||||
to_chat(user, "<span class='notice'>You slice off [src]'s uneven chunks of aluminium and scorch marks.</span>")
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||||
|
||||
/obj/item/target/attack_hand(mob/user as mob)
|
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/obj/item/target/attack_hand(mob/user)
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||||
// taking pinned targets off!
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||||
var/obj/structure/target_stake/stake
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for(var/obj/structure/target_stake/T in view(3,src))
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@@ -48,8 +47,8 @@
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||||
|
||||
if(stake)
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||||
if(stake.pinned_target)
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stake.density = 1
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density = 0
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stake.density = TRUE
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density = FALSE
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layer = OBJ_LAYER
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loc = user.loc
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@@ -77,101 +76,37 @@
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desc = "A shooting target that looks like a xenomorphic alien."
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hp = 2350 // alium onest too kinda
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/obj/item/target/bullet_act(var/obj/item/projectile/Proj)
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var/p_x = Proj.p_x + pick(0,0,0,0,0,-1,1) // really ugly way of coding "sometimes offset Proj.p_x!"
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||||
var/p_y = Proj.p_y + pick(0,0,0,0,0,-1,1)
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||||
var/decaltype = 1 // 1 - scorch, 2 - bullet
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||||
#define DECALTYPE_SCORCH 1
|
||||
#define DECALTYPE_BULLET 2
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|
||||
if(istype(/obj/item/projectile/bullet, Proj))
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decaltype = 2
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/obj/item/target/bullet_act(obj/item/projectile/P)
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var/p_x = P.p_x + pick(0,0,0,0,0,-1,1) // really ugly way of coding "sometimes offset P.p_x!"
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var/p_y = P.p_y + pick(0,0,0,0,0,-1,1)
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var/decaltype = DECALTYPE_SCORCH
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if(istype(P, /obj/item/projectile/bullet))
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decaltype = DECALTYPE_BULLET
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||||
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||||
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||||
virtualIcon = new(icon, icon_state)
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||||
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if( virtualIcon.GetPixel(p_x, p_y) ) // if the located pixel isn't blank (null)
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hp -= Proj.damage
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var/icon/C = icon(icon, icon_state)
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if(LAZYLEN(overlays) <= 35 && C.GetPixel(p_x, p_y)) // if the located pixel isn't blank (null)
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hp -= P.damage
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if(hp <= 0)
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visible_message("<span class='warning'>[src] breaks into tiny pieces and collapses!</span>")
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visible_message("<span class='danger'>[src] breaks into tiny pieces and collapses!</span>")
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qdel(src)
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// Create a temporary object to represent the damage
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var/obj/bmark = new
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bmark.pixel_x = p_x
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bmark.pixel_y = p_y
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bmark.icon = 'icons/effects/effects.dmi'
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bmark.layer = 3.5
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bmark.icon_state = "scorch"
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||||
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||||
if(decaltype == 1)
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||||
// Energy weapons are hot. they scorch!
|
||||
|
||||
// offset correction
|
||||
bmark.pixel_x--
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||||
bmark.pixel_y--
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||||
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||||
if(Proj.damage >= 20 || istype(Proj, /obj/item/projectile/beam/practice))
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bmark.icon_state = "scorch"
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bmark.dir = pick(NORTH,SOUTH,EAST,WEST) // random scorch design
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return
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var/image/bullet_hole = image('icons/effects/effects.dmi', "scorch", OBJ_LAYER + 0.5)
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bullet_hole.pixel_x = p_x - 1 //offset correction
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bullet_hole.pixel_y = p_y - 1
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if(decaltype == DECALTYPE_SCORCH)
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||||
if(P.damage >= 20 || istype(P, /obj/item/projectile/beam/practice))
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||||
bullet_hole.setDir(pick(NORTH,SOUTH,EAST,WEST))// random scorch design. light_scorch does not have different directions
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||||
else
|
||||
bmark.icon_state = "light_scorch"
|
||||
bullet_hole.icon_state = "light_scorch"
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||||
else
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||||
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||||
// Bullets are hard. They make dents!
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||||
bmark.icon_state = "dent"
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||||
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||||
if(Proj.damage >= 10 && bulletholes.len <= 35) // maximum of 35 bullet holes
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if(decaltype == 2) // bullet
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||||
if(prob(Proj.damage+30)) // bullets make holes more commonly!
|
||||
new/datum/bullethole(src, bmark.pixel_x, bmark.pixel_y) // create new bullet hole
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||||
else // Lasers!
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||||
if(prob(Proj.damage-10)) // lasers make holes less commonly
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new/datum/bullethole(src, bmark.pixel_x, bmark.pixel_y) // create new bullet hole
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||||
// draw bullet holes
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for(var/datum/bullethole/B in bulletholes)
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||||
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||||
virtualIcon.DrawBox(null, B.b1x1, B.b1y, B.b1x2, B.b1y) // horizontal line, left to right
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||||
virtualIcon.DrawBox(null, B.b2x, B.b2y1, B.b2x, B.b2y2) // vertical line, top to bottom
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||||
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||||
overlays += bmark // add the decal
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||||
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||||
icon = virtualIcon // apply bulletholes over decals
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||||
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||||
bullet_hole.icon_state = "dent"
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add_overlay(bullet_hole)
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return
|
||||
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||||
return -1 // the bullet/projectile goes through the target! Ie, you missed
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||||
|
||||
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||||
// Small memory holder entity for transparent bullet holes
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||||
/datum/bullethole
|
||||
// First box
|
||||
var/b1x1 = 0
|
||||
var/b1x2 = 0
|
||||
var/b1y = 0
|
||||
|
||||
// Second box
|
||||
var/b2x = 0
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||||
var/b2y1 = 0
|
||||
var/b2y2 = 0
|
||||
|
||||
/datum/bullethole/New(obj/item/target/Target, pixel_x = 0, pixel_y = 0)
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||||
if(!Target) return
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||||
|
||||
// Randomize the first box
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||||
b1x1 = pixel_x - pick(1,1,1,1,2,2,3,3,4)
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||||
b1x2 = pixel_x + pick(1,1,1,1,2,2,3,3,4)
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||||
b1y = pixel_y
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||||
if(prob(35))
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||||
b1y += rand(-4,4)
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||||
|
||||
// Randomize the second box
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||||
b2x = pixel_x
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||||
if(prob(35))
|
||||
b2x += rand(-4,4)
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||||
b2y1 = pixel_y + pick(1,1,1,1,2,2,3,3,4)
|
||||
b2y2 = pixel_y - pick(1,1,1,1,2,2,3,3,4)
|
||||
|
||||
Target.bulletholes.Add(src)
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||||
#undef DECALTYPE_SCORCH
|
||||
#undef DECALTYPE_BULLET
|
||||
|
||||
@@ -1023,6 +1023,18 @@ obj/item/toy/cards/deck/syndicate/black
|
||||
name = "orange fox plushie"
|
||||
icon_state = "orangefox"
|
||||
|
||||
/obj/item/toy/plushie/orange_fox/grump
|
||||
name = "grumpy fox"
|
||||
desc = "An ancient plushie that seems particularly grumpy."
|
||||
|
||||
/obj/item/toy/plushie/orange_fox/grump/ComponentInitialize()
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||||
. = ..()
|
||||
var/static/list/grumps = list("Ahh, yes, you're so clever, var editing that.", "Really?", "If you make a runtime with var edits, it's your own damn fault.",
|
||||
"Don't you dare post issues on the git when you don't even know how this works.", "Was that necessary?", "Ohhh, setting admin edited var must be your favorite pastime!",
|
||||
"Oh, so you have time to var edit, but you don't have time to ban that greytider?", "Oh boy, is this another one of those 'events'?", "Seriously, just stop.", "You do realize this is incurring proc call overhead.",
|
||||
"Congrats, you just left a reference with your dirty client and now that thing you edited will never garbage collect properly.", "Is it that time of day, again, for unecessary adminbus?")
|
||||
AddComponent(/datum/component/edit_complainer, grumps)
|
||||
|
||||
/obj/item/toy/plushie/coffee_fox
|
||||
name = "coffee fox plushie"
|
||||
icon_state = "coffeefox"
|
||||
@@ -1087,6 +1099,21 @@ obj/item/toy/cards/deck/syndicate/black
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/toy/plushie/ipcplushie
|
||||
name = "IPC plushie"
|
||||
desc = "An adorable IPC plushie, straight from New Canaan. Arguably more durable than the real deal. Toaster functionality included."
|
||||
icon_state = "plushie_ipc"
|
||||
item_state = "plushie_ipc"
|
||||
|
||||
/obj/item/toy/plushie/ipcplushie/attackby(obj/item/B, mob/user, params)
|
||||
if(istype(B, /obj/item/reagent_containers/food/snacks/breadslice))
|
||||
new /obj/item/reagent_containers/food/snacks/toast(get_turf(loc))
|
||||
to_chat(user, "<span class='notice'> You insert bread into the toaster. </span>")
|
||||
playsound(loc, 'sound/machines/ding.ogg', 50, 1)
|
||||
qdel(B)
|
||||
else
|
||||
return ..()
|
||||
|
||||
//New generation TG plushies
|
||||
|
||||
/obj/item/toy/plushie/lizardplushie
|
||||
@@ -1117,15 +1144,15 @@ obj/item/toy/cards/deck/syndicate/black
|
||||
* Foam Armblade
|
||||
*/
|
||||
|
||||
/obj/item/toy/foamblade
|
||||
name = "foam armblade"
|
||||
desc = "it says \"Sternside Changs #1 fan\" on it. "
|
||||
icon = 'icons/obj/toy.dmi'
|
||||
icon_state = "foamblade"
|
||||
item_state = "arm_blade"
|
||||
attack_verb = list("pricked", "absorbed", "gored")
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
resistance_flags = FLAMMABLE
|
||||
/obj/item/toy/foamblade
|
||||
name = "foam armblade"
|
||||
desc = "it says \"Sternside Changs #1 fan\" on it. "
|
||||
icon = 'icons/obj/toy.dmi'
|
||||
icon_state = "foamblade"
|
||||
item_state = "arm_blade"
|
||||
attack_verb = list("pricked", "absorbed", "gored")
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
resistance_flags = FLAMMABLE
|
||||
|
||||
/*
|
||||
* Toy/fake flash
|
||||
@@ -1220,7 +1247,6 @@ obj/item/toy/cards/deck/syndicate/black
|
||||
spawn(20)
|
||||
cooldown = FALSE
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/toy/owl
|
||||
name = "owl action figure"
|
||||
|
||||
@@ -33,9 +33,11 @@
|
||||
icon_state = "trashbag"
|
||||
item_state = "trashbag"
|
||||
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
max_w_class = WEIGHT_CLASS_SMALL
|
||||
slot_flags = null
|
||||
storage_slots = 30
|
||||
max_combined_w_class = 30
|
||||
can_hold = list() // any
|
||||
cant_hold = list(/obj/item/disk/nuclear)
|
||||
|
||||
@@ -45,18 +47,15 @@
|
||||
return TOXLOSS
|
||||
|
||||
/obj/item/storage/bag/trash/update_icon()
|
||||
if(contents.len == 0)
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
icon_state = "[initial(icon_state)]"
|
||||
else if(contents.len < 12)
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
icon_state = "[initial(icon_state)]1"
|
||||
else if(contents.len < 21)
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
icon_state = "[initial(icon_state)]2"
|
||||
else
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
icon_state = "[initial(icon_state)]3"
|
||||
switch(contents.len)
|
||||
if(20 to INFINITY)
|
||||
icon_state = "[initial(icon_state)]3"
|
||||
if(11 to 20)
|
||||
icon_state = "[initial(icon_state)]2"
|
||||
if(1 to 11)
|
||||
icon_state = "[initial(icon_state)]1"
|
||||
else
|
||||
icon_state = "[initial(icon_state)]"
|
||||
|
||||
/obj/item/storage/bag/trash/cyborg
|
||||
|
||||
|
||||
@@ -53,13 +53,8 @@ obj/item/tank/oxygen/empty/New()
|
||||
|
||||
/obj/item/tank/anesthetic/New()
|
||||
..()
|
||||
|
||||
air_contents.oxygen = (3*ONE_ATMOSPHERE)*70/(R_IDEAL_GAS_EQUATION*T20C) * O2STANDARD
|
||||
|
||||
var/datum/gas/sleeping_agent/trace_gas = new()
|
||||
trace_gas.moles = (3*ONE_ATMOSPHERE)*70/(R_IDEAL_GAS_EQUATION*T20C) * N2STANDARD
|
||||
|
||||
air_contents.trace_gases += trace_gas
|
||||
air_contents.oxygen = (3 * ONE_ATMOSPHERE) * 70 / (R_IDEAL_GAS_EQUATION * T20C) * O2STANDARD
|
||||
air_contents.sleeping_agent = (3 * ONE_ATMOSPHERE) * 70 / (R_IDEAL_GAS_EQUATION * T20C) * N2STANDARD
|
||||
|
||||
/*
|
||||
* Air
|
||||
|
||||
@@ -115,7 +115,7 @@ Frequency:
|
||||
to_chat(user, "<span class='notice'>\The [src] is malfunctioning.</span>")
|
||||
return
|
||||
var/list/L = list( )
|
||||
for(var/obj/machinery/computer/teleporter/com in world)
|
||||
for(var/obj/machinery/computer/teleporter/com in GLOB.machines)
|
||||
if(com.target)
|
||||
if(com.power_station && com.power_station.teleporter_hub && com.power_station.engaged)
|
||||
L["[com.id] (Active)"] = com.target
|
||||
|
||||
@@ -1,785 +0,0 @@
|
||||
#define HEALPERWELD 15
|
||||
|
||||
/* Tools!
|
||||
* Note: Multitools are in devices
|
||||
*
|
||||
* Contains:
|
||||
* Wrench
|
||||
* Screwdriver
|
||||
* Wirecutters
|
||||
* Welding Tool
|
||||
* Crowbar
|
||||
* Revolver Conversion Kit
|
||||
*/
|
||||
|
||||
//Wrench
|
||||
/obj/item/wrench
|
||||
name = "wrench"
|
||||
desc = "A wrench with common uses. Can be found in your hand."
|
||||
icon = 'icons/obj/tools.dmi'
|
||||
icon_state = "wrench"
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
force = 5
|
||||
throwforce = 7
|
||||
usesound = 'sound/items/ratchet.ogg'
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
materials = list(MAT_METAL=150)
|
||||
origin_tech = "materials=1;engineering=1"
|
||||
attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
|
||||
toolspeed = 1
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
|
||||
|
||||
/obj/item/wrench/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is beating [user.p_them()]self to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
playsound(loc, 'sound/weapons/genhit.ogg', 50, 1, -1)
|
||||
return BRUTELOSS
|
||||
|
||||
/obj/item/wrench/cyborg
|
||||
name = "automatic wrench"
|
||||
desc = "An advanced robotic wrench. Can be found in construction cyborgs."
|
||||
toolspeed = 0.5
|
||||
|
||||
/obj/item/wrench/brass
|
||||
name = "brass wrench"
|
||||
desc = "A brass wrench. It's faintly warm to the touch."
|
||||
icon_state = "wrench_brass"
|
||||
toolspeed = 0.5
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
|
||||
/obj/item/wrench/abductor
|
||||
name = "alien wrench"
|
||||
desc = "A polarized wrench. It causes anything placed between the jaws to turn."
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
icon_state = "wrench"
|
||||
usesound = 'sound/effects/empulse.ogg'
|
||||
toolspeed = 0.1
|
||||
origin_tech = "materials=5;engineering=5;abductor=3"
|
||||
|
||||
/obj/item/wrench/power
|
||||
name = "hand drill"
|
||||
desc = "A simple powered drill with a bolt bit."
|
||||
icon_state = "drill_bolt"
|
||||
item_state = "drill"
|
||||
usesound = 'sound/items/drill_use.ogg'
|
||||
materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
|
||||
origin_tech = "materials=2;engineering=2" //done for balance reasons, making them high value for research, but harder to get
|
||||
force = 8 //might or might not be too high, subject to change
|
||||
throwforce = 8
|
||||
attack_verb = list("drilled", "screwed", "jabbed")
|
||||
toolspeed = 0.25
|
||||
|
||||
/obj/item/wrench/power/attack_self(mob/user)
|
||||
playsound(get_turf(user),'sound/items/change_drill.ogg', 50, 1)
|
||||
var/obj/item/wirecutters/power/s_drill = new /obj/item/screwdriver/power
|
||||
to_chat(user, "<span class='notice'>You attach the screwdriver bit to [src].</span>")
|
||||
qdel(src)
|
||||
user.put_in_active_hand(s_drill)
|
||||
|
||||
/obj/item/wrench/power/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is pressing [src] against [user.p_their()] head! It looks like [user.p_theyre()] trying to commit suicide!")
|
||||
return BRUTELOSS
|
||||
|
||||
/obj/item/wrench/medical
|
||||
name = "medical wrench"
|
||||
desc = "A medical wrench with common (medical?) uses. Can be found in your hand."
|
||||
icon_state = "wrench_medical"
|
||||
force = 2 //MEDICAL
|
||||
throwforce = 4
|
||||
origin_tech = "materials=1;engineering=1;biotech=3"
|
||||
attack_verb = list("wrenched", "medicaled", "tapped", "jabbed", "whacked")
|
||||
|
||||
/obj/item/wrench/medical/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is praying to the medical wrench to take [user.p_their()] soul. It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
// TODO Make them glow with the power of the M E D I C A L W R E N C H
|
||||
// during their ascension
|
||||
|
||||
// Stun stops them from wandering off
|
||||
user.Stun(5)
|
||||
playsound(loc, 'sound/effects/pray.ogg', 50, 1, -1)
|
||||
|
||||
// Let the sound effect finish playing
|
||||
sleep(20)
|
||||
|
||||
if(!user)
|
||||
return
|
||||
|
||||
for(var/obj/item/W in user)
|
||||
user.unEquip(W)
|
||||
|
||||
var/obj/item/wrench/medical/W = new /obj/item/wrench/medical(loc)
|
||||
W.add_fingerprint(user)
|
||||
W.desc += " For some reason, it reminds you of [user.name]."
|
||||
|
||||
if(!user)
|
||||
return
|
||||
|
||||
user.dust()
|
||||
return OBLITERATION
|
||||
|
||||
//Screwdriver
|
||||
/obj/item/screwdriver
|
||||
name = "screwdriver"
|
||||
desc = "You can be totally screwy with this."
|
||||
icon = 'icons/obj/tools.dmi'
|
||||
icon_state = "screwdriver_map"
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
force = 5
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
throwforce = 5
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
materials = list(MAT_METAL=75)
|
||||
attack_verb = list("stabbed")
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
usesound = 'sound/items/screwdriver.ogg'
|
||||
toolspeed = 1
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
|
||||
var/random_color = TRUE //if the screwdriver uses random coloring
|
||||
|
||||
/obj/item/screwdriver/nuke
|
||||
name = "screwdriver"
|
||||
desc = "A screwdriver with an ultra thin tip."
|
||||
icon_state = "screwdriver_nuke"
|
||||
toolspeed = 0.5
|
||||
|
||||
/obj/item/screwdriver/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is stabbing [src] into [user.p_their()] [pick("temple", "heart")]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return BRUTELOSS
|
||||
|
||||
/obj/item/screwdriver/New(loc, var/param_color = null)
|
||||
..()
|
||||
if(random_color)
|
||||
if(!param_color)
|
||||
param_color = pick("red","blue","pink","brown","green","cyan","yellow")
|
||||
icon_state = "screwdriver_[param_color]"
|
||||
|
||||
if (prob(75))
|
||||
src.pixel_y = rand(0, 16)
|
||||
|
||||
/obj/item/screwdriver/attack(mob/living/carbon/M, mob/living/carbon/user)
|
||||
if(!istype(M) || user.a_intent == INTENT_HELP)
|
||||
return ..()
|
||||
if(user.zone_selected != "eyes" && user.zone_selected != "head")
|
||||
return ..()
|
||||
if(HAS_TRAIT(user, TRAIT_PACIFISM))
|
||||
to_chat(user, "<span class='warning'>You don't want to harm [M]!</span>")
|
||||
return
|
||||
if((CLUMSY in user.mutations) && prob(50))
|
||||
M = user
|
||||
return eyestab(M,user)
|
||||
|
||||
/obj/item/screwdriver/brass
|
||||
name = "brass screwdriver"
|
||||
desc = "A screwdriver made of brass. The handle feels freezing cold."
|
||||
icon_state = "screwdriver_brass"
|
||||
toolspeed = 0.5
|
||||
random_color = FALSE
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
|
||||
/obj/item/screwdriver/abductor
|
||||
name = "alien screwdriver"
|
||||
desc = "An ultrasonic screwdriver."
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
icon_state = "screwdriver"
|
||||
usesound = 'sound/items/pshoom.ogg'
|
||||
toolspeed = 0.1
|
||||
random_color = FALSE
|
||||
|
||||
/obj/item/screwdriver/power
|
||||
name = "hand drill"
|
||||
desc = "A simple hand drill with a screwdriver bit attached."
|
||||
icon_state = "drill_screw"
|
||||
item_state = "drill"
|
||||
materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
|
||||
origin_tech = "materials=2;engineering=2" //done for balance reasons, making them high value for research, but harder to get
|
||||
force = 8 //might or might not be too high, subject to change
|
||||
throwforce = 8
|
||||
throw_speed = 2
|
||||
throw_range = 3//it's heavier than a screw driver/wrench, so it does more damage, but can't be thrown as far
|
||||
attack_verb = list("drilled", "screwed", "jabbed","whacked")
|
||||
hitsound = 'sound/items/drill_hit.ogg'
|
||||
usesound = 'sound/items/drill_use.ogg'
|
||||
toolspeed = 0.25
|
||||
random_color = FALSE
|
||||
|
||||
/obj/item/screwdriver/power/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is putting [src] to [user.p_their()] temple. It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return BRUTELOSS
|
||||
|
||||
/obj/item/screwdriver/power/attack_self(mob/user)
|
||||
playsound(get_turf(user), 'sound/items/change_drill.ogg', 50, 1)
|
||||
var/obj/item/wrench/power/b_drill = new /obj/item/wrench/power
|
||||
to_chat(user, "<span class='notice'>You attach the bolt driver bit to [src].</span>")
|
||||
qdel(src)
|
||||
user.put_in_active_hand(b_drill)
|
||||
|
||||
/obj/item/screwdriver/cyborg
|
||||
name = "powered screwdriver"
|
||||
desc = "An electrical screwdriver, designed to be both precise and quick."
|
||||
usesound = 'sound/items/drill_use.ogg'
|
||||
toolspeed = 0.5
|
||||
|
||||
//Wirecutters
|
||||
/obj/item/wirecutters
|
||||
name = "wirecutters"
|
||||
desc = "This cuts wires."
|
||||
icon = 'icons/obj/tools.dmi'
|
||||
icon_state = "cutters"
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
force = 6
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
materials = list(MAT_METAL=80)
|
||||
origin_tech = "materials=1;engineering=1"
|
||||
attack_verb = list("pinched", "nipped")
|
||||
hitsound = 'sound/items/wirecutter.ogg'
|
||||
usesound = 'sound/items/wirecutter.ogg'
|
||||
sharp = 1
|
||||
toolspeed = 1
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
|
||||
var/random_color = TRUE
|
||||
|
||||
/obj/item/wirecutters/New(loc, param_color = null)
|
||||
..()
|
||||
if(random_color)
|
||||
if(!param_color)
|
||||
param_color = pick("yellow", "red")
|
||||
icon_state = "cutters_[param_color]"
|
||||
|
||||
/obj/item/wirecutters/attack(mob/living/carbon/C, mob/user)
|
||||
if(istype(C) && C.handcuffed && istype(C.handcuffed, /obj/item/restraints/handcuffs/cable))
|
||||
user.visible_message("<span class='notice'>[user] cuts [C]'s restraints with [src]!</span>")
|
||||
QDEL_NULL(C.handcuffed)
|
||||
if(C.buckled && C.buckled.buckle_requires_restraints)
|
||||
C.buckled.unbuckle_mob(C)
|
||||
C.update_handcuffed()
|
||||
return
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/wirecutters/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is cutting at [user.p_their()] arteries with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
playsound(loc, usesound, 50, 1, -1)
|
||||
return BRUTELOSS
|
||||
|
||||
/obj/item/wirecutters/brass
|
||||
name = "brass wirecutters"
|
||||
desc = "A pair of wirecutters made of brass. The handle feels freezing cold to the touch."
|
||||
icon_state = "cutters_brass"
|
||||
toolspeed = 0.5
|
||||
random_color = FALSE
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
|
||||
/obj/item/wirecutters/abductor
|
||||
name = "alien wirecutters"
|
||||
desc = "Extremely sharp wirecutters, made out of a silvery-green metal."
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
icon_state = "cutters"
|
||||
toolspeed = 0.1
|
||||
origin_tech = "materials=5;engineering=4;abductor=3"
|
||||
random_color = FALSE
|
||||
|
||||
/obj/item/wirecutters/cyborg
|
||||
name = "wirecutters"
|
||||
desc = "This cuts wires."
|
||||
toolspeed = 0.5
|
||||
|
||||
/obj/item/wirecutters/power
|
||||
name = "jaws of life"
|
||||
desc = "A set of jaws of life, the magic of science has managed to fit it down into a device small enough to fit in a tool belt. It's fitted with a cutting head."
|
||||
icon_state = "jaws_cutter"
|
||||
item_state = "jawsoflife"
|
||||
origin_tech = "materials=2;engineering=2"
|
||||
materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
|
||||
usesound = 'sound/items/jaws_cut.ogg'
|
||||
toolspeed = 0.25
|
||||
random_color = FALSE
|
||||
|
||||
/obj/item/wirecutters/power/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is wrapping \the [src] around [user.p_their()] neck. It looks like [user.p_theyre()] trying to rip [user.p_their()] head off!</span>")
|
||||
playsound(loc, 'sound/items/jaws_cut.ogg', 50, 1, -1)
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
var/obj/item/organ/external/head/head = H.bodyparts_by_name["head"]
|
||||
if(head)
|
||||
head.droplimb(0, DROPLIMB_BLUNT, FALSE, TRUE)
|
||||
playsound(loc,pick('sound/misc/desceration-01.ogg','sound/misc/desceration-02.ogg','sound/misc/desceration-01.ogg') ,50, 1, -1)
|
||||
return BRUTELOSS
|
||||
|
||||
/obj/item/wirecutters/power/attack_self(mob/user)
|
||||
playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, 1)
|
||||
var/obj/item/crowbar/power/pryjaws = new /obj/item/crowbar/power
|
||||
to_chat(user, "<span class='notice'>You attach the pry jaws to [src].</span>")
|
||||
qdel(src)
|
||||
user.put_in_active_hand(pryjaws)
|
||||
|
||||
//Welding Tool
|
||||
/obj/item/weldingtool
|
||||
name = "welding tool"
|
||||
desc = "A standard edition welder provided by Nanotrasen."
|
||||
icon = 'icons/obj/tools.dmi'
|
||||
icon_state = "welder"
|
||||
item_state = "welder"
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
force = 3
|
||||
throwforce = 5
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
hitsound = "swing_hit"
|
||||
usesound = 'sound/items/welder.ogg'
|
||||
var/acti_sound = 'sound/items/welderactivate.ogg'
|
||||
var/deac_sound = 'sound/items/welderdeactivate.ogg'
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 30)
|
||||
resistance_flags = FIRE_PROOF
|
||||
materials = list(MAT_METAL=70, MAT_GLASS=30)
|
||||
origin_tech = "engineering=1;plasmatech=1"
|
||||
toolspeed = 1
|
||||
var/welding = 0 //Whether or not the welding tool is off(0), on(1) or currently welding(2)
|
||||
var/status = 1 //Whether the welder is secured or unsecured (able to attach rods to it to make a flamethrower)
|
||||
var/max_fuel = 20 //The max amount of fuel the welder can hold
|
||||
var/change_icons = 1
|
||||
var/can_off_process = 0
|
||||
var/light_intensity = 2 //how powerful the emitted light is when used.
|
||||
var/nextrefueltick = 0
|
||||
|
||||
/obj/item/weldingtool/New()
|
||||
..()
|
||||
create_reagents(max_fuel)
|
||||
reagents.add_reagent("fuel", max_fuel)
|
||||
update_icon()
|
||||
|
||||
/obj/item/weldingtool/examine(mob/user)
|
||||
. = ..()
|
||||
if(get_dist(user, src) <= 0)
|
||||
. += "It contains [get_fuel()] unit\s of fuel out of [max_fuel]."
|
||||
|
||||
/obj/item/weldingtool/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] welds [user.p_their()] every orifice closed! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return FIRELOSS
|
||||
|
||||
/obj/item/weldingtool/proc/update_torch()
|
||||
overlays.Cut()
|
||||
if(welding)
|
||||
overlays += "[initial(icon_state)]-on"
|
||||
item_state = "[initial(item_state)]1"
|
||||
else
|
||||
item_state = "[initial(item_state)]"
|
||||
|
||||
/obj/item/weldingtool/update_icon()
|
||||
if(change_icons)
|
||||
var/ratio = get_fuel() / max_fuel
|
||||
ratio = Ceiling(ratio*4) * 25
|
||||
if(ratio == 100)
|
||||
icon_state = initial(icon_state)
|
||||
else
|
||||
icon_state = "[initial(icon_state)][ratio]"
|
||||
update_torch()
|
||||
..()
|
||||
|
||||
/obj/item/weldingtool/process()
|
||||
switch(welding)
|
||||
if(0)
|
||||
force = 3
|
||||
damtype = "brute"
|
||||
update_icon()
|
||||
if(!can_off_process)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return
|
||||
//Welders left on now use up fuel, but lets not have them run out quite that fast
|
||||
if(1)
|
||||
force = 15
|
||||
damtype = "fire"
|
||||
if(prob(5))
|
||||
remove_fuel(1)
|
||||
update_icon()
|
||||
|
||||
//This is to start fires. process() is only called if the welder is on.
|
||||
var/turf/location = loc
|
||||
if(ismob(location))
|
||||
var/mob/M = location
|
||||
if(M.l_hand == src || M.r_hand == src)
|
||||
location = get_turf(M)
|
||||
if(isturf(location))
|
||||
location.hotspot_expose(700, 5)
|
||||
|
||||
/obj/item/weldingtool/attackby(obj/item/I, mob/user, params)
|
||||
if(isscrewdriver(I))
|
||||
flamethrower_screwdriver(I, user)
|
||||
else if(istype(I, /obj/item/stack/rods))
|
||||
flamethrower_rods(I, user)
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/weldingtool/attack(mob/M, mob/user)
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/obj/item/organ/external/S = H.bodyparts_by_name[user.zone_selected]
|
||||
|
||||
if(!S)
|
||||
return
|
||||
|
||||
if(!S.is_robotic() || user.a_intent != INTENT_HELP || S.open == 2)
|
||||
return ..()
|
||||
|
||||
if(!isOn()) //why wasn't this being checked already?
|
||||
to_chat(user, "<span class='warning'>Turn on [src] before attempting repairs!</span>")
|
||||
return 1
|
||||
|
||||
if(S.brute_dam > ROBOLIMB_SELF_REPAIR_CAP)
|
||||
to_chat(user, "<span class='danger'>The damage is far too severe to patch over externally.</span>")
|
||||
return
|
||||
|
||||
if(!S.brute_dam)
|
||||
to_chat(user, "<span class='notice'>Nothing to fix!</span>")
|
||||
return
|
||||
|
||||
if(get_fuel() >= 1)
|
||||
if(H == user)
|
||||
if(!do_mob(user, H, 10))
|
||||
return 1
|
||||
if(!remove_fuel(1,null))
|
||||
to_chat(user, "<span class='warning'>Need more welding fuel!</span>")
|
||||
var/rembrute = HEALPERWELD
|
||||
var/nrembrute = 0
|
||||
var/childlist
|
||||
if(!isnull(S.children))
|
||||
childlist = S.children.Copy()
|
||||
var/parenthealed = FALSE
|
||||
while(rembrute > 0)
|
||||
var/obj/item/organ/external/E
|
||||
if(S.brute_dam)
|
||||
E = S
|
||||
else if(LAZYLEN(childlist))
|
||||
E = pick_n_take(childlist)
|
||||
if(!E.brute_dam || !E.is_robotic())
|
||||
continue
|
||||
else if(S.parent && !parenthealed)
|
||||
E = S.parent
|
||||
parenthealed = TRUE
|
||||
if(!E.brute_dam || !E.is_robotic())
|
||||
break
|
||||
else
|
||||
break
|
||||
playsound(src.loc, usesound, 50, 1)
|
||||
nrembrute = max(rembrute - E.brute_dam, 0)
|
||||
E.heal_damage(rembrute,0,0,1)
|
||||
rembrute = nrembrute
|
||||
user.visible_message("<span class='alert'>\The [user] patches some dents on \the [M]'s [E.name] with \the [src].</span>")
|
||||
if(H.bleed_rate && H.isSynthetic())
|
||||
H.bleed_rate = 0
|
||||
user.visible_message("<span class='alert'>\The [user] patches some leaks on [M] with \the [src].</span>")
|
||||
return 1
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/weldingtool/afterattack(atom/O, mob/user, proximity)
|
||||
if(!proximity)
|
||||
return
|
||||
if(welding)
|
||||
remove_fuel(1)
|
||||
var/turf/location = get_turf(user)
|
||||
location.hotspot_expose(700, 50, 1)
|
||||
if(get_fuel() <= 0)
|
||||
set_light(0)
|
||||
|
||||
if(isliving(O))
|
||||
var/mob/living/L = O
|
||||
if(L.IgniteMob())
|
||||
message_admins("[key_name_admin(user)] set [key_name_admin(L)] on fire")
|
||||
log_game("[key_name(user)] set [key_name(L)] on fire")
|
||||
|
||||
/obj/item/weldingtool/attack_self(mob/user)
|
||||
switched_on(user)
|
||||
if(welding)
|
||||
set_light(light_intensity)
|
||||
|
||||
update_icon()
|
||||
|
||||
//Returns the amount of fuel in the welder
|
||||
/obj/item/weldingtool/proc/get_fuel()
|
||||
return reagents.get_reagent_amount("fuel")
|
||||
|
||||
//Removes fuel from the welding tool. If a mob is passed, it will try to flash the mob's eyes. This should probably be renamed to use()
|
||||
/obj/item/weldingtool/proc/remove_fuel(amount = 1, mob/living/M = null)
|
||||
if(!welding || !check_fuel())
|
||||
return FALSE
|
||||
if(get_fuel() >= amount)
|
||||
reagents.remove_reagent("fuel", amount)
|
||||
check_fuel()
|
||||
if(M)
|
||||
M.flash_eyes(light_intensity)
|
||||
return TRUE
|
||||
else
|
||||
if(M)
|
||||
to_chat(M, "<span class='notice'>You need more welding fuel to complete this task.</span>")
|
||||
return FALSE
|
||||
|
||||
//Returns whether or not the welding tool is currently on.
|
||||
/obj/item/weldingtool/proc/isOn()
|
||||
return welding
|
||||
|
||||
//Turns off the welder if there is no more fuel (does this really need to be its own proc?)
|
||||
/obj/item/weldingtool/proc/check_fuel(mob/user)
|
||||
if(get_fuel() <= 0 && welding)
|
||||
switched_on(user)
|
||||
update_icon()
|
||||
//mob icon update
|
||||
if(ismob(loc))
|
||||
var/mob/M = loc
|
||||
M.update_inv_r_hand(0)
|
||||
M.update_inv_l_hand(0)
|
||||
return 0
|
||||
return 1
|
||||
|
||||
//Switches the welder on
|
||||
/obj/item/weldingtool/proc/switched_on(mob/user)
|
||||
if(!status)
|
||||
to_chat(user, "<span class='warning'>[src] can't be turned on while unsecured!</span>")
|
||||
return
|
||||
welding = !welding
|
||||
if(welding)
|
||||
if(get_fuel() >= 1)
|
||||
to_chat(user, "<span class='notice'>You switch [src] on.</span>")
|
||||
playsound(loc, acti_sound, 50, 1)
|
||||
force = 15
|
||||
damtype = "fire"
|
||||
hitsound = 'sound/items/welder.ogg'
|
||||
update_icon()
|
||||
START_PROCESSING(SSobj, src)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need more fuel!</span>")
|
||||
switched_off(user)
|
||||
else
|
||||
if(user)
|
||||
to_chat(user, "<span class='notice'>You switch [src] off.</span>")
|
||||
playsound(loc, deac_sound, 50, 1)
|
||||
switched_off(user)
|
||||
|
||||
//Switches the welder off
|
||||
/obj/item/weldingtool/proc/switched_off(mob/user)
|
||||
welding = 0
|
||||
set_light(0)
|
||||
|
||||
force = 3
|
||||
damtype = "brute"
|
||||
hitsound = "swing_hit"
|
||||
update_icon()
|
||||
|
||||
/obj/item/weldingtool/proc/flamethrower_screwdriver(obj/item/I, mob/user)
|
||||
if(welding)
|
||||
to_chat(user, "<span class='warning'>Turn it off first!</span>")
|
||||
return
|
||||
status = !status
|
||||
if(status)
|
||||
to_chat(user, "<span class='notice'>You resecure [src].</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>[src] can now be attached and modified.</span>")
|
||||
add_fingerprint(user)
|
||||
|
||||
/obj/item/weldingtool/proc/flamethrower_rods(obj/item/I, mob/user)
|
||||
if(!status)
|
||||
var/obj/item/stack/rods/R = I
|
||||
if(R.use(1))
|
||||
var/obj/item/flamethrower/F = new /obj/item/flamethrower(user.loc)
|
||||
if(!remove_item_from_storage(F))
|
||||
user.unEquip(src)
|
||||
loc = F
|
||||
F.weldtool = src
|
||||
add_fingerprint(user)
|
||||
to_chat(user, "<span class='notice'>You add a rod to a welder, starting to build a flamethrower.</span>")
|
||||
user.put_in_hands(F)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need one rod to start building a flamethrower!</span>")
|
||||
|
||||
/obj/item/weldingtool/largetank
|
||||
name = "Industrial Welding Tool"
|
||||
desc = "A slightly larger welder with a larger tank."
|
||||
icon_state = "indwelder"
|
||||
max_fuel = 40
|
||||
materials = list(MAT_METAL=70, MAT_GLASS=60)
|
||||
origin_tech = "engineering=2;plasmatech=2"
|
||||
|
||||
/obj/item/weldingtool/largetank/cyborg
|
||||
name = "integrated welding tool"
|
||||
desc = "An advanced welder designed to be used in robotic systems."
|
||||
toolspeed = 0.5
|
||||
|
||||
/obj/item/weldingtool/largetank/flamethrower_screwdriver()
|
||||
return
|
||||
|
||||
/obj/item/weldingtool/mini
|
||||
name = "emergency welding tool"
|
||||
desc = "A miniature welder used during emergencies."
|
||||
icon_state = "miniwelder"
|
||||
max_fuel = 10
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
materials = list(MAT_METAL=30, MAT_GLASS=10)
|
||||
change_icons = 0
|
||||
|
||||
/obj/item/weldingtool/mini/flamethrower_screwdriver()
|
||||
return
|
||||
|
||||
/obj/item/weldingtool/abductor
|
||||
name = "alien welding tool"
|
||||
desc = "An alien welding tool. Whatever fuel it uses, it never runs out."
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
icon_state = "welder"
|
||||
toolspeed = 0.1
|
||||
light_intensity = 0
|
||||
change_icons = 0
|
||||
origin_tech = "plasmatech=5;engineering=5;abductor=3"
|
||||
can_off_process = 1
|
||||
|
||||
/obj/item/weldingtool/abductor/process()
|
||||
if(get_fuel() <= max_fuel)
|
||||
reagents.add_reagent("fuel", 1)
|
||||
..()
|
||||
|
||||
/obj/item/weldingtool/hugetank
|
||||
name = "Upgraded Welding Tool"
|
||||
desc = "An upgraded welder based off the industrial welder."
|
||||
icon_state = "upindwelder"
|
||||
item_state = "upindwelder"
|
||||
max_fuel = 80
|
||||
materials = list(MAT_METAL=70, MAT_GLASS=120)
|
||||
origin_tech = "engineering=3;plasmatech=2"
|
||||
|
||||
/obj/item/weldingtool/experimental
|
||||
name = "Experimental Welding Tool"
|
||||
desc = "An experimental welder capable of self-fuel generation and less harmful to the eyes."
|
||||
icon_state = "exwelder"
|
||||
item_state = "exwelder"
|
||||
max_fuel = 40
|
||||
materials = list(MAT_METAL=70, MAT_GLASS=120)
|
||||
origin_tech = "materials=4;engineering=4;bluespace=3;plasmatech=4"
|
||||
change_icons = 0
|
||||
can_off_process = 1
|
||||
light_intensity = 1
|
||||
toolspeed = 0.5
|
||||
var/last_gen = 0
|
||||
|
||||
/obj/item/weldingtool/experimental/brass
|
||||
name = "brass welding tool"
|
||||
desc = "A brass welder that seems to constantly refuel itself. It is faintly warm to the touch."
|
||||
icon_state = "brasswelder"
|
||||
item_state = "brasswelder"
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
|
||||
obj/item/weldingtool/experimental/process()
|
||||
..()
|
||||
if(get_fuel() < max_fuel && nextrefueltick < world.time)
|
||||
nextrefueltick = world.time + 10
|
||||
reagents.add_reagent("fuel", 1)
|
||||
|
||||
//Crowbar
|
||||
/obj/item/crowbar
|
||||
name = "pocket crowbar"
|
||||
desc = "A small crowbar. This handy tool is useful for lots of things, such as prying floor tiles or opening unpowered doors."
|
||||
icon = 'icons/obj/tools.dmi'
|
||||
icon_state = "crowbar"
|
||||
item_state = "crowbar"
|
||||
usesound = 'sound/items/crowbar.ogg'
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
force = 5
|
||||
throwforce = 7
|
||||
item_state = "crowbar"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
materials = list(MAT_METAL=50)
|
||||
origin_tech = "engineering=1;combat=1"
|
||||
attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked")
|
||||
toolspeed = 1
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
|
||||
|
||||
/obj/item/crowbar/red
|
||||
icon_state = "crowbar_red"
|
||||
item_state = "crowbar_red"
|
||||
force = 8
|
||||
|
||||
/obj/item/crowbar/brass
|
||||
name = "brass crowbar"
|
||||
desc = "A brass crowbar. It feels faintly warm to the touch."
|
||||
icon_state = "crowbar_brass"
|
||||
item_state = "crowbar_brass"
|
||||
toolspeed = 0.5
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
|
||||
/obj/item/crowbar/abductor
|
||||
name = "alien crowbar"
|
||||
desc = "A hard-light crowbar. It appears to pry by itself, without any effort required."
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
usesound = 'sound/weapons/sonic_jackhammer.ogg'
|
||||
icon_state = "crowbar"
|
||||
toolspeed = 0.1
|
||||
origin_tech = "combat=4;engineering=4;abductor=3"
|
||||
|
||||
/obj/item/crowbar/large
|
||||
name = "crowbar"
|
||||
desc = "It's a big crowbar. It doesn't fit in your pockets, because its too big."
|
||||
force = 12
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
throw_speed = 3
|
||||
throw_range = 3
|
||||
materials = list(MAT_METAL=70)
|
||||
icon_state = "crowbar_large"
|
||||
item_state = "crowbar_large"
|
||||
toolspeed = 0.5
|
||||
|
||||
/obj/item/crowbar/cyborg
|
||||
name = "hydraulic crowbar"
|
||||
desc = "A hydraulic prying tool, compact but powerful. Designed to replace crowbar in construction cyborgs."
|
||||
usesound = 'sound/items/jaws_pry.ogg'
|
||||
force = 10
|
||||
toolspeed = 0.5
|
||||
|
||||
/obj/item/crowbar/power
|
||||
name = "jaws of life"
|
||||
desc = "A set of jaws of life, the magic of science has managed to fit it down into a device small enough to fit in a tool belt. It's fitted with a prying head."
|
||||
icon_state = "jaws_pry"
|
||||
item_state = "jawsoflife"
|
||||
materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
|
||||
origin_tech = "materials=2;engineering=2"
|
||||
usesound = 'sound/items/jaws_pry.ogg'
|
||||
force = 15
|
||||
toolspeed = 0.25
|
||||
var/airlock_open_time = 100 // Time required to open powered airlocks
|
||||
|
||||
/obj/item/crowbar/power/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is putting [user.p_their()] head in [src]. It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
playsound(loc, 'sound/items/jaws_pry.ogg', 50, 1, -1)
|
||||
return BRUTELOSS
|
||||
|
||||
/obj/item/crowbar/power/attack_self(mob/user)
|
||||
playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, 1)
|
||||
var/obj/item/wirecutters/power/cutjaws = new /obj/item/wirecutters/power
|
||||
to_chat(user, "<span class='notice'>You attach the cutting jaws to [src].</span>")
|
||||
qdel(src)
|
||||
user.put_in_active_hand(cutjaws)
|
||||
|
||||
// Conversion kit
|
||||
/obj/item/conversion_kit
|
||||
name = "\improper Revolver Conversion Kit"
|
||||
desc = "A professional conversion kit used to convert any knock off revolver into the real deal capable of shooting lethal .357 rounds without the possibility of catastrophic failure."
|
||||
icon_state = "kit"
|
||||
flags = CONDUCT
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
origin_tech = "combat=2"
|
||||
var/open = 0
|
||||
|
||||
/obj/item/conversion_kit/New()
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
/obj/item/conversion_kit/update_icon()
|
||||
icon_state = "[initial(icon_state)]_[open]"
|
||||
|
||||
/obj/item/conversion_kit/attack_self(mob/user)
|
||||
open = !open
|
||||
to_chat(user, "<span class='notice'>You [open ? "open" : "close"] the conversion kit.</span>")
|
||||
update_icon()
|
||||
@@ -141,7 +141,6 @@
|
||||
return ..()
|
||||
|
||||
/obj/structure/alien/weeds/proc/Life()
|
||||
set background = BACKGROUND_ENABLED
|
||||
var/turf/U = get_turf(src)
|
||||
|
||||
if(istype(U, /turf/space))
|
||||
|
||||
@@ -154,7 +154,7 @@
|
||||
if(!E.teleporting)
|
||||
var/list/L = list()
|
||||
var/list/areaindex = list()
|
||||
for(var/obj/machinery/telepad_cargo/R in world)
|
||||
for(var/obj/machinery/telepad_cargo/R in GLOB.machines)
|
||||
if(R.stage == 0)
|
||||
var/turf/T = get_turf(R)
|
||||
var/tmpname = T.loc.name
|
||||
|
||||
@@ -89,7 +89,7 @@
|
||||
if(!E.teleporting)
|
||||
var/list/L = list()
|
||||
var/list/areaindex = list()
|
||||
for(var/obj/machinery/telepad_cargo/R in world)
|
||||
for(var/obj/machinery/telepad_cargo/R in GLOB.machines)
|
||||
if(R.stage == 0)
|
||||
var/turf/T = get_turf(R)
|
||||
var/tmpname = T.loc.name
|
||||
|
||||
Reference in New Issue
Block a user