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Gives the mime his very own door
- The door uses the freezer airlock icon - The door has no sound for open/close
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@@ -258,6 +258,10 @@
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icon = 'icons/obj/doors/Doorbananium.dmi'
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mineral = "clown"
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/obj/machinery/door/airlock/mime
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name = "Airlock"
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icon = 'icons/obj/doors/Doorfreezer.dmi'
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/obj/machinery/door/airlock/sandstone
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name = "Sandstone Airlock"
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icon = 'icons/obj/doors/Doorsand.dmi'
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@@ -1066,6 +1070,7 @@ About the new airlock wires panel:
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playsound(src.loc, 'sound/machines/windowdoor.ogg', 100, 1)
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else if(istype(src, /obj/machinery/door/airlock/clown))
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playsound(src.loc, 'sound/items/bikehorn.ogg', 30, 1)
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else if(istype(src, /obj/machinery/door/airlock/mime))
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else
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playsound(src.loc, 'sound/machines/airlock.ogg', 30, 1)
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if(src.closeOther != null && istype(src.closeOther, /obj/machinery/door/airlock/) && !src.closeOther.density)
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@@ -1102,6 +1107,7 @@ About the new airlock wires panel:
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playsound(src.loc, 'sound/machines/windowdoor.ogg', 30, 1)
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else if(istype(src, /obj/machinery/door/airlock/clown))
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playsound(src.loc, 'sound/items/bikehorn.ogg', 30, 1)
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else if(istype(src, /obj/machinery/door/airlock/mime))
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else
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playsound(get_turf(src), 'sound/machines/airlock.ogg', 30, 1)
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