*collapse emote now does knockdown instead of paralyzing (#21958)

* bam

* balance changes

* 4 seconds -> 10 seconds

* henri review

* same crit changes, whoops...
This commit is contained in:
Contrabang
2023-09-19 14:46:43 -04:00
committed by GitHub
parent 3a8c920a5a
commit 70b3652dc4
4 changed files with 7 additions and 7 deletions

View File

@@ -111,7 +111,7 @@
/datum/reagent/consumable/sugar/overdose_start(mob/living/M)
to_chat(M, "<span class='danger'>You pass out from hyperglycemic shock!</span>")
M.emote("collapse")
M.emote("faint")
..()
/datum/reagent/consumable/sugar/overdose_process(mob/living/M, severity)

View File

@@ -1000,7 +1000,7 @@
M.Stun(2 SECONDS)
M.emote(pick("twitch","twitch","drool","shake","tremble"))
if(prob(5))
M.emote("collapse")
M.emote("faint")
if(prob(5))
M.Weaken(6 SECONDS)
M.visible_message("<span class='warning'>[M] has a seizure!</span>")
@@ -1011,7 +1011,7 @@
M.AdjustLoseBreath(2 SECONDS)
if(61 to INFINITY)
if(prob(15))
M.emote(pick("gasp", "choke", "cough","twitch", "shake", "tremble","quiver","drool", "twitch","collapse"))
M.emote(pick("gasp", "choke", "cough", "twitch", "shake", "tremble", "quiver", "drool", "twitch", "faint"))
M.LoseBreath(10 SECONDS)
update_flags |= M.adjustToxLoss(1, FALSE)
update_flags |= M.adjustBrainLoss(1, FALSE)