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Merge pull request #9020 from Fox-McCloud/preps-the-way
Preps the Way for Datumized Antags
This commit is contained in:
@@ -13,14 +13,6 @@ GLOBAL_LIST_EMPTY(antagonists)
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var/replace_banned = TRUE //Should replace jobbaned player with ghosts if granted.
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var/list/objectives = list()
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var/antag_memory = ""//These will be removed with antag datum
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var/antag_moodlet //typepath of moodlet that the mob will gain with their status
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//Antag panel properties
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var/show_in_antagpanel = TRUE //This will hide adding this antag type in antag panel, use only for internal subtypes that shouldn't be added directly but still show if possessed by mind
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var/antagpanel_category = "Uncategorized" //Antagpanel will display these together, REQUIRED
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var/show_name_in_check_antagonists = FALSE //Will append antagonist name in admin listings - use for categories that share more than one antag type
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/datum/antagonist/New()
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GLOB.antagonists += src
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@@ -110,4 +102,36 @@ GLOBAL_LIST_EMPTY(antagonists)
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//Returns the team antagonist belongs to if any.
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/datum/antagonist/proc/get_team()
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return
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//Individual roundend report
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/datum/antagonist/proc/roundend_report()
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var/list/report = list()
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if(!owner)
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CRASH("antagonist datum without owner")
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report += printplayer(owner)
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var/objectives_complete = TRUE
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if(owner.objectives.len)
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report += printobjectives(owner)
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for(var/datum/objective/objective in owner.objectives)
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if(!objective.check_completion())
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objectives_complete = FALSE
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break
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if(owner.objectives.len == 0 || objectives_complete)
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report += "<span class='greentext big'>The [name] was successful!</span>"
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else
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report += "<span class='redtext big'>The [name] has failed!</span>"
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return report.Join("<br>")
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//Displayed at the start of roundend_category section, default to roundend_category header
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/datum/antagonist/proc/roundend_report_header()
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return "<span class='header'>The [roundend_category] were:</span><br>"
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//Displayed at the end of roundend_category section
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/datum/antagonist/proc/roundend_report_footer()
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return
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@@ -1,11 +1,12 @@
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/datum/atom_hud/antag
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hud_icons = list(SPECIALROLE_HUD,NATIONS_HUD)
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var/self_visible = 1
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var/self_visible = TRUE
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/datum/atom_hud/antag/hidden
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self_visible = 0
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self_visible = FALSE
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/datum/atom_hud/antag/proc/join_hud(mob/M,var/slave)
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/datum/atom_hud/antag/proc/join_hud(mob/M, slave)
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//sees_hud should be set to 0 if the mob does not get to see it's own hud type.
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if(!istype(M))
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CRASH("join_hud(): [M] ([M.type]) is not a mob!")
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if(M.mind.antag_hud && !slave) //note: please let this runtime if a mob has no mind, as mindless mobs shouldn't be getting antagged
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@@ -16,6 +17,8 @@
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M.mind.antag_hud = src
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/datum/atom_hud/antag/proc/leave_hud(mob/M)
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if(!M)
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return
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if(!istype(M))
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CRASH("leave_hud(): [M] ([M.type]) is not a mob!")
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remove_from_hud(M)
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@@ -26,7 +29,7 @@
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//GAME_MODE PROCS
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//called to set a mob's antag icon state
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/datum/game_mode/proc/set_antag_hud(mob/M, new_icon_state)
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/proc/set_antag_hud(mob/M, new_icon_state)
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if(!istype(M))
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CRASH("set_antag_hud(): [M] ([M.type]) is not a mob!")
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var/image/holder = M.hud_list[SPECIALROLE_HUD]
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@@ -36,7 +39,7 @@
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M.mind.antag_hud_icon_state = new_icon_state
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//Nations Icons
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/datum/game_mode/proc/set_nations_hud(mob/M, new_icon_state)
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/proc/set_nations_hud(mob/M, new_icon_state)
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if(!istype(M))
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CRASH("set_antag_hud(): [M] ([M.type]) is not a mob!")
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var/image/holder = M.hud_list[NATIONS_HUD]
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@@ -47,9 +50,9 @@
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//MIND PROCS
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//these are called by mind.transfer_to()
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/datum/mind/proc/transfer_antag_huds(var/datum/atom_hud/antag/newhud)
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/datum/mind/proc/transfer_antag_huds(datum/atom_hud/antag/newhud)
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leave_all_huds()
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ticker.mode.set_antag_hud(current, antag_hud_icon_state)
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set_antag_hud(current, antag_hud_icon_state)
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if(newhud)
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newhud.join_hud(current)
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@@ -77,11 +80,11 @@
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name = mastername
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thrallhud = new()
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/datum/mindslaves/proc/add_serv_hud(datum/mind/serv_mind,var/icon)
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thrallhud.join_hud(serv_mind.current,1)
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/datum/mindslaves/proc/add_serv_hud(datum/mind/serv_mind, icon)
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thrallhud.join_hud(serv_mind.current, 1)
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icontype = "hud[icon]"
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ticker.mode.set_antag_hud(serv_mind.current,icontype)
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set_antag_hud(serv_mind.current, icontype)
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/datum/mindslaves/proc/leave_serv_hud(datum/mind/free_mind)
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thrallhud.leave_hud(free_mind.current)
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ticker.mode.set_antag_hud(free_mind.current,null)
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set_antag_hud(free_mind.current, null)
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@@ -2,12 +2,12 @@
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throw_speed = 1
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throw_range = 5
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w_class = WEIGHT_CLASS_TINY
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var/used = 0
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var/used = FALSE
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/obj/item/antag_spawner/proc/spawn_antag(var/client/C, var/turf/T, var/type = "")
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/obj/item/antag_spawner/proc/spawn_antag(client/C, turf/T, type = "")
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return
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/obj/item/antag_spawner/proc/equip_antag(mob/target as mob)
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/obj/item/antag_spawner/proc/equip_antag(mob/target)
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return
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@@ -16,41 +16,41 @@
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desc = "A single-use teleporter used to deploy a Syndicate Cyborg on the field."
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icon = 'icons/obj/device.dmi'
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icon_state = "locator"
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var/checking = 0
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var/checking = FALSE
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var/TC_cost = 0
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var/borg_to_spawn
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var/list/possible_types = list("Assault", "Medical")
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/obj/item/antag_spawner/borg_tele/attack_self(mob/user as mob)
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/obj/item/antag_spawner/borg_tele/attack_self(mob/user)
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if(used)
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to_chat(user, "<span class='warning'>[src] is out of power!</span>")
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return
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if(!(user.mind in ticker.mode.syndicates))
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to_chat(user, "<span class='danger'>AUTHENTICATION FAILURE. ACCESS DENIED.</span>")
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return 0
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return FALSE
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if(checking)
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to_chat(user, "<span class='warning'>[src] is already checking for possible borgs.</span>")
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return
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borg_to_spawn = input("What type of borg would you like to teleport?", "Cyborg Type", type) as null|anything in possible_types
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if(!borg_to_spawn || checking || used)
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return
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checking = 1
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checking = TRUE
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to_chat(user, "<span class='notice'>The device is now checking for possible borgs.</span>")
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var/list/borg_candidates = pollCandidates("Do you want to play as a Syndicate [borg_to_spawn] borg?", ROLE_OPERATIVE, 1)
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if(borg_candidates.len > 0 && !used)
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checking = 0
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used = 1
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checking = FALSE
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used = TRUE
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var/mob/M = pick(borg_candidates)
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var/client/C = M.client
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spawn_antag(C, get_turf(src.loc), "syndieborg")
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else
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checking = 0
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checking = FALSE
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to_chat(user, "<span class='notice'>Unable to connect to Syndicate command. Please wait and try again later or use the teleporter on your uplink to get your points refunded.</span>")
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return
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/obj/item/antag_spawner/borg_tele/spawn_antag(var/client/C, var/turf/T, var/type = "")
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/obj/item/antag_spawner/borg_tele/spawn_antag(client/C, turf/T, type = "")
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if(!borg_to_spawn) //If there's no type at all, let it still be used but don't do anything
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used = 0
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used = FALSE
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return
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var/datum/effect_system/spark_spread/S = new /datum/effect_system/spark_spread
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S.set_up(4, 1, src)
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@@ -79,7 +79,7 @@
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var/objective_verb = "Kill"
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var/mob/living/demon_type = /mob/living/simple_animal/slaughter
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/obj/item/antag_spawner/slaughter_demon/attack_self(mob/user as mob)
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/obj/item/antag_spawner/slaughter_demon/attack_self(mob/user)
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if(level_blocks_magic(user.z))//this is to make sure the wizard does NOT summon a demon from the Den..
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to_chat(user, "<span class='notice'>You should probably wait until you reach the station.</span>")
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return
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@@ -87,7 +87,7 @@
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if(used)
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to_chat(user, "<span class='notice'>This bottle already has a broken seal.</span>")
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return
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used = 1
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used = TRUE
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to_chat(user, "<span class='notice'>You break the seal on the bottle, calling upon the dire spirits of the underworld...</span>")
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var/list/candidates = pollCandidates("Do you want to play as a slaughter demon summoned by [user.real_name]?", ROLE_DEMON, 1, 100)
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@@ -100,10 +100,10 @@
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playsound(user.loc, 'sound/effects/Glassbr1.ogg', 100, 1)
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qdel(src)
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else
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used = 0
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used = FALSE
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to_chat(user, "<span class='notice'>The demons do not respond to your summon. Perhaps you should try again later.</span>")
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/obj/item/antag_spawner/slaughter_demon/spawn_antag(var/client/C, var/turf/T, var/type = "", mob/user as mob)
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/obj/item/antag_spawner/slaughter_demon/spawn_antag(client/C, turf/T, type = "", mob/user)
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var /obj/effect/dummy/slaughter/holder = new /obj/effect/dummy/slaughter(T)
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var/mob/living/simple_animal/slaughter/S = new demon_type(holder)
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S.vialspawned = TRUE
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+25
-19
@@ -1230,15 +1230,32 @@
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// Datum antag mind procs
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/datum/mind/proc/add_antag_datum(datum_type, on_gain = TRUE)
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if(!datum_type)
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/datum/mind/proc/add_antag_datum(datum_type_or_instance, team)
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if(!datum_type_or_instance)
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return
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if(!can_hold_antag_datum(datum_type))
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var/datum/antagonist/A
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if(!ispath(datum_type_or_instance))
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A = datum_type_or_instance
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if(!istype(A))
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return
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else
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A = new datum_type_or_instance()
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//Choose snowflake variation if antagonist handles it
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var/datum/antagonist/S = A.specialization(src)
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if(S && S != A)
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qdel(A)
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A = S
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if(!A.can_be_owned(src))
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qdel(A)
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return
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var/datum/antagonist/A = new datum_type(src)
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antag_datums += A
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if(on_gain)
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A.on_gain()
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A.owner = src
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LAZYADD(antag_datums, A)
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A.create_team(team)
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var/datum/team/antag_team = A.get_team()
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if(antag_team)
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antag_team.add_member(src)
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A.on_gain()
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return A
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/datum/mind/proc/remove_antag_datum(datum_type)
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if(!datum_type)
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@@ -1248,6 +1265,7 @@
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A.on_removal()
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return TRUE
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/datum/mind/proc/remove_all_antag_datums() //For the Lazy amongst us.
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for(var/a in antag_datums)
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var/datum/antagonist/A = a
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@@ -1264,18 +1282,6 @@
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else if(A.type == datum_type)
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return A
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/datum/mind/proc/can_hold_antag_datum(datum_type)
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if(!datum_type)
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return
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. = TRUE
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if(has_antag_datum(datum_type))
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return FALSE
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for(var/i in antag_datums)
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var/datum/antagonist/A = i
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if(is_type_in_typecache(A, A.typecache_datum_blacklist))
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return FALSE
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/datum/mind/proc/find_syndicate_uplink()
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var/list/L = current.get_contents()
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for(var/obj/item/I in L)
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@@ -107,7 +107,7 @@
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tries_left = 5 //reset our tries since we found a new chump
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//make sure we have chumps before we try misinforming them. if we don't make a note of it.
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if(!chumps.len)
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log_debug("Game mode failed to find ANY chumps. This is likely due to the server being in extreme low-pop with no one set to opposed or skeptical.")
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log_debug("Game mode failed to find ANY chumps. This is likely due to the server being in extreme low-pop with no one set to opposed or skeptical.")
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return 0
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//we've got chumps! misinform them!
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for(var/mob/living/carbon/human/chump in chumps)
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@@ -493,31 +493,36 @@ proc/display_roundstart_logout_report()
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message_admins("[M] ([M.key] has been converted into [role_type] with an active antagonist jobban for said role since no ghost has volunteered to take their place.")
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to_chat(M, "<span class='biggerdanger'>You have been converted into [role_type] with an active jobban. Any further violations of the rules on your part are likely to result in a permanent ban.</span>")
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/datum/game_mode/proc/printplayer(datum/mind/ply, fleecheck)
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var/text = "<br><b>[ply.key]</b> was <b>[ply.name]</b> the <b>[ply.assigned_role]</b> and"
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/proc/printplayer(datum/mind/ply, fleecheck)
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var/jobtext = ""
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if(ply.assigned_role)
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jobtext = " the <b>[ply.assigned_role]</b>"
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var/text = "<b>[ply.key]</b> was <b>[ply.name]</b>[jobtext] and"
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if(ply.current)
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if(ply.current.stat == DEAD)
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text += " <span class='boldannounce'>died</span>"
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text += " <span class='redtext'>died</span>"
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else
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text += " <span class='greenannounce'>survived</span>"
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if(fleecheck && !is_station_level(ply.current.z))
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text += " while <span class='boldannounce'>fleeing the station</span>"
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text += " <span class='greentext'>survived</span>"
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if(fleecheck)
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var/turf/T = get_turf(ply.current)
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if(!T || !is_station_level(T.z))
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text += " while <span class='redtext'>fleeing the station</span>"
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if(ply.current.real_name != ply.name)
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text += " as <b>[ply.current.real_name]</b>"
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else
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text += " <span class='boldannounce'>had their body destroyed</span>"
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text += " <span class='redtext'>had their body destroyed</span>"
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return text
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/datum/game_mode/proc/printobjectives(datum/mind/ply)
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var/text = ""
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/proc/printobjectives(datum/mind/ply)
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var/list/objective_parts = list()
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var/count = 1
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for(var/datum/objective/objective in ply.objectives)
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if(objective.check_completion())
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text += "<br><b>Objective #[count]</b>: [objective.explanation_text] <span class='greenannounce'>Success!</span>"
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objective_parts += "<b>Objective #[count]</b>: [objective.explanation_text] <span class='greentext'>Success!</span>"
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else
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text += "<br><b>Objective #[count]</b>: [objective.explanation_text] <span class='boldannounce'>Fail.</span>"
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objective_parts += "<b>Objective #[count]</b>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
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count++
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return text
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return objective_parts.Join("<br>")
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/datum/game_mode/proc/generate_station_goals()
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var/list/possible = list()
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@@ -1941,7 +1941,7 @@
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newtraitor.mind.special_role = SPECIAL_ROLE_TRAITOR
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var/datum/atom_hud/antag/tatorhud = huds[ANTAG_HUD_TRAITOR]
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tatorhud.join_hud(newtraitor)
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ticker.mode.set_antag_hud(newtraitor, "hudsyndicate")
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set_antag_hud(newtraitor, "hudsyndicate")
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else
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to_chat(usr, "ERROR: Failed to create a traitor.")
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return
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@@ -3436,7 +3436,7 @@
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hunter_mob.mind.special_role = SPECIAL_ROLE_TRAITOR
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var/datum/atom_hud/antag/tatorhud = huds[ANTAG_HUD_TRAITOR]
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tatorhud.join_hud(hunter_mob)
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ticker.mode.set_antag_hud(hunter_mob, "hudsyndicate")
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set_antag_hud(hunter_mob, "hudsyndicate")
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/proc/admin_jump_link(var/atom/target)
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if(!target) return
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@@ -109,7 +109,7 @@ var/global/sent_syndicate_infiltration_team = 0
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new_syndicate_infiltrator.mind.store_memory("<B>Starting Equipment:</B> <BR>- Syndicate Headset ((.h for your radio))<BR>- Chameleon Jumpsuit ((right click to Change Color))<BR> - Agent ID card ((disguise as another job))<BR> - Uplink Implant ((top left of screen)) <BR> - Dust Implant ((destroys your body on death)) <BR> - Combat Gloves ((insulated, disguised as black gloves)) <BR> - Anything bought with your uplink implant")
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var/datum/atom_hud/antag/opshud = huds[ANTAG_HUD_OPS]
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opshud.join_hud(new_syndicate_infiltrator.mind.current)
|
||||
ticker.mode.set_antag_hud(new_syndicate_infiltrator.mind.current, "hudoperative")
|
||||
set_antag_hud(new_syndicate_infiltrator.mind.current, "hudoperative")
|
||||
new_syndicate_infiltrator.regenerate_icons()
|
||||
num_spawned++
|
||||
if(!teamsize)
|
||||
@@ -127,7 +127,7 @@ var/global/sent_syndicate_infiltration_team = 0
|
||||
syndimgmtmob.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/syndicate, slot_wear_mask)
|
||||
var/datum/atom_hud/antag/opshud = huds[ANTAG_HUD_OPS]
|
||||
opshud.join_hud(syndimgmtmob.mind.current)
|
||||
ticker.mode.set_antag_hud(syndimgmtmob.mind.current, "hudoperative")
|
||||
set_antag_hud(syndimgmtmob.mind.current, "hudoperative")
|
||||
syndimgmtmob.mind.special_role = "Syndicate Management Consultant"
|
||||
syndimgmtmob.regenerate_icons()
|
||||
to_chat(syndimgmtmob, "<span class='userdanger'>You have spawned as Syndicate Management. You should brief them on their mission before they go.</span>")
|
||||
|
||||
+2
-2
@@ -241,6 +241,8 @@
|
||||
#include "code\datums\vr.dm"
|
||||
#include "code\datums\antagonists\antag_datum.dm"
|
||||
#include "code\datums\antagonists\antag_helpers.dm"
|
||||
#include "code\datums\antagonists\antag_hud.dm"
|
||||
#include "code\datums\antagonists\antag_spawner.dm"
|
||||
#include "code\datums\antagonists\antag_team.dm"
|
||||
#include "code\datums\cache\air_alarm.dm"
|
||||
#include "code\datums\cache\apc.dm"
|
||||
@@ -403,8 +405,6 @@
|
||||
#include "code\game\dna\genes\powers.dm"
|
||||
#include "code\game\dna\genes\vg_disabilities.dm"
|
||||
#include "code\game\dna\genes\vg_powers.dm"
|
||||
#include "code\game\gamemodes\antag_hud.dm"
|
||||
#include "code\game\gamemodes\antag_spawner.dm"
|
||||
#include "code\game\gamemodes\factions.dm"
|
||||
#include "code\game\gamemodes\game_mode.dm"
|
||||
#include "code\game\gamemodes\gameticker.dm"
|
||||
|
||||
Reference in New Issue
Block a user