Shadeykins

This commit is contained in:
Kyep
2019-03-10 06:07:49 -07:00
parent b0a8555316
commit 6c3fc730a8
+43 -29
View File
@@ -177,7 +177,6 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
if(P)
if(TOO_EARLY_TO_GHOST)
warningmsg = "It's too early in the shift to enter cryo"
// If it's not too early, we'll skip straight to ghosting out without penalty
else if(suiciding && TOO_EARLY_TO_GHOST)
warningmsg = "You have committed suicide too early in the round"
else if(stat != DEAD)
@@ -186,45 +185,49 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
warningmsg = "You have lost your right to respawn"
if(stat == CONSCIOUS)
var/sees_someone = FALSE
for(var/mob/living/L in oviewers(7, src))
if(!L.ckey)
continue
if(!L.client)
continue
if(L.stat == DEAD)
continue
if(L.invisibility >= see_invisible)
continue
sees_someone = TRUE
break
if(sees_someone)
to_chat(src, "<span class='userdanger'>You cannot do this while another player is nearby. Go somewhere more secluded first.</span>")
if(isAI(src))
to_chat(src, "<span class='userdanger'>AIs cannot ghost while alive. If you must leave the round, use OOC -> Wipe Core instead.</span>")
return
if(!warningmsg)
if(stat == CONSCIOUS)
cryo_ssd(src)
ghostize(1)
if(stat == CONSCIOUS)
force_cryo_human(src)
else
if(sees_someone_nearby())
to_chat(src, "<span class='userdanger'>You cannot ghost while alive with another player nearby. Go somewhere more secluded first.</span>")
return
if(warningmsg)
var/response
var/alertmsg = "Are you -sure- you want to ghost?\n([warningmsg]. If you ghost now, you probably won't be able to rejoin the round! You can't change your mind, so choose wisely!)"
response = alert(src, alertmsg,"Are you sure you want to ghost?","Stay in body","Ghost")
if(response != "Ghost")
return //didn't want to ghost after-all
if(stat == CONSCIOUS)
cryo_ssd(src)
var/mob/dead/observer/ghost = ghostize(0) //0 parameter is so we can never re-enter our body, "Charlie, you can never come baaaack~" :3
ghost.timeofdeath = world.time // Because the living mob won't have a time of death and we want the respawn timer to work properly.
if(stat == CONSCIOUS)
force_cryo_human(src)
return
var/move_to_cryo = ishuman(src) && stat == CONSCIOUS && !P && !restrained()
if(move_to_cryo)
if(!do_after(src, 600, 0, target = src))
return
if(restrained())
move_to_cryo = FALSE
if(move_to_cryo)
cryo_ssd(src)
if(warningmsg)
// Not respawnable
var/mob/dead/observer/ghost = ghostize(0) // 0 parameter stops them re-entering their body
ghost.timeofdeath = world.time // Because the living mob won't have a time of death and we want the respawn timer to work properly.
else
// Respawnable
ghostize(1)
if(move_to_cryo)
force_cryo_human(src)
// If mob in morgue tray, update tray
var/obj/structure/morgue/Morgue = locate() in M.loc
if(istype(M.loc, /obj/structure/morgue))
Morgue = M.loc
if(Morgue)
Morgue.update()
// If mob in cryopod, despawn mob
if(P)
if(!P.control_computer)
P.find_control_computer(urgent=1)
@@ -232,6 +235,17 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
P.despawn_occupant()
return
/mob/living/proc/sees_someone_nearby()
for(var/mob/living/L in oviewers(7, src))
if(!L.ckey)
continue
if(!L.client)
continue
if(L.stat == DEAD)
continue
if(L.invisibility >= see_invisible)
continue
return TRUE
/mob/dead/observer/Move(NewLoc, direct)
following = null