Committing BubbleWrap's cuff buff! r3000, wooooooo~

See the changelog for details.
Also adding in some floors to make working on planet station easier.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3000 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
petethegoat@gmail.com
2012-01-28 18:35:27 +00:00
parent 08e9d22bf9
commit 6df79a4e62
4 changed files with 62 additions and 8 deletions
+19 -1
View File
@@ -115,7 +115,25 @@
now_pushing = 1
if (ismob(AM))
var/mob/tmob = AM
if(tmob.a_intent == "help" && a_intent == "help" && tmob.canmove && canmove) // mutual brohugs all around!
//BubbleWrap - Should stop you pushing a restrained person out of the way
if(istype(tmob, /mob/living/carbon/human))
for(var/mob/M in range(tmob, 1))
if( ((M.pulling == tmob && ( tmob.restrained() && !( M.restrained() ) && M.stat == 0)) || locate(/obj/item/weapon/grab, tmob.grabbed_by.len)) )
if ( !(world.time % 5) )
src << "\red [tmob] is restrained, you cannot push past"
now_pushing = 0
return
if( tmob.pulling == M && ( M.restrained() && !( tmob.restrained() ) && tmob.stat == 0) )
if ( !(world.time % 5) )
src << "\red [tmob] is restraining [M], you cannot push past"
now_pushing = 0
return
//BubbleWrap: people in handcuffs are always switched around as if they were on 'help' intent to prevent a person being pulled from being seperated from their puller
if((tmob.a_intent == "help" || tmob.restrained()) && (a_intent == "help" || src.restrained()) && tmob.canmove && canmove) // mutual brohugs all around!
var/turf/oldloc = loc
loc = tmob.loc
tmob.loc = oldloc
@@ -119,14 +119,39 @@
visible_message("\red <B>[M] has pushed [src]!</B>")
return
var/talked = 0 // BubbleWrap
if(randn <= 60)
drop_item()
//BubbleWrap: Disarming breaks a pull
if ( pulling )
visible_message("\red <b>[M] has broken [src]'s grip on [pulling]!</B>")
talked = 1
pulling = null
//BubbleWrap: Disarming also breaks a grab - this will also stop someone being choked, won't it?
var/obj/item/weapon/grab/lgrab = l_hand
var/obj/item/weapon/grab/rgrab = r_hand
if ( lgrab )
if ( lgrab.affecting )
visible_message("\red <b>[M] has broken [src]'s grip on [lgrab.affecting]!</B>")
talked = 1
spawn(1)
del(lgrab)
if ( rgrab )
if ( rgrab.affecting )
visible_message("\red <b>[M] has broken [src]'s grip on [rgrab.affecting]!</B>")
talked = 1
spawn(1)
del(rgrab)
//End BubbleWrap
if( !talked ) //BubbleWrap
drop_item()
visible_message("\red <B>[M] has disarmed [src]!</B>")
playsound(loc, 'thudswoosh.ogg', 50, 1, -1)
visible_message("\red <B>[M] has disarmed [src]!</B>")
return
playsound(loc, 'punchmiss.ogg', 25, 1, -1)
visible_message("\red <B>[M] attempted to disarm [src]!</B>")
return
return
+13 -2
View File
@@ -59,6 +59,15 @@
Stuff which is in development and not yet visible to players or just code related
(ie. code improvements for expandability, etc.) should not be listed here. They
should be listed in the changelog upon commit tho. Thanks. -->
<b><font color='blue'>28 January 2012</font><b>
<ul>
<li><b>BubbleWrap updated:</b>
<ul>
<li>Arresting buff!</li>
<li>A person in handcuffs being pulled cannot be bumped out of the way, nor can the person pulling them. They can still push through a crowd (they get bumped back to behind the person being pulled, or pushed ahead depending on intent).</li>
</ul>
</ul>
<b><font color='blue'>27 January 2012</font><b>
<ul>
@@ -81,8 +90,10 @@ oxygen tanks, and breath masks.</li>
<li>Lattice is now removed when you create plating or floor (credit Donkieyo).</li>
<li>Monkeys now take damage while in crit (credit Nodrak).</li>
<li>The warden now has his own jacket. (credit Shiftyeyesshady).</li>
<li>Spectacular new dice that will display the proper side when rolled!! (credit TedJustice)</li>
</ul>
<li>Spectacular new dice that will display the proper side when rolled!! (credit TedJustice)</li>
<li>Spectacular new dice that will display the proper side when rolled!! (credit TedJustice)</li>
<li>Borg RCDs can no longer take down R-walls. (headcoder orders)</li> </ul>
</ul>
<b><font color='blue'>19 January 2012</font><b>
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