mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 03:57:13 +01:00
@@ -1654,7 +1654,7 @@
|
||||
"FP" = (/obj/machinery/computer/rdservercontrol{badmin = 1; name = "Master R&D Server Controller"},/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin)
|
||||
"FQ" = (/obj/machinery/r_n_d/server/centcom,/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin)
|
||||
"FR" = (/obj/structure/table,/obj/item/weapon/card/id/silver{pixel_x = -3; pixel_y = -3},/obj/item/weapon/card/id/captains_spare,/obj/item/weapon/card/id/fluff/lifetime{pixel_x = 3; pixel_y = 3},/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin)
|
||||
"FS" = (/obj/structure/table,/obj/item/weapon/card/id/centcom,/obj/item/weapon/card/id{pixel_x = 3; pixel_y = 3},/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin)
|
||||
"FS" = (/obj/structure/table,/obj/item/weapon/card/id/centcom{pixel_x = -3; pixel_y = -3},/obj/item/weapon/card/id{pixel_x = 0; pixel_y = 0},/obj/item/weapon/card/id/admin{pixel_x = 3; pixel_y = 3},/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin)
|
||||
"FT" = (/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/turf/unsimulated/wall{dir = 2; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5"; name = "window"; opacity = 0; tag = "icon-window5"},/area/admin)
|
||||
"FU" = (/obj/structure/stool/bed/chair/comfy/black,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/admin)
|
||||
"FV" = (/obj/machinery/computer/card,/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin)
|
||||
|
||||
@@ -140,7 +140,7 @@
|
||||
if(last_char_group == 1)
|
||||
t_out = copytext(t_out,1,length(t_out)) //removes the last character (in this case a space)
|
||||
|
||||
for(var/bad_name in list("space","floor","wall","r-wall","monkey","unknown","inactive ai")) //prevents these common metagamey names
|
||||
for(var/bad_name in list("space","floor","wall","r-wall","monkey","unknown","inactive ai","plating")) //prevents these common metagamey names
|
||||
if(cmptext(t_out,bad_name)) return //(not case sensitive)
|
||||
|
||||
return t_out
|
||||
|
||||
@@ -252,7 +252,13 @@
|
||||
|
||||
/proc/get_all_syndicate_access()
|
||||
return list(access_syndicate, access_syndicate_leader, access_vox)
|
||||
|
||||
|
||||
/proc/get_all_misc_access()
|
||||
return list(access_salvage_captain)
|
||||
|
||||
/proc/get_absolutely_all_accesses()
|
||||
return (get_all_accesses() | get_all_centcom_access() | get_all_syndicate_access() | get_all_misc_access())
|
||||
|
||||
/proc/get_region_accesses(var/code)
|
||||
switch(code)
|
||||
if(0)
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
spawn_positions = 1
|
||||
supervisors = "the captain"
|
||||
selection_color = "#ffeeaa"
|
||||
idtype = /obj/item/weapon/card/id/silver
|
||||
idtype = /obj/item/weapon/card/id/ce
|
||||
req_admin_notify = 1
|
||||
access = list(access_engine, access_engine_equip, access_tech_storage, access_maint_tunnels,
|
||||
access_teleporter, access_external_airlocks, access_atmospherics, access_emergency_storage, access_eva,
|
||||
@@ -49,6 +49,7 @@
|
||||
spawn_positions = 5
|
||||
supervisors = "the chief engineer"
|
||||
selection_color = "#fff5cc"
|
||||
idtype = /obj/item/weapon/card/id/engineering
|
||||
access = list(access_eva, access_engine, access_engine_equip, access_tech_storage, access_maint_tunnels, access_external_airlocks, access_construction, access_atmospherics)
|
||||
minimal_access = list(access_eva, access_engine, access_engine_equip, access_tech_storage, access_maint_tunnels, access_external_airlocks, access_construction)
|
||||
alt_titles = list("Maintenance Technician","Engine Technician","Electrician")
|
||||
@@ -83,6 +84,7 @@
|
||||
spawn_positions = 2
|
||||
supervisors = "the chief engineer"
|
||||
selection_color = "#fff5cc"
|
||||
idtype = /obj/item/weapon/card/id/engineering
|
||||
access = list(access_eva, access_engine, access_engine_equip, access_tech_storage, access_maint_tunnels, access_external_airlocks, access_construction, access_atmospherics)
|
||||
minimal_access = list(access_eva, access_atmospherics, access_maint_tunnels, access_external_airlocks, access_emergency_storage, access_construction)
|
||||
alt_titles = list("Atmospheric Technician")
|
||||
@@ -113,6 +115,7 @@
|
||||
spawn_positions = 1
|
||||
supervisors = "the chief engineer"
|
||||
selection_color = "#fff5cc"
|
||||
idtype = /obj/item/weapon/card/id/engineering
|
||||
access = list(access_engine, access_engine_equip, access_tech_storage, access_maint_tunnels, access_mechanic, access_external_airlocks)
|
||||
minimal_access = list(access_maint_tunnels, access_emergency_storage, access_mechanic, access_external_airlocks)
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
spawn_positions = 1
|
||||
supervisors = "the captain"
|
||||
selection_color = "#ffddf0"
|
||||
idtype = /obj/item/weapon/card/id/silver
|
||||
idtype = /obj/item/weapon/card/id/cmo
|
||||
req_admin_notify = 1
|
||||
access = list(access_medical, access_morgue, access_genetics, access_heads,
|
||||
access_chemistry, access_virology, access_cmo, access_surgery, access_RC_announce,
|
||||
@@ -46,6 +46,7 @@
|
||||
spawn_positions = 3
|
||||
supervisors = "the chief medical officer"
|
||||
selection_color = "#ffeef0"
|
||||
idtype = /obj/item/weapon/card/id/medical
|
||||
access = list(access_medical, access_morgue, access_surgery, access_chemistry, access_virology, access_genetics, access_mineral_storeroom)
|
||||
minimal_access = list(access_medical, access_morgue, access_surgery, access_maint_tunnels)
|
||||
alt_titles = list("Surgeon","Nurse","Coroner")
|
||||
@@ -108,6 +109,7 @@
|
||||
spawn_positions = 2
|
||||
supervisors = "the chief medical officer"
|
||||
selection_color = "#ffeef0"
|
||||
idtype = /obj/item/weapon/card/id/medical
|
||||
access = list(access_medical, access_morgue, access_surgery, access_chemistry, access_virology, access_genetics, access_mineral_storeroom)
|
||||
minimal_access = list(access_medical, access_chemistry, access_maint_tunnels, access_mineral_storeroom)
|
||||
alt_titles = list("Pharmacist","Pharmacologist")
|
||||
@@ -139,6 +141,7 @@
|
||||
spawn_positions = 2
|
||||
supervisors = "the chief medical officer and the research director"
|
||||
selection_color = "#ffeef0"
|
||||
idtype = /obj/item/weapon/card/id/medical
|
||||
access = list(access_medical, access_morgue, access_surgery, access_chemistry, access_virology, access_genetics, access_research, access_mineral_storeroom)
|
||||
minimal_access = list(access_medical, access_morgue, access_genetics, access_research, access_maint_tunnels)
|
||||
minimal_player_age = 3
|
||||
@@ -167,6 +170,7 @@
|
||||
spawn_positions = 1
|
||||
supervisors = "the chief medical officer"
|
||||
selection_color = "#ffeef0"
|
||||
idtype = /obj/item/weapon/card/id/medical
|
||||
access = list(access_medical, access_morgue, access_surgery, access_chemistry, access_virology, access_genetics)
|
||||
minimal_access = list(access_medical, access_virology, access_maint_tunnels)
|
||||
alt_titles = list("Pathologist","Microbiologist")
|
||||
@@ -199,6 +203,7 @@
|
||||
spawn_positions = 1
|
||||
supervisors = "the chief medical officer"
|
||||
selection_color = "#ffeef0"
|
||||
idtype = /obj/item/weapon/card/id/medical
|
||||
access = list(access_medical, access_morgue, access_surgery, access_chemistry, access_virology, access_genetics, access_psychiatrist)
|
||||
minimal_access = list(access_medical, access_psychiatrist, access_maint_tunnels)
|
||||
alt_titles = list("Psychologist","Therapist")
|
||||
@@ -238,6 +243,7 @@
|
||||
spawn_positions = 1
|
||||
supervisors = "the chief medical officer"
|
||||
selection_color = "#ffeef0"
|
||||
idtype = /obj/item/weapon/card/id/medical
|
||||
access = list(access_paramedic, access_medical, access_sec_doors, access_maint_tunnels, access_external_airlocks, access_morgue)
|
||||
minimal_access=list(access_paramedic, access_medical, access_sec_doors, access_maint_tunnels, access_external_airlocks, access_morgue)
|
||||
minimal_player_age = 3
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
selection_color = "#ffddff"
|
||||
idtype = /obj/item/weapon/card/id/silver
|
||||
req_admin_notify = 1
|
||||
idtype = /obj/item/weapon/card/id/rd
|
||||
access = list(access_rd, access_heads, access_tox, access_genetics, access_morgue,
|
||||
access_tox_storage, access_tech_storage, access_teleporter, access_sec_doors,
|
||||
access_research, access_robotics, access_xenobiology, access_ai_upload,
|
||||
@@ -50,6 +51,7 @@
|
||||
spawn_positions = 6
|
||||
supervisors = "the research director"
|
||||
selection_color = "#ffeeff"
|
||||
idtype = /obj/item/weapon/card/id/research
|
||||
access = list(access_robotics, access_tox, access_tox_storage, access_research, access_xenobiology, access_xenoarch, access_mineral_storeroom)
|
||||
minimal_access = list(access_tox, access_tox_storage, access_research, access_xenobiology, access_xenoarch, access_maint_tunnels, access_mineral_storeroom)
|
||||
alt_titles = list("Xenoarcheologist", "Anomalist", "Plasma Researcher", "Xenobiologist", "Chemical Researcher")
|
||||
@@ -85,6 +87,7 @@
|
||||
spawn_positions = 2
|
||||
supervisors = "the research director"
|
||||
selection_color = "#ffeeff"
|
||||
idtype = /obj/item/weapon/card/id/research
|
||||
access = list(access_robotics, access_tox, access_tox_storage, access_tech_storage, access_morgue, access_research, access_mineral_storeroom) //As a job that handles so many corpses, it makes sense for them to have morgue access.
|
||||
minimal_access = list(access_robotics, access_tech_storage, access_morgue, access_research, access_maint_tunnels, access_mineral_storeroom) //As a job that handles so many corpses, it makes sense for them to have morgue access.
|
||||
alt_titles = list("Biomechanical Engineer","Mechatronic Engineer")
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
spawn_positions = 1
|
||||
supervisors = "the captain"
|
||||
selection_color = "#ffdddd"
|
||||
idtype = /obj/item/weapon/card/id/silver
|
||||
idtype = /obj/item/weapon/card/id/hos
|
||||
req_admin_notify = 1
|
||||
access = list(access_security, access_sec_doors, access_brig, access_armory, access_court,
|
||||
access_forensics_lockers, access_pilot, access_morgue, access_maint_tunnels, access_all_personal_lockers,
|
||||
@@ -58,6 +58,7 @@
|
||||
spawn_positions = 1
|
||||
supervisors = "the head of security"
|
||||
selection_color = "#ffeeee"
|
||||
idtype = /obj/item/weapon/card/id/security
|
||||
access = list(access_security, access_sec_doors, access_brig, access_armory, access_court, access_maint_tunnels, access_morgue, access_weapons)
|
||||
minimal_access = list(access_security, access_sec_doors, access_brig, access_armory, access_court, access_maint_tunnels, access_weapons)
|
||||
minimal_player_age = 21
|
||||
@@ -104,7 +105,7 @@
|
||||
supervisors = "the head of security"
|
||||
selection_color = "#ffeeee"
|
||||
alt_titles = list("Forensic Technician")
|
||||
|
||||
idtype = /obj/item/weapon/card/id/security
|
||||
access = list(access_security, access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels, access_court, access_weapons)
|
||||
minimal_access = list(access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels, access_court, access_weapons)
|
||||
alt_titles = list("Forensic Technician")
|
||||
@@ -162,6 +163,7 @@
|
||||
spawn_positions = 5
|
||||
supervisors = "the head of security"
|
||||
selection_color = "#ffeeee"
|
||||
idtype = /obj/item/weapon/card/id/security
|
||||
access = list(access_security, access_sec_doors, access_brig, access_court, access_maint_tunnels, access_morgue, access_weapons)
|
||||
minimal_access = list(access_security, access_sec_doors, access_brig, access_court, access_maint_tunnels, access_weapons)
|
||||
minimal_player_age = 14
|
||||
@@ -202,6 +204,7 @@
|
||||
spawn_positions = 1
|
||||
supervisors = "the head of security"
|
||||
selection_color = "#ffeeee"
|
||||
idtype = /obj/item/weapon/card/id/security
|
||||
access = list(access_medical, access_morgue, access_surgery, access_chemistry, access_virology, access_genetics)
|
||||
minimal_access = list(access_medical, access_morgue, access_surgery, access_security, access_sec_doors, access_brig, access_court, access_maint_tunnels)
|
||||
|
||||
@@ -239,6 +242,7 @@
|
||||
spawn_positions = 1
|
||||
supervisors = "the head of security"
|
||||
selection_color = "#ffeeee"
|
||||
idtype = /obj/item/weapon/card/id/security
|
||||
access = list(access_security, access_sec_doors, access_brig, access_court, access_maint_tunnels, access_morgue, access_weapons, access_pilot, access_external_airlocks)
|
||||
minimal_access = list(access_security, access_sec_doors, access_brig, access_court, access_maint_tunnels, access_weapons, access_pilot, access_external_airlocks)
|
||||
minimal_player_age = 7
|
||||
|
||||
@@ -102,7 +102,7 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1)
|
||||
spawn_positions = 1
|
||||
supervisors = "the command staff"
|
||||
selection_color = "#ddddff"
|
||||
idtype = /obj/item/weapon/card/id
|
||||
idtype = /obj/item/weapon/card/id/silver
|
||||
req_admin_notify = 1
|
||||
minimal_player_age = 21
|
||||
access = list(access_security, access_sec_doors, access_brig, access_court, access_forensics_lockers,
|
||||
@@ -148,7 +148,7 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1)
|
||||
spawn_positions = 1
|
||||
supervisors = "the nanotrasen representative"
|
||||
selection_color = "#ddddff"
|
||||
idtype = /obj/item/weapon/card/id
|
||||
idtype = /obj/item/weapon/card/id/silver
|
||||
req_admin_notify = 1
|
||||
minimal_player_age = 21
|
||||
access = list(access_security, access_sec_doors, access_brig, access_court, access_forensics_lockers,
|
||||
@@ -195,7 +195,7 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1)
|
||||
spawn_positions = 1
|
||||
supervisors = "the Nanotrasen Supreme Court"
|
||||
selection_color = "#ddddff"
|
||||
idtype = /obj/item/weapon/card/id
|
||||
idtype = /obj/item/weapon/card/id/silver
|
||||
req_admin_notify = 1
|
||||
minimal_player_age = 30
|
||||
access = list(access_security, access_sec_doors, access_brig, access_court, access_forensics_lockers,
|
||||
|
||||
@@ -112,6 +112,7 @@
|
||||
spawn_positions = 1
|
||||
supervisors = "the head of personnel"
|
||||
selection_color = "#dddddd"
|
||||
idtype = /obj/item/weapon/card/id/supply
|
||||
access = list(access_maint_tunnels, access_mailsorting, access_cargo, access_cargo_bot, access_qm, access_mint, access_mining, access_mining_station, access_mineral_storeroom)
|
||||
minimal_access = list(access_maint_tunnels, access_mailsorting, access_cargo, access_cargo_bot, access_qm, access_mint, access_mining, access_mining_station, access_mineral_storeroom)
|
||||
|
||||
@@ -144,6 +145,7 @@
|
||||
spawn_positions = 2
|
||||
supervisors = "the quartermaster"
|
||||
selection_color = "#dddddd"
|
||||
idtype = /obj/item/weapon/card/id/supply
|
||||
access = list(access_maint_tunnels, access_mailsorting, access_cargo, access_cargo_bot, access_qm, access_mint, access_mining, access_mining_station, access_mineral_storeroom)
|
||||
minimal_access = list(access_maint_tunnels, access_cargo, access_cargo_bot, access_mailsorting, access_mineral_storeroom)
|
||||
|
||||
@@ -174,6 +176,7 @@
|
||||
spawn_positions = 3
|
||||
supervisors = "the quartermaster"
|
||||
selection_color = "#dddddd"
|
||||
idtype = /obj/item/weapon/card/id/supply
|
||||
access = list(access_maint_tunnels, access_mailsorting, access_cargo, access_cargo_bot, access_qm, access_mint, access_mining, access_mining_station, access_mineral_storeroom)
|
||||
minimal_access = list(access_mining, access_mint, access_mining_station, access_mailsorting, access_maint_tunnels, access_mineral_storeroom)
|
||||
alt_titles = list("Spelunker")
|
||||
@@ -214,6 +217,7 @@
|
||||
spawn_positions = 1
|
||||
supervisors = "the head of personnel"
|
||||
selection_color = "#dddddd"
|
||||
idtype = /obj/item/weapon/card/id/clown
|
||||
access = list(access_clown, access_theatre, access_maint_tunnels)
|
||||
minimal_access = list(access_clown, access_theatre, access_maint_tunnels)
|
||||
|
||||
@@ -253,6 +257,7 @@
|
||||
spawn_positions = 1
|
||||
supervisors = "the head of personnel"
|
||||
selection_color = "#dddddd"
|
||||
idtype = /obj/item/weapon/card/id/mime
|
||||
access = list(access_mime, access_theatre, access_maint_tunnels)
|
||||
minimal_access = list(access_mime, access_theatre, access_maint_tunnels)
|
||||
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
|
||||
//Keeps track of the time for the ID console. Having it as a global variable prevents people from dismantling/reassembling it to
|
||||
//increase the slots of many jobs.
|
||||
var/time_last_changed_position = 0
|
||||
|
||||
/obj/machinery/computer/card
|
||||
name = "Identification Computer"
|
||||
@@ -6,32 +8,86 @@
|
||||
icon_keyboard = "id_key"
|
||||
icon_screen = "id"
|
||||
req_access = list(access_change_ids)
|
||||
circuit = "/obj/item/weapon/circuitboard/card"
|
||||
circuit = /obj/item/weapon/circuitboard/card
|
||||
light_color = LIGHT_COLOR_LIGHTBLUE
|
||||
var/obj/item/weapon/card/id/scan = null
|
||||
var/obj/item/weapon/card/id/modify = null
|
||||
var/mode = 0.0
|
||||
var/printing = null
|
||||
|
||||
//Cooldown for closing positions in seconds
|
||||
//if set to -1: No cooldown... probably a bad idea
|
||||
//if set to 0: Not able to close "original" positions. You can only close positions that you have opened before
|
||||
var/change_position_cooldown = 60
|
||||
//Jobs you cannot open new positions for
|
||||
var/list/blacklisted = list(
|
||||
/datum/job/ai,
|
||||
/datum/job/cyborg,
|
||||
/datum/job/captain,
|
||||
/datum/job/hop,
|
||||
/datum/job/hos,
|
||||
/datum/job/chief_engineer,
|
||||
/datum/job/rd,
|
||||
/datum/job/cmo,
|
||||
/datum/job/judge,
|
||||
/datum/job/blueshield,
|
||||
/datum/job/nanotrasenrep,
|
||||
/datum/job/pilot,
|
||||
/datum/job/brigdoc,
|
||||
/datum/job/mechanic,
|
||||
/datum/job/barber,
|
||||
/datum/job/chaplain,
|
||||
/datum/job/civilian
|
||||
)
|
||||
|
||||
light_color = LIGHT_COLOR_LIGHTBLUE
|
||||
//The scaling factor of max total positions in relation to the total amount of people on board the station in %
|
||||
var/max_relative_positions = 30 //30%: Seems reasonable, limit of 6 @ 20 players
|
||||
|
||||
proc/is_centcom()
|
||||
return istype(src, /obj/machinery/computer/card/centcom)
|
||||
//This is used to keep track of opened positions for jobs to allow instant closing
|
||||
//Assoc array: "JobName" = (int)<Opened Positions>
|
||||
var/list/opened_positions = list();
|
||||
|
||||
proc/is_authenticated()
|
||||
return scan ? check_access(scan) : 0
|
||||
/obj/machinery/computer/card/proc/is_centcom()
|
||||
return istype(src, /obj/machinery/computer/card/centcom)
|
||||
|
||||
proc/get_target_rank()
|
||||
return modify && modify.assignment ? modify.assignment : "Unassigned"
|
||||
/obj/machinery/computer/card/proc/is_authenticated()
|
||||
return scan ? check_access(scan) : 0
|
||||
|
||||
proc/format_jobs(list/jobs)
|
||||
var/list/formatted = list()
|
||||
for(var/job in jobs)
|
||||
formatted.Add(list(list(
|
||||
"display_name" = replacetext(job, " ", " "),
|
||||
"target_rank" = get_target_rank(),
|
||||
"job" = job)))
|
||||
/obj/machinery/computer/card/proc/get_target_rank()
|
||||
return modify && modify.assignment ? modify.assignment : "Unassigned"
|
||||
|
||||
return formatted
|
||||
/obj/machinery/computer/card/proc/format_jobs(list/jobs)
|
||||
var/list/formatted = list()
|
||||
for(var/job in jobs)
|
||||
formatted.Add(list(list(
|
||||
"display_name" = replacetext(job, " ", " "),
|
||||
"target_rank" = get_target_rank(),
|
||||
"job" = job)))
|
||||
|
||||
return formatted
|
||||
|
||||
/obj/machinery/computer/card/proc/format_job_slots()
|
||||
var/list/formatted = list()
|
||||
for(var/datum/job/job in job_master.occupations)
|
||||
if(job_blacklisted(job))
|
||||
continue
|
||||
formatted.Add(list(list(
|
||||
"title" = job.title,
|
||||
"current_positions" = job.current_positions,
|
||||
"total_positions" = job.total_positions,
|
||||
"can_open" = can_open_job(job),
|
||||
"can_close" = can_close_job(job))))
|
||||
|
||||
return formatted
|
||||
|
||||
/obj/machinery/computer/card/proc/format_card_skins(list/card_skins)
|
||||
var/list/formatted = list()
|
||||
for(var/skin in card_skins)
|
||||
formatted.Add(list(list(
|
||||
"display_name" = get_skin_desc(skin),
|
||||
"skin" = skin)))
|
||||
|
||||
return formatted
|
||||
|
||||
/obj/machinery/computer/card/verb/eject_id()
|
||||
set category = null
|
||||
@@ -71,11 +127,38 @@
|
||||
|
||||
nanomanager.update_uis(src)
|
||||
attack_hand(user)
|
||||
|
||||
//Check if you can't open a new position for a certain job
|
||||
/obj/machinery/computer/card/proc/job_blacklisted(datum/job/job)
|
||||
return (job.type in blacklisted)
|
||||
|
||||
//Logic check for Topic() if you can open the job
|
||||
/obj/machinery/computer/card/proc/can_open_job(datum/job/job)
|
||||
if(job)
|
||||
if(!job_blacklisted(job))
|
||||
if((job.total_positions <= player_list.len * (max_relative_positions / 100)))
|
||||
var/delta = (world.time / 10) - time_last_changed_position
|
||||
if((change_position_cooldown < delta) || (opened_positions[job.title] < 0))
|
||||
return 1
|
||||
return -2
|
||||
return -1
|
||||
return 0
|
||||
|
||||
//Logic check for Topic() if you can close the job
|
||||
/obj/machinery/computer/card/proc/can_close_job(datum/job/job)
|
||||
if(job)
|
||||
if(!job_blacklisted(job))
|
||||
if(job.total_positions > job.current_positions)
|
||||
var/delta = (world.time / 10) - time_last_changed_position
|
||||
if((change_position_cooldown < delta) || (opened_positions[job.title] > 0))
|
||||
return 1
|
||||
return -2
|
||||
return -1
|
||||
return 0
|
||||
|
||||
/obj/machinery/computer/card/attack_ai(var/mob/user as mob)
|
||||
return attack_hand(user)
|
||||
|
||||
|
||||
/obj/machinery/computer/card/attack_hand(mob/user as mob)
|
||||
if(..())
|
||||
return
|
||||
@@ -112,16 +195,30 @@
|
||||
data["civilian_jobs"] = format_jobs(civilian_positions)
|
||||
data["special_jobs"] = format_jobs(whitelisted_positions)
|
||||
data["centcom_jobs"] = format_jobs(get_all_centcom_jobs())
|
||||
data["card_skins"] = format_card_skins(get_station_card_skins())
|
||||
|
||||
data["job_slots"] = format_job_slots()
|
||||
|
||||
var/time_to_wait = round(change_position_cooldown - ((world.time / 10) - time_last_changed_position), 1)
|
||||
var/mins = round(time_to_wait / 60)
|
||||
var/seconds = time_to_wait - (60*mins)
|
||||
data["cooldown_mins"] = mins
|
||||
data["cooldown_secs"] = (seconds < 10) ? "0[seconds]" : seconds
|
||||
|
||||
if(modify)
|
||||
data["current_skin"] = modify.icon_state
|
||||
|
||||
if (modify && is_centcom())
|
||||
var/list/all_centcom_access = list()
|
||||
for(var/access in get_all_centcom_access())
|
||||
all_centcom_access.Add(list(list(
|
||||
"desc" = replacetext(get_centcom_access_desc(access), " ", " "),
|
||||
"desc" = replacetext(get_centcom_access_desc(access), " ", " "),
|
||||
"ref" = access,
|
||||
"allowed" = (access in modify.access) ? 1 : 0)))
|
||||
|
||||
data["all_centcom_access"] = all_centcom_access
|
||||
data["all_centcom_skins"] = format_card_skins(get_centcom_card_skins())
|
||||
|
||||
else if (modify)
|
||||
var/list/regions = list()
|
||||
for(var/i = 1; i <= 7; i++)
|
||||
@@ -129,7 +226,7 @@
|
||||
for(var/access in get_region_accesses(i))
|
||||
if (get_access_desc(access))
|
||||
accesses.Add(list(list(
|
||||
"desc" = replacetext(get_access_desc(access), " ", " "),
|
||||
"desc" = replacetext(get_access_desc(access), " ", " "),
|
||||
"ref" = access,
|
||||
"allowed" = (access in modify.access) ? 1 : 0)))
|
||||
|
||||
@@ -141,7 +238,7 @@
|
||||
|
||||
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
|
||||
if (!ui)
|
||||
ui = new(user, src, ui_key, "identification_computer.tmpl", src.name, 600, 700)
|
||||
ui = new(user, src, ui_key, "identification_computer.tmpl", src.name, 775, 700)
|
||||
ui.set_initial_data(data)
|
||||
ui.open()
|
||||
|
||||
@@ -195,6 +292,11 @@
|
||||
modify.access -= access_type
|
||||
if(!access_allowed)
|
||||
modify.access += access_type
|
||||
|
||||
if("skin")
|
||||
var/skin = href_list["skin_target"]
|
||||
if(is_authenticated() && modify && ((skin in get_station_card_skins()) || ((skin in get_centcom_card_skins()) && is_centcom())))
|
||||
modify.icon_state = href_list["skin_target"]
|
||||
|
||||
if ("assign")
|
||||
if (is_authenticated() && modify)
|
||||
@@ -257,13 +359,13 @@
|
||||
nanomanager.update_uis(src)
|
||||
|
||||
var/obj/item/weapon/paper/P = new(loc)
|
||||
if (mode)
|
||||
if (mode == 2)
|
||||
P.name = text("crew manifest ([])", worldtime2text())
|
||||
P.info = {"<h4>Crew Manifest</h4>
|
||||
<br>
|
||||
[data_core ? data_core.get_manifest(0) : ""]
|
||||
"}
|
||||
else if (modify)
|
||||
else if (modify && !mode)
|
||||
P.name = "access report"
|
||||
P.info = {"<h4>Access Report</h4>
|
||||
<u>Prepared By:</u> [scan.registered_name ? scan.registered_name : "Unknown"]<br>
|
||||
@@ -284,6 +386,37 @@
|
||||
modify.access = list()
|
||||
|
||||
callHook("terminate_employee", list(modify))
|
||||
|
||||
if("make_job_available")
|
||||
// MAKE ANOTHER JOB POSITION AVAILABLE FOR LATE JOINERS
|
||||
if(is_authenticated())
|
||||
var/edit_job_target = href_list["job"]
|
||||
var/datum/job/j = job_master.GetJob(edit_job_target)
|
||||
if(!j)
|
||||
return 0
|
||||
if(can_open_job(j) != 1)
|
||||
return 0
|
||||
if(opened_positions[edit_job_target] >= 0)
|
||||
time_last_changed_position = world.time / 10
|
||||
j.total_positions++
|
||||
opened_positions[edit_job_target]++
|
||||
nanomanager.update_uis(src)
|
||||
|
||||
if("make_job_unavailable")
|
||||
// MAKE JOB POSITION UNAVAILABLE FOR LATE JOINERS
|
||||
if(is_authenticated())
|
||||
var/edit_job_target = href_list["job"]
|
||||
var/datum/job/j = job_master.GetJob(edit_job_target)
|
||||
if(!j)
|
||||
return 0
|
||||
if(can_close_job(j) != 1)
|
||||
return 0
|
||||
//Allow instant closing without cooldown if a position has been opened before
|
||||
if(opened_positions[edit_job_target] <= 0)
|
||||
time_last_changed_position = world.time / 10
|
||||
j.total_positions--
|
||||
opened_positions[edit_job_target]--
|
||||
nanomanager.update_uis(src)
|
||||
|
||||
if (modify)
|
||||
modify.name = text("[modify.registered_name]'s ID Card ([modify.assignment])")
|
||||
|
||||
@@ -22,18 +22,10 @@
|
||||
usr << "<span class='notice'>This pass expires at [worldtime2text(expiration_time)].</span>"
|
||||
else
|
||||
usr << "<span class='warning'>It expired at [worldtime2text(expiration_time)].</span>"
|
||||
|
||||
/obj/item/weapon/card/id/guest/read()
|
||||
if (world.time > expiration_time)
|
||||
usr << "<span class='notice'>This pass expired at [worldtime2text(expiration_time)].</span>"
|
||||
else
|
||||
usr << "<span class='notice'>This pass expires at [worldtime2text(expiration_time)].</span>"
|
||||
|
||||
usr << "<span class='notice'>It grants access to following areas:</span>"
|
||||
for (var/A in temp_access)
|
||||
usr << "<span class='notice'>[get_access_desc(A)].</span>"
|
||||
usr << "<span class='notice'>Issuing reason: [reason].</span>"
|
||||
return
|
||||
|
||||
/////////////////////////////////////////////
|
||||
//Guest pass terminal////////////////////////
|
||||
|
||||
@@ -96,7 +96,7 @@
|
||||
//alt titles are handled a bit weirdly in order to unobtrusively integrate into existing ID system
|
||||
var/assignment = null //can be alt title or the actual job
|
||||
var/rank = null //actual job
|
||||
var/dorm = 0 // determines if this ID has claimed a dorm already
|
||||
var/dorm = 0 // determines if this ID has claimed a dorm already
|
||||
|
||||
var/datum/data/record/active1 = null
|
||||
var/sex
|
||||
@@ -105,36 +105,22 @@
|
||||
var/icon/front
|
||||
var/icon/side
|
||||
var/dat
|
||||
var/stamped=0
|
||||
var/stamped = 0
|
||||
|
||||
/obj/item/weapon/card/id/New()
|
||||
..()
|
||||
spawn(30)
|
||||
updatedat()
|
||||
if(ishuman(loc))
|
||||
var/mob/living/carbon/human/H = loc
|
||||
SetOwnerInfo(H)
|
||||
|
||||
/obj/item/weapon/card/id/proc/updatedat()
|
||||
if(istype(loc, /mob/living/carbon/human))
|
||||
blood_type = loc:dna:b_type
|
||||
dna_hash = loc:dna:unique_enzymes
|
||||
fingerprint_hash = md5(loc:dna:uni_identity)
|
||||
dat = ("<table><tr><td>")
|
||||
dat +=text("Name: []</A><BR>", registered_name)
|
||||
dat +=text("Sex: []</A><BR>\n", sex)
|
||||
dat +=text("Age: []</A><BR>\n", age)
|
||||
dat +=text("Rank: []</A><BR>\n", assignment)
|
||||
dat +=text("Fingerprint: []</A><BR>\n", fingerprint_hash)
|
||||
dat +=text("Blood Type: []<BR>\n", blood_type)
|
||||
dat +=text("DNA Hash: []<BR><BR>\n", dna_hash)
|
||||
dat +="<td align = center valign = top>Photo:<br><img src=front.png height=80 width=80 border=4> \
|
||||
<img src=side.png height=80 width=80 border=4></td></tr></table>"
|
||||
|
||||
/obj/item/weapon/card/id/examine()
|
||||
/obj/item/weapon/card/id/examine(mob/user)
|
||||
set src in oview(1)
|
||||
if(in_range(usr, src))
|
||||
show(usr)
|
||||
usr << desc
|
||||
else
|
||||
usr << "<span class='notice'>It is too far away.</span>"
|
||||
usr << "<span class='warning'>It is too far away.</span>"
|
||||
|
||||
/obj/item/weapon/card/id/proc/show(mob/user as mob)
|
||||
if(!front)
|
||||
@@ -147,16 +133,39 @@
|
||||
popup.set_content(dat)
|
||||
popup.set_title_image(usr.browse_rsc_icon(src.icon, src.icon_state))
|
||||
popup.open()
|
||||
|
||||
return
|
||||
|
||||
/obj/item/weapon/card/id/attack_self(mob/user as mob)
|
||||
for(var/mob/O in viewers(user, null))
|
||||
O.show_message(text("[] shows you: \icon[] []. The assignment on the card: []", user, src, src.name, src.assignment), 1)
|
||||
user.visible_message("[user] shows you: \icon[src] [src.name]. The assignment on the card: [src.assignment]",\
|
||||
"You flash your ID card: \icon[src] [src.name]. The assignment on the card: [src.assignment]")
|
||||
if(mining_points)
|
||||
user << "There's [mining_points] mining equipment redemption points loaded onto this card."
|
||||
src.add_fingerprint(user)
|
||||
return
|
||||
|
||||
/obj/item/weapon/card/id/proc/UpdateName()
|
||||
name = "[src.registered_name]'s ID Card ([src.assignment])"
|
||||
|
||||
/obj/item/weapon/card/id/proc/SetOwnerInfo(var/mob/living/carbon/human/H)
|
||||
if(!H || !H.dna)
|
||||
return
|
||||
|
||||
sex = capitalize(H.gender)
|
||||
age = H.age
|
||||
blood_type = H.dna.b_type
|
||||
dna_hash = H.dna.unique_enzymes
|
||||
fingerprint_hash = md5(H.dna.uni_identity)
|
||||
|
||||
dat = ("<table><tr><td>")
|
||||
dat += text("Name: []</A><BR>", registered_name)
|
||||
dat += text("Sex: []</A><BR>\n", sex)
|
||||
dat += text("Age: []</A><BR>\n", age)
|
||||
dat += text("Rank: []</A><BR>\n", assignment)
|
||||
dat += text("Fingerprint: []</A><BR>\n", fingerprint_hash)
|
||||
dat += text("Blood Type: []<BR>\n", blood_type)
|
||||
dat += text("DNA Hash: []<BR><BR>\n", dna_hash)
|
||||
dat +="<td align = center valign = top>Photo:<br><img src=front.png height=80 width=80 border=4> \
|
||||
<img src=side.png height=80 width=80 border=4></td></tr></table>"
|
||||
|
||||
/obj/item/weapon/card/id/GetAccess()
|
||||
return access
|
||||
@@ -187,19 +196,6 @@
|
||||
else
|
||||
usr << "This ID has already been stamped!"
|
||||
|
||||
|
||||
/obj/item/weapon/card/id/verb/read()
|
||||
set name = "Read ID Card"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
|
||||
usr << text("\icon[] []: The current assignment on the card is [].", src, src.name, src.assignment)
|
||||
usr << "The blood type on the card is [blood_type]."
|
||||
usr << "The DNA hash on the card is [dna_hash]."
|
||||
usr << "The fingerprint hash on the card is [fingerprint_hash]."
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weapon/card/id/silver
|
||||
name = "identification card"
|
||||
desc = "A silver card which shows honour and dedication."
|
||||
@@ -214,93 +210,19 @@
|
||||
|
||||
/obj/item/weapon/card/id/syndicate
|
||||
name = "agent card"
|
||||
access = list(access_maint_tunnels, access_syndicate)
|
||||
access = list(access_maint_tunnels, access_syndicate, access_external_airlocks)
|
||||
origin_tech = "syndicate=3"
|
||||
var/registered_user=null
|
||||
|
||||
/obj/item/weapon/card/id/syndicate/New(mob/user as mob)
|
||||
// ..() - Intentionally does not call parent, doesn't need to
|
||||
if(!isnull(user) && iscarbon(user)) // Runtime prevention on laggy starts or where users log out because of lag at round start. Also stops the ID from inheriting anything but a mob name
|
||||
registered_name = ishuman(user) ? user.real_name : user.name
|
||||
else
|
||||
registered_name = "Agent Card"
|
||||
assignment = "Agent"
|
||||
name = "[registered_name]'s ID Card ([assignment])"
|
||||
var/registered_user = null
|
||||
|
||||
/obj/item/weapon/card/id/syndicate/afterattack(var/obj/item/weapon/O as obj, mob/user as mob, proximity)
|
||||
if(!proximity) return
|
||||
if(!proximity)
|
||||
return
|
||||
if(istype(O, /obj/item/weapon/card/id))
|
||||
var/obj/item/weapon/card/id/I = O
|
||||
src.access |= I.access
|
||||
if(istype(user, /mob/living) && user.mind)
|
||||
if(user.mind.special_role)
|
||||
usr << "\blue The card's microscanners activate as you pass it over the ID, copying its access."
|
||||
|
||||
/obj/item/weapon/card/id/syndicate/attack_self(mob/user as mob)
|
||||
if(!src.registered_name)
|
||||
//Stop giving the players unsanitized unputs! You are giving ways for players to intentionally crash clients! -Nodrak
|
||||
var t = reject_bad_name(input(user, "What name would you like to put on this card?", "Agent card name", ishuman(user) ? user.real_name : user.name))
|
||||
if(!t) //Same as mob/new_player/prefrences.dm
|
||||
alert("Invalid name.")
|
||||
return
|
||||
src.registered_name = t
|
||||
|
||||
var u = sanitize(copytext(input(user, "What occupation would you like to put on this card?\nNote: This will not grant any access levels other than Maintenance.", "Agent card job assignment", "Civilian"),1,MAX_MESSAGE_LEN))
|
||||
if(!u)
|
||||
alert("Invalid assignment.")
|
||||
src.registered_name = ""
|
||||
return
|
||||
src.assignment = u
|
||||
src.name = "[src.registered_name]'s ID Card ([src.assignment])"
|
||||
registered_user = user
|
||||
var/s = input(user, "Would you like to update this card's details with your own?\nNote: This will take a picture of how you currently look, so put any items in your hand down first (other than this ID), and it will assume your age, and gender.", "Agent card update choice", "No") in list("Yes","No")
|
||||
if(s == "Yes")
|
||||
src.setupdat()
|
||||
spawn(0)
|
||||
src.updatedat()
|
||||
user << "\blue You successfully forge the ID card."
|
||||
|
||||
else if(!registered_user || registered_user == user)
|
||||
|
||||
if(!registered_user) registered_user = user //
|
||||
|
||||
switch(alert("Would you like to display the ID, or retitle it?","Choose.","Rename","Show"))
|
||||
if("Rename")
|
||||
var t = sanitize(copytext(input(user, "What name would you like to put on this card?", "Agent card name", ishuman(user) ? user.real_name : user.name),1,26))
|
||||
if(!t || t == "Unknown" || t == "floor" || t == "wall" || t == "r-wall") //Same as mob/new_player/prefrences.dm
|
||||
alert("Invalid name.")
|
||||
return
|
||||
src.registered_name = t
|
||||
|
||||
var u = sanitize(copytext(input(user, "What occupation would you like to put on this card?\nNote: This will not grant any access levels other than Maintenance.", "Agent card job assignment", "Civilian"),1,MAX_MESSAGE_LEN))
|
||||
if(!u)
|
||||
alert("Invalid assignment.")
|
||||
src.registered_name = ""
|
||||
return
|
||||
src.assignment = u
|
||||
src.name = "[src.registered_name]'s ID Card ([src.assignment])"
|
||||
var/s = input(user, "Would you like to update this card's details with your own?\nNote: This will take a picture of how you currently look, so put any items in your hand down first (other than this ID), and it will assume your age, and gender.", "Agent card update choice", "No") in list("Yes","No")
|
||||
if(s == "Yes")
|
||||
src.setupdat()
|
||||
spawn(0)
|
||||
src.updatedat()
|
||||
user << "\blue You successfully forge the ID card."
|
||||
return
|
||||
if("Show")
|
||||
..()
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/weapon/card/id/syndicate/proc/setupdat() //fake initilization, taken mostly from job_controller.dm
|
||||
if(istype(src.loc, /mob/living/carbon/human)) //just adopt the syndie stuff, it would be annoying to ask them to set all of this, and the use would be limited
|
||||
var/mob/living/carbon/human/H = loc
|
||||
src.sex = capitalize(H.gender)
|
||||
src.rank = src.assignment
|
||||
src.age = H.age
|
||||
src.photo = fake_id_photo(H)
|
||||
var/icon/photoside = fake_id_photo(H,1)
|
||||
front = new(photo)
|
||||
side = new(photoside)
|
||||
usr << "<span class='notice'>The card's microscanners activate as you pass it over \the [I], copying its access.</span>"
|
||||
src.access |= I.access //Don't copy access if user isn't an antag -- to prevent metagaming
|
||||
|
||||
/obj/item/weapon/card/id/syndicate/proc/fake_id_photo(var/mob/living/carbon/human/H, var/side=0)//get_id_photo wouldn't work correctly
|
||||
if(!istype(H))
|
||||
@@ -324,12 +246,179 @@
|
||||
faked = getFlatIcon(H)
|
||||
H.dir = storedDir
|
||||
|
||||
return faked
|
||||
return faked
|
||||
|
||||
/obj/item/weapon/card/id/syndicate/attack_self(mob/user as mob)
|
||||
if(!src.registered_name)
|
||||
var t = reject_bad_name(input(user, "What name would you like to use on this card?", "Agent Card name", ishuman(user) ? user.real_name : user.name))
|
||||
if(!t)
|
||||
user << "<span class='warning'>Invalid name.</span>"
|
||||
return
|
||||
src.registered_name = t
|
||||
|
||||
var u = sanitize(stripped_input(user, "What occupation would you like to put on this card?\nNote: This will not grant any access levels other than maintenance.", "Agent Card Job Assignment", "Agent", MAX_MESSAGE_LEN))
|
||||
if(!u)
|
||||
user << "<span class='warning'>Invalid assignment.</span>"
|
||||
src.registered_name = ""
|
||||
return
|
||||
src.assignment = u
|
||||
src.name = "[src.registered_name]'s ID Card ([src.assignment])"
|
||||
user << "<span class='notice'>You successfully forge the ID card.</span>"
|
||||
registered_user = user
|
||||
else if(!registered_user || registered_user == user)
|
||||
if(!registered_user)
|
||||
registered_user = user
|
||||
|
||||
switch(alert(user,"Would you like to display \the [src] or edit it?","Choose","Show","Edit"))
|
||||
if("Show")
|
||||
return ..()
|
||||
if("Edit")
|
||||
switch(input(user,"What would you like to edit on \the [src]?") in list("Name","Photo","Appearance","Sex","Age","Occupation","Money Account","Blood Type","DNA Hash","Fingerprint Hash","Reset Card"))
|
||||
if("Name")
|
||||
var/new_name = reject_bad_name(input(user,"What name would you like to put on this card?","Agent Card Name", ishuman(user) ? user.real_name : user.name))
|
||||
if(!Adjacent(user))
|
||||
return
|
||||
src.registered_name = new_name
|
||||
UpdateName()
|
||||
user << "<span class='notice'>Name changed to [new_name].</span>"
|
||||
|
||||
if("Photo")
|
||||
if(!Adjacent(user))
|
||||
return
|
||||
photo = fake_id_photo(user)
|
||||
var/icon/photoside = fake_id_photo(user,1)
|
||||
front = new(photo)
|
||||
side = new(photoside)
|
||||
if(photo && photoside)
|
||||
user << "<span class='notice'>Photo changed.</span>"
|
||||
|
||||
if("Appearance")
|
||||
var/list/appearances = list(
|
||||
"data",
|
||||
"id",
|
||||
"gold",
|
||||
"silver",
|
||||
"centcom",
|
||||
"centcom_old",
|
||||
"security",
|
||||
"medical",
|
||||
"HoS",
|
||||
"research",
|
||||
"engineering",
|
||||
"CMO",
|
||||
"RD",
|
||||
"CE",
|
||||
"clown",
|
||||
"mime",
|
||||
"prisoner",
|
||||
"syndie",
|
||||
"deathsquad",
|
||||
"commander",
|
||||
"ERT_leader",
|
||||
"ERT_security",
|
||||
"ERT_engineering",
|
||||
"ERT_medical",
|
||||
"ERT_janitorial",
|
||||
)
|
||||
var/choice = input(user, "Select the appearance for this card.", "Agent Card Appearance") in appearances
|
||||
if(!Adjacent(user))
|
||||
return
|
||||
if(!choice)
|
||||
return
|
||||
src.icon_state = choice
|
||||
usr << "<span class='notice'>Appearance changed to [choice].</span>"
|
||||
|
||||
if("Sex")
|
||||
var/new_sex = sanitize(stripped_input(user,"What sex would you like to put on this card?","Agent Card Sex", ishuman(user) ? capitalize(user.gender) : "Male", MAX_MESSAGE_LEN))
|
||||
if(!Adjacent(user))
|
||||
return
|
||||
src.sex = new_sex
|
||||
user << "<span class='notice'>Sex changed to [new_sex].</span>"
|
||||
|
||||
if("Age")
|
||||
var/new_age = sanitize(stripped_input(user,"What age would you like to put on this card?","Agent Card Age","21", MAX_MESSAGE_LEN))
|
||||
if(!Adjacent(user))
|
||||
return
|
||||
src.age = new_age
|
||||
user << "<span class='notice'>Age changed to [new_age].</span>"
|
||||
|
||||
if("Occupation")
|
||||
var/new_job = sanitize(stripped_input(user,"What job would you like to put on this card?\nChanging occupation will not grant or remove any access levels.","Agent Card Occupation", "Civilian", MAX_MESSAGE_LEN))
|
||||
if(!Adjacent(user))
|
||||
return
|
||||
src.assignment = new_job
|
||||
user << "<span class='notice'>Occupation changed to [new_job].</span>"
|
||||
UpdateName()
|
||||
|
||||
if("Money Account")
|
||||
var/new_account = input(user,"What money account would you like to link to this card?","Agent Card Account",12345) as num
|
||||
if(!Adjacent(user))
|
||||
return
|
||||
associated_account_number = new_account
|
||||
user << "<span class='notice'>Linked money account changed to [new_account].</span>"
|
||||
|
||||
if("Blood Type")
|
||||
var/default = "\[UNSET\]"
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.dna)
|
||||
default = H.dna.b_type
|
||||
|
||||
var/new_blood_type = sanitize(input(user,"What blood type would you like to be written on this card?","Agent Card Blood Type",default) as text)
|
||||
if(!Adjacent(user))
|
||||
return
|
||||
src.blood_type = new_blood_type
|
||||
user << "<span class='notice'>Blood type changed to [new_blood_type].</span>"
|
||||
|
||||
if("DNA Hash")
|
||||
var/default = "\[UNSET\]"
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.dna)
|
||||
default = H.dna.unique_enzymes
|
||||
|
||||
var/new_dna_hash = sanitize(input(user,"What DNA hash would you like to be written on this card?","Agent Card DNA Hash",default) as text)
|
||||
if(!Adjacent(user))
|
||||
return
|
||||
src.dna_hash = new_dna_hash
|
||||
user << "<span class='notice'>DNA hash changed to [new_dna_hash].</span>"
|
||||
|
||||
if("Fingerprint Hash")
|
||||
var/default = "\[UNSET\]"
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.dna)
|
||||
default = md5(H.dna.uni_identity)
|
||||
|
||||
var/new_fingerprint_hash = sanitize(input(user,"What fingerprint hash would you like to be written on this card?","Agent Card Fingerprint Hash",default) as text)
|
||||
if(!Adjacent(user))
|
||||
return
|
||||
src.fingerprint_hash = new_fingerprint_hash
|
||||
user << "<span class='notice'>Fingerprint hash changed to [new_fingerprint_hash].</span>"
|
||||
|
||||
if("Reset Card")
|
||||
name = initial(name)
|
||||
registered_name = initial(registered_name)
|
||||
icon_state = initial(icon_state)
|
||||
sex = initial(sex)
|
||||
age = initial(age)
|
||||
assignment = initial(assignment)
|
||||
associated_account_number = initial(associated_account_number)
|
||||
blood_type = initial(blood_type)
|
||||
dna_hash = initial(dna_hash)
|
||||
fingerprint_hash = initial(fingerprint_hash)
|
||||
access = initial(access)
|
||||
registered_user = null
|
||||
|
||||
user << "<span class='notice'>All information has been deleted from \the [src].</span>"
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/weapon/card/id/syndicate_command
|
||||
name = "syndicate ID card"
|
||||
desc = "An ID straight from the Syndicate."
|
||||
registered_name = "Syndicate"
|
||||
icon_state = "syndie"
|
||||
assignment = "Syndicate Overlord"
|
||||
access = list(access_syndicate, access_external_airlocks)
|
||||
|
||||
@@ -340,10 +429,22 @@
|
||||
item_state = "gold_id"
|
||||
registered_name = "Captain"
|
||||
assignment = "Captain"
|
||||
New()
|
||||
var/datum/job/captain/J = new/datum/job/captain
|
||||
access = J.get_access()
|
||||
..()
|
||||
|
||||
/obj/item/weapon/card/id/captains_spare/New()
|
||||
var/datum/job/captain/J = new/datum/job/captain
|
||||
access = J.get_access()
|
||||
..()
|
||||
|
||||
/obj/item/weapon/card/id/admin
|
||||
name = "admin ID card"
|
||||
icon_state = "admin"
|
||||
item_state = "gold_id"
|
||||
registered_name = "Admin"
|
||||
assignment = "Testing Shit"
|
||||
|
||||
/obj/item/weapon/card/id/admin/New()
|
||||
access = get_absolutely_all_accesses()
|
||||
..()
|
||||
|
||||
/obj/item/weapon/card/id/centcom
|
||||
name = "central command ID card"
|
||||
@@ -351,14 +452,15 @@
|
||||
icon_state = "centcom"
|
||||
registered_name = "Central Command"
|
||||
assignment = "General"
|
||||
New()
|
||||
access = get_all_centcom_access()
|
||||
..()
|
||||
|
||||
/obj/item/weapon/card/id/centcom/New()
|
||||
access = get_all_centcom_access()
|
||||
..()
|
||||
|
||||
/obj/item/weapon/card/id/prisoner
|
||||
name = "prisoner ID card"
|
||||
desc = "You are a number, you are not a free man."
|
||||
icon_state = "orange"
|
||||
icon_state = "prisoner"
|
||||
item_state = "orange-id"
|
||||
assignment = "Prisoner"
|
||||
registered_name = "Scum"
|
||||
@@ -403,6 +505,100 @@
|
||||
desc = "Finders, keepers."
|
||||
access = list(access_salvage_captain)
|
||||
|
||||
/obj/item/weapon/card/id/medical
|
||||
name = "Medical ID"
|
||||
registered_name = "Medic"
|
||||
icon_state = "medical"
|
||||
access = list(access_medical, access_morgue, access_surgery, access_chemistry, access_virology, access_genetics, access_mineral_storeroom)
|
||||
|
||||
/obj/item/weapon/card/id/security
|
||||
name = "Security ID"
|
||||
registered_name = "Officer"
|
||||
icon_state = "security"
|
||||
access = list(access_security, access_sec_doors, access_brig, access_court, access_maint_tunnels, access_morgue, access_weapons)
|
||||
|
||||
/obj/item/weapon/card/id/research
|
||||
name = "Research ID"
|
||||
registered_name = "Scientist"
|
||||
icon_state = "research"
|
||||
access = list(access_robotics, access_tox, access_tox_storage, access_research, access_xenobiology, access_xenoarch, access_mineral_storeroom)
|
||||
|
||||
/obj/item/weapon/card/id/supply
|
||||
name = "Supply ID"
|
||||
registered_name = "Cargonian"
|
||||
icon_state = "cargo"
|
||||
access = list(access_maint_tunnels, access_mailsorting, access_cargo, access_cargo_bot, access_qm, access_mint, access_mining, access_mining_station, access_mineral_storeroom)
|
||||
|
||||
/obj/item/weapon/card/id/engineering
|
||||
name = "Engineering ID"
|
||||
registered_name = "Engineer"
|
||||
icon_state = "engineering"
|
||||
access = list(access_eva, access_engine, access_engine_equip, access_tech_storage, access_maint_tunnels, access_external_airlocks, access_construction, access_atmospherics)
|
||||
|
||||
/obj/item/weapon/card/id/hos
|
||||
name = "Head of Security ID"
|
||||
registered_name = "HoS"
|
||||
icon_state = "HoS"
|
||||
access = list(access_security, access_sec_doors, access_brig, access_armory, access_court,
|
||||
access_forensics_lockers, access_pilot, access_morgue, access_maint_tunnels, access_all_personal_lockers,
|
||||
access_research, access_engine, access_mining, access_medical, access_construction, access_mailsorting,
|
||||
access_heads, access_hos, access_RC_announce, access_keycard_auth, access_gateway, access_weapons)
|
||||
|
||||
/obj/item/weapon/card/id/cmo
|
||||
name = "Chief Medical Officer ID"
|
||||
registered_name = "CMO"
|
||||
icon_state = "CMO"
|
||||
access = list(access_medical, access_morgue, access_genetics, access_heads,
|
||||
access_chemistry, access_virology, access_cmo, access_surgery, access_RC_announce,
|
||||
access_keycard_auth, access_sec_doors, access_psychiatrist, access_paramedic, access_mineral_storeroom)
|
||||
|
||||
/obj/item/weapon/card/id/rd
|
||||
name = "Research Director ID"
|
||||
registered_name = "RD"
|
||||
icon_state = "RD"
|
||||
access = list(access_rd, access_heads, access_tox, access_genetics, access_morgue,
|
||||
access_tox_storage, access_tech_storage, access_teleporter, access_sec_doors,
|
||||
access_research, access_robotics, access_xenobiology, access_ai_upload,
|
||||
access_RC_announce, access_keycard_auth, access_tcomsat, access_gateway, access_xenoarch, access_minisat, access_mineral_storeroom)
|
||||
|
||||
/obj/item/weapon/card/id/ce
|
||||
name = "Chief Engineer ID"
|
||||
registered_name = "CE"
|
||||
icon_state = "CE"
|
||||
access = list(access_engine, access_engine_equip, access_tech_storage, access_maint_tunnels,
|
||||
access_teleporter, access_external_airlocks, access_atmospherics, access_emergency_storage, access_eva,
|
||||
access_heads, access_construction, access_sec_doors,
|
||||
access_ce, access_RC_announce, access_keycard_auth, access_tcomsat, access_minisat, access_mechanic, access_mineral_storeroom)
|
||||
|
||||
/obj/item/weapon/card/id/clown
|
||||
name = "Pink ID"
|
||||
registered_name = "HONK!"
|
||||
icon_state = "clown"
|
||||
desc = "Even looking at the card strikes you with deep fear."
|
||||
access = list(access_clown, access_theatre, access_maint_tunnels)
|
||||
|
||||
/obj/item/weapon/card/id/mime
|
||||
name = "Black and White ID"
|
||||
registered_name = "..."
|
||||
icon_state = "mime"
|
||||
desc = "..."
|
||||
access = list(access_mime, access_theatre, access_maint_tunnels)
|
||||
|
||||
/obj/item/weapon/card/id/thunderdome/red
|
||||
name = "Thunderdome Red ID"
|
||||
registered_name = "Red Team Fighter"
|
||||
assignment = "Red Team Fighter"
|
||||
icon_state = "TDred"
|
||||
desc = "This ID card is given to those who fought inside the thunderdome for the Red Team. Not many have lived to see one of those, even fewer lived to keep it."
|
||||
|
||||
/obj/item/weapon/card/id/thunderdome/green
|
||||
name = "Thunderdome Green ID"
|
||||
registered_name = "Green Team Fighter"
|
||||
assignment = "Green Team Fighter"
|
||||
icon_state = "TDgreen"
|
||||
desc = "This ID card is given to those who fought inside the thunderdome for the Green Team. Not many have lived to see one of those, even fewer lived to keep it."
|
||||
|
||||
// Decals
|
||||
/obj/item/weapon/id_decal
|
||||
name = "identification card decal"
|
||||
desc = "A modification kit to make your ID cards look snazzy.."
|
||||
@@ -429,7 +625,7 @@
|
||||
/obj/item/weapon/id_decal/prisoner
|
||||
name = "prisoner ID card decal"
|
||||
decal_desc = "You are a number, you are not a free man."
|
||||
decal_icon_state = "orange"
|
||||
decal_icon_state = "prisoner"
|
||||
decal_item_state = "orange-id"
|
||||
|
||||
/obj/item/weapon/id_decal/centcom
|
||||
@@ -443,3 +639,47 @@
|
||||
decal_desc = "It's a card with a magnetic strip attached to some circuitry."
|
||||
decal_icon_state = "emag"
|
||||
override_name = 1
|
||||
|
||||
/proc/get_station_card_skins()
|
||||
return list("data","id","gold","silver","security","medical","research","engineering","HoS","CMO","RD","CE","clown","mime","prisoner")
|
||||
|
||||
/proc/get_centcom_card_skins()
|
||||
return list("centcom","centcom_old","ERT_leader","ERT_empty","ERT_security","ERT_engineering","ERT_medical","ERT_janitorial","deathsquad","commander","syndie","TDred","TDgreen")
|
||||
|
||||
/proc/get_all_card_skins()
|
||||
return get_station_card_skins() + get_centcom_card_skins()
|
||||
|
||||
/proc/get_skin_desc(skin)
|
||||
switch(skin)
|
||||
if("id")
|
||||
return "Standard"
|
||||
if("HoS")
|
||||
return "Head of Security"
|
||||
if("CMO")
|
||||
return "Chief Medical Officer"
|
||||
if("RD")
|
||||
return "Research Director"
|
||||
if("CE")
|
||||
return "Chief Engineer"
|
||||
if("centcom_old")
|
||||
return "Centcom Old"
|
||||
if("ERT_leader")
|
||||
return "ERT Leader"
|
||||
if("ERT_empty")
|
||||
return "ERT Default"
|
||||
if("ERT_security")
|
||||
return "ERT Security"
|
||||
if("ERT_engineering")
|
||||
return "ERT Engineering"
|
||||
if("ERT_medical")
|
||||
return "ERT Medical"
|
||||
if("ERT_janitorial")
|
||||
return "ERT Janitorial"
|
||||
if("syndie")
|
||||
return "Syndicate"
|
||||
if("TDred")
|
||||
return "Thunderdome Red"
|
||||
if("TDgreen")
|
||||
return "Thunderdome Green"
|
||||
else
|
||||
return capitalize(skin)
|
||||
@@ -260,7 +260,7 @@ var/send_emergency_team
|
||||
W.assignment = "Emergency Response Team Member"
|
||||
W.registered_name = M.real_name
|
||||
W.name = "[M.real_name]'s ID Card (Emergency Response Team Engineer)"
|
||||
W.icon_state = "centcom"
|
||||
W.icon_state = "ERT_engineering"
|
||||
W.access = get_centcom_access(W.assignment)
|
||||
M.equip_to_slot_or_del(W, slot_wear_id)
|
||||
|
||||
@@ -284,7 +284,7 @@ var/send_emergency_team
|
||||
W.assignment = "Emergency Response Team Member"
|
||||
W.registered_name = M.real_name
|
||||
W.name = "[M.real_name]'s ID Card (Emergency Response Team Officer)"
|
||||
W.icon_state = "centcom"
|
||||
W.icon_state = "ERT_security"
|
||||
W.access = get_centcom_access(W.assignment)
|
||||
M.equip_to_slot_or_del(W, slot_wear_id)
|
||||
|
||||
@@ -306,7 +306,7 @@ var/send_emergency_team
|
||||
W.assignment = "Emergency Response Team Member"
|
||||
W.registered_name = M.real_name
|
||||
W.name = "[M.real_name]'s ID Card (Emergency Response Team Medic)"
|
||||
W.icon_state = "centcom"
|
||||
W.icon_state = "ERT_medical"
|
||||
W.access = get_centcom_access(W.assignment)
|
||||
M.equip_to_slot_or_del(W, slot_wear_id)
|
||||
|
||||
@@ -328,7 +328,7 @@ var/send_emergency_team
|
||||
W.assignment = "Emergency Response Team Leader"
|
||||
W.registered_name = M.real_name
|
||||
W.name = "[M.real_name]'s ID Card (Emergency Response Team Leader)"
|
||||
W.icon_state = "centcom"
|
||||
W.icon_state = "ERT_leader"
|
||||
W.access = get_centcom_access(W.assignment)
|
||||
M.equip_to_slot_or_del(W, slot_wear_id)
|
||||
|
||||
|
||||
@@ -605,11 +605,11 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
"blue wizard",
|
||||
"red wizard",
|
||||
"marisa wizard",
|
||||
"emergency response team",
|
||||
"emergency response team member",
|
||||
"emergency response team leader",
|
||||
"nanotrasen officer",
|
||||
"nanotrasen captain",
|
||||
"singuloth knight"
|
||||
|
||||
)
|
||||
var/dostrip = input("Do you want to strip [M] before equipping them? (0=no, 1=yes)", "STRIPTEASE") as null|anything in list(0,1)
|
||||
if(isnull(dostrip))
|
||||
@@ -820,6 +820,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
|
||||
var/obj/item/weapon/card/id/syndicate/W = new(M)
|
||||
W.name = "[M.real_name]'s ID Card (Dark Lord)"
|
||||
W.icon_state = "syndie"
|
||||
W.access = get_all_accesses()
|
||||
W.assignment = "Dark Lord"
|
||||
W.registered_name = M.real_name
|
||||
@@ -837,7 +838,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
|
||||
var/obj/item/weapon/storage/secure/briefcase/sec_briefcase = new(M)
|
||||
for(var/obj/item/briefcase_item in sec_briefcase)
|
||||
del(briefcase_item)
|
||||
qdel(briefcase_item)
|
||||
for(var/i=3, i>0, i--)
|
||||
sec_briefcase.contents += new /obj/item/weapon/spacecash/c1000
|
||||
sec_briefcase.contents += new /obj/item/weapon/gun/energy/kinetic_accelerator/crossbow
|
||||
@@ -855,6 +856,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
|
||||
var/obj/item/weapon/card/id/syndicate/W = new(M)
|
||||
W.name = "[M.real_name]'s ID Card (Reaper)"
|
||||
W.icon_state = "syndie"
|
||||
W.access = get_all_accesses()
|
||||
W.assignment = "Reaper"
|
||||
W.registered_name = M.real_name
|
||||
@@ -889,7 +891,6 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
W.registered_name = M.real_name
|
||||
M.equip_if_possible(W, slot_wear_id)
|
||||
|
||||
|
||||
if("nanotrasen captain")
|
||||
M.equip_if_possible(new /obj/item/clothing/under/rank/centcom/captain(M), slot_w_uniform)
|
||||
M.equip_if_possible(new /obj/item/clothing/shoes/centcom(M), slot_shoes)
|
||||
@@ -925,7 +926,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
|
||||
var/obj/item/weapon/card/id/W = new(M)
|
||||
W.name = "[M.real_name]'s ID Card (Emergency Response Team - Member)"
|
||||
W.icon_state = "centcom"
|
||||
W.icon_state = "ERT_empty"
|
||||
W.assignment = "Emergency Response Team Member"
|
||||
W.access = get_centcom_access(W.assignment)
|
||||
W.registered_name = M.real_name
|
||||
@@ -947,7 +948,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
|
||||
var/obj/item/weapon/card/id/W = new(M)
|
||||
W.name = "[M.real_name]'s ID Card (Emergency Response Team - Leader)"
|
||||
W.icon_state = "centcom"
|
||||
W.icon_state = "ERT_leader"
|
||||
W.assignment = "Emergency Response Team Leader"
|
||||
W.access = get_centcom_access(W.assignment)
|
||||
W.registered_name = M.real_name
|
||||
@@ -982,7 +983,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
|
||||
var/obj/item/weapon/card/id/W = new(M)
|
||||
W.name = "[M.real_name]'s ID Card"
|
||||
W.icon_state = "centcom"
|
||||
W.icon_state = "commander"
|
||||
W.assignment = "Special Operations Officer"
|
||||
W.access = get_centcom_access(W.assignment)
|
||||
W.registered_name = M.real_name
|
||||
@@ -1015,7 +1016,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
|
||||
var/obj/item/weapon/card/id/W = new(M)
|
||||
W.name = "[M.real_name]'s ID Card (Special Operations Officer)"
|
||||
W.icon_state = "centcom"
|
||||
W.icon_state = "commander"
|
||||
W.assignment = "Special Operations Officer"
|
||||
W.access = get_centcom_access(W.assignment)
|
||||
W.registered_name = M.real_name
|
||||
@@ -1037,7 +1038,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
|
||||
var/obj/item/weapon/card/id/W = new(M)
|
||||
W.name = "[M.real_name]'s ID Card (Singuloth Knight)"
|
||||
W.icon_state = "centcom"
|
||||
W.icon_state = "syndie"
|
||||
W.access = get_all_accesses()
|
||||
W.access += get_all_centcom_access()
|
||||
W.assignment = "Singuloth Knight"
|
||||
@@ -1092,7 +1093,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/soviet(M), slot_w_uniform)
|
||||
var/obj/item/weapon/card/id/W = new(M)
|
||||
W.name = "[M.real_name]'s ID Card (Admiral)"
|
||||
W.icon_state = "centcom"
|
||||
W.icon_state = "commander"
|
||||
W.access = get_all_accesses()
|
||||
W.access += get_all_centcom_access()
|
||||
W.assignment = "Admiral"
|
||||
|
||||
@@ -167,7 +167,7 @@ var/global/sent_strike_team = 0
|
||||
|
||||
var/obj/item/weapon/card/id/W = new(src)
|
||||
W.name = "[real_name]'s ID Card"
|
||||
W.icon_state = "centcom"
|
||||
W.icon_state = "deathsquad"
|
||||
W.assignment = "Death Commando"
|
||||
W.access = get_centcom_access(W.assignment)
|
||||
W.registered_name = real_name
|
||||
|
||||
@@ -169,7 +169,7 @@ var/global/sent_syndicate_strike_team = 0
|
||||
|
||||
var/obj/item/weapon/card/id/syndicate/W = new(src) //Untrackable by AI
|
||||
W.name = "[real_name]'s ID Card"
|
||||
W.icon_state = "id"
|
||||
W.icon_state = "syndie"
|
||||
W.access = get_all_accesses()//They get full station access because obviously the syndicate has HAAAX, and can make special IDs for their most elite members.
|
||||
W.assignment = "Syndicate Commando"
|
||||
W.access = get_syndicate_access(W.assignment)
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 9.4 KiB After Width: | Height: | Size: 18 KiB |
@@ -1,24 +1,57 @@
|
||||
{{if data.printing}}
|
||||
<h5 class='average'>The computer is currently busy.</h5>
|
||||
<div class='notice'>
|
||||
<center><span class='bad'>Printing...</span></center>
|
||||
</div>
|
||||
<p>
|
||||
Thank you for your patience!
|
||||
</p>
|
||||
<h5 class='average'>The computer is currently busy.</h5>
|
||||
<div class='notice'>
|
||||
<center><span class='bad'>Printing...</span></center>
|
||||
</div>
|
||||
<p>
|
||||
Thank you for your patience!
|
||||
</p>
|
||||
{{else}}
|
||||
{{:helper.link('Access Modification', 'home', {'choice' : 'mode', 'mode_target' : 0}, !data.mode ? 'disabled' : null)}}
|
||||
{{:helper.link('Crew Manifest', 'folder-open', {'choice' : 'mode', 'mode_target' : 1}, data.mode ? 'disabled' : null)}}
|
||||
{{:helper.link('Print', 'print', {'choice' : 'print'}, (data.mode || data.has_modify) ? null : 'disabled')}}
|
||||
{{:helper.link('Access Modification', 'home', {'choice' : 'mode', 'mode_target' : 0}, !data.mode ? 'disabled' : null)}}
|
||||
{{:helper.link('Job Management', 'gear', {'choice' : 'mode', 'mode_target' : 1}, data.mode == 1 ? 'disabled' : null)}}
|
||||
{{:helper.link('Crew Manifest', 'folder-open', {'choice' : 'mode', 'mode_target' : 2}, data.mode == 2 ? 'disabled' : null)}}
|
||||
{{:helper.link('Print', 'print', {'choice' : 'print'}, (data.mode == 2 || data.has_modify && !data.mode) ? null : 'disabled')}}
|
||||
|
||||
{{if data.mode}}
|
||||
{{if data.mode == 1}}
|
||||
<div class='item'>
|
||||
<h2>Job Management</h2>
|
||||
</div>
|
||||
<div class='item'>
|
||||
<h2>Crew Manifest</h2>
|
||||
<div class='itemLabel'>
|
||||
Authorized Identity:
|
||||
</div>
|
||||
<div class='itemContent'>
|
||||
{{:helper.link(data.scan_name, 'eject', {'choice' : 'scan'})}}
|
||||
</div>
|
||||
<div class='itemLabel'>
|
||||
Cooldown:
|
||||
</div>
|
||||
<div class='itemContent'>
|
||||
{{if data.cooldown_mins > 0 || data.cooldown_mins == 0 && data.cooldown_secs > 0}}
|
||||
<span class='bad'>Next change in: {{:data.cooldown_mins}}:{{:data.cooldown_secs}}</span>
|
||||
{{else}}
|
||||
<span class='good'>Ready!</span>
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
<div class='item'>
|
||||
{{:data.manifest}}
|
||||
</div>
|
||||
{{else}}
|
||||
<hr>
|
||||
<div class='item'>
|
||||
{{for data.job_slots}}
|
||||
<div class='item'>
|
||||
<span class="average" style="font-weight: bold;">{{:value.title}}: {{:value.current_positions}}/{{:value.total_positions}}</span>
|
||||
{{:helper.link('-', null, {'choice' : 'make_job_unavailable', 'job' : value.title}, value.can_close == 1 && data.authenticated ? null : 'disabled')}}
|
||||
{{:helper.link('+', null, {'choice' : 'make_job_available', 'job' : value.title}, value.can_open == 1 && data.authenticated ? null : 'disabled')}}
|
||||
</div>
|
||||
{{/for}}
|
||||
</div>
|
||||
{{else data.mode == 2}}
|
||||
<div class='item'>
|
||||
<h2>Crew Manifest</h2>
|
||||
</div>
|
||||
<div class='item'>
|
||||
{{:data.manifest}}
|
||||
</div>
|
||||
{{else}}
|
||||
<div class='item'>
|
||||
<h2>Access Modification</h2>
|
||||
</div>
|
||||
@@ -204,18 +237,22 @@
|
||||
<div class='item'>
|
||||
<h2>Central Command</h2>
|
||||
</div>
|
||||
<div class='item' style='width: 100%'>
|
||||
<div class='item'>
|
||||
{{for data.all_centcom_access}}
|
||||
<div class='itemContentWide'>
|
||||
{{:helper.link(value.desc, '', {'choice' : 'access', 'access_target' : value.ref, 'allowed' : value.allowed}, null, value.allowed ? 'selected' : null)}}
|
||||
</div>
|
||||
{{/for}}
|
||||
<div class="item">
|
||||
<div class='average'><b>Card Skin</b></div>
|
||||
{{for data.all_centcom_skins}}
|
||||
{{:helper.link(value.display_name, '', {'choice' : 'skin', 'skin_target' : value.skin}, null,(data.current_skin == value.skin) ? 'selected' : null )}}
|
||||
{{/for}}
|
||||
</div>
|
||||
</div>
|
||||
{{else}}
|
||||
<div class='item'>
|
||||
<h2>{{:data.station_name}}</h2>
|
||||
</div>
|
||||
<div class='item' style='width: 100%'>
|
||||
<div class='item'>
|
||||
{{for data.regions}}
|
||||
<div style='float: left; width: 175px; min-height: 250px'>
|
||||
<div class='average'><b>{{:value.name}}</b></div>
|
||||
@@ -226,6 +263,12 @@
|
||||
{{/for}}
|
||||
</div>
|
||||
{{/for}}
|
||||
<div style='float: left;'>
|
||||
<div class='average'><b>Card Skin</b></div>
|
||||
{{for data.card_skins}}
|
||||
{{:helper.link(value.display_name, '', {'choice' : 'skin', 'skin_target' : value.skin}, null,(data.current_skin == value.skin) ? 'selected' : null )}}
|
||||
{{/for}}
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
Reference in New Issue
Block a user