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Clothing grammar tweaks and the such (#15761)
* Clothing grammar and the such * Made the PR more \improper and other stuff * Suggested stuff * Removed 's where it made sense There are more most likely
This commit is contained in:
@@ -59,7 +59,7 @@
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eyes.receive_damage(5)
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/obj/item/clothing/glasses/meson
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name = "Optical Meson Scanner"
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name = "optical meson scanner"
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desc = "Used for seeing walls, floors, and stuff through anything."
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icon_state = "meson"
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item_state = "meson"
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@@ -76,8 +76,8 @@
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)
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/obj/item/clothing/glasses/meson/night
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name = "Night Vision Optical Meson Scanner"
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desc = "An Optical Meson Scanner fitted with an amplified visible light spectrum overlay, providing greater visual clarity in darkness."
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name = "night vision optical meson scanner"
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desc = "An optical meson scanner fitted with an amplified visible light spectrum overlay, providing greater visual clarity in darkness."
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icon_state = "nvgmeson"
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origin_tech = "magnets=4;engineering=5;plasmatech=4"
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see_in_dark = 8
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@@ -100,7 +100,7 @@
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sharp = 1
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/obj/item/clothing/glasses/meson/cyber
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name = "Eye Replacement Implant"
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name = "eye replacement implant"
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desc = "An implanted replacement for a left eye with meson vision capabilities."
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icon_state = "cybereye-green"
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item_state = "eyepatch"
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@@ -130,7 +130,7 @@
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return 1
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/obj/item/clothing/glasses/science/night
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name = "Night Vision Science Goggle"
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name = "night vision science goggles"
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desc = "Now you can science in darkness."
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icon_state = "nvpurple"
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item_state = "glasses"
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@@ -138,7 +138,7 @@
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE //don't render darkness while wearing these
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/obj/item/clothing/glasses/janitor
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name = "Janitorial Goggles"
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name = "janitorial goggles"
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desc = "These'll keep the soap out of your eyes."
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icon_state = "purple"
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item_state = "glasses"
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@@ -148,7 +148,7 @@
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)
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/obj/item/clothing/glasses/night
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name = "Night Vision Goggles"
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name = "night vision goggles"
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desc = "You can totally see in the dark now!"
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icon_state = "night"
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item_state = "glasses"
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@@ -188,7 +188,7 @@
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)
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/obj/item/clothing/glasses/material
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name = "Optical Material Scanner"
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name = "optical material scanner"
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desc = "Very confusing glasses."
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icon_state = "material"
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item_state = "glasses"
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@@ -202,7 +202,7 @@
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)
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/obj/item/clothing/glasses/material/cyber
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name = "Eye Replacement Implant"
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name = "eye replacement implant"
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desc = "An implanted replacement for a left eye with material vision capabilities."
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icon_state = "cybereye-blue"
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item_state = "eyepatch"
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@@ -210,7 +210,7 @@
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flags_cover = null
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/obj/item/clothing/glasses/material/lighting
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name = "Neutron Goggles"
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name = "neutron goggles"
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desc = "These odd glasses use a form of neutron-based imaging to completely negate the effects of light and darkness."
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origin_tech = null
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vision_flags = 0
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@@ -238,8 +238,8 @@
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item_state = "hipster_glasses"
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/obj/item/clothing/glasses/threedglasses
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name = "\improper 3D glasses"
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desc = "A long time ago, people used these glasses to makes images from screens threedimensional."
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name = "3D glasses"
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icon_state = "3d"
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item_state = "3d"
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@@ -250,7 +250,7 @@
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)
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/obj/item/clothing/glasses/gglasses
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name = "Green Glasses"
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name = "green glasses"
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desc = "Forest green glasses, like the kind you'd wear when hatching a nasty scheme."
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icon_state = "gglasses"
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item_state = "gglasses"
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@@ -263,8 +263,8 @@
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prescription_upgradable = 1
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/obj/item/clothing/glasses/sunglasses
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desc = "Strangely ancient technology used to help provide rudimentary eye cover. Enhanced shielding blocks many flashes."
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name = "sunglasses"
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desc = "Strangely ancient technology used to help provide rudimentary eye cover. Enhanced shielding blocks many flashes."
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icon_state = "sun"
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item_state = "sunglasses"
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see_in_dark = 1
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@@ -279,8 +279,8 @@
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)
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/obj/item/clothing/glasses/sunglasses_fake
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desc = "Cheap, plastic sunglasses. They don't even have UV protection."
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name = "cheap sunglasses"
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desc = "Cheap, plastic sunglasses. They don't even have UV protection."
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icon_state = "sun"
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item_state = "sunglasses"
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see_in_dark = 0
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@@ -332,8 +332,8 @@
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scan_reagents = 1
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/obj/item/clothing/glasses/virussunglasses
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desc = "Strangely ancient technology used to help provide rudimentary eye cover. Enhanced shielding blocks many flashes."
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name = "sunglasses"
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desc = "Strangely ancient technology used to help provide rudimentary eye cover. Enhanced shielding blocks many flashes."
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icon_state = "sun"
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item_state = "sunglasses"
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see_in_dark = 1
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@@ -347,8 +347,8 @@
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)
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/obj/item/clothing/glasses/sunglasses/lasers
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desc = "A peculiar set of sunglasses; they have various chips and other panels attached to the sides of the frames."
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name = "high-tech sunglasses"
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desc = "A peculiar set of sunglasses; they have various chips and other panels attached to the sides of the frames."
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flags = NODROP
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/obj/item/clothing/glasses/sunglasses/lasers/equipped(mob/user, slot) //grant them laser eyes upon equipping it.
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@@ -401,7 +401,7 @@
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item_state = "bigsunglasses"
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/obj/item/clothing/glasses/thermal
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name = "Optical Thermal Scanner"
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name = "optical thermal scanner"
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desc = "Thermals in the shape of glasses."
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icon_state = "thermal"
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item_state = "glasses"
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@@ -421,25 +421,25 @@
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..()
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/obj/item/clothing/glasses/thermal/monocle
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name = "Thermoncle"
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desc = "A monocle thermal."
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name = "thermoncle"
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desc = "A thermal monocle."
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icon_state = "thermoncle"
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flags_cover = null //doesn't protect eyes because it's a monocle, duh
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/obj/item/clothing/glasses/thermal/eyepatch
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name = "Optical Thermal Eyepatch"
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name = "optical thermal eyepatch"
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desc = "An eyepatch with built-in thermal optics"
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icon_state = "eyepatch"
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item_state = "eyepatch"
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/obj/item/clothing/glasses/thermal/jensen
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name = "Optical Thermal Implants"
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name = "optical thermal implant"
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desc = "A set of implantable lenses designed to augment your vision"
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icon_state = "thermalimplants"
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item_state = "syringe_kit"
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/obj/item/clothing/glasses/thermal/cyber
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name = "Eye Replacement Implant"
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name = "eye replacement implant"
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desc = "An implanted replacement for a left eye with thermal vision capabilities."
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icon_state = "cybereye-red"
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item_state = "eyepatch"
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@@ -28,7 +28,7 @@
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desc = desc + " The display flickers slightly."
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/obj/item/clothing/glasses/hud/health
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name = "\improper Health Scanner HUD"
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name = "health scanner HUD"
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desc = "A heads-up display that scans the humans in view and provides accurate data about their health status."
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icon_state = "healthhud"
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origin_tech = "magnets=3;biotech=2"
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@@ -42,7 +42,7 @@
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)
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/obj/item/clothing/glasses/hud/health/night
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name = "\improper Night Vision Health Scanner HUD"
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name = "night vision health scanner HUD"
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desc = "An advanced medical head-up display that allows doctors to find patients in complete darkness."
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icon_state = "healthhudnight"
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item_state = "glasses"
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@@ -60,7 +60,7 @@
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tint = 1
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/obj/item/clothing/glasses/hud/diagnostic
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name = "Diagnostic HUD"
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name = "diagnostic HUD"
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desc = "A heads-up display capable of analyzing the integrity and status of robotics and exosuits."
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icon_state = "diagnostichud"
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origin_tech = "magnets=2;engineering=2"
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@@ -73,7 +73,7 @@
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)
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/obj/item/clothing/glasses/hud/diagnostic/night
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name = "Night Vision Diagnostic HUD"
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name = "night vision diagnostic HUD"
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desc = "A robotics diagnostic HUD fitted with a light amplifier."
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icon_state = "diagnostichudnight"
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item_state = "glasses"
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@@ -91,7 +91,7 @@
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tint = 1
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/obj/item/clothing/glasses/hud/security
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name = "\improper Security HUD"
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name = "security HUD"
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desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status and security records."
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icon_state = "securityhud"
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origin_tech = "magnets=3;combat=2"
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@@ -115,7 +115,7 @@
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
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/obj/item/clothing/glasses/hud/security/night
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name = "\improper Night Vision Security HUD"
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name = "night vision security HUD"
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desc = "An advanced heads-up display which provides id data and vision in complete darkness."
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icon_state = "securityhudnight"
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origin_tech = "magnets=4;combat=4;plasmatech=4;engineering=5"
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@@ -146,7 +146,7 @@
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prescription = 1
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/obj/item/clothing/glasses/hud/hydroponic
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name = "Hydroponic HUD"
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name = "hydroponic HUD"
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desc = "A heads-up display capable of analyzing the health and status of plants growing in hydro trays and soil."
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icon_state = "hydroponichud"
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HUDType = DATA_HUD_HYDROPONIC
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@@ -158,7 +158,7 @@
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)
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/obj/item/clothing/glasses/hud/hydroponic/night
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name = "Night Vision Hydroponic HUD"
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name = "night vision hydroponic HUD"
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desc = "A hydroponic HUD fitted with a light amplifier."
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icon_state = "hydroponichudnight"
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item_state = "glasses"
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@@ -201,7 +201,7 @@
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toggle_veil()
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/obj/item/clothing/glasses/hud/skills
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name = "Skills HUD"
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name = "skills HUD"
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desc = "A heads-up display capable of showing the employment history records of NT crew members."
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icon_state = "skill"
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item_state = "glasses"
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@@ -214,7 +214,7 @@
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)
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/obj/item/clothing/glasses/hud/skills/sunglasses
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name = "Skills HUD Sunglasses"
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name = "skills HUD sunglasses"
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desc = "Sunglasses with a build-in skills HUD, showing the employment history of nearby NT crew members."
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icon_state = "sunhudskill"
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see_in_dark = 1 // None of these three can be converted to booleans. Do not try it.
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