mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 12:07:27 +01:00
Adds Door/Window Barricading Mechanics (#31417)
* redoes entire pr to prevent linters and stuff
* teehee silly me i forgot to fix this
* some small fixes
* hp changes
* code formatting stuff
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Signed-off-by: SPACEGEESE <136994596+spacegeese@users.noreply.github.com>
* formatting
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Signed-off-by: SPACEGEESE <136994596+spacegeese@users.noreply.github.com>
* removes var that doesn't need to exist
* review+linters
* more linters
* OOPS
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Signed-off-by: SPACEGEESE <136994596+spacegeese@users.noreply.github.com>
* removes an src.
Signed-off-by: SPACEGEESE <136994596+spacegeese@users.noreply.github.com>
* Revert "removes an src."
This reverts commit 1716bf7e60.
* review+consistency
* review, some fixes, and consistency
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: SPACEGEESE <136994596+spacegeese@users.noreply.github.com>
* review
* Apply suggestions from code review
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
Signed-off-by: SPACEGEESE <136994596+spacegeese@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
Signed-off-by: SPACEGEESE <136994596+spacegeese@users.noreply.github.com>
* call me jesus because i just converted someone into a NONE
* Apply suggestions from code review
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
Signed-off-by: SPACEGEESE <136994596+spacegeese@users.noreply.github.com>
* formatting stuff
Co-authored-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: SPACEGEESE <136994596+spacegeese@users.noreply.github.com>
* success
* e
* Update door.dm
* Update code/game/machinery/deployable.dm
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
* Update deployable.dm
* Update code/game/machinery/deployable.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
---------
Signed-off-by: SPACEGEESE <136994596+spacegeese@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
Co-authored-by: spacegeese <136994596+spacegeese@users.noreply.github.com>
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
This commit is contained in:
co-authored by
CRUNCH
DGamerL
kyunkyunkyun
Luc
PollardTheDragon
Burzah
spacegeese
parent
369804d665
commit
6c294803a2
@@ -19,8 +19,11 @@
|
||||
density = TRUE
|
||||
max_integrity = 100
|
||||
var/proj_pass_rate = 50 //How many projectiles will pass the cover. Lower means stronger cover
|
||||
/// Used to exclude welders from fixing non metal barricades.
|
||||
var/bar_material = METAL
|
||||
/// How much material will be dropped on deconstruction?
|
||||
var/drop_amount = 3
|
||||
/// What material is the barricade made of?
|
||||
var/stacktype = /obj/item/stack/sheet/metal
|
||||
/// This variable is used to allow projectiles to always shoot through a barrier from a certain direction
|
||||
var/directional_blockage = FALSE
|
||||
@@ -32,9 +35,9 @@
|
||||
AddComponent(/datum/component/debris, DEBRIS_WOOD, -20, 10)
|
||||
|
||||
/obj/structure/barricade/deconstruct(disassembled = TRUE)
|
||||
. = ..()
|
||||
if(!(flags & NODECONSTRUCT))
|
||||
make_debris()
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/barricade/proc/make_debris()
|
||||
if(stacktype)
|
||||
@@ -91,46 +94,114 @@
|
||||
icon_state = "woodenbarricade"
|
||||
bar_material = WOOD
|
||||
stacktype = /obj/item/stack/sheet/wood
|
||||
drop_amount = 5
|
||||
layer = DOOR_HELPER_LAYER
|
||||
|
||||
/obj/structure/barricade/wooden/item_interaction(mob/living/user, obj/item/I, list/modifiers)
|
||||
if(istype(I,/obj/item/stack/sheet/wood))
|
||||
var/obj/item/stack/sheet/wood/W = I
|
||||
if(W.get_amount() < 5)
|
||||
to_chat(user, SPAN_WARNING("You need at least five wooden planks to make a wall!"))
|
||||
return ITEM_INTERACT_COMPLETE
|
||||
else
|
||||
to_chat(user, SPAN_NOTICE("You start adding [I] to [src]..."))
|
||||
if(do_after(user, 50, target = src))
|
||||
if(!W.use(5))
|
||||
return ITEM_INTERACT_COMPLETE
|
||||
var/turf/T = get_turf(src)
|
||||
T.ChangeTurf(/turf/simulated/wall/mineral/wood/nonmetal)
|
||||
qdel(src)
|
||||
return ITEM_INTERACT_COMPLETE
|
||||
return ..()
|
||||
if(!istype(I,/obj/item/stack/sheet/wood))
|
||||
return ..()
|
||||
|
||||
var/obj/item/stack/sheet/wood/W = I
|
||||
if(W.get_amount() < 5)
|
||||
to_chat(user, SPAN_WARNING("You need at least five wooden planks to make a wall!"))
|
||||
return ITEM_INTERACT_COMPLETE
|
||||
|
||||
to_chat(user, SPAN_NOTICE("You start adding [I] to [src]..."))
|
||||
if(!do_after(user, 5 SECONDS, target = src))
|
||||
return ITEM_INTERACT_COMPLETE
|
||||
|
||||
if(!W.use(5))
|
||||
return ITEM_INTERACT_COMPLETE
|
||||
|
||||
var/turf/T = get_turf(src)
|
||||
T.ChangeTurf(/turf/simulated/wall/mineral/wood/nonmetal)
|
||||
qdel(src)
|
||||
return ITEM_INTERACT_COMPLETE
|
||||
|
||||
// This is for when barricades are initialized on windows or doors to prevent stacking
|
||||
/obj/structure/barricade/wooden/Initialize(mapload)
|
||||
. = ..()
|
||||
for(var/atom/boarded_object as anything in get_turf(src))
|
||||
if(istype(boarded_object, /obj/machinery/door))
|
||||
var/obj/machinery/door/airlock = boarded_object
|
||||
airlock.barricaded = TRUE
|
||||
if(istype(boarded_object, /obj/structure/mineral_door))
|
||||
var/obj/structure/mineral_door/door = boarded_object
|
||||
door.barricaded = TRUE
|
||||
if(istype(boarded_object, /obj/structure/window/full))
|
||||
var/obj/structure/window/full/window = boarded_object
|
||||
window.barricaded = TRUE
|
||||
|
||||
/obj/structure/barricade/wooden/Destroy()
|
||||
de_barricade()
|
||||
..()
|
||||
|
||||
/obj/structure/barricade/wooden/crowbar_act(mob/living/user, obj/item/I)
|
||||
. = TRUE
|
||||
if(!I.tool_use_check(user, 0))
|
||||
return
|
||||
user.visible_message(SPAN_NOTICE("[user] starts ripping [src] down!"), SPAN_NOTICE("You struggle to pull [src] apart..."), SPAN_WARNING("You hear wood splintering..."))
|
||||
|
||||
user.visible_message(
|
||||
SPAN_WARNING("[user] starts ripping [src] down!"),
|
||||
SPAN_NOTICE("You struggle to pull [src] apart..."),
|
||||
SPAN_WARNING("You hear wood splintering...")
|
||||
)
|
||||
if(!I.use_tool(src, user, 6 SECONDS, volume = I.tool_volume))
|
||||
return
|
||||
new /obj/item/stack/sheet/wood(get_turf(src), 5)
|
||||
qdel(src)
|
||||
|
||||
deconstruct()
|
||||
|
||||
/obj/structure/barricade/wooden/proc/de_barricade()
|
||||
for(var/atom/boarded_object as anything in get_turf(src))
|
||||
if(istype(boarded_object, /obj/machinery/door))
|
||||
var/obj/machinery/door/airlock = boarded_object
|
||||
airlock.barricaded = FALSE
|
||||
if(istype(boarded_object, /obj/structure/mineral_door))
|
||||
var/obj/structure/mineral_door/door = boarded_object
|
||||
door.barricaded = FALSE
|
||||
if(istype(boarded_object, /obj/structure/window/full))
|
||||
var/obj/structure/window/full/window = boarded_object
|
||||
window.barricaded = FALSE
|
||||
make_debris()
|
||||
|
||||
/obj/structure/barricade/wooden/crude
|
||||
name = "crude plank barricade"
|
||||
desc = "This space is blocked off by a crude assortment of planks."
|
||||
icon_state = "woodenbarricade-old"
|
||||
drop_amount = 1
|
||||
max_integrity = 50
|
||||
drop_amount = 2
|
||||
max_integrity = 75
|
||||
proj_pass_rate = 65
|
||||
|
||||
// Barricade repairs
|
||||
/obj/structure/barricade/wooden/crude/item_interaction(mob/living/user, obj/item/I, list/modifiers)
|
||||
if(!istype(I, /obj/item/stack/sheet/wood))
|
||||
return NONE
|
||||
|
||||
if(user.a_intent == INTENT_HARM)
|
||||
return NONE
|
||||
|
||||
var/obj/item/stack/sheet/wood/S = I
|
||||
if(obj_integrity >= max_integrity)
|
||||
to_chat(user, SPAN_NOTICE("[src] is fully intact."))
|
||||
return ITEM_INTERACT_COMPLETE
|
||||
|
||||
to_chat(user, SPAN_NOTICE("You start replacing the broken boards of [src]..."))
|
||||
if(!do_after_once(user, 2 SECONDS, target = src))
|
||||
return ITEM_INTERACT_COMPLETE
|
||||
|
||||
if(!S.use(1))
|
||||
to_chat(user, SPAN_WARNING("You've run out of planks!"))
|
||||
return ITEM_INTERACT_COMPLETE
|
||||
|
||||
to_chat(user, SPAN_NOTICE("You repair [src]."))
|
||||
user.visible_message(SPAN_NOTICE("[user] repairs [src]."))
|
||||
obj_integrity = max_integrity
|
||||
add_fingerprint(user)
|
||||
return ITEM_INTERACT_COMPLETE
|
||||
|
||||
/obj/structure/barricade/wooden/crude/snow
|
||||
desc = "This space is blocked off by a crude assortment of planks. It seems to be covered in a layer of snow."
|
||||
icon_state = "woodenbarricade-snow-old"
|
||||
max_integrity = 75
|
||||
|
||||
/obj/structure/barricade/sandbags
|
||||
name = "sandbags"
|
||||
|
||||
@@ -51,6 +51,8 @@
|
||||
/// How many levels of foam do we have on us? Capped at 5
|
||||
var/foam_level = 0
|
||||
|
||||
/// Is this door barricaded?
|
||||
var/barricaded = FALSE
|
||||
/// How much this door reduces superconductivity to when closed.
|
||||
var/superconductivity = DOOR_HEAT_TRANSFER_COEFFICIENT
|
||||
/// So explosion doesn't deal extra damage for multitile airlocks
|
||||
@@ -108,7 +110,7 @@
|
||||
|
||||
/obj/machinery/door/Bumped(atom/AM)
|
||||
. = ..()
|
||||
if(operating || emagged || foam_level)
|
||||
if(operating || emagged || foam_level || barricaded)
|
||||
return
|
||||
if(ismob(AM))
|
||||
var/mob/B = AM
|
||||
@@ -170,6 +172,9 @@
|
||||
if(foam_level)
|
||||
return
|
||||
|
||||
if(barricaded)
|
||||
return
|
||||
|
||||
if(density && !emagged)
|
||||
if(allowed(user))
|
||||
if(HAS_TRAIT(src, TRAIT_CMAGGED))
|
||||
@@ -195,6 +200,9 @@
|
||||
if(foam_level)
|
||||
return
|
||||
|
||||
if(!barricaded)
|
||||
return
|
||||
|
||||
if(!HAS_TRAIT(user, TRAIT_FORCE_DOORS))
|
||||
return FALSE
|
||||
|
||||
@@ -234,7 +242,7 @@
|
||||
|
||||
/obj/machinery/door/proc/try_to_activate_door(mob/user)
|
||||
add_fingerprint(user)
|
||||
if(operating || emagged || foam_level)
|
||||
if(operating || emagged || foam_level || barricaded)
|
||||
return
|
||||
if(requiresID() && (allowed(user) || user.can_advanced_admin_interact()))
|
||||
if(density)
|
||||
@@ -269,10 +277,14 @@
|
||||
return
|
||||
|
||||
/obj/machinery/door/item_interaction(mob/living/user, obj/item/used, list/modifiers)
|
||||
if(istype(used, /obj/item/stack/sheet/wood))
|
||||
build_barricade(user, used)
|
||||
return ITEM_INTERACT_COMPLETE
|
||||
|
||||
if(HAS_TRAIT(src, TRAIT_CMAGGED) && used.can_clean()) //If the cmagged door is being hit with cleaning supplies, don't open it, it's being cleaned!
|
||||
return ITEM_INTERACT_SKIP_TO_AFTER_ATTACK
|
||||
|
||||
else if(!(used.flags & NOBLUDGEON) && user.a_intent != INTENT_HARM)
|
||||
if(!(used.flags & NOBLUDGEON) && user.a_intent != INTENT_HARM)
|
||||
try_to_activate_door(user)
|
||||
return ITEM_INTERACT_COMPLETE
|
||||
|
||||
@@ -281,6 +293,7 @@
|
||||
/obj/machinery/door/crowbar_act(mob/user, obj/item/I)
|
||||
if(user.a_intent == INTENT_HARM)
|
||||
return
|
||||
|
||||
. = TRUE
|
||||
if(operating)
|
||||
return
|
||||
@@ -348,6 +361,40 @@
|
||||
else
|
||||
close()
|
||||
|
||||
/obj/machinery/door/proc/build_barricade(mob/living/user, obj/item/stack/sheet/wood/used)
|
||||
if(barricaded)
|
||||
to_chat(user, SPAN_WARNING("[src] is already barricaded!"))
|
||||
return
|
||||
|
||||
if(used.get_amount() < 2)
|
||||
to_chat(user, SPAN_WARNING("You need at least two planks of wood to barricade [src]!"))
|
||||
return
|
||||
|
||||
if(!density)
|
||||
to_chat(user, SPAN_WARNING("[src] needs to be closed before it can be barricaded!"))
|
||||
return
|
||||
|
||||
to_chat(user, SPAN_NOTICE("You begin boarding up [src]..."))
|
||||
if(!do_after_once(user, 4 SECONDS, target = src))
|
||||
return
|
||||
|
||||
/// Quick checks to make sure nothing has changed during the timer.
|
||||
if(!density || barricaded)
|
||||
return
|
||||
|
||||
if(!used.use(2))
|
||||
to_chat(user, SPAN_WARNING("You've run out of planks!"))
|
||||
return
|
||||
|
||||
user.visible_message(
|
||||
SPAN_WARNING("[user] boards up [src]!"),
|
||||
SPAN_NOTICE("You board up [src]."),
|
||||
SPAN_WARNING("You hear planks being nailed into something!")
|
||||
)
|
||||
var/obj/structure/barricade/wooden/crude/boards = new(loc)
|
||||
boards.add_fingerprint(user)
|
||||
barricaded = TRUE
|
||||
|
||||
/obj/machinery/door/proc/soundcooldown()
|
||||
if(!sound_ready)
|
||||
return
|
||||
|
||||
@@ -25,6 +25,8 @@
|
||||
var/damageSound = null
|
||||
/// How much foam is on the door. Max 5 levels.
|
||||
var/foam_level = 0
|
||||
/// Is this door barricaded?
|
||||
var/barricaded = FALSE
|
||||
|
||||
/obj/structure/mineral_door/examine(mob/user)
|
||||
. = ..()
|
||||
@@ -78,6 +80,8 @@
|
||||
return
|
||||
if(foam_level)
|
||||
return
|
||||
if(barricaded)
|
||||
return
|
||||
if(isliving(user))
|
||||
var/mob/living/M = user
|
||||
if(M.client)
|
||||
@@ -124,7 +128,11 @@
|
||||
/obj/structure/mineral_door/screwdriver_act(mob/living/user, obj/item/I)
|
||||
if(flags & NODECONSTRUCT)
|
||||
to_chat(user, SPAN_WARNING("You can't figure out how to deconstruct [src]!"))
|
||||
return TRUE
|
||||
return COMPONENT_CANCEL_ATTACK_CHAIN
|
||||
|
||||
if(barricaded)
|
||||
to_chat(user, SPAN_WARNING("There's boards stopping you from levering [src]!"))
|
||||
return COMPONENT_CANCEL_ATTACK_CHAIN
|
||||
|
||||
if(!I.use_tool(src, user, 4 SECONDS * I.toolspeed * hardness, volume = I.tool_volume))
|
||||
return TRUE
|
||||
@@ -132,22 +140,28 @@
|
||||
deconstruct(TRUE)
|
||||
return TRUE
|
||||
|
||||
/obj/structure/mineral_door/item_interaction(mob/living/user, obj/item/W, list/modifiers)
|
||||
if(istype(W, /obj/item/pickaxe))
|
||||
/obj/structure/mineral_door/item_interaction(mob/living/user, obj/item/used, list/modifiers)
|
||||
if(istype(used, /obj/item/stack/sheet/wood))
|
||||
build_barricade(user, used)
|
||||
|
||||
if(istype(used, /obj/item/pickaxe))
|
||||
if(flags & NODECONSTRUCT)
|
||||
to_chat(user, SPAN_WARNING("You can't figure out how to deconstruct [src]!"))
|
||||
return
|
||||
var/obj/item/pickaxe/digTool = W
|
||||
return ITEM_INTERACT_COMPLETE
|
||||
|
||||
var/obj/item/pickaxe/digTool = used
|
||||
to_chat(user, SPAN_NOTICE("You start digging \the [src]."))
|
||||
if(do_after(user, 4 SECONDS * digTool.toolspeed * hardness, target = src) && src)
|
||||
to_chat(user, SPAN_NOTICE("You finished digging."))
|
||||
deconstruct(TRUE)
|
||||
|
||||
return ITEM_INTERACT_COMPLETE
|
||||
else if(user.a_intent != INTENT_HARM)
|
||||
|
||||
if(user.a_intent != INTENT_HARM)
|
||||
attack_hand(user)
|
||||
return ITEM_INTERACT_COMPLETE
|
||||
else
|
||||
return ..()
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/structure/mineral_door/deconstruct(disassembled = TRUE)
|
||||
if(!(flags & NODECONSTRUCT))
|
||||
@@ -159,6 +173,40 @@
|
||||
new sheetType(T, max(sheetAmount - 2, 1))
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/mineral_door/proc/build_barricade(mob/living/user, obj/item/stack/sheet/wood/used)
|
||||
if(barricaded)
|
||||
to_chat(user, SPAN_WARNING("[src] is already barricaded!"))
|
||||
return
|
||||
|
||||
if(used.get_amount() < 2)
|
||||
to_chat(user, SPAN_WARNING("You need at least two planks of wood to barricade [src]!"))
|
||||
return
|
||||
|
||||
if(!density)
|
||||
to_chat(user, SPAN_WARNING("[src] needs to be closed before it can be barricaded!"))
|
||||
return
|
||||
|
||||
to_chat(user, SPAN_NOTICE("You begin boarding up [src]..."))
|
||||
if(!do_after_once(user, 4 SECONDS, target = src))
|
||||
return
|
||||
|
||||
/// Quick checks to make sure nothing has changed during the timer.
|
||||
if(!density || barricaded)
|
||||
return
|
||||
|
||||
if(!used.use(2))
|
||||
to_chat(user, SPAN_WARNING("You've run out of planks!"))
|
||||
return
|
||||
|
||||
user.visible_message(
|
||||
SPAN_WARNING("[user] boards up [src]!"),
|
||||
SPAN_NOTICE("You board up [src]."),
|
||||
SPAN_WARNING("You hear planks being nailed into something!")
|
||||
)
|
||||
var/obj/structure/barricade/wooden/crude/boards = new(loc)
|
||||
boards.add_fingerprint(user)
|
||||
barricaded = TRUE
|
||||
|
||||
/obj/structure/mineral_door/silver
|
||||
name = "silver door"
|
||||
desc = "An old-fashioned door built from two slabs of silver. Somehow completely airtight, and doesn't require any electricity to work."
|
||||
|
||||
@@ -41,7 +41,8 @@
|
||||
var/superconductivity = WINDOW_HEAT_TRANSFER_COEFFICIENT
|
||||
/// How much we get activated by gamma radiation
|
||||
var/rad_conversion_amount = 0
|
||||
|
||||
/// Are we boarded up?
|
||||
var/barricaded = FALSE
|
||||
|
||||
/obj/structure/window/rad_act(atom/source, amount, emission_type)
|
||||
if(emission_type == GAMMA_RAD && amount * rad_conversion_amount > RAD_BACKGROUND_RADIATION)
|
||||
@@ -219,6 +220,10 @@
|
||||
return
|
||||
|
||||
add_fingerprint(user)
|
||||
if(istype(I, /obj/item/stack/sheet/wood))
|
||||
build_barricade(user, I)
|
||||
return
|
||||
|
||||
if(istype(I, /obj/item/stack/rods) && user.a_intent == INTENT_HELP)
|
||||
for(var/obj/structure/grille/G in get_turf(src))
|
||||
if(!G.broken)
|
||||
@@ -257,7 +262,6 @@
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/structure/window/crowbar_act(mob/user, obj/item/I)
|
||||
if(!reinf)
|
||||
return
|
||||
@@ -523,6 +527,43 @@
|
||||
/obj/structure/window/GetExplosionBlock()
|
||||
return reinf && fulltile ? real_explosion_block : 0
|
||||
|
||||
/obj/structure/window/proc/build_barricade(mob/living/user, obj/item/stack/sheet/wood/used)
|
||||
if(!fulltile)
|
||||
return
|
||||
|
||||
if(barricaded)
|
||||
to_chat(user, SPAN_WARNING("[src] is already barricaded!"))
|
||||
return
|
||||
|
||||
if(used.get_amount() < 2)
|
||||
to_chat(user, SPAN_WARNING("You need at least two planks of wood to barricade [src]!"))
|
||||
return
|
||||
|
||||
if(!density)
|
||||
to_chat(user, SPAN_WARNING("[src] needs to be secured before it can be barricaded!"))
|
||||
return
|
||||
|
||||
to_chat(user, SPAN_NOTICE("You begin boarding up [src]..."))
|
||||
if(!do_after_once(user, 4 SECONDS, target = src))
|
||||
return
|
||||
|
||||
/// Quick checks to make sure nothing has changed during the timer.
|
||||
if(!density || barricaded)
|
||||
return
|
||||
|
||||
if(!used.use(2))
|
||||
to_chat(user, SPAN_WARNING("You've run out of planks!"))
|
||||
return
|
||||
|
||||
user.visible_message(
|
||||
SPAN_WARNING("[user] boards up [src]!"),
|
||||
SPAN_NOTICE("You board up [src]."),
|
||||
SPAN_WARNING("You hear planks being nailed into something!")
|
||||
)
|
||||
var/obj/structure/barricade/wooden/crude/boards = new(loc)
|
||||
boards.add_fingerprint(user)
|
||||
barricaded = TRUE
|
||||
|
||||
/obj/structure/window/basic
|
||||
desc = "It looks thin and flimsy. A few knocks with... anything, really should shatter it. Lacks protection from radiation."
|
||||
|
||||
@@ -709,6 +750,20 @@
|
||||
smoothing_groups = list(SMOOTH_GROUP_WINDOW_FULLTILE, SMOOTH_GROUP_REGULAR_WALLS, SMOOTH_GROUP_REINFORCED_WALLS) //they are not walls but this lets walls smooth with them
|
||||
canSmoothWith = list(SMOOTH_GROUP_WINDOW_FULLTILE, SMOOTH_GROUP_WALLS)
|
||||
|
||||
/obj/structure/window/full/screwdriver_act(mob/user, obj/item/I)
|
||||
if(barricaded)
|
||||
to_chat(user, SPAN_WARNING("There's boards in the way of [src]'s screws!"))
|
||||
return COMPONENT_CANCEL_ATTACK_CHAIN
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/structure/window/full/crowbar_act(mob/user, obj/item/I)
|
||||
if(barricaded)
|
||||
to_chat(user, SPAN_WARNING("There's boards stopping you from levering [src]!"))
|
||||
return COMPONENT_CANCEL_ATTACK_CHAIN
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/structure/window/full/basic
|
||||
desc = "It looks thin and flimsy. A few knocks with... anything, really should shatter it. Has very light protection from radiation"
|
||||
icon = 'icons/obj/smooth_structures/windows/window.dmi'
|
||||
|
||||
Reference in New Issue
Block a user