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@@ -499,14 +499,14 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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if(enough_materials)
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linked_lathe.materials.use_amount(efficient_mats, amount)
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for(var/R in being_built.reagents_list)
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linked_lathe.reagents.remove_reagent(R, being_built.reagents_list[R]*coeff)
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linked_lathe.reagents.remove_reagent(R, being_built.reagents_list[R] * coeff)
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var/P = being_built.build_path //lets save these values before the spawn() just in case. Nobody likes runtimes.
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var/O = being_built.locked
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spawn(time_to_construct)
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if(enough_materials) //And if we only fail the material requirements, we still spend time and power
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for(var/i = 0, i<amount, i++)
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for(var/i in 1 to amount)
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var/obj/item/new_item = new P(src)
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if(istype(new_item, /obj/item/storage/backpack/holding))
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new_item.investigate_log("built by [key]","singulo")
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@@ -712,7 +712,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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data["linked_lathe"] = linked_lathe ? 1 : 0
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data["linked_imprinter"] = linked_imprinter ? 1 : 0
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data["sync"] = sync
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data["admin"] = check_rights(R_ADMIN,0,user)
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data["admin"] = check_rights(R_ADMIN, FALSE, user)
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data["disk_type"] = d_disk ? "design" : (t_disk ? "tech" : null)
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data["disk_data"] = null
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data["category"] = selected_category
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@@ -824,7 +824,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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var/list/material_list = list()
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materials_list[++materials_list.len] = material_list
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material_list["name"] = CallMaterialName(M)
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material_list["amount"] = D.materials[M]*coeff
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material_list["amount"] = D.materials[M] * coeff
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var/t = linked_lathe.check_mat(D, M)
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if(t < 1)
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@@ -837,7 +837,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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var/list/material_list = list()
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materials_list[++materials_list.len] = material_list
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material_list["name"] = CallMaterialName(R)
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material_list["amount"] = D.reagents_list[R]*coeff
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material_list["amount"] = D.reagents_list[R] * coeff
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var/t = linked_lathe.check_mat(D, R)
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if(t < 1)
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@@ -904,7 +904,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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var/list/material_list = list()
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materials_list[++materials_list.len] = material_list
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material_list["name"] = CallMaterialName(R)
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material_list["amount"] = D.reagents_list[R]*coeff
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material_list["amount"] = D.reagents_list[R] * coeff
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if(!linked_imprinter.check_mat(D, R))
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check_materials = FALSE
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material_list["is_red"] = TRUE
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