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*collapse emote now does knockdown instead of paralyzing (#21958)
* bam * balance changes * 4 seconds -> 10 seconds * henri review * same crit changes, whoops...
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@@ -51,7 +51,7 @@
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. = ..()
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if(. && isliving(user))
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var/mob/living/L = user
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L.Paralyse(4 SECONDS)
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L.KnockDown(10 SECONDS)
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/datum/emote/living/dance
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key = "dance"
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