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Large amounts of damage can now trigger internal bleeding.
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@@ -462,7 +462,10 @@
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W = new wound_type(damage)
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// Possibly trigger an internal wound, too.
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if(damage > 10 && prob(damage))
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var/datum/wound/internal_bleeding/I = new (5)
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wounds += I
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// check whether we can add the wound to an existing wound
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for(var/datum/wound/other in wounds)
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