slippery component

This commit is contained in:
SteelSlayer
2020-06-06 15:21:13 -05:00
parent ce83660145
commit 7088de6bab
13 changed files with 110 additions and 89 deletions
-19
View File
@@ -98,15 +98,6 @@ GLOBAL_DATUM_INIT(fire_overlay, /image, image("icon" = 'icons/goonstation/effect
var/icon_override = null //Used to override hardcoded clothing dmis in human clothing proc.
var/sprite_sheets_obj = null //Used to override hardcoded clothing inventory object dmis in human clothing proc.
var/trip_verb = TV_TRIP
var/trip_chance = 0
var/trip_stun = 0
var/trip_weaken = 0
var/trip_any = FALSE
var/trip_walksafe = TRUE
var/trip_tiles = 0
//Tooltip vars
var/in_inventory = FALSE //is this item equipped into an inventory slot or hand of a mob?
var/tip_timer = 0
@@ -606,16 +597,6 @@ GLOBAL_DATUM_INIT(fire_overlay, /image, image("icon" = 'icons/goonstation/effect
/obj/item/proc/is_equivalent(obj/item/I)
return I == src
/obj/item/Crossed(atom/movable/AM, oldloc)
. = ..()
if(prob(trip_chance) && ishuman(AM))
var/mob/living/carbon/human/H = AM
on_trip(H)
/obj/item/proc/on_trip(mob/living/carbon/human/H)
if(H.slip(src, trip_stun, trip_weaken, trip_tiles, trip_walksafe, trip_any, trip_verb))
return TRUE
/obj/item/hitby(atom/movable/AM, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)
return
@@ -13,22 +13,12 @@
/obj/item/grenade/clown_grenade/prime()
..()
playsound(src.loc, 'sound/items/bikehorn.ogg', 25, -3)
/*
for(var/turf/simulated/floor/T in view(affected_area, src.loc))
if(prob(75))
banana(T)
*/
var/i = 0
var/number = 0
for(var/direction in GLOB.alldirs)
for(i = 0; i < 2; i++)
number++
var/obj/item/grown/bananapeel/traitorpeel/peel = new /obj/item/grown/bananapeel/traitorpeel(get_turf(src.loc))
/* var/direction = pick(alldirs)
var/spaces = pick(1;150, 2)
var/a = 0
for(a = 0; a < spaces; a++)
step(peel,direction)*/
var/a = 1
if(number & 2)
for(a = 1; a <= 2; a++)
@@ -39,21 +29,17 @@
qdel(src)
return
/obj/item/grown/bananapeel/traitorpeel
trip_stun = 0
trip_weaken = 7
trip_tiles = 4
trip_walksafe = FALSE
trip_chance = 100
/obj/item/grown/bananapeel/traitorpeel/on_trip(mob/living/carbon/human/H)
/obj/item/grown/bananapeel/traitorpeel/New(newloc, obj/item/seeds/new_seed)
. = ..()
if(.)
to_chat(H, "<span class='warning'>Your feet feel like they're on fire!</span>")
H.take_overall_damage(0, rand(2,8))
H.take_organ_damage(2) // Was 5 -- TLE
// The reason this AddComponent is here and not in ComponentInitialize() is because if it's put there, it will be ran before the parent New proc for /grown types.
// And then be overriden by the generic component placed onto it by the `/datum/plant_gene/trait/slip`.
AddComponent(/datum/component/slippery, src, 0, 7, 100, 4, FALSE)
/obj/item/grown/bananapeel/traitorpeel/after_slip(mob/living/carbon/human/H)
to_chat(H, "<span class='warning'>Your feet feel like they're on fire!</span>")
H.take_overall_damage(0, rand(2,8))
H.take_organ_damage(2)
return ..()
/obj/item/grown/bananapeel/traitorpeel/throw_impact(atom/hit_atom)
var/burned = rand(1,3)
+3 -7
View File
@@ -11,15 +11,11 @@
throw_speed = 4
throw_range = 20
discrete = 1
trip_stun = 4
trip_weaken = 2
trip_chance = 100
trip_walksafe = FALSE
trip_verb = TV_SLIP
var/cleanspeed = 50 //slower than mop
/obj/item/soap/ComponentInitialize()
AddComponent(/datum/component/slippery, src, 4, 2, 100, 0, FALSE)
/obj/item/soap/afterattack(atom/target, mob/user, proximity)
if(!proximity) return
//I couldn't feasibly fix the overlay bugs caused by cleaning items we are wearing.