mirror of
https://github.com/ParadiseSS13/Paradise.git
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Clothing grammar tweaks and the such (#15761)
* Clothing grammar and the such * Made the PR more \improper and other stuff * Suggested stuff * Removed 's where it made sense There are more most likely
This commit is contained in:
@@ -486,8 +486,8 @@ BLIND // can't see anything
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//Suit
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/obj/item/clothing/suit
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icon = 'icons/obj/clothing/suits.dmi'
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name = "suit"
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icon = 'icons/obj/clothing/suits.dmi'
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var/fire_resist = T0C+100
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allowed = list(/obj/item/tank/internals/emergency_oxygen)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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@@ -573,7 +573,7 @@ BLIND // can't see anything
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//Note: Everything in modules/clothing/spacesuits should have the entire suit grouped together.
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// Meaning the the suit is defined directly after the corrisponding helmet. Just like below!
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/obj/item/clothing/head/helmet/space
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name = "Space helmet"
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name = "space helmet"
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icon_state = "space"
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desc = "A special helmet designed for work in a hazardous, low-pressure environment."
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w_class = WEIGHT_CLASS_NORMAL
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@@ -596,7 +596,7 @@ BLIND // can't see anything
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/obj/item/clothing/suit/space
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name = "Space suit"
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name = "space suit"
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desc = "A suit that protects against low pressure environments. Has a big 13 on the back."
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icon_state = "space"
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item_state = "s_suit"
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@@ -59,7 +59,7 @@
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eyes.receive_damage(5)
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/obj/item/clothing/glasses/meson
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name = "Optical Meson Scanner"
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name = "optical meson scanner"
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desc = "Used for seeing walls, floors, and stuff through anything."
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icon_state = "meson"
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item_state = "meson"
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@@ -76,8 +76,8 @@
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)
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/obj/item/clothing/glasses/meson/night
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name = "Night Vision Optical Meson Scanner"
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desc = "An Optical Meson Scanner fitted with an amplified visible light spectrum overlay, providing greater visual clarity in darkness."
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name = "night vision optical meson scanner"
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desc = "An optical meson scanner fitted with an amplified visible light spectrum overlay, providing greater visual clarity in darkness."
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icon_state = "nvgmeson"
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origin_tech = "magnets=4;engineering=5;plasmatech=4"
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see_in_dark = 8
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@@ -100,7 +100,7 @@
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sharp = 1
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/obj/item/clothing/glasses/meson/cyber
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name = "Eye Replacement Implant"
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name = "eye replacement implant"
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desc = "An implanted replacement for a left eye with meson vision capabilities."
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icon_state = "cybereye-green"
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item_state = "eyepatch"
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@@ -130,7 +130,7 @@
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return 1
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/obj/item/clothing/glasses/science/night
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name = "Night Vision Science Goggle"
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name = "night vision science goggles"
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desc = "Now you can science in darkness."
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icon_state = "nvpurple"
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item_state = "glasses"
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@@ -138,7 +138,7 @@
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE //don't render darkness while wearing these
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/obj/item/clothing/glasses/janitor
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name = "Janitorial Goggles"
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name = "janitorial goggles"
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desc = "These'll keep the soap out of your eyes."
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icon_state = "purple"
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item_state = "glasses"
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@@ -148,7 +148,7 @@
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)
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/obj/item/clothing/glasses/night
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name = "Night Vision Goggles"
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name = "night vision goggles"
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desc = "You can totally see in the dark now!"
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icon_state = "night"
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item_state = "glasses"
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@@ -188,7 +188,7 @@
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)
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/obj/item/clothing/glasses/material
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name = "Optical Material Scanner"
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name = "optical material scanner"
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desc = "Very confusing glasses."
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icon_state = "material"
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item_state = "glasses"
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@@ -202,7 +202,7 @@
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)
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/obj/item/clothing/glasses/material/cyber
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name = "Eye Replacement Implant"
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name = "eye replacement implant"
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desc = "An implanted replacement for a left eye with material vision capabilities."
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icon_state = "cybereye-blue"
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item_state = "eyepatch"
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@@ -210,7 +210,7 @@
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flags_cover = null
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/obj/item/clothing/glasses/material/lighting
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name = "Neutron Goggles"
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name = "neutron goggles"
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desc = "These odd glasses use a form of neutron-based imaging to completely negate the effects of light and darkness."
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origin_tech = null
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vision_flags = 0
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@@ -238,8 +238,8 @@
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item_state = "hipster_glasses"
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/obj/item/clothing/glasses/threedglasses
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name = "\improper 3D glasses"
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desc = "A long time ago, people used these glasses to makes images from screens threedimensional."
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name = "3D glasses"
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icon_state = "3d"
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item_state = "3d"
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@@ -250,7 +250,7 @@
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)
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/obj/item/clothing/glasses/gglasses
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name = "Green Glasses"
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name = "green glasses"
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desc = "Forest green glasses, like the kind you'd wear when hatching a nasty scheme."
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icon_state = "gglasses"
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item_state = "gglasses"
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@@ -263,8 +263,8 @@
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prescription_upgradable = 1
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/obj/item/clothing/glasses/sunglasses
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desc = "Strangely ancient technology used to help provide rudimentary eye cover. Enhanced shielding blocks many flashes."
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name = "sunglasses"
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desc = "Strangely ancient technology used to help provide rudimentary eye cover. Enhanced shielding blocks many flashes."
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icon_state = "sun"
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item_state = "sunglasses"
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see_in_dark = 1
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@@ -279,8 +279,8 @@
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)
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/obj/item/clothing/glasses/sunglasses_fake
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desc = "Cheap, plastic sunglasses. They don't even have UV protection."
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name = "cheap sunglasses"
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desc = "Cheap, plastic sunglasses. They don't even have UV protection."
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icon_state = "sun"
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item_state = "sunglasses"
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see_in_dark = 0
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@@ -332,8 +332,8 @@
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scan_reagents = 1
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/obj/item/clothing/glasses/virussunglasses
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desc = "Strangely ancient technology used to help provide rudimentary eye cover. Enhanced shielding blocks many flashes."
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name = "sunglasses"
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desc = "Strangely ancient technology used to help provide rudimentary eye cover. Enhanced shielding blocks many flashes."
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icon_state = "sun"
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item_state = "sunglasses"
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see_in_dark = 1
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@@ -347,8 +347,8 @@
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)
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/obj/item/clothing/glasses/sunglasses/lasers
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desc = "A peculiar set of sunglasses; they have various chips and other panels attached to the sides of the frames."
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name = "high-tech sunglasses"
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desc = "A peculiar set of sunglasses; they have various chips and other panels attached to the sides of the frames."
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flags = NODROP
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/obj/item/clothing/glasses/sunglasses/lasers/equipped(mob/user, slot) //grant them laser eyes upon equipping it.
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@@ -401,7 +401,7 @@
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item_state = "bigsunglasses"
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/obj/item/clothing/glasses/thermal
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name = "Optical Thermal Scanner"
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name = "optical thermal scanner"
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desc = "Thermals in the shape of glasses."
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icon_state = "thermal"
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item_state = "glasses"
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@@ -421,25 +421,25 @@
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..()
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/obj/item/clothing/glasses/thermal/monocle
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name = "Thermoncle"
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desc = "A monocle thermal."
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name = "thermoncle"
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desc = "A thermal monocle."
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icon_state = "thermoncle"
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flags_cover = null //doesn't protect eyes because it's a monocle, duh
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/obj/item/clothing/glasses/thermal/eyepatch
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name = "Optical Thermal Eyepatch"
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name = "optical thermal eyepatch"
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desc = "An eyepatch with built-in thermal optics"
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icon_state = "eyepatch"
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item_state = "eyepatch"
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/obj/item/clothing/glasses/thermal/jensen
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name = "Optical Thermal Implants"
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name = "optical thermal implant"
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desc = "A set of implantable lenses designed to augment your vision"
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icon_state = "thermalimplants"
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item_state = "syringe_kit"
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/obj/item/clothing/glasses/thermal/cyber
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name = "Eye Replacement Implant"
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name = "eye replacement implant"
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desc = "An implanted replacement for a left eye with thermal vision capabilities."
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icon_state = "cybereye-red"
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item_state = "eyepatch"
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@@ -28,7 +28,7 @@
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desc = desc + " The display flickers slightly."
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/obj/item/clothing/glasses/hud/health
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name = "\improper Health Scanner HUD"
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name = "health scanner HUD"
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desc = "A heads-up display that scans the humans in view and provides accurate data about their health status."
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icon_state = "healthhud"
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origin_tech = "magnets=3;biotech=2"
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@@ -42,7 +42,7 @@
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)
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/obj/item/clothing/glasses/hud/health/night
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name = "\improper Night Vision Health Scanner HUD"
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name = "night vision health scanner HUD"
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desc = "An advanced medical head-up display that allows doctors to find patients in complete darkness."
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icon_state = "healthhudnight"
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item_state = "glasses"
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@@ -60,7 +60,7 @@
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tint = 1
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/obj/item/clothing/glasses/hud/diagnostic
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name = "Diagnostic HUD"
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name = "diagnostic HUD"
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desc = "A heads-up display capable of analyzing the integrity and status of robotics and exosuits."
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icon_state = "diagnostichud"
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origin_tech = "magnets=2;engineering=2"
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@@ -73,7 +73,7 @@
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)
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/obj/item/clothing/glasses/hud/diagnostic/night
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name = "Night Vision Diagnostic HUD"
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name = "night vision diagnostic HUD"
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desc = "A robotics diagnostic HUD fitted with a light amplifier."
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icon_state = "diagnostichudnight"
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item_state = "glasses"
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@@ -91,7 +91,7 @@
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tint = 1
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/obj/item/clothing/glasses/hud/security
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name = "\improper Security HUD"
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name = "security HUD"
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desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status and security records."
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icon_state = "securityhud"
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origin_tech = "magnets=3;combat=2"
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@@ -115,7 +115,7 @@
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
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/obj/item/clothing/glasses/hud/security/night
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name = "\improper Night Vision Security HUD"
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name = "night vision security HUD"
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desc = "An advanced heads-up display which provides id data and vision in complete darkness."
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icon_state = "securityhudnight"
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origin_tech = "magnets=4;combat=4;plasmatech=4;engineering=5"
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@@ -146,7 +146,7 @@
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prescription = 1
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/obj/item/clothing/glasses/hud/hydroponic
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name = "Hydroponic HUD"
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name = "hydroponic HUD"
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desc = "A heads-up display capable of analyzing the health and status of plants growing in hydro trays and soil."
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icon_state = "hydroponichud"
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HUDType = DATA_HUD_HYDROPONIC
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@@ -158,7 +158,7 @@
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)
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/obj/item/clothing/glasses/hud/hydroponic/night
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name = "Night Vision Hydroponic HUD"
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name = "night vision hydroponic HUD"
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desc = "A hydroponic HUD fitted with a light amplifier."
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icon_state = "hydroponichudnight"
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item_state = "glasses"
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@@ -201,7 +201,7 @@
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toggle_veil()
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/obj/item/clothing/glasses/hud/skills
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name = "Skills HUD"
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name = "skills HUD"
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desc = "A heads-up display capable of showing the employment history records of NT crew members."
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icon_state = "skill"
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item_state = "glasses"
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@@ -214,7 +214,7 @@
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)
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/obj/item/clothing/glasses/hud/skills/sunglasses
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name = "Skills HUD Sunglasses"
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name = "skills HUD sunglasses"
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desc = "Sunglasses with a build-in skills HUD, showing the employment history of nearby NT crew members."
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icon_state = "sunhudskill"
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see_in_dark = 1 // None of these three can be converted to booleans. Do not try it.
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@@ -1,6 +1,6 @@
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/obj/item/clothing/gloves/color/yellow
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desc = "These gloves will protect the wearer from electric shock."
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name = "insulated gloves"
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desc = "These gloves will protect the wearer from electric shock."
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icon_state = "yellow"
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item_state = "ygloves"
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siemens_coefficient = 0
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@@ -52,8 +52,8 @@
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siemens_coefficient = 1
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/obj/item/clothing/gloves/color/fyellow //Cheap Chinese Crap
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desc = "These gloves are cheap copies of the coveted gloves, no way this can end badly."
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name = "budget insulated gloves"
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desc = "These gloves are cheap copies of the coveted gloves, no way this can end badly."
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icon_state = "yellow"
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item_state = "ygloves"
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siemens_coefficient = 1 //Set to a default of 1, gets overridden in New()
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@@ -66,16 +66,16 @@
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siemens_coefficient = pick(0,0.5,0.5,0.5,0.5,0.75,1.5)
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/obj/item/clothing/gloves/color/fyellow/old
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desc = "Old and worn out insulated gloves, hopefully they still work."
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name = "worn out insulated gloves"
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desc = "Old and worn out insulated gloves, hopefully they still work."
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/obj/item/clothing/gloves/color/fyellow/old/New()
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..()
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siemens_coefficient = pick(0,0,0,0.5,0.5,0.5,0.75)
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/obj/item/clothing/gloves/color/black
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desc = "These gloves are fire-resistant."
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name = "black gloves"
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desc = "These gloves are fire-resistant."
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icon_state = "black"
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item_state = "bgloves"
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item_color="brown"
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@@ -226,8 +226,8 @@
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/obj/item/clothing/gloves/color/captain
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desc = "Regal blue gloves, with a nice gold trim. Swanky."
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name = "captain's gloves"
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desc = "Regal blue gloves, with a nice gold trim. Swanky."
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icon_state = "captain"
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item_state = "egloves"
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item_color = "captain"
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@@ -12,8 +12,8 @@
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clipped = 1
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/obj/item/clothing/gloves/cyborg
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desc = "beep boop borp"
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name = "cyborg gloves"
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desc = "beep boop borp"
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icon_state = "black"
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item_state = "r_hands"
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@@ -25,8 +25,8 @@
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can_leave_fibers = FALSE
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/obj/item/clothing/gloves/combat
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desc = "These tactical gloves are both insulated and offer protection from heat sources."
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name = "combat gloves"
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desc = "These tactical gloves are both insulated and offer protection from heat sources."
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icon_state = "combat"
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item_state = "swat_gl"
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siemens_coefficient = 0
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||||
@@ -55,8 +55,8 @@
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armor = list("melee" = 15, "bullet" = 25, "laser" = 15, "energy" = 15, "bomb" = 20, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
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/obj/item/clothing/gloves/botanic_leather
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desc = "These leather gloves protect against thorns, barbs, prickles, spikes and other harmful objects of floral origin."
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name = "botanist's leather gloves"
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desc = "These leather gloves protect against thorns, barbs, prickles, spikes and other harmful objects of floral origin."
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icon_state = "leather"
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item_state = "ggloves"
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permeability_coefficient = 0.9
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@@ -68,8 +68,8 @@
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 30)
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/obj/item/clothing/gloves/batmangloves
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desc = "Used for handling all things bat related."
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name = "batgloves"
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desc = "Used for handling all things bat related."
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icon_state = "bmgloves"
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item_state = "bmgloves"
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item_color="bmgloves"
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@@ -157,7 +157,7 @@
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update_icon()
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/obj/item/clothing/gloves/fingerless/rapid
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name = "Gloves of the North Star"
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name = "gloves of the North Star"
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desc = "Just looking at these fills you with an urge to beat the shit out of people."
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var/accepted_intents = list(INTENT_HARM)
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var/click_speed_modifier = CLICK_CD_RAPID
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@@ -173,13 +173,13 @@
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.= FALSE
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/obj/item/clothing/gloves/fingerless/rapid/admin
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name = "Advanced Interactive Gloves"
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name = "advanced interactive gloves"
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desc = "The gloves are covered in indecipherable buttons and dials, your mind warps by merely looking at them."
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||||
accepted_intents = list(INTENT_HELP, INTENT_DISARM, INTENT_GRAB, INTENT_HARM)
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||||
click_speed_modifier = 0
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||||
siemens_coefficient = 0
|
||||
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||||
/obj/item/clothing/gloves/fingerless/rapid/headpat
|
||||
name = "Gloves of Headpats"
|
||||
name = "gloves of headpats"
|
||||
desc = "You feel the irresistable urge to give headpats by merely glimpsing these."
|
||||
accepted_intents = list(INTENT_HELP)
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||||
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||||
@@ -58,11 +58,11 @@
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||||
dog_fashion = null
|
||||
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||||
/obj/item/clothing/head/hardhat/red
|
||||
name = "firefighter helmet"
|
||||
icon_state = "hardhat0_red"
|
||||
item_state = "hardhat0_red"
|
||||
item_color = "red"
|
||||
dog_fashion = null
|
||||
name = "firefighter helmet"
|
||||
flags = STOPSPRESSUREDMAGE
|
||||
heat_protection = HEAD
|
||||
max_heat_protection_temperature = FIRE_HELM_MAX_TEMP_PROTECT
|
||||
@@ -87,11 +87,11 @@
|
||||
dog_fashion = null
|
||||
|
||||
/obj/item/clothing/head/hardhat/atmos
|
||||
name = "atmospheric technician's firefighting helmet"
|
||||
desc = "A firefighter's helmet, able to keep the user cool in any situation."
|
||||
icon_state = "hardhat0_atmos"
|
||||
item_state = "hardhat0_atmos"
|
||||
item_color = "atmos"
|
||||
name = "atmospheric technician's firefighting helmet"
|
||||
desc = "A firefighter's helmet, able to keep the user cool in any situation."
|
||||
flags = STOPSPRESSUREDMAGE
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
|
||||
heat_protection = HEAD
|
||||
|
||||
@@ -101,14 +101,14 @@
|
||||
|
||||
//Security
|
||||
/obj/item/clothing/head/HoS
|
||||
name = "head of security cap"
|
||||
name = "head of security's cap"
|
||||
desc = "The robust standard-issue cap of the Head of Security. For showing the officers who's in charge."
|
||||
icon_state = "hoscap"
|
||||
armor = list("melee" = 40, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 10, "rad" = 0, "fire" = 50, "acid" = 60)
|
||||
strip_delay = 80
|
||||
|
||||
/obj/item/clothing/head/HoS/beret
|
||||
name = "head of security beret"
|
||||
name = "head of security's beret"
|
||||
desc = "A robust beret for the Head of Security, for looking stylish while not sacrificing protection."
|
||||
icon_state = "beret_hos_black"
|
||||
|
||||
@@ -153,7 +153,7 @@
|
||||
icon_state = "beret_atmospherics"
|
||||
|
||||
/obj/item/clothing/head/beret/ce
|
||||
name = "chief engineer beret"
|
||||
name = "chief engineer's beret"
|
||||
desc = "A white beret with the engineering insignia emblazoned on it. Its owner knows what they're doing. Probably."
|
||||
icon_state = "beret_ce"
|
||||
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
item_state = "pwig"
|
||||
|
||||
/obj/item/clothing/head/justice_wig
|
||||
name = "Justice wig"
|
||||
name = "justice wig"
|
||||
desc = "A fancy powdered wig given to arbitrators of the law. It looks itchy."
|
||||
icon_state = "jwig"
|
||||
item_state = "jwig"
|
||||
@@ -298,10 +298,10 @@
|
||||
flags = BLOCKHAIR
|
||||
|
||||
/obj/item/clothing/head/xenos
|
||||
name = "xenos helmet"
|
||||
name = "xeno helmet"
|
||||
desc = "A helmet made out of chitinous alien hide."
|
||||
icon_state = "xenos"
|
||||
item_state = "xenos_helm"
|
||||
desc = "A helmet made out of chitinous alien hide."
|
||||
flags = BLOCKHAIR
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
|
||||
|
||||
@@ -330,51 +330,51 @@
|
||||
"Vox" = 'icons/mob/species/vox/head.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/head/stalhelm
|
||||
name = "Clown Stalhelm"
|
||||
/obj/item/clothing/head/stalhelm //Why do these exist
|
||||
name = "clown stalhelm"
|
||||
desc = "The typical clown soldier's helmet."
|
||||
icon_state = "stalhelm"
|
||||
item_state = "stalhelm"
|
||||
flags = BLOCKHAIR
|
||||
flags_inv = HIDEEARS
|
||||
|
||||
/obj/item/clothing/head/panzer
|
||||
name = "Clown HONKMech Cap"
|
||||
/obj/item/clothing/head/panzer //Why
|
||||
name = "clown HONKMech cap"
|
||||
desc = "The softcap worn by HONK Mech pilots."
|
||||
icon_state = "panzercap"
|
||||
item_state = "panzercap"
|
||||
flags = BLOCKHAIR
|
||||
|
||||
/obj/item/clothing/head/naziofficer
|
||||
name = "Clown Officer Cap"
|
||||
/obj/item/clothing/head/naziofficer //Ah, come on
|
||||
name = "clown officer cap"
|
||||
desc = "The peaked clown officer's cap, disturbingly similar to the warden's."
|
||||
icon_state = "officercap"
|
||||
item_state = "officercap"
|
||||
flags = BLOCKHAIR
|
||||
flags_inv = HIDEEARS
|
||||
|
||||
/obj/item/clothing/head/beret/purple
|
||||
/obj/item/clothing/head/beret/purple //Fluff?
|
||||
name = "Pierson Family Beret"
|
||||
desc = " A purple beret, with a small golden crescent moon sewn onto it."
|
||||
icon_state = "beret_purple"
|
||||
item_state = "purpleberet"
|
||||
|
||||
/obj/item/clothing/head/beret/centcom/officer
|
||||
name = "officers beret"
|
||||
name = "officer beret"
|
||||
desc = "A black beret adorned with the shield—a silver kite shield with an engraved sword—of the Nanotrasen security forces, announcing to the world that the wearer is a defender of Nanotrasen."
|
||||
icon_state = "beret_centcom_officer"
|
||||
armor = list("melee" = 40, "bullet" = 30, "laser" = 30,"energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 50)
|
||||
strip_delay = 60
|
||||
|
||||
/obj/item/clothing/head/beret/centcom/officer/navy
|
||||
name = "navy blue officers beret"
|
||||
name = "navy blue officer beret"
|
||||
desc = "A navy blue beret adorned with the shield—a silver kite shield with an engraved sword—of the Nanotrasen security forces, announcing to the world that the wearer is a defender of Nanotrasen."
|
||||
icon_state = "beret_centcom_officer_navy"
|
||||
armor = list("melee" = 40, "bullet" = 30, "laser" = 30,"energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 50)
|
||||
strip_delay = 60
|
||||
|
||||
/obj/item/clothing/head/beret/centcom/captain
|
||||
name = "captains beret"
|
||||
name = "captain's beret"
|
||||
desc = "A white beret adorned with the shield—a cobalt kite shield with an engraved sword—of the Nanotrasen security forces, worn only by those captaining a vessel of the Nanotrasen Navy."
|
||||
icon_state = "beret_centcom_captain"
|
||||
|
||||
@@ -401,8 +401,8 @@
|
||||
dog_fashion = null
|
||||
|
||||
/obj/item/clothing/head/cone
|
||||
desc = "This cone is trying to warn you of something!"
|
||||
name = "warning cone"
|
||||
desc = "This cone is trying to warn you of something!"
|
||||
icon = 'icons/obj/janitor.dmi'
|
||||
icon_state = "cone"
|
||||
item_state = "cone"
|
||||
@@ -448,7 +448,7 @@
|
||||
|
||||
|
||||
/obj/item/clothing/head/lordadmiralhat
|
||||
name = "Lord Admiral's Hat"
|
||||
name = "lord admiral's hat"
|
||||
desc = "A hat suitable for any man of high and exalted rank."
|
||||
icon_state = "lordadmiralhat"
|
||||
item_state = "lordadmiralhat"
|
||||
|
||||
@@ -118,15 +118,15 @@
|
||||
item_color = "corp"
|
||||
|
||||
/obj/item/clothing/head/soft/solgov
|
||||
name = "Sol Federation marine cap"
|
||||
desc = "A soft cap worn by marines of the Sol Federation."
|
||||
name = "\improper Trans-Solar Federation marine cap"
|
||||
desc = "A soft cap worn by marines of the Trans-Solar Federation."
|
||||
icon_state = "solgovsoft"
|
||||
item_color = "solgov"
|
||||
dog_fashion = null
|
||||
|
||||
/obj/item/clothing/head/soft/solgov/command
|
||||
name = "Sol Federation Lieutenant's cap"
|
||||
desc = "A soft cap worn by marines of the Sol Federation. The insignia signifies the wearer bears the rank of a Lieutenant."
|
||||
name = "\improper Trans-Solar Federation lieutenant's cap"
|
||||
desc = "A soft cap worn by marines of the Trans-Solar Federation. The insignia signifies the wearer bears the rank of a Lieutenant."
|
||||
icon_state = "solgovcsoft"
|
||||
item_color = "solgovc"
|
||||
dog_fashion = null
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
adjustmask(user)
|
||||
|
||||
/obj/item/clothing/mask/luchador
|
||||
name = "Luchador Mask"
|
||||
name = "luchador mask"
|
||||
desc = "Worn by robust fighters, flying high to defeat their foes!"
|
||||
icon_state = "luchag"
|
||||
item_state = "luchag"
|
||||
@@ -40,13 +40,13 @@
|
||||
)
|
||||
|
||||
/obj/item/clothing/mask/luchador/tecnicos
|
||||
name = "Tecnicos Mask"
|
||||
name = "tecnicos mask"
|
||||
desc = "Worn by robust fighters who uphold justice and fight honorably."
|
||||
icon_state = "luchador"
|
||||
item_state = "luchador"
|
||||
|
||||
/obj/item/clothing/mask/luchador/rudos
|
||||
name = "Rudos Mask"
|
||||
name = "rudos mask"
|
||||
desc = "Worn by robust fighters who are willing to do anything to win."
|
||||
icon_state = "luchar"
|
||||
item_state = "luchar"
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/obj/item/clothing/mask/breath
|
||||
desc = "A close-fitting mask that can be connected to an air supply."
|
||||
name = "breath mask"
|
||||
desc = "A close-fitting mask that can be connected to an air supply."
|
||||
icon_state = "breath"
|
||||
item_state = "breath"
|
||||
flags = AIRTIGHT
|
||||
@@ -31,16 +31,16 @@
|
||||
adjustmask(user)
|
||||
|
||||
/obj/item/clothing/mask/breath/medical
|
||||
desc = "A close-fitting sterile mask that can be connected to an air supply."
|
||||
name = "medical mask"
|
||||
desc = "A close-fitting sterile mask that can be connected to an air supply."
|
||||
icon_state = "medical"
|
||||
item_state = "medical"
|
||||
permeability_coefficient = 0.01
|
||||
put_on_delay = 10
|
||||
|
||||
/obj/item/clothing/mask/breath/vox
|
||||
desc = "A weirdly-shaped breath mask."
|
||||
name = "vox breath mask"
|
||||
desc = "A weirdly-shaped breath mask."
|
||||
icon_state = "voxmask"
|
||||
item_state = "voxmask"
|
||||
permeability_coefficient = 0.01
|
||||
|
||||
@@ -234,7 +234,7 @@
|
||||
"dredd" = "I am, the LAW!"
|
||||
)
|
||||
/obj/item/clothing/mask/gas/sechailer/hos
|
||||
name = "\improper HOS SWAT mask"
|
||||
name = "head of security's SWAT mask"
|
||||
desc = "A close-fitting tactical mask with an especially aggressive Compli-o-nator 3000. It has a tan stripe."
|
||||
icon_state = "hosmask"
|
||||
aggressiveness = 3
|
||||
@@ -242,7 +242,7 @@
|
||||
actions_types = list(/datum/action/item_action/halt, /datum/action/item_action/selectphrase)
|
||||
|
||||
/obj/item/clothing/mask/gas/sechailer/warden
|
||||
name = "\improper Warden SWAT mask"
|
||||
name = "warden's SWAT mask"
|
||||
desc = "A close-fitting tactical mask with an especially aggressive Compli-o-nator 3000. It has a blue stripe."
|
||||
icon_state = "wardenmask"
|
||||
aggressiveness = 3
|
||||
|
||||
@@ -408,7 +408,7 @@
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
/obj/item/clothing/mask/gas/clown_hat/pennywise
|
||||
name = "Pennywise Mask"
|
||||
name = "\improper Pennywise mask"
|
||||
desc = "It's the eater of worlds, and of children."
|
||||
icon_state = "pennywise_mask"
|
||||
item_state = "pennywise_mask"
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/obj/item/clothing/shoes/magboots
|
||||
desc = "Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle."
|
||||
name = "magboots"
|
||||
desc = "Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle."
|
||||
icon_state = "magboots0"
|
||||
origin_tech = "materials=3;magnets=4;engineering=4"
|
||||
var/magboot_state = "magboots"
|
||||
@@ -46,8 +46,8 @@
|
||||
|
||||
|
||||
/obj/item/clothing/shoes/magboots/advance
|
||||
desc = "Advanced magnetic boots that have a lighter magnetic pull, placing less burden on the wearer."
|
||||
name = "advanced magboots"
|
||||
desc = "Advanced magnetic boots that have a lighter magnetic pull, placing less burden on the wearer."
|
||||
icon_state = "advmag0"
|
||||
magboot_state = "advmag"
|
||||
gustprotection = TRUE
|
||||
@@ -56,20 +56,20 @@
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
|
||||
/obj/item/clothing/shoes/magboots/syndie
|
||||
desc = "Reverse-engineered magnetic boots that have a heavy magnetic pull. Property of Gorlex Marauders."
|
||||
name = "blood-red magboots"
|
||||
desc = "Reverse-engineered magnetic boots that have a heavy magnetic pull. Property of Gorlex Marauders."
|
||||
icon_state = "syndiemag0"
|
||||
magboot_state = "syndiemag"
|
||||
origin_tech = "magnets=4;syndicate=2"
|
||||
|
||||
/obj/item/clothing/shoes/magboots/syndie/advance //For the Syndicate Strike Team
|
||||
desc = "Reverse-engineered magboots that appear to be based on an advanced model, as they have a lighter magnetic pull. Property of Gorlex Marauders."
|
||||
name = "advanced blood-red magboots"
|
||||
desc = "Reverse-engineered magboots that appear to be based on an advanced model, as they have a lighter magnetic pull. Property of Gorlex Marauders."
|
||||
slowdown_active = SHOES_SLOWDOWN
|
||||
|
||||
/obj/item/clothing/shoes/magboots/clown
|
||||
desc = "The prankster's standard-issue clowning shoes. Damn they're huge! There's a red light on the side."
|
||||
name = "clown shoes"
|
||||
desc = "The prankster's standard-issue clowning shoes. Damn they're huge! There's a red light on the side."
|
||||
icon_state = "clownmag0"
|
||||
magboot_state = "clownmag"
|
||||
item_state = "clown_shoes"
|
||||
|
||||
@@ -22,16 +22,16 @@
|
||||
flags = NOSLIP
|
||||
|
||||
/obj/item/clothing/shoes/sandal
|
||||
desc = "A pair of rather plain, wooden sandals."
|
||||
name = "sandals"
|
||||
desc = "A pair of rather plain, wooden sandals."
|
||||
icon_state = "wizard"
|
||||
strip_delay = 50
|
||||
put_on_delay = 50
|
||||
magical = TRUE
|
||||
|
||||
/obj/item/clothing/shoes/sandal/marisa
|
||||
desc = "A pair of magic, black shoes."
|
||||
name = "magic shoes"
|
||||
desc = "A pair of magic, black shoes."
|
||||
icon_state = "black"
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
|
||||
@@ -41,8 +41,8 @@
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
|
||||
/obj/item/clothing/shoes/galoshes
|
||||
desc = "A pair of yellow rubber boots, designed to prevent slipping on wet surfaces."
|
||||
name = "galoshes"
|
||||
desc = "A pair of yellow rubber boots, designed to prevent slipping on wet surfaces."
|
||||
icon_state = "galoshes"
|
||||
permeability_coefficient = 0.05
|
||||
flags = NOSLIP
|
||||
@@ -69,8 +69,8 @@
|
||||
t_loc.MakeDry(TURF_WET_WATER)
|
||||
|
||||
/obj/item/clothing/shoes/clown_shoes
|
||||
desc = "The prankster's standard-issue clowning shoes. Damn they're huge! Ctrl-click to toggle the waddle dampeners!"
|
||||
name = "clown shoes"
|
||||
desc = "The prankster's standard-issue clowning shoes. Damn they're huge! Ctrl-click to toggle the waddle dampeners!"
|
||||
icon_state = "clown"
|
||||
item_state = "clown_shoes"
|
||||
slowdown = SHOES_SLOWDOWN+1
|
||||
@@ -215,13 +215,13 @@
|
||||
item_state = "noble_boot"
|
||||
|
||||
/obj/item/clothing/shoes/sandal/white
|
||||
name = "White Sandals"
|
||||
name = "white sandals"
|
||||
desc = "Medical sandals that nerds wear."
|
||||
icon_state = "medsandal"
|
||||
item_color = "medsandal"
|
||||
|
||||
/obj/item/clothing/shoes/sandal/fancy
|
||||
name = "Fancy Sandals"
|
||||
name = "fancy sandals"
|
||||
desc = "FANCY!!."
|
||||
icon_state = "fancysandal"
|
||||
item_color = "fancysandal"
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
//Skrell space gear. Sleek like a wetsuit.
|
||||
/obj/item/clothing/head/helmet/space/skrell
|
||||
name = "Skrellian helmet"
|
||||
name = "skrellian helmet"
|
||||
desc = "Smoothly contoured and polished to a shine. Still looks like a fishbowl."
|
||||
species_restricted = list("Skrell","Human")
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
item_color = "skrell_helmet_black"
|
||||
|
||||
/obj/item/clothing/suit/space/skrell
|
||||
name = "Skrellian hardsuit"
|
||||
name = "skrellian hardsuit"
|
||||
desc = "Seems like a wetsuit with reinforced plating seamlessly attached to it. Very chic."
|
||||
species_restricted = list("Skrell","Human")
|
||||
|
||||
@@ -175,8 +175,8 @@
|
||||
)
|
||||
|
||||
/obj/item/clothing/gloves/color/yellow/vox
|
||||
desc = "These bizarre gauntlets seem to be fitted for... bird claws?"
|
||||
name = "insulated gauntlets"
|
||||
desc = "These bizarre gauntlets seem to be fitted for... bird claws?"
|
||||
icon_state = "gloves-vox"
|
||||
item_state = "gloves-vox"
|
||||
siemens_coefficient = 0
|
||||
@@ -190,8 +190,8 @@
|
||||
)
|
||||
|
||||
/obj/item/clothing/shoes/magboots/vox
|
||||
desc = "A pair of heavy, jagged armoured foot pieces, seemingly suitable for a velociraptor."
|
||||
name = "vox magclaws"
|
||||
desc = "A pair of heavy, jagged armoured foot pieces, seemingly suitable for a velociraptor."
|
||||
item_state = "boots-vox"
|
||||
icon_state = "boots-vox"
|
||||
icon = 'icons/obj/clothing/species/vox/shoes.dmi'
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/obj/item/clothing/head/helmet/space/chronos
|
||||
name = "Chronosuit Helmet"
|
||||
name = "chronosuit helmet"
|
||||
desc = "A white helmet with an opaque blue visor."
|
||||
icon_state = "chronohelmet"
|
||||
item_state = "chronohelmet"
|
||||
@@ -19,7 +19,7 @@
|
||||
|
||||
|
||||
/obj/item/clothing/suit/space/chronos
|
||||
name = "Chronosuit"
|
||||
name = "chronosuit"
|
||||
desc = "An advanced spacesuit equipped with teleportation and anti-compression technology"
|
||||
icon_state = "chronosuit"
|
||||
item_state = "chronosuit"
|
||||
@@ -178,7 +178,7 @@
|
||||
|
||||
|
||||
/obj/effect/chronos_cam
|
||||
name = "Chronosuit View"
|
||||
name = "chronosuit view"
|
||||
density = 0
|
||||
anchored = 1
|
||||
invisibility = 101
|
||||
|
||||
@@ -285,9 +285,9 @@
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/engine/elite
|
||||
icon_state = "hardsuit-white"
|
||||
name = "advanced hardsuit"
|
||||
desc = "An advanced suit that protects against hazardous, low pressure environments. Shines with a high polish."
|
||||
icon_state = "hardsuit-white"
|
||||
item_state = "ce_hardsuit"
|
||||
armor = list("melee" = 40, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 90)
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS //Uncomment to enable firesuit protection
|
||||
@@ -310,9 +310,9 @@
|
||||
brightness_on = 7
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/mining
|
||||
icon_state = "hardsuit-mining"
|
||||
name = "mining hardsuit"
|
||||
desc = "A special suit that protects against hazardous, low pressure environments. Has reinforced plating."
|
||||
icon_state = "hardsuit-mining"
|
||||
item_state = "mining_hardsuit"
|
||||
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
|
||||
resistance_flags = FIRE_PROOF
|
||||
@@ -482,9 +482,9 @@
|
||||
scan_reagents = 1 //Generally worn by the CMO, so they'd get utility off of seeing reagents
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/medical
|
||||
icon_state = "hardsuit-medical"
|
||||
name = "medical hardsuit"
|
||||
desc = "A special helmet designed for work in a hazardous, low pressure environment. Built with lightweight materials for extra comfort."
|
||||
icon_state = "hardsuit-medical"
|
||||
item_state = "medical_hardsuit"
|
||||
allowed = list(/obj/item/flashlight,/obj/item/tank/internals,/obj/item/storage/firstaid,/obj/item/healthanalyzer,/obj/item/stack/medical,/obj/item/rad_laser)
|
||||
armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 10, "bio" = 100, "rad" = 60, "fire" = 60, "acid" = 75)
|
||||
@@ -562,9 +562,9 @@
|
||||
armor = list("melee" = 35, "bullet" = 15, "laser" = 30,"energy" = 10, "bomb" = 10, "bio" = 100, "rad" = 50, "fire" = 75, "acid" = 75)
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/security
|
||||
icon_state = "hardsuit-sec"
|
||||
name = "security hardsuit"
|
||||
desc = "A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor."
|
||||
icon_state = "hardsuit-sec"
|
||||
item_state = "sec_hardsuit"
|
||||
armor = list("melee" = 35, "bullet" = 15, "laser" = 30, "energy" = 10, "bomb" = 10, "bio" = 100, "rad" = 50, "fire" = 75, "acid" = 75)
|
||||
allowed = list(/obj/item/gun,/obj/item/flashlight,/obj/item/tank/internals,/obj/item/melee/baton,/obj/item/reagent_containers/spray/pepper,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/restraints/handcuffs)
|
||||
@@ -597,9 +597,9 @@
|
||||
sprite_sheets = null
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/singuloth
|
||||
icon_state = "hardsuit-singuloth"
|
||||
name = "singuloth knight's armor"
|
||||
desc = "This is a ceremonial armor from the chapter of the Singuloth Knights. It's made of pure forged adamantium."
|
||||
icon_state = "hardsuit-singuloth"
|
||||
item_state = "singuloth_hardsuit"
|
||||
flags = STOPSPRESSUREDMAGE
|
||||
armor = list(melee = 45, bullet = 25, laser = 30, energy = 10, bomb = 25, bio = 100, rad = 100, fire = 95, acid = 95)
|
||||
|
||||
@@ -81,7 +81,7 @@
|
||||
)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/deathsquad/beret
|
||||
name = "officer's beret"
|
||||
name = "officer beret"
|
||||
desc = "An armored beret commonly used by special operations officers."
|
||||
icon_state = "beret_officer"
|
||||
armor = list("melee" = 80, "bullet" = 80, "laser" = 50, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
|
||||
@@ -158,7 +158,7 @@
|
||||
|
||||
//Paramedic EVA suit
|
||||
/obj/item/clothing/head/helmet/space/eva/paramedic
|
||||
name = "Paramedic EVA helmet"
|
||||
name = "paramedic EVA helmet"
|
||||
desc = "A brand new paramedic EVA helmet. It seems to mold to your head shape. Used for retrieving bodies in space."
|
||||
icon_state = "paramedic-eva-helmet"
|
||||
item_state = "paramedic-eva-helmet"
|
||||
@@ -179,7 +179,7 @@
|
||||
)
|
||||
|
||||
/obj/item/clothing/suit/space/eva/paramedic
|
||||
name = "Paramedic EVA suit"
|
||||
name = "paramedic EVA suit"
|
||||
icon_state = "paramedic-eva"
|
||||
item_state = "paramedic-eva"
|
||||
desc = "A brand new paramedic EVA suit. The nitrile seems a bit too thin to be space proof. Used for retrieving bodies in space."
|
||||
@@ -242,7 +242,7 @@
|
||||
|
||||
//Mime's Hardsuit
|
||||
/obj/item/clothing/head/helmet/space/eva/mime
|
||||
name = "mime eva helmet"
|
||||
name = "mime EVA helmet"
|
||||
// icon = 'spaceciv.dmi'
|
||||
desc = ". . ."
|
||||
icon_state = "spacemimehelmet"
|
||||
@@ -253,7 +253,7 @@
|
||||
sprite_sheets_obj = null
|
||||
|
||||
/obj/item/clothing/suit/space/eva/mime
|
||||
name = "mime eva suit"
|
||||
name = "mime EVA suit"
|
||||
// icon = 'spaceciv.dmi'
|
||||
desc = ". . ."
|
||||
icon_state = "spacemime_suit"
|
||||
@@ -264,7 +264,7 @@
|
||||
sprite_sheets_obj = null
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/clown
|
||||
name = "clown eva helmet"
|
||||
name = "clown EVA helmet"
|
||||
// icon = 'spaceciv.dmi'
|
||||
desc = "An EVA helmet specifically designed for the clown. SPESSHONK!"
|
||||
icon_state = "clownhelmet"
|
||||
@@ -275,7 +275,7 @@
|
||||
sprite_sheets_obj = null
|
||||
|
||||
/obj/item/clothing/suit/space/eva/clown
|
||||
name = "clown eva suit"
|
||||
name = "clown EVA suit"
|
||||
// icon = 'spaceciv.dmi'
|
||||
desc = "An EVA suit specifically designed for the clown. SPESSHONK!"
|
||||
icon_state = "spaceclown_suit"
|
||||
|
||||
@@ -147,7 +147,7 @@
|
||||
item_state = "scientist_envirohelm"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/rd
|
||||
name = "research director plasma envirosuit helmet"
|
||||
name = "research director's plasma envirosuit helmet"
|
||||
desc = "A plasmaman envirohelmet designed for the research director."
|
||||
icon_state = "rd_envirohelm"
|
||||
item_state = "rd_envirohelm"
|
||||
@@ -209,7 +209,7 @@
|
||||
item_state = "chef_envirohelm"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/librarian
|
||||
name = "librarian's plasma envirosuit helmet"
|
||||
name = "librarian plasma envirosuit helmet"
|
||||
desc = "A slight modification on a traditional voidsuit helmet, this helmet was Nanotrasen's first solution to the *logistical problems* that come with employing plasmamen. Despite their limitations, these helmets still see use by historian and old-styled plasmamen alike."
|
||||
icon_state = "prototype_envirohelm"
|
||||
item_state = "prototype_envirohelm"
|
||||
@@ -243,19 +243,19 @@
|
||||
visor_icon = "clown_envisor"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/hop
|
||||
name = "head of personnel envirosuit helmet"
|
||||
name = "head of personnel's envirosuit helmet"
|
||||
desc = "A plasmaman envirohelm that reeks of bureaucracy."
|
||||
icon_state = "hop_envirohelm"
|
||||
item_state = "hop_envirohelm"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/captain
|
||||
name = "captain envirosuit helmet"
|
||||
name = "captain's envirosuit helmet"
|
||||
desc = "A plasmaman envirohelm designed with the insignia and markings befitting a captain."
|
||||
icon_state = "cap_envirohelm"
|
||||
item_state = "cap_envirohelm"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/blueshield
|
||||
name = "blueshield envirosuit helmet"
|
||||
name = "blueshield's envirosuit helmet"
|
||||
desc = "A plasmaman envirohelm designed for the blueshield."
|
||||
icon_state = "bs_envirohelm"
|
||||
item_state = "bs_envirohelm"
|
||||
|
||||
@@ -31,55 +31,55 @@
|
||||
|
||||
//Green syndicate space suit
|
||||
/obj/item/clothing/head/helmet/space/syndicate/green
|
||||
name = "Green Space Helmet"
|
||||
name = "green space helmet"
|
||||
icon_state = "syndicate-helm-green"
|
||||
item_state = "syndicate-helm-green"
|
||||
|
||||
/obj/item/clothing/suit/space/syndicate/green
|
||||
name = "Green Space Suit"
|
||||
name = "green space suit"
|
||||
icon_state = "syndicate-green"
|
||||
item_state = "syndicate-green"
|
||||
|
||||
|
||||
//Dark green syndicate space suit
|
||||
/obj/item/clothing/head/helmet/space/syndicate/green/dark
|
||||
name = "Dark Green Space Helmet"
|
||||
name = "dark green space helmet"
|
||||
icon_state = "syndicate-helm-green-dark"
|
||||
item_state = "syndicate-helm-green-dark"
|
||||
|
||||
/obj/item/clothing/suit/space/syndicate/green/dark
|
||||
name = "Dark Green Space Suit"
|
||||
name = "dark green space suit"
|
||||
icon_state = "syndicate-green-dark"
|
||||
item_state = "syndicate-green-dark"
|
||||
|
||||
|
||||
//Orange syndicate space suit
|
||||
/obj/item/clothing/head/helmet/space/syndicate/orange
|
||||
name = "Orange Space Helmet"
|
||||
name = "orange space helmet"
|
||||
icon_state = "syndicate-helm-orange"
|
||||
item_state = "syndicate-helm-orange"
|
||||
|
||||
/obj/item/clothing/suit/space/syndicate/orange
|
||||
name = "Orange Space Suit"
|
||||
name = "orange space suit"
|
||||
icon_state = "syndicate-orange"
|
||||
item_state = "syndicate-orange"
|
||||
|
||||
|
||||
//Blue syndicate space suit
|
||||
/obj/item/clothing/head/helmet/space/syndicate/blue
|
||||
name = "Blue Space Helmet"
|
||||
name = "blue space helmet"
|
||||
icon_state = "syndicate-helm-blue"
|
||||
item_state = "syndicate-helm-blue"
|
||||
|
||||
/obj/item/clothing/suit/space/syndicate/blue
|
||||
name = "Blue Space Suit"
|
||||
name = "blue space suit"
|
||||
icon_state = "syndicate-blue"
|
||||
item_state = "syndicate-blue"
|
||||
|
||||
|
||||
//Black syndicate space suit
|
||||
/obj/item/clothing/head/helmet/space/syndicate/black
|
||||
name = "Black Space Helmet"
|
||||
name = "black space helmet"
|
||||
icon_state = "syndicate-helm-black"
|
||||
item_state = "syndicate-helm-black"
|
||||
|
||||
@@ -91,7 +91,7 @@
|
||||
resistance_flags = ACID_PROOF
|
||||
|
||||
/obj/item/clothing/suit/space/syndicate/black
|
||||
name = "Black Space Suit"
|
||||
name = "black space suit"
|
||||
icon_state = "syndicate-black"
|
||||
item_state = "syndicate-black"
|
||||
|
||||
@@ -104,55 +104,55 @@
|
||||
|
||||
//Black-green syndicate space suit
|
||||
/obj/item/clothing/head/helmet/space/syndicate/black/green
|
||||
name = "Black Space Helmet"
|
||||
name = "black space helmet"
|
||||
icon_state = "syndicate-helm-black-green"
|
||||
item_state = "syndicate-helm-black-green"
|
||||
|
||||
/obj/item/clothing/suit/space/syndicate/black/green
|
||||
name = "Black and Green Space Suit"
|
||||
name = "black and green space suit"
|
||||
icon_state = "syndicate-black-green"
|
||||
item_state = "syndicate-black-green"
|
||||
|
||||
|
||||
//Black-blue syndicate space suit
|
||||
/obj/item/clothing/head/helmet/space/syndicate/black/blue
|
||||
name = "Black Space Helmet"
|
||||
name = "black space helmet"
|
||||
icon_state = "syndicate-helm-black-blue"
|
||||
item_state = "syndicate-helm-black-blue"
|
||||
|
||||
/obj/item/clothing/suit/space/syndicate/black/blue
|
||||
name = "Black and Blue Space Suit"
|
||||
name = "black and blue space suit"
|
||||
icon_state = "syndicate-black-blue"
|
||||
item_state = "syndicate-black-blue"
|
||||
|
||||
|
||||
//Black medical syndicate space suit
|
||||
/obj/item/clothing/head/helmet/space/syndicate/black/med
|
||||
name = "Black Space Helmet"
|
||||
name = "black space helmet"
|
||||
icon_state = "syndicate-helm-black-med"
|
||||
item_state = "syndicate-helm-black"
|
||||
|
||||
/obj/item/clothing/suit/space/syndicate/black/med
|
||||
name = "Green Space Suit"
|
||||
name = "green space suit"
|
||||
icon_state = "syndicate-black-med"
|
||||
item_state = "syndicate-black"
|
||||
|
||||
|
||||
//Black-orange syndicate space suit
|
||||
/obj/item/clothing/head/helmet/space/syndicate/black/orange
|
||||
name = "Black Space Helmet"
|
||||
name = "black space helmet"
|
||||
icon_state = "syndicate-helm-black-orange"
|
||||
item_state = "syndicate-helm-black"
|
||||
|
||||
/obj/item/clothing/suit/space/syndicate/black/orange
|
||||
name = "Black and Orange Space Suit"
|
||||
name = "black and orange space suit"
|
||||
icon_state = "syndicate-black-orange"
|
||||
item_state = "syndicate-black"
|
||||
|
||||
|
||||
//Black-red syndicate space suit
|
||||
/obj/item/clothing/head/helmet/space/syndicate/black/red
|
||||
name = "Black Space Helmet"
|
||||
name = "black space helmet"
|
||||
icon_state = "syndicate-helm-black-red"
|
||||
item_state = "syndicate-helm-black-red"
|
||||
|
||||
@@ -164,7 +164,7 @@
|
||||
resistance_flags = ACID_PROOF
|
||||
|
||||
/obj/item/clothing/suit/space/syndicate/black/red
|
||||
name = "Black and Red Space Suit"
|
||||
name = "black and red space suit"
|
||||
icon_state = "syndicate-black-red"
|
||||
item_state = "syndicate-black-red"
|
||||
|
||||
@@ -178,12 +178,12 @@
|
||||
|
||||
//Black with yellow/red engineering syndicate space suit
|
||||
/obj/item/clothing/head/helmet/space/syndicate/black/engie
|
||||
name = "Black Space Helmet"
|
||||
name = "black space helmet"
|
||||
icon_state = "syndicate-helm-black-engie"
|
||||
item_state = "syndicate-helm-black"
|
||||
|
||||
/obj/item/clothing/suit/space/syndicate/black/engie
|
||||
name = "Black Engineering Space Suit"
|
||||
name = "black engineering space suit"
|
||||
icon_state = "syndicate-black-engie"
|
||||
item_state = "syndicate-black"
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
|
||||
//Voidsuits
|
||||
/obj/item/clothing/head/helmet/space/nasavoid
|
||||
name = "NASA Void Helmet"
|
||||
name = "\improper NASA void helmet"
|
||||
desc = "A high tech, NASA Centcom branch designed space suit helmet. Used for AI satellite maintenance."
|
||||
icon_state = "void-red"
|
||||
item_state = "void"
|
||||
@@ -59,26 +59,26 @@
|
||||
|
||||
//Captian's Suit, like the other captian's suit, but looks better, at the cost of armor
|
||||
/obj/item/clothing/head/helmet/space/nasavoid/captain
|
||||
name = "Fancy Retro Void Helmet"
|
||||
name = "fancy retro void helmet"
|
||||
icon_state = "void-captian"
|
||||
desc = "A high tech, NASA Centcom branch designed space suit helmet. Used for AI satellite maintenance. This one is fit for a captain."
|
||||
|
||||
/obj/item/clothing/suit/space/nasavoid/captain
|
||||
name = "Fancy NASA Void Suit"
|
||||
name = "fancy NASA void suit"
|
||||
icon_state = "void-captian"
|
||||
desc = "A high tech, NASA Centcom branch designed space suit. Used for AI satellite maintenance. This one is fit for a captain."
|
||||
|
||||
//Syndi's suit, on par with a blood red softsuit
|
||||
|
||||
/obj/item/clothing/head/helmet/space/nasavoid/syndi
|
||||
name = "Blood Red Retro Void Helmet"
|
||||
name = "blood-red retro void helmet"
|
||||
icon_state = "void-syndi"
|
||||
desc = "A high tech, NASA Centcom branch designed space suit helmet. This one looks rather suspicious."
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
|
||||
armor = list("melee" = 40, "bullet" = 50, "laser" = 30,"energy" = 15, "bomb" = 30, "bio" = 30, "rad" = 30, "fire" = 80, "acid" = 85)
|
||||
|
||||
/obj/item/clothing/suit/space/nasavoid/syndi
|
||||
name = "Blood Red NASA Void Suit"
|
||||
name = "blood-red NASA void suit"
|
||||
icon_state = "void-syndi"
|
||||
desc = "A high tech, NASA Centcom branch designed space suit. This one looks rather suspicious."
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
@@ -88,7 +88,7 @@
|
||||
//random spawner
|
||||
|
||||
/obj/effect/nasavoidsuitspawner
|
||||
name = "NASA Void Suit Spawner"
|
||||
name = "\improper NASA void suit spawner"
|
||||
icon = 'icons/obj/clothing/suits.dmi'
|
||||
icon_state = "void-red"
|
||||
desc = "You shouldn't see this, a spawner for NASA Void Suits."
|
||||
|
||||
@@ -81,7 +81,7 @@
|
||||
..()
|
||||
|
||||
/obj/item/clothing/suit/armor/vest/blueshield
|
||||
name = "blueshield security armor"
|
||||
name = "blueshield's security armor"
|
||||
desc = "An armored vest with the badge of a Blueshield Lieutenant."
|
||||
icon_state = "blueshield"
|
||||
item_state = "blueshield"
|
||||
@@ -139,7 +139,7 @@
|
||||
sprite_sheets = null
|
||||
|
||||
/obj/item/clothing/suit/armor/vest/warden
|
||||
name = "Warden's armored jacket"
|
||||
name = "warden's armored jacket"
|
||||
desc = "An armored jacket with silver rank pips and livery."
|
||||
icon_state = "warden_jacket"
|
||||
item_state = "armor"
|
||||
@@ -172,7 +172,7 @@
|
||||
item_state = "capspacesuit"
|
||||
|
||||
/obj/item/clothing/suit/armor/riot
|
||||
name = "Riot Suit"
|
||||
name = "riot suit"
|
||||
desc = "A suit of armor with heavy padding to protect against melee attacks. Looks like it might impair movement."
|
||||
icon_state = "riot"
|
||||
item_state = "swat_suit"
|
||||
@@ -223,7 +223,7 @@
|
||||
armor = list("melee" = 20, "bullet" = 10, "laser" = 30, "energy" = 5, "bomb" = 15, "bio" = 0, "rad" = 0, "fire" = 40, "acid" = 50)
|
||||
|
||||
/obj/item/clothing/suit/armor/bulletproof
|
||||
name = "Bulletproof Vest"
|
||||
name = "bulletproof vest"
|
||||
desc = "A bulletproof vest that excels in protecting the wearer against traditional projectile weaponry and explosives to a minor extent."
|
||||
icon_state = "bulletproof"
|
||||
item_state = "armor"
|
||||
@@ -233,7 +233,7 @@
|
||||
put_on_delay = 50
|
||||
|
||||
/obj/item/clothing/suit/armor/laserproof
|
||||
name = "Ablative Armor Vest"
|
||||
name = "ablative armor vest"
|
||||
desc = "A vest that excels in protecting the wearer against energy projectiles. Projects an energy field around the user, allowing a chance of energy projectile deflection no matter where on the user it would hit."
|
||||
icon_state = "armor_reflec"
|
||||
item_state = "armor_reflec"
|
||||
@@ -490,13 +490,13 @@
|
||||
hide_tail_by_species = list("Vox")
|
||||
|
||||
/obj/item/clothing/suit/armor/tdome/red
|
||||
name = "Red Thunderdome Armor"
|
||||
name = "red Thunderdome armor"
|
||||
desc = "Armor worn by the red Thunderdome team."
|
||||
icon_state = "tdred"
|
||||
item_state = "tdred"
|
||||
|
||||
/obj/item/clothing/suit/armor/tdome/green
|
||||
name = "Green Thunderdome Armor"
|
||||
name = "green Thunderdome armor"
|
||||
desc = "Armor worn by the green Thunderdome team."
|
||||
icon_state = "tdgreen"
|
||||
item_state = "tdgreen"
|
||||
|
||||
@@ -95,7 +95,7 @@
|
||||
|
||||
//Plague Dr mask can be found in clothing/masks/gasmask.dm
|
||||
/obj/item/clothing/suit/bio_suit/plaguedoctorsuit
|
||||
name = "Plague doctor suit"
|
||||
name = "plague doctor suit"
|
||||
desc = "It protected doctors from the Black Death, back then. You bet your arse it's gonna help you against viruses."
|
||||
icon_state = "plaguedoctor"
|
||||
item_state = "bio_suit"
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
|
||||
//Brig Physician
|
||||
/obj/item/clothing/suit/storage/brigdoc
|
||||
name = "brig physician vest"
|
||||
name = "brig physician's vest"
|
||||
desc = "A vest often worn by doctors caring for inmates."
|
||||
icon_state = "brigphysician-vest"
|
||||
item_state = "brigphysician-vest"
|
||||
@@ -209,7 +209,7 @@
|
||||
|
||||
//Blueshield
|
||||
/obj/item/clothing/suit/storage/blueshield
|
||||
name = "blueshield coat"
|
||||
name = "blueshield's coat"
|
||||
desc = "NT deluxe ripoff. You finally have your own coat."
|
||||
icon_state = "blueshieldcoat"
|
||||
item_state = "blueshieldcoat"
|
||||
|
||||
@@ -59,7 +59,7 @@
|
||||
item_state = "labcoat_mort_open"
|
||||
|
||||
/obj/item/clothing/suit/storage/labcoat/emt
|
||||
name = "EMT labcoat"
|
||||
name = "\improper EMT labcoat"
|
||||
desc = "A comfortable suit for paramedics. Has dark colours."
|
||||
icon_state = "labcoat_emt_open"
|
||||
item_state = "labcoat_emt_open"
|
||||
|
||||
@@ -83,7 +83,7 @@
|
||||
|
||||
/obj/item/clothing/suit/greatcoat
|
||||
name = "great coat"
|
||||
desc = "A Nazi great coat."
|
||||
desc = "A Nazi great coat." //A what
|
||||
icon_state = "nazi"
|
||||
item_state = "nazi"
|
||||
|
||||
@@ -708,7 +708,7 @@
|
||||
icon_state = "white_jacket"
|
||||
|
||||
/obj/item/clothing/suit/xenos
|
||||
name = "xenos suit"
|
||||
name = "xeno suit"
|
||||
desc = "A suit made out of chitinous alien hide."
|
||||
icon_state = "xenos"
|
||||
item_state = "xenos_helm"
|
||||
@@ -762,7 +762,7 @@
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL
|
||||
|
||||
/obj/item/clothing/head/mercy_hood
|
||||
name = "Mercy Hood"
|
||||
name = "mercy Hood"
|
||||
desc = "A soft white hood made of a synthetic fiber that provides improved protection against biohazards. Its elegant design allows a clear field of vision."
|
||||
icon_state = "mercy_hood"
|
||||
item_state = "mercy_hood"
|
||||
@@ -839,8 +839,8 @@
|
||||
cold_protection = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
|
||||
|
||||
/obj/item/clothing/suit/officercoat
|
||||
name = "Clown Officer's Coat"
|
||||
desc = "A classy clown officer's overcoat, also designed by Hugo Boss."
|
||||
name = "clown officer's coat"
|
||||
desc = "A classy clown officer's overcoat, also designed by Hugo Boss." //What and why
|
||||
icon_state = "officersuit"
|
||||
item_state = "officersuit"
|
||||
ignore_suitadjust = 0
|
||||
@@ -852,7 +852,7 @@
|
||||
)
|
||||
|
||||
/obj/item/clothing/suit/soldiercoat
|
||||
name = "Clown Soldier's Coat"
|
||||
name = "clown soldier's coat"
|
||||
desc = "An overcoat for the clown soldier, to keep him warm during those cold winter nights on the front."
|
||||
icon_state = "soldiersuit"
|
||||
item_state = "soldiersuit"
|
||||
@@ -895,7 +895,7 @@
|
||||
A.UpdateButtonIcon()
|
||||
|
||||
/obj/item/clothing/suit/lordadmiral
|
||||
name = "Lord Admiral's Coat"
|
||||
name = "lord admiral's coat"
|
||||
desc = "You'll be the Ruler of the King's Navy in no time."
|
||||
icon_state = "lordadmiral"
|
||||
item_state = "lordadmiral"
|
||||
@@ -912,7 +912,7 @@
|
||||
///Advanced Protective Suit, AKA, God Mode in wearable form.
|
||||
|
||||
/obj/item/clothing/suit/advanced_protective_suit
|
||||
name = "Advanced Protective Suit"
|
||||
name = "advanced protective suit"
|
||||
desc = "An incredibly advanced and complex suit; it has so many buttons and dials as to be incomprehensible."
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
icon_state = "bomb"
|
||||
|
||||
@@ -122,7 +122,7 @@
|
||||
* Radiation protection
|
||||
*/
|
||||
/obj/item/clothing/head/radiation
|
||||
name = "Radiation Hood"
|
||||
name = "radiation hood"
|
||||
icon_state = "rad"
|
||||
desc = "A hood with radiation protective properties. Label: Made with lead, do not eat insulation"
|
||||
flags = BLOCKHAIR|THICKMATERIAL
|
||||
@@ -138,7 +138,7 @@
|
||||
)
|
||||
|
||||
/obj/item/clothing/suit/radiation
|
||||
name = "Radiation suit"
|
||||
name = "radiation suit"
|
||||
desc = "A suit that protects against radiation. Label: Made with lead, do not eat insulation."
|
||||
icon_state = "rad"
|
||||
item_state = "rad_suit"
|
||||
|
||||
@@ -55,13 +55,13 @@
|
||||
dog_fashion = /datum/dog_fashion/head/blue_wizard
|
||||
|
||||
/obj/item/clothing/head/wizard/marisa
|
||||
name = "Witch Hat"
|
||||
name = "witch hat"
|
||||
desc = "Strange-looking hat-wear, makes you want to cast fireballs."
|
||||
icon_state = "marisa"
|
||||
dog_fashion = null
|
||||
|
||||
/obj/item/clothing/head/wizard/magus
|
||||
name = "Magus Helm"
|
||||
name = "magus helm"
|
||||
desc = "A mysterious helmet that hums with an unearthly power"
|
||||
icon_state = "magus"
|
||||
item_state = "magus"
|
||||
@@ -119,19 +119,19 @@
|
||||
)
|
||||
|
||||
/obj/item/clothing/suit/wizrobe/marisa
|
||||
name = "Witch Robe"
|
||||
name = "witch robe"
|
||||
desc = "Magic is all about the spell power, ZE!"
|
||||
icon_state = "marisa"
|
||||
item_state = "marisarobe"
|
||||
|
||||
/obj/item/clothing/suit/wizrobe/magusblue
|
||||
name = "Magus Robe"
|
||||
name = "magus robe"
|
||||
desc = "A set of armoured robes that seem to radiate a dark power"
|
||||
icon_state = "magusblue"
|
||||
item_state = "magusblue"
|
||||
|
||||
/obj/item/clothing/suit/wizrobe/magusred
|
||||
name = "Magus Robe"
|
||||
name = "magus robe"
|
||||
desc = "A set of armoured robes that seem to radiate a dark power"
|
||||
icon_state = "magusred"
|
||||
item_state = "magusred"
|
||||
@@ -154,7 +154,7 @@
|
||||
magical = FALSE
|
||||
|
||||
/obj/item/clothing/head/wizard/marisa/fake
|
||||
name = "Witch Hat"
|
||||
name = "witch hat"
|
||||
desc = "Strange-looking hat-wear, makes you want to cast fireballs."
|
||||
icon_state = "marisa"
|
||||
gas_transfer_coefficient = 1
|
||||
@@ -164,7 +164,7 @@
|
||||
magical = FALSE
|
||||
|
||||
/obj/item/clothing/suit/wizrobe/marisa/fake
|
||||
name = "Witch Robe"
|
||||
name = "witch robe"
|
||||
desc = "Magic is all about the spell power, ZE!"
|
||||
icon_state = "marisa"
|
||||
item_state = "marisarobe"
|
||||
@@ -177,7 +177,7 @@
|
||||
//Shielded Armour
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/shielded/wizard
|
||||
name = "battlemage armour"
|
||||
name = "battlemage armor"
|
||||
desc = "Not all wizards are afraid of getting up close and personal. Not spaceproof despite its appearance."
|
||||
icon_state = "hardsuit-wiz"
|
||||
item_state = "wiz_hardsuit"
|
||||
|
||||
@@ -71,7 +71,7 @@
|
||||
item_color = "clown_envirosuit"
|
||||
|
||||
/obj/item/clothing/under/plasmaman/assistant
|
||||
name = "Assistant envirosuit"
|
||||
name = "assistant's envirosuit"
|
||||
desc = "The finest from the bottom of the plasmamen clothing barrel."
|
||||
icon_state = "assistant_envirosuit"
|
||||
item_state = "assistant_envirosuit"
|
||||
@@ -93,21 +93,21 @@
|
||||
return FALSE
|
||||
|
||||
/obj/item/clothing/under/plasmaman/hop
|
||||
name = "head of personnel envirosuit"
|
||||
name = "head of personnel's envirosuit"
|
||||
desc = "An envirosuit designed for plasmamen employed as the head of personnel."
|
||||
icon_state = "hop_envirosuit"
|
||||
item_state = "hop_envirosuit"
|
||||
item_color = "hop_envirosuit"
|
||||
|
||||
/obj/item/clothing/under/plasmaman/captain
|
||||
name = "captain envirosuit"
|
||||
name = "captain's envirosuit"
|
||||
desc = "An envirosuit designed for plasmamen employed as the captain."
|
||||
icon_state = "cap_envirosuit"
|
||||
item_state = "cap_envirosuit"
|
||||
item_color = "cap_envirosuit"
|
||||
|
||||
/obj/item/clothing/under/plasmaman/blueshield
|
||||
name = "blueshield envirosuit"
|
||||
name = "blueshield's envirosuit"
|
||||
desc = "An envirosuit designed for plasmamen employed as the blueshield."
|
||||
icon_state = "bs_envirosuit"
|
||||
item_state = "bs_envirosuit"
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 10, "fire" = 95, "acid" = 95)
|
||||
|
||||
/obj/item/clothing/under/plasmaman/engineering/ce
|
||||
name = "chief engineer plasma envirosuit"
|
||||
name = "chief engineer's plasma envirosuit"
|
||||
desc = "An airtight suit designed to be used by plasmamen employed as the chief engineer."
|
||||
icon_state = "ce_envirosuit"
|
||||
item_state = "ce_envirosuit"
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
item_color = "doctor_envirosuit"
|
||||
|
||||
/obj/item/clothing/under/plasmaman/cmo
|
||||
name = "cmo plasma envirosuit"
|
||||
name = "chief medical officer's plasma envirosuit"
|
||||
desc = "A suit designed for the station's more plasma-based chief medical officer."
|
||||
icon_state = "cmo_envirosuit"
|
||||
item_state = "cmo_envirosuit"
|
||||
@@ -20,7 +20,7 @@
|
||||
item_color = "scientist_envirosuit"
|
||||
|
||||
/obj/item/clothing/under/plasmaman/rd
|
||||
name = "rd plasma envirosuit"
|
||||
name = "research director's plasma envirosuit"
|
||||
desc = "A plasmaman envirosuit designed for the research director."
|
||||
icon_state = "rd_envirosuit"
|
||||
item_state = "rd_envirosuit"
|
||||
|
||||
@@ -10,8 +10,8 @@
|
||||
* Security
|
||||
*/
|
||||
/obj/item/clothing/under/rank/warden
|
||||
desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for more robust protection. It has the word \"Warden\" written on the shoulders."
|
||||
name = "warden's jumpsuit"
|
||||
desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for more robust protection. It has the word \"Warden\" written on the shoulders."
|
||||
icon_state = "warden"
|
||||
item_state = "r_suit"
|
||||
item_color = "warden"
|
||||
@@ -19,8 +19,8 @@
|
||||
strip_delay = 50
|
||||
|
||||
/obj/item/clothing/under/rank/warden/skirt
|
||||
desc = "Standard feminine fashion for a Warden. It is made of sturdier material than standard jumpskirts. It has the word \"Warden\" written on the shoulders."
|
||||
name = "warden's jumpskirt"
|
||||
desc = "Standard feminine fashion for a Warden. It is made of sturdier material than standard jumpskirts. It has the word \"Warden\" written on the shoulders."
|
||||
icon_state = "wardenf"
|
||||
item_state = "r_suit"
|
||||
item_color = "wardenf"
|
||||
@@ -91,8 +91,8 @@
|
||||
* Head of Security
|
||||
*/
|
||||
/obj/item/clothing/under/rank/head_of_security
|
||||
desc = "It's a jumpsuit worn by those few with the dedication to achieve the position of \"Head of Security\". It has additional armor to protect the wearer."
|
||||
name = "head of security's jumpsuit"
|
||||
desc = "It's a jumpsuit worn by those few with the dedication to achieve the position of \"Head of Security\". It has additional armor to protect the wearer."
|
||||
icon_state = "hos"
|
||||
item_state = "r_suit"
|
||||
item_color = "hosred"
|
||||
@@ -100,8 +100,8 @@
|
||||
strip_delay = 60
|
||||
|
||||
/obj/item/clothing/under/rank/head_of_security/skirt
|
||||
desc = "It's a fashionable jumpskirt worn by those few with the dedication to achieve the position of \"Head of Security\". It has additional armor to protect the wearer."
|
||||
name = "head of security's jumpskirt"
|
||||
desc = "It's a fashionable jumpskirt worn by those few with the dedication to achieve the position of \"Head of Security\". It has additional armor to protect the wearer."
|
||||
icon_state = "hosredf"
|
||||
item_state = "r_suit"
|
||||
item_color = "hosredf"
|
||||
@@ -113,8 +113,8 @@
|
||||
|
||||
//Jensen cosplay gear
|
||||
/obj/item/clothing/under/rank/head_of_security/jensen
|
||||
desc = "You never asked for anything that stylish."
|
||||
name = "head of security's jumpsuit"
|
||||
desc = "You never asked for anything that stylish."
|
||||
icon_state = "jensen"
|
||||
item_state = "jensen"
|
||||
item_color = "jensen"
|
||||
@@ -122,12 +122,12 @@
|
||||
//Paradise Station
|
||||
|
||||
/obj/item/clothing/suit/armor/hos/hosnavyjacket
|
||||
name = "head of security navy jacket"
|
||||
name = "head of security's navy jacket"
|
||||
icon_state = "hosdnavyjacket"
|
||||
item_state = "hosdnavyjacket"
|
||||
|
||||
/obj/item/clothing/suit/armor/hos/hosbluejacket
|
||||
name = "head of security blue jacket"
|
||||
name = "head of security's blue jacket"
|
||||
icon_state = "hosbluejacket"
|
||||
item_state = "hosbluejacket"
|
||||
|
||||
@@ -167,8 +167,8 @@
|
||||
|
||||
//Brig Physician
|
||||
/obj/item/clothing/under/rank/security/brigphys
|
||||
desc = "Jumpsuit for Brig Physician it has both medical and security protection."
|
||||
name = "brig physician's jumpsuit"
|
||||
desc = "Jumpsuit for Brig Physician it has both medical and security protection."
|
||||
icon_state = "brig_phys"
|
||||
item_state = "brig_phys"
|
||||
item_color = "brig_phys"
|
||||
@@ -176,8 +176,8 @@
|
||||
armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0, fire = 30, acid = 30)
|
||||
|
||||
/obj/item/clothing/under/rank/security/brigphys/skirt
|
||||
desc = "A skirted Brig Physician uniform. It has both security and medical protection."
|
||||
name = "brig physician's jumpskirt"
|
||||
desc = "A skirted Brig Physician uniform. It has both security and medical protection."
|
||||
icon_state = "brig_physf"
|
||||
item_state = "brig_physf"
|
||||
item_color = "brig_physf"
|
||||
@@ -185,8 +185,8 @@
|
||||
|
||||
//Pod Pilot
|
||||
/obj/item/clothing/under/rank/security/pod_pilot
|
||||
desc = "Suit for your regular pod pilot."
|
||||
name = "pod pilot's jumpsuit"
|
||||
desc = "Suit for your regular pod pilot."
|
||||
icon_state = "pod_pilot"
|
||||
item_state = "pod_pilot"
|
||||
item_color = "pod_pilot"
|
||||
|
||||
@@ -61,8 +61,8 @@
|
||||
item_color = "vice"
|
||||
|
||||
/obj/item/clothing/under/solgov
|
||||
name = "Sol Federation marine uniform"
|
||||
desc = "A comfortable and durable combat uniform worn by Sol Federation Marine Forces."
|
||||
name = "\improper Trans-Solar Federation marine uniform"
|
||||
desc = "A comfortable and durable combat uniform worn by Trans-Solar Federation Marine Forces."
|
||||
icon_state = "solgov"
|
||||
item_state = "ro_suit"
|
||||
item_color = "solgov"
|
||||
@@ -70,21 +70,21 @@
|
||||
displays_id = 0
|
||||
|
||||
/obj/item/clothing/under/solgov/command
|
||||
name = "Sol Federation Lieutenant's uniform"
|
||||
desc = "A comfortable and durable combat uniform worn by Sol Federation Marine Forces. This one has additional insignia on its shoulders."
|
||||
name = "\improper Trans-Solar Federation Lieutenant's uniform"
|
||||
desc = "A comfortable and durable combat uniform worn by Trans-Solar Federation Marine Forces. This one has additional insignia on its shoulders."
|
||||
icon_state = "solgovc"
|
||||
item_color = "solgovc"
|
||||
armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 30)
|
||||
|
||||
/obj/item/clothing/under/solgov/rep
|
||||
name = "Sol Federation representative's uniform"
|
||||
desc = "A formal uniform worn by the diplomatic representatives of the Sol Federation."
|
||||
name = "\improper Trans-Solar Federation representative's uniform"
|
||||
desc = "A formal uniform worn by the diplomatic representatives of the Trans-Solar Federation."
|
||||
icon_state = "solgovr"
|
||||
item_color = "solgovr"
|
||||
|
||||
/obj/item/clothing/under/rank/centcom_officer
|
||||
desc = "It's a jumpsuit worn by CentComm Officers."
|
||||
name = "\improper CentComm officer's jumpsuit"
|
||||
desc = "It's a jumpsuit worn by CentComm Officers."
|
||||
icon_state = "officer"
|
||||
item_state = "g_suit"
|
||||
item_color = "officer"
|
||||
@@ -94,15 +94,15 @@
|
||||
random_sensor = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/centcom_commander
|
||||
name = "\improper CentComm commander's jumpsuit"
|
||||
desc = "It's a jumpsuit worn by CentComm's highest-tier Commanders."
|
||||
name = "\improper CentComm officer's jumpsuit"
|
||||
icon_state = "centcom"
|
||||
item_state = "dg_suit"
|
||||
item_color = "centcom"
|
||||
|
||||
/obj/item/clothing/under/rank/centcom/officer
|
||||
name = "\improper Nanotrasen naval officer's uniform"
|
||||
desc = "Gold trim on space-black cloth, this uniform displays the rank of \"Lieutenant-Commander\" and bears \"N.A.S. Trurl \" on the left shoulder. Worn exclusively by officers of the Nanotrasen Navy. It's got exotic materials for protection."
|
||||
name = "\improper Nanotrasen Naval Officer Uniform"
|
||||
icon_state = "navy_gold"
|
||||
item_state = "navy_gold"
|
||||
item_color = "navy_gold"
|
||||
@@ -110,8 +110,8 @@
|
||||
displays_id = 0
|
||||
|
||||
/obj/item/clothing/under/rank/centcom/captain
|
||||
name = "\improper Nanotrasen naval captain's uniform"
|
||||
desc = "Gold trim on space-black cloth, this uniform displays the rank of \"Captain\" and bears \"N.A.S. Trurl \" on the left shoulder. Worn exclusively by officers of the Nanotrasen Navy. It's got exotic materials for protection."
|
||||
name = "\improper Nanotrasen Naval Captain Uniform"
|
||||
icon_state = "navy_gold"
|
||||
item_state = "navy_gold"
|
||||
item_color = "navy_gold"
|
||||
@@ -119,8 +119,8 @@
|
||||
displays_id = 0
|
||||
|
||||
/obj/item/clothing/under/rank/centcom/blueshield
|
||||
name = "formal blueshield's uniform"
|
||||
desc = "Gold trim on space-black cloth, this uniform bears \"Close Protection\" on the left shoulder. It's got exotic materials for protection."
|
||||
name = "\improper Formal Blueshield's Uniform"
|
||||
icon_state = "officer"
|
||||
item_state = "g_suit"
|
||||
item_color = "officer"
|
||||
@@ -128,8 +128,8 @@
|
||||
displays_id = 0
|
||||
|
||||
/obj/item/clothing/under/rank/centcom/representative
|
||||
name = "formal Nanotrasen Representative's uniform"
|
||||
desc = "Gold trim on space-black cloth, this uniform bears \"N.S.S. Cyberiad\" on the left shoulder."
|
||||
name = "\improper Formal Nanotrasen Representative's Uniform"
|
||||
icon_state = "officer"
|
||||
item_state = "g_suit"
|
||||
item_color = "officer"
|
||||
@@ -140,8 +140,8 @@
|
||||
desc = "Gold trim on space-black cloth, this uniform bears [station_name()] on the left shoulder."
|
||||
|
||||
/obj/item/clothing/under/rank/centcom/magistrate
|
||||
name = "formal magistrate's uniform"
|
||||
desc = "Gold trim on space-black cloth, this uniform displays the rank of \"Magistrate\" and bears \"N.S.S. Cyberiad\" on the left shoulder."
|
||||
name = "\improper Formal Magistrate's Uniform"
|
||||
icon_state = "officer"
|
||||
item_state = "g_suit"
|
||||
item_color = "officer"
|
||||
@@ -152,8 +152,8 @@
|
||||
desc = "Gold trim on space-black cloth, this uniform displays the rank of \"Magistrate\" and bears [station_name()] on the left shoulder."
|
||||
|
||||
/obj/item/clothing/under/rank/centcom/diplomatic
|
||||
name = "\improper Nanotrasen diplomatic uniform"
|
||||
desc = "A very gaudy and official looking uniform of the Nanotrasen Diplomatic Corps."
|
||||
name = "\improper Nanotrasen Diplomatic Uniform"
|
||||
icon_state = "presidente"
|
||||
item_state = "g_suit"
|
||||
item_color = "presidente"
|
||||
@@ -422,25 +422,25 @@
|
||||
item_color = "dress_saloon"
|
||||
|
||||
/obj/item/clothing/under/dress/dress_rd
|
||||
name = "research director dress uniform"
|
||||
name = "research director's dress uniform"
|
||||
desc = "Feminine fashion for the style concious RD."
|
||||
icon_state = "dress_rd"
|
||||
item_color = "dress_rd"
|
||||
|
||||
/obj/item/clothing/under/dress/dress_cap
|
||||
name = "captain dress uniform"
|
||||
name = "captain's dress uniform"
|
||||
desc = "Feminine fashion for the style concious captain."
|
||||
icon_state = "dress_cap"
|
||||
item_color = "dress_cap"
|
||||
|
||||
/obj/item/clothing/under/dress/dress_hop
|
||||
name = "head of personal dress uniform"
|
||||
name = "head of personal's dress uniform"
|
||||
desc = "Feminine fashion for the style concious HoP."
|
||||
icon_state = "dress_hop"
|
||||
item_color = "dress_hop"
|
||||
|
||||
/obj/item/clothing/under/dress/dress_hr
|
||||
name = "human resources director uniform"
|
||||
name = "human resources director's uniform"
|
||||
desc = "Superior class for the nosy H.R. Director."
|
||||
icon_state = "huresource"
|
||||
item_color = "huresource"
|
||||
@@ -604,14 +604,14 @@
|
||||
|
||||
|
||||
/obj/item/clothing/under/bane
|
||||
name = "Bane Harness"
|
||||
name = "bane harness"
|
||||
desc = "Wear this harness to become the bane of the station."
|
||||
icon_state = "bane"
|
||||
item_state = "bane"
|
||||
item_color = "bane"
|
||||
|
||||
/obj/item/clothing/under/vox
|
||||
name = "Ripped Jumpsuit"
|
||||
name = "ripped jumpsuit"
|
||||
desc = "A jumpsuit that looks like it's been shredded by some talons. Who could wear this now?"
|
||||
icon = 'icons/obj/clothing/species/vox/uniforms.dmi'
|
||||
icon_state = "vgrey"
|
||||
@@ -619,35 +619,35 @@
|
||||
item_color = "vgrey"
|
||||
|
||||
/obj/item/clothing/under/psyjump
|
||||
name = "Psychic Amp Jumpsuit"
|
||||
name = "psychic amp jumpsuit"
|
||||
desc = "A suit made of strange materials."
|
||||
icon_state = "psyamp"
|
||||
item_state = "psyamp"
|
||||
item_color = "psyamp"
|
||||
|
||||
/obj/item/clothing/under/rebeloutfit
|
||||
name = "Rebel Outfit"
|
||||
name = "rebel outfit"
|
||||
desc = "Made in Seattle, 2216."
|
||||
icon_state = "colin_earle"
|
||||
item_state = "colin_earle"
|
||||
item_color = "colin_earle"
|
||||
|
||||
/obj/item/clothing/under/officeruniform
|
||||
name = "Clown Officer's Uniform"
|
||||
name = "clown officer's uniform"
|
||||
desc = "For Clown officers, this uniform was designed by the great clown designer Hugo Boss."
|
||||
icon_state = "officeruniform"
|
||||
item_color = "officeruniform"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
|
||||
/obj/item/clothing/under/soldieruniform
|
||||
name = "Clown Soldier's Uniform"
|
||||
name = "clown soldier's uniform"
|
||||
desc = "For the basic grunt of the Clown army."
|
||||
icon_state = "soldieruniform"
|
||||
item_color = "soldieruniform"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
|
||||
/obj/item/clothing/under/pennywise
|
||||
name = "Pennywise Costume"
|
||||
name = "\improper Pennywise costume"
|
||||
desc = "It's everything you ever were afraid of."
|
||||
icon_state = "pennywise"
|
||||
item_color = "pennywise"
|
||||
|
||||
@@ -1,32 +1,32 @@
|
||||
//Let's keep clothing sorting clean. This is for all the oldstation clothes.
|
||||
|
||||
/obj/item/clothing/under/retro/security
|
||||
desc = "A (now) retro corporate security jumpsuit. It doesn't have any sort of robust fabric, good ol' NT cutting costs."
|
||||
name = "retro security officer's uniform"
|
||||
desc = "A (now) retro corporate security jumpsuit. It doesn't have any sort of robust fabric, good ol' NT cutting costs."
|
||||
icon_state = "retro_sec"
|
||||
item_state = "retro_sec"
|
||||
item_color = "retro_sec"
|
||||
displays_id = 0
|
||||
|
||||
/obj/item/clothing/under/retro/medical
|
||||
desc = "A once biologically resistant medical uniform. The high-vis stripes are faded and unreflective."
|
||||
name = "retro medical officer's uniform"
|
||||
desc = "A once biologically resistant medical uniform. The high-vis stripes are faded and unreflective."
|
||||
icon_state = "retro_med"
|
||||
item_state = "retro_med"
|
||||
item_color = "retro_med"
|
||||
displays_id = 0
|
||||
|
||||
/obj/item/clothing/under/retro/engineering
|
||||
desc = "A faded grimy engineering jumpsuit and overall combo. It's coated with oil, dust, and grit."
|
||||
name = "retro engineering uniform"
|
||||
desc = "A faded grimy engineering jumpsuit and overall combo. It's coated with oil, dust, and grit."
|
||||
icon_state = "retro_eng"
|
||||
item_state = "retro_eng"
|
||||
item_color = "retro_eng"
|
||||
displays_id = 0
|
||||
|
||||
/obj/item/clothing/under/retro/science
|
||||
desc = "A faded polo and set of distinct white slacks. What a ridiculous tie."
|
||||
name = "retro science officer's uniform"
|
||||
desc = "A faded polo and set of distinct white slacks. What a ridiculous tie."
|
||||
icon_state = "retro_sci"
|
||||
item_state = "retro_sci"
|
||||
item_color = "retro_sci"
|
||||
|
||||
Reference in New Issue
Block a user