Merge branch 'master' of https://github.com/Baystation12/Baystation12 into work_in_progress

Conflicts:
	code/modules/customitems/item_defines.dm

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
Cael_Aislinn
2012-12-03 13:08:47 +10:00
12 changed files with 463 additions and 302 deletions
+4
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@@ -288,6 +288,7 @@
#include "code\ATMOSPHERICS\he_pipes.dm"
#include "code\ATMOSPHERICS\pipes.dm"
#include "code\ATMOSPHERICS\components\portables_connector.dm"
#include "code\ATMOSPHERICS\components\tvalve.dm"
#include "code\ATMOSPHERICS\components\valve.dm"
#include "code\ATMOSPHERICS\components\binary_devices\binary_atmos_base.dm"
#include "code\ATMOSPHERICS\components\binary_devices\circulator.dm"
@@ -635,6 +636,7 @@
#include "code\game\objects\explosion_recursive.dm"
#include "code\game\objects\items.dm"
#include "code\game\objects\objs.dm"
#include "code\game\objects\sign_decals.dm"
#include "code\game\objects\structures.dm"
#include "code\game\objects\weapons.dm"
#include "code\game\objects\closets\walllocker.dm"
@@ -1206,6 +1208,7 @@
#include "code\modules\power\switch.dm"
#include "code\modules\power\terminal.dm"
#include "code\modules\power\tracker.dm"
#include "code\modules\power\turbine.dm"
#include "code\modules\power\antimatter\containment_jar.dm"
#include "code\modules\power\antimatter\control.dm"
#include "code\modules\power\antimatter\shielding.dm"
@@ -1338,6 +1341,7 @@
#include "code\WorkInProgress\Cael_Aislinn\sculpture.dm"
#include "code\WorkInProgress\Cael_Aislinn\shield_capacitor.dm"
#include "code\WorkInProgress\Cael_Aislinn\shield_gen.dm"
#include "code\WorkInProgress\Cael_Aislinn\Rust\areas.dm"
#include "code\WorkInProgress\Cael_Aislinn\Rust\core_field.dm"
#include "code\WorkInProgress\Cael_Aislinn\Rust\core_gen.dm"
#include "code\WorkInProgress\Cael_Aislinn\Rust\core_monitor.dm"
@@ -26,6 +26,12 @@ obj/machinery/atmospherics/binary/pump
var/id = null
var/datum/radio_frequency/radio_connection
highcap
name = "High capacity gas pump"
desc = "A high capacity pump"
target_pressure = 15000000
on
on = 1
icon_state = "intact_on"
+54 -7
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@@ -1,14 +1,61 @@
/area/engine/cooling
//reactor areas
/area/engine/port_gyro_bay
/area/engine
fore
name = "\improper Fore"
/area/engine/starboard_gyro_bay
construction_storage
name = "\improper Construction storage"
/area/engine/generators
locker
name = "\improper Locker room"
/area/engine/turbine_control
atmos_storage
name = "\improper Atmos storage"
/area/engine/reactor_core
control
name = "\improper Control"
/area/engine/aux_control
electrical_storage
name = "\improper Electrical storage"
reactor_core
name = "\improper Reactor Core"
icon_state = "engine_core"
reactor_gas
name = "Reactor Gas Storage"
icon_state = "engine_atmos"
aux_control
name = "Reactor Auxiliary Control"
icon_state = "engine_aux"
turbine_control
name = "Turbine Control"
icon_state = "engine_turbine"
reactor_airlock
name = "\improper Reactor Primary Entrance"
icon_state = "engine_airlock"
reactor_fuel_storage
name = "Reactor Fuel Storage"
icon_state = "engine_fuel"
reactor_fuel_ports
name = "\improper Reactor Fuel Ports"
icon_state = "engine_port"
generators
name = "\improper Generator Room"
icon_state = "engine_generators"
port_gyro_bay
name = "\improper Port Gyrotron Bay"
icon_state = "engine_starboardgyro"
starboard_gyro_bay
name = "\improper Starboard Gyrotron Bay"
icon_state = "engine_portgyro"
+1
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@@ -214,6 +214,7 @@
proc/bandage()
var/rval = 0
src.status &= ~ORGAN_BLEEDING
for(var/datum/wound/W in wounds)
if(W.internal) continue
rval |= !W.bandaged
+24
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@@ -684,6 +684,26 @@ proc/process_ghost_teleport_locs()
name = "\improper Captain's Quarters"
icon_state = "captain"
/area/crew_quarters/heads/hop
name = "\improper Head of Personnel's Quarters"
icon_state = "head_quarters"
/area/crew_quarters/heads/hor
name = "\improper Research Director's Quarters"
icon_state = "head_quarters"
/area/crew_quarters/heads/chief
name = "\improper Chief Engineer's Quarters"
icon_state = "head_quarters"
/area/crew_quarters/heads/hos
name = "\improper Head of Security's Quarters"
icon_state = "head_quarters"
/area/crew_quarters/heads/cmo
name = "\improper Chief Medical Officer's Quarters"
icon_state = "head_quarters"
/area/crew_quarters/courtroom
name = "\improper Courtroom"
icon_state = "courtroom"
@@ -1001,6 +1021,10 @@ proc/process_ghost_teleport_locs()
name = "\improper Security Office"
icon_state = "security"
/area/security/lobby
name = "\improper Security lobby"
icon_state = "security"
/area/security/brig
name = "\improper Brig"
icon_state = "brig"
+1 -1
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@@ -21,7 +21,7 @@
var/obj/item/clothing/under/U = new /obj/item/clothing/under/rank/captain(H)
U.hastie = new /obj/item/clothing/tie/medal/gold/captain(U)
H.equip_to_slot_or_del(U, slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/device/pda/captain(H), slot_belt)
//H.equip_to_slot_or_del(new /obj/item/device/pda/captain(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/captain(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/clothing/head/caphat(H), slot_head)
+9
View File
@@ -77,6 +77,15 @@
opacity = 0
density = 0
/obj/effect/sign/movingparts
desc = "A warning sign which reads 'CAUTION: MOVING PARTS, machinery liable to stop and start at random'"
name = "CAUTION"
icon = 'decals.dmi'
icon_state = "securearea"
anchored = 1.0
opacity = 0
density = 0
/obj/effect/sign/examroom
desc = "A guidance sign which reads 'EXAM ROOM'"
name = "EXAM"
+49
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@@ -0,0 +1,49 @@
/obj/effect/sign/barsign
icon = 'barsigns.dmi'
icon_state = "empty"
anchored = 1
New()
ChangeSign(pick("pinkflamingo", "magmasea", "limbo", "rustyaxe", "armokbar", "brokendrum", "meadbay", "thedamnwall", "thecavern", "cindikate", "theorchard", "thesaucyclown", "theclownshead"))
return
proc/ChangeSign(var/Text)
src.icon_state = "[Text]"
//on = 0
//brightness_on = 4 //uncomment these when the lighting fixes get in
return
/obj/effect/sign/securearea/ex_act(severity)
switch(severity)
if(1.0)
del(src)
return
if(2.0)
del(src)
return
if(3.0)
del(src)
return
else
return
/obj/effect/sign/securearea/blob_act()
del(src)
return
/obj/effect/sign/ex_act(severity)
switch(severity)
if(1.0)
del(src)
return
if(2.0)
del(src)
return
if(3.0)
del(src)
return
else
return
/obj/effect/sign/blob_act()
del(src)
return
@@ -279,6 +279,26 @@
return
/obj/structure/closet/wardrobe/medic_white
name = "medical wardrobe"
icon_state = "white"
icon_closed = "white"
/obj/structure/closet/wardrobe/virology_white/New()
new /obj/item/clothing/under/rank/medical(src)
new /obj/item/clothing/under/rank/medical(src)
new /obj/item/clothing/under/rank/medical/blue(src)
new /obj/item/clothing/under/rank/medical/green(src)
new /obj/item/clothing/under/rank/medical/purple(src)
new /obj/item/clothing/shoes/white(src)
new /obj/item/clothing/shoes/white(src)
new /obj/item/clothing/suit/labcoat(src)
new /obj/item/clothing/suit/labcoat(src)
new /obj/item/clothing/mask/surgical(src)
new /obj/item/clothing/mask/surgical(src)
return
/obj/structure/closet/wardrobe/grey
name = "grey wardrobe"
icon_state = "grey"
+2 -2
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@@ -4,7 +4,7 @@
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding."
icon_state = "rig0-engineering"
item_state = "eng_helm"
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 60)
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 100)
allowed = list(/obj/item/device/flashlight)
var/brightness_on = 4 //luminosity when on
var/on = 0
@@ -42,7 +42,7 @@
icon_state = "rig-engineering"
item_state = "eng_hardsuit"
slowdown = 2
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 60)
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 100)
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/satchel,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECITON_TEMPERATURE
+1
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@@ -3,6 +3,7 @@ arcalane - Game Admin
asanadas - Game Admin
bobbehluvspropane - Game Admin
cacophony - Game Admin
caelaislinn - Game Master
cajoes - Game Admin
cib - Retired Admin
compactninja - Retired Admin
+292 -292
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