*collapse emote now does knockdown instead of paralyzing (#21958)

* bam

* balance changes

* 4 seconds -> 10 seconds

* henri review

* same crit changes, whoops...
This commit is contained in:
Contrabang
2023-09-19 14:46:43 -04:00
committed by GitHub
parent 3a8c920a5a
commit 70b3652dc4
4 changed files with 7 additions and 7 deletions
+3 -3
View File
@@ -60,7 +60,7 @@
if(prob(5))
to_chat(affected_mob, "<span class='danger'>You feel absolutely terrible!</span>")
if(prob(5))
affected_mob.emote("faint", "collapse", "groan")
affected_mob.emote("faint", "faint", "groan") // this is bugged, but out of scope, someone fix it :)
if(3)
if(prob(1) && prob(10))
to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
@@ -71,7 +71,7 @@
if(prob(5))
to_chat(affected_mob, "<span class='danger'>You feel horrible!</span>")
if(prob(5))
affected_mob.emote(pick("faint", "collapse", "groan"))
affected_mob.emote(pick("faint", "faint", "groan"))
if(prob(7))
to_chat(affected_mob, "<span class='danger'>You can't breathe!</span>")
affected_mob.AdjustLoseBreath(2 SECONDS)
@@ -125,7 +125,7 @@
to_chat(affected_mob, "<span class='danger'>Your heart stops beating!</span>")
affected_mob.AdjustLoseBreath(6 SECONDS)
if(prob(5))
affected_mob.emote(pick("faint", "collapse", "groan"))
affected_mob.emote(pick("faint", "faint", "groan"))
if(3)
affected_mob.adjustOxyLoss(1)
if(prob(8))