Compilation fix for ERT code.

This commit is contained in:
Zuhayr
2013-06-12 12:30:28 -07:00
parent 7cd54ac387
commit 6bd685bcb2
4 changed files with 7 additions and 5 deletions
+1
View File
@@ -198,6 +198,7 @@
#include "code\game\communications.dm"
#include "code\game\dna.dm"
#include "code\game\hud.dm"
#include "code\game\response_team.dm"
#include "code\game\shuttle_engines.dm"
#include "code\game\skincmd.dm"
#include "code\game\smoothwall.dm"
@@ -256,7 +256,7 @@ var/specops_shuttle_timeleft = 0
user << "\red Access Denied."
return
if (sent_strike_team == 0 && send_emergency_team == 0)
if (sent_strike_team == 0 && sent_emergency_team == 0)
usr << "\red The strike team has not yet deployed."
return
+4 -4
View File
@@ -1,13 +1,13 @@
//STRIKE TEAMS
var/list/response_team_members = list()
var/send_emergency_team = 0
var/global/sent_emergency_team = 0
client/verb/JoinResponseTeam()
set category = "IC"
if(istype(usr,/mob/dead/observer) || istype(usr,/mob/new_player))
if(!send_emergency_team)
if(!sent_emergency_team)
usr << "No emergency response team is currently being sent."
return
if(jobban_isbanned(usr, "Syndicate") || jobban_isbanned(usr, "Emergency Response Team") || jobban_isbanned(usr, "Security Officer"))
@@ -64,7 +64,7 @@ proc/percentage_antagonists()
proc/trigger_armed_response_team(var/force = 0)
if(send_emergency_team)
if(sent_emergency_team)
return
var/send_team_chance = 20 // base chance that a team will be sent
@@ -79,7 +79,7 @@ proc/trigger_armed_response_team(var/force = 0)
command_alert("According to our sensors, [station_name()] has entered code red. We will prepare and dispatch an emergency response team to deal with the situation.", "Command Report")
send_emergency_team = 1
sent_emergency_team = 1
var/area/security/nuke_storage/nukeloc = locate()//To find the nuke in the vault
var/obj/machinery/nuclearbomb/nuke = locate() in nukeloc
+1
View File
@@ -2,6 +2,7 @@
var/const/commandos_possible = 6 //if more Commandos are needed in the future
var/global/sent_strike_team = 0
/client/proc/strike_team()
if(!ticker)
usr << "<font color='red'>The game hasn't started yet!</font>"