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Several spelling/grammar fixes for vampire module (#29980)
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@@ -348,7 +348,7 @@ RESTRICT_TYPE(/datum/antagonist/vampire)
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SEND_SOUND(owner.current, sound('sound/ambience/antag/vampalert.ogg'))
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messages.Add("<span class='danger'>You are a Vampire!</span><br>")
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messages.Add("To bite someone, target the head and use harm intent with an empty hand. Drink blood to gain new powers. \
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You are weak to holy things, starlight and fire. Don't go into space and avoid the Chaplain, the chapel and especially Holy Water.")
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You are weak to holy things, starlight, and fire. Don't go into space and avoid the Chaplain, the chapel, and especially Holy Water.")
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return messages
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/datum/antagonist/vampire/apply_innate_effects(mob/living/mob_override)
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@@ -1,7 +1,7 @@
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/datum/spell/vampire/self/blood_swell
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name = "Blood Swell (30)"
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desc = "You infuse your body with blood, making you highly resistant to stuns and physical damage. However, this makes you unable to fire ranged weapons while it is active."
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gain_desc = "You have gained the ability to temporarly resist large amounts of stuns and physical damage."
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gain_desc = "You have gained the ability to temporarily resist large amounts of stuns and physical damage."
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base_cooldown = 40 SECONDS
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required_blood = 30
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action_icon_state = "blood_swell"
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@@ -14,7 +14,7 @@
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/datum/spell/vampire/self/stomp
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name = "Seismic Stomp (30)"
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desc = "You slam your foot into the ground sending a powerful shockwave through the station's hull, sending people flying away. Cannot be cast if you legs are impared by a bola or similar."
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desc = "You slam your foot into the ground sending a powerful shockwave through the station's hull, sending people flying away. Cannot be cast if your legs are restrained by a bola or similar."
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gain_desc = "You have gained the ability to knock people back using a powerful stomp."
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action_icon_state = "seismic_stomp"
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base_cooldown = 60 SECONDS
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@@ -70,7 +70,7 @@
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animate(src, transform = M * 8, time = duration, alpha = 0)
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/datum/vampire_passive/blood_swell_upgrade
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gain_desc = "While blood swell is active all of your melee attacks deal increased damage."
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gain_desc = "While blood swell is active, all of your melee attacks deal increased damage."
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/datum/spell/vampire/self/overwhelming_force
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name = "Overwhelming Force"
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@@ -122,8 +122,8 @@
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/datum/spell/fireball/demonic_grasp
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name = "Demonic Grasp (20)"
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desc = "Fire a hand of demonic energy, snaring and throwing its target around, based on your intent. Disarm pushes, grab pulls."
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gain_desc = "You have gained the ability to snare and disrupt people with demonic apendages."
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desc = "Summon a hand of demonic energy, snaring and throwing its target around, based on your intent. Disarm pushes, grab pulls."
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gain_desc = "You have gained the ability to snare and disrupt people with demonic appendages."
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base_cooldown = 30 SECONDS
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fireball_type = /obj/item/projectile/magic/demonic_grasp
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@@ -194,7 +194,7 @@
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/datum/spell/vampire/charge
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name = "Charge (30)"
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desc = "You charge at wherever you click on screen, dealing large amounts of damage, stunning and destroying walls and other objects."
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desc = "You charge at wherever you click on screen, dealing large amounts of damage, stunning targets, and destroying walls and other objects."
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gain_desc = "You can now charge at a target on screen, dealing massive damage and destroying structures."
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required_blood = 30
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base_cooldown = 30 SECONDS
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@@ -173,7 +173,7 @@
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/datum/spell/vampire/blood_barrier
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name = "Blood Barrier (40)"
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desc = "Select two points within 3 tiles of each other and make a barrier between them."
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gain_desc = "You have gained the ability to summon a crystaline wall of blood between two points, the barrier is easily destructable, however you can walk freely through it."
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gain_desc = "You have gained the ability to summon a crystalline wall of blood between two points. The barrier is easily destructible, however you can walk freely through it."
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required_blood = 40
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base_cooldown = 1 MINUTES
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should_recharge_after_cast = FALSE
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@@ -226,7 +226,7 @@
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/obj/structure/blood_barrier
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name = "blood barrier"
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desc = "a grotesque structure of crystalised blood. It's slowly melting away..."
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desc = "a grotesque structure of crystallized blood. It's slowly melting away..."
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max_integrity = 100
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icon_state = "blood_barrier"
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icon = 'icons/effects/vampire_effects.dmi'
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@@ -324,7 +324,7 @@
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/datum/spell/vampire/blood_eruption
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name = "Blood Eruption (100)"
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desc = "Every pool of blood in 4 tiles erupts with a spike of living blood, damaging anyone stood on it."
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gain_desc = "You have gained the ability to weaponise pools of blood to damage those stood on them."
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gain_desc = "You have gained the ability to weaponize pools of blood to damage those stood on them."
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required_blood = 100
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base_cooldown = 200 SECONDS
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action_icon_state = "blood_spikes"
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@@ -115,7 +115,7 @@
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/datum/spell/vampire/soul_anchor
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name = "Soul Anchor (30)"
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desc = "You summon a dimenional anchor after a delay, casting again will teleport you back to the anchor. You will fake a recall after 2 minutes."
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desc = "You summon a dimensional anchor after a delay. Casting again will teleport you back to the anchor. You will fake a recall after 2 minutes."
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gain_desc = "You have gained the ability to save a point in space and teleport back to it at will. Unless you willingly teleport back to that point within 2 minutes, you will fake a recall."
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required_blood = 30
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centcom_cancast = FALSE
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@@ -283,7 +283,7 @@
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/datum/spell/vampire/self/eternal_darkness
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name = "Eternal Darkness"
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desc = "When toggled, you shroud the area around you in darkness and slowly lower the body temperature of people nearby. Energy projectiles will dim in its radius."
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gain_desc = "You have gained the ability to shroud the area around you in darkness, only the strongest of lights can pierce your unholy powers."
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gain_desc = "You have gained the ability to shroud the area around you in darkness. Only the strongest of lights can pierce your unholy powers."
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action_icon_state = "eternal_darkness"
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required_blood = 5
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var/shroud_power = -6
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