mirror of
https://github.com/ParadiseSS13/Paradise.git
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*collapse emote now does knockdown instead of paralyzing (#21958)
* bam * balance changes * 4 seconds -> 10 seconds * henri review * same crit changes, whoops...
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@@ -60,7 +60,7 @@
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if(prob(5))
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to_chat(affected_mob, "<span class='danger'>You feel absolutely terrible!</span>")
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if(prob(5))
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affected_mob.emote("faint", "collapse", "groan")
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affected_mob.emote("faint", "faint", "groan") // this is bugged, but out of scope, someone fix it :)
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if(3)
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if(prob(1) && prob(10))
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to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
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@@ -71,7 +71,7 @@
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if(prob(5))
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to_chat(affected_mob, "<span class='danger'>You feel horrible!</span>")
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if(prob(5))
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affected_mob.emote(pick("faint", "collapse", "groan"))
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affected_mob.emote(pick("faint", "faint", "groan"))
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if(prob(7))
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to_chat(affected_mob, "<span class='danger'>You can't breathe!</span>")
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affected_mob.AdjustLoseBreath(2 SECONDS)
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@@ -125,7 +125,7 @@
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to_chat(affected_mob, "<span class='danger'>Your heart stops beating!</span>")
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affected_mob.AdjustLoseBreath(6 SECONDS)
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if(prob(5))
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affected_mob.emote(pick("faint", "collapse", "groan"))
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affected_mob.emote(pick("faint", "faint", "groan"))
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if(3)
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affected_mob.adjustOxyLoss(1)
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if(prob(8))
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@@ -51,7 +51,7 @@
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. = ..()
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if(. && isliving(user))
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var/mob/living/L = user
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L.Paralyse(4 SECONDS)
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L.KnockDown(10 SECONDS)
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/datum/emote/living/dance
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key = "dance"
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@@ -111,7 +111,7 @@
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/datum/reagent/consumable/sugar/overdose_start(mob/living/M)
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to_chat(M, "<span class='danger'>You pass out from hyperglycemic shock!</span>")
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M.emote("collapse")
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M.emote("faint")
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..()
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/datum/reagent/consumable/sugar/overdose_process(mob/living/M, severity)
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@@ -1000,7 +1000,7 @@
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M.Stun(2 SECONDS)
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M.emote(pick("twitch","twitch","drool","shake","tremble"))
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if(prob(5))
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M.emote("collapse")
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M.emote("faint")
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if(prob(5))
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M.Weaken(6 SECONDS)
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M.visible_message("<span class='warning'>[M] has a seizure!</span>")
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@@ -1011,7 +1011,7 @@
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M.AdjustLoseBreath(2 SECONDS)
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if(61 to INFINITY)
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if(prob(15))
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M.emote(pick("gasp", "choke", "cough","twitch", "shake", "tremble","quiver","drool", "twitch","collapse"))
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M.emote(pick("gasp", "choke", "cough", "twitch", "shake", "tremble", "quiver", "drool", "twitch", "faint"))
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M.LoseBreath(10 SECONDS)
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update_flags |= M.adjustToxLoss(1, FALSE)
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update_flags |= M.adjustBrainLoss(1, FALSE)
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