mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-24 20:47:10 +01:00
Removes datum redeclares (#23950)
* Removes datum redeclares * conflicts * thanks vsc * compile fix
This commit is contained in:
@@ -9,3 +9,9 @@
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cache_lifespan = 0 //stops player uploaded stuff from being kept in the rsc past the current session
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fps = 20 // If this isnt hard-defined, anything relying on this variable before world load will cry a lot
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name = "Paradise Station 13"
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/*
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HUB INFORMATION
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*/
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hub = "Exadv1.spacestation13"
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hub_password = "kMZy3U5jJHSiBQjr"
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name = "Space Station 13"
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@@ -5,8 +5,6 @@
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#define MUTCHK_FORCED 1
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// mob/var/list/mutations
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// Used in preferences.
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#define DISABILITY_FLAG_NEARSIGHTED (1<<0)
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#define DISABILITY_FLAG_FAT (1<<1)
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@@ -481,9 +481,10 @@
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#define COLD_WATER_TEMPERATURE 283.15 // 10 degrees celsius
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// Parallax
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/// About 0.05 Seconds of delay
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#define PARALLAX_DELAY_DEFAULT world.tick_lag
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#define PARALLAX_DELAY_MED 1
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#define PARALLAX_DELAY_LOW 2
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#define PARALLAX_DELAY_MED 0.1 SECONDS
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#define PARALLAX_DELAY_LOW 0.2 SECONDS
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#define PARALLAX_LOOP_TIME 25
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// Engine types
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@@ -269,18 +269,11 @@ DEFINE_BITFIELD(smoothing_junction, list(
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if(new_overlays.len)
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A.add_overlay(new_overlays)
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///Scans direction to find targets to smooth with.
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/atom/proc/find_type_in_direction(direction)
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var/turf/target_turf = get_step(src, direction)
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if(!target_turf)
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return NULLTURF_BORDER
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var/area/target_area = get_area(target_turf)
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var/area/source_area = get_area(src)
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if((source_area.area_limited_icon_smoothing && !istype(target_area, source_area.area_limited_icon_smoothing)) || (target_area.area_limited_icon_smoothing && !istype(source_area, target_area.area_limited_icon_smoothing)))
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return NO_ADJ_FOUND
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if(isnull(canSmoothWith)) //special case in which it will only smooth with itself
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if(isturf(src))
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return (type == target_turf.type) ? ADJ_FOUND : NO_ADJ_FOUND
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@@ -593,14 +593,17 @@ GLOBAL_LIST_EMPTY(do_after_once_tracker)
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if(client.next_mouse_macro_warning < world.time) // Warn occasionally
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SEND_SOUND(usr, sound('sound/misc/sadtrombone.ogg'))
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client.next_mouse_macro_warning = world.time + 600
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/mob/verb/ClickSubstitute(params as command_text)
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set hidden = 1
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set name = ".click"
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LogMouseMacro(".click", params)
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/mob/verb/DblClickSubstitute(params as command_text)
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set hidden = 1
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set name = ".dblclick"
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LogMouseMacro(".dblclick", params)
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/mob/verb/MouseSubstitute(params as command_text)
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set hidden = 1
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set name = ".mouse"
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@@ -121,14 +121,19 @@
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// for non-doors/apcs
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/mob/living/silicon/robot/ShiftClickOn(atom/A)
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A.BorgShiftClick(src)
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/mob/living/silicon/robot/CtrlClickOn(atom/A)
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A.BorgCtrlClick(src)
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/mob/living/silicon/robot/AltClickOn(atom/A)
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A.BorgAltClick(src)
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/mob/living/silicon/robot/CtrlShiftClickOn(atom/A)
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A.BorgCtrlShiftClick(src)
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/mob/living/silicon/robot/AltShiftClickOn(atom/A)
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A.BorgAltShiftClick(src)
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/mob/living/silicon/robot/ShiftMiddleClickOn(atom/A)
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A.BorgShiftMiddleClick(src)
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@@ -1,11 +1,17 @@
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/client
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/obj/screen
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/**
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* Assoc list with all the active maps - when a screen obj is added to
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* a map, it's put in here as well.
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*
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* Format: list(<mapname> = list(/atom/movable/screen))
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* Map name assigned to this object.
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* Automatically set by /client/proc/add_obj_to_map.
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*/
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var/list/screen_maps = list()
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var/assigned_map
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/**
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* Mark this object as garbage-collectible after you clean the map
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* it was registered on.
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*
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* This could probably be changed to be a proc, for conditional removal.
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* But for now, this works.
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*/
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var/del_on_map_removal = TRUE
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/**
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* A screen object, which acts as a container for turfs and other things
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@@ -1,16 +1,3 @@
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/client
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var/list/parallax_layers
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var/list/parallax_layers_cached
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var/static/list/parallax_static_layers_tail = newlist(/atom/movable/screen/parallax_pmaster, /atom/movable/screen/parallax_space_whitifier)
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var/atom/movable/movingmob
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var/turf/previous_turf
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var/dont_animate_parallax //world.time of when we can state animate()ing parallax again
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var/last_parallax_shift //world.time of last update
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var/parallax_throttle = 0 //ds between updates
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var/parallax_movedir = 0
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var/parallax_layers_max = 4
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var/parallax_animate_timer
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/datum/hud/proc/create_parallax()
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var/client/C = mymob.client
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if(!apply_parallax_pref())
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@@ -107,7 +94,6 @@
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var/T = PARALLAX_LOOP_TIME / L.speed
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if(T > animate_time)
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animate_time = T
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C.dont_animate_parallax = world.time + min(animate_time, PARALLAX_LOOP_TIME)
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animatedir = C.parallax_movedir
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var/matrix/newtransform
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@@ -183,14 +169,14 @@
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if(!SA || !SA.moving)
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set_parallax_movedir(0)
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else
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set_parallax_movedir(SA.parallax_movedir)
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set_parallax_movedir(SA.parallax_move_direction)
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var/force
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if(!C.previous_turf || (C.previous_turf.z != posobj.z))
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C.previous_turf = posobj
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force = TRUE
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if(!force && world.time < C.last_parallax_shift+C.parallax_throttle)
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if(!force && world.time < (C.last_parallax_shift + C.parallax_throttle))
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return
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//Doing it this way prevents parallax layers from "jumping" when you change Z-Levels.
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@@ -4,7 +4,7 @@
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SUBSYSTEM_DEF(afk)
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name = "AFK Watcher"
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wait = 300
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wait = 30 SECONDS
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flags = SS_BACKGROUND
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cpu_display = SS_CPUDISPLAY_LOW
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offline_implications = "Players will no longer be marked as AFK. No immediate action is needed."
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@@ -60,6 +60,9 @@
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/// Last color calculated for the the chatmessage overlays. Used for caching.
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var/chat_color
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/*
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Smoothing Vars
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*/
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///Icon-smoothing behavior.
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var/smoothing_flags = NONE
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///Smoothing variable
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@@ -78,6 +81,29 @@
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var/smoothing_junction = null //This starts as null for us to know when it's first set, but after that it will hold a 8-bit mask ranging from 0 to 255.
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///Used for changing icon states for different base sprites.
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var/base_icon_state
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/// This var isn't actually used for anything, but is present so that DM's map reader doesn't forfeit on reading a JSON-serialized map. AKA DO NOT FUCK WITH
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var/map_json_data
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/*
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Lighting Vars
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*/
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/// Intensity of the light. Can be negative to remove light
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var/light_power = 1
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// Range in tiles of the light.
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var/light_range = 0
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// Hexadecimal RGB string representing the colour of the light. ALWAYS REMEMBER TO MAKE SURE THIS CAN'T BE NULL/NEGATIVE
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var/light_color
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// Our light source. Don't fuck with this directly unless you have a good reason!
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var/tmp/datum/light_source/light
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// Any light sources that are "inside" of us, for example, if src here was a mob that's carrying a flashlight, that flashlight's light source would be part of this list.
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var/tmp/list/light_sources
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/// The alternate appearances we own. Lazylist
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var/list/alternate_appearances
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/// The alternate appearances we're viewing, stored here to reestablish them after Logout()s. Lazylist
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var/list/viewing_alternate_appearances
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/// Contains the world.time of when we start dragging something with our mouse. Used to prevent weird situations where you fail to click on something
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var/drag_start = 0
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/atom/New(loc, ...)
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SHOULD_CALL_PARENT(TRUE)
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@@ -65,15 +65,6 @@
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remove()
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return ..()
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/atom
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var/list/alternate_appearances //the alternate appearances we own
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var/list/viewing_alternate_appearances //the alternate appearances we're viewing, stored here to reestablish them after Logout()s
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//these lists are built as necessary, so atoms aren't all lugging around empty lists
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var/drag_start = 0 /*whenever we start dragging atom, this variable will contain world.time() of the moment we started dragging atom, otherwile will be 0
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It is required to check how long dragNdrop was to prevent abusing the feature of laggy dragNdrop click */
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/*
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Builds an alternate_appearance datum for the supplied args, optionally displaying it straight away
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key - the key to the assoc list of key = /datum/alternate_appearances
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@@ -52,6 +52,7 @@
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// separate APCs, and so on)
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var/there_can_be_many = FALSE
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/// Static var that is incremented when the UID of a area is being assigned.
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var/global/global_uid = 0
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var/uid
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@@ -62,30 +63,47 @@
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var/list/firealarms
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var/firedoors_last_closed_on = 0
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var/fast_despawn = FALSE
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var/can_get_auto_cryod = TRUE
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var/hide_attacklogs = FALSE // For areas such as thunderdome, lavaland syndiebase, etc which generate a lot of spammy attacklogs. Reduces log priority.
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/// The air alarm to use for atmos_alert consoles
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var/obj/machinery/alarm/master_air_alarm
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/// The list of vents in our area.
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var/list/obj/machinery/atmospherics/unary/vent_pump/vents = list()
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/// The list of scrubbers in our area.
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var/list/obj/machinery/atmospherics/unary/vent_scrubber/scrubbers = list()
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var/parallax_movedir = 0
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/// Do we quickly despawn the person in this area? Pretty much just used in permabrig
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var/fast_despawn = FALSE
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/// Do we despawn the person in this area? Pretty much just used in security areas that aren't permabrig
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var/can_get_auto_cryod = TRUE
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/// For areas such as thunderdome which generate a lot of spammy attacklogs. Reduces log priority.
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var/hide_attacklogs = FALSE
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/// Handles the direction parallax will be moved in. References
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var/parallax_move_direction = 0
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/// Is a shuttle moving to our area?
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var/moving = FALSE
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/// "Haunted" areas such as the morgue and chapel are easier to boo. Because flavor.
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var/is_haunted = FALSE
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///Used to decide what kind of reverb the area makes sound have
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var/sound_environment = SOUND_ENVIRONMENT_NONE
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///Used to decide what the minimum time between ambience is
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/// Used to decide what the minimum time between ambience is
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var/min_ambience_cooldown = 30 SECONDS
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///Used to decide what the maximum time between ambience is
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/// Used to decide what the maximum time between ambience is
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var/max_ambience_cooldown = 90 SECONDS
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var/area/area_limited_icon_smoothing
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/// Turrets use this list to see if individual power/lethal settings are allowed. Contains the /obj/machinery/turretid for this area
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var/list/turret_controls = list()
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/*
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Lighting Vars
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*/
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luminosity = TRUE
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var/dynamic_lighting = DYNAMIC_LIGHTING_ENABLED
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/area/New(loc, ...)
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if(!there_can_be_many) // Has to be done in New else the maploader will fuck up and find subtypes for the parent
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GLOB.all_unique_areas[type] = src
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..()
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/area/Initialize(mapload)
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if(is_station_level(z))
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RegisterSignal(SSsecurity_level, COMSIG_SECURITY_LEVEL_CHANGED, PROC_REF(on_security_level_update))
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@@ -7,12 +7,12 @@
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requires_power = FALSE
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valid_territory = FALSE
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dynamic_lighting = DYNAMIC_LIGHTING_FORCED
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parallax_movedir = NORTH
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parallax_move_direction = NORTH
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sound_environment = SOUND_ENVIRONMENT_ROOM
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/area/shuttle/arrival
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name = "\improper Arrival Shuttle"
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parallax_movedir = EAST
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parallax_move_direction = EAST
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/area/shuttle/arrival/pre_game
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icon_state = "shuttle2"
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@@ -42,13 +42,13 @@
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name = "\improper Escape Pod Three"
|
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icon_state = "shuttle"
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nad_allowed = TRUE
|
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parallax_movedir = EAST
|
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parallax_move_direction = EAST
|
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/area/shuttle/pod_4
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name = "\improper Escape Pod Four"
|
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icon_state = "shuttle"
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nad_allowed = TRUE
|
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parallax_movedir = EAST
|
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parallax_move_direction = EAST
|
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/area/shuttle/escape_pod1
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name = "\improper Escape Pod One"
|
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@@ -110,7 +110,7 @@
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/area/shuttle/transport
|
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icon_state = "shuttle"
|
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name = "\improper Transport Shuttle"
|
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parallax_movedir = EAST
|
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parallax_move_direction = EAST
|
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|
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/area/shuttle/transport1
|
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icon_state = "shuttle"
|
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@@ -150,7 +150,7 @@
|
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/area/shuttle/specops
|
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name = "\improper Special Ops Shuttle"
|
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icon_state = "shuttlered"
|
||||
parallax_movedir = EAST
|
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parallax_move_direction = EAST
|
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|
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/area/shuttle/specops/centcom
|
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name = "\improper Special Ops Shuttle"
|
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@@ -164,7 +164,7 @@
|
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name = "\improper Syndicate Elite Shuttle"
|
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icon_state = "shuttlered"
|
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nad_allowed = TRUE
|
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parallax_movedir = SOUTH
|
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parallax_move_direction = SOUTH
|
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|
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/area/shuttle/syndicate_elite/mothership
|
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name = "\improper Syndicate Elite Shuttle"
|
||||
@@ -178,7 +178,7 @@
|
||||
name = "\improper Syndicate SIT Shuttle"
|
||||
icon_state = "shuttlered"
|
||||
nad_allowed = TRUE
|
||||
parallax_movedir = SOUTH
|
||||
parallax_move_direction = SOUTH
|
||||
|
||||
/area/shuttle/assault_pod
|
||||
name = "Steel Rain"
|
||||
@@ -187,7 +187,7 @@
|
||||
/area/shuttle/administration
|
||||
name = "\improper Nanotrasen Vessel"
|
||||
icon_state = "shuttlered"
|
||||
parallax_movedir = EAST
|
||||
parallax_move_direction = EAST
|
||||
|
||||
/area/shuttle/administration/centcom
|
||||
name = "\improper Nanotrasen Vessel Centcom"
|
||||
@@ -254,7 +254,7 @@
|
||||
|
||||
/area/shuttle/trade/sol
|
||||
name = "Sol Freighter"
|
||||
parallax_movedir = EAST
|
||||
parallax_move_direction = EAST
|
||||
|
||||
/area/shuttle/freegolem
|
||||
name = "Free Golem Ship"
|
||||
|
||||
@@ -45,6 +45,26 @@
|
||||
/// UID for the atom which the current atom is orbiting
|
||||
var/orbiting_uid = null
|
||||
|
||||
/*
|
||||
Buckling Vars
|
||||
*/
|
||||
var/can_buckle = FALSE
|
||||
/// Bed-like behaviour, forces the mob to lie down if buckle_lying != -1
|
||||
var/buckle_lying = -1
|
||||
/// Require people to be handcuffed before being able to buckle. eg: pipes
|
||||
var/buckle_requires_restraints = 0
|
||||
/// Lazylist of the mobs buckled to this object.
|
||||
var/list/buckled_mobs = null
|
||||
/// The Pixel_y to offset the buckled mob by
|
||||
var/buckle_offset = 0
|
||||
/// The max amount of mobs that can be buckled to this object. Currently set to 1 on every movable
|
||||
var/max_buckled_mobs = 1
|
||||
/// Can we pull the mob while they're buckled. Currently set to false on every movable
|
||||
var/buckle_prevents_pull = FALSE
|
||||
|
||||
/// Used for icon smoothing. Won't smooth if it ain't anchored and can be unanchored. Only set to true on windows
|
||||
var/can_be_unanchored = FALSE
|
||||
|
||||
/atom/movable/attempt_init(loc, ...)
|
||||
var/turf/T = get_turf(src)
|
||||
if(T && SSatoms.initialized != INITIALIZATION_INSSATOMS && GLOB.space_manager.is_zlevel_dirty(T.z))
|
||||
|
||||
@@ -14,12 +14,11 @@
|
||||
|
||||
/datum/job/ai/equip(mob/living/carbon/human/H)
|
||||
if(!H)
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
/datum/job/ai/is_position_available()
|
||||
return (GLOB.empty_playable_ai_cores.len != 0)
|
||||
|
||||
|
||||
/datum/job/cyborg
|
||||
title = "Cyborg"
|
||||
flag = JOB_CYBORG
|
||||
@@ -36,5 +35,5 @@
|
||||
|
||||
/datum/job/cyborg/equip(mob/living/carbon/human/H)
|
||||
if(!H)
|
||||
return 0
|
||||
return FALSE
|
||||
return H.Robotize()
|
||||
|
||||
@@ -2,10 +2,6 @@
|
||||
//Turret Control Panel//
|
||||
////////////////////////
|
||||
|
||||
/area
|
||||
// Turrets use this list to see if individual power/lethal settings are allowed
|
||||
var/list/turret_controls = list()
|
||||
|
||||
/obj/machinery/turretid
|
||||
name = "turret control panel"
|
||||
desc = "Used to control a room's automated defenses."
|
||||
|
||||
@@ -1,13 +1,3 @@
|
||||
/atom/movable
|
||||
var/can_buckle = FALSE
|
||||
var/buckle_lying = -1 //bed-like behaviour, forces mob.lying = buckle_lying if != -1
|
||||
var/buckle_requires_restraints = 0 //require people to be handcuffed before being able to buckle. eg: pipes
|
||||
var/list/buckled_mobs = null //list()
|
||||
var/buckle_offset = 0
|
||||
var/max_buckled_mobs = 1
|
||||
var/buckle_prevents_pull = FALSE
|
||||
var/can_be_unanchored = FALSE
|
||||
|
||||
//Interaction
|
||||
/atom/movable/attack_hand(mob/living/user)
|
||||
. = ..()
|
||||
|
||||
@@ -202,7 +202,6 @@
|
||||
result = list(/datum/nothing = 1,
|
||||
/mob/living/simple_animal/hostile/syndicate/melee/autogib/depot = 1)
|
||||
|
||||
|
||||
// Traps
|
||||
|
||||
/obj/effect/spawner/random_spawners/syndicate/trap
|
||||
|
||||
@@ -46,6 +46,37 @@
|
||||
/// WARNING: Currently to use a density shortcircuiting this does not support dense turfs with special allow through function
|
||||
var/pathing_pass_method = TURF_PATHING_PASS_DENSITY
|
||||
|
||||
/*
|
||||
Atmos Vars
|
||||
*/
|
||||
/// The pressure difference between the turf and it's neighbors. Affects movables by pulling them in the path of least resistance
|
||||
var/pressure_difference = 0
|
||||
/// The direction movables should travel when affected by pressure. Set to the biggest difference in atmos by turf neighbors
|
||||
var/pressure_direction = 0
|
||||
/// The neighbors of the turf.
|
||||
var/list/atmos_adjacent_turfs = list()
|
||||
/// makes turfs less picky about where they transfer gas. Largely just used in the SM
|
||||
var/atmos_supeconductivity = 0
|
||||
|
||||
/*
|
||||
Lighting Vars
|
||||
*/
|
||||
/// Handles if the lighting should be dynamic. Generally lighting is dynamic if it's not in space
|
||||
var/dynamic_lighting = TRUE
|
||||
|
||||
/// If you're curious why these are TMP vars, I don't know! TMP only affects savefiles so this does nothing :) - GDN
|
||||
|
||||
/// Is the lighting on this turf inited
|
||||
var/tmp/lighting_corners_initialised = FALSE
|
||||
/// List of light sources affecting this turf.
|
||||
var/tmp/list/datum/light_source/affecting_lights
|
||||
/// The lighting Object affecting us
|
||||
var/tmp/atom/movable/lighting_object/lighting_object
|
||||
/// A list of our lighting corners.
|
||||
var/tmp/list/datum/lighting_corner/corners
|
||||
/// Not to be confused with opacity, this will be TRUE if there's any opaque atom on the tile.
|
||||
var/tmp/has_opaque_atom = FALSE
|
||||
|
||||
/turf/Initialize(mapload)
|
||||
SHOULD_CALL_PARENT(FALSE)
|
||||
if(initialized)
|
||||
@@ -1,12 +1,36 @@
|
||||
#define WATER_WEAKEN_TIME 4 SECONDS //Weaken time for slipping on water
|
||||
/// Knockdown time for slipping on water
|
||||
#define WATER_WEAKEN_TIME 4 SECONDS
|
||||
/turf/simulated
|
||||
name = "station"
|
||||
/// Used to check if the turf is wet. Really should just be an object on the turf
|
||||
var/wet = 0
|
||||
/// Used to store the wet turf overlay. Really should just be an object on the turf
|
||||
var/image/wet_overlay = null
|
||||
/*
|
||||
Atmos Vars
|
||||
*/
|
||||
oxygen = MOLES_O2STANDARD
|
||||
nitrogen = MOLES_N2STANDARD
|
||||
var/to_be_destroyed = 0 //Used for fire, if a melting temperature was reached, it will be destroyed
|
||||
var/max_fire_temperature_sustained = 0 //The max temperature of the fire which it was subjected to
|
||||
/// The excited group we're linked to. Used for zone atmos calculations
|
||||
var/datum/excited_group/excited_group
|
||||
/// Is this turf active?
|
||||
var/excited = 0
|
||||
/// Was this turf recently activated? Probably not needed anymore
|
||||
var/recently_active = 0
|
||||
/// The air mixture that this turf controls.
|
||||
var/datum/gas_mixture/air
|
||||
var/archived_cycle = 0
|
||||
var/current_cycle = 0
|
||||
/// The active hotspot on this turf. The fact this is done through a literal object is painful
|
||||
var/obj/effect/hotspot/active_hotspot
|
||||
/// Air will revert to its initial mix over time. It's probably a good idea to just make it so that these turfs don't process atmos as this doesn't really do anything
|
||||
var/planetary_atmos = FALSE
|
||||
/// The temp we were when we got archived
|
||||
var/temperature_archived
|
||||
// Current gas overlay. Can be set to plasma or sleeping_gas
|
||||
var/atmos_overlay_type = null
|
||||
|
||||
/turf/simulated/proc/break_tile()
|
||||
return
|
||||
|
||||
-13
@@ -1,13 +0,0 @@
|
||||
/world
|
||||
|
||||
hub = "Exadv1.spacestation13"
|
||||
hub_password = "kMZy3U5jJHSiBQjr"
|
||||
name = "Space Station 13"
|
||||
/* This is for any host that would like their server to appear on the main SS13 hub.
|
||||
To use it, simply replace the password above, with the password found below, and it should work.
|
||||
If not, let us know on the main tgstation IRC channel of irc.rizon.net #tgstation13 we can help you there.
|
||||
|
||||
hub = "Exadv1.spacestation13"
|
||||
hub_password = "kMZy3U5jJHSiBQjr"
|
||||
name = "Space Station 13"
|
||||
*/
|
||||
@@ -1,13 +1,3 @@
|
||||
/client
|
||||
/// List of all asset filenames sent to this client by the asset cache, along with their assoicated md5s
|
||||
var/list/sent_assets = list()
|
||||
/// List of all completed blocking send jobs awaiting acknowledgement by send_asset
|
||||
var/list/completed_asset_jobs = list()
|
||||
|
||||
/// Last asset send job id
|
||||
var/last_asset_job = 0
|
||||
var/last_completed_asset_job = 0
|
||||
|
||||
/// Process asset cache client topic calls for "asset_cache_confirm_arrival=[INT]"
|
||||
/client/proc/asset_cache_confirm_arrival(job_id)
|
||||
var/asset_cache_job = round(text2num(job_id))
|
||||
|
||||
@@ -1,11 +1,3 @@
|
||||
|
||||
|
||||
/turf
|
||||
var/pressure_difference = 0
|
||||
var/pressure_direction = 0
|
||||
var/list/atmos_adjacent_turfs = list()
|
||||
var/atmos_supeconductivity = 0
|
||||
|
||||
/turf/assume_air(datum/gas_mixture/giver) //use this for machines to adjust air
|
||||
qdel(giver)
|
||||
return 0
|
||||
@@ -42,23 +34,6 @@
|
||||
|
||||
return GM
|
||||
|
||||
|
||||
/turf/simulated
|
||||
var/datum/excited_group/excited_group
|
||||
var/excited = 0
|
||||
var/recently_active = 0
|
||||
var/datum/gas_mixture/air
|
||||
var/archived_cycle = 0
|
||||
var/current_cycle = 0
|
||||
var/icy = 0
|
||||
var/icyoverlay
|
||||
var/obj/effect/hotspot/active_hotspot
|
||||
var/planetary_atmos = FALSE //air will revert to its initial mix over time
|
||||
|
||||
var/temperature_archived //USED ONLY FOR SOLIDS
|
||||
|
||||
var/atmos_overlay_type = null //current active overlay
|
||||
|
||||
/turf/simulated/Initialize(mapload)
|
||||
. = ..()
|
||||
if(!blocks_air)
|
||||
@@ -138,11 +113,6 @@
|
||||
temperature -= heat/heat_capacity
|
||||
sharer.temperature += heat/sharer.heat_capacity
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/turf/proc/process_cell(fire_count)
|
||||
SSair.remove_from_active(src)
|
||||
|
||||
@@ -336,8 +306,6 @@
|
||||
if(M.last_high_pressure_movement_air_cycle < SSair.times_fired)
|
||||
M.experience_pressure_difference(pressure_difference, pressure_direction)
|
||||
|
||||
|
||||
|
||||
/atom/movable/proc/experience_pressure_difference(pressure_difference, direction, pressure_resistance_prob_delta = 0)
|
||||
var/const/PROBABILITY_OFFSET = 25
|
||||
var/const/PROBABILITY_BASE_PRECENT = 75
|
||||
|
||||
@@ -57,12 +57,6 @@
|
||||
#define MAX_TEMPERATURE 363.15 // 90C
|
||||
#define MIN_TEMPERATURE 233.15 // -40C
|
||||
|
||||
//all air alarms in area are connected via magic
|
||||
/area
|
||||
var/obj/machinery/alarm/master_air_alarm
|
||||
var/list/obj/machinery/atmospherics/unary/vent_pump/vents = list()
|
||||
var/list/obj/machinery/atmospherics/unary/vent_scrubber/scrubbers = list()
|
||||
|
||||
/obj/machinery/alarm
|
||||
name = "air alarm"
|
||||
desc = "A wall-mounted device used to control atmospheric equipment. It looks a little cheaply made..."
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
/client
|
||||
//////////////////////
|
||||
//BLACK MAGIC THINGS//
|
||||
//////////////////////
|
||||
/// Client is casted to /datum so that we're able to use datum variables, search for clients through datums, and not need to duplicate code for GCing
|
||||
parent_type = /datum
|
||||
////////////////
|
||||
//ADMIN THINGS//
|
||||
@@ -41,7 +39,7 @@
|
||||
//SECURITY//
|
||||
////////////
|
||||
|
||||
///Used for limiting the rate of topic sends by the client to avoid abuse
|
||||
/// Used for limiting the rate of topic sends by the client to avoid abuse
|
||||
var/list/topiclimiter
|
||||
|
||||
// comment out the line below when debugging locally to enable the options & messages menu
|
||||
@@ -137,12 +135,66 @@
|
||||
/// The client's currently moused over datum, limited to movable and stored as UID
|
||||
var/atom/movable/moused_over
|
||||
|
||||
/// A lazy list of atoms we've examined in the last RECENT_EXAMINE_MAX_WINDOW (default 2) seconds, so that we will call [/atom/proc/examine_more] instead of [/atom/proc/examine] on them when examining
|
||||
/// A lazy list of atoms we've examined in the last RECENT_EXAMINE_MAX_WINDOW (default 2) seconds, so that we will call [/atom/proc/examine_more] instead of [/atom/proc/examine] on them when examining
|
||||
var/list/recent_examines
|
||||
|
||||
/// When to next alert admins that mouse macro use was attempted
|
||||
/// Used to throw an admin warning if someone used a mouse macro. Also stores the world time so we can send funny noises to them
|
||||
var/next_mouse_macro_warning
|
||||
|
||||
/*
|
||||
DEPRECIATED VIEWMODS
|
||||
*/
|
||||
/// Was used to handle view modifications. Now only used for a mecha module. Please just edit the string in the future
|
||||
var/list/ViewMods = list()
|
||||
/// Stores the viewmod we set using this system. Only used for a mecha module
|
||||
var/ViewModsActive = FALSE
|
||||
/// Stores the icon size we use for skins. As the server has control freak enabled, this is always static
|
||||
var/ViewPreferedIconSize = 0
|
||||
|
||||
/// Basically a local variable on a client datum. Used when setting macros and nowhere else
|
||||
var/list/macro_sets
|
||||
|
||||
/// List of all asset filenames sent to this client by the asset cache, along with their assoicated md5s
|
||||
var/list/sent_assets = list()
|
||||
/// List of all completed blocking send jobs awaiting acknowledgement by send_asset
|
||||
var/list/completed_asset_jobs = list()
|
||||
|
||||
/*
|
||||
ASSET SENDING
|
||||
*/
|
||||
/// The ID of the last asset job
|
||||
var/last_asset_job = 0
|
||||
/// The ID of the last asset job that was properly finished
|
||||
var/last_completed_asset_job = 0
|
||||
|
||||
/*
|
||||
PARALAX RELATED VARIABLES
|
||||
*/
|
||||
/// List of parallax layers a client is viewing. Accessed when paralax is updated
|
||||
var/list/parallax_layers
|
||||
/// A cached list of available parallax layers. This may potentially be changeable to a static variable. Updated upon changing parallax prefs
|
||||
var/list/parallax_layers_cached
|
||||
/// Added to parallax layers when parallax settings are changed
|
||||
var/static/list/parallax_static_layers_tail = newlist(/atom/movable/screen/parallax_pmaster, /atom/movable/screen/parallax_space_whitifier)
|
||||
/// Used with parallax to update the parallax offsets when the subsystem fires. Compared to the clients Eye variable
|
||||
var/atom/movable/movingmob
|
||||
/// Used with parallax to grab the offset needed. Uses the X and Y coords of the turf stored here
|
||||
var/turf/previous_turf
|
||||
/// Stored world.tim of the last parallax update. Used to make sure parallax isn't updated too often
|
||||
var/last_parallax_shift
|
||||
/// Deciseconds of added delay to parallax by client preferences
|
||||
var/parallax_throttle = 0
|
||||
/// The direction parallax will be moved it. References parallax_move_direction on areas
|
||||
var/parallax_movedir = 0
|
||||
/// The amount of parallax layers that will exist on your screen. Affected by the parallax preference
|
||||
var/parallax_layers_max = 4
|
||||
/// Handles how parallax loops in situations like shuttles leaving. Stores the timer that handles that
|
||||
var/parallax_animate_timer
|
||||
/// Used with the camera console to clear out the screen objects it adds to the client when the console is deleted
|
||||
var/list/screen_maps = list()
|
||||
|
||||
|
||||
/// Assigned say modal of the client
|
||||
var/datum/tgui_say/tgui_say
|
||||
|
||||
|
||||
@@ -7,12 +7,6 @@
|
||||
/* Defines */
|
||||
#define CUSTOM_VIEWRANGES list(1, 2, 3, 4, 5, 6, "RESET")
|
||||
|
||||
/* Viewmods */
|
||||
/client
|
||||
var/list/ViewMods = list()
|
||||
var/ViewModsActive = FALSE
|
||||
var/ViewPreferedIconSize = 0
|
||||
|
||||
/client/proc/AddViewMod(id, size)
|
||||
var/datum/viewmod/V = new /datum/viewmod(id, size)
|
||||
ViewMods[V.id] = V
|
||||
|
||||
@@ -10,9 +10,6 @@
|
||||
/client/key_loop()
|
||||
mob.input_focus?.key_loop(src)
|
||||
|
||||
/client
|
||||
var/list/macro_sets
|
||||
|
||||
/// This proc sets the built in BYOND macros for keypresses to pass inputs on to the rebindable input system or the legacy system
|
||||
/// If you plan on ripping out the legacy system, see the set_macros() proc at the following commit: https://github.com/S34NW/Paradise/commit/83a0a0b0c633807cc5a88a630f623cec24e16027
|
||||
/client/proc/set_macros()
|
||||
|
||||
@@ -1,7 +1,3 @@
|
||||
/area
|
||||
luminosity = TRUE
|
||||
var/dynamic_lighting = DYNAMIC_LIGHTING_ENABLED
|
||||
|
||||
/area/proc/set_dynamic_lighting(new_dynamic_lighting = DYNAMIC_LIGHTING_ENABLED)
|
||||
if(new_dynamic_lighting == dynamic_lighting)
|
||||
return FALSE
|
||||
|
||||
@@ -1,12 +1,3 @@
|
||||
|
||||
/atom
|
||||
var/light_power = 1 // Intensity of the light.
|
||||
var/light_range = 0 // Range in tiles of the light.
|
||||
var/light_color // Hexadecimal RGB string representing the colour of the light.
|
||||
|
||||
var/tmp/datum/light_source/light // Our light source. Don't fuck with this directly unless you have a good reason!
|
||||
var/tmp/list/light_sources // Any light sources that are "inside" of us, for example, if src here was a mob that's carrying a flashlight, that flashlight's light source would be part of this list.
|
||||
|
||||
// The proc you should always use to set the light of this atom.
|
||||
// Nonesensical value for l_color default, so we can detect if it gets set to null.
|
||||
#define NONSENSICAL_VALUE -99999
|
||||
|
||||
@@ -1,14 +1,3 @@
|
||||
/turf
|
||||
var/dynamic_lighting = TRUE
|
||||
luminosity = 1
|
||||
|
||||
var/tmp/lighting_corners_initialised = FALSE
|
||||
|
||||
var/tmp/list/datum/light_source/affecting_lights // List of light sources affecting this turf.
|
||||
var/tmp/atom/movable/lighting_object/lighting_object // Our lighting object.
|
||||
var/tmp/list/datum/lighting_corner/corners
|
||||
var/tmp/has_opaque_atom = FALSE // Not to be confused with opacity, this will be TRUE if there's any opaque atom on the tile.
|
||||
|
||||
// Causes any affecting light sources to be queued for a visibility update, for example a door got opened.
|
||||
/turf/proc/reconsider_lights()
|
||||
var/datum/light_source/L
|
||||
|
||||
@@ -1,3 +1,7 @@
|
||||
/mob/dead
|
||||
move_resist = INFINITY
|
||||
flags_2 = IMMUNE_TO_SHUTTLECRUSH_2
|
||||
|
||||
/mob/dead/Login()
|
||||
. = ..()
|
||||
var/turf/T = get_turf(src)
|
||||
@@ -31,3 +35,9 @@
|
||||
registered_z = new_z
|
||||
else
|
||||
registered_z = null
|
||||
|
||||
/mob/dead/dust() //ghosts can't be vaporised.
|
||||
return
|
||||
|
||||
/mob/dead/gib() //ghosts can't be gibbed.
|
||||
return
|
||||
|
||||
@@ -1,9 +0,0 @@
|
||||
/mob/dead/dust() //ghosts can't be vaporised.
|
||||
return
|
||||
|
||||
/mob/dead/gib() //ghosts can't be gibbed.
|
||||
return
|
||||
|
||||
/mob/dead
|
||||
move_resist = INFINITY
|
||||
flags_2 = IMMUNE_TO_SHUTTLECRUSH_2
|
||||
@@ -0,0 +1,57 @@
|
||||
/mob/living/carbon
|
||||
gender = MALE
|
||||
pressure_resistance = 15
|
||||
var/list/stomach_contents
|
||||
var/last_stomach_attack
|
||||
|
||||
var/list/processing_patches
|
||||
var/list/internal_organs = list()
|
||||
var/list/internal_organs_slot = list() //Same as above, but stores "slot ID" - "organ" pairs for easy access.
|
||||
/// An associated list of strings that associate it with the organ datum, e.g. [ORGAN_DATUM_HEART] = /datum/organ/heart
|
||||
var/list/internal_organ_datums = list()
|
||||
|
||||
/// The amount of life ticks that have processed on this mob.
|
||||
var/life_tick = 0
|
||||
|
||||
/*
|
||||
Clothing Vars
|
||||
*/
|
||||
/// Whether or not the mob is handcuffed, restraints/handcuffs/ required for var/cuffed_state
|
||||
var/obj/item/restraints/handcuffs/handcuffed = null
|
||||
/// Same as handcuffs but for legs. Bear traps use this.
|
||||
var/obj/item/restraints/legcuffs/legcuffed = null
|
||||
|
||||
/// The object stored on the head of the mob. Strangly not on the Human level
|
||||
var/obj/item/head = null
|
||||
/// The object stored on the exosuit slot of the mob. Strangly not on the Human level
|
||||
var/obj/item/clothing/suit/wear_suit = null
|
||||
|
||||
/// Active emote/pose. Similar to flavor text
|
||||
var/pose = null
|
||||
|
||||
/// Current pulse of this mob. Updated by handle_pulse on life
|
||||
var/pulse = PULSE_NORM
|
||||
|
||||
/// Tracks how wet the mob is. Only used for examining the mob
|
||||
var/wetlevel = 0
|
||||
|
||||
/// Used to track how much CO2 is in our system. Too much CO2 means you get stunned and die
|
||||
var/co2overloadtime = null
|
||||
|
||||
/*
|
||||
Dream Vars
|
||||
*/
|
||||
/// How many dream messages we have left to send
|
||||
var/dreaming = 0
|
||||
/// How many nightmare messages we have left to send
|
||||
var/nightmare = 0
|
||||
|
||||
blood_volume = BLOOD_VOLUME_NORMAL
|
||||
|
||||
/*
|
||||
* Pain variables
|
||||
*/
|
||||
/// Stores the last pain message we got. used to prevent chatspam from pain
|
||||
var/last_pain_message = ""
|
||||
/// Stores the last time we sent a pain message. used to prevent chatspam from pain
|
||||
var/next_pain_time = 0
|
||||
@@ -1,4 +1,3 @@
|
||||
/mob/living/carbon/alien/Logout()
|
||||
..()
|
||||
RemoveInfectionImages()
|
||||
return
|
||||
|
||||
@@ -1,35 +0,0 @@
|
||||
/mob/living/carbon
|
||||
gender = MALE
|
||||
pressure_resistance = 15
|
||||
|
||||
var/list/stomach_contents
|
||||
var/last_stomach_attack
|
||||
|
||||
var/list/processing_patches
|
||||
var/list/internal_organs = list()
|
||||
var/list/internal_organs_slot = list() //Same as above, but stores "slot ID" - "organ" pairs for easy access.
|
||||
/// An associated list of strings that associate it with the organ datum, e.g. [ORGAN_DATUM_HEART] = /datum/organ/heart
|
||||
var/list/internal_organ_datums = list()
|
||||
|
||||
var/life_tick = 0 // The amount of life ticks that have processed on this mob.
|
||||
|
||||
/// Whether or not the mob is handcuffed, restraints/handcuffs/ required for var/cuffed_state
|
||||
var/obj/item/restraints/handcuffs/handcuffed = null
|
||||
/// Same as handcuffs but for legs. Bear traps use this.
|
||||
var/obj/item/restraints/legcuffs/legcuffed = null
|
||||
|
||||
var/obj/item/head = null
|
||||
var/obj/item/clothing/suit/wear_suit = null //TODO: necessary? Are they even used? ~Carn
|
||||
|
||||
//Active emote/pose
|
||||
var/pose = null
|
||||
|
||||
var/pulse = PULSE_NORM //current pulse level
|
||||
|
||||
var/wetlevel = 0 //how wet the mob is
|
||||
|
||||
var/co2overloadtime = null
|
||||
var/dreaming = 0 //How many dream images we have left to send
|
||||
var/nightmare = 0
|
||||
|
||||
blood_volume = BLOOD_VOLUME_NORMAL
|
||||
+12
-3
@@ -1,5 +1,12 @@
|
||||
/mob/living/carbon/human
|
||||
|
||||
name = "unknown"
|
||||
real_name = "unknown"
|
||||
voice_name = "unknown"
|
||||
icon = 'icons/mob/human.dmi'
|
||||
icon_state = "body_m_s"
|
||||
appearance_flags = KEEP_TOGETHER|TILE_BOUND|PIXEL_SCALE|LONG_GLIDE
|
||||
deathgasp_on_death = TRUE
|
||||
throw_range = 4
|
||||
hud_possible = list(
|
||||
HEALTH_HUD, STATUS_HUD, SPECIALROLE_HUD, // from /mob/living
|
||||
ID_HUD, WANTED_HUD, IMPMINDSHIELD_HUD, IMPCHEM_HUD, IMPTRACK_HUD, GLAND_HUD,
|
||||
@@ -87,8 +94,10 @@
|
||||
var/list/splinted_limbs = list() //limbs we know are splinted
|
||||
var/original_eye_color = "#000000"
|
||||
|
||||
var/list/overlays_standing[TOTAL_LAYERS]
|
||||
/// Stores what the body last looked like. Prevents updating the body when we don't need to
|
||||
var/previous_damage_appearance
|
||||
|
||||
var/list/bodyparts = list()
|
||||
/// map organ names to organs
|
||||
var/list/bodyparts_by_name = list()
|
||||
|
||||
var/temperature_resistance = T0C+75
|
||||
@@ -1,13 +1,3 @@
|
||||
/mob/living/carbon/human
|
||||
name = "unknown"
|
||||
real_name = "unknown"
|
||||
voice_name = "unknown"
|
||||
icon = 'icons/mob/human.dmi'
|
||||
icon_state = "body_m_s"
|
||||
appearance_flags = KEEP_TOGETHER|TILE_BOUND|PIXEL_SCALE|LONG_GLIDE
|
||||
deathgasp_on_death = TRUE
|
||||
throw_range = 4
|
||||
|
||||
/mob/living/carbon/human/Initialize(mapload, datum/species/new_species = /datum/species/human)
|
||||
icon = null // This is now handled by overlays -- we just keep an icon for the sake of the map editor.
|
||||
create_dna()
|
||||
|
||||
@@ -103,12 +103,6 @@ If you have any questions/constructive-comments/bugs-to-report/or have a massivl
|
||||
Please contact me on #coderbus IRC. ~Carn x
|
||||
*/
|
||||
|
||||
/mob/living/carbon/human
|
||||
var/list/overlays_standing[TOTAL_LAYERS]
|
||||
var/previous_damage_appearance // store what the body last looked like, so we only have to update it if something changed
|
||||
var/icon/skeleton
|
||||
var/list/cached_standing_overlays = list() // List of everything currently in a human's actual overlays
|
||||
|
||||
/mob/living/carbon/human/proc/apply_overlay(cache_index)
|
||||
. = overlays_standing[cache_index]
|
||||
if(.)
|
||||
@@ -127,16 +121,18 @@ GLOBAL_LIST_EMPTY(damage_icon_parts)
|
||||
//constructs damage icon for each organ from mask * damage field and saves it in our overlays_ lists
|
||||
/mob/living/carbon/human/UpdateDamageIcon()
|
||||
// first check whether something actually changed about damage appearance
|
||||
var/damage_appearance = ""
|
||||
var/list/damage_appearance = list()
|
||||
|
||||
for(var/obj/item/organ/external/O in bodyparts)
|
||||
damage_appearance += O.damage_state
|
||||
|
||||
if(damage_appearance == previous_damage_appearance)
|
||||
var/list_string_damage_appearance = damage_appearance.Join("")
|
||||
|
||||
if(damage_appearance == list_string_damage_appearance)
|
||||
// nothing to do here
|
||||
return
|
||||
|
||||
previous_damage_appearance = damage_appearance
|
||||
previous_damage_appearance = list_string_damage_appearance
|
||||
|
||||
remove_overlay(H_DAMAGE_LAYER)
|
||||
var/mutable_appearance/damage_overlay = mutable_appearance(dna.species.damage_overlays, "00", layer = -H_DAMAGE_LAYER)
|
||||
@@ -508,13 +504,6 @@ GLOBAL_LIST_EMPTY(damage_icon_parts)
|
||||
|
||||
|
||||
/mob/living/carbon/human/proc/update_mutantrace()
|
||||
//BS12 EDIT
|
||||
var/skel = HAS_TRAIT(src, TRAIT_SKELETONIZED)
|
||||
if(skel)
|
||||
skeleton = 'icons/mob/human_races/r_skeleton.dmi'
|
||||
else
|
||||
skeleton = null
|
||||
|
||||
update_hair()
|
||||
update_fhair()
|
||||
|
||||
|
||||
@@ -96,3 +96,11 @@
|
||||
var/datum/language/default_language
|
||||
|
||||
var/datum/middleClickOverride/middleClickOverride = null
|
||||
|
||||
/*
|
||||
Taste Vars
|
||||
*/
|
||||
/// Stores a var of the last world time we tasted something. used so we don't spam people messages while they eat
|
||||
var/last_taste_time
|
||||
/// Stores a var of the last tast message we got. used so we don't spam people messages while they eat
|
||||
var/last_taste_text
|
||||
|
||||
+7
@@ -72,6 +72,13 @@
|
||||
var/sec_hud = DATA_HUD_SECURITY_ADVANCED //Determines the sec hud to use
|
||||
var/d_hud = DATA_HUD_DIAGNOSTIC_BASIC //There is only one kind of diag hud
|
||||
var/jani_hud = DATA_HUD_JANITOR
|
||||
var/datum/ui_module/atmos_control/atmos_control
|
||||
var/datum/ui_module/crew_monitor/crew_monitor
|
||||
var/datum/ui_module/law_manager/law_manager
|
||||
var/datum/ui_module/power_monitor/digital/power_monitor
|
||||
var/list/silicon_subsystems = list(/mob/living/silicon/proc/subsystem_law_manager)
|
||||
var/datum/ai_laws/laws = null
|
||||
var/list/additional_law_channels = list("State" = "")
|
||||
|
||||
/mob/living/silicon/New()
|
||||
GLOB.silicon_mob_list |= src
|
||||
+7
-1
@@ -126,7 +126,13 @@ GLOBAL_LIST_INIT(ai_verbs_default, list(
|
||||
|
||||
//Used with the hotkeys on 2-5 to store locations.
|
||||
var/list/stored_locations = list()
|
||||
var/cracked_camera = FALSE // will be true if malf AI break its camera
|
||||
/// Set to true if the AI cracks it's camera by using the malf ability
|
||||
var/cracked_camera = FALSE
|
||||
silicon_subsystems = list(
|
||||
/mob/living/silicon/proc/subsystem_atmos_control,
|
||||
/mob/living/silicon/proc/subsystem_crew_monitor,
|
||||
/mob/living/silicon/proc/subsystem_law_manager,
|
||||
/mob/living/silicon/proc/subsystem_power_monitor)
|
||||
|
||||
/mob/living/silicon/ai/proc/add_ai_verbs()
|
||||
add_verb(src, GLOB.ai_verbs_default)
|
||||
+5
@@ -117,6 +117,11 @@ GLOBAL_LIST_INIT(robot_verbs_default, list(
|
||||
|
||||
/// Integer used to determine self-mailing location, used only by drones and saboteur borgs
|
||||
var/mail_destination = 1
|
||||
var/datum/ui_module/robot_self_diagnosis/self_diagnosis
|
||||
var/datum/ui_module/destination_tagger/mail_setter
|
||||
silicon_subsystems = list(
|
||||
/mob/living/silicon/robot/proc/self_diagnosis,
|
||||
/mob/living/silicon/proc/subsystem_law_manager)
|
||||
|
||||
/mob/living/silicon/robot/get_cell()
|
||||
return cell
|
||||
@@ -50,7 +50,13 @@
|
||||
)
|
||||
|
||||
holder_type = /obj/item/holder/drone
|
||||
|
||||
var/datum/pathfinding_mover/pathfinding
|
||||
silicon_subsystems = list(
|
||||
/mob/living/silicon/robot/proc/set_mail_tag,
|
||||
/mob/living/silicon/robot/proc/self_diagnosis,
|
||||
/mob/living/silicon/proc/subsystem_law_manager,
|
||||
/mob/living/silicon/proc/subsystem_power_monitor)
|
||||
|
||||
|
||||
/mob/living/silicon/robot/drone/New()
|
||||
|
||||
@@ -65,6 +65,10 @@
|
||||
brute_mod = 0.8
|
||||
burn_mod = 0.8
|
||||
var/obj/item/borg_chameleon/cham_proj = null
|
||||
silicon_subsystems = list(
|
||||
/mob/living/silicon/robot/proc/set_mail_tag,
|
||||
/mob/living/silicon/robot/proc/self_diagnosis,
|
||||
/mob/living/silicon/proc/subsystem_law_manager)
|
||||
playstyle_string = "<span class='userdanger'>You are a Syndicate saboteur cyborg!</span><br>\
|
||||
<b>You are equipped with robust engineering tools to aid you in your mission: help the operatives secure the nuclear authentication disk. \
|
||||
Your built-in mail tagger will allow you to stealthily traverse the disposal network across the station. \
|
||||
|
||||
@@ -1,7 +1,3 @@
|
||||
/mob/living/silicon
|
||||
var/datum/ai_laws/laws = null
|
||||
var/list/additional_law_channels = list("State" = "")
|
||||
|
||||
/mob/living/silicon/proc/laws_sanity_check()
|
||||
if(!src.laws)
|
||||
laws = new BASE_LAW_TYPE
|
||||
|
||||
@@ -1,49 +1,3 @@
|
||||
/mob/living/silicon
|
||||
var/register_alarms = TRUE
|
||||
var/datum/ui_module/atmos_control/atmos_control
|
||||
var/datum/ui_module/crew_monitor/crew_monitor
|
||||
var/datum/ui_module/law_manager/law_manager
|
||||
var/datum/ui_module/power_monitor/digital/power_monitor
|
||||
|
||||
/mob/living/silicon
|
||||
var/list/silicon_subsystems = list(
|
||||
/mob/living/silicon/proc/subsystem_law_manager
|
||||
)
|
||||
|
||||
/mob/living/silicon/ai
|
||||
silicon_subsystems = list(
|
||||
/mob/living/silicon/proc/subsystem_atmos_control,
|
||||
/mob/living/silicon/proc/subsystem_crew_monitor,
|
||||
/mob/living/silicon/proc/subsystem_law_manager,
|
||||
/mob/living/silicon/proc/subsystem_power_monitor
|
||||
)
|
||||
|
||||
/mob/living/silicon/robot
|
||||
var/datum/ui_module/robot_self_diagnosis/self_diagnosis
|
||||
var/datum/ui_module/destination_tagger/mail_setter
|
||||
silicon_subsystems = list(
|
||||
/mob/living/silicon/robot/proc/self_diagnosis,
|
||||
/mob/living/silicon/proc/subsystem_law_manager
|
||||
)
|
||||
|
||||
/mob/living/silicon/robot/drone
|
||||
silicon_subsystems = list(
|
||||
/mob/living/silicon/robot/proc/set_mail_tag,
|
||||
/mob/living/silicon/robot/proc/self_diagnosis,
|
||||
/mob/living/silicon/proc/subsystem_law_manager,
|
||||
/mob/living/silicon/proc/subsystem_power_monitor
|
||||
)
|
||||
|
||||
/mob/living/silicon/robot/syndicate
|
||||
register_alarms = 0
|
||||
|
||||
/mob/living/silicon/robot/syndicate/saboteur
|
||||
silicon_subsystems = list(
|
||||
/mob/living/silicon/robot/proc/set_mail_tag,
|
||||
/mob/living/silicon/robot/proc/self_diagnosis,
|
||||
/mob/living/silicon/proc/subsystem_law_manager
|
||||
)
|
||||
|
||||
/mob/living/silicon/proc/init_subsystems()
|
||||
atmos_control = new(src)
|
||||
crew_monitor = new(src)
|
||||
|
||||
@@ -1,7 +1,3 @@
|
||||
/mob/living
|
||||
var/last_taste_time
|
||||
var/last_taste_text
|
||||
|
||||
/mob/living/proc/get_taste_sensitivity()
|
||||
return TASTE_SENSITIVITY_NORMAL
|
||||
|
||||
|
||||
@@ -21,11 +21,6 @@
|
||||
/datum/proc/deserialize(list/data)
|
||||
return
|
||||
|
||||
/atom
|
||||
// This var isn't actually used for anything, but is present so that
|
||||
// DM's map reader doesn't forfeit on reading a JSON-serialized map
|
||||
var/map_json_data
|
||||
|
||||
// This is so specific atoms can override these, and ignore certain ones
|
||||
/atom/proc/vars_to_save()
|
||||
return list("color","dir","icon","icon_state","name","pixel_x","pixel_y")
|
||||
|
||||
@@ -1,7 +1,3 @@
|
||||
/mob/living/carbon
|
||||
var/last_pain_message = ""
|
||||
var/next_pain_time = 0
|
||||
|
||||
/**
|
||||
* Whether or not a mob can feel pain.
|
||||
*
|
||||
|
||||
+31
-33
@@ -14,10 +14,9 @@
|
||||
#include "_maps\__MAP_DEFINES.dm"
|
||||
#include "_maps\base_map.dm"
|
||||
#include "_maps\map_datums.dm"
|
||||
#include "code\!world_definition.dm"
|
||||
#include "code\__byond_version_compat.dm"
|
||||
#include "code\_compile_options.dm"
|
||||
#include "code\hub.dm"
|
||||
#include "code\world_definition.dm"
|
||||
#include "code\__DEFINES\_click.dm"
|
||||
#include "code\__DEFINES\_globals.dm"
|
||||
#include "code\__DEFINES\_init.dm"
|
||||
@@ -327,6 +326,7 @@
|
||||
#include "code\controllers\subsystem\processing\transittube.dm"
|
||||
#include "code\controllers\subsystem\tickets\mentor_tickets.dm"
|
||||
#include "code\controllers\subsystem\tickets\tickets.dm"
|
||||
#include "code\datums\!datum.dm"
|
||||
#include "code\datums\action.dm"
|
||||
#include "code\datums\ai_law_sets.dm"
|
||||
#include "code\datums\ai_laws_datums.dm"
|
||||
@@ -341,7 +341,6 @@
|
||||
#include "code\datums\click_intercept.dm"
|
||||
#include "code\datums\custom_user_item.dm"
|
||||
#include "code\datums\datacore.dm"
|
||||
#include "code\datums\datum.dm"
|
||||
#include "code\datums\datumvars.dm"
|
||||
#include "code\datums\dog_fashion.dm"
|
||||
#include "code\datums\emote.dm"
|
||||
@@ -625,15 +624,15 @@
|
||||
#include "code\defines\procs\announcer_datum.dm"
|
||||
#include "code\defines\procs\radio_procs.dm"
|
||||
#include "code\defines\procs\records.dm"
|
||||
#include "code\game\!atoms.dm"
|
||||
#include "code\game\alternate_appearance.dm"
|
||||
#include "code\game\atoms.dm"
|
||||
#include "code\game\atoms_movable.dm"
|
||||
#include "code\game\data_huds.dm"
|
||||
#include "code\game\shuttle_engines.dm"
|
||||
#include "code\game\sound.dm"
|
||||
#include "code\game\world.dm"
|
||||
#include "code\game\area\!areas.dm"
|
||||
#include "code\game\area\ai_monitored.dm"
|
||||
#include "code\game\area\areas.dm"
|
||||
#include "code\game\area\asteroid_areas.dm"
|
||||
#include "code\game\area\away_content_areas.dm"
|
||||
#include "code\game\area\centcom_areas.dm"
|
||||
@@ -907,15 +906,15 @@
|
||||
#include "code\game\mecha\medical\odysseus.dm"
|
||||
#include "code\game\mecha\working\ripley.dm"
|
||||
#include "code\game\mecha\working\working.dm"
|
||||
#include "code\game\objects\!items.dm"
|
||||
#include "code\game\objects\!objs.dm"
|
||||
#include "code\game\objects\!structures.dm"
|
||||
#include "code\game\objects\buckling.dm"
|
||||
#include "code\game\objects\cleaning.dm"
|
||||
#include "code\game\objects\empulse.dm"
|
||||
#include "code\game\objects\explosion.dm"
|
||||
#include "code\game\objects\items.dm"
|
||||
#include "code\game\objects\mail.dm"
|
||||
#include "code\game\objects\obj_defense.dm"
|
||||
#include "code\game\objects\objs.dm"
|
||||
#include "code\game\objects\structures.dm"
|
||||
#include "code\game\objects\effects\alien_acid.dm"
|
||||
#include "code\game\objects\effects\anomalies.dm"
|
||||
#include "code\game\objects\effects\bump_teleporter.dm"
|
||||
@@ -1294,8 +1293,8 @@
|
||||
#include "code\game\objects\structures\transit_tubes\station.dm"
|
||||
#include "code\game\objects\structures\transit_tubes\transit_tube.dm"
|
||||
#include "code\game\objects\structures\transit_tubes\transit_tube_pod.dm"
|
||||
#include "code\game\turfs\!turf.dm"
|
||||
#include "code\game\turfs\simulated.dm"
|
||||
#include "code\game\turfs\turf.dm"
|
||||
#include "code\game\turfs\simulated\floor.dm"
|
||||
#include "code\game\turfs\simulated\minerals.dm"
|
||||
#include "code\game\turfs\simulated\river.dm"
|
||||
@@ -2037,6 +2036,7 @@
|
||||
#include "code\modules\mining\lavaland\loot\hierophant_loot.dm"
|
||||
#include "code\modules\mining\lavaland\loot\legion_loot.dm"
|
||||
#include "code\modules\mining\lavaland\loot\tendril_loot.dm"
|
||||
#include "code\modules\mob\!mob_vars.dm"
|
||||
#include "code\modules\mob\hear_say.dm"
|
||||
#include "code\modules\mob\inventory_procs.dm"
|
||||
#include "code\modules\mob\language.dm"
|
||||
@@ -2054,13 +2054,11 @@
|
||||
#include "code\modules\mob\mob_transformation_simple.dm"
|
||||
#include "code\modules\mob\mob_update_icons_base.dm"
|
||||
#include "code\modules\mob\mob_update_status_base.dm"
|
||||
#include "code\modules\mob\mob_vars.dm"
|
||||
#include "code\modules\mob\transform_procs.dm"
|
||||
#include "code\modules\mob\typing_indicator.dm"
|
||||
#include "code\modules\mob\camera\camera_mob.dm"
|
||||
#include "code\modules\mob\dead\dead.dm"
|
||||
#include "code\modules\mob\dead\dead_death.dm"
|
||||
#include "code\modules\mob\dead\observer\observer_base.dm"
|
||||
#include "code\modules\mob\dead\observer\!observer_base.dm"
|
||||
#include "code\modules\mob\dead\observer\observer_login.dm"
|
||||
#include "code\modules\mob\dead\observer\observer_logout.dm"
|
||||
#include "code\modules\mob\dead\observer\observer_say.dm"
|
||||
@@ -2083,23 +2081,23 @@
|
||||
#include "code\modules\mob\living\login.dm"
|
||||
#include "code\modules\mob\living\stat_states.dm"
|
||||
#include "code\modules\mob\living\taste.dm"
|
||||
#include "code\modules\mob\living\brain\!living_brain.dm"
|
||||
#include "code\modules\mob\living\brain\brain_death.dm"
|
||||
#include "code\modules\mob\living\brain\brain_emote.dm"
|
||||
#include "code\modules\mob\living\brain\brain_life.dm"
|
||||
#include "code\modules\mob\living\brain\brain_login.dm"
|
||||
#include "code\modules\mob\living\brain\brain_say.dm"
|
||||
#include "code\modules\mob\living\brain\brain_update_status.dm"
|
||||
#include "code\modules\mob\living\brain\living_brain.dm"
|
||||
#include "code\modules\mob\living\brain\MMI.dm"
|
||||
#include "code\modules\mob\living\brain\MMI_radio.dm"
|
||||
#include "code\modules\mob\living\brain\robotic_brain.dm"
|
||||
#include "code\modules\mob\living\carbon\!carbon_defines.dm"
|
||||
#include "code\modules\mob\living\carbon\_defines.dm"
|
||||
#include "code\modules\mob\living\carbon\carbon.dm"
|
||||
#include "code\modules\mob\living\carbon\carbon_death.dm"
|
||||
#include "code\modules\mob\living\carbon\carbon_defense.dm"
|
||||
#include "code\modules\mob\living\carbon\carbon_defines.dm"
|
||||
#include "code\modules\mob\living\carbon\carbon_emote.dm"
|
||||
#include "code\modules\mob\living\carbon\carbon_life.dm"
|
||||
#include "code\modules\mob\living\carbon\carbon_procs.dm"
|
||||
#include "code\modules\mob\living\carbon\carbon_status_procs.dm"
|
||||
#include "code\modules\mob\living\carbon\carbon_update_icons.dm"
|
||||
#include "code\modules\mob\living\carbon\carbon_update_status.dm"
|
||||
@@ -2113,8 +2111,8 @@
|
||||
#include "code\modules\mob\living\carbon\alien\alien_life.dm"
|
||||
#include "code\modules\mob\living\carbon\alien\alien_login.dm"
|
||||
#include "code\modules\mob\living\carbon\alien\alien_logout.dm"
|
||||
#include "code\modules\mob\living\carbon\alien\humanoid\!humanoid.dm"
|
||||
#include "code\modules\mob\living\carbon\alien\humanoid\empress.dm"
|
||||
#include "code\modules\mob\living\carbon\alien\humanoid\humanoid.dm"
|
||||
#include "code\modules\mob\living\carbon\alien\humanoid\humanoid_defense.dm"
|
||||
#include "code\modules\mob\living\carbon\alien\humanoid\humanoid_emote.dm"
|
||||
#include "code\modules\mob\living\carbon\alien\humanoid\humanoid_inventory.dm"
|
||||
@@ -2124,20 +2122,20 @@
|
||||
#include "code\modules\mob\living\carbon\alien\humanoid\caste\alien_drone.dm"
|
||||
#include "code\modules\mob\living\carbon\alien\humanoid\caste\hunter.dm"
|
||||
#include "code\modules\mob\living\carbon\alien\humanoid\caste\sentinel.dm"
|
||||
#include "code\modules\mob\living\carbon\alien\larva\larva.dm"
|
||||
#include "code\modules\mob\living\carbon\alien\larva\!larva.dm"
|
||||
#include "code\modules\mob\living\carbon\alien\larva\larva_defense.dm"
|
||||
#include "code\modules\mob\living\carbon\alien\larva\larva_inventory.dm"
|
||||
#include "code\modules\mob\living\carbon\alien\larva\larva_life.dm"
|
||||
#include "code\modules\mob\living\carbon\alien\larva\larva_update_icons.dm"
|
||||
#include "code\modules\mob\living\carbon\alien\special\alien_embryo.dm"
|
||||
#include "code\modules\mob\living\carbon\alien\special\facehugger.dm"
|
||||
#include "code\modules\mob\living\carbon\human\!human_defines.dm"
|
||||
#include "code\modules\mob\living\carbon\human\appearance.dm"
|
||||
#include "code\modules\mob\living\carbon\human\body_accessories.dm"
|
||||
#include "code\modules\mob\living\carbon\human\human_damage.dm"
|
||||
#include "code\modules\mob\living\carbon\human\human_deadchat_control.dm"
|
||||
#include "code\modules\mob\living\carbon\human\human_death.dm"
|
||||
#include "code\modules\mob\living\carbon\human\human_defense.dm"
|
||||
#include "code\modules\mob\living\carbon\human\human_defines.dm"
|
||||
#include "code\modules\mob\living\carbon\human\human_emote.dm"
|
||||
#include "code\modules\mob\living\carbon\human\human_examine.dm"
|
||||
#include "code\modules\mob\living\carbon\human\human_inventory.dm"
|
||||
@@ -2172,14 +2170,15 @@
|
||||
#include "code\modules\mob\living\carbon\human\species\unathi.dm"
|
||||
#include "code\modules\mob\living\carbon\human\species\vox.dm"
|
||||
#include "code\modules\mob\living\carbon\human\species\vulpkanin.dm"
|
||||
#include "code\modules\mob\living\silicon\!silicon_mob.dm"
|
||||
#include "code\modules\mob\living\silicon\silicon_death.dm"
|
||||
#include "code\modules\mob\living\silicon\silicon_defense.dm"
|
||||
#include "code\modules\mob\living\silicon\silicon_emote.dm"
|
||||
#include "code\modules\mob\living\silicon\silicon_laws.dm"
|
||||
#include "code\modules\mob\living\silicon\silicon_login.dm"
|
||||
#include "code\modules\mob\living\silicon\silicon_mob.dm"
|
||||
#include "code\modules\mob\living\silicon\silicon_say.dm"
|
||||
#include "code\modules\mob\living\silicon\silicon_subsystems.dm"
|
||||
#include "code\modules\mob\living\silicon\ai\!ai_mob.dm"
|
||||
#include "code\modules\mob\living\silicon\ai\ai_death.dm"
|
||||
#include "code\modules\mob\living\silicon\ai\ai_defense.dm"
|
||||
#include "code\modules\mob\living\silicon\ai\ai_examine.dm"
|
||||
@@ -2187,7 +2186,6 @@
|
||||
#include "code\modules\mob\living\silicon\ai\ai_life.dm"
|
||||
#include "code\modules\mob\living\silicon\ai\ai_login.dm"
|
||||
#include "code\modules\mob\living\silicon\ai\ai_logout.dm"
|
||||
#include "code\modules\mob\living\silicon\ai\ai_mob.dm"
|
||||
#include "code\modules\mob\living\silicon\ai\ai_say.dm"
|
||||
#include "code\modules\mob\living\silicon\ai\ai_update_status.dm"
|
||||
#include "code\modules\mob\living\silicon\ai\latejoin.dm"
|
||||
@@ -2197,7 +2195,7 @@
|
||||
#include "code\modules\mob\living\silicon\decoy\decoy.dm"
|
||||
#include "code\modules\mob\living\silicon\decoy\decoy_death.dm"
|
||||
#include "code\modules\mob\living\silicon\decoy\decoy_life.dm"
|
||||
#include "code\modules\mob\living\silicon\pai\pai.dm"
|
||||
#include "code\modules\mob\living\silicon\pai\!pai.dm"
|
||||
#include "code\modules\mob\living\silicon\pai\pai_death.dm"
|
||||
#include "code\modules\mob\living\silicon\pai\pai_life.dm"
|
||||
#include "code\modules\mob\living\silicon\pai\pai_login.dm"
|
||||
@@ -2209,6 +2207,7 @@
|
||||
#include "code\modules\mob\living\silicon\pai\software\pai_apps.dm"
|
||||
#include "code\modules\mob\living\silicon\pai\software\pai_software_base.dm"
|
||||
#include "code\modules\mob\living\silicon\pai\software\pai_toggles.dm"
|
||||
#include "code\modules\mob\living\silicon\robot\!robot_mob.dm"
|
||||
#include "code\modules\mob\living\silicon\robot\component.dm"
|
||||
#include "code\modules\mob\living\silicon\robot\misc_robot_items.dm"
|
||||
#include "code\modules\mob\living\silicon\robot\photos.dm"
|
||||
@@ -2220,7 +2219,6 @@
|
||||
#include "code\modules\mob\living\silicon\robot\robot_laws.dm"
|
||||
#include "code\modules\mob\living\silicon\robot\robot_life.dm"
|
||||
#include "code\modules\mob\living\silicon\robot\robot_login.dm"
|
||||
#include "code\modules\mob\living\silicon\robot\robot_mob.dm"
|
||||
#include "code\modules\mob\living\silicon\robot\robot_module_actions.dm"
|
||||
#include "code\modules\mob\living\silicon\robot\robot_modules.dm"
|
||||
#include "code\modules\mob\living\silicon\robot\robot_movement.dm"
|
||||
@@ -2234,6 +2232,7 @@
|
||||
#include "code\modules\mob\living\silicon\robot\drone\drone_say.dm"
|
||||
#include "code\modules\mob\living\silicon\robot\drone\drone_update_status.dm"
|
||||
#include "code\modules\mob\living\silicon\robot\drone\maint_drone.dm"
|
||||
#include "code\modules\mob\living\simple_animal\!simple_animal.dm"
|
||||
#include "code\modules\mob\living\simple_animal\animal_defense.dm"
|
||||
#include "code\modules\mob\living\simple_animal\constructs.dm"
|
||||
#include "code\modules\mob\living\simple_animal\corpse.dm"
|
||||
@@ -2241,9 +2240,8 @@
|
||||
#include "code\modules\mob\living\simple_animal\parrot.dm"
|
||||
#include "code\modules\mob\living\simple_animal\posessed_object.dm"
|
||||
#include "code\modules\mob\living\simple_animal\shade.dm"
|
||||
#include "code\modules\mob\living\simple_animal\simple_animal.dm"
|
||||
#include "code\modules\mob\living\simple_animal\simple_animal_damage.dm"
|
||||
#include "code\modules\mob\living\simple_animal\bot\bot.dm"
|
||||
#include "code\modules\mob\living\simple_animal\bot\!bot.dm"
|
||||
#include "code\modules\mob\living\simple_animal\bot\bot_construction.dm"
|
||||
#include "code\modules\mob\living\simple_animal\bot\cleanbot.dm"
|
||||
#include "code\modules\mob\living\simple_animal\bot\ed209bot.dm"
|
||||
@@ -2254,6 +2252,7 @@
|
||||
#include "code\modules\mob\living\simple_animal\bot\mulebot.dm"
|
||||
#include "code\modules\mob\living\simple_animal\bot\secbot.dm"
|
||||
#include "code\modules\mob\living\simple_animal\bot\syndicate_bots.dm"
|
||||
#include "code\modules\mob\living\simple_animal\friendly\!pet.dm"
|
||||
#include "code\modules\mob\living\simple_animal\friendly\bunny.dm"
|
||||
#include "code\modules\mob\living\simple_animal\friendly\butterfly.dm"
|
||||
#include "code\modules\mob\living\simple_animal\friendly\cat.dm"
|
||||
@@ -2268,10 +2267,10 @@
|
||||
#include "code\modules\mob\living\simple_animal\friendly\lizard.dm"
|
||||
#include "code\modules\mob\living\simple_animal\friendly\mouse.dm"
|
||||
#include "code\modules\mob\living\simple_animal\friendly\penguin.dm"
|
||||
#include "code\modules\mob\living\simple_animal\friendly\pet.dm"
|
||||
#include "code\modules\mob\living\simple_animal\friendly\sloth.dm"
|
||||
#include "code\modules\mob\living\simple_animal\friendly\snake.dm"
|
||||
#include "code\modules\mob\living\simple_animal\friendly\spiderbot.dm"
|
||||
#include "code\modules\mob\living\simple_animal\hostile\!hostile.dm"
|
||||
#include "code\modules\mob\living\simple_animal\hostile\alien_types.dm"
|
||||
#include "code\modules\mob\living\simple_animal\hostile\angel_statue.dm"
|
||||
#include "code\modules\mob\living\simple_animal\hostile\bat.dm"
|
||||
@@ -2287,7 +2286,6 @@
|
||||
#include "code\modules\mob\living\simple_animal\hostile\headslug.dm"
|
||||
#include "code\modules\mob\living\simple_animal\hostile\hellhound.dm"
|
||||
#include "code\modules\mob\living\simple_animal\hostile\hivebot.dm"
|
||||
#include "code\modules\mob\living\simple_animal\hostile\hostile.dm"
|
||||
#include "code\modules\mob\living\simple_animal\hostile\illusion.dm"
|
||||
#include "code\modules\mob\living\simple_animal\hostile\jungle_animals.dm"
|
||||
#include "code\modules\mob\living\simple_animal\hostile\killertomato.dm"
|
||||
@@ -2303,6 +2301,7 @@
|
||||
#include "code\modules\mob\living\simple_animal\hostile\winter_mobs.dm"
|
||||
#include "code\modules\mob\living\simple_animal\hostile\gorilla\gorilla.dm"
|
||||
#include "code\modules\mob\living\simple_animal\hostile\gorilla\gorilla_emote.dm"
|
||||
#include "code\modules\mob\living\simple_animal\hostile\megafauna\!megafauna.dm"
|
||||
#include "code\modules\mob\living\simple_animal\hostile\megafauna\ancient_robot.dm"
|
||||
#include "code\modules\mob\living\simple_animal\hostile\megafauna\blood_drunk_miner.dm"
|
||||
#include "code\modules\mob\living\simple_animal\hostile\megafauna\bubblegum.dm"
|
||||
@@ -2310,27 +2309,27 @@
|
||||
#include "code\modules\mob\living\simple_animal\hostile\megafauna\drake.dm"
|
||||
#include "code\modules\mob\living\simple_animal\hostile\megafauna\hierophant.dm"
|
||||
#include "code\modules\mob\living\simple_animal\hostile\megafauna\legion.dm"
|
||||
#include "code\modules\mob\living\simple_animal\hostile\megafauna\megafauna.dm"
|
||||
#include "code\modules\mob\living\simple_animal\hostile\mining\!mining.dm"
|
||||
#include "code\modules\mob\living\simple_animal\hostile\mining\abandoned_minebot.dm"
|
||||
#include "code\modules\mob\living\simple_animal\hostile\mining\basilisk.dm"
|
||||
#include "code\modules\mob\living\simple_animal\hostile\mining\goldgrub.dm"
|
||||
#include "code\modules\mob\living\simple_animal\hostile\mining\goliath.dm"
|
||||
#include "code\modules\mob\living\simple_animal\hostile\mining\gutlunch.dm"
|
||||
#include "code\modules\mob\living\simple_animal\hostile\mining\hivelord.dm"
|
||||
#include "code\modules\mob\living\simple_animal\hostile\mining\mining.dm"
|
||||
#include "code\modules\mob\living\simple_animal\hostile\mining\elites\elite.dm"
|
||||
#include "code\modules\mob\living\simple_animal\hostile\mining\elites\!elite.dm"
|
||||
#include "code\modules\mob\living\simple_animal\hostile\mining\elites\goliath_broodmother.dm"
|
||||
#include "code\modules\mob\living\simple_animal\hostile\mining\elites\herald.dm"
|
||||
#include "code\modules\mob\living\simple_animal\hostile\mining\elites\legionnaire.dm"
|
||||
#include "code\modules\mob\living\simple_animal\hostile\mining\elites\pandora.dm"
|
||||
#include "code\modules\mob\living\simple_animal\hostile\retaliate\!retaliate.dm"
|
||||
#include "code\modules\mob\living\simple_animal\hostile\retaliate\araneus.dm"
|
||||
#include "code\modules\mob\living\simple_animal\hostile\retaliate\clown.dm"
|
||||
#include "code\modules\mob\living\simple_animal\hostile\retaliate\combat_drone.dm"
|
||||
#include "code\modules\mob\living\simple_animal\hostile\retaliate\fish.dm"
|
||||
#include "code\modules\mob\living\simple_animal\hostile\retaliate\kangaroo.dm"
|
||||
#include "code\modules\mob\living\simple_animal\hostile\retaliate\retaliate.dm"
|
||||
#include "code\modules\mob\living\simple_animal\hostile\retaliate\undead.dm"
|
||||
#include "code\modules\mob\living\simple_animal\hostile\terror_spiders\__defines.dm"
|
||||
#include "code\modules\mob\living\simple_animal\hostile\terror_spiders\!terror_spiders.dm"
|
||||
#include "code\modules\mob\living\simple_animal\hostile\terror_spiders\actions.dm"
|
||||
#include "code\modules\mob\living\simple_animal\hostile\terror_spiders\black.dm"
|
||||
#include "code\modules\mob\living\simple_animal\hostile\terror_spiders\brown.dm"
|
||||
@@ -2348,16 +2347,15 @@
|
||||
#include "code\modules\mob\living\simple_animal\hostile\terror_spiders\reproduction.dm"
|
||||
#include "code\modules\mob\living\simple_animal\hostile\terror_spiders\terror_ai.dm"
|
||||
#include "code\modules\mob\living\simple_animal\hostile\terror_spiders\terror_ghost_interaction.dm"
|
||||
#include "code\modules\mob\living\simple_animal\hostile\terror_spiders\terror_spiders.dm"
|
||||
#include "code\modules\mob\living\simple_animal\hostile\terror_spiders\white.dm"
|
||||
#include "code\modules\mob\living\simple_animal\slime\!slime_mob.dm"
|
||||
#include "code\modules\mob\living\simple_animal\slime\slime_death.dm"
|
||||
#include "code\modules\mob\living\simple_animal\slime\slime_emote.dm"
|
||||
#include "code\modules\mob\living\simple_animal\slime\slime_life.dm"
|
||||
#include "code\modules\mob\living\simple_animal\slime\slime_mob.dm"
|
||||
#include "code\modules\mob\living\simple_animal\slime\slime_powers.dm"
|
||||
#include "code\modules\mob\living\simple_animal\slime\slime_say.dm"
|
||||
#include "code\modules\mob\living\simple_animal\slime\subtypes.dm"
|
||||
#include "code\modules\mob\new_player\new_player.dm"
|
||||
#include "code\modules\mob\new_player\!new_player.dm"
|
||||
#include "code\modules\mob\new_player\new_player_login.dm"
|
||||
#include "code\modules\mob\new_player\new_player_logout.dm"
|
||||
#include "code\modules\mob\new_player\sprite_accessories\sprite_accessories.dm"
|
||||
|
||||
Reference in New Issue
Block a user