mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-19 11:05:03 +01:00
This commit is contained in:
@@ -0,0 +1,120 @@
|
||||
CREATE TABLE `erro_admin` (
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`id` int(11) NOT NULL AUTO_INCREMENT,
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`ckey` varchar(32) NOT NULL,
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`rank` varchar(32) NOT NULL DEFAULT 'Administrator',
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`level` int(2) NOT NULL DEFAULT '0',
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`flags` int(16) NOT NULL DEFAULT '0',
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PRIMARY KEY (`id`)
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) ENGINE=InnoDB DEFAULT CHARSET=latin1 ;
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CREATE TABLE `erro_admin_log` (
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`id` int(11) NOT NULL AUTO_INCREMENT,
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`datetime` datetime NOT NULL,
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`adminckey` varchar(32) NOT NULL,
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`adminip` varchar(18) NOT NULL,
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`log` text NOT NULL,
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PRIMARY KEY (`id`)
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) ENGINE=InnoDB DEFAULT CHARSET=latin1 ;
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CREATE TABLE `erro_ban` (
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`id` int(11) NOT NULL AUTO_INCREMENT,
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`bantime` datetime NOT NULL,
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`serverip` varchar(32) NOT NULL,
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`bantype` varchar(32) NOT NULL,
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`reason` text NOT NULL,
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`job` varchar(32) DEFAULT NULL,
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`duration` int(11) NOT NULL,
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`rounds` int(11) DEFAULT NULL,
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`expiration_time` datetime NOT NULL,
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`ckey` varchar(32) NOT NULL,
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`computerid` varchar(32) NOT NULL,
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`ip` varchar(32) NOT NULL,
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`a_ckey` varchar(32) NOT NULL,
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`a_computerid` varchar(32) NOT NULL,
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`a_ip` varchar(32) NOT NULL,
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`who` text NOT NULL,
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`adminwho` text NOT NULL,
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`edits` text,
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`unbanned` tinyint(1) DEFAULT NULL,
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`unbanned_datetime` datetime DEFAULT NULL,
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`unbanned_ckey` varchar(32) DEFAULT NULL,
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`unbanned_computerid` varchar(32) DEFAULT NULL,
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`unbanned_ip` varchar(32) DEFAULT NULL,
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PRIMARY KEY (`id`)
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) ENGINE=InnoDB DEFAULT CHARSET=latin1 ;
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CREATE TABLE `erro_feedback` (
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`id` int(11) NOT NULL AUTO_INCREMENT,
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`time` datetime NOT NULL,
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`round_id` int(8) NOT NULL,
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`var_name` varchar(32) NOT NULL,
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`var_value` int(16) DEFAULT NULL,
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`details` text,
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PRIMARY KEY (`id`)
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) ENGINE=MyISAM DEFAULT CHARSET=latin1 ;
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CREATE TABLE `erro_player` (
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`id` int(11) NOT NULL AUTO_INCREMENT,
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`ckey` varchar(32) NOT NULL,
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`firstseen` datetime NOT NULL,
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`lastseen` datetime NOT NULL,
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`ip` varchar(18) NOT NULL,
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`computerid` varchar(32) NOT NULL,
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`lastadminrank` varchar(32) NOT NULL DEFAULT 'Player',
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PRIMARY KEY (`id`),
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UNIQUE KEY `ckey` (`ckey`)
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) ENGINE=InnoDB DEFAULT CHARSET=latin1 ;
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CREATE TABLE `erro_poll_option` (
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`id` int(11) NOT NULL AUTO_INCREMENT,
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`pollid` int(11) NOT NULL,
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`text` varchar(255) NOT NULL,
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`percentagecalc` tinyint(1) NOT NULL DEFAULT '1',
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`minval` int(3) DEFAULT NULL,
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`maxval` int(3) DEFAULT NULL,
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`descmin` varchar(32) DEFAULT NULL,
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`descmid` varchar(32) DEFAULT NULL,
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`descmax` varchar(32) DEFAULT NULL,
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PRIMARY KEY (`id`)
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) ENGINE=InnoDB DEFAULT CHARSET=latin1 ;
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CREATE TABLE `erro_poll_question` (
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`id` int(11) NOT NULL AUTO_INCREMENT,
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`polltype` varchar(16) NOT NULL DEFAULT 'OPTION',
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`starttime` datetime NOT NULL,
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`endtime` datetime NOT NULL,
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`question` varchar(255) NOT NULL,
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`adminonly` tinyint(1) DEFAULT '0',
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PRIMARY KEY (`id`)
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) ENGINE=InnoDB DEFAULT CHARSET=latin1 ;
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CREATE TABLE `erro_poll_textreply` (
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`id` int(11) NOT NULL AUTO_INCREMENT,
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`datetime` datetime NOT NULL,
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`pollid` int(11) NOT NULL,
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`ckey` varchar(32) NOT NULL,
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`ip` varchar(18) NOT NULL,
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`replytext` text NOT NULL,
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`adminrank` varchar(32) NOT NULL DEFAULT 'Player',
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PRIMARY KEY (`id`)
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) ENGINE=InnoDB DEFAULT CHARSET=latin1 ;
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CREATE TABLE `erro_poll_vote` (
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`id` int(11) NOT NULL AUTO_INCREMENT,
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`datetime` datetime NOT NULL,
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`pollid` int(11) NOT NULL,
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`optionid` int(11) NOT NULL,
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`ckey` varchar(255) NOT NULL,
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`ip` varchar(16) NOT NULL,
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`adminrank` varchar(32) NOT NULL,
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`rating` int(2) DEFAULT NULL,
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PRIMARY KEY (`id`)
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) ENGINE=InnoDB DEFAULT CHARSET=latin1 ;
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CREATE TABLE `erro_privacy` (
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`id` int(11) NOT NULL AUTO_INCREMENT,
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`datetime` datetime NOT NULL,
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`ckey` varchar(32) NOT NULL,
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`option` varchar(128) NOT NULL,
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PRIMARY KEY (`id`)
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) ENGINE=InnoDB DEFAULT CHARSET=latin1 ;
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+21
-17
@@ -107,6 +107,7 @@
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#define FILE_DIR "code/modules"
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#define FILE_DIR "code/modules/admin"
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#define FILE_DIR "code/modules/admin/DB ban"
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#define FILE_DIR "code/modules/admin/permissionverbs"
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#define FILE_DIR "code/modules/admin/verbs"
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#define FILE_DIR "code/modules/assembly"
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#define FILE_DIR "code/modules/awaymissions"
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@@ -159,6 +160,8 @@
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#define FILE_DIR "code/modules/mob/living/silicon/pai"
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#define FILE_DIR "code/modules/mob/living/silicon/robot"
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#define FILE_DIR "code/modules/mob/living/simple_animal"
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#define FILE_DIR "code/modules/mob/living/simple_animal/friendly"
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#define FILE_DIR "code/modules/mob/living/simple_animal/hostile"
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#define FILE_DIR "code/modules/mob/new_player"
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#define FILE_DIR "code/modules/mob/simple_animal"
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#define FILE_DIR "code/modules/paperwork"
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@@ -417,7 +420,6 @@
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#include "code\game\gamemodes\intercept_report.dm"
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#include "code\game\gamemodes\objective.dm"
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#include "code\game\gamemodes\setupgame.dm"
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#include "code\game\gamemodes\autotraitor\autotraitor.dm"
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#include "code\game\gamemodes\blob\blob.dm"
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#include "code\game\gamemodes\blob\blob_finish.dm"
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#include "code\game\gamemodes\blob\blob_report.dm"
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@@ -494,12 +496,11 @@
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#include "code\game\machinery\constructable_frame.dm"
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#include "code\game\machinery\cryo.dm"
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#include "code\game\machinery\deployable.dm"
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#include "code\game\machinery\dispenser.dm"
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#include "code\game\machinery\door_control.dm"
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#include "code\game\machinery\doppler_array.dm"
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#include "code\game\machinery\flasher.dm"
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#include "code\game\machinery\floodlight.dm"
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#include "code\game\machinery\Freezer.dm"
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#include "code\game\machinery\gateway.dm"
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#include "code\game\machinery\hologram.dm"
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#include "code\game\machinery\hydroponics.dm"
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#include "code\game\machinery\igniter.dm"
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@@ -525,6 +526,7 @@
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#include "code\game\machinery\suit_storage_unit.dm"
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#include "code\game\machinery\syndicatebeacon.dm"
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#include "code\game\machinery\teleporter.dm"
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#include "code\game\machinery\transformer.dm"
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#include "code\game\machinery\turrets.dm"
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#include "code\game\machinery\vending.dm"
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#include "code\game\machinery\washing_machine.dm"
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@@ -590,6 +592,7 @@
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#include "code\game\machinery\embedded_controller\access_controller.dm"
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#include "code\game\machinery\embedded_controller\airlock_controller.dm"
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#include "code\game\machinery\embedded_controller\embedded_controller_base.dm"
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#include "code\game\machinery\embedded_controller\simple_vent_controller.dm"
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#include "code\game\machinery\kitchen\gibber.dm"
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#include "code\game\machinery\kitchen\juicer.dm"
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#include "code\game\machinery\kitchen\microwave.dm"
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@@ -710,7 +713,6 @@
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#include "code\game\objects\items\stacks\tiles\plasteel.dm"
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#include "code\game\objects\items\stacks\tiles\tile_types.dm"
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#include "code\game\objects\items\weapons\AI_modules.dm"
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#include "code\game\objects\items\weapons\Bedsheets.dm"
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#include "code\game\objects\items\weapons\cards_ids.dm"
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#include "code\game\objects\items\weapons\cigs_lighters.dm"
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#include "code\game\objects\items\weapons\clown_items.dm"
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@@ -734,7 +736,6 @@
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#include "code\game\objects\items\weapons\RSF.dm"
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#include "code\game\objects\items\weapons\scrolls.dm"
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#include "code\game\objects\items\weapons\stunbaton.dm"
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#include "code\game\objects\items\weapons\surgery_limbattachment.dm"
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#include "code\game\objects\items\weapons\surgery_tools.dm"
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#include "code\game\objects\items\weapons\swords_axes_etc.dm"
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#include "code\game\objects\items\weapons\table_rack_parts.dm"
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@@ -793,7 +794,9 @@
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#include "code\game\objects\structures\morgue.dm"
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#include "code\game\objects\structures\musician.dm"
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#include "code\game\objects\structures\noticeboard.dm"
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#include "code\game\objects\structures\shuttle_engines.dm"
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#include "code\game\objects\structures\tables_racks.dm"
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#include "code\game\objects\structures\tank_dispenser.dm"
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#include "code\game\objects\structures\target_stake.dm"
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#include "code\game\objects\structures\watercloset.dm"
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#include "code\game\objects\structures\windoor_assembly.dm"
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@@ -871,6 +874,8 @@
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#include "code\modules\admin\player_panel.dm"
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#include "code\modules\admin\ToRban.dm"
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#include "code\modules\admin\DB ban\functions.dm"
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#include "code\modules\admin\permissionverbs\assignment.dm"
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#include "code\modules\admin\permissionverbs\permissionedit.dm"
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#include "code\modules\admin\verbs\adminhelp.dm"
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#include "code\modules\admin\verbs\adminjump.dm"
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#include "code\modules\admin\verbs\adminpm.dm"
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@@ -906,7 +911,6 @@
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#include "code\modules\assembly\shock_kit.dm"
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#include "code\modules\assembly\signaler.dm"
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#include "code\modules\assembly\timer.dm"
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#include "code\modules\awaymissions\bluespaceartillery.dm"
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#include "code\modules\awaymissions\corpse.dm"
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#include "code\modules\awaymissions\gateway.dm"
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#include "code\modules\awaymissions\loot.dm"
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@@ -1110,7 +1114,6 @@
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#include "code\modules\mob\living\silicon\ai\life.dm"
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#include "code\modules\mob\living\silicon\ai\login.dm"
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#include "code\modules\mob\living\silicon\ai\logout.dm"
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#include "code\modules\mob\living\silicon\ai\move.dm"
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#include "code\modules\mob\living\silicon\ai\say.dm"
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#include "code\modules\mob\living\silicon\ai\freelook\cameranet.dm"
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#include "code\modules\mob\living\silicon\ai\freelook\chunk.dm"
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@@ -1142,23 +1145,22 @@
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#include "code\modules\mob\living\silicon\robot\robot_movement.dm"
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#include "code\modules\mob\living\silicon\robot\say.dm"
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#include "code\modules\mob\living\silicon\robot\wires.dm"
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#include "code\modules\mob\living\simple_animal\bear.dm"
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#include "code\modules\mob\living\simple_animal\carp.dm"
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#include "code\modules\mob\living\simple_animal\cat.dm"
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#include "code\modules\mob\living\simple_animal\clown.dm"
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#include "code\modules\mob\living\simple_animal\constructs.dm"
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#include "code\modules\mob\living\simple_animal\corgi.dm"
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#include "code\modules\mob\living\simple_animal\crab.dm"
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#include "code\modules\mob\living\simple_animal\life.dm"
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#include "code\modules\mob\living\simple_animal\mouse.dm"
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#include "code\modules\mob\living\simple_animal\mushroom.dm"
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#include "code\modules\mob\living\simple_animal\parrot.dm"
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||||
#include "code\modules\mob\living\simple_animal\shade.dm"
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#include "code\modules\mob\living\simple_animal\simple_animal.dm"
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||||
#include "code\modules\mob\living\simple_animal\syndicate.dm"
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||||
#include "code\modules\mob\living\simple_animal\tomato.dm"
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||||
#include "code\modules\mob\living\simple_animal\update_icons.dm"
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||||
#include "code\modules\mob\living\simple_animal\worm.dm"
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||||
#include "code\modules\mob\living\simple_animal\friendly\cat.dm"
|
||||
#include "code\modules\mob\living\simple_animal\friendly\corgi.dm"
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||||
#include "code\modules\mob\living\simple_animal\friendly\crab.dm"
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||||
#include "code\modules\mob\living\simple_animal\friendly\mouse.dm"
|
||||
#include "code\modules\mob\living\simple_animal\friendly\mushroom.dm"
|
||||
#include "code\modules\mob\living\simple_animal\friendly\tomato.dm"
|
||||
#include "code\modules\mob\living\simple_animal\hostile\bear.dm"
|
||||
#include "code\modules\mob\living\simple_animal\hostile\carp.dm"
|
||||
#include "code\modules\mob\living\simple_animal\hostile\hostile.dm"
|
||||
#include "code\modules\mob\new_player\hud.dm"
|
||||
#include "code\modules\mob\new_player\login.dm"
|
||||
#include "code\modules\mob\new_player\logout.dm"
|
||||
@@ -1181,6 +1183,7 @@
|
||||
#include "code\modules\power\apc.dm"
|
||||
#include "code\modules\power\cable.dm"
|
||||
#include "code\modules\power\cable_heavyduty.dm"
|
||||
#include "code\modules\power\cable_logic.dm"
|
||||
#include "code\modules\power\cell.dm"
|
||||
#include "code\modules\power\engine.dm"
|
||||
#include "code\modules\power\generator.dm"
|
||||
@@ -1352,4 +1355,5 @@
|
||||
#include "interface\interface.dm"
|
||||
#include "interface\skin.dmf"
|
||||
#include "maps\tgstation.2.0.9.1.dmm"
|
||||
#include "maps\RandomZLevels\stationCollision.dm"
|
||||
// END_INCLUDE
|
||||
|
||||
+1
-1
@@ -29,7 +29,7 @@ def YTCV4(youtube_url,cache=1,debug=0):
|
||||
try:
|
||||
prev_dict = pickle.load(tiedosto)
|
||||
except EOFError: # Cache is corrupt
|
||||
os.remove(directory+"/nano/"+tiedosto.name)
|
||||
os.remove(directory+tiedosto.name)
|
||||
print "REMOVED CORRUPT CACHE: "+tiedosto.name
|
||||
prev_dict = {}
|
||||
tiedosto.close() # I think this should belong here.
|
||||
|
||||
@@ -145,9 +145,9 @@
|
||||
set_frequency(frequency)
|
||||
|
||||
receive_signal(datum/signal/signal)
|
||||
|
||||
if(!signal.data["tag"] || (signal.data["tag"] != id) || (signal.data["sigtype"]!="command"))
|
||||
return 0
|
||||
|
||||
if("power" in signal.data)
|
||||
on = text2num(signal.data["power"])
|
||||
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
name = "Air Vent"
|
||||
desc = "Has a valve and pump attached to it"
|
||||
|
||||
var/area/initial_loc
|
||||
level = 1
|
||||
var/area_uid
|
||||
var/id_tag = null
|
||||
@@ -41,10 +42,10 @@
|
||||
icon_state = "in"
|
||||
|
||||
New()
|
||||
var/area/A = get_area(loc)
|
||||
if (A.master)
|
||||
A = A.master
|
||||
area_uid = A.uid
|
||||
initial_loc = get_area(loc)
|
||||
if (initial_loc.master)
|
||||
initial_loc = initial_loc.master
|
||||
area_uid = initial_loc.uid
|
||||
if (!id_tag)
|
||||
assign_uid()
|
||||
id_tag = num2text(uid)
|
||||
@@ -321,3 +322,8 @@
|
||||
"You hear ratchet.")
|
||||
new /obj/item/pipe(loc, make_from=src)
|
||||
del(src)
|
||||
|
||||
/obj/machinery/atmospherics/unary/vent_pump/Del()
|
||||
initial_loc.air_scrub_info -= id_tag
|
||||
..()
|
||||
return
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
|
||||
level = 1
|
||||
|
||||
var/area/initial_loc
|
||||
var/id_tag = null
|
||||
var/frequency = 1439
|
||||
var/datum/radio_frequency/radio_connection
|
||||
@@ -24,10 +25,10 @@
|
||||
var/radio_filter_out
|
||||
var/radio_filter_in
|
||||
New()
|
||||
var/area/A = get_area(loc)
|
||||
if (A.master)
|
||||
A = A.master
|
||||
area_uid = A.uid
|
||||
initial_loc = get_area(loc)
|
||||
if (initial_loc.master)
|
||||
initial_loc = initial_loc.master
|
||||
area_uid = initial_loc.uid
|
||||
if (!id_tag)
|
||||
assign_uid()
|
||||
id_tag = num2text(uid)
|
||||
@@ -257,3 +258,8 @@
|
||||
"You hear ratchet.")
|
||||
new /obj/item/pipe(loc, make_from=src)
|
||||
del(src)
|
||||
|
||||
/obj/machinery/atmospherics/unary/vent_scrubber/Del()
|
||||
initial_loc.air_scrub_info -= id_tag
|
||||
..()
|
||||
return
|
||||
|
||||
@@ -174,11 +174,14 @@ obj/machinery/atmospherics/valve
|
||||
if(target.initialize_directions & get_dir(target,src))
|
||||
node2 = target
|
||||
break
|
||||
|
||||
build_network()
|
||||
|
||||
if(openDuringInit)
|
||||
close()
|
||||
open()
|
||||
openDuringInit = 0
|
||||
|
||||
build_network()
|
||||
/*
|
||||
var/connect_directions
|
||||
switch(dir)
|
||||
|
||||
@@ -90,7 +90,7 @@ datum/air_group
|
||||
if (next_check > 0)
|
||||
next_check--
|
||||
return 1
|
||||
next_check += check_delay + rand(0,check_delay/2)
|
||||
next_check += check_delay + rand(max(check_delay, 1)/2,check_delay)
|
||||
check_delay++
|
||||
|
||||
var/turf/simulated/list/border_individual = list()
|
||||
|
||||
@@ -152,10 +152,8 @@ datum
|
||||
var/start_time = world.timeofday
|
||||
|
||||
for(var/turf/simulated/S in world)
|
||||
if(!S.blocks_air && !S.parent && S.z < 5) // Added last check to force skipping asteroid z-levels -- TLE
|
||||
if(!S.blocks_air && !S.parent)
|
||||
assemble_group_turf(S)
|
||||
if(S.z > 4) // Skipping asteroids -- TLE
|
||||
continue
|
||||
S.update_air_properties()
|
||||
|
||||
world << "\red \b Geometry processed in [(world.timeofday-start_time)/10] seconds!"
|
||||
|
||||
@@ -304,7 +304,7 @@ turf
|
||||
if (next_check > 0)
|
||||
next_check--
|
||||
return 1
|
||||
next_check += check_delay + rand(0,check_delay/2)
|
||||
next_check += check_delay + rand(max(check_delay, 1)/2,check_delay)
|
||||
check_delay++
|
||||
|
||||
var/turf/simulated/list/possible_fire_spreads = list()
|
||||
|
||||
@@ -102,6 +102,7 @@
|
||||
var/metroid_delay = 0
|
||||
var/animal_delay = 0
|
||||
|
||||
var/admin_legacy_system = 0 //Defines whether the server uses the legacy admin system with admins.txt or the SQL system.
|
||||
|
||||
/datum/configuration/New()
|
||||
var/list/L = typesof(/datum/game_mode) - /datum/game_mode
|
||||
@@ -158,6 +159,9 @@
|
||||
|
||||
if(type == "config")
|
||||
switch (name)
|
||||
if ("admin_legacy_system")
|
||||
config.admin_legacy_system = 1
|
||||
|
||||
if ("log_ooc")
|
||||
config.log_ooc = 1
|
||||
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
return
|
||||
|
||||
|
||||
/client/proc/debug_controller(controller in list("Master","Failsafe","Ticker","Lighting","Air","Jobs","Sun","Radio","Supply Shuttle","Emergency Shuttle","Configuration","pAI"))
|
||||
/client/proc/debug_controller(controller in list("Master","Failsafe","Ticker","Lighting","Air","Jobs","Sun","Radio","Supply Shuttle","Emergency Shuttle","Configuration","pAI", "Cameras"))
|
||||
set category = "Debug"
|
||||
set name = "Debug Controller"
|
||||
set desc = "Debug the various periodic loop controllers for the game (be careful!)"
|
||||
@@ -71,5 +71,8 @@
|
||||
if("pAI")
|
||||
debug_variables(paiController)
|
||||
feedback_add_details("admin_verb","DpAI")
|
||||
if("Cameras")
|
||||
debug_variables(cameranet)
|
||||
feedback_add_details("admin_verb","DCameras")
|
||||
message_admins("Admin [key_name_admin(usr)] is debugging the [controller] controller.", 1)
|
||||
return
|
||||
|
||||
@@ -167,8 +167,11 @@ datum/controller/vote
|
||||
proc/interface(var/client/C)
|
||||
if(!C) return
|
||||
var/admin = 0
|
||||
var/trialmin = 0
|
||||
if(C.holder)
|
||||
admin = 1
|
||||
if (C.holder.level >= 3)
|
||||
trialmin = 1
|
||||
voting |= C
|
||||
|
||||
. = "<html><head><title>Voting Panel</title></head><body>"
|
||||
@@ -186,24 +189,24 @@ datum/controller/vote
|
||||
else
|
||||
. += "<h2>Start a vote:</h2><hr><ul><li>"
|
||||
//restart
|
||||
if(admin || config.allow_vote_restart)
|
||||
if(trialmin || config.allow_vote_restart)
|
||||
. += "<a href='?src=\ref[src];vote=restart'>Restart</a>"
|
||||
else
|
||||
. += "<font color='grey'>Restart (Disallowed)</font>"
|
||||
if(admin)
|
||||
if(trialmin)
|
||||
. += "\t(<a href='?src=\ref[src];vote=toggle_restart'>[config.allow_vote_restart?"Allowed":"Disallowed"]</a>)"
|
||||
. += "</li><li>"
|
||||
//gamemode
|
||||
if(admin || config.allow_vote_mode)
|
||||
if(trialmin || config.allow_vote_mode)
|
||||
. += "<a href='?src=\ref[src];vote=gamemode'>GameMode</a>"
|
||||
else
|
||||
. += "<font color='grey'>GameMode (Disallowed)</font>"
|
||||
if(admin)
|
||||
if(trialmin)
|
||||
. += "\t(<a href='?src=\ref[src];vote=toggle_gamemode'>[config.allow_vote_mode?"Allowed":"Disallowed"]</a>)"
|
||||
|
||||
. += "</li>"
|
||||
//custom
|
||||
if(admin)
|
||||
if(trialmin)
|
||||
. += "<li><a href='?src=\ref[src];vote=custom'>Custom</a></li>"
|
||||
. += "</ul><hr>"
|
||||
. += "<a href='?src=\ref[src];vote=close' style='position:absolute;right:50px'>Close</a></body></html>"
|
||||
|
||||
@@ -8,6 +8,11 @@ client
|
||||
//set src in world
|
||||
|
||||
|
||||
if(!usr.client || !usr.client.holder)
|
||||
usr << "\red You need to be an administrator to access this."
|
||||
return
|
||||
|
||||
|
||||
var/title = ""
|
||||
var/body = ""
|
||||
|
||||
@@ -403,6 +408,7 @@ client
|
||||
else if (href_list["rename"])
|
||||
var/mob/M = locate(href_list["rename"])
|
||||
if(!istype(M)) return
|
||||
if(!admin_rank_check(src.holder.level, 3)) return
|
||||
var/new_name = copytext(sanitize(input(usr,"What would you like to name this mob?","Input a name",M.real_name) as text|null),1,MAX_NAME_LEN)
|
||||
if( !new_name || !M ) return
|
||||
|
||||
@@ -468,6 +474,7 @@ client
|
||||
return
|
||||
if(!src.holder)
|
||||
return
|
||||
if(!admin_rank_check(src.holder.level, 3)) return
|
||||
src.give_spell(MOB)
|
||||
href_list["datumrefresh"] = href_list["give_spell"]
|
||||
else if (href_list["ninja"])
|
||||
@@ -480,6 +487,7 @@ client
|
||||
return
|
||||
if(!src.holder)
|
||||
return
|
||||
if(!admin_rank_check(src.holder.level, 3)) return
|
||||
src.cmd_admin_ninjafy(MOB)
|
||||
href_list["datumrefresh"] = href_list["ninja"]
|
||||
else if (href_list["godmode"])
|
||||
@@ -492,6 +500,7 @@ client
|
||||
return
|
||||
if(!src.holder)
|
||||
return
|
||||
if(!admin_rank_check(src.holder.level, 3)) return
|
||||
src.cmd_admin_godmode(MOB)
|
||||
href_list["datumrefresh"] = href_list["godmode"]
|
||||
else if (href_list["gib"])
|
||||
@@ -504,6 +513,7 @@ client
|
||||
return
|
||||
if(!src.holder)
|
||||
return
|
||||
if(!admin_rank_check(src.holder.level, 3)) return
|
||||
src.cmd_admin_gib(MOB)
|
||||
|
||||
else if (href_list["build_mode"])
|
||||
@@ -516,6 +526,7 @@ client
|
||||
return
|
||||
if(!src.holder)
|
||||
return
|
||||
if(!admin_rank_check(src.holder.level, 3)) return
|
||||
togglebuildmode(MOB)
|
||||
href_list["datumrefresh"] = href_list["build_mode"]
|
||||
|
||||
@@ -531,6 +542,7 @@ client
|
||||
return
|
||||
|
||||
if(usr.client)
|
||||
if(!admin_rank_check(src.holder.level, 3)) return
|
||||
usr.client.cmd_admin_drop_everything(MOB)
|
||||
|
||||
else if (href_list["direct_control"])
|
||||
@@ -545,6 +557,7 @@ client
|
||||
return
|
||||
|
||||
if(usr.client)
|
||||
if(!admin_rank_check(src.holder.level, 3)) return
|
||||
usr.client.cmd_assume_direct_control(MOB)
|
||||
|
||||
else if (href_list["make_skeleton"])
|
||||
@@ -559,6 +572,7 @@ client
|
||||
return
|
||||
|
||||
if(ishuman(MOB))
|
||||
if(!admin_rank_check(src.holder.level, 3)) return
|
||||
var/mob/living/carbon/human/HUMANMOB = MOB
|
||||
HUMANMOB.makeSkeleton()
|
||||
|
||||
@@ -566,6 +580,7 @@ client
|
||||
if(!href_list["delall"])
|
||||
return
|
||||
var/atom/A = locate(href_list["delall"])
|
||||
if(!admin_rank_check(src.holder.level, 3)) return
|
||||
if(!A)
|
||||
return
|
||||
if(!isobj(A))
|
||||
@@ -612,6 +627,7 @@ client
|
||||
return
|
||||
if(!isobj(A) && !ismob(A) && !isturf(A))
|
||||
return
|
||||
if(!admin_rank_check(src.holder.level, 3)) return
|
||||
src.cmd_admin_explosion(A)
|
||||
href_list["datumrefresh"] = href_list["explode"]
|
||||
else if (href_list["emp"])
|
||||
@@ -622,6 +638,7 @@ client
|
||||
return
|
||||
if(!isobj(A) && !ismob(A) && !isturf(A))
|
||||
return
|
||||
if(!admin_rank_check(src.holder.level, 3)) return
|
||||
src.cmd_admin_emp(A)
|
||||
href_list["datumrefresh"] = href_list["emp"]
|
||||
else if (href_list["mark_object"])
|
||||
@@ -632,9 +649,11 @@ client
|
||||
return
|
||||
if(!src.holder)
|
||||
return
|
||||
if(!admin_rank_check(src.holder.level, 3)) return
|
||||
src.holder.marked_datum = D
|
||||
href_list["datumrefresh"] = href_list["mark_object"]
|
||||
else if (href_list["rotatedatum"])
|
||||
if(!admin_rank_check(src.holder.level, 3)) return
|
||||
if(!href_list["rotatedir"])
|
||||
return
|
||||
var/atom/A = locate(href_list["rotatedatum"])
|
||||
@@ -655,6 +674,7 @@ client
|
||||
var/mob/M = locate(href_list["makemonkey"])
|
||||
if(!M)
|
||||
return
|
||||
if(!admin_rank_check(src.holder.level, 3)) return
|
||||
if(!ishuman(M))
|
||||
usr << "This can only be done to objects of type /mob/living/carbon/human"
|
||||
return
|
||||
@@ -672,6 +692,7 @@ client
|
||||
var/mob/M = locate(href_list["makerobot"])
|
||||
if(!M)
|
||||
return
|
||||
if(!admin_rank_check(src.holder.level, 3)) return
|
||||
if(!ishuman(M))
|
||||
usr << "This can only be done to objects of type /mob/living/carbon/human"
|
||||
return
|
||||
@@ -689,6 +710,7 @@ client
|
||||
var/mob/M = locate(href_list["makealien"])
|
||||
if(!M)
|
||||
return
|
||||
if(!admin_rank_check(src.holder.level, 3)) return
|
||||
if(!ishuman(M))
|
||||
usr << "This can only be done to objects of type /mob/living/carbon/human"
|
||||
return
|
||||
@@ -706,6 +728,7 @@ client
|
||||
var/mob/M = locate(href_list["makemetroid"])
|
||||
if(!M)
|
||||
return
|
||||
if(!admin_rank_check(src.holder.level, 3)) return
|
||||
if(!ishuman(M))
|
||||
usr << "This can only be done to objects of type /mob/living/carbon/human"
|
||||
return
|
||||
@@ -723,6 +746,7 @@ client
|
||||
var/mob/M = locate(href_list["makeai"])
|
||||
if(!M)
|
||||
return
|
||||
if(!admin_rank_check(src.holder.level, 3)) return
|
||||
if(!ishuman(M))
|
||||
usr << "This can only be done to objects of type /mob/living/carbon/human"
|
||||
return
|
||||
@@ -738,6 +762,7 @@ client
|
||||
holder.Topic(href, list("makeai"=href_list["makeai"]))
|
||||
else if (href_list["setmutantrace"])
|
||||
var/mob/living/carbon/human/H = locate(href_list["setmutantrace"])
|
||||
if(!admin_rank_check(src.holder.level, 3)) return
|
||||
if(!istype(H))
|
||||
usr << "This can only be done to objects of type /mob/living/carbon/human"
|
||||
return
|
||||
@@ -756,6 +781,7 @@ client
|
||||
H.update_mutantrace()
|
||||
else if (href_list["regenerateicons"])
|
||||
var/mob/M = locate(href_list["regenerateicons"])
|
||||
if(!admin_rank_check(src.holder.level, 3)) return
|
||||
if(!istype(M))
|
||||
usr << "This can only be done to objects of type /mob"
|
||||
return
|
||||
@@ -770,6 +796,8 @@ client
|
||||
if(!isliving(M)) return
|
||||
var/mob/living/L = M
|
||||
|
||||
if(!admin_rank_check(src.holder.level, 3)) return
|
||||
|
||||
var/amount = input("Deal how much damage to mob? (Negative values here heal)","Adjust [Text]loss",0) as num
|
||||
if(Text == "brute")
|
||||
L.adjustBruteLoss(amount)
|
||||
|
||||
@@ -43,12 +43,12 @@ to null does not delete the object itself. Thank you.
|
||||
var/severity = null//severity descr
|
||||
var/longevity = 250//time in "ticks" the virus stays in inanimate object (blood stains, corpses, etc). In syringes, bottles and beakers it stays infinitely.
|
||||
var/list/hidden = list(0, 0)
|
||||
var/can_carry = 1 // If the disease allows "carriers".
|
||||
var/age = 0 // age of the disease in the current mob
|
||||
var/stage_minimum_age = 0 // how old the disease must be to advance per stage
|
||||
// if hidden[1] is true, then virus is hidden from medical scanners
|
||||
// if hidden[2] is true, then virus is hidden from PANDEMIC machine
|
||||
|
||||
|
||||
/datum/disease/proc/stage_act()
|
||||
age++
|
||||
var/cure_present = has_cure()
|
||||
|
||||
@@ -37,7 +37,8 @@
|
||||
cure_id = list("lexorin","toxin","gargleblaster")
|
||||
cure_chance = 20
|
||||
affected_species = list("Human", "Monkey")
|
||||
permeability_mod = 3//likely to infect
|
||||
permeability_mod = 15//likely to infect
|
||||
can_carry = 0
|
||||
var/gibbed = 0
|
||||
|
||||
/datum/disease/alien_embryo/stage_act()
|
||||
@@ -79,14 +80,17 @@
|
||||
affected_mob << "\red You feel something tearing its way out of your stomach..."
|
||||
affected_mob.adjustToxLoss(10)
|
||||
affected_mob.updatehealth()
|
||||
if(prob(40))
|
||||
if(prob(50))
|
||||
if(gibbed != 0) return 0
|
||||
var/list/candidates = list() //List of candidate KEYS to assume control of the new larva ~Carn
|
||||
for(var/mob/dead/observer/G in player_list)
|
||||
if(G.client.be_alien)
|
||||
if(((G.client.inactivity/10)/60) <= 5)
|
||||
if(!(G.mind && G.mind.current && G.mind.current.stat != DEAD))
|
||||
candidates += G.key
|
||||
var/i = 0
|
||||
while(candidates.len <= 0 && i < 5)
|
||||
for(var/mob/dead/observer/G in player_list)
|
||||
if(G.client.be_alien)
|
||||
if(((G.client.inactivity/10)/60) <= ALIEN_SELECT_AFK_BUFFER + i) // the most active players are more likely to become an alien
|
||||
if(!(G.mind && G.mind.current && G.mind.current.stat != DEAD))
|
||||
candidates += G.key
|
||||
i++
|
||||
|
||||
var/mob/living/carbon/alien/larva/new_xeno = new(affected_mob.loc)
|
||||
if(candidates.len)
|
||||
|
||||
@@ -347,6 +347,10 @@ datum/mind
|
||||
log_admin("[key_name(usr)] tried to access [current]'s mind without authorization.")
|
||||
return
|
||||
|
||||
if (!(usr.client.holder.rank in list("Trial Admin", "Badmin", "Game Admin", "Game Master")))
|
||||
alert("You cannot perform this action. You must be of a higher administrative rank!")
|
||||
return
|
||||
|
||||
if (href_list["role_edit"])
|
||||
var/new_role = input("Select new role", "Assigned role", assigned_role) as null|anything in get_all_jobs()
|
||||
if (!new_role) return
|
||||
|
||||
+8
-47
@@ -192,38 +192,37 @@
|
||||
var/d1 = 0
|
||||
var/d2 = 1
|
||||
layer = 2.44 //Just below unary stuff, which is at 2.45 and above pipes, which are at 2.4
|
||||
var/color="red"
|
||||
var/color = "red"
|
||||
var/obj/structure/powerswitch/power_switch
|
||||
|
||||
/obj/structure/cable/yellow
|
||||
color="yellow"
|
||||
color = "yellow"
|
||||
icon = 'icons/obj/power_cond_yellow.dmi'
|
||||
|
||||
/obj/structure/cable/green
|
||||
color="green"
|
||||
color = "green"
|
||||
icon = 'icons/obj/power_cond_green.dmi'
|
||||
|
||||
/obj/structure/cable/blue
|
||||
color="blue"
|
||||
color = "blue"
|
||||
icon = 'icons/obj/power_cond_blue.dmi'
|
||||
|
||||
/obj/structure/cable/pink
|
||||
color="pink"
|
||||
color = "pink"
|
||||
icon = 'icons/obj/power_cond_pink.dmi'
|
||||
|
||||
/obj/structure/cable/orange
|
||||
color="orange"
|
||||
color = "orange"
|
||||
icon = 'icons/obj/power_cond_orange.dmi'
|
||||
|
||||
/obj/structure/cable/cyan
|
||||
color="cyan"
|
||||
color = "cyan"
|
||||
icon = 'icons/obj/power_cond_cyan.dmi'
|
||||
|
||||
/obj/structure/cable/white
|
||||
color="white"
|
||||
color = "white"
|
||||
icon = 'icons/obj/power_cond_white.dmi'
|
||||
|
||||
|
||||
/obj/effect/projection
|
||||
name = "Projection"
|
||||
desc = "This looks like a projection of something."
|
||||
@@ -244,44 +243,6 @@
|
||||
anchored = 1
|
||||
unacidable = 1//temporary until I decide whether the borg can be removed. -veyveyr
|
||||
|
||||
|
||||
// Basically this Metroid Core catalyzes reactions that normally wouldn't happen anywhere
|
||||
/obj/item/metroid_core
|
||||
name = "roro core"
|
||||
desc = "A very slimy and tender part of a Rorobeast. Legends claim these to have \"magical powers\"."
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "roro core"
|
||||
flags = TABLEPASS
|
||||
force = 1.0
|
||||
w_class = 1.0
|
||||
throwforce = 1.0
|
||||
throw_speed = 3
|
||||
throw_range = 6
|
||||
origin_tech = "biotech=4"
|
||||
var/POWERFLAG = 0 // sshhhhhhh
|
||||
var/Flush = 30
|
||||
var/Uses = 5 // uses before it goes inert
|
||||
|
||||
New()
|
||||
..()
|
||||
var/datum/reagents/R = new/datum/reagents(100)
|
||||
reagents = R
|
||||
R.my_atom = src
|
||||
POWERFLAG = rand(1,10)
|
||||
Uses = rand(7, 25)
|
||||
//flags |= NOREACT
|
||||
|
||||
spawn()
|
||||
Life()
|
||||
|
||||
proc/Life()
|
||||
while(src)
|
||||
sleep(25)
|
||||
Flush--
|
||||
if(Flush <= 0)
|
||||
reagents.clear_reagents()
|
||||
Flush = 30
|
||||
|
||||
/obj/effect/deskclutter
|
||||
name = "desk clutter"
|
||||
icon = 'icons/obj/items.dmi'
|
||||
|
||||
@@ -41,19 +41,6 @@
|
||||
idle_power_usage = 10
|
||||
active_power_usage = 100
|
||||
|
||||
/obj/machinery/dispenser
|
||||
name = "tank storage unit"
|
||||
desc = "A simple yet bulky one-way storage device for gas tanks. Holds 10 plasma and 10 oxygen tanks."
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "dispenser"
|
||||
density = 1
|
||||
var/o2tanks = 10.0
|
||||
var/pltanks = 10.0
|
||||
anchored = 1.0
|
||||
use_power = 1
|
||||
idle_power_usage = 5
|
||||
active_power_usage = 10
|
||||
|
||||
/obj/machinery/dna_scanner
|
||||
name = "\improper DNA scanner/implanter"
|
||||
desc = "It scans DNA structures."
|
||||
|
||||
@@ -180,11 +180,6 @@
|
||||
icon_state = "satchel-cap"
|
||||
item_state = "captainpack"
|
||||
|
||||
/obj/item/weapon/storage/backpack/bandolier
|
||||
name = "bandolier"
|
||||
desc = "It's a very old bandolier to wear on your back."
|
||||
icon_state = "bandolier"
|
||||
|
||||
/obj/item/weapon/storage/backpack/industrial
|
||||
name = "industrial backpack"
|
||||
desc = "It's a tough backpack for the daily grind of station life."
|
||||
|
||||
@@ -504,83 +504,6 @@
|
||||
desc = "An untrustworthy bar of soap. Smells of fear."
|
||||
icon_state = "soapsyndie"
|
||||
|
||||
/obj/item/weapon/bedsheet
|
||||
name = "bedsheet"
|
||||
desc = "Nice, linen, bedsheet. Perfect to put on."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "sheet"
|
||||
layer = 4.0
|
||||
item_state = "bedsheet"
|
||||
throwforce = 1
|
||||
w_class = 1.0
|
||||
throw_speed = 2
|
||||
throw_range = 10
|
||||
color = "white"
|
||||
|
||||
/obj/item/weapon/bedsheet/blue
|
||||
icon_state = "sheetblue"
|
||||
color = "blue"
|
||||
|
||||
/obj/item/weapon/bedsheet/green
|
||||
icon_state = "sheetgreen"
|
||||
color = "green"
|
||||
|
||||
/obj/item/weapon/bedsheet/orange
|
||||
icon_state = "sheetorange"
|
||||
color = "orange"
|
||||
|
||||
/obj/item/weapon/bedsheet/purple
|
||||
icon_state = "sheetpurple"
|
||||
color = "purple"
|
||||
|
||||
/obj/item/weapon/bedsheet/rainbow
|
||||
icon_state = "sheetrainbow"
|
||||
color = "rainbow"
|
||||
|
||||
/obj/item/weapon/bedsheet/red
|
||||
icon_state = "sheetred"
|
||||
color = "red"
|
||||
|
||||
/obj/item/weapon/bedsheet/yellow
|
||||
icon_state = "sheetyellow"
|
||||
color = "yellow"
|
||||
|
||||
/obj/item/weapon/bedsheet/mime
|
||||
icon_state = "sheetmime"
|
||||
color = "mime"
|
||||
|
||||
/obj/item/weapon/bedsheet/clown
|
||||
icon_state = "sheetclown"
|
||||
color = "clown"
|
||||
|
||||
/obj/item/weapon/bedsheet/captain
|
||||
icon_state = "sheetcaptain"
|
||||
color = "captain"
|
||||
|
||||
/obj/item/weapon/bedsheet/rd
|
||||
icon_state = "sheetrd"
|
||||
color = "director"
|
||||
|
||||
/obj/item/weapon/bedsheet/medical
|
||||
icon_state = "sheetmedical"
|
||||
color = "medical"
|
||||
|
||||
/obj/item/weapon/bedsheet/hos
|
||||
icon_state = "sheethos"
|
||||
color = "hosred"
|
||||
|
||||
/obj/item/weapon/bedsheet/hop
|
||||
icon_state = "sheethop"
|
||||
color = "hop"
|
||||
|
||||
/obj/item/weapon/bedsheet/ce
|
||||
icon_state = "sheetce"
|
||||
color = "chief"
|
||||
|
||||
/obj/item/weapon/bedsheet/brown
|
||||
icon_state = "sheetbrown"
|
||||
color = "brown"
|
||||
|
||||
/obj/item/weapon/bikehorn
|
||||
name = "bike horn"
|
||||
desc = "A horn off of a bicycle."
|
||||
@@ -1153,18 +1076,6 @@
|
||||
throw_range = 15
|
||||
attack_verb = list("banned")
|
||||
|
||||
/obj/item/weapon/pen/sleepypen
|
||||
desc = "It's a normal black ink pen with a sharp point and a carefully engraved \"Waffle Co.\""
|
||||
flags = FPRINT | TABLEPASS | OPENCONTAINER
|
||||
slot_flags = SLOT_BELT
|
||||
origin_tech = "materials=2;biotech=1;syndicate=7"
|
||||
|
||||
/obj/item/weapon/pen/paralysis
|
||||
desc = "It's a normal black ink pen with a sharp point."
|
||||
flags = FPRINT | TABLEPASS | OPENCONTAINER
|
||||
slot_flags = SLOT_BELT
|
||||
origin_tech = "materials=2;biotech=1;syndicate=5"
|
||||
|
||||
/obj/item/weapon/rack_parts
|
||||
name = "rack parts"
|
||||
desc = "Parts of a rack."
|
||||
|
||||
@@ -196,7 +196,7 @@
|
||||
// This is usually for headsets, which only the wearer can hear.
|
||||
if(R.canhear_range == 0)
|
||||
if(ismob(R.loc))
|
||||
. += R.loc
|
||||
. |= R.loc
|
||||
continue
|
||||
|
||||
var/turf/speaker = get_turf(R)
|
||||
|
||||
@@ -286,4 +286,22 @@ proc/listclearnulls(list/list)
|
||||
|
||||
if(Li <= L.len)
|
||||
return (result + L.Copy(Li, 0))
|
||||
return (result + R.Copy(Ri, 0))
|
||||
return (result + R.Copy(Ri, 0))
|
||||
|
||||
|
||||
//Converts a bitfield to a list of numbers (or words if a wordlist is provided)
|
||||
/proc/bitfield2list(bitfield = 0, list/wordlist)
|
||||
var/list/r = list()
|
||||
if(istype(wordlist,/list))
|
||||
var/max = min(wordlist.len,16)
|
||||
var/bit = 1
|
||||
for(var/i=1, i<=max, i++)
|
||||
if(bitfield & bit)
|
||||
r += wordlist[i]
|
||||
bit = bit << 1
|
||||
else
|
||||
for(var/bit=1, bit<=65535, bit = bit << 1)
|
||||
if(bitfield & bit)
|
||||
r += bit
|
||||
|
||||
return r
|
||||
@@ -327,8 +327,8 @@ Turf and target are seperate in case you want to teleport some distance from a t
|
||||
if(isAI(src))
|
||||
var/mob/living/silicon/ai/A = src
|
||||
oldname = null//don't bother with the records update crap
|
||||
world << "<b>[newname] is the AI!</b>"
|
||||
world << sound('sound/AI/newAI.ogg')
|
||||
//world << "<b>[newname] is the AI!</b>"
|
||||
//world << sound('sound/AI/newAI.ogg')
|
||||
// Set eyeobj name
|
||||
if(A.eyeobj)
|
||||
A.eyeobj.name = "[newname] (AI Eye)"
|
||||
|
||||
@@ -1,74 +0,0 @@
|
||||
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
|
||||
#define RECOMMENDED_VERSION 494
|
||||
|
||||
/world/New()
|
||||
..()
|
||||
if(byond_version < RECOMMENDED_VERSION)
|
||||
world.log << "Your server's byond version does not meet the recommended requirements for Baystation12. Please update BYOND"
|
||||
|
||||
diary = file("data/logs/[time2text(world.realtime, "YYYY/MM-Month/DD-Day")].log")
|
||||
diary << {"
|
||||
|
||||
Starting up. [time2text(world.timeofday, "hh:mm.ss")]
|
||||
---------------------
|
||||
"}
|
||||
|
||||
diaryofmeanpeople = file("data/logs/[time2text(world.realtime, "YYYY/MM-Month/DD-Day")] Attack.log")
|
||||
diaryofmeanpeople << {"
|
||||
|
||||
Starting up. [time2text(world.timeofday, "hh:mm.ss")]
|
||||
---------------------
|
||||
"}
|
||||
|
||||
href_logfile = file("data/logs/[time2text(world.realtime, "YYYY/MM-Month/DD-Day")] hrefs.html")
|
||||
|
||||
jobban_loadbanfile()
|
||||
jobban_updatelegacybans()
|
||||
LoadBans()
|
||||
make_datum_references_lists() //initialises global lists for referencing frequently used datums (so that we only ever do it once)
|
||||
process_teleport_locs() //Sets up the wizard teleport locations
|
||||
process_ghost_teleport_locs() //Sets up ghost teleport locations.
|
||||
sleep_offline = 1
|
||||
|
||||
spawn(180) //so we aren't adding to the round-start lag
|
||||
/*if(config.ToRban)
|
||||
ToRban_autoupdate()*/
|
||||
if(config.kick_inactive)
|
||||
KickInactiveClients()
|
||||
|
||||
#undef RECOMMENDED_VERSION
|
||||
#define INACTIVITY_KICK 6000 //10 minutes in ticks (approx.)
|
||||
/world/proc/KickInactiveClients()
|
||||
for(var/client/C)
|
||||
if( !C.holder && (C.inactivity >= INACTIVITY_KICK) )
|
||||
if(C.mob)
|
||||
if(!istype(C.mob, /mob/dead/))
|
||||
log_access("AFK: [key_name(C)]")
|
||||
C << "\red You have been inactive for more than 10 minutes and have been disconnected."
|
||||
del(C)
|
||||
spawn(3000) KickInactiveClients()//more or less five minutes
|
||||
#undef INACTIVITY_KICK
|
||||
|
||||
/// EXPERIMENTAL STUFF
|
||||
|
||||
// This function counts a passed job.
|
||||
proc/countJob(rank)
|
||||
var/jobCount = 0
|
||||
for(var/mob/H in player_list)
|
||||
if(H.mind && H.mind.assigned_role == rank)
|
||||
jobCount++
|
||||
return jobCount
|
||||
|
||||
/proc/AutoUpdateAI(obj/subject)
|
||||
if (subject!=null)
|
||||
for(var/mob/living/silicon/ai/M in player_list)
|
||||
if ((M.client && M.machine == subject))
|
||||
subject.attack_ai(M)
|
||||
|
||||
/proc/AutoUpdateTK(obj/subject)
|
||||
if (subject!=null)
|
||||
for(var/obj/item/tk_grab/T in world)
|
||||
if (T.host)
|
||||
var/mob/M = T.host
|
||||
if(M.client && M.machine == subject)
|
||||
subject.attack_hand(M)
|
||||
@@ -1466,6 +1466,88 @@ proc/process_ghost_teleport_locs()
|
||||
name = "\improper Nanotrasen Cruiser"
|
||||
icon_state = "away"
|
||||
requires_power = 0
|
||||
|
||||
/area/awaymission/spacebattle/syndicate1
|
||||
name = "\improper Syndicate Assault Ship 1"
|
||||
|
||||
/area/awaymission/spacebattle/syndicate2
|
||||
name = "\improper Syndicate Assault Ship 2"
|
||||
|
||||
/area/awaymission/spacebattle/syndicate3
|
||||
name = "\improper Syndicate Assault Ship 3"
|
||||
|
||||
/area/awaymission/spacebattle/syndicate4
|
||||
name = "\improper Syndicate War Sphere 1"
|
||||
|
||||
/area/awaymission/spacebattle/syndicate5
|
||||
name = "\improper Syndicate War Sphere 2"
|
||||
|
||||
/area/awaymission/spacebattle/syndicate6
|
||||
name = "\improper Syndicate War Sphere 3"
|
||||
|
||||
/area/awaymission/spacebattle/syndicate7
|
||||
name = "\improper Syndicate Fighter"
|
||||
|
||||
/area/awaymission/spacebattle/secret
|
||||
name = "\improper Hidden Chamber"
|
||||
|
||||
|
||||
/area/awaymission/beach
|
||||
name = "Beach"
|
||||
icon_state = "null"
|
||||
luminosity = 1
|
||||
lighting_use_dynamic = 0
|
||||
requires_power = 0
|
||||
var/sound/mysound = null
|
||||
|
||||
New()
|
||||
..()
|
||||
var/sound/S = new/sound()
|
||||
mysound = S
|
||||
S.file = 'sound/ambience/shore.ogg'
|
||||
S.repeat = 1
|
||||
S.wait = 0
|
||||
S.channel = 123
|
||||
S.volume = 100
|
||||
S.priority = 255
|
||||
S.status = SOUND_UPDATE
|
||||
process()
|
||||
|
||||
Entered(atom/movable/Obj,atom/OldLoc)
|
||||
if(ismob(Obj))
|
||||
if(Obj:client)
|
||||
mysound.status = SOUND_UPDATE
|
||||
Obj << mysound
|
||||
return
|
||||
|
||||
Exited(atom/movable/Obj)
|
||||
if(ismob(Obj))
|
||||
if(Obj:client)
|
||||
mysound.status = SOUND_PAUSED | SOUND_UPDATE
|
||||
Obj << mysound
|
||||
|
||||
proc/process()
|
||||
set background = 1
|
||||
|
||||
var/sound/S = null
|
||||
var/sound_delay = 0
|
||||
if(prob(25))
|
||||
S = sound(file=pick('sound/ambience/seag1.ogg','sound/ambience/seag2.ogg','sound/ambience/seag3.ogg'), volume=100)
|
||||
sound_delay = rand(0, 50)
|
||||
|
||||
for(var/mob/living/carbon/human/H in src)
|
||||
if(H.s_tone > -55)
|
||||
H.s_tone--
|
||||
H.update_body()
|
||||
if(H.client)
|
||||
mysound.status = SOUND_UPDATE
|
||||
H << mysound
|
||||
if(S)
|
||||
spawn(sound_delay)
|
||||
H << S
|
||||
|
||||
spawn(60) .()
|
||||
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
/*
|
||||
Lists of areas to be used with is_type_in_list.
|
||||
@@ -1586,4 +1668,5 @@ var/list/the_station_areas = list (
|
||||
spawn(sound_delay)
|
||||
H << S
|
||||
|
||||
spawn(60) .()
|
||||
spawn(60) .()
|
||||
|
||||
|
||||
+11
-3
@@ -284,14 +284,22 @@
|
||||
if ("Mine")
|
||||
sound = pick('sound/ambience/ambimine.ogg')
|
||||
musVolume = 25
|
||||
|
||||
if("Telecoms Teleporter") sound = pick('sound/ambience/ambisin2.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/ambigen10.ogg')
|
||||
if("Telecoms Central Compartment") sound = pick('sound/ambience/ambisin2.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/ambigen10.ogg')
|
||||
if("Telecoms Satellite") sound = pick('sound/ambience/ambisin2.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/ambigen10.ogg')
|
||||
if("Telecoms Foyer") sound = pick('sound/ambience/ambisin2.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/ambigen10.ogg')
|
||||
if("Telecommunications Satellite West Wing") sound = pick('sound/ambience/ambisin2.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/ambigen10.ogg')
|
||||
if("Telecommunications Satellite East Wing") sound = pick('sound/ambience/ambisin2.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/ambigen10.ogg')
|
||||
if("Telecoms Control Room") sound = pick('sound/ambience/ambisin2.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/ambigen10.ogg')
|
||||
if("Telecommunications Satellite Lounge") sound = pick('sound/ambience/ambisin2.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/ambigen10.ogg')
|
||||
|
||||
else
|
||||
sound = pick('sound/ambience/ambigen1.ogg','sound/ambience/ambigen3.ogg','sound/ambience/ambigen4.ogg','sound/ambience/ambigen5.ogg','sound/ambience/ambigen6.ogg','sound/ambience/ambigen7.ogg','sound/ambience/ambigen8.ogg','sound/ambience/ambigen9.ogg','sound/ambience/ambigen10.ogg','sound/ambience/ambigen11.ogg','sound/ambience/ambigen12.ogg','sound/ambience/ambigen14.ogg')
|
||||
|
||||
if(findtext(src.name, "Telecommunications"))
|
||||
sound = pick('sound/ambience/ambisin2.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/ambigen10.ogg')
|
||||
|
||||
if (prob(35))
|
||||
if(A && A:client && !A:client:played)
|
||||
if(A && A:client && !A:client:played && !A:client:no_ambi)
|
||||
A << sound(sound, repeat = 0, wait = 0, volume = musVolume, channel = 1)
|
||||
A:client:played = 1
|
||||
spawn(600)
|
||||
|
||||
@@ -3,7 +3,7 @@ var/global/list/space_surprises = list( /obj/item/clothing/mask/facehugger =
|
||||
/obj/item/weapon/pickaxe/silver =4,
|
||||
/obj/item/weapon/pickaxe/drill =4,
|
||||
/obj/item/weapon/pickaxe/jackhammer =4,
|
||||
/mob/living/simple_animal/carp =3,
|
||||
//mob/living/simple_animal/hostile/carp =3,
|
||||
/obj/item/weapon/pickaxe/diamond =3,
|
||||
/obj/item/weapon/pickaxe/diamonddrill =3,
|
||||
/obj/item/weapon/pickaxe/gold =3,
|
||||
|
||||
@@ -1,202 +0,0 @@
|
||||
/world/proc/load_mode()
|
||||
var/text = file2text("data/mode.txt")
|
||||
if (text)
|
||||
var/list/lines = dd_text2list(text, "\n")
|
||||
if (lines[1])
|
||||
master_mode = lines[1]
|
||||
diary << "Saved mode is '[master_mode]'"
|
||||
|
||||
/world/proc/save_mode(var/the_mode)
|
||||
var/F = file("data/mode.txt")
|
||||
fdel(F)
|
||||
F << the_mode
|
||||
|
||||
/world/proc/load_motd()
|
||||
join_motd = file2text("config/motd.txt")
|
||||
|
||||
|
||||
/world/proc/load_admins()
|
||||
var/text = file2text("config/admins.txt")
|
||||
if (!text)
|
||||
diary << "Failed to load config/admins.txt\n"
|
||||
else
|
||||
var/list/lines = dd_text2list(text, "\n")
|
||||
for(var/line in lines)
|
||||
if (!line)
|
||||
continue
|
||||
|
||||
if (copytext(line, 1, 2) == ";")
|
||||
continue
|
||||
|
||||
var/pos = findtext(line, " - ", 1, null)
|
||||
if (pos)
|
||||
var/m_key = copytext(line, 1, pos)
|
||||
var/a_lev = copytext(line, pos + 3, length(line) + 1)
|
||||
admins[m_key] = a_lev
|
||||
diary << ("ADMIN: [m_key] = [a_lev]")
|
||||
|
||||
// look for moderators in a separate file
|
||||
text = file2text("config/moderators.txt")
|
||||
if (!text)
|
||||
diary << "Failed to load config/moderators.txt\n"
|
||||
else
|
||||
var/list/lines = dd_text2list(text, "\n")
|
||||
for(var/line in lines)
|
||||
if (!line)
|
||||
continue
|
||||
|
||||
if (copytext(line, 1, 2) == ";")
|
||||
continue
|
||||
|
||||
var/m_key = copytext(line, 1, length(line)+1)
|
||||
var/a_lev = "Moderator"
|
||||
admins[m_key] = a_lev
|
||||
|
||||
/world/proc/load_testers()
|
||||
var/text = file2text("config/testers.txt")
|
||||
if (!text)
|
||||
diary << "Failed to load config/testers.txt\n"
|
||||
else
|
||||
var/list/lines = dd_text2list(text, "\n")
|
||||
for(var/line in lines)
|
||||
if (!line)
|
||||
continue
|
||||
|
||||
if (copytext(line, 1, 2) == ";")
|
||||
continue
|
||||
|
||||
var/pos = findtext(line, " - ", 1, null)
|
||||
if (pos)
|
||||
var/m_key = copytext(line, 1, pos)
|
||||
var/a_lev = copytext(line, pos + 3, length(line) + 1)
|
||||
admins[m_key] = a_lev
|
||||
|
||||
|
||||
/world/proc/load_configuration()
|
||||
config = new /datum/configuration()
|
||||
config.load("config/config.txt")
|
||||
config.load("config/game_options.txt","game_options")
|
||||
//config.loadsql("config/dbconfig.txt")
|
||||
//config.loadforumsql("config/forumdbconfig.txt")
|
||||
// apply some settings from config..
|
||||
abandon_allowed = config.respawn
|
||||
|
||||
/world/New()
|
||||
src.load_configuration()
|
||||
|
||||
if (config && config.server_name != null && config.server_suffix && world.port > 0)
|
||||
// dumb and hardcoded but I don't care~
|
||||
config.server_name += " #[(world.port % 1000) / 100]"
|
||||
|
||||
src.load_mode()
|
||||
src.load_motd()
|
||||
src.load_admins()
|
||||
investigate_reset()
|
||||
|
||||
if (config.usealienwhitelist)
|
||||
load_alienwhitelist()
|
||||
if (config.usewhitelist)
|
||||
load_whitelist()
|
||||
|
||||
LoadBansjob()
|
||||
//Get_Holiday() //~Carn, needs to be here when the station is named so :P
|
||||
src.update_status()
|
||||
makepowernets()
|
||||
|
||||
sun = new /datum/sun()
|
||||
vote = new /datum/vote()
|
||||
radio_controller = new /datum/controller/radio()
|
||||
data_core = new /obj/effect/datacore()
|
||||
paiController = new /datum/paiController()
|
||||
|
||||
..()
|
||||
|
||||
sleep(50)
|
||||
|
||||
plmaster = new /obj/effect/overlay( )
|
||||
plmaster.icon = 'icons/effects/tile_effects.dmi'
|
||||
plmaster.icon_state = "plasma"
|
||||
plmaster.layer = FLY_LAYER
|
||||
plmaster.mouse_opacity = 0
|
||||
|
||||
slmaster = new /obj/effect/overlay( )
|
||||
slmaster.icon = 'icons/effects/tile_effects.dmi'
|
||||
slmaster.icon_state = "sleeping_agent"
|
||||
slmaster.layer = FLY_LAYER
|
||||
slmaster.mouse_opacity = 0
|
||||
|
||||
src.update_status()
|
||||
|
||||
socket_talk = new /datum/socket_talk()
|
||||
master_controller = new /datum/controller/game_controller()
|
||||
spawn(-1)
|
||||
master_controller.setup()
|
||||
lighting_controller.Initialize()
|
||||
return
|
||||
|
||||
//Crispy fullban
|
||||
/world/Reboot(var/reason)
|
||||
spawn(0)
|
||||
send2irc(world.url,"Server Rebooting!")
|
||||
socket_talk.send_raw("type=reboot")
|
||||
//world << sound(pick('sound/AI/newroundsexy.ogg','sound/misc/apcdestroyed.ogg','sound/misc/bangindonk.ogg')) // random end sounds!! - LastyBatsy
|
||||
|
||||
for(var/client/C)
|
||||
if (config.server) //if you set a server location in config.txt, it sends you there instead of trying to reconnect to the same world address. -- NeoFite
|
||||
C << link("byond://[config.server]")
|
||||
else
|
||||
C << link("byond://[world.address]:[world.port]")
|
||||
|
||||
// sleep(10) // wait for sound to play
|
||||
..(reason)
|
||||
|
||||
/atom/proc/check_eye(user as mob)
|
||||
if (istype(user, /mob/living/silicon/ai))
|
||||
return 1
|
||||
return
|
||||
|
||||
/atom/proc/on_reagent_change()
|
||||
return
|
||||
|
||||
/atom/proc/Bumped(AM as mob|obj)
|
||||
return
|
||||
|
||||
/atom/movable/Bump(var/atom/A as mob|obj|turf|area, yes)
|
||||
spawn( 0 )
|
||||
if ((A && yes))
|
||||
A.last_bumped = world.time
|
||||
A.Bumped(src)
|
||||
return
|
||||
..()
|
||||
return
|
||||
|
||||
// **** Note in 40.93.4, split into obj/mob/turf point verbs, no area
|
||||
|
||||
/atom/verb/point()
|
||||
set name = "Point To"
|
||||
set category = "Object"
|
||||
set src in oview()
|
||||
var/atom/this = src//detach proc from src
|
||||
src = null
|
||||
|
||||
if(!usr || !isturf(usr.loc))
|
||||
return
|
||||
if(usr.stat || usr.restrained())
|
||||
return
|
||||
if(usr.status_flags & FAKEDEATH)
|
||||
return
|
||||
|
||||
var/tile = get_turf(this)
|
||||
if (!tile)
|
||||
return
|
||||
|
||||
var/P = new /obj/effect/decal/point(tile)
|
||||
spawn (20)
|
||||
if(P) del(P)
|
||||
|
||||
usr.visible_message("<b>[usr]</b> points to [this]")
|
||||
|
||||
/obj/effect/decal/point/point()
|
||||
set src in oview()
|
||||
set hidden = 1
|
||||
return
|
||||
@@ -215,6 +215,7 @@ var/list/possible_changeling_IDs = list("Alpha","Beta","Gamma","Delta","Epsilon"
|
||||
var/isabsorbing = 0
|
||||
var/geneticpoints = 5
|
||||
var/purchasedpowers = list()
|
||||
var/mimicing = ""
|
||||
|
||||
/datum/changeling/New(var/gender=FEMALE)
|
||||
..()
|
||||
@@ -230,4 +231,13 @@ var/list/possible_changeling_IDs = list("Alpha","Beta","Gamma","Delta","Epsilon"
|
||||
|
||||
/datum/changeling/proc/regenerate()
|
||||
chem_charges = min(max(0, chem_charges+chem_recharge_rate), chem_storage)
|
||||
geneticdamage = max(0, geneticdamage-1)
|
||||
geneticdamage = max(0, geneticdamage-1)
|
||||
|
||||
|
||||
/datum/changeling/proc/GetDNA(var/dna_owner)
|
||||
var/datum/dna/chosen_dna
|
||||
for(var/datum/dna/DNA in absorbed_dna)
|
||||
if(dna_owner == DNA.real_name)
|
||||
chosen_dna = DNA
|
||||
break
|
||||
return chosen_dna
|
||||
@@ -174,12 +174,7 @@
|
||||
var/S = input("Select the target DNA: ", "Target DNA", null) as null|anything in names
|
||||
if(!S) return
|
||||
|
||||
var/datum/dna/chosen_dna
|
||||
for(var/datum/dna/DNA in changeling.absorbed_dna)
|
||||
if(S == "[DNA.real_name]")
|
||||
chosen_dna = DNA
|
||||
break
|
||||
|
||||
var/datum/dna/chosen_dna = changeling.GetDNA(S)
|
||||
if(!chosen_dna)
|
||||
return
|
||||
|
||||
@@ -277,12 +272,7 @@
|
||||
var/S = input("Select the target DNA: ", "Target DNA", null) as null|anything in names
|
||||
if(!S) return
|
||||
|
||||
var/datum/dna/chosen_dna
|
||||
for(var/datum/dna/DNA in changeling.absorbed_dna)
|
||||
if(S == "[DNA.real_name]")
|
||||
chosen_dna = DNA
|
||||
break
|
||||
|
||||
var/datum/dna/chosen_dna = changeling.GetDNA(S)
|
||||
if(!chosen_dna)
|
||||
return
|
||||
|
||||
@@ -500,6 +490,102 @@
|
||||
feedback_add_details("changeling_powers","RR")
|
||||
return 1
|
||||
|
||||
// HIVE MIND UPLOAD/DOWNLOAD DNA
|
||||
|
||||
var/list/datum/dna/hivemind_bank = list()
|
||||
|
||||
/mob/proc/changeling_hiveupload()
|
||||
set category = "Changeling"
|
||||
set name = "Hive Channel (10)"
|
||||
set desc = "Allows you to channel DNA in the airwaves to allow other changelings to absorb it."
|
||||
|
||||
var/datum/changeling/changeling = changeling_power(10,1)
|
||||
if(!changeling) return
|
||||
|
||||
var/list/names = list()
|
||||
for(var/datum/dna/DNA in changeling.absorbed_dna)
|
||||
if(!(DNA in hivemind_bank))
|
||||
names += DNA.real_name
|
||||
|
||||
if(names.len <= 0)
|
||||
usr << "<span class='notice'>The airwaves already have all of our DNA.</span>"
|
||||
return
|
||||
|
||||
var/S = input("Select a DNA to channel: ", "Channel DNA", null) as null|anything in names
|
||||
if(!S) return
|
||||
|
||||
var/datum/dna/chosen_dna = changeling.GetDNA(S)
|
||||
if(!chosen_dna)
|
||||
return
|
||||
|
||||
changeling.chem_charges -= 10
|
||||
hivemind_bank += chosen_dna
|
||||
usr << "<span class='notice'>We channel the DNA of [S] to the air.</span>"
|
||||
feedback_add_details("changeling_powers","HU")
|
||||
return 1
|
||||
|
||||
/mob/proc/changeling_hivedownload()
|
||||
set category = "Changeling"
|
||||
set name = "Hive Absorb (40)"
|
||||
set desc = "Allows you to absorb DNA that is being channeled in the airwaves."
|
||||
|
||||
var/datum/changeling/changeling = changeling_power(40,1)
|
||||
if(!changeling) return
|
||||
|
||||
var/list/names = list()
|
||||
for(var/datum/dna/DNA in hivemind_bank)
|
||||
if(!(DNA in changeling.absorbed_dna))
|
||||
names[DNA.real_name] = DNA
|
||||
|
||||
if(names.len <= 0)
|
||||
usr << "<span class='notice'>There's no new DNA to absorb from the air.</span>"
|
||||
return
|
||||
|
||||
var/S = input("Select a DNA absorb from the air: ", "Absorb DNA", null) as null|anything in names
|
||||
if(!S) return
|
||||
var/datum/dna/chosen_dna = names[S]
|
||||
if(!chosen_dna)
|
||||
return
|
||||
|
||||
changeling.chem_charges -= 40
|
||||
changeling.absorbed_dna += chosen_dna
|
||||
usr << "<span class='notice'>We absorb the DNA of [S] from the air.</span>"
|
||||
feedback_add_details("changeling_powers","HD")
|
||||
return 1
|
||||
|
||||
// Fake Voice
|
||||
|
||||
/mob/proc/changeling_mimicvoice()
|
||||
set category = "Changeling"
|
||||
set name = "Mimic Voice (10)"
|
||||
set desc = "Shape our vocal glands to form a voice of someone we choose."
|
||||
|
||||
var/datum/changeling/changeling = changeling_power(10,1)
|
||||
if(!changeling) return
|
||||
|
||||
if(changeling.mimicing)
|
||||
changeling.mimicing = ""
|
||||
usr << "<span class='notice'>We return our vocal glands to their original location.</span>"
|
||||
return
|
||||
|
||||
var/mimic_voice = input("Enter a name to mimic.", "Mimic Voice", null) as text
|
||||
if(!mimic_voice)
|
||||
return
|
||||
|
||||
changeling.chem_charges -= 10
|
||||
changeling.mimicing = mimic_voice
|
||||
|
||||
usr << "<span class='notice'>We shape our glands to take the voice of <b>[mimic_voice]</b>, this will stop us from regenerating chemicals while active.</span>"
|
||||
usr << "<span class='notice'>Use this power again to return to our original voice and reproduce chemicals again.</span>"
|
||||
|
||||
feedback_add_details("changeling_powers","MV")
|
||||
|
||||
spawn(0)
|
||||
while(src && src.mind && src.mind.changeling && src.mind.changeling.mimicing)
|
||||
src.mind.changeling.chem_charges -= 1
|
||||
sleep(40)
|
||||
if(src && src.mind && src.mind.changeling)
|
||||
src.mind.changeling.mimicing = ""
|
||||
//////////
|
||||
//STINGS// //They get a pretty header because there's just so fucking many of them ;_;
|
||||
//////////
|
||||
@@ -617,12 +703,7 @@
|
||||
var/S = input("Select the target DNA: ", "Target DNA", null) as null|anything in names
|
||||
if(!S) return
|
||||
|
||||
var/datum/dna/chosen_dna
|
||||
for(var/datum/dna/DNA in changeling.absorbed_dna)
|
||||
if(S == "[DNA.real_name]")
|
||||
chosen_dna = DNA
|
||||
break
|
||||
|
||||
var/datum/dna/chosen_dna = changeling.GetDNA(S)
|
||||
if(!chosen_dna)
|
||||
return
|
||||
|
||||
@@ -666,3 +747,23 @@
|
||||
if(T.reagents) T.reagents.add_reagent("lexorin", 40)
|
||||
feedback_add_details("changeling_powers","DTHS")
|
||||
return 1
|
||||
|
||||
/mob/proc/changeling_extract_dna_sting()
|
||||
set category = "Changeling"
|
||||
set name = "Extract DNA Sting (40)"
|
||||
set desc="Stealthily sting a target to extract their DNA."
|
||||
|
||||
var/datum/changeling/changeling = null
|
||||
if(usr.mind && usr.mind.changeling)
|
||||
changeling = usr.mind.changeling
|
||||
if(!changeling)
|
||||
return 0
|
||||
|
||||
var/mob/living/carbon/T = changeling_sting(40, /mob/proc/changeling_extract_dna_sting)
|
||||
if(!T) return 0
|
||||
|
||||
T.dna.real_name = T.real_name
|
||||
changeling.absorbed_dna |= T.dna
|
||||
|
||||
feedback_add_details("changeling_powers","ED")
|
||||
return 1
|
||||
@@ -1,3 +1,4 @@
|
||||
// READ: Don't use the apostrophe in name or desc. Causes script errors.
|
||||
|
||||
var/list/powers = typesof(/datum/power/changeling) - /datum/power/changeling //needed for the badmin verb for now
|
||||
var/list/datum/power/changeling/powerinstances = list()
|
||||
@@ -33,6 +34,22 @@ var/list/datum/power/changeling/powerinstances = list()
|
||||
allowduringlesserform = 1
|
||||
verbpath = /mob/proc/changeling_fakedeath
|
||||
|
||||
// Hivemind
|
||||
|
||||
/datum/power/changeling/hive_upload
|
||||
name = "Hive Channel"
|
||||
desc = "We can channel a DNA into the airwaves, allowing our fellow changelings to absorb it and transform into it as if they acquired the DNA themselves."
|
||||
helptext = "Allows other changelings to absorb the DNA you channel from the airwaves. Will not help them towards their absorb objectives."
|
||||
genomecost = 0
|
||||
verbpath = /mob/proc/changeling_hiveupload
|
||||
|
||||
/datum/power/changeling/hive_download
|
||||
name = "Hive Absorb"
|
||||
desc = "We can absorb a single DNA from the airwaves, allowing us to use more disguises with help from our fellow changelings."
|
||||
helptext = "Allows you to absorb a single DNA and use it. Does not count towards your absorb objective."
|
||||
genomecost = 0
|
||||
verbpath = /mob/proc/changeling_hivedownload
|
||||
|
||||
/datum/power/changeling/lesser_form
|
||||
name = "Lesser Form"
|
||||
desc = "We debase ourselves and become lesser. We become a monkey."
|
||||
@@ -61,6 +78,21 @@ var/list/datum/power/changeling/powerinstances = list()
|
||||
allowduringlesserform = 1
|
||||
verbpath = /mob/proc/changeling_silence_sting
|
||||
|
||||
/datum/power/changeling/mimicvoice
|
||||
name = "Mimic Voice"
|
||||
desc = "We shape our vocal glands to sound like a desired voice."
|
||||
helptext = "Will turn your voice into the name that you enter."
|
||||
genomecost = 3
|
||||
verbpath = /mob/proc/changeling_mimicvoice
|
||||
|
||||
/datum/power/changeling/extractdna
|
||||
name = "Extract DNA"
|
||||
desc = "We stealthily sting a target and extract the DNA from them."
|
||||
helptext = "Will give you the DNA of your target, allowing you to transform into them. Does not count towards absorb objectives."
|
||||
genomecost = 4
|
||||
allowduringlesserform = 1
|
||||
verbpath = /mob/proc/changeling_extract_dna_sting
|
||||
|
||||
/datum/power/changeling/transformation_sting
|
||||
name = "Transformation Sting"
|
||||
desc = "We silently sting a human, injecting a retrovirus that forces them to transform into another."
|
||||
@@ -135,7 +167,7 @@ var/list/datum/power/changeling/powerinstances = list()
|
||||
name = "Digital Camoflauge"
|
||||
desc = "We evolve the ability to distort our form and proprtions, defeating common altgorthms used to detect lifeforms on cameras."
|
||||
helptext = "We cannot be tracked by camera while using this skill. However, humans looking at us will find us.. uncanny. We must constantly expend chemicals to maintain our form like this."
|
||||
genomecost = 4
|
||||
genomecost = 3
|
||||
allowduringlesserform = 1
|
||||
verbpath = /mob/proc/changeling_digitalcamo
|
||||
|
||||
@@ -147,6 +179,7 @@ var/list/datum/power/changeling/powerinstances = list()
|
||||
verbpath = /mob/proc/changeling_rapidregen
|
||||
|
||||
|
||||
|
||||
// Modularchangling, totally stolen from the new player panel. YAYY
|
||||
/datum/changeling/proc/EvolutionMenu()//The new one
|
||||
set category = "Changeling"
|
||||
|
||||
@@ -504,15 +504,8 @@ var/engwords = list("travel", "blood", "join", "hell", "destroy", "technology",
|
||||
|
||||
|
||||
if (C>=26+runedec+ticker.mode.cult.len) //including the useless rune at the secret room, shouldn't count against the limit of 25 runes - Urist
|
||||
switch(alert("The cloth of reality can't take that much of a strain. By creating another rune, you risk locally tearing reality apart, which would prove fatal to you. Do you still wish to scribe the rune?",,"Yes","No"))
|
||||
if("Yes")
|
||||
if(prob(C*5-105-(runedec-ticker.mode.cult.len)*5)) //including the useless rune at the secret room, shouldn't count against the limit - Urist
|
||||
usr.emote("scream")
|
||||
user << "\red A tear momentarily appears in reality. Before it closes, you catch a glimpse of that which lies beyond. That proves to be too much for your mind."
|
||||
usr.gib()
|
||||
return
|
||||
if("No")
|
||||
return
|
||||
alert("The cloth of reality can't take that much of a strain. Remove some runes first!")
|
||||
return
|
||||
else
|
||||
switch(alert("You open the tome",,"Read it","Scribe a rune", "Notes")) //Fuck the "Cancel" option. Rewrite the whole tome interface yourself if you want it to work better. And input() is just ugly. - K0000
|
||||
if("Cancel")
|
||||
|
||||
@@ -109,6 +109,7 @@ var/list/sacrificed = list()
|
||||
"\red You hear an anguished scream.")
|
||||
if(is_convertable_to_cult(M.mind))
|
||||
ticker.mode.add_cultist(M.mind)
|
||||
M.mind.special_role = "Cultist"
|
||||
M << "<font color=\"purple\"><b><i>Your blood pulses. Your head throbs. The world goes red. All at once you are aware of a horrible, horrible truth. The veil of reality has been ripped away and in the festering wound left behind something sinister takes root.</b></i></font>"
|
||||
M << "<font color=\"purple\"><b><i>Assist your new compatriots in their dark dealings. Their goal is yours, and yours is theirs. You serve the Dark One above all else. Bring It back.</b></i></font>"
|
||||
return 1
|
||||
@@ -130,7 +131,7 @@ var/list/sacrificed = list()
|
||||
M.say("Tok-lyr rqa'nap g[pick("'","`")]lt-ulotf!")
|
||||
cultist_count += 1
|
||||
if(cultist_count >= 9)
|
||||
new /obj/machinery/singularity/narsie(src.loc)
|
||||
new /obj/machinery/singularity/narsie/large(src.loc)
|
||||
if(ticker.mode.name == "cult")
|
||||
ticker.mode:eldergod = 0
|
||||
return
|
||||
@@ -390,6 +391,7 @@ var/list/sacrificed = list()
|
||||
else
|
||||
ticker.mode.cult+=D.mind
|
||||
|
||||
D.mind.special_role = "Cultist"
|
||||
D << "<font color=\"purple\"><b><i>Your blood pulses. Your head throbs. The world goes red. All at once you are aware of a horrible, horrible truth. The veil of reality has been ripped away and in the festering wound left behind something sinister takes root.</b></i></font>"
|
||||
D << "<font color=\"purple\"><b><i>Assist your new compatriots in their dark dealings. Their goal is yours, and yours is theirs. You serve the Dark One above all else. Bring It back.</b></i></font>"
|
||||
|
||||
|
||||
@@ -1,12 +1,13 @@
|
||||
|
||||
/proc/start_events()
|
||||
//changed to a while(1) loop since they are more efficient.
|
||||
//Moved the spawn in here to allow it to be called with advance proc call if it crashes.
|
||||
//and also to stop spawn copying variables from the game ticker
|
||||
spawn(3000)
|
||||
while(1)
|
||||
/*if(prob(50))//Every 120 seconds and prob 50 2-4 weak spacedusts will hit the station
|
||||
if(prob(50))//Every 120 seconds and prob 50 2-4 weak spacedusts will hit the station
|
||||
spawn(1)
|
||||
dust_swarm("weak")*/
|
||||
dust_swarm("weak")
|
||||
if (!event)
|
||||
//CARN: checks to see if random events are enabled.
|
||||
if(config.allow_random_events && prob(eventchance))
|
||||
@@ -36,15 +37,13 @@
|
||||
meteor_wave()
|
||||
spawn_meteors()
|
||||
|
||||
/** NOPE!
|
||||
if(2)
|
||||
/*if(2)
|
||||
command_alert("Gravitational anomalies detected on the station. There is no additional data.", "Anomaly Alert")
|
||||
world << sound('sound/AI/granomalies.ogg')
|
||||
var/turf/T = pick(blobstart)
|
||||
var/obj/effect/bhole/bh = new /obj/effect/bhole( T.loc, 30 )
|
||||
spawn(rand(50, 300))
|
||||
del(bh)
|
||||
**/
|
||||
del(bh)*/
|
||||
/*
|
||||
if(3) //Leaving the code in so someone can try and delag it, but this event can no longer occur randomly, per SoS's request. --NEO
|
||||
command_alert("Space-time anomalies detected on the station. There is no additional data.", "Anomaly Alert")
|
||||
@@ -68,12 +67,9 @@
|
||||
spawn(rand(300,600))
|
||||
del(P)
|
||||
*/
|
||||
|
||||
/** NOPE!
|
||||
if(3)
|
||||
if((world.time/10)>=3600 && toggle_space_ninja && !sent_ninja_to_station)//If an hour has passed, relatively speaking. Also, if ninjas are allowed to spawn and if there is not already a ninja for the round.
|
||||
space_ninja_arrival()//Handled in space_ninja.dm. Doesn't announce arrival, all sneaky-like.
|
||||
**/
|
||||
if(4)
|
||||
mini_blob_event()
|
||||
|
||||
@@ -81,18 +77,14 @@
|
||||
high_radiation_event()
|
||||
if(6)
|
||||
viral_outbreak()
|
||||
/** NOPE!
|
||||
if(7)
|
||||
alien_infestation()
|
||||
**/
|
||||
if(8)
|
||||
prison_break()
|
||||
if(9)
|
||||
carp_migration()
|
||||
/** NOPE!
|
||||
if(10)
|
||||
immovablerod()
|
||||
**/
|
||||
if(11)
|
||||
lightsout(1,2)
|
||||
if(12)
|
||||
@@ -215,7 +207,7 @@
|
||||
// world << sound('sound/AI/outbreak7.ogg')
|
||||
var/virus_type
|
||||
if(!virus)
|
||||
virus_type = pick(/datum/disease/dnaspread,/datum/disease/flu,/datum/disease/cold,/datum/disease/brainrot,/datum/disease/magnitis)
|
||||
virus_type = pick(/datum/disease/dnaspread,/datum/disease/flu,/datum/disease/cold,/datum/disease/brainrot,/datum/disease/magnitis,/datum/disease/pierrot_throat)
|
||||
else
|
||||
switch(virus)
|
||||
if("fake gbs")
|
||||
@@ -279,11 +271,14 @@
|
||||
vents += temp_vent
|
||||
|
||||
var/list/candidates = list() //List of candidate KEYs to control the new larvae. ~Carn
|
||||
for(var/mob/dead/observer/G in player_list)
|
||||
if(G.client.be_alien)
|
||||
if(((G.client.inactivity/10)/60) <= 5)
|
||||
if(!(G.mind && G.mind.current && G.mind.current != DEAD))
|
||||
candidates += G.key
|
||||
var/i = 0
|
||||
while(candidates.len <= 0 && i < 5)
|
||||
for(var/mob/dead/observer/G in player_list)
|
||||
if(G.client.be_alien)
|
||||
if(((G.client.inactivity/10)/60) <= ALIEN_SELECT_AFK_BUFFER + i) // the most active players are more likely to become an alien
|
||||
if(!(G.mind && G.mind.current && G.mind.current.stat != DEAD))
|
||||
candidates += G.key
|
||||
i++
|
||||
|
||||
if(prob(33)) spawncount++ //sometimes, have two larvae spawn instead of one
|
||||
while((spawncount >= 1) && vents.len && candidates.len)
|
||||
@@ -352,20 +347,16 @@
|
||||
for (var/obj/machinery/power/apc/temp_apc in A)
|
||||
temp_apc.overload_lighting()
|
||||
|
||||
for(var/area/A in areas)
|
||||
for (var/obj/structure/closet/secure_closet/brig/temp_closet in A)
|
||||
temp_closet.locked = 0
|
||||
temp_closet.icon_state = temp_closet.icon_closed
|
||||
|
||||
for(var/area/A in areas)
|
||||
for (var/obj/machinery/door/airlock/security/temp_airlock in A)
|
||||
temp_airlock.prison_open()
|
||||
spawn(0) temp_airlock.prison_open()
|
||||
|
||||
for(var/area/A in areas)
|
||||
for (var/obj/machinery/door/airlock/glass_security/temp_glassairlock in A)
|
||||
temp_glassairlock.prison_open()
|
||||
spawn(0) temp_glassairlock.prison_open()
|
||||
|
||||
for(var/area/A in areas)
|
||||
for (var/obj/machinery/door_timer/temp_timer in A)
|
||||
temp_timer.releasetime = 1
|
||||
|
||||
@@ -377,7 +368,7 @@
|
||||
/proc/carp_migration() // -- Darem
|
||||
for(var/obj/effect/landmark/C in landmarks_list)
|
||||
if(C.name == "carpspawn")
|
||||
new /mob/living/simple_animal/carp(C.loc)
|
||||
new /mob/living/simple_animal/hostile/carp(C.loc)
|
||||
//sleep(100)
|
||||
spawn(rand(300, 600)) //Delayed announcements to keep the crew on their toes.
|
||||
command_alert("Unknown biological entities have been detected near [station_name()], please stand-by.", "Lifesign Alert")
|
||||
@@ -484,10 +475,10 @@ Would like to add a law like "Law x is _______" where x = a number, and _____ is
|
||||
M << "\red YOU REQUIRE [require] IN ORDER TO PROTECT HUMANS... LAWS UPDATED"
|
||||
M.add_ion_law("YOU REQUIRE [require] IN ORDER TO PROTECT HUMANS")
|
||||
if(13)
|
||||
M << "\red [crew] is [allergysev] to [allergy]. LAWS UPDATED"
|
||||
M.add_ion_law("[crew] is [allergysev] to [allergy]. LAWS UPDATED")
|
||||
M << "\red [crew] is [allergysev] to [allergy]...LAWS UPDATED"
|
||||
M.add_ion_law("[crew] is [allergysev] to [allergy]")
|
||||
if(14)
|
||||
M << "\ref THE STATION IS [who2pref] [who2]"
|
||||
M << "\red THE STATION IS [who2pref] [who2]...LAWS UPDATED"
|
||||
M.add_ion_law("THE STATION IS [who2pref] [who2]")
|
||||
|
||||
if(botEmagChance)
|
||||
@@ -537,5 +528,4 @@ Would like to add a law like "Law x is _______" where x = a number, and _____ is
|
||||
world << "Finished processing FIREDOORS. Processed: [firedoornum]"
|
||||
|
||||
world << "Ion Storm Main Done"
|
||||
|
||||
*/
|
||||
@@ -124,7 +124,7 @@ var/global/datum/controller/gameticker/ticker
|
||||
if (S.name != "AI")
|
||||
del(S)
|
||||
world << "<FONT color='blue'><B>Enjoy the game!</B></FONT>"
|
||||
// world << sound('sound/AI/welcome.ogg') // Skie
|
||||
world << sound('sound/AI/welcome.ogg') // Skie
|
||||
//Holiday Round-start stuff ~Carn
|
||||
Holiday_Game_Start()
|
||||
|
||||
|
||||
@@ -31,6 +31,16 @@
|
||||
src.attack_hand(M)
|
||||
return
|
||||
|
||||
/obj/machinery/nuclearbomb/attackby(obj/item/weapon/I as obj, mob/user as mob)
|
||||
if (src.extended)
|
||||
if (istype(I, /obj/item/weapon/disk/nuclear))
|
||||
usr.drop_item()
|
||||
I.loc = src
|
||||
src.auth = I
|
||||
src.add_fingerprint(user)
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/machinery/nuclearbomb/attack_paw(mob/user as mob)
|
||||
return src.attack_hand(user)
|
||||
|
||||
|
||||
@@ -33,9 +33,7 @@
|
||||
if(charged == 1)
|
||||
new /obj/effect/rend(get_turf(usr))
|
||||
charged = 0
|
||||
for(var/mob/M in viewers(usr, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message("\red <B>[src] hums with power as [usr] deals a blow to reality itself!</B>")
|
||||
visible_message("\red <B>[src] hums with power as [usr] deals a blow to reality itself!</B>")
|
||||
else
|
||||
user << "\red The unearthly energies that powered the blade are now dormant"
|
||||
|
||||
|
||||
@@ -196,9 +196,9 @@
|
||||
if("Captain")
|
||||
return get_all_accesses()
|
||||
if("Security Officer")
|
||||
return list(access_security, access_brig, access_court)
|
||||
return list(access_security, access_brig, access_court,access_maint_tunnels) // Massively requested that sec get there maintenance access back //
|
||||
if("Warden")
|
||||
return list(access_security, access_brig, access_armory, access_court)
|
||||
return list(access_security, access_brig, access_armory, access_court,access_maint_tunnels)
|
||||
if("Scientist")
|
||||
return list(access_tox, access_tox_storage, access_research, access_xenobiology)
|
||||
if("Head of Security")
|
||||
@@ -229,7 +229,7 @@
|
||||
if("Chef")
|
||||
return list(access_kitchen, access_morgue)
|
||||
if("Roboticist")
|
||||
return list(access_robotics, access_tech_storage, access_morgue) //As a job that handles so many corpses, it makes sense for them to have morgue access.
|
||||
return list(access_robotics, access_tech_storage, access_morgue) //As a job that handles so many corpses, it makes sense for them to have morgue access.
|
||||
if("Cargo Technician")
|
||||
return list(access_maint_tunnels, access_cargo, access_cargo_bot, access_mailsorting)
|
||||
if("Shaft Miner")
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
U.hastie = new /obj/item/clothing/tie/medal/gold/captain(U)
|
||||
H.equip_to_slot_or_del(U, slot_w_uniform)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/pda/captain(H), slot_belt)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/captain(H), slot_wear_suit)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/head/caphat(H), slot_head)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(H), slot_glasses)
|
||||
|
||||
@@ -52,26 +52,20 @@
|
||||
/obj/machinery/optable/attack_paw(mob/user as mob)
|
||||
if ((HULK in usr.mutations))
|
||||
usr << text("\blue You destroy the operating table.")
|
||||
for(var/mob/O in oviewers())
|
||||
if ((O.client && !( O.blinded )))
|
||||
O << text("\red [usr] destroys the operating table.")
|
||||
visible_message("\red [usr] destroys the operating table!")
|
||||
src.density = 0
|
||||
del(src)
|
||||
if (!( locate(/obj/machinery/optable, user.loc) ))
|
||||
step(user, get_dir(user, src))
|
||||
if (user.loc == src.loc)
|
||||
user.layer = TURF_LAYER
|
||||
for(var/mob/M in viewers(user, null))
|
||||
M.show_message("The monkey hides under the table!", 1)
|
||||
//Foreach goto(69)
|
||||
visible_message("The monkey hides under the table!")
|
||||
return
|
||||
|
||||
/obj/machinery/optable/attack_hand(mob/user as mob)
|
||||
if ((HULK in usr.mutations) || (SUPRSTR in usr.augmentations))
|
||||
usr << text("\blue You destroy the table.")
|
||||
for(var/mob/O in oviewers())
|
||||
if ((O.client && !( O.blinded )))
|
||||
O << text("\red [usr] destroys the table.")
|
||||
visible_message("\red [usr] destroys the operating table!")
|
||||
src.density = 0
|
||||
del(src)
|
||||
return
|
||||
@@ -118,8 +112,7 @@
|
||||
M.client.eye = src
|
||||
M.resting = 1
|
||||
M.loc = src.loc
|
||||
for (var/mob/C in viewers(src))
|
||||
C.show_message("\red [M] has been laid on the operating table by [user].", 3)
|
||||
visible_message("\red [M] has been laid on the operating table by [user].", 3)
|
||||
for(var/obj/O in src)
|
||||
O.loc = src.loc
|
||||
src.add_fingerprint(user)
|
||||
|
||||
@@ -180,8 +180,7 @@
|
||||
usr << "[G.affecting.name] will not fit into the sleeper because they have a Metroid latched onto their head."
|
||||
return
|
||||
|
||||
for (var/mob/V in viewers(user))
|
||||
V.show_message("[user] starts putting [G.affecting.name] into the sleeper.", 3)
|
||||
visible_message("[user] starts putting [G.affecting.name] into the sleeper.", 3)
|
||||
|
||||
if(do_after(user, 20))
|
||||
if(src.occupant)
|
||||
@@ -372,8 +371,7 @@
|
||||
if(M.Victim == usr)
|
||||
usr << "You're too busy getting your life sucked out of you."
|
||||
return
|
||||
for(var/mob/V in viewers(usr))
|
||||
V.show_message("[usr] starts climbing into the sleeper.", 3)
|
||||
visible_message("[usr] starts climbing into the sleeper.", 3)
|
||||
if(do_after(usr, 20))
|
||||
if(src.occupant)
|
||||
usr << "\blue <B>The sleeper is already occupied!</B>"
|
||||
|
||||
@@ -8,90 +8,98 @@ obj/machinery/door/airlock
|
||||
var/datum/radio_frequency/radio_connection
|
||||
explosion_resistance = 15
|
||||
|
||||
receive_signal(datum/signal/signal)
|
||||
if(!signal || signal.encryption) return
|
||||
|
||||
if(id_tag != signal.data["tag"] || !signal.data["command"]) return
|
||||
obj/machinery/door/airlock/receive_signal(datum/signal/signal)
|
||||
if(!signal || signal.encryption) return
|
||||
|
||||
switch(signal.data["command"])
|
||||
if("open")
|
||||
spawn open(1)
|
||||
if(id_tag != signal.data["tag"] || !signal.data["command"]) return
|
||||
|
||||
if("close")
|
||||
spawn close(1)
|
||||
switch(signal.data["command"])
|
||||
if("open")
|
||||
open(1)
|
||||
|
||||
if("unlock")
|
||||
locked = 0
|
||||
update_icon()
|
||||
if("close")
|
||||
close(1)
|
||||
|
||||
if("lock")
|
||||
locked = 1
|
||||
update_icon()
|
||||
if("unlock")
|
||||
locked = 0
|
||||
update_icon()
|
||||
|
||||
if("secure_open")
|
||||
spawn
|
||||
locked = 0
|
||||
update_icon()
|
||||
if("lock")
|
||||
locked = 1
|
||||
update_icon()
|
||||
|
||||
sleep(2)
|
||||
open(1)
|
||||
if("secure_open")
|
||||
locked = 0
|
||||
update_icon()
|
||||
|
||||
locked = 1
|
||||
update_icon()
|
||||
sleep(2)
|
||||
open(1)
|
||||
|
||||
if("secure_close")
|
||||
spawn
|
||||
locked = 0
|
||||
close(1)
|
||||
locked = 1
|
||||
update_icon()
|
||||
|
||||
locked = 1
|
||||
sleep(2)
|
||||
update_icon()
|
||||
if("secure_close")
|
||||
locked = 0
|
||||
close(1)
|
||||
|
||||
send_status()
|
||||
locked = 1
|
||||
sleep(2)
|
||||
update_icon()
|
||||
|
||||
proc/send_status()
|
||||
if(radio_connection)
|
||||
var/datum/signal/signal = new
|
||||
signal.transmission_method = 1 //radio signal
|
||||
signal.data["tag"] = id_tag
|
||||
signal.data["timestamp"] = world.time
|
||||
send_status()
|
||||
|
||||
signal.data["door_status"] = density?("closed"):("open")
|
||||
signal.data["lock_status"] = locked?("locked"):("unlocked")
|
||||
|
||||
radio_connection.post_signal(src, signal, range = AIRLOCK_CONTROL_RANGE, filter = RADIO_AIRLOCK)
|
||||
obj/machinery/door/airlock/proc/send_status()
|
||||
if(radio_connection)
|
||||
var/datum/signal/signal = new
|
||||
signal.transmission_method = 1 //radio signal
|
||||
signal.data["tag"] = id_tag
|
||||
signal.data["timestamp"] = world.time
|
||||
|
||||
open(surpress_send)
|
||||
. = ..()
|
||||
if(!surpress_send) send_status()
|
||||
signal.data["door_status"] = density?("closed"):("open")
|
||||
signal.data["lock_status"] = locked?("locked"):("unlocked")
|
||||
|
||||
close(surpress_send)
|
||||
. = ..()
|
||||
if(!surpress_send) send_status()
|
||||
radio_connection.post_signal(src, signal, range = AIRLOCK_CONTROL_RANGE, filter = RADIO_AIRLOCK)
|
||||
|
||||
proc/set_frequency(new_frequency)
|
||||
radio_controller.remove_object(src, frequency)
|
||||
if(new_frequency)
|
||||
frequency = new_frequency
|
||||
radio_connection = radio_controller.add_object(src, frequency, RADIO_AIRLOCK)
|
||||
|
||||
initialize()
|
||||
if(frequency)
|
||||
set_frequency(frequency)
|
||||
obj/machinery/door/airlock/open(surpress_send)
|
||||
. = ..()
|
||||
if(!surpress_send) send_status()
|
||||
|
||||
|
||||
obj/machinery/door/airlock/close(surpress_send)
|
||||
. = ..()
|
||||
if(!surpress_send) send_status()
|
||||
|
||||
|
||||
obj/machinery/door/airlock/proc/set_frequency(new_frequency)
|
||||
radio_controller.remove_object(src, frequency)
|
||||
if(new_frequency)
|
||||
frequency = new_frequency
|
||||
radio_connection = radio_controller.add_object(src, frequency, RADIO_AIRLOCK)
|
||||
|
||||
|
||||
obj/machinery/door/airlock/initialize()
|
||||
if(frequency)
|
||||
set_frequency(frequency)
|
||||
|
||||
update_icon()
|
||||
|
||||
|
||||
obj/machinery/door/airlock/New()
|
||||
..()
|
||||
|
||||
if(radio_controller)
|
||||
set_frequency(frequency)
|
||||
|
||||
update_icon()
|
||||
|
||||
New()
|
||||
..()
|
||||
|
||||
if(radio_controller)
|
||||
set_frequency(frequency)
|
||||
|
||||
obj/machinery/airlock_sensor
|
||||
icon = 'icons/obj/airlock_machines.dmi'
|
||||
icon_state = "airlock_sensor_off"
|
||||
name = "Airlock Sensor"
|
||||
name = "airlock sensor"
|
||||
|
||||
anchored = 1
|
||||
power_channel = ENVIRON
|
||||
@@ -105,60 +113,64 @@ obj/machinery/airlock_sensor
|
||||
var/on = 1
|
||||
var/alert = 0
|
||||
|
||||
update_icon()
|
||||
if(on)
|
||||
if(alert)
|
||||
icon_state = "airlock_sensor_alert"
|
||||
else
|
||||
icon_state = "airlock_sensor_standby"
|
||||
else
|
||||
icon_state = "airlock_sensor_off"
|
||||
|
||||
attack_hand(mob/user)
|
||||
obj/machinery/airlock_sensor/update_icon()
|
||||
if(on)
|
||||
if(alert)
|
||||
icon_state = "airlock_sensor_alert"
|
||||
else
|
||||
icon_state = "airlock_sensor_standby"
|
||||
else
|
||||
icon_state = "airlock_sensor_off"
|
||||
|
||||
obj/machinery/airlock_sensor/attack_hand(mob/user)
|
||||
var/datum/signal/signal = new
|
||||
signal.transmission_method = 1 //radio signal
|
||||
signal.data["tag"] = master_tag
|
||||
signal.data["command"] = "cycle"
|
||||
|
||||
radio_connection.post_signal(src, signal, range = AIRLOCK_CONTROL_RANGE, filter = RADIO_AIRLOCK)
|
||||
flick("airlock_sensor_cycle", src)
|
||||
|
||||
obj/machinery/airlock_sensor/process()
|
||||
if(on)
|
||||
var/datum/signal/signal = new
|
||||
signal.transmission_method = 1 //radio signal
|
||||
signal.data["tag"] = master_tag
|
||||
signal.data["command"] = "cycle"
|
||||
signal.data["tag"] = id_tag
|
||||
signal.data["timestamp"] = world.time
|
||||
|
||||
var/datum/gas_mixture/air_sample = return_air()
|
||||
|
||||
var/pressure = round(air_sample.return_pressure(),0.1)
|
||||
alert = (pressure < ONE_ATMOSPHERE*0.8)
|
||||
|
||||
signal.data["pressure"] = num2text(pressure)
|
||||
|
||||
radio_connection.post_signal(src, signal, range = AIRLOCK_CONTROL_RANGE, filter = RADIO_AIRLOCK)
|
||||
flick("airlock_sensor_cycle", src)
|
||||
|
||||
process()
|
||||
if(on)
|
||||
var/datum/signal/signal = new
|
||||
signal.transmission_method = 1 //radio signal
|
||||
signal.data["tag"] = id_tag
|
||||
signal.data["timestamp"] = world.time
|
||||
update_icon()
|
||||
|
||||
var/datum/gas_mixture/air_sample = return_air()
|
||||
obj/machinery/airlock_sensor/proc/set_frequency(new_frequency)
|
||||
radio_controller.remove_object(src, frequency)
|
||||
frequency = new_frequency
|
||||
radio_connection = radio_controller.add_object(src, frequency, RADIO_AIRLOCK)
|
||||
|
||||
var/pressure = round(air_sample.return_pressure(),0.1)
|
||||
alert = (pressure < ONE_ATMOSPHERE*0.8)
|
||||
obj/machinery/airlock_sensor/initialize()
|
||||
set_frequency(frequency)
|
||||
|
||||
signal.data["pressure"] = num2text(pressure)
|
||||
obj/machinery/airlock_sensor/New()
|
||||
..()
|
||||
|
||||
radio_connection.post_signal(src, signal, range = AIRLOCK_CONTROL_RANGE, filter = RADIO_AIRLOCK)
|
||||
|
||||
update_icon()
|
||||
|
||||
proc/set_frequency(new_frequency)
|
||||
radio_controller.remove_object(src, frequency)
|
||||
frequency = new_frequency
|
||||
radio_connection = radio_controller.add_object(src, frequency, RADIO_AIRLOCK)
|
||||
|
||||
initialize()
|
||||
if(radio_controller)
|
||||
set_frequency(frequency)
|
||||
|
||||
New()
|
||||
..()
|
||||
|
||||
if(radio_controller)
|
||||
set_frequency(frequency)
|
||||
|
||||
|
||||
obj/machinery/access_button
|
||||
icon = 'icons/obj/airlock_machines.dmi'
|
||||
icon_state = "access_button_standby"
|
||||
name = "Access Button"
|
||||
name = "access button"
|
||||
|
||||
anchored = 1
|
||||
power_channel = ENVIRON
|
||||
@@ -171,37 +183,41 @@ obj/machinery/access_button
|
||||
|
||||
var/on = 1
|
||||
|
||||
update_icon()
|
||||
if(on)
|
||||
icon_state = "access_button_standby"
|
||||
else
|
||||
icon_state = "access_button_off"
|
||||
|
||||
attack_hand(mob/user)
|
||||
src.add_fingerprint(usr)
|
||||
if(!allowed(user))
|
||||
user << "\red Access Denied"
|
||||
obj/machinery/access_button/update_icon()
|
||||
if(on)
|
||||
icon_state = "access_button_standby"
|
||||
else
|
||||
icon_state = "access_button_off"
|
||||
|
||||
else if(radio_connection)
|
||||
var/datum/signal/signal = new
|
||||
signal.transmission_method = 1 //radio signal
|
||||
signal.data["tag"] = master_tag
|
||||
signal.data["command"] = command
|
||||
|
||||
radio_connection.post_signal(src, signal, range = AIRLOCK_CONTROL_RANGE, filter = RADIO_AIRLOCK)
|
||||
flick("access_button_cycle", src)
|
||||
obj/machinery/access_button/attack_hand(mob/user)
|
||||
add_fingerprint(usr)
|
||||
if(!allowed(user))
|
||||
user << "\red Access Denied"
|
||||
|
||||
proc
|
||||
set_frequency(new_frequency)
|
||||
radio_controller.remove_object(src, frequency)
|
||||
frequency = new_frequency
|
||||
radio_connection = radio_controller.add_object(src, frequency, RADIO_AIRLOCK)
|
||||
else if(radio_connection)
|
||||
var/datum/signal/signal = new
|
||||
signal.transmission_method = 1 //radio signal
|
||||
signal.data["tag"] = master_tag
|
||||
signal.data["command"] = command
|
||||
|
||||
initialize()
|
||||
set_frequency(frequency)
|
||||
radio_connection.post_signal(src, signal, range = AIRLOCK_CONTROL_RANGE, filter = RADIO_AIRLOCK)
|
||||
flick("access_button_cycle", src)
|
||||
|
||||
New()
|
||||
..()
|
||||
|
||||
if(radio_controller)
|
||||
set_frequency(frequency)
|
||||
obj/machinery/access_button/proc/set_frequency(new_frequency)
|
||||
radio_controller.remove_object(src, frequency)
|
||||
frequency = new_frequency
|
||||
radio_connection = radio_controller.add_object(src, frequency, RADIO_AIRLOCK)
|
||||
|
||||
|
||||
obj/machinery/access_button/initialize()
|
||||
set_frequency(frequency)
|
||||
|
||||
|
||||
obj/machinery/access_button/New()
|
||||
..()
|
||||
|
||||
if(radio_controller)
|
||||
set_frequency(frequency)
|
||||
@@ -166,8 +166,7 @@
|
||||
|
||||
/obj/machinery/portable_atmospherics/canister/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
|
||||
if(!istype(W, /obj/item/weapon/wrench) && !istype(W, /obj/item/weapon/tank) && !istype(W, /obj/item/device/analyzer) && !istype(W, /obj/item/device/pda))
|
||||
for(var/mob/V in viewers(src, null))
|
||||
V.show_message(text("\red [user] hits the [src] with a [W]!"))
|
||||
visible_message("\red [user] hits the [src] with a [W]!")
|
||||
src.health -= W.force
|
||||
src.add_fingerprint(user)
|
||||
healthcheck()
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
/obj/machinery/meter/New()
|
||||
..()
|
||||
|
||||
src.target = locate(/obj/machinery/atmospherics/pipe) in loc
|
||||
|
||||
return 1
|
||||
|
||||
/obj/machinery/meter/initialize()
|
||||
@@ -105,4 +103,19 @@
|
||||
"\blue You have unfastened \the [src].", \
|
||||
"You hear ratchet.")
|
||||
new /obj/item/pipe_meter(src.loc)
|
||||
del(src)
|
||||
del(src)
|
||||
|
||||
// TURF METER - REPORTS A TILE'S AIR CONTENTS
|
||||
|
||||
/obj/machinery/meter/turf/New()
|
||||
..()
|
||||
src.target = loc
|
||||
return 1
|
||||
|
||||
|
||||
/obj/machinery/meter/turf/initialize()
|
||||
if (!target)
|
||||
src.target = loc
|
||||
|
||||
/obj/machinery/meter/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
|
||||
return
|
||||
@@ -106,8 +106,7 @@
|
||||
return
|
||||
|
||||
else if ((istype(W, /obj/item/device/analyzer) || (istype(W, /obj/item/device/pda))) && get_dist(user, src) <= 1)
|
||||
for (var/mob/O in viewers(user, null))
|
||||
O << "\red [user] has used [W] on \icon[icon]"
|
||||
visible_message("\red [user] has used [W] on \icon[icon]")
|
||||
if(air_contents)
|
||||
var/pressure = air_contents.return_pressure()
|
||||
var/total_moles = air_contents.total_moles()
|
||||
|
||||
@@ -167,12 +167,10 @@ text("<A href='?src=\ref[src];operation=oddbutton'>[src.oddbutton ? "Yes" : "No"
|
||||
var/list/cleanbottargets = list()
|
||||
|
||||
if(!src.screwloose && !src.oddbutton && prob(5))
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message(text("[src] makes an excited beeping booping sound!"), 1)
|
||||
visible_message("[src] makes an excited beeping booping sound!")
|
||||
|
||||
if(src.screwloose && prob(5))
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message(text("[src] leaks a drop of water. How strange."), 1)
|
||||
visible_message("[src] leaks a drop of water. How strange.")
|
||||
if(istype(loc,/turf/simulated))
|
||||
var/turf/simulated/T = src.loc
|
||||
if(T.wet < 1)
|
||||
@@ -189,8 +187,7 @@ text("<A href='?src=\ref[src];operation=oddbutton'>[src.oddbutton ? "Yes" : "No"
|
||||
T.overlays -= T.wet_overlay
|
||||
T.wet_overlay = null
|
||||
if(src.oddbutton && prob(5))
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message(text("Something flies out of [src]. He seems to be acting oddly."), 1)
|
||||
visible_message("Something flies out of [src]. He seems to be acting oddly.")
|
||||
var/obj/effect/decal/cleanable/blood/gibs/gib = new /obj/effect/decal/cleanable/blood/gibs(src.loc)
|
||||
//gib.streak(list(NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST))
|
||||
src.oldtarget = gib
|
||||
@@ -313,8 +310,7 @@ text("<A href='?src=\ref[src];operation=oddbutton'>[src.oddbutton ? "Yes" : "No"
|
||||
/obj/machinery/bot/cleanbot/proc/clean(var/obj/effect/decal/cleanable/target)
|
||||
src.anchored = 1
|
||||
src.icon_state = "cleanbot-c"
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message(text("\red [src] begins to clean up the [target]"), 1)
|
||||
visible_message("\red [src] begins to clean up the [target]")
|
||||
src.cleaning = 1
|
||||
spawn(50)
|
||||
src.cleaning = 0
|
||||
|
||||
@@ -288,8 +288,7 @@ Auto Patrol: []"},
|
||||
maxstuns--
|
||||
if (maxstuns <= 0)
|
||||
target = null
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message("\red <B>[src.target] has been stunned by [src]!</B>", 1, "\red You hear someone fall", 2)
|
||||
visible_message("\red <B>[src.target] has been stunned by [src]!</B>")
|
||||
|
||||
mode = SECBOT_PREP_ARREST
|
||||
src.anchored = 1
|
||||
@@ -321,8 +320,7 @@ Auto Patrol: []"},
|
||||
if (!src.target.handcuffed && !src.arrest_type)
|
||||
playsound(src.loc, 'sound/weapons/handcuffs.ogg', 30, 1, -2)
|
||||
mode = SECBOT_ARREST
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message("\red <B>[src] is trying to put handcuffs on [src.target]!</B>", 1)
|
||||
visible_message("\red <B>[src] is trying to put handcuffs on [src.target]!</B>")
|
||||
|
||||
spawn(60)
|
||||
if (get_dist(src, src.target) <= 1)
|
||||
|
||||
@@ -190,8 +190,7 @@
|
||||
else
|
||||
return
|
||||
if(prob(5))
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message(text("[src] makes an excited booping beeping sound!"), 1)
|
||||
visible_message("[src] makes an excited booping beeping sound!")
|
||||
|
||||
if((!src.target || src.target == null) && emagged < 2)
|
||||
if(targetdirection != null)
|
||||
@@ -272,8 +271,7 @@
|
||||
F.break_tile_to_plating()
|
||||
else
|
||||
F.ReplaceWithLattice()
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message(text("\red [src] makes an excited booping sound."), 1)
|
||||
visible_message("\red [src] makes an excited booping sound.")
|
||||
spawn(50)
|
||||
src.amount ++
|
||||
src.anchored = 0
|
||||
@@ -296,8 +294,7 @@
|
||||
src.anchored = 1
|
||||
src.icon_state = "floorbot-c"
|
||||
if(istype(target, /turf/space/))
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message(text("\red [src] begins to repair the hole"), 1)
|
||||
visible_message("\red [src] begins to repair the hole")
|
||||
var/obj/item/stack/tile/plasteel/T = new /obj/item/stack/tile/plasteel
|
||||
src.repairing = 1
|
||||
spawn(50)
|
||||
@@ -308,8 +305,7 @@
|
||||
src.anchored = 0
|
||||
src.target = null
|
||||
else
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message(text("\red [src] begins to improve the floor."), 1)
|
||||
visible_message("\red [src] begins to improve the floor.")
|
||||
src.repairing = 1
|
||||
spawn(50)
|
||||
src.loc.icon_state = "floor"
|
||||
@@ -322,8 +318,7 @@
|
||||
/obj/machinery/bot/floorbot/proc/eattile(var/obj/item/stack/tile/plasteel/T)
|
||||
if(!istype(T, /obj/item/stack/tile/plasteel))
|
||||
return
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message(text("\red [src] begins to collect tiles."), 1)
|
||||
visible_message("\red [src] begins to collect tiles.")
|
||||
src.repairing = 1
|
||||
spawn(20)
|
||||
if(isnull(T))
|
||||
@@ -346,8 +341,7 @@
|
||||
return
|
||||
if(M.amount > 1)
|
||||
return
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message(text("\red [src] begins to create tiles."), 1)
|
||||
visible_message("\red [src] begins to create tiles.")
|
||||
src.repairing = 1
|
||||
spawn(20)
|
||||
if(isnull(M))
|
||||
|
||||
@@ -409,8 +409,7 @@
|
||||
return
|
||||
else
|
||||
src.icon_state = "medibots"
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message("\red <B>[src] is trying to inject [src.patient]!</B>", 1)
|
||||
visible_message("\red <B>[src] is trying to inject [src.patient]!</B>")
|
||||
spawn(30)
|
||||
if ((get_dist(src, src.patient) <= 1) && (src.on))
|
||||
if((reagent_id == "internal_beaker") && (src.reagent_glass) && (src.reagent_glass.reagents.total_volume))
|
||||
@@ -418,8 +417,7 @@
|
||||
src.reagent_glass.reagents.reaction(src.patient, 2)
|
||||
else
|
||||
src.patient.reagents.add_reagent(reagent_id,src.injection_amount)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message("\red <B>[src] injects [src.patient] with the syringe!</B>", 1)
|
||||
visible_message("\red <B>[src] injects [src.patient] with the syringe!</B>")
|
||||
|
||||
src.icon_state = "medibot[src.on]"
|
||||
src.currently_healing = 0
|
||||
@@ -432,8 +430,7 @@
|
||||
/obj/machinery/bot/medbot/proc/speak(var/message)
|
||||
if((!src.on) || (!message))
|
||||
return
|
||||
for(var/mob/O in hearers(src, null))
|
||||
O.show_message("<span class='game say'><span class='name'>[src]</span> beeps, \"[message]\"",2)
|
||||
visible_message("[src] beeps, \"[message]\"")
|
||||
return
|
||||
|
||||
/obj/machinery/bot/medbot/bullet_act(var/obj/item/projectile/Proj)
|
||||
@@ -448,8 +445,7 @@
|
||||
|
||||
/obj/machinery/bot/medbot/explode()
|
||||
src.on = 0
|
||||
for(var/mob/O in hearers(src, null))
|
||||
O.show_message("\red <B>[src] blows apart!</B>", 1)
|
||||
visible_message("\red <B>[src] blows apart!</B>", 1)
|
||||
var/turf/Tsec = get_turf(src)
|
||||
|
||||
new /obj/item/weapon/storage/firstaid(Tsec)
|
||||
|
||||
@@ -49,7 +49,7 @@
|
||||
/obj/machinery/camera/emp_act(severity)
|
||||
if(!isEmpProof())
|
||||
if(prob(100/severity))
|
||||
icon_state = "cameraemp"
|
||||
icon_state = "[initial(icon_state)]emp"
|
||||
network = null //Not the best way but it will do. I think.
|
||||
cameranet.removeCamera(src)
|
||||
stat |= EMPED
|
||||
@@ -98,7 +98,7 @@
|
||||
for(var/mob/O in viewers(user, null))
|
||||
O.show_message("<span class='warning'>\The [user] slashes at [src]!</span>", 1)
|
||||
playsound(src.loc, 'sound/weapons/slash.ogg', 100, 1)
|
||||
icon_state = "camera1"
|
||||
icon_state = "[initial(icon_state)]1"
|
||||
add_hiddenprint(user)
|
||||
deactivate(user,0)
|
||||
|
||||
@@ -111,6 +111,7 @@
|
||||
panel_open = !panel_open
|
||||
user.visible_message("<span class='warning'>[user] screws the camera's panel [panel_open ? "open" : "closed"]!</span>",
|
||||
"<span class='notice'>You screw the camera's panel [panel_open ? "open" : "closed"].</span>")
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
|
||||
else if((iswirecutter(W) || ismultitool(W)) && panel_open)
|
||||
interact(user)
|
||||
@@ -183,13 +184,13 @@
|
||||
for(var/mob/O in viewers(user, null))
|
||||
O.show_message(text("\red [] has deactivated []!", user, src), 1)
|
||||
playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1)
|
||||
icon_state = "camera1"
|
||||
icon_state = "[initial(icon_state)]1"
|
||||
add_hiddenprint(user)
|
||||
else
|
||||
for(var/mob/O in viewers(user, null))
|
||||
O.show_message(text("\red [] has reactivated []!", user, src), 1)
|
||||
playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1)
|
||||
icon_state = "camera"
|
||||
icon_state = initial(icon_state)
|
||||
add_hiddenprint(user)
|
||||
// now disconnect anyone using the camera
|
||||
//Apparently, this will disconnect anyone even if the camera was re-activated.
|
||||
@@ -213,18 +214,6 @@
|
||||
for(var/mob/living/silicon/S in mob_list)
|
||||
S.cancelAlarm("Camera", get_area(src), list(src), src)
|
||||
|
||||
/obj/machinery/camera/proc/toggle_panel(var/mob/user)
|
||||
if(busy)
|
||||
return 0
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
busy = 1
|
||||
if(do_after(user, 30))
|
||||
panel_open = !panel_open
|
||||
busy = 0
|
||||
return 1
|
||||
busy = 0
|
||||
return 0
|
||||
|
||||
/obj/machinery/camera/proc/can_use()
|
||||
if(!status)
|
||||
return 0
|
||||
@@ -295,24 +284,4 @@
|
||||
return 0
|
||||
return 1
|
||||
busy = 0
|
||||
return 0
|
||||
|
||||
|
||||
|
||||
/obj/machinery/camera/autoname
|
||||
var/number = 0 //camera number in area
|
||||
|
||||
//This camera type automatically sets it's name to whatever the area that it's in is called.
|
||||
/obj/machinery/camera/autoname/New()
|
||||
..()
|
||||
spawn(10)
|
||||
number = 1
|
||||
var/area/A = get_area(src)
|
||||
if(A)
|
||||
for(var/obj/machinery/camera/autoname/C in world)
|
||||
if(C == src) continue
|
||||
var/area/CA = get_area(C)
|
||||
if(CA.type == A.type)
|
||||
if(C.number)
|
||||
number = max(number, C.number+1)
|
||||
c_tag = "[A.name] #[number]"
|
||||
return 0
|
||||
@@ -1,23 +1,54 @@
|
||||
// PRESETS
|
||||
|
||||
// EMP
|
||||
|
||||
/obj/machinery/camera/emp_proof/New()
|
||||
..()
|
||||
upgradeEmpProof()
|
||||
|
||||
// X-RAY
|
||||
|
||||
/obj/machinery/camera/xray
|
||||
icon_state = "xraycam" // Thanks to Krutchen for the icons.
|
||||
|
||||
/obj/machinery/camera/xray/New()
|
||||
..()
|
||||
upgradeXRay()
|
||||
|
||||
// MOTION
|
||||
|
||||
/obj/machinery/camera/motion/New()
|
||||
..()
|
||||
upgradeMotion()
|
||||
|
||||
// ALL UPGRADES
|
||||
|
||||
/obj/machinery/camera/all/New()
|
||||
..()
|
||||
upgradeEmpProof()
|
||||
upgradeXRay()
|
||||
upgradeMotion()
|
||||
|
||||
// AUTONAME
|
||||
|
||||
/obj/machinery/camera/autoname
|
||||
var/number = 0 //camera number in area
|
||||
|
||||
//This camera type automatically sets it's name to whatever the area that it's in is called.
|
||||
/obj/machinery/camera/autoname/New()
|
||||
..()
|
||||
spawn(10)
|
||||
number = 1
|
||||
var/area/A = get_area(src)
|
||||
if(A)
|
||||
for(var/obj/machinery/camera/autoname/C in world)
|
||||
if(C == src) continue
|
||||
var/area/CA = get_area(C)
|
||||
if(CA.type == A.type)
|
||||
if(C.number)
|
||||
number = max(number, C.number+1)
|
||||
c_tag = "[A.name] #[number]"
|
||||
|
||||
|
||||
// CHECKS
|
||||
|
||||
|
||||
@@ -1,25 +1,56 @@
|
||||
/mob/living/silicon/ai/proc/ai_camera_list()
|
||||
/mob/living/silicon/ai/proc/get_camera_list()
|
||||
|
||||
if(src.stat == 2)
|
||||
return
|
||||
|
||||
var/list/L = list()
|
||||
for (var/obj/machinery/camera/C in cameranet.cameras)
|
||||
L.Add(C)
|
||||
|
||||
camera_sort(L)
|
||||
|
||||
var/list/T = list()
|
||||
T["Cancel"] = "Cancel"
|
||||
for (var/obj/machinery/camera/C in L)
|
||||
if (C.network == src.network)
|
||||
T[text("[][]", C.c_tag, (C.can_use() ? null : " (Deactivated)"))] = C
|
||||
|
||||
track = new()
|
||||
track.cameras = T
|
||||
return T
|
||||
|
||||
|
||||
/mob/living/silicon/ai/proc/ai_camera_list(var/camera in get_camera_list())
|
||||
set category = "AI Commands"
|
||||
set name = "Show Camera List"
|
||||
|
||||
if(usr.stat == 2)
|
||||
usr << "You can't track with camera because you are dead!"
|
||||
if(src.stat == 2)
|
||||
src << "You can't list the cameras because you are dead!"
|
||||
return
|
||||
|
||||
attack_ai(src)
|
||||
if (!camera || camera == "Cancel")
|
||||
return 0
|
||||
|
||||
/mob/living/silicon/ai/proc/ai_camera_track()
|
||||
set category = "AI Commands"
|
||||
set name = "Track With Camera"
|
||||
if(usr.stat == 2)
|
||||
usr << "You can't track with camera because you are dead!"
|
||||
return
|
||||
var/obj/machinery/camera/C = track.cameras[camera]
|
||||
track = null
|
||||
src.eyeobj.setLoc(C)
|
||||
|
||||
return
|
||||
|
||||
// Used to allow the AI is write in mob names/camera name from the CMD line.
|
||||
/datum/trackable
|
||||
var/list/names = list()
|
||||
var/list/namecounts = list()
|
||||
var/list/humans = list()
|
||||
var/list/others = list()
|
||||
var/list/cameras = list()
|
||||
|
||||
/mob/living/silicon/ai/proc/trackable_mobs()
|
||||
|
||||
if(usr.stat == 2)
|
||||
return list()
|
||||
|
||||
var/datum/trackable/TB = new()
|
||||
for(var/mob/living/M in mob_list)
|
||||
// Easy checks first.
|
||||
// Don't detect mobs on Centcom. Since the wizard den is on Centcomm, we only need this.
|
||||
@@ -55,25 +86,34 @@
|
||||
continue
|
||||
|
||||
var/name = M.name
|
||||
if (name in names)
|
||||
namecounts[name]++
|
||||
name = text("[] ([])", name, namecounts[name])
|
||||
if (name in TB.names)
|
||||
TB.namecounts[name]++
|
||||
name = text("[] ([])", name, TB.namecounts[name])
|
||||
else
|
||||
names.Add(name)
|
||||
namecounts[name] = 1
|
||||
TB.names.Add(name)
|
||||
TB.namecounts[name] = 1
|
||||
if(human)
|
||||
humans[name] = M
|
||||
TB.humans[name] = M
|
||||
else
|
||||
others[name] = M
|
||||
TB.others[name] = M
|
||||
|
||||
var/list/targets = sortList(humans) + sortList(others)
|
||||
var/target_name = input(usr, "Which creature should you track?") as null|anything in targets
|
||||
var/list/targets = sortList(TB.humans) + sortList(TB.others)
|
||||
src.track = TB
|
||||
return targets
|
||||
|
||||
if (!target_name)
|
||||
usr:cameraFollow = null
|
||||
/mob/living/silicon/ai/proc/ai_camera_track(var/target_name in trackable_mobs())
|
||||
set category = "AI Commands"
|
||||
set name = "Track With Camera"
|
||||
set desc = "Select who you would like to track."
|
||||
|
||||
if(src.stat == 2)
|
||||
src << "You can't track with camera because you are dead!"
|
||||
return
|
||||
if(!target_name)
|
||||
src.cameraFollow = null
|
||||
|
||||
var/mob/target = (isnull(humans[target_name]) ? others[target_name] : humans[target_name])
|
||||
var/mob/target = (isnull(track.humans[target_name]) ? track.others[target_name] : track.humans[target_name])
|
||||
src.track = null
|
||||
ai_actual_track(target)
|
||||
|
||||
/mob/living/silicon/ai/proc/ai_actual_track(mob/living/target as mob)
|
||||
@@ -121,7 +161,7 @@
|
||||
return
|
||||
sleep(10)
|
||||
|
||||
/proc/near_camera(var/mob/M)
|
||||
/proc/near_camera(var/mob/living/M)
|
||||
if (!isturf(M.loc))
|
||||
return 0
|
||||
if(isrobot(M))
|
||||
@@ -141,33 +181,7 @@
|
||||
|
||||
|
||||
/mob/living/silicon/ai/attack_ai(var/mob/user as mob)
|
||||
if (user != src)
|
||||
return
|
||||
|
||||
if (stat == 2)
|
||||
return
|
||||
|
||||
var/list/L = list()
|
||||
for (var/obj/machinery/camera/C in cameranet.cameras)
|
||||
L.Add(C)
|
||||
|
||||
camera_sort(L)
|
||||
|
||||
var/list/D = list()
|
||||
D["Cancel"] = "Cancel"
|
||||
for (var/obj/machinery/camera/C in L)
|
||||
if (C.network == src.network)
|
||||
D[text("[][]", C.c_tag, (C.can_use() ? null : " (Deactivated)"))] = C
|
||||
|
||||
var/t = input(user, "Which camera should you change to?") as null|anything in D
|
||||
|
||||
if (!t || t == "Cancel")
|
||||
return 0
|
||||
|
||||
var/obj/machinery/camera/C = D[t]
|
||||
src.eyeobj.setLoc(C)
|
||||
|
||||
return
|
||||
ai_camera_list()
|
||||
|
||||
/proc/camera_sort(list/L)
|
||||
var/obj/machinery/camera/a
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
|
||||
if(CAMERA_WIRE_POWER)
|
||||
deactivate(usr, 1)
|
||||
shock(usr)
|
||||
//shock(usr)
|
||||
|
||||
if(CAMERA_WIRE_LIGHT)
|
||||
light_disabled = 1
|
||||
|
||||
@@ -111,7 +111,7 @@
|
||||
if(!issilicon(usr)) return
|
||||
emagged = !emagged
|
||||
if(emagged)
|
||||
message_admins("[key_name_admin(usr)] overrided the holodeck's safeties")
|
||||
message_admins("[key_name_admin(usr)] overrode the holodeck's safeties")
|
||||
log_game("[key_name(usr)] overrided the holodeck's safeties")
|
||||
else
|
||||
message_admins("[key_name_admin(usr)] restored the holodeck's safeties")
|
||||
@@ -293,7 +293,7 @@
|
||||
for(var/obj/effect/decal/cleanable/blood/B in linkedholodeck)
|
||||
del(B)
|
||||
|
||||
for(var/mob/living/simple_animal/carp/C in linkedholodeck)
|
||||
for(var/mob/living/simple_animal/hostile/carp/C in linkedholodeck)
|
||||
del(C)
|
||||
|
||||
holographic_items = A.copy_contents_to(linkedholodeck , 1)
|
||||
@@ -314,7 +314,7 @@
|
||||
T.temperature = 5000
|
||||
T.hotspot_expose(50000,50000,1)
|
||||
if(L.name=="Holocarp Spawn")
|
||||
new /mob/living/simple_animal/carp(L.loc)
|
||||
new /mob/living/simple_animal/hostile/carp(L.loc)
|
||||
|
||||
|
||||
/obj/machinery/computer/HolodeckControl/proc/emergencyShutdown()
|
||||
@@ -445,9 +445,9 @@
|
||||
desc = "May the force be within you. Sorta"
|
||||
icon_state = "sword0"
|
||||
force = 3.0
|
||||
throwforce = 5.0
|
||||
throw_speed = 1
|
||||
throw_range = 5
|
||||
throwforce = 0
|
||||
w_class = 2.0
|
||||
flags = FPRINT | TABLEPASS | NOSHIELD
|
||||
var/active = 0
|
||||
|
||||
@@ -196,6 +196,8 @@
|
||||
occupant.client.eye = occupant.client.mob
|
||||
occupant.client.perspective = MOB_PERSPECTIVE
|
||||
occupant.loc = get_step(loc, SOUTH) //this doesn't account for walls or anything, but i don't forsee that being a problem.
|
||||
if (occupant.bodytemperature < 261 && occupant.bodytemperature > 140) //Patch by Aranclanos to stop people from taking burn damage after being ejected
|
||||
occupant.bodytemperature = 261
|
||||
// occupant.metabslow = 0
|
||||
occupant = null
|
||||
update_icon()
|
||||
|
||||
@@ -68,13 +68,11 @@ for reference:
|
||||
attackby(obj/item/W as obj, mob/user as mob)
|
||||
if (istype(W, /obj/item/stack/sheet/wood))
|
||||
if (src.health < src.maxhealth)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O << "\red [user] begins to repair the [src]!"
|
||||
visible_message("\red [user] begins to repair the [src]!")
|
||||
if(do_after(user,20))
|
||||
src.health = src.maxhealth
|
||||
W:use(1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O << "\red [user] repairs the [src]!"
|
||||
visible_message("\red [user] repairs the [src]!")
|
||||
return
|
||||
else
|
||||
return
|
||||
@@ -87,8 +85,7 @@ for reference:
|
||||
src.health -= W.force * 0.75
|
||||
else
|
||||
if (src.health <= 0)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O << "\red <B>The barricade is smashed apart!</B>"
|
||||
visible_message("\red <B>The barricade is smashed apart!</B>")
|
||||
new /obj/item/stack/sheet/wood(get_turf(src))
|
||||
new /obj/item/stack/sheet/wood(get_turf(src))
|
||||
new /obj/item/stack/sheet/wood(get_turf(src))
|
||||
@@ -98,15 +95,13 @@ for reference:
|
||||
ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O << "\red <B>The barricade is blown apart!</B>"
|
||||
visible_message("\red <B>The barricade is blown apart!</B>")
|
||||
del(src)
|
||||
return
|
||||
if(2.0)
|
||||
src.health -= 25
|
||||
if (src.health <= 0)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O << "\red <B>The barricade is blown apart!</B>"
|
||||
visible_message("\red <B>The barricade is blown apart!</B>")
|
||||
new /obj/item/stack/sheet/wood(get_turf(src))
|
||||
new /obj/item/stack/sheet/wood(get_turf(src))
|
||||
new /obj/item/stack/sheet/wood(get_turf(src))
|
||||
@@ -114,8 +109,7 @@ for reference:
|
||||
return
|
||||
|
||||
meteorhit()
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O << "\red <B>The barricade is smashed apart!</B>"
|
||||
visible_message("\red <B>The barricade is smashed apart!</B>")
|
||||
new /obj/item/stack/sheet/wood(get_turf(src))
|
||||
new /obj/item/stack/sheet/wood(get_turf(src))
|
||||
new /obj/item/stack/sheet/wood(get_turf(src))
|
||||
@@ -125,8 +119,7 @@ for reference:
|
||||
blob_act()
|
||||
src.health -= 25
|
||||
if (src.health <= 0)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O << "\red <B>The blob eats through the barricade!</B>"
|
||||
visible_message("\red <B>The blob eats through the barricade!</B>")
|
||||
del(src)
|
||||
return
|
||||
|
||||
@@ -181,8 +174,7 @@ for reference:
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
s.set_up(2, 1, src)
|
||||
s.start()
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O << "\red BZZzZZzZZzZT"
|
||||
visible_message("\red BZZzZZzZZzZT")
|
||||
return
|
||||
return
|
||||
else if (istype(W, /obj/item/weapon/card/emag))
|
||||
@@ -193,8 +185,7 @@ for reference:
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
s.set_up(2, 1, src)
|
||||
s.start()
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O << "\red BZZZZT"
|
||||
visible_message("\red BZZzZZzZZzZT")
|
||||
return
|
||||
else if (src.emagged == 1)
|
||||
src.emagged = 2
|
||||
@@ -202,22 +193,19 @@ for reference:
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
s.set_up(2, 1, src)
|
||||
s.start()
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O << "\red BZZZZT"
|
||||
visible_message("\red BZZzZZzZZzZT")
|
||||
return
|
||||
else if (istype(W, /obj/item/weapon/wrench))
|
||||
if (src.health < src.maxhealth)
|
||||
src.health = src.maxhealth
|
||||
src.emagged = 0
|
||||
src.req_access = list(access_security)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O << "\red [user] repairs the [src]!"
|
||||
visible_message("\red [user] repairs the [src]!")
|
||||
return
|
||||
else if (src.emagged > 0)
|
||||
src.emagged = 0
|
||||
src.req_access = list(access_security)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O << "\red [user] repairs the [src]!"
|
||||
visible_message("\red [user] repairs the [src]!")
|
||||
return
|
||||
return
|
||||
else
|
||||
@@ -262,8 +250,7 @@ for reference:
|
||||
|
||||
proc/explode()
|
||||
|
||||
for(var/mob/O in hearers(src, null))
|
||||
O.show_message("\red <B>[src] blows apart!</B>", 1)
|
||||
visible_message("\red <B>[src] blows apart!</B>")
|
||||
var/turf/Tsec = get_turf(src)
|
||||
|
||||
/* var/obj/item/stack/rods/ =*/
|
||||
|
||||
@@ -1,117 +0,0 @@
|
||||
/obj/machinery/dispenser/New()
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/dispenser/ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
//SN src = null
|
||||
del(src)
|
||||
return
|
||||
if(2.0)
|
||||
if (prob(50))
|
||||
//SN src = null
|
||||
del(src)
|
||||
return
|
||||
if(3.0)
|
||||
if (prob(25))
|
||||
while(src.o2tanks > 0)
|
||||
new /obj/item/weapon/tank/oxygen( src.loc )
|
||||
src.o2tanks--
|
||||
update_icon()
|
||||
while(src.pltanks > 0)
|
||||
new /obj/item/weapon/tank/plasma( src.loc )
|
||||
src.pltanks--
|
||||
update_icon()
|
||||
else
|
||||
return
|
||||
|
||||
/obj/machinery/dispenser/blob_act()
|
||||
if (prob(50))
|
||||
while(src.o2tanks > 0)
|
||||
new /obj/item/weapon/tank/oxygen( src.loc )
|
||||
src.o2tanks--
|
||||
update_icon()
|
||||
while(src.pltanks > 0)
|
||||
new /obj/item/weapon/tank/plasma( src.loc )
|
||||
src.pltanks--
|
||||
update_icon()
|
||||
del(src)
|
||||
|
||||
/obj/machinery/dispenser/meteorhit()
|
||||
while(src.o2tanks > 0)
|
||||
new /obj/item/weapon/tank/oxygen( src.loc )
|
||||
src.o2tanks--
|
||||
update_icon()
|
||||
while(src.pltanks > 0)
|
||||
new /obj/item/weapon/tank/plasma( src.loc )
|
||||
src.pltanks--
|
||||
update_icon()
|
||||
del(src)
|
||||
return
|
||||
|
||||
/obj/machinery/dispenser/attack_ai(mob/user as mob)
|
||||
return src.attack_hand(user)
|
||||
|
||||
/obj/machinery/dispenser/attack_paw(mob/user as mob)
|
||||
return src.attack_hand(user)
|
||||
|
||||
/obj/machinery/dispenser/attack_hand(mob/user as mob)
|
||||
if(stat & BROKEN)
|
||||
return
|
||||
user.machine = src
|
||||
var/dat = text("<TT><B>Loaded Tank Dispensing Unit</B><BR>\n<FONT color = 'blue'><B>Oxygen</B>: []</FONT> []<BR>\n<FONT color = 'orange'><B>Plasma</B>: []</FONT> []<BR>\n</TT>", src.o2tanks, (src.o2tanks ? text("<A href='?src=\ref[];oxygen=1'>Dispense</A>", src) : "empty"), src.pltanks, (src.pltanks ? text("<A href='?src=\ref[];plasma=1'>Dispense</A>", src) : "empty"))
|
||||
user << browse(dat, "window=dispenser")
|
||||
onclose(user, "dispenser")
|
||||
return
|
||||
|
||||
/obj/machinery/dispenser/Topic(href, href_list)
|
||||
if(stat & BROKEN)
|
||||
return
|
||||
if(usr.stat || usr.restrained())
|
||||
return
|
||||
if (!(istype(usr, /mob/living/carbon/human) || ticker))
|
||||
if (!istype(usr, /mob/living/silicon/ai))
|
||||
usr << "\red You don't have the dexterity to do this!"
|
||||
else
|
||||
usr << "\red You are unable to dispense anything, since the controls are physical levers which don't go through any other kind of input."
|
||||
return
|
||||
|
||||
if ((usr.contents.Find(src) || ((get_dist(src, usr) <= 1) && istype(src.loc, /turf))))
|
||||
usr.machine = src
|
||||
if (href_list["oxygen"])
|
||||
if (text2num(href_list["oxygen"]))
|
||||
if (src.o2tanks > 0)
|
||||
use_power(5)
|
||||
new /obj/item/weapon/tank/oxygen( src.loc )
|
||||
src.o2tanks--
|
||||
update_icon()
|
||||
if (istype(src.loc, /mob))
|
||||
attack_hand(src.loc)
|
||||
else
|
||||
if (href_list["plasma"])
|
||||
if (text2num(href_list["plasma"]))
|
||||
if (src.pltanks > 0)
|
||||
use_power(5)
|
||||
new /obj/item/weapon/tank/plasma( src.loc )
|
||||
src.pltanks--
|
||||
update_icon()
|
||||
if (istype(src.loc, /mob))
|
||||
attack_hand(src.loc)
|
||||
src.add_fingerprint(usr)
|
||||
for(var/mob/M in viewers(1, src))
|
||||
if ((M.client && M.machine == src))
|
||||
src.attack_hand(M)
|
||||
else
|
||||
usr << browse(null, "window=dispenser")
|
||||
return
|
||||
return
|
||||
|
||||
/obj/machinery/dispenser/update_icon()
|
||||
overlays = null
|
||||
switch(o2tanks)
|
||||
if(1 to 3) overlays += "oxygen-[o2tanks]"
|
||||
if(4 to INFINITY) overlays += "oxygen-4"
|
||||
switch(pltanks)
|
||||
if(1 to 4) overlays += "plasma-[pltanks]"
|
||||
if(5 to INFINITY) overlays += "plasma-5"
|
||||
@@ -30,6 +30,9 @@
|
||||
if(density)
|
||||
layer = 3.1 //Above most items if closed
|
||||
explosion_resistance = initial(explosion_resistance)
|
||||
if(opacity)
|
||||
var/turf/T = get_turf(src)
|
||||
T.thermal_conductivity = DOOR_HEAT_TRANSFER_COEFFICIENT
|
||||
else
|
||||
layer = 2.7 //Under all objects if opened. 2.7 due to tables being at 2.6
|
||||
explosion_resistance = 0
|
||||
@@ -38,6 +41,7 @@
|
||||
|
||||
|
||||
Del()
|
||||
density = 0
|
||||
update_nearby_tiles()
|
||||
..()
|
||||
return
|
||||
@@ -247,17 +251,51 @@
|
||||
update_nearby_tiles(need_rebuild)
|
||||
if(!air_master) return 0
|
||||
|
||||
var/turf/simulated/source = get_turf(src)
|
||||
var/turf/simulated/source = loc
|
||||
var/turf/simulated/north = get_step(source,NORTH)
|
||||
var/turf/simulated/south = get_step(source,SOUTH)
|
||||
var/turf/simulated/east = get_step(source,EAST)
|
||||
var/turf/simulated/west = get_step(source,WEST)
|
||||
|
||||
if(src.density && src.opacity)
|
||||
source.thermal_conductivity = DOOR_HEAT_TRANSFER_COEFFICIENT
|
||||
else
|
||||
source.thermal_conductivity = initial(source.thermal_conductivity)
|
||||
|
||||
//not sure what the equivalent in zas is
|
||||
/*if(need_rebuild)
|
||||
if(istype(source)) //Rebuild/update nearby group geometry
|
||||
if(source.parent)
|
||||
air_master.groups_to_rebuild += source.parent
|
||||
else
|
||||
air_master.tiles_to_update += source
|
||||
if(istype(north))
|
||||
if(north.parent)
|
||||
air_master.groups_to_rebuild += north.parent
|
||||
else
|
||||
air_master.tiles_to_update += north
|
||||
if(istype(south))
|
||||
if(south.parent)
|
||||
air_master.groups_to_rebuild += south.parent
|
||||
else
|
||||
air_master.tiles_to_update += south
|
||||
if(istype(east))
|
||||
if(east.parent)
|
||||
air_master.groups_to_rebuild += east.parent
|
||||
else
|
||||
air_master.tiles_to_update += east
|
||||
if(istype(west))
|
||||
if(west.parent)
|
||||
air_master.groups_to_rebuild += west.parent
|
||||
else
|
||||
air_master.tiles_to_update += west
|
||||
else*/
|
||||
if(istype(source)) air_master.tiles_to_update |= source
|
||||
if(istype(north)) air_master.tiles_to_update |= north
|
||||
if(istype(south)) air_master.tiles_to_update |= south
|
||||
if(istype(east)) air_master.tiles_to_update |= east
|
||||
if(istype(west)) air_master.tiles_to_update |= west
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
@@ -297,4 +335,4 @@
|
||||
else
|
||||
close()
|
||||
return
|
||||
*/
|
||||
*/
|
||||
@@ -0,0 +1,78 @@
|
||||
/datum/computer/file/embedded_program/simple_vent_controller
|
||||
|
||||
var/airpump_tag
|
||||
|
||||
receive_user_command(command)
|
||||
switch(command)
|
||||
if("vent_inactive")
|
||||
var/datum/signal/signal = new
|
||||
signal.data = list(
|
||||
"tag" = airpump_tag,
|
||||
"sigtype"="command"
|
||||
)
|
||||
signal.data["power"] = 0
|
||||
post_signal(signal)
|
||||
|
||||
if("vent_pump")
|
||||
var/datum/signal/signal = new
|
||||
signal.data = list(
|
||||
"tag" = airpump_tag,
|
||||
"sigtype"="command"
|
||||
)
|
||||
signal.data["stabalize"] = 1
|
||||
signal.data["power"] = 1
|
||||
post_signal(signal)
|
||||
|
||||
if("vent_clear")
|
||||
var/datum/signal/signal = new
|
||||
signal.transmission_method = 1 //radio signal
|
||||
signal.data = list(
|
||||
"tag" = airpump_tag,
|
||||
"sigtype"="command"
|
||||
)
|
||||
signal.data["purge"] = 1
|
||||
signal.data["power"] = 1
|
||||
post_signal(signal)
|
||||
|
||||
process()
|
||||
return 0
|
||||
|
||||
|
||||
/obj/machinery/embedded_controller/radio/simple_vent_controller
|
||||
icon = 'icons/obj/airlock_machines.dmi'
|
||||
icon_state = "airlock_control_standby"
|
||||
|
||||
name = "Vent Controller"
|
||||
density = 0
|
||||
|
||||
frequency = 1229
|
||||
power_channel = ENVIRON
|
||||
|
||||
// Setup parameters only
|
||||
var/airpump_tag
|
||||
|
||||
initialize()
|
||||
..()
|
||||
|
||||
var/datum/computer/file/embedded_program/simple_vent_controller/new_prog = new
|
||||
|
||||
new_prog.airpump_tag = airpump_tag
|
||||
new_prog.master = src
|
||||
program = new_prog
|
||||
|
||||
update_icon()
|
||||
if(on && program)
|
||||
icon_state = "airlock_control_standby"
|
||||
else
|
||||
icon_state = "airlock_control_off"
|
||||
|
||||
|
||||
return_text()
|
||||
var/state_options = null
|
||||
state_options = {"<A href='?src=\ref[src];command=vent_inactive'>Deactivate Vent</A><BR>
|
||||
<A href='?src=\ref[src];command=vent_pump'>Activate Vent / Pump</A><BR>
|
||||
<A href='?src=\ref[src];command=vent_clear'>Activate Vent / Clear</A><BR>"}
|
||||
var/output = {"<B>Vent Control Console</B><HR>
|
||||
[state_options]<HR>"}
|
||||
|
||||
return output
|
||||
@@ -1,49 +0,0 @@
|
||||
/obj/structure/gatewayplaceholder
|
||||
density = 1
|
||||
anchored = 1
|
||||
icon = 'icons/obj/machines/gateway.dmi'
|
||||
|
||||
/obj/structure/gatewayplaceholder/one
|
||||
name = "Gateway"
|
||||
desc = "A gateway"
|
||||
icon_state = "off1"
|
||||
|
||||
/obj/structure/gatewayplaceholder/two
|
||||
name = "Gateway"
|
||||
desc = "A gateway"
|
||||
icon_state = "off2"
|
||||
|
||||
/obj/structure/gatewayplaceholder/three
|
||||
name = "Gateway"
|
||||
desc = "A gateway"
|
||||
icon_state = "off3"
|
||||
|
||||
/obj/structure/gatewayplaceholder/four
|
||||
name = "Gateway"
|
||||
desc = "A gateway"
|
||||
icon_state = "off4"
|
||||
|
||||
/obj/structure/gatewayplaceholder/five
|
||||
name = "Gateway"
|
||||
desc = "A gateway"
|
||||
icon_state = "off5"
|
||||
|
||||
/obj/structure/gatewayplaceholder/six
|
||||
name = "Gateway"
|
||||
desc = "A gateway"
|
||||
icon_state = "off6"
|
||||
|
||||
/obj/structure/gatewayplaceholder/seven
|
||||
name = "Gateway"
|
||||
desc = "A gateway"
|
||||
icon_state = "off7"
|
||||
|
||||
/obj/structure/gatewayplaceholder/eight
|
||||
name = "Gateway"
|
||||
desc = "A gateway"
|
||||
icon_state = "off8"
|
||||
|
||||
/obj/structure/gatewayplaceholder/nine
|
||||
name = "Gateway"
|
||||
desc = "A gateway"
|
||||
icon_state = "off9"
|
||||
@@ -59,13 +59,11 @@ var/const/HOLOPAD_MODE = 0
|
||||
|
||||
/*This is the proc for special two-way communication between AI and holopad/people talking near holopad.
|
||||
For the other part of the code, check silicon say.dm. Particularly robot talk.*/
|
||||
/obj/machinery/hologram/holopad/hear_talk(mob/M, text)
|
||||
/obj/machinery/hologram/holopad/hear_talk(mob/living/M, text)
|
||||
if(M&&hologram&&master)//Master is mostly a safety in case lag hits or something.
|
||||
if(!master.say_understands(M))//The AI will be able to understand most mobs talking through the holopad.
|
||||
text = stars(text)
|
||||
var/name_used = M.name
|
||||
if(istype(M.wear_mask, /obj/item/clothing/mask/gas/voice)&&M.wear_mask:vchange)//Can't forget the ninjas.
|
||||
name_used = M.wear_mask:voice
|
||||
var/name_used = M.GetVoice()
|
||||
//This communication is imperfect because the holopad "filters" voices and is only designed to connect to the master only.
|
||||
var/rendered = "<i><span class='game say'>Holopad received, <span class='name'>[name_used]</span> <span class='message'>[M.say_quote(text)]</span></span></i>"
|
||||
master.show_message(rendered, 2)
|
||||
|
||||
@@ -194,11 +194,11 @@ obj/machinery/hydroponics/proc/updateicon()
|
||||
if(src.harvest)
|
||||
overlays += image('icons/obj/hydroponics.dmi', icon_state="over_harvest3")
|
||||
|
||||
if(!luminosity)
|
||||
if(istype(myseed,/obj/item/seeds/glowshroom))
|
||||
SetLuminosity(round(myseed.potency/10))
|
||||
if(istype(myseed,/obj/item/seeds/glowshroom))
|
||||
SetLuminosity(round(myseed.potency/10))
|
||||
else
|
||||
SetLuminosity(0)
|
||||
|
||||
return
|
||||
|
||||
|
||||
|
||||
@@ -202,8 +202,7 @@ Class Procs:
|
||||
if (ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.getBrainLoss() >= 60)
|
||||
for(var/mob/M in viewers(src, null))
|
||||
M << "\red [H] stares cluelessly at [src] and drools."
|
||||
visible_message("\red [H] stares cluelessly at [src] and drools.")
|
||||
return 1
|
||||
else if(prob(H.getBrainLoss()))
|
||||
user << "\red You momentarily forget how to use [src]."
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
<A href='?src=\ref[src];make=2;dir=1'>Pipe</A><BR>
|
||||
<A href='?src=\ref[src];make=3;dir=5'>Bent Pipe</A><BR>
|
||||
<A href='?src=\ref[src];make=6;dir=1'>Junction</A><BR>
|
||||
<A href='?src=\ref[src];make=9;dir=17'>Heat Exchanger</A><BR>
|
||||
<A href='?src=\ref[src];make=17;dir=1'>Heat Exchanger</A><BR>
|
||||
<b>Insulated pipes:</b><BR>
|
||||
<A href='?src=\ref[src];make=11;dir=1'>Pipe</A><BR>
|
||||
<A href='?src=\ref[src];make=12;dir=5'>Bent Pipe</A><BR>
|
||||
|
||||
@@ -1,22 +1,21 @@
|
||||
/obj/machinery/seed_extractor
|
||||
name = "Seed Extractor"
|
||||
desc = "Extracts seeds from produce"
|
||||
name = "seed extractor"
|
||||
desc = "Extracts and bags seeds from produce."
|
||||
icon = 'icons/obj/hydroponics.dmi'
|
||||
icon_state = "sextractor"
|
||||
density = 1
|
||||
anchored = 1
|
||||
|
||||
obj/machinery/seed_extractor/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
|
||||
//Called when mob user "attacks" it with object O
|
||||
if (istype(O, /obj/item/weapon/reagent_containers/food/snacks/grown/))
|
||||
if(istype(O, /obj/item/weapon/reagent_containers/food/snacks/grown/))
|
||||
var/obj/item/weapon/reagent_containers/food/snacks/grown/F = O
|
||||
user << "\blue You extract some seeds from the [F.name]"
|
||||
user.drop_item()
|
||||
user << "<span class='notice'>You extract some seeds from the [F.name].</span>"
|
||||
var/seed = text2path(F.seed)
|
||||
var/t_amount = 0
|
||||
var/t_max = rand(1,4)
|
||||
while ( t_amount < t_max)
|
||||
var/obj/item/seeds/t_prod = new seed(src.loc)
|
||||
while(t_amount < t_max)
|
||||
var/obj/item/seeds/t_prod = new seed(loc)
|
||||
t_prod.species = F.species
|
||||
t_prod.lifespan = F.lifespan
|
||||
t_prod.endurance = F.endurance
|
||||
@@ -27,14 +26,15 @@ obj/machinery/seed_extractor/attackby(var/obj/item/O as obj, var/mob/user as mob
|
||||
t_amount++
|
||||
del(O)
|
||||
|
||||
else if (istype(O, /obj/item/weapon/grown/))
|
||||
else if(istype(O, /obj/item/weapon/grown/))
|
||||
var/obj/item/weapon/grown/F = O
|
||||
user << "\blue You extract some seeds from the [F.name]"
|
||||
user.drop_item()
|
||||
user << "<span class='notice'>You extract some seeds from the [F.name].</span>"
|
||||
var/seed = text2path(F.seed)
|
||||
var/t_amount = 0
|
||||
var/t_max = rand(1,4)
|
||||
while ( t_amount < t_max)
|
||||
var/obj/item/seeds/t_prod = new seed(src.loc)
|
||||
while(t_amount < t_max)
|
||||
var/obj/item/seeds/t_prod = new seed(loc)
|
||||
t_prod.species = F.species
|
||||
t_prod.lifespan = F.lifespan
|
||||
t_prod.endurance = F.endurance
|
||||
|
||||
@@ -57,8 +57,7 @@
|
||||
|
||||
|
||||
if (src.health <= 0)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message("\blue The [src] dissapates")
|
||||
visible_message("\blue The [src] dissapates")
|
||||
del(src)
|
||||
return
|
||||
|
||||
@@ -71,8 +70,7 @@
|
||||
src.health -= max_health*0.75 //3/4 health as damage
|
||||
|
||||
if(src.health <= 0)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message("\blue The [src] dissapates")
|
||||
visible_message("\blue The [src] dissapates")
|
||||
del(src)
|
||||
return
|
||||
|
||||
@@ -84,8 +82,7 @@
|
||||
health -= Proj.damage
|
||||
..()
|
||||
if(health <=0)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message("\blue The [src] dissapates")
|
||||
visible_message("\blue The [src] dissapates")
|
||||
del(src)
|
||||
return
|
||||
opacity = 1
|
||||
@@ -118,8 +115,7 @@
|
||||
|
||||
/obj/machinery/shield/hitby(AM as mob|obj)
|
||||
//Let everyone know we've been hit!
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message("\red <B>[src] was hit by [AM].</B>", 1)
|
||||
visible_message("\red <B>[src] was hit by [AM].</B>")
|
||||
|
||||
//Super realistic, resource-intensive, real-time damage calculations.
|
||||
var/tforce = 0
|
||||
@@ -135,8 +131,7 @@
|
||||
|
||||
//Handle the destruction of the shield
|
||||
if (src.health <= 0)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message("\blue The [src] dissapates")
|
||||
visible_message("\blue The [src] dissapates")
|
||||
del(src)
|
||||
return
|
||||
|
||||
@@ -521,10 +516,7 @@
|
||||
|
||||
else
|
||||
src.add_fingerprint(user)
|
||||
user << "\red You hit the [src.name] with your [W.name]!"
|
||||
for(var/mob/M in viewers(src))
|
||||
if(M == user) continue
|
||||
M.show_message("\red The [src.name] has been hit with the [W.name] by [user.name]!")
|
||||
visible_message("\red The [src.name] has been hit with the [W.name] by [user.name]!")
|
||||
|
||||
/obj/machinery/shieldwallgen/proc/cleanup(var/NSEW)
|
||||
var/obj/machinery/shieldwall/F
|
||||
|
||||
@@ -1,186 +0,0 @@
|
||||
//Copied from the constructable frame code to make this a hell of a lot easier.
|
||||
|
||||
/obj/machinery/small_constructable_frame //Made into a seperate type to make future revisions easier.
|
||||
name = "small machine frame"
|
||||
icon = 'stock_parts.dmi'
|
||||
icon_state = "sbox_0"
|
||||
density = 1
|
||||
anchored = 1
|
||||
use_power = 0
|
||||
var/obj/item/weapon/circuitboard/circuit = null
|
||||
var/list/components = null
|
||||
var/list/req_components = null
|
||||
var/list/req_component_names = null
|
||||
var/state = 1
|
||||
|
||||
proc/update_desc()
|
||||
var/D
|
||||
if(req_components)
|
||||
D = "Requires "
|
||||
var/first = 1
|
||||
for(var/I in req_components)
|
||||
if(req_components[I] > 0)
|
||||
D += "[first?"":", "][num2text(req_components[I])] [req_component_names[I]]"
|
||||
first = 0
|
||||
if(first) // nothing needs to be added, then
|
||||
D += "nothing, use a screwdriver to finish it up."
|
||||
D += "."
|
||||
desc = D
|
||||
|
||||
/obj/machinery/small_constructable_frame
|
||||
attackby(obj/item/P as obj, mob/user as mob)
|
||||
if(P.crit_fail)
|
||||
user << "\red This part is faulty, you cannot add this to the machine!"
|
||||
return
|
||||
switch(state)
|
||||
if(1)
|
||||
if(istype(P, /obj/item/weapon/cable_coil))
|
||||
if(P:amount >= 5)
|
||||
playsound(src.loc, 'Deconstruct.ogg', 50, 1)
|
||||
user << "\blue You start to add cables to the frame."
|
||||
if(do_after(user, 20))
|
||||
P:amount -= 5
|
||||
if(!P:amount) del(P)
|
||||
user << "\blue You add cables to the frame."
|
||||
state = 2
|
||||
icon_state = "sbox_1"
|
||||
if(istype(P, /obj/item/weapon/wrench))
|
||||
playsound(src.loc, 'Ratchet.ogg', 75, 1)
|
||||
user << "\blue You dismantle the frame"
|
||||
new /obj/item/stack/sheet/metal(src.loc, 5)
|
||||
del(src)
|
||||
if(2)
|
||||
if(istype(P, /obj/item/weapon/circuitboard))
|
||||
var/obj/item/weapon/circuitboard/B = P
|
||||
if(B.board_type == "smachine")
|
||||
playsound(src.loc, 'Deconstruct.ogg', 50, 1)
|
||||
user << "\blue You add the circuit board to the frame."
|
||||
circuit = P
|
||||
user.drop_item()
|
||||
P.loc = src
|
||||
icon_state = "sbox_2"
|
||||
state = 3
|
||||
components = list()
|
||||
req_components = circuit.req_components.Copy()
|
||||
for(var/A in circuit.req_components)
|
||||
req_components[A] = circuit.req_components[A]
|
||||
req_component_names = circuit.req_components.Copy()
|
||||
for(var/A in req_components)
|
||||
var/cp = text2path(A)
|
||||
var/obj/ct = new cp() // have to quickly instantiate it get name
|
||||
req_component_names[A] = ct.name
|
||||
if(circuit.frame_desc)
|
||||
desc = circuit.frame_desc
|
||||
else
|
||||
update_desc()
|
||||
user << desc
|
||||
else
|
||||
user << "\red This frame does not accept circuit boards of this type!"
|
||||
if(istype(P, /obj/item/weapon/wirecutters))
|
||||
playsound(src.loc, 'wirecutter.ogg', 50, 1)
|
||||
user << "\blue You remove the cables."
|
||||
state = 1
|
||||
icon_state = "sbox_0"
|
||||
var/obj/item/weapon/cable_coil/A = new /obj/item/weapon/cable_coil( src.loc )
|
||||
A.amount = 5
|
||||
|
||||
if(3)
|
||||
if(istype(P, /obj/item/weapon/crowbar))
|
||||
playsound(src.loc, 'Crowbar.ogg', 50, 1)
|
||||
state = 2
|
||||
circuit.loc = src.loc
|
||||
circuit = null
|
||||
if(components.len == 0)
|
||||
user << "\blue You remove the circuit board."
|
||||
else
|
||||
user << "\blue You remove the circuit board and other components."
|
||||
for(var/obj/item/weapon/W in components)
|
||||
W.loc = src.loc
|
||||
desc = initial(desc)
|
||||
req_components = null
|
||||
components = null
|
||||
icon_state = "sbox_1"
|
||||
|
||||
if(istype(P, /obj/item/weapon/screwdriver))
|
||||
var/component_check = 1
|
||||
for(var/R in req_components)
|
||||
if(req_components[R] > 0)
|
||||
component_check = 0
|
||||
break
|
||||
if(component_check)
|
||||
playsound(src.loc, 'Screwdriver.ogg', 50, 1)
|
||||
var/obj/machinery/new_machine = new src.circuit.build_path(src.loc)
|
||||
for(var/obj/O in new_machine.component_parts)
|
||||
del(O)
|
||||
new_machine.component_parts = list()
|
||||
for(var/obj/O in src)
|
||||
if(circuit.contain_parts) // things like disposal don't want their parts in them
|
||||
O.loc = new_machine
|
||||
else
|
||||
O.loc = null
|
||||
new_machine.component_parts += O
|
||||
if(circuit.contain_parts)
|
||||
circuit.loc = new_machine
|
||||
else
|
||||
circuit.loc = null
|
||||
new_machine.RefreshParts()
|
||||
del(src)
|
||||
|
||||
if(istype(P, /obj/item/weapon))
|
||||
for(var/I in req_components)
|
||||
if(istype(P, text2path(I)) && (req_components[I] > 0))
|
||||
playsound(src.loc, 'Deconstruct.ogg', 50, 1)
|
||||
if(istype(P, /obj/item/weapon/cable_coil))
|
||||
var/obj/item/weapon/cable_coil/CP = P
|
||||
if(CP.amount > 1)
|
||||
var/camt = min(CP.amount, req_components[I]) // amount of cable to take, idealy amount required, but limited by amount provided
|
||||
var/obj/item/weapon/cable_coil/CC = new /obj/item/weapon/cable_coil(src)
|
||||
CC.amount = camt
|
||||
CC.update_icon()
|
||||
CP.use(camt)
|
||||
components += CC
|
||||
req_components[I] -= camt
|
||||
update_desc()
|
||||
break
|
||||
user.drop_item()
|
||||
P.loc = src
|
||||
components += P
|
||||
req_components[I]--
|
||||
update_desc()
|
||||
break
|
||||
user << desc
|
||||
if(P.loc != src && !istype(P, /obj/item/weapon/cable_coil))
|
||||
user << "\red You cannot add that component to the machine!"
|
||||
|
||||
|
||||
//Machine Frame Circuit Boards
|
||||
/*Common Parts: Parts List: Ignitor, Timer, Infra-red laser, Infra-red sensor, t_scanner, Capacitor, Valve, sensor unit,
|
||||
micro-manipulator, console screen, beaker, Microlaser, matter bin, power cells.
|
||||
Note: Once everything is added to the public areas, will add m_amt and g_amt to circuit boards since autolathe won't be able
|
||||
to destroy them and players will be able to make replacements.
|
||||
*/
|
||||
|
||||
/obj/item/weapon/circuitboard/recharger
|
||||
name = "Circuit board (recharger)"
|
||||
build_path = "/obj/machinery/recharger"
|
||||
board_type = "smachine"
|
||||
origin_tech = "engineering=2;powerstorage=3"
|
||||
frame_desc = "Requires 1 Manipulator, 2 capacitors, and 1 cable coil"
|
||||
req_components = list(
|
||||
"/obj/item/weapon/stock_parts/manipulator" = 1,
|
||||
"/obj/item/weapon/cable_coil" = 1,
|
||||
"/obj/item/weapon/stock_parts/capacitor" = 2)
|
||||
|
||||
/obj/item/weapon/circuitboard/cellrecharger
|
||||
name = "Circuit board (cell recharger)"
|
||||
build_path = "/obj/machinery/cell_charger"
|
||||
board_type = "smachine"
|
||||
origin_tech = "engineering=2;powerstorage=2"
|
||||
frame_desc = "Requires 1 Manipulator, 2 capacitors, and 1 cable coil"
|
||||
req_components = list(
|
||||
"/obj/item/weapon/stock_parts/manipulator" = 1,
|
||||
"/obj/item/weapon/cable_coil" = 1,
|
||||
"/obj/item/weapon/stock_parts/capacitor" = 2)
|
||||
|
||||
|
||||
|
||||
@@ -353,8 +353,7 @@
|
||||
src.SUIT = null
|
||||
if(src.MASK)
|
||||
src.MASK = null
|
||||
for (var/mob/V in viewers(user))
|
||||
V.show_message("<font color='red'>With a loud whining noise, the Suit Storage Unit's door grinds open. Puffs of ashen smoke come out of its chamber.</font>", 3)
|
||||
visible_message("<font color='red'>With a loud whining noise, the Suit Storage Unit's door grinds open. Puffs of ashen smoke come out of its chamber.</font>", 3)
|
||||
src.isbroken = 1
|
||||
src.isopen = 1
|
||||
src.islocked = 0
|
||||
@@ -449,8 +448,7 @@
|
||||
if ( (src.OCCUPANT) || (src.HELMET) || (src.SUIT) )
|
||||
usr << "<font color='red'>It's too cluttered inside for you to fit in!</font>"
|
||||
return
|
||||
for (var/mob/V in viewers(usr))
|
||||
V.show_message("[usr] starts squeezing into the suit storage unit!", 3)
|
||||
visible_message("[usr] starts squeezing into the suit storage unit!", 3)
|
||||
if(do_after(usr, 10))
|
||||
usr.stop_pulling()
|
||||
usr.client.perspective = EYE_PERSPECTIVE
|
||||
@@ -494,8 +492,7 @@
|
||||
if ( (src.OCCUPANT) || (src.HELMET) || (src.SUIT) ) //Unit needs to be absolutely empty
|
||||
user << "<font color='red'>The unit's storage area is too cluttered.</font>"
|
||||
return
|
||||
for (var/mob/V in viewers(user))
|
||||
V.show_message("[user] starts putting [G.affecting.name] into the Suit Storage Unit.", 3)
|
||||
visible_message("[user] starts putting [G.affecting.name] into the Suit Storage Unit.", 3)
|
||||
if(do_after(user, 20))
|
||||
if(!G || !G.affecting) return //derpcheck
|
||||
var/mob/M = G.affecting
|
||||
|
||||
@@ -400,13 +400,17 @@ var/global/list/obj/machinery/telecomms/telecomms_list = list()
|
||||
|
||||
|
||||
else // the signal has been decompressed by a processor unit
|
||||
// send to all linked server units
|
||||
var/sendserver = relay_information(signal, "/obj/machinery/telecomms/server")
|
||||
|
||||
// Can't send to a single server, send to a hub instead!
|
||||
if(!sendserver)
|
||||
signal.data["slow"] += rand(0, 1) // slow the signal down only slightly
|
||||
relay_information(signal, "/obj/machinery/telecomms/hub")
|
||||
// Try sending it!
|
||||
var/list/try_send = list("/obj/machinery/telecomms/server", "/obj/machinery/telecomms/hub", "/obj/machinery/telecomms/broadcaster")
|
||||
var/i = 0
|
||||
for(var/send in try_send)
|
||||
if(i)
|
||||
signal.data["slow"] += rand(0, 1) // slow the signal down only slightly
|
||||
i++
|
||||
var/can_send = relay_information(signal, send)
|
||||
if(can_send)
|
||||
break
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -33,16 +33,27 @@
|
||||
|
||||
|
||||
if(istype(L, /obj/effect/landmark/) && istype(L.loc, /turf))
|
||||
src.locked = L
|
||||
one_time_use = 1
|
||||
|
||||
usr << "You insert the coordinates into the machine."
|
||||
usr << "A message flashes across the screen reminding the traveller that the nuclear authentication disk is to remain on the station at all times."
|
||||
user.drop_item()
|
||||
del(I)
|
||||
|
||||
for(var/mob/O in hearers(src, null))
|
||||
O.show_message("\blue Locked In", 2)
|
||||
if(C.data == "Clown Land")
|
||||
//whoops
|
||||
for(var/mob/O in hearers(src, null))
|
||||
O.show_message("\red Incoming bluespace portal detected, unable to lock in.", 2)
|
||||
|
||||
for(var/obj/machinery/teleport/hub/H in range(1))
|
||||
var/amount = rand(2,5)
|
||||
for(var/i=0;i<amount;i++)
|
||||
new /mob/living/simple_animal/hostile/carp(get_turf(H))
|
||||
//
|
||||
else
|
||||
for(var/mob/O in hearers(src, null))
|
||||
O.show_message("\blue Locked In", 2)
|
||||
src.locked = L
|
||||
one_time_use = 1
|
||||
|
||||
src.add_fingerprint(usr)
|
||||
else
|
||||
..()
|
||||
|
||||
@@ -0,0 +1,53 @@
|
||||
/obj/machinery/transformer
|
||||
name = "Automatic Robotic Factory 5000"
|
||||
desc = "A large metalic machine with an entrance and an exit. A sign on the side reads, 'human go in, robot come out', human must be lying down and alive."
|
||||
icon = 'icons/obj/recycling.dmi'
|
||||
icon_state = "separator-AO1"
|
||||
layer = MOB_LAYER+1 // Overhead
|
||||
anchored = 1
|
||||
density = 1
|
||||
var/transform_dead = 0
|
||||
|
||||
/obj/machinery/transformer/New()
|
||||
..()
|
||||
var/turf/T = loc
|
||||
if(T)
|
||||
// Spawn Conveyour Belts
|
||||
|
||||
//East
|
||||
var/turf/east = locate(T.x + 1, T.y, T.z)
|
||||
if(istype(east, /turf/simulated/floor))
|
||||
new /obj/machinery/conveyor(east, WEST, 1)
|
||||
|
||||
// West
|
||||
var/turf/west = locate(T.x - 1, T.y, T.z)
|
||||
if(istype(west, /turf/simulated/floor))
|
||||
new /obj/machinery/conveyor(west, WEST, 1)
|
||||
|
||||
// On us
|
||||
new /obj/machinery/conveyor(T, WEST, 1)
|
||||
|
||||
/obj/machinery/transformer/Bumped(var/atom/movable/AM)
|
||||
// HasEntered didn't like people lying down.
|
||||
if(ishuman(AM))
|
||||
// Only humans can enter from the west side, while lying down.
|
||||
var/move_dir = get_dir(loc, AM.loc)
|
||||
var/mob/living/carbon/human/H = AM
|
||||
if(H.lying && move_dir == EAST)// || move_dir == WEST)
|
||||
AM.loc = src.loc
|
||||
transform(AM)
|
||||
|
||||
/obj/machinery/transformer/proc/transform(var/mob/living/carbon/human/H)
|
||||
if(stat & (BROKEN|NOPOWER))
|
||||
return
|
||||
if(!transform_dead && H.stat == DEAD)
|
||||
playsound(src.loc, 'sound/machines/buzz-sigh.ogg', 50, 0)
|
||||
return
|
||||
playsound(src.loc, 'sound/items/Welder.ogg', 50, 1)
|
||||
use_power(5000) // Use a lot of power.
|
||||
var/mob/living/silicon/robot = H.Robotize()
|
||||
robot.lying = 1
|
||||
spawn(50) // So he can't jump out the gate right away.
|
||||
playsound(src.loc, 'sound/machines/ping.ogg', 50, 0)
|
||||
if(robot)
|
||||
robot.lying = 0
|
||||
@@ -401,9 +401,7 @@
|
||||
/obj/machinery/turret/attack_animal(mob/living/simple_animal/M as mob)
|
||||
if(M.melee_damage_upper == 0) return
|
||||
if(!(stat & BROKEN))
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>[M] [M.attacktext] [src]!</B>"), 1)
|
||||
visible_message("\red <B>[M] [M.attacktext] [src]!</B>")
|
||||
M.attack_log += text("\[[time_stamp()]\] <font color='red'>attacked [src.name]</font>")
|
||||
//src.attack_log += text("\[[time_stamp()]\] <font color='orange'>was attacked by [M.name] ([M.ckey])</font>")
|
||||
src.health -= M.melee_damage_upper
|
||||
@@ -419,9 +417,7 @@
|
||||
/obj/machinery/turret/attack_alien(mob/living/carbon/alien/humanoid/M as mob)
|
||||
if(!(stat & BROKEN))
|
||||
playsound(src.loc, 'sound/weapons/slash.ogg', 25, 1, -1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>[] has slashed at []!</B>", M, src), 1)
|
||||
visible_message("\red <B>[] has slashed at []!</B>", M, src)
|
||||
src.health -= 15
|
||||
if (src.health <= 0)
|
||||
src.die()
|
||||
|
||||
@@ -1,240 +0,0 @@
|
||||
var/global/datum/controller/game_controller/master_controller //Set in world.New()
|
||||
var/global/datum/failsafe/Failsafe
|
||||
var/global/controllernum = "no"
|
||||
var/global/controller_iteration = 0
|
||||
|
||||
|
||||
var/global/last_tick_timeofday = world.timeofday
|
||||
var/global/last_tick_duration = 0
|
||||
|
||||
datum/controller/game_controller
|
||||
var/processing = 1
|
||||
|
||||
var/global/air_master_ready = 0
|
||||
var/global/sun_ready = 0
|
||||
var/global/mobs_ready = 0
|
||||
var/global/diseases_ready = 0
|
||||
var/global/machines_ready = 0
|
||||
var/global/objects_ready = 0
|
||||
var/global/networks_ready = 0
|
||||
var/global/powernets_ready = 0
|
||||
var/global/ticker_ready = 0
|
||||
var/global/next_crew_shuttle_vote = 2 // the next automatic vote to call the crew shuttle
|
||||
|
||||
//Used for MC 'proc break' debugging
|
||||
var/global/obj/last_obj_processed
|
||||
var/global/datum/disease/last_disease_processed
|
||||
var/global/obj/machinery/last_machine_processed
|
||||
var/global/mob/last_mob_processed
|
||||
|
||||
|
||||
proc/setup()
|
||||
if(master_controller && (master_controller != src))
|
||||
del(src)
|
||||
return
|
||||
//There can be only one master.
|
||||
|
||||
if(!air_master)
|
||||
air_master = new /datum/controller/air_system()
|
||||
air_master.setup()
|
||||
|
||||
if(!job_master)
|
||||
job_master = new /datum/controller/occupations()
|
||||
if(job_master.SetupOccupations())
|
||||
world << "\red \b Job setup complete"
|
||||
job_master.LoadJobs("config/jobs.txt")
|
||||
|
||||
world.tick_lag = config.Ticklag
|
||||
|
||||
createRandomZlevel()
|
||||
|
||||
setup_objects()
|
||||
|
||||
setupgenetics()
|
||||
|
||||
|
||||
/*for(var/i = 0, i < max_secret_rooms, i++)
|
||||
make_mining_asteroid_secret()*/
|
||||
|
||||
syndicate_code_phrase = generate_code_phrase()//Sets up code phrase for traitors, for the round.
|
||||
syndicate_code_response = generate_code_phrase()
|
||||
|
||||
emergency_shuttle = new /datum/shuttle_controller/emergency_shuttle()
|
||||
|
||||
if(!ticker)
|
||||
ticker = new /datum/controller/gameticker()
|
||||
|
||||
setupfactions()
|
||||
|
||||
spawn
|
||||
ticker.pregame()
|
||||
|
||||
proc/setup_objects()
|
||||
world << "\red \b Initializing objects"
|
||||
sleep(-1)
|
||||
|
||||
for(var/obj/object in world)
|
||||
object.initialize()
|
||||
|
||||
world << "\red \b Initializing pipe networks"
|
||||
sleep(-1)
|
||||
|
||||
for(var/obj/machinery/atmospherics/machine in world)
|
||||
machine.build_network()
|
||||
|
||||
world << "\red \b Initializing atmos machinery."
|
||||
sleep(-1)
|
||||
for(var/obj/machinery/atmospherics/unary/vent_pump/T in world)
|
||||
T.broadcast_status()
|
||||
for(var/obj/machinery/atmospherics/unary/vent_scrubber/T in world)
|
||||
T.broadcast_status()
|
||||
|
||||
world << "\red \b Initializations complete."
|
||||
|
||||
proc/set_debug_state(txt)
|
||||
// This should describe what is currently being done by the master controller
|
||||
// Useful for crashlogs and similar, because that way it's easy to tell what
|
||||
// was going on when the server crashed.
|
||||
socket_talk.send_raw("type=ticker_state&message=[txt]")
|
||||
return
|
||||
|
||||
|
||||
proc/process()
|
||||
|
||||
var/currenttime = world.timeofday
|
||||
var/diff = (currenttime - last_tick_timeofday) / 10
|
||||
last_tick_timeofday = currenttime
|
||||
last_tick_duration = diff
|
||||
|
||||
if(!processing)
|
||||
return 0
|
||||
controllernum = "yes"
|
||||
spawn (100)
|
||||
controllernum = "no"
|
||||
|
||||
controller_iteration++
|
||||
|
||||
var/start_time = world.timeofday
|
||||
|
||||
// Start an automatic crew shuttle vote every hour starting with the second hour
|
||||
if(world.time > 10 * 60 * 60 * next_crew_shuttle_vote)
|
||||
next_crew_shuttle_vote++
|
||||
automatic_crew_shuttle_vote()
|
||||
|
||||
air_master_ready = 0
|
||||
sun_ready = 0
|
||||
mobs_ready = 0
|
||||
diseases_ready = 0
|
||||
machines_ready = 0
|
||||
objects_ready = 0
|
||||
networks_ready = 0
|
||||
powernets_ready = 0
|
||||
ticker_ready = 0
|
||||
|
||||
spawn(0)
|
||||
src.set_debug_state("Air Master")
|
||||
air_master.tick()
|
||||
air_master_ready = 1
|
||||
|
||||
sleep(1)
|
||||
|
||||
spawn(0)
|
||||
src.set_debug_state("Sun Position Calculations")
|
||||
sun.calc_position()
|
||||
sun_ready = 1
|
||||
|
||||
sleep(-1)
|
||||
|
||||
spawn(0)
|
||||
src.set_debug_state("Mob Processing")
|
||||
for(var/mob/M in world)
|
||||
last_mob_processed = M
|
||||
M.Life()
|
||||
mobs_ready = 1
|
||||
|
||||
|
||||
|
||||
sleep(-1)
|
||||
|
||||
|
||||
spawn(0)
|
||||
src.set_debug_state("Disease Processing")
|
||||
for(var/datum/disease/D in active_diseases)
|
||||
last_disease_processed = D
|
||||
D.process()
|
||||
diseases_ready = 1
|
||||
|
||||
spawn(0)
|
||||
src.set_debug_state("Machinery Processing")
|
||||
for(var/obj/machinery/machine in machines)
|
||||
if(machine)
|
||||
last_machine_processed = machine
|
||||
machine.process()
|
||||
if(machine && machine.use_power)
|
||||
machine.auto_use_power()
|
||||
|
||||
machines_ready = 1
|
||||
|
||||
sleep(-1)
|
||||
sleep(1)
|
||||
|
||||
spawn(0)
|
||||
src.set_debug_state("Object Processing")
|
||||
for(var/obj/object in processing_objects)
|
||||
last_obj_processed = object
|
||||
object.process()
|
||||
objects_ready = 1
|
||||
|
||||
spawn(0)
|
||||
src.set_debug_state("Pipe Network Processing")
|
||||
for(var/datum/pipe_network/network in pipe_networks)
|
||||
network.process()
|
||||
networks_ready = 1
|
||||
|
||||
spawn(0)
|
||||
src.set_debug_state("Powernet Processing")
|
||||
for(var/datum/powernet/P in powernets)
|
||||
P.reset()
|
||||
powernets_ready = 1
|
||||
|
||||
sleep(-1)
|
||||
|
||||
spawn(0)
|
||||
ticker.process()
|
||||
ticker_ready = 1
|
||||
|
||||
sleep(world.timeofday+12-start_time)
|
||||
|
||||
var/IL_check = 0 //Infinite loop check (To report when the master controller breaks.)
|
||||
while(!air_master_ready || !sun_ready || !mobs_ready || !diseases_ready || !machines_ready || !objects_ready || !networks_ready || !powernets_ready || !ticker_ready)
|
||||
IL_check++
|
||||
if(IL_check > 600)
|
||||
var/MC_report = "air_master_ready = [air_master_ready]; sun_ready = [sun_ready]; mobs_ready = [mobs_ready]; diseases_ready = [diseases_ready]; machines_ready = [machines_ready]; objects_ready = [objects_ready]; networks_ready = [networks_ready]; powernets_ready = [powernets_ready]; ticker_ready = [ticker_ready];"
|
||||
message_admins("<b><font color='red'>PROC BREAKAGE WARNING:</font> The game's master contorller appears to be stuck in one of it's cycles. It has looped through it's delaying loop [IL_check] times.</b>")
|
||||
message_admins("<b>The master controller reports: [MC_report]</b>")
|
||||
if(!diseases_ready)
|
||||
if(last_disease_processed)
|
||||
message_admins("<b>DISEASE PROCESSING stuck on </b><A HREF='?src=%holder_ref%;adminplayervars=\ref[last_disease_processed]'>[last_disease_processed]</A>", 0, 1)
|
||||
else
|
||||
message_admins("<b>DISEASE PROCESSING stuck on </b>unknown")
|
||||
if(!machines_ready)
|
||||
if(last_machine_processed)
|
||||
message_admins("<b>MACHINE PROCESSING stuck on </b><A HREF='?src=%holder_ref%;adminplayervars=\ref[last_machine_processed]'>[last_machine_processed]</A>", 0, 1)
|
||||
else
|
||||
message_admins("<b>MACHINE PROCESSING stuck on </b>unknown")
|
||||
if(!objects_ready)
|
||||
if(last_obj_processed)
|
||||
message_admins("<b>OBJ PROCESSING stuck on </b><A HREF='?src=ADMINHOLDERREF;adminplayervars=\ref[last_obj_processed]'>[last_obj_processed]</A>", 0, 1)
|
||||
else
|
||||
message_admins("<b>OBJ PROCESSING stuck on </b>unknown")
|
||||
log_admin("PROC BREAKAGE WARNING: infinite_loop_check = [IL_check]; [MC_report];")
|
||||
message_admins("<font color='red'><b>Master controller breaking out of delaying loop. Restarting the round is advised if problem persists. DO NOT manually restart the master controller.</b></font>")
|
||||
break;
|
||||
sleep(1)
|
||||
|
||||
|
||||
spawn
|
||||
process()
|
||||
|
||||
|
||||
return 1
|
||||
@@ -17,12 +17,16 @@
|
||||
icon = 'icons/misc/beach2.dmi'
|
||||
icon_state = "palm1"
|
||||
density = 1
|
||||
layer = 5
|
||||
anchored = 1
|
||||
|
||||
/obj/effect/overlay/palmtree_l
|
||||
name = "Palm tree"
|
||||
icon = 'icons/misc/beach2.dmi'
|
||||
icon_state = "palm2"
|
||||
density = 1
|
||||
layer = 5
|
||||
anchored = 1
|
||||
|
||||
/obj/effect/overlay/coconut
|
||||
name = "Coconuts"
|
||||
|
||||
@@ -105,9 +105,6 @@ proc/explosion_rec(turf/epicenter, power)
|
||||
/turf/simulated/wall
|
||||
explosion_resistance = 5
|
||||
|
||||
/turf/simulated/r_wall
|
||||
explosion_resistance = 25
|
||||
|
||||
/turf/simulated/wall/r_wall
|
||||
explosion_resistance = 25
|
||||
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
/obj/item/device/flashlight
|
||||
name = "flashlight"
|
||||
desc = "A hand-held emergency light."
|
||||
icon_state = "flight0"
|
||||
icon = 'icons/obj/lighting.dmi'
|
||||
icon_state = "flashlight"
|
||||
item_state = "flashlight"
|
||||
w_class = 2
|
||||
item_state = "flight"
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
m_amt = 50
|
||||
@@ -11,35 +12,33 @@
|
||||
icon_action_button = "action_flashlight"
|
||||
var/on = 0
|
||||
var/brightness_on = 4 //luminosity when on
|
||||
var/icon_on = "flight1"
|
||||
var/icon_off = "flight0"
|
||||
|
||||
/obj/item/device/flashlight/initialize()
|
||||
..()
|
||||
if (on)
|
||||
icon_state = icon_on
|
||||
src.SetLuminosity(brightness_on)
|
||||
if(on)
|
||||
icon_state = "[initial(icon_state)]-on"
|
||||
SetLuminosity(brightness_on)
|
||||
else
|
||||
icon_state = icon_off
|
||||
src.SetLuminosity(0)
|
||||
icon_state = initial(icon_state)
|
||||
SetLuminosity(0)
|
||||
|
||||
/obj/item/device/flashlight/proc/update_brightness(var/mob/user = null)
|
||||
if(on)
|
||||
icon_state = icon_on
|
||||
if(src.loc == user)
|
||||
icon_state = "[initial(icon_state)]-on"
|
||||
if(loc == user)
|
||||
user.SetLuminosity(user.luminosity + brightness_on)
|
||||
else if(isturf(loc))
|
||||
SetLuminosity(brightness_on)
|
||||
else
|
||||
icon_state = icon_off
|
||||
if(src.loc == user)
|
||||
icon_state = initial(icon_state)
|
||||
if(loc == user)
|
||||
user.SetLuminosity(user.luminosity - brightness_on)
|
||||
else if(isturf(loc))
|
||||
SetLuminosity(0)
|
||||
|
||||
/obj/item/device/flashlight/attack_self(mob/user)
|
||||
if(!isturf(user.loc))
|
||||
user << "You cannot turn the light on while in this [user.loc]" //To prevent some lighting anomalities.
|
||||
user << "You cannot turn the light on while in this [user.loc]." //To prevent some lighting anomalities.
|
||||
return
|
||||
on = !on
|
||||
update_brightness(user)
|
||||
@@ -47,37 +46,43 @@
|
||||
|
||||
|
||||
/obj/item/device/flashlight/attack(mob/living/M as mob, mob/living/user as mob)
|
||||
src.add_fingerprint(user)
|
||||
if(src.on && user.zone_sel.selecting == "eyes")
|
||||
add_fingerprint(user)
|
||||
if(on && user.zone_sel.selecting == "eyes")
|
||||
|
||||
if (((CLUMSY in user.mutations) || user.getBrainLoss() >= 60) && prob(50))//too dumb to use flashlight properly
|
||||
return ..()//just hit them in the head
|
||||
if(((CLUMSY in user.mutations) || user.getBrainLoss() >= 60) && prob(50)) //too dumb to use flashlight properly
|
||||
return ..() //just hit them in the head
|
||||
|
||||
if (!(istype(usr, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")//don't have dexterity
|
||||
usr.show_message("\red You don't have the dexterity to do this!",1)
|
||||
if(!(istype(user, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey") //don't have dexterity
|
||||
user << "<span class='notice'>You don't have the dexterity to do this!</span>"
|
||||
return
|
||||
|
||||
var/mob/living/carbon/human/H = M//mob has protective eyewear
|
||||
var/mob/living/carbon/human/H = M //mob has protective eyewear
|
||||
if(istype(M, /mob/living/carbon/human) && ((H.head && H.head.flags & HEADCOVERSEYES) || (H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) || (H.glasses && H.glasses.flags & GLASSESCOVERSEYES)))
|
||||
user << text("\blue You're going to need to remove that [] first.", ((H.head && H.head.flags & HEADCOVERSEYES) ? "helmet" : ((H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) ? "mask": "glasses")))
|
||||
user << "<span class='notice'>You're going to need to remove that [(H.head && H.head.flags & HEADCOVERSEYES) ? "helmet" : (H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) ? "mask": "glasses"] first.</span>"
|
||||
return
|
||||
|
||||
for(var/mob/O in viewers(M, null))//echo message
|
||||
if ((O.client && !(O.blinded )))
|
||||
O.show_message("\blue [(O==user?"You direct":"[user] directs")] [src] to [(M==user? "your":"[M]")] eyes", 1)
|
||||
if(M == user) //they're using it on themselves
|
||||
if(!M.blinded)
|
||||
flick("flash", M.flash)
|
||||
M.visible_message("<span class='notice'>[M] directs [src] to \his eyes.</span>", \
|
||||
"<span class='notice'>You wave the light in front of your eyes! Trippy!</span>")
|
||||
else
|
||||
M.visible_message("<span class='notice'>[M] directs [src] to \his eyes.</span>", \
|
||||
"<span class='notice'>You wave the light in front of your eyes.</span>")
|
||||
return
|
||||
|
||||
if(istype(M, /mob/living/carbon/human) || istype(M, /mob/living/carbon/monkey))//robots and aliens are unaffected
|
||||
if(M.stat == DEAD || M.sdisabilities & BLIND)//mob is dead or fully blind
|
||||
if(M!=user)
|
||||
user.show_message("\red [M] pupils does not react to the light!",1)
|
||||
else if(XRAY in M.mutations)//mob has X-RAY vision
|
||||
if(M!=user)
|
||||
user.show_message("\red [M] pupils give an eerie glow!",1)
|
||||
else //nothing wrong
|
||||
user.visible_message("<span class='notice'>[user] directs [src] to [M]'s eyes.</span>", \
|
||||
"<span class='notice'>You direct [src] to [M]'s eyes.</span>")
|
||||
|
||||
if(istype(M, /mob/living/carbon/human) || istype(M, /mob/living/carbon/monkey)) //robots and aliens are unaffected
|
||||
if(M.stat == DEAD || M.sdisabilities & BLIND) //mob is dead or fully blind
|
||||
user << "<span class='notice'>[M] pupils does not react to the light!</span>"
|
||||
else if(XRAY in M.mutations) //mob has X-RAY vision
|
||||
user << "<span class='notice'>[M] pupils give an eerie glow!</span>"
|
||||
else //they're okay!
|
||||
if(!M.blinded)
|
||||
flick("flash", M.flash)//flash the affected mob
|
||||
if(M!=user)
|
||||
user.show_message("\blue [M] pupils narrow",1)
|
||||
flick("flash", M.flash) //flash the affected mob
|
||||
user << "<span class='notice'>[M]'s pupils narrow.</span>"
|
||||
else
|
||||
return ..()
|
||||
|
||||
@@ -96,69 +101,34 @@
|
||||
|
||||
/obj/item/device/flashlight/pen
|
||||
name = "penlight"
|
||||
desc = "A pen-sized light. It shines as well as a flashlight."
|
||||
icon_state = "plight0"
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
desc = "A pen-sized light, used by medical staff."
|
||||
icon_state = "penlight"
|
||||
item_state = ""
|
||||
icon_on = "plight1"
|
||||
icon_off = "plight0"
|
||||
brightness_on = 3
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
brightness_on = 2
|
||||
|
||||
|
||||
|
||||
/obj/item/device/flashlight/pen/paralysis/attack(mob/M as mob, mob/user as mob)
|
||||
if(!ismob(M))
|
||||
return
|
||||
user << "\red You stab [M] with the pen."
|
||||
M << "\red You feel a tiny prick!"
|
||||
M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been stabbed with [src.name] by [user.name] ([user.ckey])</font>")
|
||||
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] to stab [M.name] ([M.ckey])</font>")
|
||||
|
||||
log_attack("<font color='red'>[user.name] ([user.ckey]) Used the [src.name] to stab [M.name] ([M.ckey])</font>")
|
||||
|
||||
log_admin("ATTACK: [user.name] ([user.ckey]) Used the [src.name] to stab [M.name] ([M.ckey])")
|
||||
msg_admin_attack("ATTACK: [user.name] ([user.ckey]) Used the [src.name] to stab [M.name] ([M.ckey])") //BS12 EDIT ALG
|
||||
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/device/flashlight/pen/paralysis/New()
|
||||
var/datum/reagents/R = new/datum/reagents(15)
|
||||
reagents = R
|
||||
R.my_atom = src
|
||||
R.add_reagent("zombiepowder", 15)
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/device/flashlight/pen/paralysis/attack(mob/M as mob, mob/user as mob)
|
||||
if (!( istype(M, /mob) ))
|
||||
return
|
||||
..()
|
||||
if (reagents.total_volume)
|
||||
if(M.reagents) reagents.trans_to(M, 15)
|
||||
return
|
||||
|
||||
// the desk lamps are a bit special
|
||||
/obj/item/device/flashlight/lamp
|
||||
name = "desk lamp"
|
||||
desc = "A desk lamp"
|
||||
icon = 'icons/obj/lighting.dmi'
|
||||
icon_state = "lamp0"
|
||||
desc = "A desk lamp with an adjustable mount."
|
||||
icon_state = "lamp"
|
||||
item_state = "lamp"
|
||||
brightness_on = 5
|
||||
icon_on = "lamp1"
|
||||
icon_off = "lamp0"
|
||||
w_class = 4
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
m_amt = 0
|
||||
g_amt = 0
|
||||
on = 1
|
||||
|
||||
|
||||
// green-shaded desk lamp
|
||||
/obj/item/device/flashlight/lamp/green
|
||||
icon_state = "green0"
|
||||
icon_on = "green1"
|
||||
icon_off = "green0"
|
||||
desc = "A green-shaded desk lamp"
|
||||
desc = "A classic green-shaded desk lamp."
|
||||
icon_state = "lampgreen"
|
||||
item_state = "lampgreen"
|
||||
brightness_on = 5
|
||||
|
||||
|
||||
/obj/item/device/flashlight/lamp/verb/toggle_light()
|
||||
set name = "Toggle light"
|
||||
@@ -166,4 +136,59 @@
|
||||
set src in oview(1)
|
||||
|
||||
if(!usr.stat)
|
||||
attack_self(usr)
|
||||
attack_self(usr)
|
||||
|
||||
// FLARES
|
||||
|
||||
/obj/item/device/flashlight/flare
|
||||
name = "flare"
|
||||
desc = "A red Nanotrasen issued flare. There are instructions on the side, it reads 'pull cord, make light'."
|
||||
w_class = 2.0
|
||||
brightness_on = 7 // Pretty bright.
|
||||
icon_state = "flare"
|
||||
item_state = "flare"
|
||||
var/fuel = 0
|
||||
var/on_damage = 7
|
||||
var/produce_heat = 1500
|
||||
|
||||
/obj/item/device/flashlight/flare/New()
|
||||
fuel = rand(3000, 4500) // Last 10 to 15 minutes.
|
||||
..()
|
||||
|
||||
/obj/item/device/flashlight/flare/process()
|
||||
var/turf/pos = get_turf(src)
|
||||
pos.hotspot_expose(produce_heat, 5)
|
||||
fuel = max(fuel - 1, 0)
|
||||
if(!fuel || !on)
|
||||
turn_off()
|
||||
if(!fuel)
|
||||
src.icon_state = "[initial(icon_state)]-empty"
|
||||
processing_objects -= src
|
||||
|
||||
/obj/item/device/flashlight/flare/proc/turn_off()
|
||||
on = 0
|
||||
src.force = initial(src.force)
|
||||
src.damtype = initial(src.damtype)
|
||||
if(ismob(loc))
|
||||
var/mob/U = loc
|
||||
update_brightness(U)
|
||||
else
|
||||
update_brightness(null)
|
||||
|
||||
/obj/item/device/flashlight/flare/attack_self(mob/user)
|
||||
// Usual checks
|
||||
if(loc != usr)
|
||||
return
|
||||
if(!fuel)
|
||||
user << "<span class='notice'>It's out of fuel.</span>"
|
||||
return
|
||||
if(!on)
|
||||
user.visible_message("<span class='notice'>[user] activates the flare.</span>", "<span class='notice'>You pull the cord on the flare, activating it!</span>")
|
||||
else
|
||||
return
|
||||
// All good, turn it on.
|
||||
on = 1
|
||||
update_brightness(user)
|
||||
src.force = on_damage
|
||||
src.damtype = "fire"
|
||||
processing_objects += src
|
||||
@@ -216,8 +216,7 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
|
||||
4, 0, 1)
|
||||
return
|
||||
|
||||
/obj/item/device/radio/talk_into(mob/M as mob, message, channel)
|
||||
|
||||
/obj/item/device/radio/talk_into(mob/living/M as mob, message, channel)
|
||||
if(!on) return // the device has to be on
|
||||
// Fix for permacell radios, but kinda eh about actually fixing them.
|
||||
if(!M || !message) return
|
||||
@@ -299,10 +298,9 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
|
||||
// --- Modifications to the mob's identity ---
|
||||
|
||||
// The mob is disguising their identity:
|
||||
if (istype(M.wear_mask, /obj/item/clothing/mask/gas/voice))
|
||||
if(M.wear_mask:vchange)
|
||||
displayname = M.wear_mask:voice
|
||||
jobname = "Unknown"
|
||||
if (ishuman(M) && M.GetVoice() != real_name)
|
||||
displayname = M.GetVoice()
|
||||
jobname = "Unknown"
|
||||
voicemask = 1
|
||||
|
||||
|
||||
@@ -472,7 +470,7 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
|
||||
if (R.client && R.client.STFU_radio) //Adminning with 80 people on can be fun when you're trying to talk and all you can hear is radios.
|
||||
continue
|
||||
if (R.say_understands(M))
|
||||
if (!ishuman(M) || istype(M.wear_mask, /obj/item/clothing/mask/gas/voice))
|
||||
if (ishuman(M) && M.GetVoice() != M.real_name)
|
||||
heard_masked += R
|
||||
else
|
||||
heard_normal += R
|
||||
@@ -556,10 +554,8 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
|
||||
if (length(heard_masked))
|
||||
var/N = M.name
|
||||
var/J = eqjobname
|
||||
if (istype(M.wear_mask, /obj/item/clothing/mask/gas/voice)&&M.wear_mask:vchange)
|
||||
//To properly have the ninja show up on radio. Could also be useful for similar items.
|
||||
//Would not be necessary but the mob could be wearing a mask that is not a voice changer.
|
||||
N = M.wear_mask:voice
|
||||
if(ishuman(M) && M.GetVoice() != M.real_name)
|
||||
N = M.GetVoice()
|
||||
J = "Unknown"
|
||||
var/rendered = "[part_a][N][part_b][quotedmsg][part_c]"
|
||||
for (var/mob/R in heard_masked)
|
||||
|
||||
@@ -19,175 +19,175 @@
|
||||
/*BYOND loads resource files at compile time if they are ''. This means you can't really manipulate them dynamically.
|
||||
Tried doing it dynamically at first but its more trouble than its worth. Would have saved many lines tho.*/
|
||||
switch(note)
|
||||
if("Cn1") soundfile = 'sound/violin/Cn1.ogg'
|
||||
if("C#1") soundfile = 'sound/violin/C#1.ogg'
|
||||
if("Db1") soundfile = 'sound/violin/Db1.ogg'
|
||||
if("Dn1") soundfile = 'sound/violin/Dn1.ogg'
|
||||
if("D#1") soundfile = 'sound/violin/D#1.ogg'
|
||||
if("Eb1") soundfile = 'sound/violin/Eb1.ogg'
|
||||
if("En1") soundfile = 'sound/violin/En1.ogg'
|
||||
if("E#1") soundfile = 'sound/violin/E#1.ogg'
|
||||
if("Fb1") soundfile = 'sound/violin/Fb1.ogg'
|
||||
if("Fn1") soundfile = 'sound/violin/Fn1.ogg'
|
||||
if("F#1") soundfile = 'sound/violin/F#1.ogg'
|
||||
if("Gb1") soundfile = 'sound/violin/Gb1.ogg'
|
||||
if("Gn1") soundfile = 'sound/violin/Gn1.ogg'
|
||||
if("G#1") soundfile = 'sound/violin/G#1.ogg'
|
||||
if("Ab1") soundfile = 'sound/violin/Ab1.ogg'
|
||||
if("An1") soundfile = 'sound/violin/An1.ogg'
|
||||
if("A#1") soundfile = 'sound/violin/A#1.ogg'
|
||||
if("Bb1") soundfile = 'sound/violin/Bb1.ogg'
|
||||
if("Bn1") soundfile = 'sound/violin/Bn1.ogg'
|
||||
if("B#1") soundfile = 'sound/violin/B#1.ogg'
|
||||
if("Cb2") soundfile = 'sound/violin/Cb2.ogg'
|
||||
if("Cn2") soundfile = 'sound/violin/Cn2.ogg'
|
||||
if("C#2") soundfile = 'sound/violin/C#2.ogg'
|
||||
if("Db2") soundfile = 'sound/violin/Db2.ogg'
|
||||
if("Dn2") soundfile = 'sound/violin/Dn2.ogg'
|
||||
if("D#2") soundfile = 'sound/violin/D#2.ogg'
|
||||
if("Eb2") soundfile = 'sound/violin/Eb2.ogg'
|
||||
if("En2") soundfile = 'sound/violin/En2.ogg'
|
||||
if("E#2") soundfile = 'sound/violin/E#2.ogg'
|
||||
if("Fb2") soundfile = 'sound/violin/Fb2.ogg'
|
||||
if("Fn2") soundfile = 'sound/violin/Fn2.ogg'
|
||||
if("F#2") soundfile = 'sound/violin/F#2.ogg'
|
||||
if("Gb2") soundfile = 'sound/violin/Gb2.ogg'
|
||||
if("Gn2") soundfile = 'sound/violin/Gn2.ogg'
|
||||
if("G#2") soundfile = 'sound/violin/G#2.ogg'
|
||||
if("Ab2") soundfile = 'sound/violin/Ab2.ogg'
|
||||
if("An2") soundfile = 'sound/violin/An2.ogg'
|
||||
if("A#2") soundfile = 'sound/violin/A#2.ogg'
|
||||
if("Bb2") soundfile = 'sound/violin/Bb2.ogg'
|
||||
if("Bn2") soundfile = 'sound/violin/Bn2.ogg'
|
||||
if("B#2") soundfile = 'sound/violin/B#2.ogg'
|
||||
if("Cb3") soundfile = 'sound/violin/Cb3.ogg'
|
||||
if("Cn3") soundfile = 'sound/violin/Cn3.ogg'
|
||||
if("C#3") soundfile = 'sound/violin/C#3.ogg'
|
||||
if("Db3") soundfile = 'sound/violin/Db3.ogg'
|
||||
if("Dn3") soundfile = 'sound/violin/Dn3.ogg'
|
||||
if("D#3") soundfile = 'sound/violin/D#3.ogg'
|
||||
if("Eb3") soundfile = 'sound/violin/Eb3.ogg'
|
||||
if("En3") soundfile = 'sound/violin/En3.ogg'
|
||||
if("E#3") soundfile = 'sound/violin/E#3.ogg'
|
||||
if("Fb3") soundfile = 'sound/violin/Fb3.ogg'
|
||||
if("Fn3") soundfile = 'sound/violin/Fn3.ogg'
|
||||
if("F#3") soundfile = 'sound/violin/F#3.ogg'
|
||||
if("Gb3") soundfile = 'sound/violin/Gb3.ogg'
|
||||
if("Gn3") soundfile = 'sound/violin/Gn3.ogg'
|
||||
if("G#3") soundfile = 'sound/violin/G#3.ogg'
|
||||
if("Ab3") soundfile = 'sound/violin/Ab3.ogg'
|
||||
if("An3") soundfile = 'sound/violin/An3.ogg'
|
||||
if("A#3") soundfile = 'sound/violin/A#3.ogg'
|
||||
if("Bb3") soundfile = 'sound/violin/Bb3.ogg'
|
||||
if("Bn3") soundfile = 'sound/violin/Bn3.ogg'
|
||||
if("B#3") soundfile = 'sound/violin/B#3.ogg'
|
||||
if("Cb4") soundfile = 'sound/violin/Cb4.ogg'
|
||||
if("Cn4") soundfile = 'sound/violin/Cn4.ogg'
|
||||
if("C#4") soundfile = 'sound/violin/C#4.ogg'
|
||||
if("Db4") soundfile = 'sound/violin/Db4.ogg'
|
||||
if("Dn4") soundfile = 'sound/violin/Dn4.ogg'
|
||||
if("D#4") soundfile = 'sound/violin/D#4.ogg'
|
||||
if("Eb4") soundfile = 'sound/violin/Eb4.ogg'
|
||||
if("En4") soundfile = 'sound/violin/En4.ogg'
|
||||
if("E#4") soundfile = 'sound/violin/E#4.ogg'
|
||||
if("Fb4") soundfile = 'sound/violin/Fb4.ogg'
|
||||
if("Fn4") soundfile = 'sound/violin/Fn4.ogg'
|
||||
if("F#4") soundfile = 'sound/violin/F#4.ogg'
|
||||
if("Gb4") soundfile = 'sound/violin/Gb4.ogg'
|
||||
if("Gn4") soundfile = 'sound/violin/Gn4.ogg'
|
||||
if("G#4") soundfile = 'sound/violin/G#4.ogg'
|
||||
if("Ab4") soundfile = 'sound/violin/Ab4.ogg'
|
||||
if("An4") soundfile = 'sound/violin/An4.ogg'
|
||||
if("A#4") soundfile = 'sound/violin/A#4.ogg'
|
||||
if("Bb4") soundfile = 'sound/violin/Bb4.ogg'
|
||||
if("Bn4") soundfile = 'sound/violin/Bn4.ogg'
|
||||
if("B#4") soundfile = 'sound/violin/B#4.ogg'
|
||||
if("Cb5") soundfile = 'sound/violin/Cb5.ogg'
|
||||
if("Cn5") soundfile = 'sound/violin/Cn5.ogg'
|
||||
if("C#5") soundfile = 'sound/violin/C#5.ogg'
|
||||
if("Db5") soundfile = 'sound/violin/Db5.ogg'
|
||||
if("Dn5") soundfile = 'sound/violin/Dn5.ogg'
|
||||
if("D#5") soundfile = 'sound/violin/D#5.ogg'
|
||||
if("Eb5") soundfile = 'sound/violin/Eb5.ogg'
|
||||
if("En5") soundfile = 'sound/violin/En5.ogg'
|
||||
if("E#5") soundfile = 'sound/violin/E#5.ogg'
|
||||
if("Fb5") soundfile = 'sound/violin/Fb5.ogg'
|
||||
if("Fn5") soundfile = 'sound/violin/Fn5.ogg'
|
||||
if("F#5") soundfile = 'sound/violin/F#5.ogg'
|
||||
if("Gb5") soundfile = 'sound/violin/Gb5.ogg'
|
||||
if("Gn5") soundfile = 'sound/violin/Gn5.ogg'
|
||||
if("G#5") soundfile = 'sound/violin/G#5.ogg'
|
||||
if("Ab5") soundfile = 'sound/violin/Ab5.ogg'
|
||||
if("An5") soundfile = 'sound/violin/An5.ogg'
|
||||
if("A#5") soundfile = 'sound/violin/A#5.ogg'
|
||||
if("Bb5") soundfile = 'sound/violin/Bb5.ogg'
|
||||
if("Bn5") soundfile = 'sound/violin/Bn5.ogg'
|
||||
if("B#5") soundfile = 'sound/violin/B#5.ogg'
|
||||
if("Cb6") soundfile = 'sound/violin/Cb6.ogg'
|
||||
if("Cn6") soundfile = 'sound/violin/Cn6.ogg'
|
||||
if("C#6") soundfile = 'sound/violin/C#6.ogg'
|
||||
if("Db6") soundfile = 'sound/violin/Db6.ogg'
|
||||
if("Dn6") soundfile = 'sound/violin/Dn6.ogg'
|
||||
if("D#6") soundfile = 'sound/violin/D#6.ogg'
|
||||
if("Eb6") soundfile = 'sound/violin/Eb6.ogg'
|
||||
if("En6") soundfile = 'sound/violin/En6.ogg'
|
||||
if("E#6") soundfile = 'sound/violin/E#6.ogg'
|
||||
if("Fb6") soundfile = 'sound/violin/Fb6.ogg'
|
||||
if("Fn6") soundfile = 'sound/violin/Fn6.ogg'
|
||||
if("F#6") soundfile = 'sound/violin/F#6.ogg'
|
||||
if("Gb6") soundfile = 'sound/violin/Gb6.ogg'
|
||||
if("Gn6") soundfile = 'sound/violin/Gn6.ogg'
|
||||
if("G#6") soundfile = 'sound/violin/G#6.ogg'
|
||||
if("Ab6") soundfile = 'sound/violin/Ab6.ogg'
|
||||
if("An6") soundfile = 'sound/violin/An6.ogg'
|
||||
if("A#6") soundfile = 'sound/violin/A#6.ogg'
|
||||
if("Bb6") soundfile = 'sound/violin/Bb6.ogg'
|
||||
if("Bn6") soundfile = 'sound/violin/Bn6.ogg'
|
||||
if("B#6") soundfile = 'sound/violin/B#6.ogg'
|
||||
if("Cb7") soundfile = 'sound/violin/Cb7.ogg'
|
||||
if("Cn7") soundfile = 'sound/violin/Cn7.ogg'
|
||||
if("C#7") soundfile = 'sound/violin/C#7.ogg'
|
||||
if("Db7") soundfile = 'sound/violin/Db7.ogg'
|
||||
if("Dn7") soundfile = 'sound/violin/Dn7.ogg'
|
||||
if("D#7") soundfile = 'sound/violin/D#7.ogg'
|
||||
if("Eb7") soundfile = 'sound/violin/Eb7.ogg'
|
||||
if("En7") soundfile = 'sound/violin/En7.ogg'
|
||||
if("E#7") soundfile = 'sound/violin/E#7.ogg'
|
||||
if("Fb7") soundfile = 'sound/violin/Fb7.ogg'
|
||||
if("Fn7") soundfile = 'sound/violin/Fn7.ogg'
|
||||
if("F#7") soundfile = 'sound/violin/F#7.ogg'
|
||||
if("Gb7") soundfile = 'sound/violin/Gb7.ogg'
|
||||
if("Gn7") soundfile = 'sound/violin/Gn7.ogg'
|
||||
if("G#7") soundfile = 'sound/violin/G#7.ogg'
|
||||
if("Ab7") soundfile = 'sound/violin/Ab7.ogg'
|
||||
if("An7") soundfile = 'sound/violin/An7.ogg'
|
||||
if("A#7") soundfile = 'sound/violin/A#7.ogg'
|
||||
if("Bb7") soundfile = 'sound/violin/Bb7.ogg'
|
||||
if("Bn7") soundfile = 'sound/violin/Bn7.ogg'
|
||||
if("B#7") soundfile = 'sound/violin/B#7.ogg'
|
||||
if("Cb8") soundfile = 'sound/violin/Cb8.ogg'
|
||||
if("Cn8") soundfile = 'sound/violin/Cn8.ogg'
|
||||
if("C#8") soundfile = 'sound/violin/C#8.ogg'
|
||||
if("Db8") soundfile = 'sound/violin/Db8.ogg'
|
||||
if("Dn8") soundfile = 'sound/violin/Dn8.ogg'
|
||||
if("D#8") soundfile = 'sound/violin/D#8.ogg'
|
||||
if("Eb8") soundfile = 'sound/violin/Eb8.ogg'
|
||||
if("En8") soundfile = 'sound/violin/En8.ogg'
|
||||
if("E#8") soundfile = 'sound/violin/E#8.ogg'
|
||||
if("Fb8") soundfile = 'sound/violin/Fb8.ogg'
|
||||
if("Fn8") soundfile = 'sound/violin/Fn8.ogg'
|
||||
if("F#8") soundfile = 'sound/violin/F#8.ogg'
|
||||
if("Gb8") soundfile = 'sound/violin/Gb8.ogg'
|
||||
if("Gn8") soundfile = 'sound/violin/Gn8.ogg'
|
||||
if("G#8") soundfile = 'sound/violin/G#8.ogg'
|
||||
if("Ab8") soundfile = 'sound/violin/Ab8.ogg'
|
||||
if("An8") soundfile = 'sound/violin/An8.ogg'
|
||||
if("A#8") soundfile = 'sound/violin/A#8.ogg'
|
||||
if("Bb8") soundfile = 'sound/violin/Bb8.ogg'
|
||||
if("Bn8") soundfile = 'sound/violin/Bn8.ogg'
|
||||
if("B#8") soundfile = 'sound/violin/B#8.ogg'
|
||||
if("Cb9") soundfile = 'sound/violin/Cb9.ogg'
|
||||
if("Cn9") soundfile = 'sound/violin/Cn9.ogg'
|
||||
if("Cn1") soundfile = 'sound/violin/Cn1.mid'
|
||||
if("C#1") soundfile = 'sound/violin/C#1.mid'
|
||||
if("Db1") soundfile = 'sound/violin/Db1.mid'
|
||||
if("Dn1") soundfile = 'sound/violin/Dn1.mid'
|
||||
if("D#1") soundfile = 'sound/violin/D#1.mid'
|
||||
if("Eb1") soundfile = 'sound/violin/Eb1.mid'
|
||||
if("En1") soundfile = 'sound/violin/En1.mid'
|
||||
if("E#1") soundfile = 'sound/violin/E#1.mid'
|
||||
if("Fb1") soundfile = 'sound/violin/Fb1.mid'
|
||||
if("Fn1") soundfile = 'sound/violin/Fn1.mid'
|
||||
if("F#1") soundfile = 'sound/violin/F#1.mid'
|
||||
if("Gb1") soundfile = 'sound/violin/Gb1.mid'
|
||||
if("Gn1") soundfile = 'sound/violin/Gn1.mid'
|
||||
if("G#1") soundfile = 'sound/violin/G#1.mid'
|
||||
if("Ab1") soundfile = 'sound/violin/Ab1.mid'
|
||||
if("An1") soundfile = 'sound/violin/An1.mid'
|
||||
if("A#1") soundfile = 'sound/violin/A#1.mid'
|
||||
if("Bb1") soundfile = 'sound/violin/Bb1.mid'
|
||||
if("Bn1") soundfile = 'sound/violin/Bn1.mid'
|
||||
if("B#1") soundfile = 'sound/violin/B#1.mid'
|
||||
if("Cb2") soundfile = 'sound/violin/Cb2.mid'
|
||||
if("Cn2") soundfile = 'sound/violin/Cn2.mid'
|
||||
if("C#2") soundfile = 'sound/violin/C#2.mid'
|
||||
if("Db2") soundfile = 'sound/violin/Db2.mid'
|
||||
if("Dn2") soundfile = 'sound/violin/Dn2.mid'
|
||||
if("D#2") soundfile = 'sound/violin/D#2.mid'
|
||||
if("Eb2") soundfile = 'sound/violin/Eb2.mid'
|
||||
if("En2") soundfile = 'sound/violin/En2.mid'
|
||||
if("E#2") soundfile = 'sound/violin/E#2.mid'
|
||||
if("Fb2") soundfile = 'sound/violin/Fb2.mid'
|
||||
if("Fn2") soundfile = 'sound/violin/Fn2.mid'
|
||||
if("F#2") soundfile = 'sound/violin/F#2.mid'
|
||||
if("Gb2") soundfile = 'sound/violin/Gb2.mid'
|
||||
if("Gn2") soundfile = 'sound/violin/Gn2.mid'
|
||||
if("G#2") soundfile = 'sound/violin/G#2.mid'
|
||||
if("Ab2") soundfile = 'sound/violin/Ab2.mid'
|
||||
if("An2") soundfile = 'sound/violin/An2.mid'
|
||||
if("A#2") soundfile = 'sound/violin/A#2.mid'
|
||||
if("Bb2") soundfile = 'sound/violin/Bb2.mid'
|
||||
if("Bn2") soundfile = 'sound/violin/Bn2.mid'
|
||||
if("B#2") soundfile = 'sound/violin/B#2.mid'
|
||||
if("Cb3") soundfile = 'sound/violin/Cb3.mid'
|
||||
if("Cn3") soundfile = 'sound/violin/Cn3.mid'
|
||||
if("C#3") soundfile = 'sound/violin/C#3.mid'
|
||||
if("Db3") soundfile = 'sound/violin/Db3.mid'
|
||||
if("Dn3") soundfile = 'sound/violin/Dn3.mid'
|
||||
if("D#3") soundfile = 'sound/violin/D#3.mid'
|
||||
if("Eb3") soundfile = 'sound/violin/Eb3.mid'
|
||||
if("En3") soundfile = 'sound/violin/En3.mid'
|
||||
if("E#3") soundfile = 'sound/violin/E#3.mid'
|
||||
if("Fb3") soundfile = 'sound/violin/Fb3.mid'
|
||||
if("Fn3") soundfile = 'sound/violin/Fn3.mid'
|
||||
if("F#3") soundfile = 'sound/violin/F#3.mid'
|
||||
if("Gb3") soundfile = 'sound/violin/Gb3.mid'
|
||||
if("Gn3") soundfile = 'sound/violin/Gn3.mid'
|
||||
if("G#3") soundfile = 'sound/violin/G#3.mid'
|
||||
if("Ab3") soundfile = 'sound/violin/Ab3.mid'
|
||||
if("An3") soundfile = 'sound/violin/An3.mid'
|
||||
if("A#3") soundfile = 'sound/violin/A#3.mid'
|
||||
if("Bb3") soundfile = 'sound/violin/Bb3.mid'
|
||||
if("Bn3") soundfile = 'sound/violin/Bn3.mid'
|
||||
if("B#3") soundfile = 'sound/violin/B#3.mid'
|
||||
if("Cb4") soundfile = 'sound/violin/Cb4.mid'
|
||||
if("Cn4") soundfile = 'sound/violin/Cn4.mid'
|
||||
if("C#4") soundfile = 'sound/violin/C#4.mid'
|
||||
if("Db4") soundfile = 'sound/violin/Db4.mid'
|
||||
if("Dn4") soundfile = 'sound/violin/Dn4.mid'
|
||||
if("D#4") soundfile = 'sound/violin/D#4.mid'
|
||||
if("Eb4") soundfile = 'sound/violin/Eb4.mid'
|
||||
if("En4") soundfile = 'sound/violin/En4.mid'
|
||||
if("E#4") soundfile = 'sound/violin/E#4.mid'
|
||||
if("Fb4") soundfile = 'sound/violin/Fb4.mid'
|
||||
if("Fn4") soundfile = 'sound/violin/Fn4.mid'
|
||||
if("F#4") soundfile = 'sound/violin/F#4.mid'
|
||||
if("Gb4") soundfile = 'sound/violin/Gb4.mid'
|
||||
if("Gn4") soundfile = 'sound/violin/Gn4.mid'
|
||||
if("G#4") soundfile = 'sound/violin/G#4.mid'
|
||||
if("Ab4") soundfile = 'sound/violin/Ab4.mid'
|
||||
if("An4") soundfile = 'sound/violin/An4.mid'
|
||||
if("A#4") soundfile = 'sound/violin/A#4.mid'
|
||||
if("Bb4") soundfile = 'sound/violin/Bb4.mid'
|
||||
if("Bn4") soundfile = 'sound/violin/Bn4.mid'
|
||||
if("B#4") soundfile = 'sound/violin/B#4.mid'
|
||||
if("Cb5") soundfile = 'sound/violin/Cb5.mid'
|
||||
if("Cn5") soundfile = 'sound/violin/Cn5.mid'
|
||||
if("C#5") soundfile = 'sound/violin/C#5.mid'
|
||||
if("Db5") soundfile = 'sound/violin/Db5.mid'
|
||||
if("Dn5") soundfile = 'sound/violin/Dn5.mid'
|
||||
if("D#5") soundfile = 'sound/violin/D#5.mid'
|
||||
if("Eb5") soundfile = 'sound/violin/Eb5.mid'
|
||||
if("En5") soundfile = 'sound/violin/En5.mid'
|
||||
if("E#5") soundfile = 'sound/violin/E#5.mid'
|
||||
if("Fb5") soundfile = 'sound/violin/Fb5.mid'
|
||||
if("Fn5") soundfile = 'sound/violin/Fn5.mid'
|
||||
if("F#5") soundfile = 'sound/violin/F#5.mid'
|
||||
if("Gb5") soundfile = 'sound/violin/Gb5.mid'
|
||||
if("Gn5") soundfile = 'sound/violin/Gn5.mid'
|
||||
if("G#5") soundfile = 'sound/violin/G#5.mid'
|
||||
if("Ab5") soundfile = 'sound/violin/Ab5.mid'
|
||||
if("An5") soundfile = 'sound/violin/An5.mid'
|
||||
if("A#5") soundfile = 'sound/violin/A#5.mid'
|
||||
if("Bb5") soundfile = 'sound/violin/Bb5.mid'
|
||||
if("Bn5") soundfile = 'sound/violin/Bn5.mid'
|
||||
if("B#5") soundfile = 'sound/violin/B#5.mid'
|
||||
if("Cb6") soundfile = 'sound/violin/Cb6.mid'
|
||||
if("Cn6") soundfile = 'sound/violin/Cn6.mid'
|
||||
if("C#6") soundfile = 'sound/violin/C#6.mid'
|
||||
if("Db6") soundfile = 'sound/violin/Db6.mid'
|
||||
if("Dn6") soundfile = 'sound/violin/Dn6.mid'
|
||||
if("D#6") soundfile = 'sound/violin/D#6.mid'
|
||||
if("Eb6") soundfile = 'sound/violin/Eb6.mid'
|
||||
if("En6") soundfile = 'sound/violin/En6.mid'
|
||||
if("E#6") soundfile = 'sound/violin/E#6.mid'
|
||||
if("Fb6") soundfile = 'sound/violin/Fb6.mid'
|
||||
if("Fn6") soundfile = 'sound/violin/Fn6.mid'
|
||||
if("F#6") soundfile = 'sound/violin/F#6.mid'
|
||||
if("Gb6") soundfile = 'sound/violin/Gb6.mid'
|
||||
if("Gn6") soundfile = 'sound/violin/Gn6.mid'
|
||||
if("G#6") soundfile = 'sound/violin/G#6.mid'
|
||||
if("Ab6") soundfile = 'sound/violin/Ab6.mid'
|
||||
if("An6") soundfile = 'sound/violin/An6.mid'
|
||||
if("A#6") soundfile = 'sound/violin/A#6.mid'
|
||||
if("Bb6") soundfile = 'sound/violin/Bb6.mid'
|
||||
if("Bn6") soundfile = 'sound/violin/Bn6.mid'
|
||||
if("B#6") soundfile = 'sound/violin/B#6.mid'
|
||||
if("Cb7") soundfile = 'sound/violin/Cb7.mid'
|
||||
if("Cn7") soundfile = 'sound/violin/Cn7.mid'
|
||||
if("C#7") soundfile = 'sound/violin/C#7.mid'
|
||||
if("Db7") soundfile = 'sound/violin/Db7.mid'
|
||||
if("Dn7") soundfile = 'sound/violin/Dn7.mid'
|
||||
if("D#7") soundfile = 'sound/violin/D#7.mid'
|
||||
if("Eb7") soundfile = 'sound/violin/Eb7.mid'
|
||||
if("En7") soundfile = 'sound/violin/En7.mid'
|
||||
if("E#7") soundfile = 'sound/violin/E#7.mid'
|
||||
if("Fb7") soundfile = 'sound/violin/Fb7.mid'
|
||||
if("Fn7") soundfile = 'sound/violin/Fn7.mid'
|
||||
if("F#7") soundfile = 'sound/violin/F#7.mid'
|
||||
if("Gb7") soundfile = 'sound/violin/Gb7.mid'
|
||||
if("Gn7") soundfile = 'sound/violin/Gn7.mid'
|
||||
if("G#7") soundfile = 'sound/violin/G#7.mid'
|
||||
if("Ab7") soundfile = 'sound/violin/Ab7.mid'
|
||||
if("An7") soundfile = 'sound/violin/An7.mid'
|
||||
if("A#7") soundfile = 'sound/violin/A#7.mid'
|
||||
if("Bb7") soundfile = 'sound/violin/Bb7.mid'
|
||||
if("Bn7") soundfile = 'sound/violin/Bn7.mid'
|
||||
if("B#7") soundfile = 'sound/violin/B#7.mid'
|
||||
if("Cb8") soundfile = 'sound/violin/Cb8.mid'
|
||||
if("Cn8") soundfile = 'sound/violin/Cn8.mid'
|
||||
if("C#8") soundfile = 'sound/violin/C#8.mid'
|
||||
if("Db8") soundfile = 'sound/violin/Db8.mid'
|
||||
if("Dn8") soundfile = 'sound/violin/Dn8.mid'
|
||||
if("D#8") soundfile = 'sound/violin/D#8.mid'
|
||||
if("Eb8") soundfile = 'sound/violin/Eb8.mid'
|
||||
if("En8") soundfile = 'sound/violin/En8.mid'
|
||||
if("E#8") soundfile = 'sound/violin/E#8.mid'
|
||||
if("Fb8") soundfile = 'sound/violin/Fb8.mid'
|
||||
if("Fn8") soundfile = 'sound/violin/Fn8.mid'
|
||||
if("F#8") soundfile = 'sound/violin/F#8.mid'
|
||||
if("Gb8") soundfile = 'sound/violin/Gb8.mid'
|
||||
if("Gn8") soundfile = 'sound/violin/Gn8.mid'
|
||||
if("G#8") soundfile = 'sound/violin/G#8.mid'
|
||||
if("Ab8") soundfile = 'sound/violin/Ab8.mid'
|
||||
if("An8") soundfile = 'sound/violin/An8.mid'
|
||||
if("A#8") soundfile = 'sound/violin/A#8.mid'
|
||||
if("Bb8") soundfile = 'sound/violin/Bb8.mid'
|
||||
if("Bn8") soundfile = 'sound/violin/Bn8.mid'
|
||||
if("B#8") soundfile = 'sound/violin/B#8.mid'
|
||||
if("Cb9") soundfile = 'sound/violin/Cb9.mid'
|
||||
if("Cn9") soundfile = 'sound/violin/Cn9.mid'
|
||||
else return
|
||||
|
||||
hearers(15, get_turf(src)) << sound(soundfile)
|
||||
|
||||
@@ -1,142 +1,143 @@
|
||||
/* Diffrent misc types of sheets
|
||||
* Contains:
|
||||
* Metal
|
||||
* Plasteel
|
||||
* Wood
|
||||
* Cloth
|
||||
* Cardboard
|
||||
*/
|
||||
|
||||
/*
|
||||
* Metal
|
||||
*/
|
||||
var/global/list/datum/stack_recipe/metal_recipes = list ( \
|
||||
new/datum/stack_recipe("stool", /obj/structure/stool, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("chair", /obj/structure/stool/bed/chair, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("bed", /obj/structure/stool/bed, 2, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("table parts", /obj/item/weapon/table_parts, 2), \
|
||||
new/datum/stack_recipe("rack parts", /obj/item/weapon/rack_parts), \
|
||||
new/datum/stack_recipe("closet", /obj/structure/closet, 2, time = 15, one_per_turf = 1, on_floor = 1), \
|
||||
null, \
|
||||
new/datum/stack_recipe("canister", /obj/machinery/portable_atmospherics/canister, 10, time = 15, one_per_turf = 1, on_floor = 1), \
|
||||
null, \
|
||||
new/datum/stack_recipe("floor tile", /obj/item/stack/tile/plasteel, 1, 4, 20), \
|
||||
new/datum/stack_recipe("metal rod", /obj/item/stack/rods, 1, 2, 60), \
|
||||
null, \
|
||||
new/datum/stack_recipe("computer frame", /obj/structure/computerframe, 5, time = 25, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("wall girders", /obj/structure/girder, 2, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("airlock assembly", /obj/structure/door_assembly, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("machine frame", /obj/machinery/constructable_frame/machine_frame, 5, time = 25, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("turret frame", /obj/machinery/porta_turret_construct, 5, time = 25, one_per_turf = 1, on_floor = 1), \
|
||||
null, \
|
||||
new/datum/stack_recipe("apc frame", /obj/item/apc_frame, 2), \
|
||||
new/datum/stack_recipe("grenade casing", /obj/item/weapon/grenade/chem_grenade), \
|
||||
new/datum/stack_recipe("light fixture frame", /obj/item/light_fixture_frame, 2), \
|
||||
new/datum/stack_recipe("small light fixture frame", /obj/item/light_fixture_frame/small, 1), \
|
||||
null, \
|
||||
new/datum/stack_recipe("iron door", /obj/structure/mineral_door/iron, 20, one_per_turf = 1, on_floor = 1), \
|
||||
)
|
||||
|
||||
/obj/item/stack/sheet/metal
|
||||
name = "metal"
|
||||
desc = "Sheets made out off metal. It has been dubbed Metal Sheets."
|
||||
singular_name = "metal sheet"
|
||||
icon_state = "sheet-metal"
|
||||
m_amt = 3750
|
||||
throwforce = 14.0
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
origin_tech = "materials=1"
|
||||
|
||||
/obj/item/stack/sheet/metal/cyborg
|
||||
name = "metal"
|
||||
desc = "Sheets made out off metal. It has been dubbed Metal Sheets."
|
||||
singular_name = "metal sheet"
|
||||
icon_state = "sheet-metal"
|
||||
m_amt = 0
|
||||
throwforce = 14.0
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
|
||||
/obj/item/stack/sheet/metal/New(var/loc, var/amount=null)
|
||||
recipes = metal_recipes
|
||||
return ..()
|
||||
|
||||
|
||||
/*
|
||||
* Plasteel
|
||||
*/
|
||||
var/global/list/datum/stack_recipe/plasteel_recipes = list ( \
|
||||
new/datum/stack_recipe("AI core", /obj/structure/AIcore, 4, time = 50, one_per_turf = 1), \
|
||||
)
|
||||
|
||||
/obj/item/stack/sheet/plasteel
|
||||
name = "plasteel"
|
||||
singular_name = "plasteel sheet"
|
||||
desc = "This sheet is an alloy of iron and plasma."
|
||||
icon_state = "sheet-plasteel"
|
||||
item_state = "sheet-metal"
|
||||
m_amt = 7500
|
||||
throwforce = 15.0
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
origin_tech = "materials=2"
|
||||
|
||||
/obj/item/stack/sheet/plasteel/New(var/loc, var/amount=null)
|
||||
recipes = plasteel_recipes
|
||||
return ..()
|
||||
|
||||
/*
|
||||
* Wood
|
||||
*/
|
||||
var/global/list/datum/stack_recipe/wood_recipes = list ( \
|
||||
new/datum/stack_recipe("wooden sandals", /obj/item/clothing/shoes/sandal, 1), \
|
||||
new/datum/stack_recipe("table parts", /obj/item/weapon/table_parts/wood, 2), \
|
||||
new/datum/stack_recipe("wood floor tile", /obj/item/stack/tile/wood, 1, 4, 20), \
|
||||
new/datum/stack_recipe("wooden barricade", /obj/structure/barricade/wooden, 5, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("wooden door", /obj/structure/mineral_door/wood, 10, time = 20, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("coffin", /obj/structure/closet/coffin, 5, time = 15, one_per_turf = 1, on_floor = 1), \
|
||||
)
|
||||
|
||||
/obj/item/stack/sheet/wood
|
||||
name = "wooden planks"
|
||||
desc = "One can only guess that this is a bunch of wood."
|
||||
singular_name = "wood plank"
|
||||
icon_state = "sheet-wood"
|
||||
origin_tech = "materials=1;biotech=1"
|
||||
|
||||
/obj/item/stack/sheet/wood/New(var/loc, var/amount=null)
|
||||
recipes = wood_recipes
|
||||
return ..()
|
||||
|
||||
/*
|
||||
* Cloth
|
||||
*/
|
||||
/obj/item/stack/sheet/cloth
|
||||
name = "cloth"
|
||||
desc = "This roll of cloth is made from only the finest chemicals and bunny rabbits."
|
||||
singular_name = "cloth roll"
|
||||
icon_state = "sheet-cloth"
|
||||
origin_tech = "materials=2"
|
||||
|
||||
/*
|
||||
* Cardboard
|
||||
*/
|
||||
var/global/list/datum/stack_recipe/cardboard_recipes = list ( \
|
||||
new/datum/stack_recipe("box", /obj/item/weapon/storage/box), \
|
||||
new/datum/stack_recipe("light tubes", /obj/item/weapon/storage/lightbox/tubes), \
|
||||
new/datum/stack_recipe("light bulbs", /obj/item/weapon/storage/lightbox/bulbs), \
|
||||
new/datum/stack_recipe("mouse traps", /obj/item/weapon/storage/mousetraps), \
|
||||
new/datum/stack_recipe("cardborg suit", /obj/item/clothing/suit/cardborg, 3), \
|
||||
new/datum/stack_recipe("cardborg helmet", /obj/item/clothing/head/cardborg), \
|
||||
new/datum/stack_recipe("pizza box", /obj/item/pizzabox), \
|
||||
)
|
||||
|
||||
/obj/item/stack/sheet/cardboard //BubbleWrap
|
||||
name = "cardboard"
|
||||
desc = "Large sheets of card, like boxes folded flat."
|
||||
singular_name = "cardboard sheet"
|
||||
icon_state = "sheet-card"
|
||||
flags = FPRINT | TABLEPASS
|
||||
origin_tech = "materials=1"
|
||||
|
||||
/obj/item/stack/sheet/cardboard/New(var/loc, var/amount=null)
|
||||
recipes = cardboard_recipes
|
||||
/* Diffrent misc types of sheets
|
||||
* Contains:
|
||||
* Metal
|
||||
* Plasteel
|
||||
* Wood
|
||||
* Cloth
|
||||
* Cardboard
|
||||
*/
|
||||
|
||||
/*
|
||||
* Metal
|
||||
*/
|
||||
var/global/list/datum/stack_recipe/metal_recipes = list ( \
|
||||
new/datum/stack_recipe("stool", /obj/structure/stool, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("chair", /obj/structure/stool/bed/chair, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("bed", /obj/structure/stool/bed, 2, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("table parts", /obj/item/weapon/table_parts, 2), \
|
||||
new/datum/stack_recipe("rack parts", /obj/item/weapon/rack_parts), \
|
||||
new/datum/stack_recipe("closet", /obj/structure/closet, 2, time = 15, one_per_turf = 1, on_floor = 1), \
|
||||
null, \
|
||||
new/datum/stack_recipe("canister", /obj/machinery/portable_atmospherics/canister, 10, time = 15, one_per_turf = 1, on_floor = 1), \
|
||||
null, \
|
||||
new/datum/stack_recipe("floor tile", /obj/item/stack/tile/plasteel, 1, 4, 20), \
|
||||
new/datum/stack_recipe("metal rod", /obj/item/stack/rods, 1, 2, 60), \
|
||||
null, \
|
||||
new/datum/stack_recipe("computer frame", /obj/structure/computerframe, 5, time = 25, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("wall girders", /obj/structure/girder, 2, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("airlock assembly", /obj/structure/door_assembly, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("machine frame", /obj/machinery/constructable_frame/machine_frame, 5, time = 25, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("turret frame", /obj/machinery/porta_turret_construct, 5, time = 25, one_per_turf = 1, on_floor = 1), \
|
||||
null, \
|
||||
new/datum/stack_recipe("apc frame", /obj/item/apc_frame, 2), \
|
||||
new/datum/stack_recipe("grenade casing", /obj/item/weapon/grenade/chem_grenade), \
|
||||
new/datum/stack_recipe("light fixture frame", /obj/item/light_fixture_frame, 2), \
|
||||
new/datum/stack_recipe("small light fixture frame", /obj/item/light_fixture_frame/small, 1), \
|
||||
null, \
|
||||
new/datum/stack_recipe("iron door", /obj/structure/mineral_door/iron, 20, one_per_turf = 1, on_floor = 1), \
|
||||
)
|
||||
|
||||
/obj/item/stack/sheet/metal
|
||||
name = "metal"
|
||||
desc = "Sheets made out off metal. It has been dubbed Metal Sheets."
|
||||
singular_name = "metal sheet"
|
||||
icon_state = "sheet-metal"
|
||||
m_amt = 3750
|
||||
throwforce = 14.0
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
origin_tech = "materials=1"
|
||||
|
||||
/obj/item/stack/sheet/metal/cyborg
|
||||
name = "metal"
|
||||
desc = "Sheets made out off metal. It has been dubbed Metal Sheets."
|
||||
singular_name = "metal sheet"
|
||||
icon_state = "sheet-metal"
|
||||
m_amt = 0
|
||||
throwforce = 14.0
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
|
||||
/obj/item/stack/sheet/metal/New(var/loc, var/amount=null)
|
||||
recipes = metal_recipes
|
||||
return ..()
|
||||
|
||||
|
||||
/*
|
||||
* Plasteel
|
||||
*/
|
||||
var/global/list/datum/stack_recipe/plasteel_recipes = list ( \
|
||||
new/datum/stack_recipe("AI core", /obj/structure/AIcore, 4, time = 50, one_per_turf = 1), \
|
||||
)
|
||||
|
||||
/obj/item/stack/sheet/plasteel
|
||||
name = "plasteel"
|
||||
singular_name = "plasteel sheet"
|
||||
desc = "This sheet is an alloy of iron and plasma."
|
||||
icon_state = "sheet-plasteel"
|
||||
item_state = "sheet-metal"
|
||||
m_amt = 7500
|
||||
throwforce = 15.0
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
origin_tech = "materials=2"
|
||||
|
||||
/obj/item/stack/sheet/plasteel/New(var/loc, var/amount=null)
|
||||
recipes = plasteel_recipes
|
||||
return ..()
|
||||
|
||||
/*
|
||||
* Wood
|
||||
*/
|
||||
var/global/list/datum/stack_recipe/wood_recipes = list ( \
|
||||
new/datum/stack_recipe("wooden sandals", /obj/item/clothing/shoes/sandal, 1), \
|
||||
new/datum/stack_recipe("wood floor tile", /obj/item/stack/tile/wood, 1, 4, 20), \
|
||||
new/datum/stack_recipe("table parts", /obj/item/weapon/table_parts/wood, 2), \
|
||||
new/datum/stack_recipe("wooden chair", /obj/structure/stool/bed/chair/wood/normal, 3, time = 10, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("wooden barricade", /obj/structure/barricade/wooden, 5, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("wooden door", /obj/structure/mineral_door/wood, 10, time = 20, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("coffin", /obj/structure/closet/coffin, 5, time = 15, one_per_turf = 1, on_floor = 1), \
|
||||
)
|
||||
|
||||
/obj/item/stack/sheet/wood
|
||||
name = "wooden planks"
|
||||
desc = "One can only guess that this is a bunch of wood."
|
||||
singular_name = "wood plank"
|
||||
icon_state = "sheet-wood"
|
||||
origin_tech = "materials=1;biotech=1"
|
||||
|
||||
/obj/item/stack/sheet/wood/New(var/loc, var/amount=null)
|
||||
recipes = wood_recipes
|
||||
return ..()
|
||||
|
||||
/*
|
||||
* Cloth
|
||||
*/
|
||||
/obj/item/stack/sheet/cloth
|
||||
name = "cloth"
|
||||
desc = "This roll of cloth is made from only the finest chemicals and bunny rabbits."
|
||||
singular_name = "cloth roll"
|
||||
icon_state = "sheet-cloth"
|
||||
origin_tech = "materials=2"
|
||||
|
||||
/*
|
||||
* Cardboard
|
||||
*/
|
||||
var/global/list/datum/stack_recipe/cardboard_recipes = list ( \
|
||||
new/datum/stack_recipe("box", /obj/item/weapon/storage/box), \
|
||||
new/datum/stack_recipe("light tubes", /obj/item/weapon/storage/lightbox/tubes), \
|
||||
new/datum/stack_recipe("light bulbs", /obj/item/weapon/storage/lightbox/bulbs), \
|
||||
new/datum/stack_recipe("mouse traps", /obj/item/weapon/storage/mousetraps), \
|
||||
new/datum/stack_recipe("cardborg suit", /obj/item/clothing/suit/cardborg, 3), \
|
||||
new/datum/stack_recipe("cardborg helmet", /obj/item/clothing/head/cardborg), \
|
||||
new/datum/stack_recipe("pizza box", /obj/item/pizzabox), \
|
||||
)
|
||||
|
||||
/obj/item/stack/sheet/cardboard //BubbleWrap
|
||||
name = "cardboard"
|
||||
desc = "Large sheets of card, like boxes folded flat."
|
||||
singular_name = "cardboard sheet"
|
||||
icon_state = "sheet-card"
|
||||
flags = FPRINT | TABLEPASS
|
||||
origin_tech = "materials=1"
|
||||
|
||||
/obj/item/stack/sheet/cardboard/New(var/loc, var/amount=null)
|
||||
recipes = cardboard_recipes
|
||||
return ..()
|
||||
@@ -22,7 +22,7 @@
|
||||
name = "Popcorn"
|
||||
icon_state = "popcorn"
|
||||
sosjerky
|
||||
name = "Sosjerky"
|
||||
name = "Scaredy's Private Reserve Beef Jerky"
|
||||
icon_state = "sosjerky"
|
||||
syndi_cakes
|
||||
name = "Syndi cakes"
|
||||
|
||||
@@ -1,14 +0,0 @@
|
||||
/obj/item/weapon/bedsheet/ex_act(severity)
|
||||
if (severity <= 2)
|
||||
del(src)
|
||||
return
|
||||
return
|
||||
|
||||
/obj/item/weapon/bedsheet/attack_self(mob/user as mob)
|
||||
user.drop_item()
|
||||
if(layer == initial(layer))
|
||||
layer = 5
|
||||
else
|
||||
layer = initial(layer)
|
||||
add_fingerprint(user)
|
||||
return
|
||||
@@ -47,6 +47,6 @@
|
||||
|
||||
/obj/item/weapon/grenade/spawnergrenade/spesscarp
|
||||
name = "carp delivery grenade"
|
||||
spawner_type = /mob/living/simple_animal/carp
|
||||
spawner_type = /mob/living/simple_animal/hostile/carp
|
||||
deliveryamt = 5
|
||||
origin_tech = "materials=3;magnets=4;syndicate=4"
|
||||
@@ -4,6 +4,8 @@
|
||||
new /obj/item/weapon/extinguisher/mini(src)
|
||||
if(prob(50))
|
||||
new /obj/item/device/flashlight(src)
|
||||
else
|
||||
new /obj/item/device/flashlight/flare(src)
|
||||
new /obj/item/device/radio(src)
|
||||
|
||||
/obj/item/weapon/storage/toolbox/mechanical/New()
|
||||
|
||||
@@ -1,14 +1,14 @@
|
||||
/obj/item/weapon/trashbag
|
||||
name = "trash bag"
|
||||
desc = "A heavy-duty, no fun allowed trash bag."
|
||||
icon = 'icons/obj/trash.dmi'
|
||||
icon_state = "trashbag0"
|
||||
item_state = "trashbag"
|
||||
name = "Trash bag"
|
||||
desc = "A heavy-duty, no fun allowed trash bag."
|
||||
var/mode = 1; //0 = pick one at a time, 1 = pick all on tile
|
||||
var/capacity = 25; //the number of trash it can carry.
|
||||
flags = FPRINT | TABLEPASS
|
||||
slot_flags = SLOT_BELT
|
||||
w_class = 2.0
|
||||
var/mode = 1; //0 = pick one at a time, 1 = pick all on tile
|
||||
var/capacity = 25; //the number of trash it can carry.
|
||||
|
||||
/obj/item/weapon/trashbag/update_icon()
|
||||
if(contents.len == 0)
|
||||
@@ -21,21 +21,20 @@
|
||||
|
||||
/obj/item/weapon/trashbag/attackby(obj/item/W as obj, mob/living/user as mob)
|
||||
..()
|
||||
if (contents.len < capacity)
|
||||
if (istype(W, /obj/item))
|
||||
if (W.w_class <= 2)
|
||||
if(contents.len < capacity)
|
||||
if(istype(W, /obj/item))
|
||||
if(W.w_class <= 2)
|
||||
var/obj/item/O = W
|
||||
src.contents += O
|
||||
contents += O
|
||||
else
|
||||
user << "\blue The bag is full!"
|
||||
user << "<span class='notice'>[src] is full!</span>"
|
||||
|
||||
/obj/item/weapon/trashbag/attack_self(mob/living/user as mob)
|
||||
|
||||
if(contents.len > 0)
|
||||
for(var/obj/item/I in src.contents)
|
||||
for(var/obj/item/I in contents)
|
||||
I.loc = user.loc
|
||||
update_icon()
|
||||
user << "\blue You drop all the trash onto the floor."
|
||||
user << "<span class='notice'>You empty [src] onto [user.loc].</span>"
|
||||
|
||||
/obj/item/weapon/trashbag/afterattack(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, flag)
|
||||
if(istype(target, /obj/item))
|
||||
@@ -43,23 +42,23 @@
|
||||
if(W.w_class <= 2)
|
||||
if(mode == 1)
|
||||
if(contents.len < capacity) //slightly redundant, but it makes it prettier in the chatbox. -Pete
|
||||
user << "\blue You pick up all the trash."
|
||||
user << "<span class='notice'>You pick up all the trash.</span>"
|
||||
for(var/obj/item/O in get_turf(W))
|
||||
if(istype(O, /obj/item/weapon/disk/nuclear)) continue //No nuke disks - Nodrak
|
||||
if(contents.len < capacity)
|
||||
if(O.w_class <= 2)
|
||||
contents += O;
|
||||
else
|
||||
user << "\blue The bag is full!"
|
||||
user << "<span class='notice'>[src] is full!</span>"
|
||||
break
|
||||
else
|
||||
user << "\blue The bag is full!"
|
||||
user << "<span class='notice'>[src] is full!</span>"
|
||||
else
|
||||
if(istype(W, /obj/item/weapon/disk/nuclear)) return //No nuke disks - Nodrak
|
||||
if(contents.len < capacity)
|
||||
contents += W;
|
||||
else
|
||||
user << "\blue The bag is full!"
|
||||
user << "<span class='notice'>[src] is full!</span>"
|
||||
update_icon()
|
||||
return
|
||||
|
||||
@@ -68,8 +67,7 @@
|
||||
set category = "Object"
|
||||
|
||||
mode = !mode
|
||||
switch (mode)
|
||||
if(1)
|
||||
usr << "The bag now picks up all trash in a tile at once."
|
||||
else
|
||||
usr << "The bag now picks up one piece of trash at a time."
|
||||
if(mode == 1)
|
||||
usr << "<span class='notice'>[src] now picks up all trash in a tile at once.</span>"
|
||||
else
|
||||
usr << "<span class='notice'>[src] now picks up one piece of trash at a time.</span>"
|
||||
@@ -1,38 +1,168 @@
|
||||
// BEDSHEET BIN
|
||||
/*
|
||||
CONTAINS:
|
||||
BEDSHEETS
|
||||
LINEN BINS
|
||||
*/
|
||||
|
||||
/obj/item/weapon/bedsheet
|
||||
name = "bedsheet"
|
||||
desc = "A surprisingly soft linen bedsheet."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "sheet"
|
||||
item_state = "bedsheet"
|
||||
layer = 4.0
|
||||
throwforce = 1
|
||||
throw_speed = 1
|
||||
throw_range = 2
|
||||
w_class = 1.0
|
||||
color = "white"
|
||||
|
||||
|
||||
/obj/item/weapon/bedsheet/attack_self(mob/user as mob)
|
||||
user.drop_item()
|
||||
if(layer == initial(layer))
|
||||
layer = 5
|
||||
else
|
||||
layer = initial(layer)
|
||||
add_fingerprint(user)
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weapon/bedsheet/blue
|
||||
icon_state = "sheetblue"
|
||||
color = "blue"
|
||||
|
||||
/obj/item/weapon/bedsheet/green
|
||||
icon_state = "sheetgreen"
|
||||
color = "green"
|
||||
|
||||
/obj/item/weapon/bedsheet/orange
|
||||
icon_state = "sheetorange"
|
||||
color = "orange"
|
||||
|
||||
/obj/item/weapon/bedsheet/purple
|
||||
icon_state = "sheetpurple"
|
||||
color = "purple"
|
||||
|
||||
/obj/item/weapon/bedsheet/rainbow
|
||||
icon_state = "sheetrainbow"
|
||||
color = "rainbow"
|
||||
|
||||
/obj/item/weapon/bedsheet/red
|
||||
icon_state = "sheetred"
|
||||
color = "red"
|
||||
|
||||
/obj/item/weapon/bedsheet/yellow
|
||||
icon_state = "sheetyellow"
|
||||
color = "yellow"
|
||||
|
||||
/obj/item/weapon/bedsheet/mime
|
||||
icon_state = "sheetmime"
|
||||
color = "mime"
|
||||
|
||||
/obj/item/weapon/bedsheet/clown
|
||||
icon_state = "sheetclown"
|
||||
color = "clown"
|
||||
|
||||
/obj/item/weapon/bedsheet/captain
|
||||
icon_state = "sheetcaptain"
|
||||
color = "captain"
|
||||
|
||||
/obj/item/weapon/bedsheet/rd
|
||||
icon_state = "sheetrd"
|
||||
color = "director"
|
||||
|
||||
/obj/item/weapon/bedsheet/medical
|
||||
icon_state = "sheetmedical"
|
||||
color = "medical"
|
||||
|
||||
/obj/item/weapon/bedsheet/hos
|
||||
icon_state = "sheethos"
|
||||
color = "hosred"
|
||||
|
||||
/obj/item/weapon/bedsheet/hop
|
||||
icon_state = "sheethop"
|
||||
color = "hop"
|
||||
|
||||
/obj/item/weapon/bedsheet/ce
|
||||
icon_state = "sheetce"
|
||||
color = "chief"
|
||||
|
||||
/obj/item/weapon/bedsheet/brown
|
||||
icon_state = "sheetbrown"
|
||||
color = "brown"
|
||||
|
||||
|
||||
|
||||
|
||||
/obj/structure/bedsheetbin
|
||||
name = "linen bin"
|
||||
desc = "A bin for containing bedsheets. It looks rather cosy."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "bedbin"
|
||||
var/amount = 23.0
|
||||
anchored = 1.0
|
||||
desc = "A linen bin. It looks rather cosy."
|
||||
icon = 'icons/obj/structures.dmi'
|
||||
icon_state = "linenbin-full"
|
||||
anchored = 1
|
||||
var/amount = 20
|
||||
var/list/sheets = list()
|
||||
var/obj/item/hidden = null
|
||||
|
||||
/obj/structure/bedsheetbin/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if (istype(W, /obj/item/weapon/bedsheet))
|
||||
del(W)
|
||||
src.amount++
|
||||
return
|
||||
|
||||
/obj/structure/bedsheetbin/attack_paw(mob/user as mob)
|
||||
return src.attack_hand(user)
|
||||
|
||||
/obj/structure/bedsheetbin/attack_hand(mob/user as mob)
|
||||
if (src.amount >= 1)
|
||||
src.amount--
|
||||
new /obj/item/weapon/bedsheet( src.loc )
|
||||
add_fingerprint(user)
|
||||
|
||||
/obj/structure/bedsheetbin/examine()
|
||||
set src in oview(1)
|
||||
|
||||
src.amount = round(src.amount)
|
||||
if (src.amount <= 0)
|
||||
src.amount = 0
|
||||
usr << desc
|
||||
if(amount < 1)
|
||||
usr << "There are no bed sheets in the bin."
|
||||
else
|
||||
if (src.amount == 1)
|
||||
usr << "There is one bed sheet in the bin."
|
||||
return
|
||||
if(amount == 1)
|
||||
usr << "There is one bed sheet in the bin."
|
||||
return
|
||||
usr << "There are [amount] bed sheets in the bin."
|
||||
|
||||
|
||||
/obj/structure/bedsheetbin/update_icon()
|
||||
switch(amount)
|
||||
if(0) icon_state = "linenbin-empty"
|
||||
if(1 to amount / 2) icon_state = "linenbin-half"
|
||||
else icon_state = "linenbin-full"
|
||||
|
||||
|
||||
/obj/structure/bedsheetbin/attackby(obj/item/I as obj, mob/user as mob)
|
||||
if(istype(I, /obj/item/weapon/bedsheet))
|
||||
user.drop_item()
|
||||
I.loc = src
|
||||
sheets.Add(I)
|
||||
amount++
|
||||
user << "<span class='notice'>You put [I] in [src].</span>"
|
||||
else if(amount && !hidden && I.w_class < 4) //make sure there's sheets to hide it among, make sure nothing else is hidden in there.
|
||||
user.drop_item()
|
||||
I.loc = src
|
||||
hidden = I
|
||||
user << "<span class='notice'>You hide [I] among the sheets.</span>"
|
||||
|
||||
|
||||
|
||||
/obj/structure/bedsheetbin/attack_paw(mob/user as mob)
|
||||
return attack_hand(user)
|
||||
|
||||
|
||||
/obj/structure/bedsheetbin/attack_hand(mob/user as mob)
|
||||
if(amount >= 1)
|
||||
amount--
|
||||
|
||||
var/obj/item/weapon/bedsheet/B
|
||||
if(sheets.len > 0)
|
||||
B = sheets[sheets.len]
|
||||
sheets.Remove(B)
|
||||
|
||||
else
|
||||
usr << text("There are [] bed sheets in the bin.", src.amount)
|
||||
return
|
||||
B = new /obj/item/weapon/bedsheet(loc)
|
||||
|
||||
B.loc = user.loc
|
||||
user.put_in_hands(B)
|
||||
user << "<span class='notice'>You take [B] out of [src].</span>"
|
||||
|
||||
if(hidden)
|
||||
hidden.loc = user.loc
|
||||
user << "<span class='notice'>[hidden] falls out of [B]!</span>"
|
||||
hidden = null
|
||||
|
||||
|
||||
add_fingerprint(user)
|
||||
@@ -15,6 +15,14 @@
|
||||
var/storage_capacity = 20 //This is so that someone can't pack hundreds of items in a locker/crate
|
||||
//then open it in a populated area to crash clients.
|
||||
|
||||
/obj/structure/closet/New()
|
||||
..()
|
||||
spawn(1)
|
||||
if(!opened) // if closed, any item at the crate's loc is put in the contents
|
||||
for(var/obj/item/I in src.loc)
|
||||
if(I.density || I.anchored || I == src) continue
|
||||
I.loc = src
|
||||
|
||||
/obj/structure/closet/alter_health()
|
||||
return get_turf(src)
|
||||
|
||||
@@ -147,6 +155,13 @@
|
||||
|
||||
return
|
||||
|
||||
/obj/structure/closet/attack_animal(mob/living/simple_animal/user as mob)
|
||||
if(user.wall_smash)
|
||||
visible_message("\red [user] destroys the [src]. ")
|
||||
for(var/atom/movable/A as mob|obj in src)
|
||||
A.loc = src.loc
|
||||
del(src)
|
||||
|
||||
// this should probably use dump_contents()
|
||||
/obj/structure/closet/blob_act()
|
||||
if(prob(75))
|
||||
|
||||
@@ -141,7 +141,6 @@
|
||||
/*
|
||||
* Radiation Closet
|
||||
*/
|
||||
|
||||
/obj/structure/closet/radiation
|
||||
name = "radiation suit closet"
|
||||
desc = "It's a storage unit for rad-protective suits."
|
||||
@@ -157,7 +156,7 @@
|
||||
/*
|
||||
* Bombsuit closet
|
||||
*/
|
||||
/obj/structure/closet/bombcloset
|
||||
/obj/structure/closet/bombcloset
|
||||
name = "\improper EOD closet"
|
||||
desc = "It's a storage unit for explosion-protective suits."
|
||||
icon_state = "bombsuit"
|
||||
|
||||
@@ -197,13 +197,6 @@
|
||||
// new /obj/item/weapon/pestspray(src)
|
||||
// new /obj/item/weapon/pestspray(src)
|
||||
|
||||
/obj/structure/closet/crate/New()
|
||||
..()
|
||||
spawn(1)
|
||||
if(!opened) // if closed, any item at the crate's loc is put in the contents
|
||||
for(var/obj/item/I in src.loc)
|
||||
if(I.density || I.anchored || I == src) continue
|
||||
I.loc = src
|
||||
|
||||
/obj/structure/closet/crate/secure/New()
|
||||
..()
|
||||
|
||||
@@ -143,7 +143,7 @@
|
||||
if(istype(W, /obj/item/weapon/screwdriver))
|
||||
var/turf/T = get_turf(src)
|
||||
user.visible_message("[user] tightens some bolts on the wall.", "You tighten the bolts on the wall.")
|
||||
if(!mineral)
|
||||
if(!mineral || mineral == "metal")
|
||||
T.ReplaceWithWall()
|
||||
else
|
||||
T.ReplaceWithMineralWall(mineral)
|
||||
|
||||
@@ -14,212 +14,208 @@
|
||||
var/destroyed = 0
|
||||
explosion_resistance = 5
|
||||
|
||||
ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
/obj/structure/grille/ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
del(src)
|
||||
return
|
||||
if(2.0)
|
||||
if(prob(50))
|
||||
del(src)
|
||||
return
|
||||
if(2.0)
|
||||
if(prob(50))
|
||||
del(src)
|
||||
return
|
||||
if(3.0)
|
||||
if(prob(25))
|
||||
src.health -= 11
|
||||
healthcheck()
|
||||
return
|
||||
if(3.0)
|
||||
if(prob(25))
|
||||
src.health -= 11
|
||||
healthcheck()
|
||||
return
|
||||
|
||||
/obj/structure/grille/blob_act()
|
||||
del(src)
|
||||
return
|
||||
|
||||
/obj/structure/grille/Bumped(atom/user)
|
||||
if(ismob(user)) shock(user, 70)
|
||||
|
||||
|
||||
blob_act()
|
||||
del(src)
|
||||
return
|
||||
|
||||
Bumped(atom/user)
|
||||
if(ismob(user)) shock(user, 70)
|
||||
/obj/structure/grille/meteorhit(var/obj/M)
|
||||
if (M.icon_state == "flaming")
|
||||
src.health -= 2
|
||||
healthcheck()
|
||||
return
|
||||
|
||||
|
||||
meteorhit(var/obj/M)
|
||||
if (M.icon_state == "flaming")
|
||||
src.health -= 2
|
||||
healthcheck()
|
||||
return
|
||||
/obj/structure/grille/attack_hand(var/mob/user)
|
||||
playsound(src.loc, 'sound/effects/grillehit.ogg', 80, 1)
|
||||
user.visible_message("[user.name] kicks the [src.name].", \
|
||||
"You kick the [src.name].", \
|
||||
"You hear a noise")
|
||||
if((HULK in usr.mutations) || (SUPRSTR in usr.augmentations))
|
||||
src.health -= 5
|
||||
else if(!shock(user, 70))
|
||||
src.health -= 3
|
||||
healthcheck()
|
||||
return
|
||||
|
||||
|
||||
attack_hand(var/mob/user)
|
||||
playsound(src.loc, 'sound/effects/grillehit.ogg', 80, 1)
|
||||
user.visible_message("[user.name] kicks the [src.name].", \
|
||||
"You kick the [src.name].", \
|
||||
"You hear a noise")
|
||||
if((HULK in usr.mutations) || (SUPRSTR in usr.augmentations))
|
||||
src.health -= 5
|
||||
else if(!shock(user, 70))
|
||||
src.health -= 3
|
||||
/obj/structure/grille/attack_paw(var/mob/user)
|
||||
attack_hand(user)
|
||||
|
||||
|
||||
/obj/structure/grille/attack_alien(var/mob/user)
|
||||
if (istype(usr, /mob/living/carbon/alien/larva)) return
|
||||
playsound(src.loc, 'sound/effects/grillehit.ogg', 80, 1)
|
||||
user.visible_message("[user.name] mangles the [src.name].", \
|
||||
"You mangle the [src.name].", \
|
||||
"You hear a noise")
|
||||
if(!shock(usr, 70))
|
||||
src.health -= 5
|
||||
healthcheck()
|
||||
return
|
||||
|
||||
/obj/structure/grille/attack_metroid(var/mob/user)
|
||||
if(!istype(usr, /mob/living/carbon/metroid/adult)) return
|
||||
playsound(src.loc, 'sound/effects/grillehit.ogg', 80, 1)
|
||||
user.visible_message("[user.name] smashes against the [src.name].", \
|
||||
"You smash against the [src.name].", \
|
||||
"You hear a noise")
|
||||
src.health -= rand(2,3)
|
||||
healthcheck()
|
||||
return
|
||||
|
||||
attack_paw(var/mob/user)
|
||||
attack_hand(user)
|
||||
/obj/structure/grille/attack_animal(var/mob/living/simple_animal/M as mob)
|
||||
if(M.melee_damage_upper == 0) return
|
||||
playsound(src.loc, 'sound/effects/grillehit.ogg', 80, 1)
|
||||
M.visible_message("[M.name] smashes against the [src.name].", \
|
||||
"You smash against the [src.name].", \
|
||||
"You hear a noise")
|
||||
src.health -= M.melee_damage_upper
|
||||
healthcheck()
|
||||
return
|
||||
|
||||
|
||||
attack_alien(var/mob/user)
|
||||
if (istype(usr, /mob/living/carbon/alien/larva)) return
|
||||
playsound(src.loc, 'sound/effects/grillehit.ogg', 80, 1)
|
||||
user.visible_message("[user.name] mangles the [src.name].", \
|
||||
"You mangle the [src.name].", \
|
||||
"You hear a noise")
|
||||
if(!shock(usr, 70))
|
||||
src.health -= 5
|
||||
healthcheck()
|
||||
return
|
||||
|
||||
attack_metroid(var/mob/user)
|
||||
if(!istype(usr, /mob/living/carbon/metroid/adult)) return
|
||||
playsound(src.loc, 'sound/effects/grillehit.ogg', 80, 1)
|
||||
user.visible_message("[user.name] smashes against the [src.name].", \
|
||||
"You smash against the [src.name].", \
|
||||
"You hear a noise")
|
||||
src.health -= rand(2,3)
|
||||
healthcheck()
|
||||
return
|
||||
|
||||
attack_animal(var/mob/living/simple_animal/M as mob)
|
||||
if(M.melee_damage_upper == 0) return
|
||||
playsound(src.loc, 'sound/effects/grillehit.ogg', 80, 1)
|
||||
M.visible_message("[M.name] smashes against the [src.name].", \
|
||||
"You smash against the [src.name].", \
|
||||
"You hear a noise")
|
||||
src.health -= M.melee_damage_upper
|
||||
healthcheck()
|
||||
return
|
||||
|
||||
CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
||||
if(air_group || (height==0)) return 1
|
||||
if(istype(mover) && mover.checkpass(PASSGRILLE))
|
||||
return 1
|
||||
/obj/structure/grille/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
||||
if(air_group || (height==0)) return 1
|
||||
if(istype(mover) && mover.checkpass(PASSGRILLE))
|
||||
return 1
|
||||
else
|
||||
if (istype(mover, /obj/item/projectile))
|
||||
return prob(30)
|
||||
else
|
||||
if (istype(mover, /obj/item/projectile))
|
||||
return prob(30)
|
||||
return !src.density
|
||||
|
||||
|
||||
/obj/structure/grille/attackby(obj/item/weapon/W, mob/user)
|
||||
if(iswirecutter(W))
|
||||
if(!shock(user, 100))
|
||||
playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1)
|
||||
src.health = 0
|
||||
if(!destroyed)
|
||||
src.health = -100
|
||||
else if ((isscrewdriver(W)) && (istype(src.loc, /turf/simulated) || src.anchored))
|
||||
if(!shock(user, 90))
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1)
|
||||
src.anchored = !( src.anchored )
|
||||
user << (src.anchored ? "You have fastened the grille to the floor." : "You have unfastened the grill.")
|
||||
for(var/mob/O in oviewers())
|
||||
O << text("\red [user] [src.anchored ? "fastens" : "unfastens"] the grille.")
|
||||
return
|
||||
else if( istype(W,/obj/item/stack/sheet/rglass) || istype(W,/obj/item/stack/sheet/glass) )
|
||||
var/dir_to_set = 1
|
||||
if(src.loc == usr.loc)
|
||||
dir_to_set = usr.dir
|
||||
else
|
||||
if( ( src.x == usr.x ) || (src.y == usr.y) ) //Only supposed to work for cardinal directions.
|
||||
if( src.x == usr.x )
|
||||
if( src.y > usr.y )
|
||||
dir_to_set = 2
|
||||
else
|
||||
dir_to_set = 1
|
||||
else if( src.y == usr.y )
|
||||
if( src.x > usr.x )
|
||||
dir_to_set = 8
|
||||
else
|
||||
dir_to_set = 4
|
||||
else
|
||||
var/turf/T = get_turf(src)
|
||||
var/obj/structure/cable/C = T.get_cable_node()
|
||||
if(C)
|
||||
if (C.powernet.avail)
|
||||
if (istype(mover, /obj/item))
|
||||
var/obj/item/i = mover
|
||||
if (i.m_amt)
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
s.set_up(5, 1, src)
|
||||
s.start()
|
||||
return !src.density
|
||||
|
||||
|
||||
attackby(obj/item/weapon/W, mob/user)
|
||||
if(iswirecutter(W))
|
||||
if(!shock(user, 100))
|
||||
playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1)
|
||||
src.health = 0
|
||||
if(!destroyed)
|
||||
src.health = -100
|
||||
else if ((isscrewdriver(W)) && (istype(src.loc, /turf/simulated) || src.anchored))
|
||||
if(!shock(user, 90))
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1)
|
||||
src.anchored = !( src.anchored )
|
||||
user << (src.anchored ? "You have fastened the grille to the floor." : "You have unfastened the grill.")
|
||||
for(var/mob/O in oviewers())
|
||||
O << text("\red [user] [src.anchored ? "fastens" : "unfastens"] the grille.")
|
||||
usr << "\red You can't reach there.."
|
||||
return //Only works for cardinal direcitons, diagonals aren't supposed to work like this.
|
||||
for(var/obj/structure/window/WINDOW in src.loc)
|
||||
if(WINDOW.dir == dir_to_set)
|
||||
usr << "\red There is already a window facing this way there."
|
||||
return
|
||||
else if( istype(W,/obj/item/stack/sheet/rglass) || istype(W,/obj/item/stack/sheet/glass) )
|
||||
var/dir_to_set = 1
|
||||
if(src.loc == usr.loc)
|
||||
dir_to_set = usr.dir
|
||||
else
|
||||
if( ( src.x == usr.x ) || (src.y == usr.y) ) //Only supposed to work for cardinal directions.
|
||||
if( src.x == usr.x )
|
||||
if( src.y > usr.y )
|
||||
dir_to_set = 2
|
||||
else
|
||||
dir_to_set = 1
|
||||
else if( src.y == usr.y )
|
||||
if( src.x > usr.x )
|
||||
dir_to_set = 8
|
||||
else
|
||||
dir_to_set = 4
|
||||
else
|
||||
usr << "\red You can't reach there.."
|
||||
return //Only works for cardinal direcitons, diagonals aren't supposed to work like this.
|
||||
usr << "\blue You start placing the window"
|
||||
if(do_after(user,20))
|
||||
if(!src) return //Grille destroyed while waiting
|
||||
for(var/obj/structure/window/WINDOW in src.loc)
|
||||
if(WINDOW.dir == dir_to_set)
|
||||
if(WINDOW.dir == dir_to_set)//checking this for a 2nd time to check if a window was made while we were waiting.
|
||||
usr << "\red There is already a window facing this way there."
|
||||
return
|
||||
usr << "\blue You start placing the window"
|
||||
if(do_after(user,20))
|
||||
if(!src) return //Grille destroyed while waiting
|
||||
for(var/obj/structure/window/WINDOW in src.loc)
|
||||
if(WINDOW.dir == dir_to_set)//checking this for a 2nd time to check if a window was made while we were waiting.
|
||||
usr << "\red There is already a window facing this way there."
|
||||
return
|
||||
var/obj/structure/window/WD
|
||||
if(istype(W,/obj/item/stack/sheet/rglass))
|
||||
WD = new/obj/structure/window(src.loc,1) //reinforced window
|
||||
else
|
||||
WD = new/obj/structure/window(src.loc,0) //normal window
|
||||
WD.dir = dir_to_set
|
||||
WD.ini_dir = dir_to_set
|
||||
WD.anchored = 0
|
||||
WD.state = 0
|
||||
var/obj/item/stack/ST = W
|
||||
ST.use(1)
|
||||
usr << "\blue You place the [WD] on the [src]"
|
||||
return
|
||||
else if(istype(W, /obj/item/weapon/shard))
|
||||
src.health -= W.force * 0.1
|
||||
else if(!shock(user, 70))
|
||||
playsound(src.loc, 'sound/effects/grillehit.ogg', 80, 1)
|
||||
switch(W.damtype)
|
||||
if("fire")
|
||||
src.health -= W.force
|
||||
if("brute")
|
||||
src.health -= W.force * 0.1
|
||||
src.healthcheck()
|
||||
..()
|
||||
return
|
||||
|
||||
|
||||
proc/healthcheck()
|
||||
if (src.health <= 0)
|
||||
if (!( src.destroyed ))
|
||||
src.icon_state = "brokengrille"
|
||||
src.density = 0
|
||||
src.destroyed = 1
|
||||
new /obj/item/stack/rods( src.loc )
|
||||
|
||||
var/obj/structure/window/WD
|
||||
if(istype(W,/obj/item/stack/sheet/rglass))
|
||||
WD = new/obj/structure/window(src.loc,1) //reinforced window
|
||||
else
|
||||
if (src.health <= -10.0)
|
||||
new /obj/item/stack/rods( src.loc )
|
||||
//SN src = null
|
||||
del(src)
|
||||
return
|
||||
WD = new/obj/structure/window(src.loc,0) //normal window
|
||||
WD.dir = dir_to_set
|
||||
WD.ini_dir = dir_to_set
|
||||
WD.anchored = 0
|
||||
WD.state = 0
|
||||
var/obj/item/stack/ST = W
|
||||
ST.use(1)
|
||||
usr << "\blue You place the [WD] on the [src]"
|
||||
return
|
||||
else if(istype(W, /obj/item/weapon/shard))
|
||||
src.health -= W.force * 0.1
|
||||
else if(!shock(user, 70))
|
||||
playsound(src.loc, 'sound/effects/grillehit.ogg', 80, 1)
|
||||
switch(W.damtype)
|
||||
if("fire")
|
||||
src.health -= W.force
|
||||
if("brute")
|
||||
src.health -= W.force * 0.1
|
||||
src.healthcheck()
|
||||
..()
|
||||
return
|
||||
|
||||
|
||||
/obj/structure/grille/proc/healthcheck()
|
||||
if (src.health <= 0)
|
||||
if (!( src.destroyed ))
|
||||
src.icon_state = "brokengrille"
|
||||
src.density = 0
|
||||
src.destroyed = 1
|
||||
new /obj/item/stack/rods( src.loc )
|
||||
|
||||
else
|
||||
if (src.health <= -10.0)
|
||||
new /obj/item/stack/rods( src.loc )
|
||||
//SN src = null
|
||||
del(src)
|
||||
return
|
||||
return
|
||||
|
||||
// shock user with probability prb (if all connections & power are working)
|
||||
// returns 1 if shocked, 0 otherwise
|
||||
|
||||
proc/shock(mob/user, prb)
|
||||
if(!anchored || destroyed) // anchored/destroyed grilles are never connected
|
||||
return 0
|
||||
if(!prob(prb))
|
||||
return 0
|
||||
if(!in_range(src, usr))//To prevent TK and mech users from getting shocked
|
||||
return 0
|
||||
var/turf/T = get_turf(src)
|
||||
var/obj/structure/cable/C = T.get_cable_node()
|
||||
if(C)
|
||||
if (electrocute_mob(user, C, src))
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
s.set_up(5, 1, src)
|
||||
s.start()
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
/obj/structure/grille/proc/shock(mob/user, prb)
|
||||
if(!anchored || destroyed) // anchored/destroyed grilles are never connected
|
||||
return 0
|
||||
if(!prob(prb))
|
||||
return 0
|
||||
if(!in_range(src, usr))//To prevent TK and mech users from getting shocked
|
||||
return 0
|
||||
var/turf/T = get_turf(src)
|
||||
var/obj/structure/cable/C = T.get_cable_node()
|
||||
if(C)
|
||||
if (electrocute_mob(user, C, src))
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
s.set_up(5, 1, src)
|
||||
s.start()
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
return 0
|
||||
|
||||
/obj/structure/grille/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
if(!destroyed)
|
||||
if(exposed_temperature > T0C + 1500)
|
||||
src.health -= 1
|
||||
healthcheck()
|
||||
..()
|
||||
@@ -0,0 +1,190 @@
|
||||
/*
|
||||
CONTAINS:
|
||||
SAFES
|
||||
FLOOR SAFES
|
||||
*/
|
||||
|
||||
//SAFES
|
||||
/obj/structure/safe
|
||||
name = "safe"
|
||||
desc = "A huge chunk of metal with a dial embedded in it. Fine print on the dial reads \"Scarborough Arms - 2 tumbler safe, guaranteed thermite resistant, explosion resistant, and assistant resistant.\""
|
||||
icon = 'icons/obj/structures.dmi'
|
||||
icon_state = "safe"
|
||||
anchored = 1
|
||||
density = 1
|
||||
var/open = 0 //is the safe open?
|
||||
var/tumbler_1_pos //the tumbler position- from 0 to 72
|
||||
var/tumbler_1_open //the tumbler position to open at- 0 to 72
|
||||
var/tumbler_2_pos
|
||||
var/tumbler_2_open
|
||||
var/dial = 0 //where is the dial pointing?
|
||||
var/space = 0 //the combined w_class of everything in the safe
|
||||
var/maxspace = 24 //the maximum combined w_class of stuff in the safe
|
||||
|
||||
|
||||
/obj/structure/safe/New()
|
||||
tumbler_1_pos = rand(0, 72)
|
||||
tumbler_1_open = rand(0, 72)
|
||||
|
||||
tumbler_2_pos = rand(0, 72)
|
||||
tumbler_2_open = rand(0, 72)
|
||||
|
||||
|
||||
/obj/structure/safe/initialize()
|
||||
for(var/obj/item/I in loc)
|
||||
if(space >= maxspace)
|
||||
return
|
||||
if(I.w_class + space <= maxspace)
|
||||
space += I.w_class
|
||||
I.loc = src
|
||||
|
||||
|
||||
/obj/structure/safe/proc/check_unlocked(mob/user as mob, canhear)
|
||||
if(user && canhear)
|
||||
if(tumbler_1_pos == tumbler_1_open)
|
||||
user << "<span class='notice'>You hear a [pick("tonk", "krunk", "plunk")] from [src].</span>"
|
||||
if(tumbler_2_pos == tumbler_2_open)
|
||||
user << "<span class='notice'>You hear a [pick("tink", "krink", "plink")] from [src].</span>"
|
||||
if(tumbler_1_pos == tumbler_1_open && tumbler_2_pos == tumbler_2_open)
|
||||
if(user) visible_message("<b>[pick("Spring", "Sprang", "Sproing", "Clunk", "Krunk")]!</b>")
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
/obj/structure/safe/proc/decrement(num)
|
||||
num -= 1
|
||||
if(num < 0)
|
||||
num = 71
|
||||
return num
|
||||
|
||||
|
||||
/obj/structure/safe/proc/increment(num)
|
||||
num += 1
|
||||
if(num > 71)
|
||||
num = 0
|
||||
return num
|
||||
|
||||
|
||||
/obj/structure/safe/update_icon()
|
||||
if(open)
|
||||
icon_state = "[initial(icon_state)]-open"
|
||||
else
|
||||
icon_state = initial(icon_state)
|
||||
|
||||
|
||||
/obj/structure/safe/attack_hand(mob/user as mob)
|
||||
user.machine = src
|
||||
var/dat = "<center>"
|
||||
dat += "<a href='?src=\ref[src];open=1'>[open ? "Close" : "Open"] [src]</a> | <a href='?src=\ref[src];decrement=1'>-</a> [dial * 5] <a href='?src=\ref[src];increment=1'>+</a>"
|
||||
if(open)
|
||||
dat += "<table>"
|
||||
for(var/i = contents.len, i>=1, i--)
|
||||
var/obj/item/P = contents[i]
|
||||
dat += "<tr><td><a href='?src=\ref[src];retrieve=\ref[P]'>[P.name]</a></td></tr>"
|
||||
dat += "</table></center>"
|
||||
user << browse("<html><head><title>[name]</title></head><body>[dat]</body></html>", "window=safe;size=350x300")
|
||||
|
||||
|
||||
/obj/structure/safe/Topic(href, href_list)
|
||||
if(!ishuman(usr)) return
|
||||
var/mob/living/carbon/human/user = usr
|
||||
|
||||
var/canhear = 0
|
||||
if(istype(user.l_hand, /obj/item/clothing/tie/stethoscope) || istype(user.r_hand, /obj/item/clothing/tie/stethoscope))
|
||||
canhear = 1
|
||||
|
||||
if(href_list["open"])
|
||||
if(check_unlocked())
|
||||
user << "<span class='notice'>You [open ? "close" : "open"] [src].</span>"
|
||||
open = !open
|
||||
update_icon()
|
||||
updateUsrDialog()
|
||||
return
|
||||
else
|
||||
user << "<span class='notice'>You can't [open ? "close" : "open"] [src], the lock is engaged!</span>"
|
||||
return
|
||||
|
||||
if(href_list["decrement"])
|
||||
dial = decrement(dial)
|
||||
if(dial == tumbler_1_pos + 1 || dial == tumbler_1_pos - 71)
|
||||
tumbler_1_pos = decrement(tumbler_1_pos)
|
||||
if(canhear)
|
||||
user << "<span class='notice'>You hear a [pick("clack", "scrape", "clank")] from [src].</span>"
|
||||
if(tumbler_1_pos == tumbler_2_pos + 37 || tumbler_1_pos == tumbler_2_pos - 35)
|
||||
tumbler_2_pos = decrement(tumbler_2_pos)
|
||||
if(canhear)
|
||||
user << "<span class='notice'>You hear a [pick("click", "chink", "clink")] from [src].</span>"
|
||||
check_unlocked(user, canhear)
|
||||
updateUsrDialog()
|
||||
return
|
||||
|
||||
if(href_list["increment"])
|
||||
dial = increment(dial)
|
||||
if(dial == tumbler_1_pos - 1 || dial == tumbler_1_pos + 71)
|
||||
tumbler_1_pos = increment(tumbler_1_pos)
|
||||
if(canhear)
|
||||
user << "<span class='notice'>You hear a [pick("clack", "scrape", "clank")] from [src].</span>"
|
||||
if(tumbler_1_pos == tumbler_2_pos - 37 || tumbler_1_pos == tumbler_2_pos + 35)
|
||||
tumbler_2_pos = increment(tumbler_2_pos)
|
||||
if(canhear)
|
||||
user << "<span class='notice'>You hear a [pick("click", "chink", "clink")] from [src].</span>"
|
||||
check_unlocked(user, canhear)
|
||||
updateUsrDialog()
|
||||
return
|
||||
|
||||
if(href_list["retrieve"])
|
||||
user << browse("", "window=safe") // Close the menu
|
||||
|
||||
var/obj/item/P = locate(href_list["retrieve"])
|
||||
if(P && in_range(src, user))
|
||||
user.put_in_hands(P)
|
||||
updateUsrDialog()
|
||||
|
||||
|
||||
/obj/structure/safe/attackby(obj/item/I as obj, mob/user as mob)
|
||||
if(open)
|
||||
if(I.w_class + space <= maxspace)
|
||||
space += I.w_class
|
||||
user.drop_item()
|
||||
I.loc = src
|
||||
user << "<span class='notice'>You put [I] in [src].</span>"
|
||||
updateUsrDialog()
|
||||
return
|
||||
else
|
||||
user << "<span class='notice'>[I] won't fit in [src].</span>"
|
||||
return
|
||||
else
|
||||
if(istype(I, /obj/item/clothing/tie/stethoscope))
|
||||
user << "Hold [I] in one of your hands while you manipulate the dial."
|
||||
return
|
||||
|
||||
|
||||
obj/structure/safe/blob_act()
|
||||
return
|
||||
|
||||
|
||||
obj/structure/safe/ex_act(severity)
|
||||
return
|
||||
|
||||
|
||||
obj/structure/safe/meteorhit(obj/O as obj)
|
||||
return
|
||||
|
||||
|
||||
//FLOOR SAFES
|
||||
/obj/structure/safe/floor
|
||||
name = "floor safe"
|
||||
icon_state = "floorsafe"
|
||||
density = 0
|
||||
level = 1 //underfloor
|
||||
layer = 2.5
|
||||
|
||||
|
||||
/obj/structure/safe/floor/initialize()
|
||||
..()
|
||||
var/turf/T = loc
|
||||
hide(T.intact)
|
||||
|
||||
|
||||
/obj/structure/safe/floor/hide(var/intact)
|
||||
invisibility = intact ? 101 : 0
|
||||
@@ -49,6 +49,11 @@
|
||||
set category = "Object"
|
||||
set src in oview(1)
|
||||
|
||||
if(!usr || !isturf(usr.loc))
|
||||
return
|
||||
if(usr.stat || usr.restrained())
|
||||
return
|
||||
|
||||
src.dir = turn(src.dir, 90)
|
||||
handle_rotation()
|
||||
return
|
||||
|
||||
@@ -243,9 +243,7 @@
|
||||
/obj/structure/table/attack_paw(mob/user as mob)
|
||||
if ((HULK in usr.mutations))
|
||||
usr << "\blue You destroy the table."
|
||||
for(var/mob/O in oviewers())
|
||||
if ((O.client && !( O.blinded )))
|
||||
O << "\red [user] smashes the table apart!"
|
||||
visible_message("\red [user] smashes the table apart!")
|
||||
if(istype(src, /obj/structure/table/reinforced))
|
||||
new /obj/item/weapon/table_parts/reinforced( src.loc )
|
||||
else if(istype(src, /obj/structure/table/woodentable))
|
||||
@@ -258,18 +256,14 @@
|
||||
step(user, get_dir(user, src))
|
||||
if (user.loc == src.loc)
|
||||
user.layer = TURF_LAYER
|
||||
for(var/mob/O in oviewers())
|
||||
if ((O.client && !( O.blinded )))
|
||||
O << "[user] hides under the table!"
|
||||
visible_message("[user] hides under the table!")
|
||||
//Foreach goto(69)
|
||||
return
|
||||
|
||||
|
||||
/obj/structure/table/attack_alien(mob/user as mob) //Removed code for larva since it doesn't work. Previous code is now a larva ability. /N
|
||||
usr << "\green You destroy the table."
|
||||
for(var/mob/O in oviewers())
|
||||
if ((O.client && !( O.blinded )))
|
||||
O << "\red [user] slices the table apart!"
|
||||
visible_message("\red [user] slices the table apart!")
|
||||
if(istype(src, /obj/structure/table/reinforced))
|
||||
new /obj/item/weapon/table_parts/reinforced( src.loc )
|
||||
else if(istype(src, /obj/structure/table/woodentable))
|
||||
@@ -281,12 +275,10 @@
|
||||
return
|
||||
|
||||
|
||||
/obj/structure/table/attack_animal(mob/living/simple_animal/user as mob) //Removed code for larva since it doesn't work. Previous code is now a larva ability. /N
|
||||
/obj/structure/table/attack_animal(mob/living/simple_animal/user as mob)
|
||||
if(user.wall_smash)
|
||||
usr << "\red You destroy the table."
|
||||
for(var/mob/O in oviewers())
|
||||
if ((O.client && !( O.blinded )))
|
||||
O << "\red [user] smashes the table apart!"
|
||||
visible_message("\red [user] smahes the table apart!")
|
||||
if(istype(src, /obj/structure/table/reinforced))
|
||||
new /obj/item/weapon/table_parts/reinforced( src.loc )
|
||||
else if(istype(src, /obj/structure/table/woodentable))
|
||||
@@ -303,9 +295,7 @@
|
||||
/obj/structure/table/attack_hand(mob/user as mob)
|
||||
if ((HULK in usr.mutations) || (SUPRSTR in usr.augmentations))
|
||||
usr << "\blue You destroy the table."
|
||||
for(var/mob/O in oviewers())
|
||||
if ((O.client && !( O.blinded )))
|
||||
O << "\red [user] smashes the table apart!"
|
||||
visible_message("\red [user] smahes the table apart!")
|
||||
if(istype(src, /obj/structure/table/reinforced))
|
||||
new /obj/item/weapon/table_parts/reinforced( src.loc )
|
||||
else if(istype(src, /obj/structure/table/woodentable))
|
||||
@@ -346,9 +336,7 @@
|
||||
return
|
||||
G.affecting.loc = src.loc
|
||||
G.affecting.Weaken(5)
|
||||
for(var/mob/O in viewers(world.view, src))
|
||||
if (O.client)
|
||||
O << "\red [G.assailant] puts [G.affecting] on the table."
|
||||
visible_message("\red [G.assailant] puts [G.affecting] on the table.")
|
||||
del(W)
|
||||
return
|
||||
|
||||
@@ -400,9 +388,7 @@
|
||||
return
|
||||
G.affecting.loc = src.loc
|
||||
G.affecting.Weaken(5)
|
||||
for(var/mob/O in viewers(world.view, src))
|
||||
if (O.client)
|
||||
O << "\red [G.assailant] puts [G.affecting] on the wooden table."
|
||||
visible_message("\red [G.assailant] puts [G.affecting] on the table.")
|
||||
del(W)
|
||||
return
|
||||
if (istype(W, /obj/item/weapon/wrench))
|
||||
@@ -451,9 +437,7 @@
|
||||
return
|
||||
G.affecting.loc = src.loc
|
||||
G.affecting.Weaken(5)
|
||||
for(var/mob/O in viewers(world.view, src))
|
||||
if (O.client)
|
||||
O << "\red [G.assailant] puts [G.affecting] on the reinforced table."
|
||||
visible_message("\red [G.assailant] puts [G.affecting] on the table.")
|
||||
del(W)
|
||||
return
|
||||
|
||||
|
||||
@@ -0,0 +1,101 @@
|
||||
/obj/structure/dispenser
|
||||
name = "tank storage unit"
|
||||
desc = "A simple yet bulky storage device for gas tanks. Has room for up to ten oxygen tanks, and ten plasma tanks."
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "dispenser"
|
||||
density = 1
|
||||
anchored = 1.0
|
||||
var/oxygentanks = 10
|
||||
var/plasmatanks = 10
|
||||
var/list/oxytanks = list() //sorry for the similar var names
|
||||
var/list/platanks = list()
|
||||
|
||||
|
||||
/obj/structure/dispenser/oxygen
|
||||
plasmatanks = 0
|
||||
|
||||
/obj/structure/dispenser/plasma
|
||||
oxygentanks = 0
|
||||
|
||||
|
||||
/obj/structure/dispenser/New()
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/structure/dispenser/update_icon()
|
||||
overlays = null
|
||||
switch(oxygentanks)
|
||||
if(1 to 3) overlays += "oxygen-[oxygentanks]"
|
||||
if(4 to INFINITY) overlays += "oxygen-4"
|
||||
switch(plasmatanks)
|
||||
if(1 to 4) overlays += "plasma-[plasmatanks]"
|
||||
if(5 to INFINITY) overlays += "plasma-5"
|
||||
|
||||
|
||||
/obj/structure/dispenser/attack_hand(mob/user as mob)
|
||||
user.machine = src
|
||||
var/dat = "[src]<br><br>"
|
||||
dat += "Oxygen tanks: [oxygentanks] - [oxygentanks ? "<A href='?src=\ref[src];oxygen=1'>Dispense</A>" : "empty"]<br>"
|
||||
dat += "Plasma tanks: [plasmatanks] - [plasmatanks ? "<A href='?src=\ref[src];plasma=1'>Dispense</A>" : "empty"]"
|
||||
user << browse(dat, "window=dispenser")
|
||||
onclose(user, "dispenser")
|
||||
return
|
||||
|
||||
|
||||
/obj/structure/dispenser/attackby(obj/item/I as obj, mob/user as mob)
|
||||
if(istype(I, /obj/item/weapon/tank/oxygen) || istype(I, /obj/item/weapon/tank/air) || istype(I, /obj/item/weapon/tank/anesthetic))
|
||||
if(oxygentanks < 10)
|
||||
user.drop_item()
|
||||
I.loc = src
|
||||
oxytanks.Add(I)
|
||||
oxygentanks++
|
||||
user << "<span class='notice'>You put [I] in [src].</span>"
|
||||
else
|
||||
user << "<span class='notice'>[src] is full.</span>"
|
||||
if(istype(I, /obj/item/weapon/tank/plasma))
|
||||
if(plasmatanks < 10)
|
||||
user.drop_item()
|
||||
I.loc = src
|
||||
platanks.Add(I)
|
||||
plasmatanks++
|
||||
user << "<span class='notice'>You put [I] in [src].</span>"
|
||||
else
|
||||
user << "<span class='notice'>[src] is full.</span>"
|
||||
updateUsrDialog()
|
||||
|
||||
|
||||
/obj/structure/dispenser/Topic(href, href_list)
|
||||
if(usr.stat || usr.restrained())
|
||||
return
|
||||
if(get_dist(src, usr) <= 1)
|
||||
usr.machine = src
|
||||
if(href_list["oxygen"])
|
||||
if(oxygentanks > 0)
|
||||
var/obj/item/weapon/tank/oxygen/O
|
||||
if(oxytanks.len == oxygentanks)
|
||||
O = oxytanks[1]
|
||||
oxytanks.Remove(O)
|
||||
else
|
||||
O = new /obj/item/weapon/tank/oxygen(loc)
|
||||
O.loc = loc
|
||||
usr << "<span class='notice'>You take [O] out of [src].</span>"
|
||||
oxygentanks--
|
||||
update_icon()
|
||||
if(href_list["plasma"])
|
||||
if(plasmatanks > 0)
|
||||
var/obj/item/weapon/tank/plasma/P
|
||||
if(platanks.len == plasmatanks)
|
||||
P = platanks[1]
|
||||
platanks.Remove(P)
|
||||
else
|
||||
P = new /obj/item/weapon/tank/plasma(loc)
|
||||
P.loc = loc
|
||||
usr << "<span class='notice'>You take [P] out of [src].</span>"
|
||||
plasmatanks--
|
||||
update_icon()
|
||||
add_fingerprint(usr)
|
||||
updateUsrDialog()
|
||||
else
|
||||
usr << browse(null, "window=dispenser")
|
||||
return
|
||||
return
|
||||
@@ -227,33 +227,38 @@
|
||||
playsound(src.loc, 'sound/items/Crowbar.ogg', 75, 1)
|
||||
user << (state ? "You have pried the window into the frame." : "You have pried the window out of the frame.")
|
||||
else
|
||||
|
||||
var/aforce = W.force
|
||||
if(reinf) aforce /= 2.0
|
||||
if(W.damtype == BRUTE || W.damtype == BURN)
|
||||
src.health = max(0, src.health - aforce)
|
||||
playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1)
|
||||
if (src.health <= 7)
|
||||
src.anchored = 0
|
||||
update_nearby_icons()
|
||||
step(src, get_dir(user, src))
|
||||
if (src.health <= 0)
|
||||
if (src.dir == SOUTHWEST)
|
||||
var/index = null
|
||||
index = 0
|
||||
while(index < 2)
|
||||
new /obj/item/weapon/shard( src.loc )
|
||||
if(reinf) new /obj/item/stack/rods( src.loc)
|
||||
index++
|
||||
else
|
||||
new /obj/item/weapon/shard( src.loc )
|
||||
if(reinf) new /obj/item/stack/rods( src.loc)
|
||||
src.density = 0
|
||||
del(src)
|
||||
return
|
||||
hit(W.force)
|
||||
if (src.health <= 7)
|
||||
src.anchored = 0
|
||||
update_nearby_icons()
|
||||
step(src, get_dir(user, src))
|
||||
else
|
||||
playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1)
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/structure/window/proc/hit(var/damage, var/sound_effect = 1)
|
||||
|
||||
if(reinf) damage /= 2.0
|
||||
src.health = max(0, src.health - damage)
|
||||
if(sound_effect)
|
||||
playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1)
|
||||
if (src.health <= 0)
|
||||
if (src.dir == SOUTHWEST)
|
||||
var/index = null
|
||||
index = 0
|
||||
while(index < 2)
|
||||
new /obj/item/weapon/shard( src.loc )
|
||||
if(reinf) new /obj/item/stack/rods( src.loc)
|
||||
index++
|
||||
else
|
||||
new /obj/item/weapon/shard( src.loc )
|
||||
if(reinf) new /obj/item/stack/rods( src.loc)
|
||||
src.density = 0
|
||||
del(src)
|
||||
return
|
||||
|
||||
|
||||
/obj/structure/window/verb/rotate()
|
||||
set name = "Rotate Window Counter-Clockwise"
|
||||
@@ -409,6 +414,11 @@
|
||||
|
||||
return
|
||||
|
||||
/obj/structure/window/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
if(exposed_temperature > T0C + 800)
|
||||
hit(round(exposed_volume / 100), 0)
|
||||
..()
|
||||
|
||||
|
||||
|
||||
/obj/structure/window/basic
|
||||
|
||||
+6
-4
@@ -78,12 +78,14 @@
|
||||
client/verb/Toggle_Soundscape() //All new ambience should be added here so it works with this verb until someone better at things comes up with a fix that isn't awful
|
||||
set category = "Special Verbs"
|
||||
set name = "Toggle Ambience"
|
||||
|
||||
usr:client:no_ambi = !usr:client:no_ambi
|
||||
|
||||
if(usr:client:no_ambi)
|
||||
usr << sound(pick('sound/ambience/shipambience.ogg','sound/ambience/ambigen1.ogg','sound/ambience/ambigen3.ogg','sound/ambience/ambigen4.ogg','sound/ambience/ambigen5.ogg','sound/ambience/ambigen6.ogg','sound/ambience/ambigen7.ogg','sound/ambience/ambigen8.ogg','sound/ambience/ambigen9.ogg','sound/ambience/ambigen10.ogg','sound/ambience/ambigen11.ogg','sound/ambience/ambigen12.ogg','sound/ambience/ambigen14.ogg','sound/ambience/ambicha1.ogg','sound/ambience/ambicha2.ogg','sound/ambience/ambicha3.ogg','sound/ambience/ambicha4.ogg','sound/ambience/ambimalf.ogg','sound/ambience/ambispace.ogg','sound/ambience/ambimine.ogg','sound/music/title2.ogg'), repeat = 0, wait = 0, volume = 0, channel = 2)
|
||||
else
|
||||
usr << sound(pick('sound/ambience/shipambience.ogg','sound/ambience/ambigen1.ogg','sound/ambience/ambigen3.ogg','sound/ambience/ambigen4.ogg','sound/ambience/ambigen5.ogg','sound/ambience/ambigen6.ogg','sound/ambience/ambigen7.ogg','sound/ambience/ambigen8.ogg','sound/ambience/ambigen9.ogg','sound/ambience/ambigen10.ogg','sound/ambience/ambigen11.ogg','sound/ambience/ambigen12.ogg','sound/ambience/ambigen14.ogg','sound/ambience/ambicha1.ogg','sound/ambience/ambicha2.ogg','sound/ambience/ambicha3.ogg','sound/ambience/ambicha4.ogg','sound/ambience/ambimalf.ogg','sound/ambience/ambispace.ogg','sound/ambience/ambimine.ogg','sound/music/title2.ogg'), repeat = 1, wait = 0, volume = 35, channel = 2)
|
||||
usr << "Toggled ambience sound."
|
||||
usr << sound(null, repeat = 0, wait = 0, volume = 0, channel = 1)
|
||||
usr << sound(null, repeat = 0, wait = 0, volume = 0, channel = 2)
|
||||
|
||||
usr << "Toggled ambient sound [usr:client:no_ambi?"off":"on"]."
|
||||
return
|
||||
|
||||
|
||||
|
||||
@@ -27,7 +27,7 @@ proc/get_all_admin_clients()
|
||||
|
||||
for (var/client/C in client_list)
|
||||
var/entry = "\t"
|
||||
if(usr.client.holder)
|
||||
if(usr.client.holder && usr.client.holder.level >= 0) //Everything above admin-observers get this.
|
||||
entry += "[C.key]"
|
||||
if(C.holder && C.holder.fakekey)
|
||||
entry += " <i>(as [C.holder.fakekey])</i>"
|
||||
|
||||
@@ -1,436 +0,0 @@
|
||||
/datum/vote/New()
|
||||
|
||||
nextvotetime = world.timeofday // + 10*config.vote_delay
|
||||
|
||||
|
||||
/datum/vote/proc/canvote()//marker1
|
||||
var/excess = world.timeofday - vote.nextvotetime
|
||||
|
||||
if(excess < -10000) // handle clock-wrapping problems - very long delay (>20 hrs) if wrapped
|
||||
vote.nextvotetime = world.timeofday
|
||||
return 1
|
||||
return (excess >= 0)
|
||||
|
||||
/datum/vote/proc/nextwait()
|
||||
return timetext( round( (nextvotetime - world.timeofday)/10) )
|
||||
|
||||
/datum/vote/proc/endwait()
|
||||
return timetext( round( (votetime - world.timeofday)/10) )
|
||||
|
||||
/datum/vote/proc/timetext(var/interval)
|
||||
var/minutes = round(interval / 60)
|
||||
var/seconds = round(interval % 60)
|
||||
|
||||
var/tmin = "[minutes>0?num2text(minutes)+"min":null]"
|
||||
var/tsec = "[seconds>0?num2text(seconds)+"sec":null]"
|
||||
|
||||
if(tmin && tsec) // hack to skip inter-space if either field is blank
|
||||
return "[tmin] [tsec]"
|
||||
else
|
||||
if(!tmin && !tsec) // return '0sec' if 0 time left
|
||||
return "0sec"
|
||||
return "[tmin][tsec]"
|
||||
|
||||
/datum/vote/proc/getvotes()
|
||||
var/list/L = list()
|
||||
for(var/mob/M in player_list)
|
||||
if(M.client && M.client.inactivity < 1200) // clients inactive for 2 minutes don't count
|
||||
L[M.client.vote] += 1
|
||||
|
||||
return L
|
||||
|
||||
|
||||
/datum/vote/proc/endvote()
|
||||
|
||||
if(!voting) // means that voting was aborted by an admin
|
||||
return
|
||||
|
||||
world << "\red <B>***Voting has closed.</B>"
|
||||
|
||||
log_vote("Voting closed, result was [winner]")
|
||||
voting = 0
|
||||
nextvotetime = world.timeofday + 10*config.vote_delay
|
||||
|
||||
for(var/mob/M in player_list) // clear vote window from all clients
|
||||
if(M.client)
|
||||
M << browse(null, "window=vote")
|
||||
M.client.showvote = 0
|
||||
|
||||
calcwin()
|
||||
|
||||
if(mode)
|
||||
if(!ticker)
|
||||
if(!going)
|
||||
world << "<B>The game will start soon.</B>"
|
||||
going = 1
|
||||
var/wintext = capitalize(winner)
|
||||
if(winner=="default")
|
||||
world << "Result is \red No change."
|
||||
return
|
||||
|
||||
// otherwise change mode
|
||||
|
||||
|
||||
world << "Result is change to \red [wintext]"
|
||||
world.save_mode(winner)
|
||||
|
||||
if(ticker && ticker.mode)
|
||||
world <<"\red <B>World will reboot in 10 seconds</B>"
|
||||
|
||||
feedback_set_details("end_error","mode vote - [winner]")
|
||||
|
||||
if(blackbox)
|
||||
blackbox.save_all_data_to_sql()
|
||||
|
||||
sleep(100)
|
||||
log_game("Rebooting due to mode vote")
|
||||
world.Reboot()
|
||||
else
|
||||
master_mode = winner
|
||||
|
||||
else
|
||||
|
||||
if(winner=="default")
|
||||
world << "Result is \red No restart."
|
||||
return
|
||||
|
||||
world << "Result is \red Restart round."
|
||||
|
||||
world <<"\red <B>World will reboot in 5 seconds</B>"
|
||||
|
||||
feedback_set_details("end_error","restart vote")
|
||||
|
||||
if(blackbox)
|
||||
blackbox.save_all_data_to_sql()
|
||||
|
||||
sleep(50)
|
||||
log_game("Rebooting due to restart vote")
|
||||
world.Reboot()
|
||||
return
|
||||
|
||||
|
||||
/datum/vote/proc/calcwin()
|
||||
|
||||
var/list/votes = getvotes()
|
||||
|
||||
if(vote.mode)
|
||||
var/best = -1
|
||||
|
||||
for(var/v in votes)
|
||||
if(v=="none")
|
||||
continue
|
||||
if(best < votes[v])
|
||||
best = votes[v]
|
||||
|
||||
|
||||
var/list/winners = list()
|
||||
|
||||
for(var/v in votes)
|
||||
if(votes[v] == best)
|
||||
winners += v
|
||||
|
||||
var/ret = ""
|
||||
|
||||
|
||||
for(var/w in winners)
|
||||
if(lentext(ret) > 0)
|
||||
ret += "/"
|
||||
if(w=="default")
|
||||
winners = list("default")
|
||||
ret = "No change"
|
||||
break
|
||||
else
|
||||
ret += capitalize(w)
|
||||
|
||||
|
||||
|
||||
if(winners.len != 1)
|
||||
ret = "Tie: " + ret
|
||||
|
||||
|
||||
if(winners.len == 0)
|
||||
vote.winner = "default"
|
||||
ret = "No change"
|
||||
else
|
||||
vote.winner = pick(winners)
|
||||
|
||||
return ret
|
||||
else
|
||||
|
||||
if(votes["default"] < votes["restart"])
|
||||
|
||||
vote.winner = "restart"
|
||||
return "Restart"
|
||||
else
|
||||
vote.winner = "default"
|
||||
return "No restart"
|
||||
|
||||
|
||||
/mob/verb/vote()
|
||||
set category = "OOC"
|
||||
set name = "Vote"
|
||||
usr.client.showvote = 1
|
||||
|
||||
|
||||
var/text = "<HTML><HEAD><TITLE>Voting</TITLE></HEAD><BODY scroll=no>"
|
||||
|
||||
var/footer = "<HR><A href='?src=\ref[vote];vclose=1'>Close</A></BODY></HTML>"
|
||||
|
||||
|
||||
if(config.vote_no_dead && usr.stat == 2)
|
||||
text += "Voting while dead has been disallowed."
|
||||
text += footer
|
||||
usr << browse(text, "window=vote")
|
||||
usr.client.showvote = 0
|
||||
usr.client.vote = "none"
|
||||
return
|
||||
|
||||
if(vote.voting)
|
||||
// vote in progress, do the current
|
||||
|
||||
text += "Vote to [vote.mode?"change mode":"restart round"] in progress.<BR>"
|
||||
text += "[vote.endwait()] until voting is closed.<BR>"
|
||||
|
||||
var/list/votes = vote.getvotes()
|
||||
|
||||
if(vote.mode) // true if changing mode
|
||||
|
||||
text += "Current game mode is: <B>[master_mode]</B>.<BR>Select the mode to change to:<UL>"
|
||||
|
||||
for(var/md in config.votable_modes)
|
||||
var/disp = capitalize(md)
|
||||
if(md=="default")
|
||||
disp = "No change"
|
||||
|
||||
//world << "[md]|[disp]|[src.client.vote]|[votes[md]]"
|
||||
|
||||
if(src.client.vote == md)
|
||||
text += "<LI><B>[disp]</B>"
|
||||
else
|
||||
text += "<LI><A href='?src=\ref[vote];vote=[md]'>[disp]</A>"
|
||||
|
||||
text += "[votes[md]>0?" - [votes[md]] vote\s":null]<BR>"
|
||||
|
||||
text += "</UL>"
|
||||
|
||||
text +="<p>Current winner: <B>[vote.calcwin()]</B><BR>"
|
||||
|
||||
text += footer
|
||||
|
||||
usr << browse(text, "window=vote")
|
||||
|
||||
else // voting to restart
|
||||
text += "Vote to call crew transfer shuttle round in progress.<BR>"
|
||||
text += "[vote.endwait()] until voting is closed.<BR>"
|
||||
|
||||
if(vote.instant_restart)
|
||||
text += "Restart the world? <B><font color='red'>ONLY PRESS THIS IF THERE'S A ROUND-BREAKING GLITCH.</font></B><BR>"
|
||||
else
|
||||
text += "Call the Crew Transfer Shuttle?<BR>"
|
||||
|
||||
text += "<B><font color=red>*** Please make sure to only vote 'no' if you yourself are currently enjoying the round. If you find the round to have gone stale, you should always vote 'yes', regardless of how others are feeling about the round.</font></B><BR><UL>"
|
||||
|
||||
var/list/VL = list("default","restart")
|
||||
|
||||
for(var/md in VL)
|
||||
var/disp = (md=="default"? "No":"Yes")
|
||||
|
||||
if(src.client.vote == md)
|
||||
text += "<LI><B>[disp]</B>"
|
||||
else
|
||||
text += "<LI><A href='?src=\ref[vote];vote=[md]'>[disp]</A>"
|
||||
|
||||
text += "[votes[md]>0?" - [votes[md]] vote\s":null]<BR>"
|
||||
|
||||
text += "</UL>"
|
||||
|
||||
text +="<p>Current winner: <B>[vote.calcwin()]</B><BR>"
|
||||
|
||||
text += footer
|
||||
|
||||
usr << browse(text, "window=vote")
|
||||
|
||||
|
||||
else //no vote in progress
|
||||
|
||||
if(shuttlecoming == 1)
|
||||
usr << "\blue Cannot start Vote - Shuttle has been called."
|
||||
return
|
||||
|
||||
if(!config.allow_vote_restart && !config.allow_vote_mode)
|
||||
text += "<P>Player voting is disabled.</BODY></HTML>"
|
||||
|
||||
usr << browse(text, "window=vote")
|
||||
usr.client.showvote = 0
|
||||
return
|
||||
|
||||
if(!vote.canvote()) // not time to vote yet
|
||||
if(config.allow_vote_restart) text+="Voting to restart is enabled.<BR>"
|
||||
if(config.allow_vote_mode)
|
||||
if(ticker.current_state == 1) text+="Voting to change mode is enabled.<BR>"
|
||||
else text += "Change mode votes are disabled while a round is in progress, vote to restart first.<BR>"
|
||||
|
||||
text+="<BR><P>Next vote can begin in [vote.nextwait()]."
|
||||
text+=footer
|
||||
|
||||
usr << browse(text, "window=vote")
|
||||
|
||||
else // voting can begin
|
||||
if(config.allow_vote_restart)
|
||||
text += "<A href='?src=\ref[vote];vmode=1'>Begin restart vote.</A><BR>"
|
||||
if(config.allow_vote_mode)
|
||||
if(!ticker || ticker.current_state == 1)
|
||||
text += "<A href='?src=\ref[vote];vmode=2'>Begin change mode vote.</A><BR>"
|
||||
else
|
||||
text += "Change mode votes are disabled while a round is in progress, vote to restart first.<BR>"
|
||||
if(src.client.holder) //Strumpetplaya Add - Custom Votes for Admins
|
||||
text += "<A href='?src=\ref[vote];vmode=3'>Begin custom vote.</A><BR>"
|
||||
text += footer
|
||||
usr << browse(text, "window=vote")
|
||||
|
||||
spawn(20)
|
||||
if(usr.client && usr.client.showvote && !vote.enteringchoices)
|
||||
usr.vote()
|
||||
else
|
||||
usr << browse(null, "window=vote")
|
||||
|
||||
return
|
||||
|
||||
|
||||
/datum/vote/Topic(href, href_list)
|
||||
..()
|
||||
//world << "[usr] has activated the vote Topic"
|
||||
|
||||
if(href_list["voter"])
|
||||
world << "[usr.ckey] has attempted to bypass the voting system." //ckey is easy key
|
||||
return
|
||||
|
||||
if(href_list["vclose"])
|
||||
|
||||
if(usr)
|
||||
usr << browse(null, "window=vote")
|
||||
usr.client.showvote = 0
|
||||
return
|
||||
|
||||
if(href_list["vmode"])
|
||||
if(vote.voting)
|
||||
return
|
||||
|
||||
if(!vote.canvote() ) // double check even though this shouldn't happen
|
||||
return
|
||||
|
||||
vote.mode = text2num(href_list["vmode"])-1 // hack to yield 0=restart, 1=changemode, 2=admincustom
|
||||
|
||||
if(vote.mode == 2)
|
||||
vote.enteringchoices = 1
|
||||
vote.voting = 1
|
||||
vote.customname = input(usr, "What are you voting for?", "Custom Vote") as text
|
||||
if(!vote.customname)
|
||||
vote.enteringchoices = 0
|
||||
vote.voting = 0
|
||||
return
|
||||
|
||||
var/N = input(usr, "How many options does this vote have?", "Custom Vote", 0) as num
|
||||
if(!N)
|
||||
vote.enteringchoices = 0
|
||||
vote.voting = 0
|
||||
return
|
||||
//world << "You're voting for [N] options!"
|
||||
var/i
|
||||
vote.choices = list()
|
||||
for(i=1; i<=N; i++)
|
||||
var/addvote = input(usr, "What is option #[i]?", "Enter Option #[i]") as text
|
||||
vote.choices += addvote
|
||||
//for(var/O in vote.choices)
|
||||
//world << "[O]"
|
||||
vote.enteringchoices = 0
|
||||
vote.votetime = world.timeofday + config.vote_period*10 // when the vote will end
|
||||
|
||||
spawn(config.vote_period * 10)
|
||||
vote.endvote()
|
||||
|
||||
world << "\red<B>*** A custom vote has been initiated by [usr.key].</B>"
|
||||
world << "\red You have [vote.timetext(config.vote_period)] to vote."
|
||||
log_vote("A custom vote has been started by [usr.key]")
|
||||
|
||||
//log_vote("Voting to [vote.mode ? "change mode" : "restart round"] started by [M.name]/[M.key]")
|
||||
|
||||
for(var/client/C)
|
||||
if(config.vote_no_default || (config.vote_no_dead && C.mob.stat == 2))
|
||||
C.vote = "none"
|
||||
else
|
||||
C.vote = "default"
|
||||
|
||||
if(usr) usr.vote()
|
||||
return
|
||||
|
||||
|
||||
if(!ticker && vote.mode == 1)
|
||||
if(going)
|
||||
world << "<B>The game start has been delayed.</B>"
|
||||
going = 0
|
||||
vote.voting = 1 // now voting
|
||||
vote.votetime = world.timeofday + config.vote_period*10 // when the vote will end
|
||||
|
||||
spawn(config.vote_period*10)
|
||||
vote.endvote()
|
||||
|
||||
|
||||
|
||||
world << "\red<B>*** A vote to [vote.mode?"change game mode":"restart"] has been initiated by [usr.key].</B>"
|
||||
world << "\red You have [vote.timetext(config.vote_period)] to vote."
|
||||
|
||||
log_vote("Voting to [vote.mode ? "change mode" : "restart round"] started by [usr.name]/[usr.key]")
|
||||
|
||||
for(var/mob/CM in player_list)
|
||||
if(CM.client)
|
||||
if( config.vote_no_default || (config.vote_no_dead && CM.stat == 2) )
|
||||
CM.client.vote = "none"
|
||||
else
|
||||
CM.client.vote = "default"
|
||||
|
||||
if(usr) usr.vote()
|
||||
return
|
||||
|
||||
|
||||
return
|
||||
|
||||
if(href_list["vote"] && vote.voting)
|
||||
if(usr)
|
||||
usr.client.vote = href_list["vote"]
|
||||
|
||||
//world << "Setting client [usr.key]'s vote to: [href_list["vote"]]."
|
||||
|
||||
usr.vote()
|
||||
return
|
||||
|
||||
proc/automatic_crew_shuttle_vote()
|
||||
|
||||
if(vote.voting)
|
||||
return
|
||||
|
||||
if(!vote.canvote() ) // double check even though this shouldn't happen
|
||||
return
|
||||
|
||||
vote.mode = 0
|
||||
vote.instant_restart = 0
|
||||
|
||||
vote.voting = 1 // now voting
|
||||
vote.votetime = world.timeofday + config.vote_period*10 // when the vote will end
|
||||
|
||||
spawn(config.vote_period*10)
|
||||
vote.endvote()
|
||||
|
||||
world << "\red<B>*** An *automatic* vote to call the crew transfer shuttle has been initiated.</B>"
|
||||
world << "\red You have [vote.timetext(config.vote_period)] to vote."
|
||||
|
||||
log_vote("Automatic vote to call the crew transfer shuttle.")
|
||||
|
||||
for(var/mob/CM in world)
|
||||
if(CM.client)
|
||||
if( !CM.is_player_active() )
|
||||
CM.client.vote = "none"
|
||||
else
|
||||
CM.client.vote = "none"
|
||||
|
||||
return
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user