mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 03:27:05 +01:00
Removes datum redeclares (#23950)
* Removes datum redeclares * conflicts * thanks vsc * compile fix
This commit is contained in:
@@ -1,13 +1,3 @@
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/client
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/// List of all asset filenames sent to this client by the asset cache, along with their assoicated md5s
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var/list/sent_assets = list()
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/// List of all completed blocking send jobs awaiting acknowledgement by send_asset
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var/list/completed_asset_jobs = list()
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/// Last asset send job id
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var/last_asset_job = 0
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var/last_completed_asset_job = 0
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/// Process asset cache client topic calls for "asset_cache_confirm_arrival=[INT]"
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/client/proc/asset_cache_confirm_arrival(job_id)
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var/asset_cache_job = round(text2num(job_id))
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@@ -1,11 +1,3 @@
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/turf
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var/pressure_difference = 0
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var/pressure_direction = 0
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var/list/atmos_adjacent_turfs = list()
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var/atmos_supeconductivity = 0
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/turf/assume_air(datum/gas_mixture/giver) //use this for machines to adjust air
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qdel(giver)
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return 0
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@@ -42,23 +34,6 @@
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return GM
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/turf/simulated
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var/datum/excited_group/excited_group
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var/excited = 0
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var/recently_active = 0
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var/datum/gas_mixture/air
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var/archived_cycle = 0
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var/current_cycle = 0
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var/icy = 0
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var/icyoverlay
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var/obj/effect/hotspot/active_hotspot
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var/planetary_atmos = FALSE //air will revert to its initial mix over time
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var/temperature_archived //USED ONLY FOR SOLIDS
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var/atmos_overlay_type = null //current active overlay
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/turf/simulated/Initialize(mapload)
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. = ..()
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if(!blocks_air)
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@@ -138,11 +113,6 @@
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temperature -= heat/heat_capacity
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sharer.temperature += heat/sharer.heat_capacity
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/turf/proc/process_cell(fire_count)
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SSair.remove_from_active(src)
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@@ -336,8 +306,6 @@
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if(M.last_high_pressure_movement_air_cycle < SSair.times_fired)
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M.experience_pressure_difference(pressure_difference, pressure_direction)
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/atom/movable/proc/experience_pressure_difference(pressure_difference, direction, pressure_resistance_prob_delta = 0)
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var/const/PROBABILITY_OFFSET = 25
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var/const/PROBABILITY_BASE_PRECENT = 75
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@@ -57,12 +57,6 @@
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#define MAX_TEMPERATURE 363.15 // 90C
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#define MIN_TEMPERATURE 233.15 // -40C
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//all air alarms in area are connected via magic
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/area
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var/obj/machinery/alarm/master_air_alarm
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var/list/obj/machinery/atmospherics/unary/vent_pump/vents = list()
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var/list/obj/machinery/atmospherics/unary/vent_scrubber/scrubbers = list()
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/obj/machinery/alarm
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name = "air alarm"
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desc = "A wall-mounted device used to control atmospheric equipment. It looks a little cheaply made..."
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@@ -1,7 +1,5 @@
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/client
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//////////////////////
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//BLACK MAGIC THINGS//
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//////////////////////
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/// Client is casted to /datum so that we're able to use datum variables, search for clients through datums, and not need to duplicate code for GCing
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parent_type = /datum
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////////////////
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//ADMIN THINGS//
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@@ -41,7 +39,7 @@
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//SECURITY//
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////////////
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///Used for limiting the rate of topic sends by the client to avoid abuse
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/// Used for limiting the rate of topic sends by the client to avoid abuse
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var/list/topiclimiter
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// comment out the line below when debugging locally to enable the options & messages menu
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@@ -137,12 +135,66 @@
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/// The client's currently moused over datum, limited to movable and stored as UID
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var/atom/movable/moused_over
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/// A lazy list of atoms we've examined in the last RECENT_EXAMINE_MAX_WINDOW (default 2) seconds, so that we will call [/atom/proc/examine_more] instead of [/atom/proc/examine] on them when examining
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/// A lazy list of atoms we've examined in the last RECENT_EXAMINE_MAX_WINDOW (default 2) seconds, so that we will call [/atom/proc/examine_more] instead of [/atom/proc/examine] on them when examining
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var/list/recent_examines
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/// When to next alert admins that mouse macro use was attempted
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/// Used to throw an admin warning if someone used a mouse macro. Also stores the world time so we can send funny noises to them
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var/next_mouse_macro_warning
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/*
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DEPRECIATED VIEWMODS
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*/
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/// Was used to handle view modifications. Now only used for a mecha module. Please just edit the string in the future
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var/list/ViewMods = list()
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/// Stores the viewmod we set using this system. Only used for a mecha module
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var/ViewModsActive = FALSE
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/// Stores the icon size we use for skins. As the server has control freak enabled, this is always static
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var/ViewPreferedIconSize = 0
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/// Basically a local variable on a client datum. Used when setting macros and nowhere else
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var/list/macro_sets
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/// List of all asset filenames sent to this client by the asset cache, along with their assoicated md5s
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var/list/sent_assets = list()
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/// List of all completed blocking send jobs awaiting acknowledgement by send_asset
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var/list/completed_asset_jobs = list()
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/*
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ASSET SENDING
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*/
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/// The ID of the last asset job
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var/last_asset_job = 0
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/// The ID of the last asset job that was properly finished
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var/last_completed_asset_job = 0
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/*
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PARALAX RELATED VARIABLES
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*/
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/// List of parallax layers a client is viewing. Accessed when paralax is updated
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var/list/parallax_layers
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/// A cached list of available parallax layers. This may potentially be changeable to a static variable. Updated upon changing parallax prefs
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var/list/parallax_layers_cached
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/// Added to parallax layers when parallax settings are changed
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var/static/list/parallax_static_layers_tail = newlist(/atom/movable/screen/parallax_pmaster, /atom/movable/screen/parallax_space_whitifier)
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/// Used with parallax to update the parallax offsets when the subsystem fires. Compared to the clients Eye variable
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var/atom/movable/movingmob
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/// Used with parallax to grab the offset needed. Uses the X and Y coords of the turf stored here
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var/turf/previous_turf
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/// Stored world.tim of the last parallax update. Used to make sure parallax isn't updated too often
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var/last_parallax_shift
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/// Deciseconds of added delay to parallax by client preferences
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var/parallax_throttle = 0
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/// The direction parallax will be moved it. References parallax_move_direction on areas
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var/parallax_movedir = 0
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/// The amount of parallax layers that will exist on your screen. Affected by the parallax preference
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var/parallax_layers_max = 4
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/// Handles how parallax loops in situations like shuttles leaving. Stores the timer that handles that
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var/parallax_animate_timer
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/// Used with the camera console to clear out the screen objects it adds to the client when the console is deleted
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var/list/screen_maps = list()
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/// Assigned say modal of the client
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var/datum/tgui_say/tgui_say
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@@ -7,12 +7,6 @@
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/* Defines */
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#define CUSTOM_VIEWRANGES list(1, 2, 3, 4, 5, 6, "RESET")
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/* Viewmods */
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/client
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var/list/ViewMods = list()
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var/ViewModsActive = FALSE
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var/ViewPreferedIconSize = 0
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/client/proc/AddViewMod(id, size)
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var/datum/viewmod/V = new /datum/viewmod(id, size)
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ViewMods[V.id] = V
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@@ -10,9 +10,6 @@
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/client/key_loop()
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mob.input_focus?.key_loop(src)
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/client
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var/list/macro_sets
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/// This proc sets the built in BYOND macros for keypresses to pass inputs on to the rebindable input system or the legacy system
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/// If you plan on ripping out the legacy system, see the set_macros() proc at the following commit: https://github.com/S34NW/Paradise/commit/83a0a0b0c633807cc5a88a630f623cec24e16027
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/client/proc/set_macros()
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@@ -1,7 +1,3 @@
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/area
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luminosity = TRUE
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var/dynamic_lighting = DYNAMIC_LIGHTING_ENABLED
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/area/proc/set_dynamic_lighting(new_dynamic_lighting = DYNAMIC_LIGHTING_ENABLED)
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if(new_dynamic_lighting == dynamic_lighting)
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return FALSE
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@@ -1,12 +1,3 @@
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/atom
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var/light_power = 1 // Intensity of the light.
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var/light_range = 0 // Range in tiles of the light.
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var/light_color // Hexadecimal RGB string representing the colour of the light.
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var/tmp/datum/light_source/light // Our light source. Don't fuck with this directly unless you have a good reason!
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var/tmp/list/light_sources // Any light sources that are "inside" of us, for example, if src here was a mob that's carrying a flashlight, that flashlight's light source would be part of this list.
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// The proc you should always use to set the light of this atom.
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// Nonesensical value for l_color default, so we can detect if it gets set to null.
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#define NONSENSICAL_VALUE -99999
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@@ -1,14 +1,3 @@
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/turf
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var/dynamic_lighting = TRUE
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luminosity = 1
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var/tmp/lighting_corners_initialised = FALSE
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var/tmp/list/datum/light_source/affecting_lights // List of light sources affecting this turf.
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var/tmp/atom/movable/lighting_object/lighting_object // Our lighting object.
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var/tmp/list/datum/lighting_corner/corners
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var/tmp/has_opaque_atom = FALSE // Not to be confused with opacity, this will be TRUE if there's any opaque atom on the tile.
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// Causes any affecting light sources to be queued for a visibility update, for example a door got opened.
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/turf/proc/reconsider_lights()
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var/datum/light_source/L
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@@ -1,3 +1,7 @@
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/mob/dead
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move_resist = INFINITY
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flags_2 = IMMUNE_TO_SHUTTLECRUSH_2
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/mob/dead/Login()
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. = ..()
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var/turf/T = get_turf(src)
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@@ -31,3 +35,9 @@
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registered_z = new_z
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else
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registered_z = null
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/mob/dead/dust() //ghosts can't be vaporised.
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return
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/mob/dead/gib() //ghosts can't be gibbed.
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return
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@@ -1,9 +0,0 @@
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/mob/dead/dust() //ghosts can't be vaporised.
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return
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/mob/dead/gib() //ghosts can't be gibbed.
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return
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/mob/dead
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move_resist = INFINITY
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flags_2 = IMMUNE_TO_SHUTTLECRUSH_2
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@@ -0,0 +1,57 @@
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/mob/living/carbon
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gender = MALE
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pressure_resistance = 15
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var/list/stomach_contents
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var/last_stomach_attack
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var/list/processing_patches
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var/list/internal_organs = list()
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var/list/internal_organs_slot = list() //Same as above, but stores "slot ID" - "organ" pairs for easy access.
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/// An associated list of strings that associate it with the organ datum, e.g. [ORGAN_DATUM_HEART] = /datum/organ/heart
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var/list/internal_organ_datums = list()
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/// The amount of life ticks that have processed on this mob.
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var/life_tick = 0
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/*
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Clothing Vars
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*/
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/// Whether or not the mob is handcuffed, restraints/handcuffs/ required for var/cuffed_state
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var/obj/item/restraints/handcuffs/handcuffed = null
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/// Same as handcuffs but for legs. Bear traps use this.
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var/obj/item/restraints/legcuffs/legcuffed = null
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/// The object stored on the head of the mob. Strangly not on the Human level
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var/obj/item/head = null
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/// The object stored on the exosuit slot of the mob. Strangly not on the Human level
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var/obj/item/clothing/suit/wear_suit = null
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/// Active emote/pose. Similar to flavor text
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var/pose = null
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/// Current pulse of this mob. Updated by handle_pulse on life
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var/pulse = PULSE_NORM
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/// Tracks how wet the mob is. Only used for examining the mob
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var/wetlevel = 0
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/// Used to track how much CO2 is in our system. Too much CO2 means you get stunned and die
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var/co2overloadtime = null
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/*
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Dream Vars
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*/
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/// How many dream messages we have left to send
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var/dreaming = 0
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/// How many nightmare messages we have left to send
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var/nightmare = 0
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blood_volume = BLOOD_VOLUME_NORMAL
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/*
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* Pain variables
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*/
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/// Stores the last pain message we got. used to prevent chatspam from pain
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var/last_pain_message = ""
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/// Stores the last time we sent a pain message. used to prevent chatspam from pain
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var/next_pain_time = 0
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@@ -1,4 +1,3 @@
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/mob/living/carbon/alien/Logout()
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..()
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RemoveInfectionImages()
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return
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@@ -1,35 +0,0 @@
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/mob/living/carbon
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gender = MALE
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pressure_resistance = 15
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var/list/stomach_contents
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var/last_stomach_attack
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var/list/processing_patches
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var/list/internal_organs = list()
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var/list/internal_organs_slot = list() //Same as above, but stores "slot ID" - "organ" pairs for easy access.
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/// An associated list of strings that associate it with the organ datum, e.g. [ORGAN_DATUM_HEART] = /datum/organ/heart
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var/list/internal_organ_datums = list()
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|
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var/life_tick = 0 // The amount of life ticks that have processed on this mob.
|
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|
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/// Whether or not the mob is handcuffed, restraints/handcuffs/ required for var/cuffed_state
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var/obj/item/restraints/handcuffs/handcuffed = null
|
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/// Same as handcuffs but for legs. Bear traps use this.
|
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var/obj/item/restraints/legcuffs/legcuffed = null
|
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|
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var/obj/item/head = null
|
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var/obj/item/clothing/suit/wear_suit = null //TODO: necessary? Are they even used? ~Carn
|
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|
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//Active emote/pose
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var/pose = null
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|
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var/pulse = PULSE_NORM //current pulse level
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var/wetlevel = 0 //how wet the mob is
|
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|
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var/co2overloadtime = null
|
||||
var/dreaming = 0 //How many dream images we have left to send
|
||||
var/nightmare = 0
|
||||
|
||||
blood_volume = BLOOD_VOLUME_NORMAL
|
||||
+12
-3
@@ -1,5 +1,12 @@
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||||
/mob/living/carbon/human
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||||
|
||||
name = "unknown"
|
||||
real_name = "unknown"
|
||||
voice_name = "unknown"
|
||||
icon = 'icons/mob/human.dmi'
|
||||
icon_state = "body_m_s"
|
||||
appearance_flags = KEEP_TOGETHER|TILE_BOUND|PIXEL_SCALE|LONG_GLIDE
|
||||
deathgasp_on_death = TRUE
|
||||
throw_range = 4
|
||||
hud_possible = list(
|
||||
HEALTH_HUD, STATUS_HUD, SPECIALROLE_HUD, // from /mob/living
|
||||
ID_HUD, WANTED_HUD, IMPMINDSHIELD_HUD, IMPCHEM_HUD, IMPTRACK_HUD, GLAND_HUD,
|
||||
@@ -87,8 +94,10 @@
|
||||
var/list/splinted_limbs = list() //limbs we know are splinted
|
||||
var/original_eye_color = "#000000"
|
||||
|
||||
var/list/overlays_standing[TOTAL_LAYERS]
|
||||
/// Stores what the body last looked like. Prevents updating the body when we don't need to
|
||||
var/previous_damage_appearance
|
||||
|
||||
var/list/bodyparts = list()
|
||||
/// map organ names to organs
|
||||
var/list/bodyparts_by_name = list()
|
||||
|
||||
var/temperature_resistance = T0C+75
|
||||
@@ -1,13 +1,3 @@
|
||||
/mob/living/carbon/human
|
||||
name = "unknown"
|
||||
real_name = "unknown"
|
||||
voice_name = "unknown"
|
||||
icon = 'icons/mob/human.dmi'
|
||||
icon_state = "body_m_s"
|
||||
appearance_flags = KEEP_TOGETHER|TILE_BOUND|PIXEL_SCALE|LONG_GLIDE
|
||||
deathgasp_on_death = TRUE
|
||||
throw_range = 4
|
||||
|
||||
/mob/living/carbon/human/Initialize(mapload, datum/species/new_species = /datum/species/human)
|
||||
icon = null // This is now handled by overlays -- we just keep an icon for the sake of the map editor.
|
||||
create_dna()
|
||||
|
||||
@@ -103,12 +103,6 @@ If you have any questions/constructive-comments/bugs-to-report/or have a massivl
|
||||
Please contact me on #coderbus IRC. ~Carn x
|
||||
*/
|
||||
|
||||
/mob/living/carbon/human
|
||||
var/list/overlays_standing[TOTAL_LAYERS]
|
||||
var/previous_damage_appearance // store what the body last looked like, so we only have to update it if something changed
|
||||
var/icon/skeleton
|
||||
var/list/cached_standing_overlays = list() // List of everything currently in a human's actual overlays
|
||||
|
||||
/mob/living/carbon/human/proc/apply_overlay(cache_index)
|
||||
. = overlays_standing[cache_index]
|
||||
if(.)
|
||||
@@ -127,16 +121,18 @@ GLOBAL_LIST_EMPTY(damage_icon_parts)
|
||||
//constructs damage icon for each organ from mask * damage field and saves it in our overlays_ lists
|
||||
/mob/living/carbon/human/UpdateDamageIcon()
|
||||
// first check whether something actually changed about damage appearance
|
||||
var/damage_appearance = ""
|
||||
var/list/damage_appearance = list()
|
||||
|
||||
for(var/obj/item/organ/external/O in bodyparts)
|
||||
damage_appearance += O.damage_state
|
||||
|
||||
if(damage_appearance == previous_damage_appearance)
|
||||
var/list_string_damage_appearance = damage_appearance.Join("")
|
||||
|
||||
if(damage_appearance == list_string_damage_appearance)
|
||||
// nothing to do here
|
||||
return
|
||||
|
||||
previous_damage_appearance = damage_appearance
|
||||
previous_damage_appearance = list_string_damage_appearance
|
||||
|
||||
remove_overlay(H_DAMAGE_LAYER)
|
||||
var/mutable_appearance/damage_overlay = mutable_appearance(dna.species.damage_overlays, "00", layer = -H_DAMAGE_LAYER)
|
||||
@@ -508,13 +504,6 @@ GLOBAL_LIST_EMPTY(damage_icon_parts)
|
||||
|
||||
|
||||
/mob/living/carbon/human/proc/update_mutantrace()
|
||||
//BS12 EDIT
|
||||
var/skel = HAS_TRAIT(src, TRAIT_SKELETONIZED)
|
||||
if(skel)
|
||||
skeleton = 'icons/mob/human_races/r_skeleton.dmi'
|
||||
else
|
||||
skeleton = null
|
||||
|
||||
update_hair()
|
||||
update_fhair()
|
||||
|
||||
|
||||
@@ -96,3 +96,11 @@
|
||||
var/datum/language/default_language
|
||||
|
||||
var/datum/middleClickOverride/middleClickOverride = null
|
||||
|
||||
/*
|
||||
Taste Vars
|
||||
*/
|
||||
/// Stores a var of the last world time we tasted something. used so we don't spam people messages while they eat
|
||||
var/last_taste_time
|
||||
/// Stores a var of the last tast message we got. used so we don't spam people messages while they eat
|
||||
var/last_taste_text
|
||||
|
||||
+7
@@ -72,6 +72,13 @@
|
||||
var/sec_hud = DATA_HUD_SECURITY_ADVANCED //Determines the sec hud to use
|
||||
var/d_hud = DATA_HUD_DIAGNOSTIC_BASIC //There is only one kind of diag hud
|
||||
var/jani_hud = DATA_HUD_JANITOR
|
||||
var/datum/ui_module/atmos_control/atmos_control
|
||||
var/datum/ui_module/crew_monitor/crew_monitor
|
||||
var/datum/ui_module/law_manager/law_manager
|
||||
var/datum/ui_module/power_monitor/digital/power_monitor
|
||||
var/list/silicon_subsystems = list(/mob/living/silicon/proc/subsystem_law_manager)
|
||||
var/datum/ai_laws/laws = null
|
||||
var/list/additional_law_channels = list("State" = "")
|
||||
|
||||
/mob/living/silicon/New()
|
||||
GLOB.silicon_mob_list |= src
|
||||
+7
-1
@@ -126,7 +126,13 @@ GLOBAL_LIST_INIT(ai_verbs_default, list(
|
||||
|
||||
//Used with the hotkeys on 2-5 to store locations.
|
||||
var/list/stored_locations = list()
|
||||
var/cracked_camera = FALSE // will be true if malf AI break its camera
|
||||
/// Set to true if the AI cracks it's camera by using the malf ability
|
||||
var/cracked_camera = FALSE
|
||||
silicon_subsystems = list(
|
||||
/mob/living/silicon/proc/subsystem_atmos_control,
|
||||
/mob/living/silicon/proc/subsystem_crew_monitor,
|
||||
/mob/living/silicon/proc/subsystem_law_manager,
|
||||
/mob/living/silicon/proc/subsystem_power_monitor)
|
||||
|
||||
/mob/living/silicon/ai/proc/add_ai_verbs()
|
||||
add_verb(src, GLOB.ai_verbs_default)
|
||||
+5
@@ -117,6 +117,11 @@ GLOBAL_LIST_INIT(robot_verbs_default, list(
|
||||
|
||||
/// Integer used to determine self-mailing location, used only by drones and saboteur borgs
|
||||
var/mail_destination = 1
|
||||
var/datum/ui_module/robot_self_diagnosis/self_diagnosis
|
||||
var/datum/ui_module/destination_tagger/mail_setter
|
||||
silicon_subsystems = list(
|
||||
/mob/living/silicon/robot/proc/self_diagnosis,
|
||||
/mob/living/silicon/proc/subsystem_law_manager)
|
||||
|
||||
/mob/living/silicon/robot/get_cell()
|
||||
return cell
|
||||
@@ -50,7 +50,13 @@
|
||||
)
|
||||
|
||||
holder_type = /obj/item/holder/drone
|
||||
|
||||
var/datum/pathfinding_mover/pathfinding
|
||||
silicon_subsystems = list(
|
||||
/mob/living/silicon/robot/proc/set_mail_tag,
|
||||
/mob/living/silicon/robot/proc/self_diagnosis,
|
||||
/mob/living/silicon/proc/subsystem_law_manager,
|
||||
/mob/living/silicon/proc/subsystem_power_monitor)
|
||||
|
||||
|
||||
/mob/living/silicon/robot/drone/New()
|
||||
|
||||
@@ -65,6 +65,10 @@
|
||||
brute_mod = 0.8
|
||||
burn_mod = 0.8
|
||||
var/obj/item/borg_chameleon/cham_proj = null
|
||||
silicon_subsystems = list(
|
||||
/mob/living/silicon/robot/proc/set_mail_tag,
|
||||
/mob/living/silicon/robot/proc/self_diagnosis,
|
||||
/mob/living/silicon/proc/subsystem_law_manager)
|
||||
playstyle_string = "<span class='userdanger'>You are a Syndicate saboteur cyborg!</span><br>\
|
||||
<b>You are equipped with robust engineering tools to aid you in your mission: help the operatives secure the nuclear authentication disk. \
|
||||
Your built-in mail tagger will allow you to stealthily traverse the disposal network across the station. \
|
||||
|
||||
@@ -1,7 +1,3 @@
|
||||
/mob/living/silicon
|
||||
var/datum/ai_laws/laws = null
|
||||
var/list/additional_law_channels = list("State" = "")
|
||||
|
||||
/mob/living/silicon/proc/laws_sanity_check()
|
||||
if(!src.laws)
|
||||
laws = new BASE_LAW_TYPE
|
||||
|
||||
@@ -1,49 +1,3 @@
|
||||
/mob/living/silicon
|
||||
var/register_alarms = TRUE
|
||||
var/datum/ui_module/atmos_control/atmos_control
|
||||
var/datum/ui_module/crew_monitor/crew_monitor
|
||||
var/datum/ui_module/law_manager/law_manager
|
||||
var/datum/ui_module/power_monitor/digital/power_monitor
|
||||
|
||||
/mob/living/silicon
|
||||
var/list/silicon_subsystems = list(
|
||||
/mob/living/silicon/proc/subsystem_law_manager
|
||||
)
|
||||
|
||||
/mob/living/silicon/ai
|
||||
silicon_subsystems = list(
|
||||
/mob/living/silicon/proc/subsystem_atmos_control,
|
||||
/mob/living/silicon/proc/subsystem_crew_monitor,
|
||||
/mob/living/silicon/proc/subsystem_law_manager,
|
||||
/mob/living/silicon/proc/subsystem_power_monitor
|
||||
)
|
||||
|
||||
/mob/living/silicon/robot
|
||||
var/datum/ui_module/robot_self_diagnosis/self_diagnosis
|
||||
var/datum/ui_module/destination_tagger/mail_setter
|
||||
silicon_subsystems = list(
|
||||
/mob/living/silicon/robot/proc/self_diagnosis,
|
||||
/mob/living/silicon/proc/subsystem_law_manager
|
||||
)
|
||||
|
||||
/mob/living/silicon/robot/drone
|
||||
silicon_subsystems = list(
|
||||
/mob/living/silicon/robot/proc/set_mail_tag,
|
||||
/mob/living/silicon/robot/proc/self_diagnosis,
|
||||
/mob/living/silicon/proc/subsystem_law_manager,
|
||||
/mob/living/silicon/proc/subsystem_power_monitor
|
||||
)
|
||||
|
||||
/mob/living/silicon/robot/syndicate
|
||||
register_alarms = 0
|
||||
|
||||
/mob/living/silicon/robot/syndicate/saboteur
|
||||
silicon_subsystems = list(
|
||||
/mob/living/silicon/robot/proc/set_mail_tag,
|
||||
/mob/living/silicon/robot/proc/self_diagnosis,
|
||||
/mob/living/silicon/proc/subsystem_law_manager
|
||||
)
|
||||
|
||||
/mob/living/silicon/proc/init_subsystems()
|
||||
atmos_control = new(src)
|
||||
crew_monitor = new(src)
|
||||
|
||||
@@ -1,7 +1,3 @@
|
||||
/mob/living
|
||||
var/last_taste_time
|
||||
var/last_taste_text
|
||||
|
||||
/mob/living/proc/get_taste_sensitivity()
|
||||
return TASTE_SENSITIVITY_NORMAL
|
||||
|
||||
|
||||
@@ -21,11 +21,6 @@
|
||||
/datum/proc/deserialize(list/data)
|
||||
return
|
||||
|
||||
/atom
|
||||
// This var isn't actually used for anything, but is present so that
|
||||
// DM's map reader doesn't forfeit on reading a JSON-serialized map
|
||||
var/map_json_data
|
||||
|
||||
// This is so specific atoms can override these, and ignore certain ones
|
||||
/atom/proc/vars_to_save()
|
||||
return list("color","dir","icon","icon_state","name","pixel_x","pixel_y")
|
||||
|
||||
@@ -1,7 +1,3 @@
|
||||
/mob/living/carbon
|
||||
var/last_pain_message = ""
|
||||
var/next_pain_time = 0
|
||||
|
||||
/**
|
||||
* Whether or not a mob can feel pain.
|
||||
*
|
||||
|
||||
Reference in New Issue
Block a user