slippery component

This commit is contained in:
SteelSlayer
2020-06-06 15:21:13 -05:00
parent ce83660145
commit 7088de6bab
13 changed files with 110 additions and 89 deletions
-3
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@@ -5,6 +5,3 @@
#define WEIGHT_CLASS_BULKY 4 //Items that can be weilded or equipped but not stored in an inventory, ex: Defibrillator, Backpack, Space Suits
#define WEIGHT_CLASS_HUGE 5 //Usually represents objects that require two hands to operate, ex: Shotgun, Two Handed Melee Weapons
#define WEIGHT_CLASS_GIGANTIC 6 //Essentially means it cannot be picked up or placed in an inventory, ex: Mech Parts, Safe
#define TV_TRIP "trip"
#define TV_SLIP "slip"
+54
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@@ -0,0 +1,54 @@
/**
This is a component that can be applied to any movable atom (mob or obj).
While the atom has this component, any carbon mob that walks over it will slip.
Duration, tiles moved, and so on, depend on what variables are passed in when the component is added.
*/
/datum/component/slippery
/// Text that gets displayed in the slip proc, i.e. "user slips on [description]"
var/description
/// The amount of stun to apply after slip.
var/stun
/// The amount of weaken to apply after slip.
var/weaken
/// The chance that walking over the parent will slip you.
var/slip_chance
/// The amount of tiles someone will be moved after slip.
var/slip_tiles
/// TRUE If this slip can be avoided by walking.
var/walking_is_safe
/// TRUE if having no slip shoes makes you immune to this slip.
var/noslip_is_immune
/// The verb that players will see when someone slips on the parent. In the form of "You [slip_verb]ped on".
var/slip_verb
/datum/component/slippery/Initialize(_description, _stun = 0, _weaken = 0, _slip_chance = 100, _slip_tiles = 0, \
_walking_is_safe = TRUE, _noslip_is_immune = TRUE, _slip_verb = "slip")
if(!ismovable(parent))
return COMPONENT_INCOMPATIBLE
description = _description
stun = max(0, _stun)
weaken = max(0, _weaken)
slip_chance = max(0, _slip_chance)
slip_tiles = max(0, _slip_tiles)
walking_is_safe = _walking_is_safe
noslip_is_immune = _noslip_is_immune
slip_verb = _slip_verb
/datum/component/slippery/RegisterWithParent()
RegisterSignal(parent, list(COMSIG_MOVABLE_CROSSED, COMSIG_ATOM_ENTERED), .proc/Slip)
/datum/component/slippery/UnregisterFromParent()
UnregisterSignal(parent, list(COMSIG_MOVABLE_CROSSED, COMSIG_ATOM_ENTERED))
/**
Called whenever the parent recieves either the `MOVABLE_CROSSED` signal or the `ATOM_ENTERED` signal.
Calls the `victim`'s `slip()` proc with the component's variables as arguments.
Additionally calls the parent's `after_slip()` proc on the `victim`.
*/
/datum/component/slippery/proc/Slip(datum/source, mob/living/carbon/human/victim)
if(istype(victim) && prob(slip_chance) && victim.slip(description, stun, weaken, slip_tiles, walking_is_safe, noslip_is_immune, slip_verb))
var/atom/movable/owner = parent
owner.after_slip(victim)
+10
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@@ -330,6 +330,16 @@
SSspacedrift.processing[src] = src
return 1
/**
Base proc, intended to be overriden.
This should only be called from one place: inside the slippery component.
Called after a human mob slips on this atom.
If you want the person who slipped to have something special done to them, put it here.
*/
/atom/movable/proc/after_slip(mob/living/carbon/human/H)
return
//called when src is thrown into hit_atom
/atom/movable/proc/throw_impact(atom/hit_atom, throwingdatum)
-19
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@@ -98,15 +98,6 @@ GLOBAL_DATUM_INIT(fire_overlay, /image, image("icon" = 'icons/goonstation/effect
var/icon_override = null //Used to override hardcoded clothing dmis in human clothing proc.
var/sprite_sheets_obj = null //Used to override hardcoded clothing inventory object dmis in human clothing proc.
var/trip_verb = TV_TRIP
var/trip_chance = 0
var/trip_stun = 0
var/trip_weaken = 0
var/trip_any = FALSE
var/trip_walksafe = TRUE
var/trip_tiles = 0
//Tooltip vars
var/in_inventory = FALSE //is this item equipped into an inventory slot or hand of a mob?
var/tip_timer = 0
@@ -606,16 +597,6 @@ GLOBAL_DATUM_INIT(fire_overlay, /image, image("icon" = 'icons/goonstation/effect
/obj/item/proc/is_equivalent(obj/item/I)
return I == src
/obj/item/Crossed(atom/movable/AM, oldloc)
. = ..()
if(prob(trip_chance) && ishuman(AM))
var/mob/living/carbon/human/H = AM
on_trip(H)
/obj/item/proc/on_trip(mob/living/carbon/human/H)
if(H.slip(src, trip_stun, trip_weaken, trip_tiles, trip_walksafe, trip_any, trip_verb))
return TRUE
/obj/item/hitby(atom/movable/AM, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)
return
@@ -13,22 +13,12 @@
/obj/item/grenade/clown_grenade/prime()
..()
playsound(src.loc, 'sound/items/bikehorn.ogg', 25, -3)
/*
for(var/turf/simulated/floor/T in view(affected_area, src.loc))
if(prob(75))
banana(T)
*/
var/i = 0
var/number = 0
for(var/direction in GLOB.alldirs)
for(i = 0; i < 2; i++)
number++
var/obj/item/grown/bananapeel/traitorpeel/peel = new /obj/item/grown/bananapeel/traitorpeel(get_turf(src.loc))
/* var/direction = pick(alldirs)
var/spaces = pick(1;150, 2)
var/a = 0
for(a = 0; a < spaces; a++)
step(peel,direction)*/
var/a = 1
if(number & 2)
for(a = 1; a <= 2; a++)
@@ -39,21 +29,17 @@
qdel(src)
return
/obj/item/grown/bananapeel/traitorpeel
trip_stun = 0
trip_weaken = 7
trip_tiles = 4
trip_walksafe = FALSE
trip_chance = 100
/obj/item/grown/bananapeel/traitorpeel/on_trip(mob/living/carbon/human/H)
/obj/item/grown/bananapeel/traitorpeel/New(newloc, obj/item/seeds/new_seed)
. = ..()
if(.)
to_chat(H, "<span class='warning'>Your feet feel like they're on fire!</span>")
H.take_overall_damage(0, rand(2,8))
H.take_organ_damage(2) // Was 5 -- TLE
// The reason this AddComponent is here and not in ComponentInitialize() is because if it's put there, it will be ran before the parent New proc for /grown types.
// And then be overriden by the generic component placed onto it by the `/datum/plant_gene/trait/slip`.
AddComponent(/datum/component/slippery, src, 0, 7, 100, 4, FALSE)
/obj/item/grown/bananapeel/traitorpeel/after_slip(mob/living/carbon/human/H)
to_chat(H, "<span class='warning'>Your feet feel like they're on fire!</span>")
H.take_overall_damage(0, rand(2,8))
H.take_organ_damage(2)
return ..()
/obj/item/grown/bananapeel/traitorpeel/throw_impact(atom/hit_atom)
var/burned = rand(1,3)
+3 -7
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@@ -11,15 +11,11 @@
throw_speed = 4
throw_range = 20
discrete = 1
trip_stun = 4
trip_weaken = 2
trip_chance = 100
trip_walksafe = FALSE
trip_verb = TV_SLIP
var/cleanspeed = 50 //slower than mop
/obj/item/soap/ComponentInitialize()
AddComponent(/datum/component/slippery, src, 4, 2, 100, 0, FALSE)
/obj/item/soap/afterattack(atom/target, mob/user, proximity)
if(!proximity) return
//I couldn't feasibly fix the overlay bugs caused by cleaning items we are wearing.
+5 -5
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@@ -160,11 +160,11 @@
T.on_cross(src, AM)
..()
/obj/item/reagent_containers/food/snacks/grown/on_trip(mob/living/carbon/human/H)
. = ..()
if(. && seed)
for(var/datum/plant_gene/trait/T in seed.genes)
T.on_slip(src, H)
/obj/item/reagent_containers/food/snacks/grown/after_slip(mob/living/carbon/human/H)
if(!seed)
return
for(var/datum/plant_gene/trait/T in seed.genes)
T.on_slip(src, H)
// Glow gene procs
/obj/item/reagent_containers/food/snacks/grown/generate_trash(atom/location)
+6 -8
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@@ -118,12 +118,10 @@
/obj/item/grown/bananapeel/specialpeel //used by /obj/item/clothing/shoes/clown_shoes/banana_shoes
name = "synthesized banana peel"
desc = "A synthetic banana peel."
trip_stun = 2
trip_weaken = 2
trip_chance = 100
trip_walksafe = FALSE
trip_verb = TV_SLIP
/obj/item/grown/bananapeel/specialpeel/on_trip(mob/living/carbon/human/H)
if(..())
qdel(src)
/obj/item/grown/bananapeel/specialpeel/ComponentInitialize()
AddComponent(/datum/component/slippery, src, 2, 2, 100, 0, FALSE)
/obj/item/grown/bananapeel/specialpeel/after_slip(mob/living/carbon/human/H)
. = ..()
qdel(src)
+5 -5
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@@ -57,11 +57,11 @@
T.on_cross(src, AM)
..()
/obj/item/grown/on_trip(mob/living/carbon/human/H)
. = ..()
if(. && seed)
for(var/datum/plant_gene/trait/T in seed.genes)
T.on_slip(src, H)
/obj/item/grown/after_slip(mob/living/carbon/human/H)
if(!seed)
return
for(var/datum/plant_gene/trait/T in seed.genes)
T.on_slip(src, H)
/obj/item/grown/throw_impact(atom/hit_atom)
if(!..()) //was it caught by a mob?
+1 -5
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@@ -217,11 +217,7 @@
stun_len = min(stun_len, 7) // No fun allowed
G.trip_stun = stun_len
G.trip_weaken = stun_len
G.trip_chance = 100
G.trip_verb = TV_SLIP
G.trip_walksafe = FALSE
G.AddComponent(/datum/component/slippery, G, stun_len, stun_len, 100, 0, FALSE)
/datum/plant_gene/trait/cell_charge
// Cell recharging trait. Charges all mob's power cells to (potency*rate)% mark when eaten.
+12 -7
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@@ -977,25 +977,30 @@ GLOBAL_LIST_INIT(ventcrawl_machinery, list(/obj/machinery/atmospherics/unary/ven
/mob/living/carbon/proc/slip(description, stun, weaken, tilesSlipped, walkSafely, slipAny, slipVerb = "slip")
if(flying || buckled || (walkSafely && m_intent == MOVE_INTENT_WALK))
return 0
return FALSE
if((lying) && (!(tilesSlipped)))
return 0
return FALSE
if(!(slipAny))
if(istype(src, /mob/living/carbon/human))
var/mob/living/carbon/human/H = src
if(isobj(H.shoes) && H.shoes.flags & NOSLIP)
return 0
return FALSE
if(tilesSlipped)
for(var/t = 0, t<=tilesSlipped, t++)
spawn (t) step(src, src.dir)
for(var/i in 1 to tilesSlipped)
spawn(i)
step(src, dir)
stop_pulling()
to_chat(src, "<span class='notice'>You [slipVerb]ped on [description]!</span>")
playsound(src.loc, 'sound/misc/slip.ogg', 50, 1, -3)
playsound(loc, 'sound/misc/slip.ogg', 50, 1, -3)
// Something something don't run with scissors
moving_diagonally = 0 //If this was part of diagonal move slipping will stop it.
Stun(stun)
Weaken(weaken)
return 1
return TRUE
/mob/living/carbon/proc/can_eat(flags = 255)
return 1
+3 -6
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@@ -38,11 +38,8 @@
desc = "A portable microcomputer by Thinktronic Systems, LTD. The surface is coated with polytetrafluoroethylene and banana drippings."
ttone = "honk"
trip_stun = 8
trip_weaken = 5
trip_chance = 100
trip_walksafe = TRUE
trip_verb = TV_SLIP
/obj/item/pda/clown/ComponentInitialize()
AddComponent(/datum/component/slippery, src, 8, 5, 100)
/obj/item/pda/mime
default_cartridge = /obj/item/cartridge/mime
@@ -191,7 +188,7 @@
var/datum/data/pda/app/messenger/M = find_program(/datum/data/pda/app/messenger)
if(M)
M.m_hidden = 1
//Some spare PDAs in a box
/obj/item/storage/box/PDAs
name = "spare PDAs"
+1
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@@ -300,6 +300,7 @@
#include "code\datums\components\label.dm"
#include "code\datums\components\material_container.dm"
#include "code\datums\components\paintable.dm"
#include "code\datums\components\slippery.dm"
#include "code\datums\components\spawner.dm"
#include "code\datums\components\squeak.dm"
#include "code\datums\components\waddling.dm"