Several spelling/grammar fixes for vampire module (#29980)

This commit is contained in:
AmityBlamity
2025-08-06 06:07:43 +00:00
committed by GitHub
parent b84ed307e1
commit 6d7a507d13
4 changed files with 12 additions and 12 deletions
@@ -348,7 +348,7 @@ RESTRICT_TYPE(/datum/antagonist/vampire)
SEND_SOUND(owner.current, sound('sound/ambience/antag/vampalert.ogg'))
messages.Add("<span class='danger'>You are a Vampire!</span><br>")
messages.Add("To bite someone, target the head and use harm intent with an empty hand. Drink blood to gain new powers. \
You are weak to holy things, starlight and fire. Don't go into space and avoid the Chaplain, the chapel and especially Holy Water.")
You are weak to holy things, starlight, and fire. Don't go into space and avoid the Chaplain, the chapel, and especially Holy Water.")
return messages
/datum/antagonist/vampire/apply_innate_effects(mob/living/mob_override)
@@ -1,7 +1,7 @@
/datum/spell/vampire/self/blood_swell
name = "Blood Swell (30)"
desc = "You infuse your body with blood, making you highly resistant to stuns and physical damage. However, this makes you unable to fire ranged weapons while it is active."
gain_desc = "You have gained the ability to temporarly resist large amounts of stuns and physical damage."
gain_desc = "You have gained the ability to temporarily resist large amounts of stuns and physical damage."
base_cooldown = 40 SECONDS
required_blood = 30
action_icon_state = "blood_swell"
@@ -14,7 +14,7 @@
/datum/spell/vampire/self/stomp
name = "Seismic Stomp (30)"
desc = "You slam your foot into the ground sending a powerful shockwave through the station's hull, sending people flying away. Cannot be cast if you legs are impared by a bola or similar."
desc = "You slam your foot into the ground sending a powerful shockwave through the station's hull, sending people flying away. Cannot be cast if your legs are restrained by a bola or similar."
gain_desc = "You have gained the ability to knock people back using a powerful stomp."
action_icon_state = "seismic_stomp"
base_cooldown = 60 SECONDS
@@ -70,7 +70,7 @@
animate(src, transform = M * 8, time = duration, alpha = 0)
/datum/vampire_passive/blood_swell_upgrade
gain_desc = "While blood swell is active all of your melee attacks deal increased damage."
gain_desc = "While blood swell is active, all of your melee attacks deal increased damage."
/datum/spell/vampire/self/overwhelming_force
name = "Overwhelming Force"
@@ -122,8 +122,8 @@
/datum/spell/fireball/demonic_grasp
name = "Demonic Grasp (20)"
desc = "Fire a hand of demonic energy, snaring and throwing its target around, based on your intent. Disarm pushes, grab pulls."
gain_desc = "You have gained the ability to snare and disrupt people with demonic apendages."
desc = "Summon a hand of demonic energy, snaring and throwing its target around, based on your intent. Disarm pushes, grab pulls."
gain_desc = "You have gained the ability to snare and disrupt people with demonic appendages."
base_cooldown = 30 SECONDS
fireball_type = /obj/item/projectile/magic/demonic_grasp
@@ -194,7 +194,7 @@
/datum/spell/vampire/charge
name = "Charge (30)"
desc = "You charge at wherever you click on screen, dealing large amounts of damage, stunning and destroying walls and other objects."
desc = "You charge at wherever you click on screen, dealing large amounts of damage, stunning targets, and destroying walls and other objects."
gain_desc = "You can now charge at a target on screen, dealing massive damage and destroying structures."
required_blood = 30
base_cooldown = 30 SECONDS
@@ -173,7 +173,7 @@
/datum/spell/vampire/blood_barrier
name = "Blood Barrier (40)"
desc = "Select two points within 3 tiles of each other and make a barrier between them."
gain_desc = "You have gained the ability to summon a crystaline wall of blood between two points, the barrier is easily destructable, however you can walk freely through it."
gain_desc = "You have gained the ability to summon a crystalline wall of blood between two points. The barrier is easily destructible, however you can walk freely through it."
required_blood = 40
base_cooldown = 1 MINUTES
should_recharge_after_cast = FALSE
@@ -226,7 +226,7 @@
/obj/structure/blood_barrier
name = "blood barrier"
desc = "a grotesque structure of crystalised blood. It's slowly melting away..."
desc = "a grotesque structure of crystallized blood. It's slowly melting away..."
max_integrity = 100
icon_state = "blood_barrier"
icon = 'icons/effects/vampire_effects.dmi'
@@ -324,7 +324,7 @@
/datum/spell/vampire/blood_eruption
name = "Blood Eruption (100)"
desc = "Every pool of blood in 4 tiles erupts with a spike of living blood, damaging anyone stood on it."
gain_desc = "You have gained the ability to weaponise pools of blood to damage those stood on them."
gain_desc = "You have gained the ability to weaponize pools of blood to damage those stood on them."
required_blood = 100
base_cooldown = 200 SECONDS
action_icon_state = "blood_spikes"
@@ -115,7 +115,7 @@
/datum/spell/vampire/soul_anchor
name = "Soul Anchor (30)"
desc = "You summon a dimenional anchor after a delay, casting again will teleport you back to the anchor. You will fake a recall after 2 minutes."
desc = "You summon a dimensional anchor after a delay. Casting again will teleport you back to the anchor. You will fake a recall after 2 minutes."
gain_desc = "You have gained the ability to save a point in space and teleport back to it at will. Unless you willingly teleport back to that point within 2 minutes, you will fake a recall."
required_blood = 30
centcom_cancast = FALSE
@@ -283,7 +283,7 @@
/datum/spell/vampire/self/eternal_darkness
name = "Eternal Darkness"
desc = "When toggled, you shroud the area around you in darkness and slowly lower the body temperature of people nearby. Energy projectiles will dim in its radius."
gain_desc = "You have gained the ability to shroud the area around you in darkness, only the strongest of lights can pierce your unholy powers."
gain_desc = "You have gained the ability to shroud the area around you in darkness. Only the strongest of lights can pierce your unholy powers."
action_icon_state = "eternal_darkness"
required_blood = 5
var/shroud_power = -6