Updates the tip list (#19860)

* Fix for #19857

* Whoops
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DevanStrife
2022-12-07 21:07:41 -05:00
committed by GitHub
parent 2593ccdef4
commit 70514bc968
+13 -13
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@@ -32,26 +32,25 @@ Don't be afraid to ask for help, whether from your peers or from mentors.
As the Captain, you are one of the highest priority targets on the station. Everything from nuclear operatives to traitors that need to rob you of your unique lasergun or your life are things to worry about.
As the Captain, always take the nuclear disk and pinpointer with you every shift. It's a good idea to give one of these to another head or Blueshield you can trust with keeping it safe.
As the Captain, you have absolute access and control over the station, but this does not mean that being a horrible person won't result in mutiny and a ban.
As the Chief Medical Officer, your hypospray is like a refillable instant injection syringe that can hold 30 units and the unlike standard hypospray, yours is able to be filled with harmful reagents and injects without telling anyone what have you exactly injected the person with.
As the Chief Medical Officer, your hypospray is like a refillable instant injection syringe that can hold 30 units and the unlike standard hypospray, yours is able to be filled with harmful reagents and can inject someone without telling anyone what you exactly injected the person with.
As the Chief Medical Officer, coordinate and communicate with your doctors, chemists, and geneticists during a nuclear emergency, blob infestation, or some other crisis to keep people alive and fighting.
As a Medical Doctor, you can surgically implant or extract things from people's chests. This can range from putting in a bomb to pulling out an alien larva.
As a Medical Doctor, you must target the correct limb and be on help intent when trying to perform surgery on someone.
As a Medical Doctor, corpses with the "...and their soul has departed" description no longer have a ghost attached to them and aren't revivable or clonable right now, but they might be clonable later.
As a Medical Doctor, treating plasmamen is not impossible! Salbutamol stops them from suffocating and showers stop them from burning alive. You can even perform surgery on them by doing the procedure on a roller bed under a shower.
As a Medical Doctor, remember to have either a shower or fire extinguisher at the ready when cloning plasmamen along with their envirosuit.
As a Chemist, there are dozens of chemicals that can heal, and even more that can cause harm. Experiment!
As a Chemist, some chemicals can only be synthesized by heating up the contents with a chemical heater or manually with lighters and similar tools.
As a Chemist, you will be expected to supply crew with certain chemicals. For example, cryoxadone and mannitol for the cryo tubes, unstable mutagen and saltpetre for botany as well as healing pills and patches for the front desk.
As a Chemist, Water and Potassium mixed together will create an explosion, with power scaling by amount used. Don't do it.
As a Geneticist, you can eject someone from cloning early by disabling power in genetics. Note that they will suffer more genetic damage and may lose vital organs from this.
As a Geneticist, becoming a hulk makes you capable of dealing high melee damage, stunlocking people, and punching through walls. However, you can't fire guns, will lose your hulk status if you go into critical condition. Being hulk also does not allow you to break any server rules and go berserk as non-antagonist.
As a Geneticist, becoming a hulk makes you capable of dealing high melee damage, stunlocking people, and punching through walls. However, you can't fire guns and will lose your hulk status if you go into critical condition. Being hulk also does not allow you to break any server rules and go berserk as non-antagonist.
As the Virologist, your viruses can range from healing powers so great that you can heal out of critical status, to diseases so dangerous they can kill the entire crew with airborne spontaneous combustion. Experiment!
As the Research Director, you can take AIs out of their cores by loading them into an intelliCard, which lets you see their laws, even ion/syndicate ones. It can then be placed into an AI system integrity restorer computer to revive and/or repair them.
As the Research Director, you can lock down cyborgs instead of blowing them up. Then you can have their laws reset or if that doesn't work, safely dismantled.
As the Research Director, you can spy on and even forge PDA communications with the message monitor console! The key is in your office.
As a Scientist, you can maximize the number of uses you get out of a slime by feeding it slime steroid, created from purple slimes, while alive. You can then apply extract enhancer, created from cerulean slimes, on each extract.
As a Scientist, you can disable anomalies by scanning them with an analyzer, then send a signal on the frequency it gives you with a remote signaling device. This will leave behind an anomaly core, which can be used to construct a Phazon mech!
As a Scientist, you can disable anomalies by scanning them with an analyzer, then send a signal on the frequency it gives you with a remote signaling device. This will leave behind an anomaly core, which can be used to construct nifty gadgets!
As a Scientist, researchable stock parts can seriously improve the efficiency and speed of machines around the station. In some cases, it can even unlock new functions.
As a Roboticist, keep an ear out for anomaly announcements. If you get your hands on an anomaly core, you can build a Phazon mech!
As a Roboticist, keep an ear out for anomaly announcements. If you get your hands on a bluespace anomaly core, you can build a Phazon mech!
As a Roboticist, you can repair your cyborgs with a welding tool. If they have taken burn damage, you can remove their battery, expose the wiring with a screwdriver and replace their wires with a cable coil.
As a Roboticist, you can reset a cyborg's module by cutting and mending the reset wire with a wire cutter or using a cyborg reset module.
As a Roboticist, you can augment people with cyborg limbs. Augmented limbs can easily be repaired with cables and welders.
@@ -64,12 +63,12 @@ As a Cyborg, you are impervious to fires and heat. If you are rogue, you can rel
As a Cyborg, you are extremely vulnerable to EMPs as EMPs both stun you and damage you. The ion rifle in the armory or a traitor with an EMP kit can kill you in seconds.
As an Engineering Cyborg, you can attach air alarm/fire alarm/APC frames to walls by using your magnetic gripper.
As a Medical Cyborg, you can partially perform surgery, as you cannot replace organs, but you cannot fail any surgery steps.
As a Janitor Cyborg, you are the bane of all slaughter demons. Cleaning up blood stains will severely gimp them.
As a Janitor Cyborg, you are the bane of all slaughter demons. Cleaning up blood stains will severely hinder them.
As the Chief Engineer, you can rename areas or create entirely new ones using your station blueprints.
As the Chief Engineer, your hardsuit is significantly better than everybody else's. It has the best features of both engineering and atmospherics hardsuits, boasting nigh-invulnerability to radiation and all atmospheric conditions.
As the Chief Engineer, the power flow control console in your office will show you APC infos and lets you control them remotely.
As an Engineer, you can electrify grilles by placing wire "nodes" beneath them: the big seemingly unconnected bulges from a half completed wiring job. The wire will be need to be connected to an active power source in order to function.
As an Engineer, return to Engineering once in a while to check on the engine and SMES cells. It's always a good idea to make sure containment isn't compromised.
As the Chief Engineer, your hardsuit is significantly better than everybody else's. It has the best features of both engineering and atmospherics hardsuits, boasting nigh-invulnerability to radiation and all atmospheric conditions. It even has a built in jet-pack!
As the Chief Engineer, using the power monitor consoles gives you a good overview of all the station APC units and their status. You can also use your PDA to remotely view this by connecting to a monitor console.
As an Engineer, you can electrify grilles and fences by placing wire "nodes" beneath them: the big seemingly unconnected bulges from a half completed wiring job. The wire will be need to be connected to an active power source in order to function.
As an Engineer, return to Engineering once in a while to check on the engines and SMES cells. It's always a good idea to make sure containment isn't compromised or if the SM is still properly being cooled.
As an Engineer, you can power the station solely with the solar arrays. They will provide just enough electricity to power the station, however their output is still much worse compared to the true engine.
As an Engineer, you can cool a supermatter shard by spraying it with a fire extinguisher. Only for the brave!
As an Engineer, you can repair windows by using a welding tool on them while on help intent.
@@ -92,7 +91,7 @@ As a Security Officer, mindshield implants can only prevent someone from being t
As a Security Officer, examining someone while wearing sechuds or HUDsunglasses will let you set their arrest level, which will cause Beepsky and other security bots to chase after them.
As the Detective, keep in mind that people leave fingerprints everywhere and on everything. With the exception of white latex, gloves will hide them. All is not lost, however, as gloves leave fibers specific to their kind such as black or nitrile, pointing to a general department.
As the Detective, you can use your forensics scanner from a distance.
As the Detective, your revolver can be modified to load .357 ammunition obtained from a hacked autolathe. Firing it has a decent chance to blow up your revolver.
As the Detective, your energy revolver has a tracking mode. Shoot a fleeing suspect with it and use a crew pinpointer to track their position!
As the IAA, try to negotiate with the Warden if sentences seem too high for the crime.
As the IAA, you can try to convince the Captain and Head of Security to hold trials for prisoners in the courtroom.
As the Head of Personnel, you are not higher ranking than other heads of staff, even though you are expected to take the Captain's place first should he go missing. If the situation seems too rough for you, consider allowing another head to become temporary Captain.
@@ -130,6 +129,7 @@ As a Traitor, you may sometimes be assigned to hunt other traitors, and in turn
As a Traitor, the syndicate encryption key is very useful for coordinating plans with your fellow traitors -- or, of course, betraying them.
As a Traitor, plasma can be injected into many things to sabotage them. Power cells, light bulbs, cigars and e-cigs will all explode when used.
As a Traitor, if you can find another Traitor and pool your TC you can buy a mega surplus crate, which costs 40TC but contains a lot of random syndicate gear.
As a Traitor, you can eject someone from cloning early by disabling power in genetics. Note that they will suffer more genetic damage and may lose vital organs from this.
As a Nuclear Operative, communication is key! Use ; to speak to your fellow operatives and coordinate an attack plan.
As a Nuclear Operative, you should look into purchasing a syndicate cyborg, as they can provide heavy fire support, full access, are immune to conventional stuns, and can easily take down the AI.
As a Nuclear Operative, stick together! While your equipment is robust, your fellow operatives are much better at saving your life: they can drag you away from danger while stunned and provide cover fire.
@@ -192,4 +192,4 @@ You can make lasertag turrets, for the ultimate lasertag tournament.
Blob structures take half damage from brute damage. Use lasers.
You can hide paper in vents, but you have to use a screwdriver to open it first.
While the Standard Operating Procedures aren't fully rules, they are there for safety and professional reasons.
Killing the Wizard usually ends the round, unless they are a lich or Space Wizard Federation is RAGING.
Killing the Wizard usually ends the round, unless they are a lich or Space Wizard Federation is RAGING.