mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-16 01:23:41 +01:00
This commit is contained in:
@@ -18,7 +18,7 @@
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return
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. = src.say_dead(message)
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/*
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for (var/mob/M in hearers(null, null))
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if (!M.stat)
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if(M.job == "Chaplain")
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@@ -41,4 +41,5 @@
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else
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M.show_message("<span class='game'><i>You hear muffled speech... you can almost make out some words...</i></span>", 2)
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// M.show_message("<span class='game'><i>[stutter(message)]</i></span>", 2)
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playsound(src.loc, pick('sound/effects/ghost.ogg','sound/effects/ghost2.ogg'), 10, 1)
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playsound(src.loc, pick('sound/effects/ghost.ogg','sound/effects/ghost2.ogg'), 10, 1)
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*/
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@@ -35,11 +35,10 @@
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return
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/mob/living/carbon/alien/adjustFireLoss(amount) // Weak to Fire
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..(amount * 1.5)
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return
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/mob/living/carbon/alien/adjustBruteLoss(amount) // Strong against melee weapons
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..(amount * 0.5)
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if(amount > 0)
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..(amount * 1.5)
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else
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..(amount)
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return
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/mob/living/carbon/alien/proc/getPlasma()
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@@ -48,6 +47,15 @@
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/mob/living/carbon/alien/eyecheck()
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return 2
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/mob/living/carbon/alien/updatehealth()
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if(nodamage)
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health = maxHealth
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stat = CONSCIOUS
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else
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//oxyloss is only used for suicide
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//toxloss isn't used for aliens, its actually used as alien powers!!
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health = maxHealth - getOxyLoss() - getFireLoss() - getBruteLoss() - getCloneLoss()
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/mob/living/carbon/alien/proc/handle_environment(var/datum/gas_mixture/environment)
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//If there are alien weeds on the ground then heal if needed or give some toxins
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@@ -106,12 +114,8 @@
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/mob/living/carbon/alien/proc/handle_mutations_and_radiation()
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if(getFireLoss())
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if((COLD_RESISTANCE in mutations) || prob(50))
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switch(getFireLoss())
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if(1 to 50)
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adjustFireLoss(-1)
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if(51 to 100)
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adjustFireLoss(-5)
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if((COLD_RESISTANCE in mutations) || prob(5))
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adjustFireLoss(-1)
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// Aliens love radiation nom nom nom
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if (radiation)
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@@ -145,6 +149,7 @@
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/mob/living/carbon/alien/Stat()
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statpanel("Status")
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stat(null, "Intent: [a_intent]")
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stat(null, "Move Mode: [m_intent]")
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@@ -524,13 +524,4 @@ In all, this is a lot like the monkey code. /N
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onclose(user, "mob[name]")
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return
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/mob/living/carbon/alien/humanoid/updatehealth()
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if(nodamage)
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health = maxHealth
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stat = CONSCIOUS
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else
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//oxyloss is only used for suicide
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//toxloss isn't used for aliens, its actually used as alien powers!!
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health = maxHealth - getOxyLoss() - getFireLoss() - getBruteLoss() - getCloneLoss()
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@@ -222,17 +222,17 @@
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blinded = 1
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silent = 0
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else //ALIVE. LIGHTS ARE ON
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if(health < config.health_threshold_dead || brain_op_stage == 4.0)
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if(health < -25 || brain_op_stage == 4.0)
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death()
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blinded = 1
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silent = 0
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return 1
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//UNCONSCIOUS. NO-ONE IS HOME
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if( (getOxyLoss() > 50) || (config.health_threshold_crit > health) )
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if( health <= 20 && prob(1) )
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spawn(0)
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emote("gasp")
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if( (getOxyLoss() > 50) || (0 > health) )
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//if( health <= 20 && prob(1) )
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// spawn(0)
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// emote("gasp")
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if(!reagents.has_reagent("inaprovaline"))
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adjustOxyLoss(1)
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Paralyse(3)
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@@ -11,6 +11,7 @@ var/const/MAX_ACTIVE_TIME = 400
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/obj/item/clothing/mask/facehugger
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name = "alien"
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desc = "It has some sort of a tube at the end of its tail."
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icon = 'icons/mob/alien.dmi'
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icon_state = "facehugger"
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item_state = "facehugger"
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w_class = 1 //note: can be picked up by aliens unlike most other items of w_class below 4
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@@ -167,6 +168,7 @@ var/const/MAX_ACTIVE_TIME = 400
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return
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stat = CONSCIOUS
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icon_state = "[initial(icon_state)]"
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/* for(var/mob/living/carbon/alien/alien in world)
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var/image/activeIndicator = image('icons/mob/alien.dmi', loc = src, icon_state = "facehugger_active")
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@@ -183,6 +185,7 @@ var/const/MAX_ACTIVE_TIME = 400
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/* RemoveActiveIndicators() */
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stat = UNCONSCIOUS
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icon_state = "[initial(icon_state)]_inactive"
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spawn(rand(MIN_ACTIVE_TIME,MAX_ACTIVE_TIME))
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GoActive()
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@@ -194,7 +197,7 @@ var/const/MAX_ACTIVE_TIME = 400
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/* RemoveActiveIndicators() */
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icon_state = "facehugger_dead"
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icon_state = "[initial(icon_state)]_dead"
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stat = DEAD
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for(var/mob/O in viewers(src, null))
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@@ -10,6 +10,8 @@
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return
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else
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message = Gibberish(message, (emp_damage*6))//scrambles the message, gets worse when emp_damage is higher
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..()
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else
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..()
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if(istype(container, /obj/item/device/mmi/radio_enabled))
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var/obj/item/device/mmi/radio_enabled/R = container
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if(R.radio)
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spawn(0) R.radio.hear_talk(src, sanitize(message))
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..()
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@@ -432,5 +432,9 @@
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*/
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item.throw_at(target, item.throw_range, item.throw_speed)
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/mob/living/carbon/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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if(exposed_temperature > CARBON_LIFEFORM_FIRE_RESISTANCE)
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adjustFireLoss(CARBON_LIFEFORM_FIRE_DAMAGE)
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..()
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@@ -169,7 +169,7 @@
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//ID
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if(wear_id)
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var/id
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/*var/id
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if(istype(wear_id, /obj/item/device/pda))
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var/obj/item/device/pda/pda = wear_id
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id = pda.owner
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@@ -178,8 +178,8 @@
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id = idcard.registered_name
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if(id && (id != real_name) && (get_dist(src, usr) <= 1) && prob(10))
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msg += "<span class='warning'>[t_He] [t_is] wearing \icon[wear_id] \a [wear_id] yet something doesn't seem right...</span>\n"
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else
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msg += "[t_He] [t_is] wearing \icon[wear_id] \a [wear_id].\n"
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else*/
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msg += "[t_He] [t_is] wearing \icon[wear_id] \a [wear_id].\n"
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//Jitters
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if(is_jittery)
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@@ -743,10 +743,14 @@
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number += 2
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if(istype(src.head, /obj/item/clothing/head/helmet/space))
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number += 2
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if(istype(src.glasses, /obj/item/clothing/glasses/sunglasses))
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number += 1
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if(istype(src.glasses, /obj/item/clothing/glasses/thermal))
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number -= 1
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if(istype(src.glasses, /obj/item/clothing/glasses/sunglasses))
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number += 1
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if(istype(src.glasses, /obj/item/clothing/glasses/welding))
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var/obj/item/clothing/glasses/welding/W = src.glasses
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if(!W.up)
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number += 2
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return number
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@@ -38,13 +38,14 @@
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..()
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/*
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//This code is here to try to determine what causes the gender switch to plural error. Once the error is tracked down and fixed, this code should be deleted
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//Also delete var/prev_gender once this is removed.
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if(prev_gender != gender)
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prev_gender = gender
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if(gender in list(PLURAL, NEUTER))
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message_admins("[src] ([ckey]) gender has been changed to plural or neuter. Please record what has happened recently to the person and then notify coders. (<A HREF='?src=%holder_ref%;adminmoreinfo=\ref[src]'>?</A>) (<A HREF='?src=%holder_ref%;adminplayervars=\ref[src]'>VV</A>) (<A HREF='?src=%admin_ref%;priv_msg=\ref[src]'>PM</A>) (<A HREF='?src=%holder_ref%;adminplayerobservejump=\ref[src]'>JMP</A>)",1,1) //The 1,1 at the end is there to make '%holder_ref%' get replaced with the actual ref object
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*/
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//Apparently, the person who wrote this code designed it so that
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//blinded get reset each cycle and then get activated later in the
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//code. Very ugly. I dont care. Moving this stuff here so its easy
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@@ -309,7 +310,7 @@
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proc/handle_mutations_and_radiation()
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if(getFireLoss())
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if((COLD_RESISTANCE in mutations) || (prob(1) && prob(75)))
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if((COLD_RESISTANCE in mutations) || (prob(1)))
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heal_organ_damage(0,1)
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// Make nanoregen heal youu, -3 all damage types
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@@ -552,7 +553,7 @@
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if(Toxins_pp > safe_toxins_max) // Too much toxins
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var/ratio = breath.toxins/safe_toxins_max
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adjustToxLoss(min(ratio, 10)) //Limit amount of damage toxin exposure can do per second
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adjustToxLoss(min(ratio, MIN_PLASMA_DAMAGE)) //Limit amount of damage toxin exposure can do per second
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toxins_alert = max(toxins_alert, 1)
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else
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toxins_alert = 0
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@@ -1305,10 +1306,18 @@
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if(eye_blurry) client.screen += global_hud.blurry
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if(druggy) client.screen += global_hud.druggy
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var/masked = 0
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if( istype(head, /obj/item/clothing/head/welding) )
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var/obj/item/clothing/head/welding/O = head
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if(!O.up && tinted_weldhelh)
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client.screen += global_hud.darkMask
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masked = 1
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if(!masked && istype(glasses, /obj/item/clothing/glasses/welding) )
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var/obj/item/clothing/glasses/welding/O = glasses
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if(!O.up && tinted_weldhelh)
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client.screen += global_hud.darkMask
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if(eye_stat > 20)
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if(eye_stat > 30) client.screen += global_hud.darkMask
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@@ -11,6 +11,8 @@
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return
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else
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return ..(message)
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if(stat == DEAD)
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return ..(message)
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if(length(message) >= 1) //In case people forget the '*help' command, this will slow them the message and prevent people from saying one letter at a time
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if (copytext(message, 1, 2) != "*")
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@@ -32,7 +34,7 @@
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for(var/i = 0,i<imax,i++)
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message += "E"
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if(stat != 2)
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if(stat != DEAD)
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for(var/datum/disease/pierrot_throat/D in viruses)
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var/list/temp_message = dd_text2list(message, " ") //List each word in the message
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var/list/pick_list = list()
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@@ -132,4 +134,16 @@
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return 1
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if (istype(other, /mob/living/carbon/metroid))
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return 1
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return ..()
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return ..()
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/mob/living/carbon/human/GetVoice()
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if(istype(src.wear_mask, /obj/item/clothing/mask/gas/voice))
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var/obj/item/clothing/mask/gas/voice/V = src.wear_mask
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if(V.vchange)
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return V.voice
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else
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return name
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if(mind && mind.changeling && mind.changeling.mimicing)
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return mind.changeling.mimicing
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return real_name
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@@ -221,26 +221,24 @@ proc/get_damage_icon_part(damage_state, body_part)
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if(lying_icon) del(lying_icon)
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if(dna && dna.mutantrace) return
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var/husk = (HUSK in src.mutations) //100% unnecessary -Agouri //nope, do you really want to iterate through src.mutations repeatedly? -Pete
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var/fat = (FAT in src.mutations)
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var/skeleton = (SKELETON in src.mutations)
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var/g = "m"
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if(gender == FEMALE) g = "f"
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var/husk = (HUSK in src.mutations)
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var/obese = (FAT in src.mutations)
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// whether to draw the individual limbs
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var/individual_limbs = 1
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//Base mob icon
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if(obese)
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// Sorry, no dismemberment for fat people.
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if(husk)
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stand_icon = new /icon('icons/mob/human.dmi', "husk_s")
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lying_icon = new /icon('icons/mob/human.dmi', "husk_l")
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else if(fat)
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stand_icon = new /icon('icons/mob/human.dmi', "fatbody_s")
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lying_icon = new /icon('icons/mob/human.dmi', "fatbody_l")
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individual_limbs = 0
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// If dismemberment is on, draw individual limbs
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else if(config.limbs_can_break)
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stand_icon = new /icon('icons/mob/human.dmi', "torso_[g]_s")
|
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lying_icon = new /icon('icons/mob/human.dmi', "torso_[g]_l")
|
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// Otherwise just draw the full body.
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else if(SKELETON in src.mutations)
|
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else if(skeleton)
|
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stand_icon = new /icon('icons/mob/human.dmi', "skeleton_s")
|
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lying_icon = new /icon('icons/mob/human.dmi', "skeleton_l")
|
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else
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@@ -289,7 +287,7 @@ proc/get_damage_icon_part(damage_state, body_part)
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lying_icon.Blend(husk_l, ICON_OVERLAY)
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|
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//Skin tone
|
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if((SKELETON in src.mutations) == 0)
|
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if(!skeleton)
|
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if(s_tone >= 0)
|
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stand_icon.Blend(rgb(s_tone, s_tone, s_tone), ICON_ADD)
|
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lying_icon.Blend(rgb(s_tone, s_tone, s_tone), ICON_ADD)
|
||||
@@ -298,7 +296,7 @@ proc/get_damage_icon_part(damage_state, body_part)
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lying_icon.Blend(rgb(-s_tone, -s_tone, -s_tone), ICON_SUBTRACT)
|
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|
||||
//Eyes
|
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if((SKELETON in src.mutations) == 0)
|
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if(!skeleton)
|
||||
var/icon/eyes_s = new/icon('icons/mob/human_face.dmi', "eyes_s")
|
||||
var/icon/eyes_l = new/icon('icons/mob/human_face.dmi', "eyes_l")
|
||||
eyes_s.Blend(rgb(r_eyes, g_eyes, b_eyes), ICON_ADD)
|
||||
@@ -314,17 +312,19 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
lying_icon.Blend(eyes_l, ICON_OVERLAY)
|
||||
|
||||
//Mouth (lipstick!)
|
||||
if(lip_style && (SKELETON in src.mutations) == 0)
|
||||
if(lip_style) //skeletons are allowed to wear lipstick no matter what you think, agouri.
|
||||
stand_icon.Blend(new/icon('icons/mob/human_face.dmi', "lips_[lip_style]_s"), ICON_OVERLAY)
|
||||
lying_icon.Blend(new/icon('icons/mob/human_face.dmi', "lips_[lip_style]_l"), ICON_OVERLAY)
|
||||
|
||||
//Underwear
|
||||
if(underwear >0 && underwear < 12)
|
||||
if(!obese)
|
||||
stand_icon.Blend(new /icon('human.dmi', "underwear[underwear]_[g]_s"), ICON_OVERLAY)
|
||||
lying_icon.Blend(new /icon('human.dmi', "underwear[underwear]_[g]_l"), ICON_OVERLAY)
|
||||
if(update_icons) update_icons()
|
||||
//tail update_tail_showing(0)
|
||||
if(!fat && !skeleton)
|
||||
stand_icon.Blend(new /icon('icons/mob/human.dmi', "underwear[underwear]_[g]_s"), ICON_OVERLAY)
|
||||
if(update_icons)
|
||||
update_icons()
|
||||
|
||||
//tail
|
||||
update_tail_showing(0)
|
||||
|
||||
|
||||
//HAIR OVERLAY
|
||||
@@ -375,7 +375,7 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
|
||||
/mob/living/carbon/human/update_mutations(var/update_icons=1)
|
||||
var/fat
|
||||
if( FAT in mutations )
|
||||
if(FAT in mutations)
|
||||
fat = "fat"
|
||||
|
||||
var/image/lying = image("icon" = 'icons/effects/genetics.dmi')
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
return
|
||||
|
||||
var/alt_name = ""
|
||||
if (istype(src, /mob/living/carbon/human) && src.name != src.real_name)
|
||||
if (istype(src, /mob/living/carbon/human) && src.name != GetVoice())
|
||||
var/mob/living/carbon/human/H = src
|
||||
alt_name = " (as [H.get_id_name("Unknown")])"
|
||||
// Mute disability
|
||||
@@ -98,15 +98,7 @@
|
||||
if (italics)
|
||||
message_a = "<i>[message_a]</i>"
|
||||
//This appears copied from carbon/living say.dm so the istype check for mob is probably not needed. Appending for src is also not needed as the game will check that automatically.
|
||||
if (!istype(src, /mob/living/carbon/human))
|
||||
rendered = "<span class='game say'><span class='name'>[name]</span> whispers, <span class='message'>\"[message_a]\"</span></span>"
|
||||
else if (istype(wear_mask, /obj/item/clothing/mask/gas/voice))
|
||||
if (wear_mask:vchange)
|
||||
rendered = "<span class='game say'><span class='name'>[wear_mask:voice]</span> whispers, <span class='message'>\"[message_a]\"</span></span>"
|
||||
else
|
||||
rendered = "<span class='game say'><span class='name'>[name]</span> whispers, <span class='message'>\"[message_a]\"</span></span>"
|
||||
else
|
||||
rendered = "<span class='game say'><span class='name'>[real_name]</span>[alt_name] whispers, <span class='message'>\"[message_a]\"</span></span>"
|
||||
rendered = "<span class='game say'><span class='name'>[GetVoice()]</span>[alt_name] whispers, <span class='message'>\"[message_a]\"</span></span>"
|
||||
|
||||
for (var/mob/M in heard_a)
|
||||
M.show_message(rendered, 2)
|
||||
@@ -131,15 +123,7 @@
|
||||
if (M.say_understands(src))
|
||||
var/message_c
|
||||
message_c = stars(message)
|
||||
if (!istype(src, /mob/living/carbon/human))
|
||||
rendered = "<span class='game say'><span class='name'>[name]</span> whispers, <span class='message'>\"[message_c]\"</span></span>"
|
||||
else if(istype(wear_mask, /obj/item/clothing/mask/gas/voice))
|
||||
if(wear_mask:vchange)
|
||||
rendered = "<span class='game say'><span class='name'>[wear_mask:voice]</span> whispers, <span class='message'>\"[message_c]\"</span></span>"
|
||||
else
|
||||
rendered = "<span class='game say'><span class='name'>[name]</span> whispers, <span class='message'>\"[message_c]\"</span></span>"
|
||||
else
|
||||
rendered = "<span class='game say'><span class='name'>[real_name]</span>[alt_name] whispers, <span class='message'>\"[message_c]\"</span></span>"
|
||||
rendered = "<span class='game say'><span class='name'>[GetVoice()]</span>[alt_name] whispers, <span class='message'>\"[message_c]\"</span></span>"
|
||||
M.show_message(rendered, 2)
|
||||
else
|
||||
rendered = "<span class='game say'><span class='name'>[src.voice_name]</span> whispers something.</span>"
|
||||
@@ -147,16 +131,7 @@
|
||||
|
||||
if (italics)
|
||||
message = "<i>[message]</i>"
|
||||
|
||||
if (!istype(src, /mob/living/carbon/human))
|
||||
rendered = "<span class='game say'><span class='name'>[name]</span> whispers, <span class='message'>\"[message]\"</span></span>"
|
||||
else if (istype(src.wear_mask, /obj/item/clothing/mask/gas/voice))
|
||||
if(wear_mask:vchange)
|
||||
rendered = "<span class='game say'><span class='name'>[wear_mask:voice]</span> whispers, <span class='message'>\"[message]\"</span></span>"
|
||||
else
|
||||
rendered = "<span class='game say'><span class='name'>[name]</span> whispers, <span class='message'>\"[message]\"</span></span>"
|
||||
else
|
||||
rendered = "<span class='game say'><span class='name'>[real_name]</span>[alt_name] whispers, <span class='message'>\"[message]\"</span></span>"
|
||||
rendered = "<span class='game say'><span class='name'>[GetVoice()]</span>[alt_name] whispers, <span class='message'>\"[message]\"</span></span>"
|
||||
|
||||
for (var/mob/M in dead_mob_list)
|
||||
if (!(M.client))
|
||||
|
||||
@@ -329,27 +329,22 @@
|
||||
if(nutrition >= 800)
|
||||
if(prob(40)) amount_grown++
|
||||
|
||||
//lay eggs or grow
|
||||
if(amount_grown >= 10 && !Victim && !Target)
|
||||
if(istype(src, /mob/living/carbon/metroid/adult))
|
||||
if(!client)
|
||||
var/number = pick(2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,4)
|
||||
for(var/i=1,i<=number,i++) // reproduce (has a small chance of producing 3 or 4 offspring)
|
||||
var/mob/living/carbon/metroid/M = new/mob/living/carbon/metroid(loc)
|
||||
// M.nutrition = round(nutrition * 0.9)
|
||||
M.powerlevel = round(powerlevel/number)
|
||||
M.Friends = Friends
|
||||
M.tame = tame
|
||||
M.rabid = rabid
|
||||
M.Discipline = Discipline
|
||||
if(i != 1) step_away(M,src)
|
||||
|
||||
del(src)
|
||||
if(!client && nutrition >= 1000)
|
||||
var/number = pick(1,1,1,1,1,1,2,2,2,3) //number of eggs laid
|
||||
var/obj/item/weapon/reagent_containers/food/snacks/roro_egg/E
|
||||
for(var/i=1,i<=number,i++)
|
||||
E = new/obj/item/weapon/reagent_containers/food/snacks/roro_egg(loc)
|
||||
src.nutrition -= 200
|
||||
step_away(E,src)
|
||||
|
||||
else
|
||||
if(!client)
|
||||
var/mob/living/carbon/metroid/adult/A = new/mob/living/carbon/metroid/adult(src.loc)
|
||||
A.nutrition = nutrition
|
||||
// A.nutrition += 100
|
||||
A.nutrition += 100
|
||||
A.powerlevel = max(0, powerlevel-1)
|
||||
A.Friends = Friends
|
||||
A.tame = tame
|
||||
|
||||
@@ -770,4 +770,81 @@ mob/living/carbon/metroid/var/temperature_resistance = T0C+75
|
||||
|
||||
return 0
|
||||
|
||||
return 1
|
||||
return 1
|
||||
|
||||
|
||||
// Basically this Metroid Core catalyzes reactions that normally wouldn't happen anywhere
|
||||
/obj/item/metroid_core
|
||||
name = "roro core"
|
||||
desc = "A very slimy and tender part of a Rorobeast. Legends claim these to have \"magical powers\"."
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "roro core"
|
||||
flags = TABLEPASS
|
||||
force = 1.0
|
||||
w_class = 1.0
|
||||
throwforce = 1.0
|
||||
throw_speed = 3
|
||||
throw_range = 6
|
||||
origin_tech = "biotech=4"
|
||||
var/POWERFLAG = 0 // sshhhhhhh
|
||||
var/Flush = 30
|
||||
var/Uses = 5 // uses before it goes inert
|
||||
|
||||
New()
|
||||
..()
|
||||
var/datum/reagents/R = new/datum/reagents(100)
|
||||
reagents = R
|
||||
R.my_atom = src
|
||||
POWERFLAG = rand(1,10)
|
||||
Uses = rand(7, 25)
|
||||
//flags |= NOREACT
|
||||
|
||||
spawn()
|
||||
Life()
|
||||
|
||||
proc/Life()
|
||||
while(src)
|
||||
sleep(25)
|
||||
Flush--
|
||||
if(Flush <= 0)
|
||||
reagents.clear_reagents()
|
||||
Flush = 30
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/roro_egg
|
||||
name = "roro egg"
|
||||
desc = "A small, gelatinous egg."
|
||||
icon = 'icons/mob/mob.dmi'
|
||||
icon_state = "roro egg-growing"
|
||||
bitesize = 12
|
||||
origin_tech = "biotech=4"
|
||||
var/grown = 0
|
||||
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("nutriment", 5)
|
||||
spawn(rand(1200,1500))//the egg takes a while to "ripen"
|
||||
Grow()
|
||||
|
||||
proc/Grow()
|
||||
grown = 1
|
||||
icon_state = "roro egg-grown"
|
||||
processing_objects.Add(src)
|
||||
return
|
||||
|
||||
proc/Hatch()
|
||||
processing_objects.Remove(src)
|
||||
var/turf/T = get_turf(src)
|
||||
for(var/mob/O in hearers(T))
|
||||
O.show_message("\blue The [name] pulsates and quivers!")
|
||||
spawn(rand(50,100))
|
||||
for(var/mob/O in hearers(T))
|
||||
O.show_message("\blue The [name] bursts open!")
|
||||
new/mob/living/carbon/metroid(T)
|
||||
del(src)
|
||||
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/roro_egg/process()
|
||||
var/turf/location = get_turf(src)
|
||||
var/datum/gas_mixture/environment = location.return_air()
|
||||
if (environment.toxins > MOLES_PLASMA_VISIBLE)//plasma exposure causes the egg to hatch
|
||||
src.Hatch()
|
||||
@@ -187,7 +187,7 @@
|
||||
|
||||
/mob/living/carbon/metroid/verb/Reproduce()
|
||||
set category = "Roro"
|
||||
set desc = "This will make you split into a random number of Metroids (usually 2). NOTE: this will KILL you, but you will be transferred into one of the babies."
|
||||
set desc = "This will make you lay an egg. NOTE: This decreases your nutrition."
|
||||
|
||||
if(stat)
|
||||
src << "<i>I must be conscious to do this...</i>"
|
||||
@@ -195,32 +195,15 @@
|
||||
|
||||
if(istype(src, /mob/living/carbon/metroid/adult))
|
||||
if(amount_grown >= 10)
|
||||
if(input("Are you absolutely sure you want to reproduce? Your current body will cease to be, but your consciousness will be transferred into a produced rorobeast.") in list("Yes","No")=="Yes")
|
||||
if(stat)
|
||||
src << "<i>I must be conscious to do this...</i>"
|
||||
return
|
||||
|
||||
var/list/babies = list()
|
||||
var/number = pick(14;2,3,4)
|
||||
var/new_nutrition = round(nutrition * 0.9)
|
||||
var/new_powerlevel = round(powerlevel / number)
|
||||
for(var/i=1,i<=number,i++) // reproduce (has a small chance of producing 3 or 4 offspring)
|
||||
var/mob/living/carbon/metroid/M = new/mob/living/carbon/metroid(loc)
|
||||
M.nutrition = new_nutrition
|
||||
M.powerlevel = new_powerlevel
|
||||
if(i != 1) step_away(M,src)
|
||||
babies += M
|
||||
|
||||
var/mob/living/carbon/metroid/new_metroid = pick(babies)
|
||||
new_metroid.a_intent = "hurt"
|
||||
new_metroid.key = key
|
||||
|
||||
new_metroid << "<B>You are now a Rorobeast. Skree!</B>"
|
||||
del(src)
|
||||
if(src.nutrition >= 300)
|
||||
new/obj/item/weapon/reagent_containers/food/snacks/roro_egg(loc)
|
||||
src.nutrition -= 200
|
||||
else
|
||||
src << "<i>I have not fed enough...</i>"
|
||||
else
|
||||
src << "<i>I am not ready to reproduce yet...</i>"
|
||||
else
|
||||
src << "<i>I am not old enough to reproduce yet...</i>"
|
||||
src << "<i>I am not old enough to lay eggs yet...</i>"
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -288,7 +288,7 @@
|
||||
|
||||
if(Toxins_pp > safe_toxins_max) // Too much toxins
|
||||
var/ratio = breath.toxins/safe_toxins_max
|
||||
adjustToxLoss(min(ratio, 10)) //Limit amount of damage toxin exposure can do per second
|
||||
adjustToxLoss(min(ratio, MIN_PLASMA_DAMAGE)) //Limit amount of damage toxin exposure can do per second
|
||||
toxins_alert = max(toxins_alert, 1)
|
||||
else
|
||||
toxins_alert = 0
|
||||
|
||||
@@ -108,7 +108,7 @@ var/list/department_radio_keys = list(
|
||||
return emote(copytext(message, 2))
|
||||
|
||||
var/alt_name = ""
|
||||
if (istype(src, /mob/living/carbon/human) && name != real_name)
|
||||
if (istype(src, /mob/living/carbon/human) && name != GetVoice())
|
||||
var/mob/living/carbon/human/H = src
|
||||
alt_name = " (as [H.get_id_name("Unknown")])"
|
||||
var/italics = 0
|
||||
@@ -306,7 +306,7 @@ var/list/department_radio_keys = list(
|
||||
listening|=M
|
||||
|
||||
var/turf/T = get_turf(src)
|
||||
var/list/W = view(message_range, T)
|
||||
var/list/W = hear(message_range, T)
|
||||
|
||||
for (var/obj/O in ((W | contents)-used_radios))
|
||||
W |= O
|
||||
@@ -337,12 +337,13 @@ var/list/department_radio_keys = list(
|
||||
if (O)
|
||||
O.hear_talk(src, message)
|
||||
*/
|
||||
if(isbrain(src))//For brains to properly talk if they are in an MMI..or in a brain. Could be extended to other mobs I guess.
|
||||
|
||||
/* if(isbrain(src))//For brains to properly talk if they are in an MMI..or in a brain. Could be extended to other mobs I guess.
|
||||
for(var/obj/O in loc)//Kinda ugly but whatever.
|
||||
if(O)
|
||||
spawn(0)
|
||||
O.hear_talk(src, message)
|
||||
|
||||
*/
|
||||
|
||||
|
||||
var/list/heard_a = list() // understood us
|
||||
@@ -374,15 +375,8 @@ var/list/department_radio_keys = list(
|
||||
|
||||
if (italics)
|
||||
message_a = "<i>[message_a]</i>"
|
||||
if (!istype(src, /mob/living/carbon/human))
|
||||
rendered = "<span class='game say'><span class='name'>[name]</span> <span class='message'>[message_a]</span></span>"
|
||||
else if(istype(wear_mask, /obj/item/clothing/mask/gas/voice))
|
||||
if(wear_mask:vchange)
|
||||
rendered = "<span class='game say'><span class='name'>[wear_mask:voice]</span> <span class='message'>[message_a]</span></span>"
|
||||
else
|
||||
rendered = "<span class='game say'><span class='name'>[name]</span> <span class='message'>[message_a]</span></span>"
|
||||
else
|
||||
rendered = "<span class='game say'><span class='name'>[real_name]</span>[alt_name] <span class='message'>[message_a]</span></span>"
|
||||
|
||||
rendered = "<span class='game say'><span class='name'>[GetVoice()]</span>[alt_name] <span class='message'>[message_a]</span></span>"
|
||||
|
||||
for (var/M in heard_a)
|
||||
if(hascall(M,"show_message"))
|
||||
@@ -439,3 +433,7 @@ var/list/department_radio_keys = list(
|
||||
/obj/effect/speech_bubble
|
||||
var/mob/parent
|
||||
|
||||
/mob/living/proc/GetVoice()
|
||||
return name
|
||||
|
||||
|
||||
|
||||
@@ -41,6 +41,7 @@
|
||||
var/mob/living/silicon/ai/parent = null
|
||||
|
||||
var/camera_light_on = 0 //Defines if the AI toggled the light on the camera it's looking through.
|
||||
var/datum/trackable/track = null
|
||||
|
||||
/mob/living/silicon/ai/New(loc, var/datum/ai_laws/L, var/obj/item/device/mmi/B, var/safety = 0)
|
||||
var/list/possibleNames = ai_names
|
||||
|
||||
@@ -73,7 +73,8 @@ var/datum/cameranet/cameranet = new()
|
||||
// Removes a camera from a chunk.
|
||||
|
||||
/datum/cameranet/proc/removeCamera(obj/machinery/camera/c)
|
||||
majorChunkChange(c, 0)
|
||||
if(c.can_use())
|
||||
majorChunkChange(c, 0)
|
||||
|
||||
// Add a camera to a chunk.
|
||||
|
||||
@@ -81,15 +82,13 @@ var/datum/cameranet/cameranet = new()
|
||||
if(c.can_use())
|
||||
majorChunkChange(c, 1)
|
||||
|
||||
// Used for Cyborg cameras. It is the same as "add" but named differently for easier readability
|
||||
// and to allow the user know what it is for. Since portable cameras can be in ANY chunk, we have to
|
||||
// all it to be added to all chunks. If the camera is disabled, it will instead remove.
|
||||
// Used for Cyborg cameras. Since portable cameras can be in ANY chunk.
|
||||
|
||||
/datum/cameranet/proc/updatePortableCamera(obj/machinery/camera/c)
|
||||
if(c.can_use())
|
||||
majorChunkChange(c, 1)
|
||||
else
|
||||
majorChunkChange(c, 0)
|
||||
//else
|
||||
// majorChunkChange(c, 0)
|
||||
|
||||
// Never access this proc directly!!!!
|
||||
// This will update the chunk and all the surrounding chunks.
|
||||
|
||||
@@ -15,6 +15,9 @@
|
||||
var/visible = 0
|
||||
var/changed = 0
|
||||
var/updating = 0
|
||||
var/x = 0
|
||||
var/y = 0
|
||||
var/z = 0
|
||||
|
||||
// Add an AI eye to the chunk, then update if changed.
|
||||
|
||||
@@ -69,10 +72,19 @@
|
||||
|
||||
var/list/newVisibleTurfs = list()
|
||||
|
||||
for(var/obj/machinery/camera/c in cameras)
|
||||
for(var/camera in cameras)
|
||||
var/obj/machinery/camera/c = camera
|
||||
|
||||
if(!c)
|
||||
continue
|
||||
|
||||
if(!c.can_use())
|
||||
continue
|
||||
|
||||
var/turf/point = locate(src.x + 8, src.y + 8, src.z)
|
||||
if(get_dist(point, c) > 24)
|
||||
continue
|
||||
|
||||
for(var/turf/t in c.can_see())
|
||||
newVisibleTurfs += t
|
||||
|
||||
@@ -85,7 +97,6 @@
|
||||
visibleTurfs = newVisibleTurfs
|
||||
obscuredTurfs = turfs - newVisibleTurfs
|
||||
|
||||
|
||||
for(var/turf in visAdded)
|
||||
var/turf/t = turf
|
||||
if(t.obscured)
|
||||
@@ -120,17 +131,23 @@
|
||||
x &= ~0xf
|
||||
y &= ~0xf
|
||||
|
||||
src.x = x
|
||||
src.y = y
|
||||
src.z = z
|
||||
|
||||
for(var/obj/machinery/camera/c in range(16, locate(x + 8, y + 8, z)))
|
||||
if(c.can_use())
|
||||
cameras += c
|
||||
|
||||
for(var/turf/t in range(10, locate(x + 8, y + 8, z)))
|
||||
|
||||
if(t.x >= x && t.y >= y && t.x < x + 16 && t.y < y + 16)
|
||||
turfs += t
|
||||
|
||||
for(var/camera in cameras)
|
||||
var/obj/machinery/camera/c = camera
|
||||
if(!c)
|
||||
continue
|
||||
|
||||
if(!c.can_use())
|
||||
continue
|
||||
|
||||
|
||||
@@ -94,7 +94,7 @@
|
||||
// This will move the AIEye. It will also cause lights near the eye to light up, if toggled.
|
||||
// This is handled in the proc below this one.
|
||||
|
||||
/client/AIMove(n, direct, var/mob/living/silicon/ai/user)
|
||||
/client/proc/AIMove(n, direct, var/mob/living/silicon/ai/user)
|
||||
|
||||
var/initial = initial(user.sprint)
|
||||
var/max_sprint = 50
|
||||
|
||||
@@ -64,13 +64,15 @@
|
||||
/mob/living/silicon/robot/var/updating = 0
|
||||
|
||||
/mob/living/silicon/robot/Move()
|
||||
var/oldLoc = src.loc
|
||||
. = ..()
|
||||
if(.)
|
||||
if(src.camera)
|
||||
if(!updating)
|
||||
updating = 1
|
||||
spawn(BORG_CAMERA_BUFFER)
|
||||
cameranet.updatePortableCamera(src.camera)
|
||||
if(oldLoc != src.loc)
|
||||
cameranet.updatePortableCamera(src.camera)
|
||||
updating = 0
|
||||
|
||||
// CAMERA
|
||||
|
||||
@@ -1,71 +0,0 @@
|
||||
/var/const/SHARED_TYPES_WEIGHT = 5
|
||||
/var/const/CAMERA_PROXIMITY_PREFERENCE = 0.2
|
||||
// the smaller this is, the more a straight line will be preferred over a closer camera when changing cameras
|
||||
// if you set this to 0 the game will crash. don't do that.
|
||||
// if you set it to be negative the algorithm will do completely nonsensical things (like choosing the camera that's
|
||||
// the farthest away). don't do that.
|
||||
|
||||
/client/proc/AIMove(n,direct,var/mob/living/silicon/ai/user)
|
||||
if(!user) return
|
||||
if(user.control_disabled) return
|
||||
|
||||
var/min_dist = 1e8
|
||||
var/obj/machinery/camera/closest = null
|
||||
var/atom/old = (user.current?user.current : user.loc)
|
||||
|
||||
if(!old) return
|
||||
|
||||
var/dx = 0
|
||||
var/dy = 0
|
||||
if(direct & NORTH)
|
||||
dy = 1
|
||||
else if(direct & SOUTH)
|
||||
dy = -1
|
||||
if(direct & EAST)
|
||||
dx = 1
|
||||
else if(direct & WEST)
|
||||
dx = -1
|
||||
|
||||
var/area/A = get_area(old)
|
||||
var/list/old_types = dd_text2list("[A.type]", "/")
|
||||
|
||||
for(var/obj/machinery/camera/current in cameranet.cameras)
|
||||
if(user.network != current.network) continue
|
||||
if(!current.status) continue // ignore disabled cameras
|
||||
|
||||
//make sure it's the right direction
|
||||
if(dx && (current.x * dx <= old.x * dx))
|
||||
continue
|
||||
if(dy && (current.y * dy <= old.y * dy))
|
||||
continue
|
||||
|
||||
var/shared_types = 0 //how many levels deep the old camera and the closest camera's areas share
|
||||
//for instance, /area/A and /area/B would have shared_types = 2 (because of how dd_text2list works)
|
||||
//whereas area/A/B and /area/A/C would have it as 3
|
||||
|
||||
var/area/cur_area = get_area(current)
|
||||
if(!cur_area) continue
|
||||
var/list/new_types = dd_text2list("[cur_area.type]", "/")
|
||||
for(var/i = 1; i <= old_types.len && i <= new_types.len; i++)
|
||||
if(old_types[i] == new_types[i])
|
||||
shared_types++
|
||||
else
|
||||
break
|
||||
|
||||
//don't let it be too far from the current one in the axis perpindicular to the direction of travel,
|
||||
//but let it be farther from that if it's in the same area
|
||||
//something in the same hallway but farther away beats something in the same hallway
|
||||
|
||||
var/distance = abs((current.y - old.y)/(CAMERA_PROXIMITY_PREFERENCE + abs(dy))) + abs((current.x - old.x)/(CAMERA_PROXIMITY_PREFERENCE + abs(dx)))
|
||||
distance -= SHARED_TYPES_WEIGHT * shared_types
|
||||
//weight things in the same area as this so they count as being closer - makes you stay in the same area
|
||||
//when possible
|
||||
|
||||
if(distance < min_dist)
|
||||
//closer, or this is in the same area and the current closest isn't
|
||||
min_dist = distance
|
||||
closest = current
|
||||
|
||||
if(!closest)
|
||||
return
|
||||
user.switchCamera(closest)
|
||||
@@ -99,6 +99,9 @@
|
||||
camera.status = 0
|
||||
..()
|
||||
|
||||
playsound(loc, 'sound/voice/liveagain.ogg', 75, 1)
|
||||
|
||||
|
||||
//If there's an MMI in the robot, have it ejected when the mob goes away. --NEO
|
||||
//Improved /N
|
||||
/mob/living/silicon/robot/Del()
|
||||
|
||||
@@ -1,172 +0,0 @@
|
||||
#define BEAR_STANCE_IDLE 1
|
||||
#define BEAR_STANCE_ALERT 2
|
||||
#define BEAR_STANCE_ATTACK 3
|
||||
#define BEAR_STANCE_ATTACKING 4
|
||||
#define BEAR_STANCE_TIRED 5
|
||||
|
||||
//Space bears!
|
||||
/mob/living/simple_animal/bear
|
||||
name = "space bear"
|
||||
desc = "RawrRawr!!"
|
||||
icon_state = "bear"
|
||||
icon_living = "bear"
|
||||
icon_dead = "bear_dead"
|
||||
icon_gib = "bear_gib"
|
||||
speak = list("RAWR!","Rawr!","GRR!","Growl!")
|
||||
speak_emote = list("growls", "roars")
|
||||
emote_hear = list("rawrs","grumbles","grawls")
|
||||
emote_see = list("stares ferociously", "stomps")
|
||||
speak_chance = 1
|
||||
turns_per_move = 5
|
||||
see_in_dark = 6
|
||||
meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat
|
||||
response_help = "pets the"
|
||||
response_disarm = "gently pushes aside the"
|
||||
response_harm = "pokes the"
|
||||
stop_automated_movement_when_pulled = 0
|
||||
maxHealth = 60
|
||||
health = 60
|
||||
melee_damage_lower = 20
|
||||
melee_damage_upper = 30
|
||||
|
||||
//Space bears aren't affected by atmos.
|
||||
min_oxy = 0
|
||||
max_oxy = 0
|
||||
min_tox = 0
|
||||
max_tox = 0
|
||||
min_co2 = 0
|
||||
max_co2 = 0
|
||||
min_n2 = 0
|
||||
max_n2 = 0
|
||||
minbodytemp = 0
|
||||
|
||||
var/stance = BEAR_STANCE_IDLE //Used to determine behavior
|
||||
var/stance_step = 0 //Used to delay checks depending on what stance the bear is in
|
||||
var/mob/living/target_mob //Once the bear enters attack stance, it will try to chase this mob. This it to prevent it changing it's mind between multiple mobs.
|
||||
|
||||
//SPACE BEARS! SQUEEEEEEEE~ OW! FUCK! IT BIT MY HAND OFF!!
|
||||
/mob/living/simple_animal/bear/Hudson
|
||||
name = "Hudson"
|
||||
desc = ""
|
||||
response_help = "pets"
|
||||
response_disarm = "gently pushes aside"
|
||||
response_harm = "pokes"
|
||||
|
||||
/mob/living/simple_animal/bear/Life()
|
||||
..()
|
||||
|
||||
if(client) return //Player controlled bears shouldnt be processing AI stuff
|
||||
|
||||
if(stat)
|
||||
walk(src,0)//Stops the movement
|
||||
|
||||
if(!stat)
|
||||
if(loc && istype(loc,/turf/space))
|
||||
icon_state = "bear"
|
||||
else
|
||||
icon_state = "bearfloor"
|
||||
|
||||
switch(stance)
|
||||
if(BEAR_STANCE_IDLE)
|
||||
stop_automated_movement = 0
|
||||
stance_step++
|
||||
if(stance_step > 5)
|
||||
stance_step = 0
|
||||
for( var/mob/living/L in viewers(7,src) )
|
||||
if(isbear(L)) continue
|
||||
if(!L.stat)
|
||||
emote("stares alertly at [L]")
|
||||
stance = BEAR_STANCE_ALERT
|
||||
break
|
||||
if(BEAR_STANCE_ALERT)
|
||||
stop_automated_movement = 1
|
||||
var/found_mob = 0
|
||||
for( var/mob/living/L in viewers(7,src) )
|
||||
if(isbear(L)) continue
|
||||
if(!L.stat)
|
||||
stance_step = max(0, stance_step) //If we have not seen a mob in a while, the stance_step will be negative, we need to reset it to 0 as soon as we see a mob again.
|
||||
stance_step++
|
||||
found_mob = 1
|
||||
target_mob = L
|
||||
src.dir = get_dir(src,target_mob) //Keep staring at the mob
|
||||
|
||||
if(stance_step in list(1,4,7)) //every 3 ticks
|
||||
var/action = pick( list( "growls at [L]", "stares angrily at [L]", "prepares to attack [L]", "closely watches [L]" ) )
|
||||
if(action)
|
||||
emote(action)
|
||||
break
|
||||
if(!found_mob)
|
||||
stance_step--
|
||||
|
||||
if(stance_step <= -20) //If we have not found a mob for 20-ish ticks, revert to idle mode
|
||||
stance = BEAR_STANCE_IDLE
|
||||
if(stance_step >= 7) //If we have been staring at a mob for 7 ticks,
|
||||
stance = BEAR_STANCE_ATTACK
|
||||
if(BEAR_STANCE_ATTACK) //This one should only be active for one tick,
|
||||
stop_automated_movement = 1
|
||||
if(!target_mob || target_mob.stat)
|
||||
stance = BEAR_STANCE_ALERT
|
||||
stance_step = 5 //Make it very alert, so it quickly attacks again if a mob returns
|
||||
if(target_mob in viewers(7,src))
|
||||
walk_to(src, target_mob, 1, 3)
|
||||
stance = BEAR_STANCE_ATTACKING
|
||||
stance_step = 0
|
||||
if(BEAR_STANCE_ATTACKING)
|
||||
|
||||
stop_automated_movement = 1
|
||||
stance_step++
|
||||
if(!target_mob || target_mob.stat)
|
||||
stance = BEAR_STANCE_ALERT
|
||||
stance_step = 5 //Make it very alert, so it quickly attacks again if a mob returns
|
||||
return
|
||||
if(!(target_mob in viewers(7,src)))
|
||||
stance = BEAR_STANCE_ALERT
|
||||
stance_step = 5 //Make it very alert, so it quickly attacks again if a mob returns
|
||||
target_mob = null
|
||||
return
|
||||
if(get_dist(src, target_mob) <= 1) //Attacking
|
||||
emote( pick( list("slashes at [target_mob]", "bites [target_mob]") ) )
|
||||
|
||||
var/damage = rand(20,30)
|
||||
|
||||
if(ishuman(target_mob))
|
||||
var/mob/living/carbon/human/H = target_mob
|
||||
var/dam_zone = pick("chest", "l_hand", "r_hand", "l_leg", "r_leg")
|
||||
var/datum/organ/external/affecting = H.get_organ(ran_zone(dam_zone))
|
||||
H.apply_damage(damage, BRUTE, affecting, H.run_armor_check(affecting, "melee"))
|
||||
else if(isliving(target_mob))
|
||||
var/mob/living/L = target_mob
|
||||
L.adjustBruteLoss(damage)
|
||||
|
||||
if(stance_step >= 20) //attacks for 20 ticks, then it gets tired and needs to rest
|
||||
emote( "is worn out and needs to rest" )
|
||||
stance = BEAR_STANCE_TIRED
|
||||
stance_step = 0
|
||||
walk(src, 0) //This stops the bear's walking
|
||||
return
|
||||
if(BEAR_STANCE_TIRED)
|
||||
stop_automated_movement = 1
|
||||
stance_step++
|
||||
if(stance_step >= 10) //rests for 10 ticks
|
||||
if(target_mob && target_mob in viewers(7,src))
|
||||
stance = BEAR_STANCE_ATTACK //If the mob he was chasing is still nearby, resume the attack, otherwise go idle.
|
||||
else
|
||||
stance = BEAR_STANCE_IDLE
|
||||
|
||||
|
||||
/mob/living/simple_animal/bear/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
if(stance != BEAR_STANCE_ATTACK && stance != BEAR_STANCE_ATTACKING)
|
||||
stance = BEAR_STANCE_ALERT
|
||||
stance_step = 6
|
||||
target_mob = user
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/bear/attack_hand(mob/living/carbon/human/M as mob)
|
||||
if(stance != BEAR_STANCE_ATTACK && stance != BEAR_STANCE_ATTACKING)
|
||||
stance = BEAR_STANCE_ALERT
|
||||
stance_step = 6
|
||||
target_mob = M
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/bear/Process_Spacemove(var/check_drift = 0)
|
||||
return //No drifting in space for space bears!
|
||||
@@ -1,117 +0,0 @@
|
||||
#define CARP_STANCE_IDLE 1
|
||||
#define CARP_STANCE_ATTACK 2
|
||||
#define CARP_STANCE_ATTACKING 3
|
||||
|
||||
/mob/living/simple_animal/carp
|
||||
name = "space carp"
|
||||
desc = "A ferocious, fang-bearing creature that resembles a fish."
|
||||
icon_state = "carp"
|
||||
icon_living = "carp"
|
||||
icon_dead = "carp_dead"
|
||||
icon_gib = "carp_gib"
|
||||
speak_chance = 0
|
||||
turns_per_move = 5
|
||||
meat_type = /obj/item/weapon/reagent_containers/food/snacks/carpmeat
|
||||
response_help = "pets the"
|
||||
response_disarm = "gently pushes aside the"
|
||||
response_harm = "hits the"
|
||||
speed = -1
|
||||
stop_automated_movement_when_pulled = 0
|
||||
maxHealth = 25
|
||||
health = 25
|
||||
|
||||
harm_intent_damage = 8
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 15
|
||||
attacktext = "bites"
|
||||
attack_sound = 'sound/weapons/bite.ogg'
|
||||
|
||||
//Space carp aren't affected by atmos.
|
||||
min_oxy = 0
|
||||
max_oxy = 0
|
||||
min_tox = 0
|
||||
max_tox = 0
|
||||
min_co2 = 0
|
||||
max_co2 = 0
|
||||
min_n2 = 0
|
||||
max_n2 = 0
|
||||
minbodytemp = 0
|
||||
|
||||
var/stance = CARP_STANCE_IDLE //Used to determine behavior
|
||||
var/stance_step = 0 //Used to delay checks depending on what stance the bear is in
|
||||
var/mob/living/target_mob //Once the bear enters attack stance, it will try to chase this mob. This it to prevent it changing it's mind between multiple mobs.
|
||||
|
||||
/mob/living/simple_animal/carp/Life()
|
||||
if(stat == DEAD)
|
||||
walk(src,0)//STOP FUCKING MOVING GODDAMN
|
||||
if(health > 0)
|
||||
icon_state = icon_living
|
||||
dead_mob_list -= src
|
||||
living_mob_list += src
|
||||
stat = CONSCIOUS
|
||||
density = 1
|
||||
return
|
||||
|
||||
|
||||
if(health < 1)
|
||||
Die()
|
||||
|
||||
if(health > maxHealth)
|
||||
health = maxHealth
|
||||
|
||||
if(!ckey && !stop_automated_movement)
|
||||
if(isturf(src.loc) && !resting && !buckled && canmove) //This is so it only moves if it's not inside a closet, gentics machine, etc.
|
||||
turns_since_move++
|
||||
if(turns_since_move >= turns_per_move)
|
||||
if(!(stop_automated_movement_when_pulled && pulledby)) //Soma animals don't move when pulled
|
||||
Move(get_step(src,pick(cardinal)))
|
||||
turns_since_move = 0
|
||||
|
||||
if(!stat)
|
||||
switch(stance)
|
||||
if(CARP_STANCE_IDLE)
|
||||
stop_automated_movement = 0
|
||||
stance_step++
|
||||
if(stance_step > 5)
|
||||
stance_step = 0
|
||||
for( var/mob/living/L in viewers(7,src) )
|
||||
if(iscarp(L)) continue
|
||||
if(!L.stat)
|
||||
emote("gnashes at [L]")
|
||||
stance = CARP_STANCE_ATTACK
|
||||
target_mob = L
|
||||
break
|
||||
|
||||
if(CARP_STANCE_ATTACK) //This one should only be active for one tick
|
||||
stop_automated_movement = 1
|
||||
if(!target_mob || target_mob.stat)
|
||||
stance = CARP_STANCE_IDLE
|
||||
stance_step = 5 //Make it very alert, so it quickly attacks again if a mob returns
|
||||
if(target_mob in viewers(7,src))
|
||||
walk_to(src, target_mob, 1, 3)
|
||||
stance = CARP_STANCE_ATTACKING
|
||||
stance_step = 0
|
||||
|
||||
if(CARP_STANCE_ATTACKING)
|
||||
stop_automated_movement = 1
|
||||
stance_step++
|
||||
if(!target_mob || target_mob.stat)
|
||||
stance = CARP_STANCE_IDLE
|
||||
stance_step = 3 //Make it very alert, so it quickly attacks again if a mob returns
|
||||
target_mob = null
|
||||
return
|
||||
if(!(target_mob in viewers(7,src)))
|
||||
stance = CARP_STANCE_IDLE
|
||||
stance_step = 1
|
||||
target_mob = null
|
||||
return
|
||||
if(get_dist(src, target_mob) <= 1) //Attacking
|
||||
if(isliving(target_mob))
|
||||
var/mob/living/L = target_mob
|
||||
L.attack_animal(src)
|
||||
if(prob(10))
|
||||
L.Weaken(5)
|
||||
L.visible_message("<span class='danger'>\the [src] knocks down \the [L]!</span>")
|
||||
|
||||
/mob/living/simple_animal/carp/Process_Spacemove(var/check_drift = 0)
|
||||
return //No drifting in space for space carp! //original comments do not steal
|
||||
@@ -69,29 +69,41 @@
|
||||
switch(stance)
|
||||
if(CLOWN_STANCE_IDLE)
|
||||
if (src.hostile == 0) return
|
||||
for( var/mob/living/L in viewers(7,src) )
|
||||
if(isclown(L)) continue
|
||||
if(!L.stat)
|
||||
emote("honks menacingly at [L]")
|
||||
stance = CLOWN_STANCE_ATTACK
|
||||
target_mob = L
|
||||
break
|
||||
for(var/atom/A in view(7,src))
|
||||
if(isclown(A))
|
||||
continue
|
||||
|
||||
if(isliving(A))
|
||||
var/mob/living/L = A
|
||||
if(!L.stat)
|
||||
stance = CLOWN_STANCE_ATTACK
|
||||
target_mob = L
|
||||
break
|
||||
|
||||
if(istype(A, /obj/mecha))
|
||||
var/obj/mecha/M = A
|
||||
if (M.occupant)
|
||||
stance = CLOWN_STANCE_ATTACK
|
||||
target_mob = M
|
||||
break
|
||||
if (target_mob)
|
||||
emote("honks menacingly at [target_mob]")
|
||||
|
||||
if(CLOWN_STANCE_ATTACK) //This one should only be active for one tick
|
||||
stop_automated_movement = 1
|
||||
if(!target_mob || target_mob.stat)
|
||||
if(!target_mob || SA_attackable(target_mob))
|
||||
stance = CLOWN_STANCE_IDLE
|
||||
if(target_mob in viewers(7,src))
|
||||
if(target_mob in view(7,src))
|
||||
walk_to(src, target_mob, 1, 3)
|
||||
stance = CLOWN_STANCE_ATTACKING
|
||||
|
||||
if(CLOWN_STANCE_ATTACKING)
|
||||
stop_automated_movement = 1
|
||||
if(!target_mob || target_mob.stat)
|
||||
if(!target_mob || SA_attackable(target_mob))
|
||||
stance = CLOWN_STANCE_IDLE
|
||||
target_mob = null
|
||||
return
|
||||
if(!(target_mob in viewers(7,src)))
|
||||
if(!(target_mob in view(7,src)))
|
||||
stance = CLOWN_STANCE_IDLE
|
||||
target_mob = null
|
||||
return
|
||||
@@ -102,9 +114,16 @@
|
||||
if(prob(10))
|
||||
L.Weaken(5)
|
||||
L.visible_message("<span class='danger'>\the [src] slips \the [L]!</span>")
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if(istype(M, /mob/living/simple_animal/clown))
|
||||
var/mob/living/simple_animal/clown/C = M
|
||||
for(var/mob/H in viewers(src, null))
|
||||
if(istype(H, /mob/living/simple_animal/clown))
|
||||
var/mob/living/simple_animal/clown/C = H
|
||||
C.hostile = 1
|
||||
if(istype(target_mob,/obj/mecha))
|
||||
var/obj/mecha/M = target_mob
|
||||
M.attack_animal(src)
|
||||
for(var/mob/H in viewers(src, null))
|
||||
if(istype(H, /mob/living/simple_animal/clown))
|
||||
var/mob/living/simple_animal/clown/C = H
|
||||
C.hostile = 1
|
||||
|
||||
/mob/living/simple_animal/clown/bullet_act(var/obj/item/projectile/Proj)
|
||||
|
||||
@@ -107,7 +107,10 @@
|
||||
|
||||
/mob/living/simple_animal/construct/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
if(O.force)
|
||||
health -= O.force
|
||||
var/damage = O.force
|
||||
if (O.damtype == HALLOSS)
|
||||
damage = 0
|
||||
health -= damage
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message("\red \b [src] has been attacked with the [O] by [user]. ")
|
||||
@@ -145,7 +148,10 @@
|
||||
/mob/living/simple_animal/construct/armoured/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
if(O.force)
|
||||
if(O.force >= 11)
|
||||
health -= O.force
|
||||
var/damage = O.force
|
||||
if (O.damtype == HALLOSS)
|
||||
damage = 0
|
||||
health -= damage
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message("\red \b [src] has been attacked with the [O] by [user]. ")
|
||||
@@ -238,7 +244,10 @@
|
||||
/mob/living/simple_animal/constructbehemoth/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
if(O.force)
|
||||
if(O.force >= 11)
|
||||
health -= O.force
|
||||
var/damage = O.force
|
||||
if (O.damtype == HALLOSS)
|
||||
damage = 0
|
||||
health -= damage
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message("\red \b [src] has been attacked with the [O] by [user]. ")
|
||||
|
||||
+40
-1
@@ -367,4 +367,43 @@
|
||||
dir = i
|
||||
sleep(1)
|
||||
else
|
||||
..()
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/corgi/regenerate_icons()
|
||||
overlays = list()
|
||||
|
||||
if(inventory_head)
|
||||
var/head_icon_state = inventory_head.icon_state
|
||||
if(health <= 0)
|
||||
head_icon_state += "2"
|
||||
|
||||
var/icon/head_icon = icon('icons/mob/corgi_head.dmi',head_icon_state)
|
||||
if(head_icon)
|
||||
overlays += head_icon
|
||||
|
||||
if(inventory_back)
|
||||
var/back_icon_state = inventory_back.icon_state
|
||||
if(health <= 0)
|
||||
back_icon_state += "2"
|
||||
|
||||
var/icon/back_icon = icon('icons/mob/corgi_back.dmi',back_icon_state)
|
||||
if(back_icon)
|
||||
overlays += back_icon
|
||||
return
|
||||
|
||||
|
||||
|
||||
/mob/living/simple_animal/corgi/puppy
|
||||
name = "\improper corgi puppy"
|
||||
real_name = "corgi"
|
||||
desc = "It's a corgi puppy."
|
||||
icon_state = "puppy"
|
||||
icon_living = "puppy"
|
||||
icon_dead = "puppy_dead"
|
||||
|
||||
//pupplies cannot wear anything.
|
||||
/mob/living/simple_animal/corgi/puppy/Topic(href, href_list)
|
||||
if(href_list["remove_inv"] || href_list["add_inv"])
|
||||
usr << "\red You can't fit this on [src]"
|
||||
return
|
||||
..()
|
||||
@@ -0,0 +1,167 @@
|
||||
//Space bears!
|
||||
/mob/living/simple_animal/hostile/bear
|
||||
name = "space bear"
|
||||
desc = "RawrRawr!!"
|
||||
icon_state = "bear"
|
||||
icon_living = "bear"
|
||||
icon_dead = "bear_dead"
|
||||
icon_gib = "bear_gib"
|
||||
speak = list("RAWR!","Rawr!","GRR!","Growl!")
|
||||
speak_emote = list("growls", "roars")
|
||||
emote_hear = list("rawrs","grumbles","grawls")
|
||||
emote_see = list("stares ferociously", "stomps")
|
||||
speak_chance = 1
|
||||
turns_per_move = 5
|
||||
see_in_dark = 6
|
||||
meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat
|
||||
response_help = "pets the"
|
||||
response_disarm = "gently pushes aside the"
|
||||
response_harm = "pokes the"
|
||||
stop_automated_movement_when_pulled = 0
|
||||
maxHealth = 60
|
||||
health = 60
|
||||
melee_damage_lower = 20
|
||||
melee_damage_upper = 30
|
||||
|
||||
//Space bears aren't affected by atmos.
|
||||
min_oxy = 0
|
||||
max_oxy = 0
|
||||
min_tox = 0
|
||||
max_tox = 0
|
||||
min_co2 = 0
|
||||
max_co2 = 0
|
||||
min_n2 = 0
|
||||
max_n2 = 0
|
||||
minbodytemp = 0
|
||||
|
||||
//SPACE BEARS! SQUEEEEEEEE~ OW! FUCK! IT BIT MY HAND OFF!!
|
||||
/mob/living/simple_animal/hostile/bear/Hudson
|
||||
name = "Hudson"
|
||||
desc = ""
|
||||
response_help = "pets"
|
||||
response_disarm = "gently pushes aside"
|
||||
response_harm = "pokes"
|
||||
|
||||
/mob/living/simple_animal/hostile/bear/Life()
|
||||
. =..()
|
||||
if(!.)
|
||||
return
|
||||
|
||||
if(loc && istype(loc,/turf/space))
|
||||
icon_state = "bear"
|
||||
else
|
||||
icon_state = "bearfloor"
|
||||
|
||||
switch(stance)
|
||||
|
||||
if(HOSTILE_STANCE_TIRED)
|
||||
stop_automated_movement = 1
|
||||
stance_step++
|
||||
if(stance_step >= 10) //rests for 10 ticks
|
||||
if(target_mob && target_mob in ListTargets())
|
||||
stance = HOSTILE_STANCE_ATTACK //If the mob he was chasing is still nearby, resume the attack, otherwise go idle.
|
||||
else
|
||||
stance = HOSTILE_STANCE_IDLE
|
||||
|
||||
if(HOSTILE_STANCE_ALERT)
|
||||
stop_automated_movement = 1
|
||||
var/found_mob = 0
|
||||
if(target_mob && target_mob in ListTargets())
|
||||
if(!(SA_attackable(target_mob)))
|
||||
stance_step = max(0, stance_step) //If we have not seen a mob in a while, the stance_step will be negative, we need to reset it to 0 as soon as we see a mob again.
|
||||
stance_step++
|
||||
found_mob = 1
|
||||
src.dir = get_dir(src,target_mob) //Keep staring at the mob
|
||||
|
||||
if(stance_step in list(1,4,7)) //every 3 ticks
|
||||
var/action = pick( list( "growls at [target_mob]", "stares angrily at [target_mob]", "prepares to attack [target_mob]", "closely watches [target_mob]" ) )
|
||||
if(action)
|
||||
emote(action)
|
||||
if(!found_mob)
|
||||
stance_step--
|
||||
|
||||
if(stance_step <= -20) //If we have not found a mob for 20-ish ticks, revert to idle mode
|
||||
stance = HOSTILE_STANCE_IDLE
|
||||
if(stance_step >= 7) //If we have been staring at a mob for 7 ticks,
|
||||
stance = HOSTILE_STANCE_ATTACK
|
||||
|
||||
if(HOSTILE_STANCE_ATTACKING)
|
||||
if(stance_step >= 20) //attacks for 20 ticks, then it gets tired and needs to rest
|
||||
emote( "is worn out and needs to rest" )
|
||||
stance = HOSTILE_STANCE_TIRED
|
||||
stance_step = 0
|
||||
walk(src, 0) //This stops the bear's walking
|
||||
return
|
||||
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/bear/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
if(stance != HOSTILE_STANCE_ATTACK && stance != HOSTILE_STANCE_ATTACKING)
|
||||
stance = HOSTILE_STANCE_ALERT
|
||||
stance_step = 6
|
||||
target_mob = user
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/hostile/bear/attack_hand(mob/living/carbon/human/M as mob)
|
||||
if(stance != HOSTILE_STANCE_ATTACK && stance != HOSTILE_STANCE_ATTACKING)
|
||||
stance = HOSTILE_STANCE_ALERT
|
||||
stance_step = 6
|
||||
target_mob = M
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/hostile/bear/Process_Spacemove(var/check_drift = 0)
|
||||
return //No drifting in space for space bears!
|
||||
|
||||
/mob/living/simple_animal/hostile/bear/FindTarget()
|
||||
. = ..()
|
||||
if(.)
|
||||
emote("stares alertly at [.]")
|
||||
stance = HOSTILE_STANCE_ALERT
|
||||
|
||||
/mob/living/simple_animal/hostile/bear/LoseTarget()
|
||||
..(5)
|
||||
|
||||
/mob/living/simple_animal/hostile/bear/AttackingTarget()
|
||||
emote( pick( list("slashes at [target_mob]", "bites [target_mob]") ) )
|
||||
|
||||
var/damage = rand(20,30)
|
||||
|
||||
if(ishuman(target_mob))
|
||||
var/mob/living/carbon/human/H = target_mob
|
||||
var/dam_zone = pick("chest", "l_hand", "r_hand", "l_leg", "r_leg")
|
||||
var/datum/organ/external/affecting = H.get_organ(ran_zone(dam_zone))
|
||||
H.apply_damage(damage, BRUTE, affecting, H.run_armor_check(affecting, "melee"))
|
||||
return H
|
||||
else if(isliving(target_mob))
|
||||
var/mob/living/L = target_mob
|
||||
L.adjustBruteLoss(damage)
|
||||
return L
|
||||
else if(istype(target_mob,/obj/mecha))
|
||||
var/obj/mecha/M = target_mob
|
||||
M.attack_animal(src)
|
||||
return M
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,52 @@
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/carp
|
||||
name = "space carp"
|
||||
desc = "A ferocious, fang-bearing creature that resembles a fish."
|
||||
icon_state = "carp"
|
||||
icon_living = "carp"
|
||||
icon_dead = "carp_dead"
|
||||
icon_gib = "carp_gib"
|
||||
speak_chance = 0
|
||||
turns_per_move = 5
|
||||
meat_type = /obj/item/weapon/reagent_containers/food/snacks/carpmeat
|
||||
response_help = "pets the"
|
||||
response_disarm = "gently pushes aside the"
|
||||
response_harm = "hits the"
|
||||
speed = -1
|
||||
stop_automated_movement_when_pulled = 0
|
||||
maxHealth = 25
|
||||
health = 25
|
||||
|
||||
harm_intent_damage = 8
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 15
|
||||
attacktext = "bites"
|
||||
attack_sound = 'sound/weapons/bite.ogg'
|
||||
|
||||
//Space carp aren't affected by atmos.
|
||||
min_oxy = 0
|
||||
max_oxy = 0
|
||||
min_tox = 0
|
||||
max_tox = 0
|
||||
min_co2 = 0
|
||||
max_co2 = 0
|
||||
min_n2 = 0
|
||||
max_n2 = 0
|
||||
minbodytemp = 0
|
||||
|
||||
/mob/living/simple_animal/hostile/carp/Process_Spacemove(var/check_drift = 0)
|
||||
return //No drifting in space for space carp! //original comments do not steal
|
||||
|
||||
/mob/living/simple_animal/hostile/carp/FindTarget()
|
||||
. = ..()
|
||||
if(.)
|
||||
emote("nashes at [.]")
|
||||
|
||||
/mob/living/simple_animal/hostile/carp/AttackingTarget()
|
||||
. =..()
|
||||
var/mob/living/L = .
|
||||
if(istype(L))
|
||||
if(prob(15))
|
||||
L.Weaken(3)
|
||||
L.visible_message("<span class='danger'>\the [src] knocks down \the [L]!</span>")
|
||||
@@ -0,0 +1,103 @@
|
||||
/mob/living/simple_animal/hostile
|
||||
|
||||
var/stance = HOSTILE_STANCE_IDLE //Used to determine behavior
|
||||
var/stance_step = 0 //Used to delay checks depending on what stance the hostile
|
||||
var/mob/living/target_mob //Once the bear enters attack stance, it will try to chase this mob. This it to prevent it changing it's mind between multiple mobs.
|
||||
var/attack_same = 0
|
||||
|
||||
/mob/living/simple_animal/hostile/proc/FindTarget()
|
||||
|
||||
var/atom/T = null
|
||||
stop_automated_movement = 0
|
||||
stance_step++
|
||||
if(stance_step > 5)
|
||||
stance_step = 0
|
||||
for(var/atom/A in ListTargets())
|
||||
|
||||
if(!attack_same && istype(A, src.type))
|
||||
continue
|
||||
|
||||
if(isliving(A))
|
||||
var/mob/living/L = A
|
||||
if(!L.stat)
|
||||
stance = HOSTILE_STANCE_ATTACK
|
||||
T = L
|
||||
break
|
||||
if(istype(A, /obj/mecha))
|
||||
var/obj/mecha/M = A
|
||||
if (M.occupant)
|
||||
stance = HOSTILE_STANCE_ATTACK
|
||||
T = M
|
||||
break
|
||||
return T
|
||||
|
||||
/mob/living/simple_animal/hostile/proc/MoveToTarget(var/step = 5)
|
||||
stop_automated_movement = 1
|
||||
if(!target_mob || SA_attackable(target_mob))
|
||||
stance = HOSTILE_STANCE_IDLE
|
||||
stance_step = step //Make it very alert, so it quickly attacks again if a mob returns
|
||||
if(target_mob in ListTargets())
|
||||
walk_to(src, target_mob, 1, 3)
|
||||
stance = HOSTILE_STANCE_ATTACKING
|
||||
stance_step = 0
|
||||
|
||||
/mob/living/simple_animal/hostile/proc/AttackTarget()
|
||||
|
||||
stop_automated_movement = 1
|
||||
stance_step++
|
||||
if(!target_mob || SA_attackable(target_mob))
|
||||
LoseTarget()
|
||||
return
|
||||
if(!(target_mob in ListTargets()))
|
||||
LostTarget()
|
||||
return
|
||||
if(get_dist(src, target_mob) <= 1) //Attacking
|
||||
AttackingTarget()
|
||||
|
||||
/mob/living/simple_animal/hostile/proc/AttackingTarget()
|
||||
if(isliving(target_mob))
|
||||
var/mob/living/L = target_mob
|
||||
L.attack_animal(src)
|
||||
return L
|
||||
if(istype(target_mob,/obj/mecha))
|
||||
var/obj/mecha/M = target_mob
|
||||
M.attack_animal(src)
|
||||
return M
|
||||
|
||||
/mob/living/simple_animal/hostile/proc/LoseTarget(var/step = 3)
|
||||
stance = HOSTILE_STANCE_IDLE
|
||||
stance_step = step
|
||||
target_mob = null
|
||||
walk(src, 0)
|
||||
|
||||
/mob/living/simple_animal/hostile/proc/LostTarget(var/step = 1)
|
||||
stance = HOSTILE_STANCE_IDLE
|
||||
stance_step = step
|
||||
walk(src, 0)
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/proc/ListTargets()
|
||||
return view(src, 7)
|
||||
|
||||
/mob/living/simple_animal/hostile/Die()
|
||||
..()
|
||||
walk(src, 0)
|
||||
|
||||
/mob/living/simple_animal/hostile/Life()
|
||||
|
||||
. = ..()
|
||||
if(!.)
|
||||
walk(src, 0)
|
||||
return 0
|
||||
if(client)
|
||||
return 0
|
||||
if(!stat)
|
||||
switch(stance)
|
||||
if(HOSTILE_STANCE_IDLE)
|
||||
target_mob = FindTarget()
|
||||
|
||||
if(HOSTILE_STANCE_ATTACK) //This one should only be active for one tick
|
||||
MoveToTarget()
|
||||
|
||||
if(HOSTILE_STANCE_ATTACKING)
|
||||
AttackTarget()
|
||||
@@ -1,417 +0,0 @@
|
||||
/mob/living/simple_animal
|
||||
name = "animal"
|
||||
icon = 'icons/mob/animal.dmi'
|
||||
health = 20
|
||||
maxHealth = 20
|
||||
|
||||
var/icon_living = ""
|
||||
var/icon_dead = ""
|
||||
var/icon_gib = null //We only try to show a gibbing animation if this exists.
|
||||
|
||||
var/list/speak = list()
|
||||
var/list/speak_emote = list()// Emotes while speaking IE: Ian [emote], [text] -- Ian barks, "WOOF!". Spoken text is generated from the speak variable.
|
||||
var/speak_chance = 0
|
||||
var/list/emote_hear = list() //Hearable emotes
|
||||
var/list/emote_see = list() //Unlike speak_emote, the list of things in this variable only show by themselves with no spoken text. IE: Ian barks, Ian yaps
|
||||
|
||||
var/turns_per_move = 1
|
||||
var/turns_since_move = 0
|
||||
universal_speak = 1
|
||||
var/meat_amount = 0
|
||||
var/meat_type
|
||||
var/stop_automated_movement = 0 //Use this to temporarely stop random movement or to if you write special movement code for animals.
|
||||
var/stop_automated_movement_when_pulled = 1 //When set to 1 this stops the animal from moving when someone is pulling it.
|
||||
|
||||
//Interaction
|
||||
var/response_help = "You try to help"
|
||||
var/response_disarm = "You try to disarm"
|
||||
var/response_harm = "You try to hurt"
|
||||
var/harm_intent_damage = 3
|
||||
|
||||
//Temperature effect
|
||||
var/minbodytemp = 250
|
||||
var/maxbodytemp = 350
|
||||
var/heat_damage_per_tick = 3 //amount of damage applied if animal's body temperature is higher than maxbodytemp
|
||||
var/cold_damage_per_tick = 2 //same as heat_damage_per_tick, only if the bodytemperature it's lower than minbodytemp
|
||||
|
||||
//Atmos effect - Yes, you can make creatures that require plasma or co2 to survive. N2O is a trace gas and handled separately, hence why it isn't here. It'd be hard to add it. Hard and me don't mix (Yes, yes make all the dick jokes you want with that.) - Errorage
|
||||
var/min_oxy = 5
|
||||
var/max_oxy = 0 //Leaving something at 0 means it's off - has no maximum
|
||||
var/min_tox = 0
|
||||
var/max_tox = 1
|
||||
var/min_co2 = 0
|
||||
var/max_co2 = 5
|
||||
var/min_n2 = 0
|
||||
var/max_n2 = 0
|
||||
var/unsuitable_atoms_damage = 2 //This damage is taken when atmos doesn't fit all the requirements above
|
||||
|
||||
|
||||
//LETTING SIMPLE ANIMALS ATTACK? WHAT COULD GO WRONG. Defaults to zero so Ian can still be cuddly
|
||||
var/melee_damage_lower = 0
|
||||
var/melee_damage_upper = 0
|
||||
var/attacktext = "attacks"
|
||||
var/attack_sound = null
|
||||
var/friendly = "nuzzles" //If the mob does no damage with it's attack
|
||||
var/wall_smash = 0 //if they can smash walls
|
||||
|
||||
var/speed = 0 //LETS SEE IF I CAN SET SPEEDS FOR SIMPLE MOBS WITHOUT DESTROYING EVERYTHING. Higher speed is slower, negative speed is faster
|
||||
|
||||
/mob/living/simple_animal/New()
|
||||
..()
|
||||
verbs -= /mob/verb/observe
|
||||
|
||||
/mob/living/simple_animal/Login()
|
||||
if(src && src.client)
|
||||
src.client.screen = null
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/Life()
|
||||
|
||||
//Health
|
||||
if(stat == DEAD)
|
||||
if(health > 0)
|
||||
icon_state = icon_living
|
||||
dead_mob_list -= src
|
||||
living_mob_list += src
|
||||
stat = CONSCIOUS
|
||||
density = 1
|
||||
return
|
||||
|
||||
|
||||
if(health < 1)
|
||||
Die()
|
||||
|
||||
if(health > maxHealth)
|
||||
health = maxHealth
|
||||
|
||||
if(stunned)
|
||||
AdjustStunned(-1)
|
||||
if(weakened)
|
||||
AdjustWeakened(-1)
|
||||
if(paralysis)
|
||||
AdjustParalysis(-1)
|
||||
|
||||
//Movement
|
||||
if(!client && !stop_automated_movement)
|
||||
if(isturf(src.loc) && !resting && !buckled && canmove) //This is so it only moves if it's not inside a closet, gentics machine, etc.
|
||||
turns_since_move++
|
||||
if(turns_since_move >= turns_per_move)
|
||||
if(!(stop_automated_movement_when_pulled && pulledby)) //Soma animals don't move when pulled
|
||||
Move(get_step(src,pick(cardinal)))
|
||||
turns_since_move = 0
|
||||
|
||||
//Speaking
|
||||
if(!client && speak_chance)
|
||||
if(rand(0,200) < speak_chance)
|
||||
if(speak && speak.len)
|
||||
if((emote_hear && emote_hear.len) || (emote_see && emote_see.len))
|
||||
var/length = speak.len
|
||||
if(emote_hear && emote_hear.len)
|
||||
length += emote_hear.len
|
||||
if(emote_see && emote_see.len)
|
||||
length += emote_see.len
|
||||
var/randomValue = rand(1,length)
|
||||
if(randomValue <= speak.len)
|
||||
say(pick(speak))
|
||||
else
|
||||
randomValue -= speak.len
|
||||
if(emote_see && randomValue <= emote_see.len)
|
||||
emote(pick(emote_see),1)
|
||||
else
|
||||
emote(pick(emote_hear),2)
|
||||
else
|
||||
say(pick(speak))
|
||||
else
|
||||
if(!(emote_hear && emote_hear.len) && (emote_see && emote_see.len))
|
||||
emote(pick(emote_see),1)
|
||||
if((emote_hear && emote_hear.len) && !(emote_see && emote_see.len))
|
||||
emote(pick(emote_hear),2)
|
||||
if((emote_hear && emote_hear.len) && (emote_see && emote_see.len))
|
||||
var/length = emote_hear.len + emote_see.len
|
||||
var/pick = rand(1,length)
|
||||
if(pick <= emote_see.len)
|
||||
emote(pick(emote_see),1)
|
||||
else
|
||||
emote(pick(emote_hear),2)
|
||||
|
||||
|
||||
//Atmos
|
||||
var/atmos_suitable = 1
|
||||
|
||||
var/atom/A = src.loc
|
||||
if(isturf(A))
|
||||
var/turf/T = A
|
||||
var/areatemp = T.temperature
|
||||
if( abs(areatemp - bodytemperature) > 40 )
|
||||
var/diff = areatemp - bodytemperature
|
||||
diff = diff / 5
|
||||
//world << "changed from [bodytemperature] by [diff] to [bodytemperature + diff]"
|
||||
bodytemperature += diff
|
||||
|
||||
if(istype(T,/turf/simulated))
|
||||
var/turf/simulated/ST = T
|
||||
if(ST.air)
|
||||
var/tox = ST.air.toxins
|
||||
var/oxy = ST.air.oxygen
|
||||
var/n2 = ST.air.nitrogen
|
||||
var/co2 = ST.air.carbon_dioxide
|
||||
|
||||
if(min_oxy)
|
||||
if(oxy < min_oxy)
|
||||
atmos_suitable = 0
|
||||
if(max_oxy)
|
||||
if(oxy > max_oxy)
|
||||
atmos_suitable = 0
|
||||
if(min_tox)
|
||||
if(tox < min_tox)
|
||||
atmos_suitable = 0
|
||||
if(max_tox)
|
||||
if(tox > max_tox)
|
||||
atmos_suitable = 0
|
||||
if(min_n2)
|
||||
if(n2 < min_n2)
|
||||
atmos_suitable = 0
|
||||
if(max_n2)
|
||||
if(n2 > max_n2)
|
||||
atmos_suitable = 0
|
||||
if(min_co2)
|
||||
if(co2 < min_co2)
|
||||
atmos_suitable = 0
|
||||
if(max_co2)
|
||||
if(co2 > max_co2)
|
||||
atmos_suitable = 0
|
||||
|
||||
//Atmos effect
|
||||
if(bodytemperature < minbodytemp)
|
||||
health -= cold_damage_per_tick
|
||||
else if(bodytemperature > maxbodytemp)
|
||||
health -= heat_damage_per_tick
|
||||
|
||||
if(!atmos_suitable)
|
||||
health -= unsuitable_atoms_damage
|
||||
|
||||
/mob/living/simple_animal/Bumped(AM as mob|obj)
|
||||
if(!AM) return
|
||||
|
||||
if(resting || buckled)
|
||||
return
|
||||
|
||||
if(isturf(src.loc))
|
||||
if(ismob(AM))
|
||||
var/newamloc = src.loc
|
||||
src.loc = AM:loc
|
||||
AM:loc = newamloc
|
||||
else
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/gib()
|
||||
if(icon_gib)
|
||||
flick(icon_gib, src)
|
||||
if(meat_amount && meat_type)
|
||||
for(var/i = 0; i < meat_amount; i++)
|
||||
new meat_type(src.loc)
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/say_quote(var/text)
|
||||
if(speak_emote && speak_emote.len)
|
||||
var/emote = pick(speak_emote)
|
||||
if(emote)
|
||||
return "[emote], \"[text]\""
|
||||
return "says, \"[text]\"";
|
||||
|
||||
/mob/living/simple_animal/emote(var/act)
|
||||
if(act)
|
||||
if(act == "scream") act = "makes a loud and pained whimper" //ugly hack to stop animals screaming when crushed :P
|
||||
for (var/mob/O in viewers(src, null))
|
||||
O.show_message("<B>[src]</B> [act].")
|
||||
|
||||
|
||||
/mob/living/simple_animal/attack_animal(mob/living/simple_animal/M as mob)
|
||||
if(M.melee_damage_upper == 0)
|
||||
M.emote("[M.friendly] [src]")
|
||||
else
|
||||
if(M.attack_sound)
|
||||
playsound(loc, M.attack_sound, 50, 1, 1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message("\red <B>[M]</B> [M.attacktext] [src]!", 1)
|
||||
M.attack_log += text("\[[time_stamp()]\] <font color='red'>attacked [src.name] ([src.ckey])</font>")
|
||||
src.attack_log += text("\[[time_stamp()]\] <font color='orange'>was attacked by [M.name] ([M.ckey])</font>")
|
||||
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
|
||||
health -= damage
|
||||
|
||||
/mob/living/simple_animal/bullet_act(var/obj/item/projectile/Proj)
|
||||
if(!Proj) return
|
||||
src.health -= Proj.damage
|
||||
return 0
|
||||
|
||||
/mob/living/simple_animal/attack_hand(mob/living/carbon/human/M as mob)
|
||||
..()
|
||||
|
||||
switch(M.a_intent)
|
||||
|
||||
if("help")
|
||||
if (health > 0)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message("\blue [M] [response_help] [src]")
|
||||
|
||||
if("grab")
|
||||
if (M == src)
|
||||
return
|
||||
if (nopush)
|
||||
return
|
||||
var/obj/item/weapon/grab/G = new /obj/item/weapon/grab( M, M, src )
|
||||
|
||||
M.put_in_active_hand(G)
|
||||
|
||||
grabbed_by += G
|
||||
G.synch()
|
||||
|
||||
LAssailant = M
|
||||
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red [] has grabbed [] passively!", M, src), 1)
|
||||
|
||||
if("hurt")
|
||||
health -= harm_intent_damage
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message("\red [M] [response_harm] [src]")
|
||||
|
||||
if("disarm")
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message("\blue [M] [response_disarm] [src]")
|
||||
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/attack_alien(mob/living/carbon/alien/humanoid/M as mob)
|
||||
|
||||
switch(M.a_intent)
|
||||
|
||||
if ("help")
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\blue [M] caresses [src] with its scythe like arm."), 1)
|
||||
if ("grab")
|
||||
if(M == src)
|
||||
return
|
||||
if (nopush)
|
||||
return
|
||||
var/obj/item/weapon/grab/G = new /obj/item/weapon/grab( M, M, src )
|
||||
|
||||
M.put_in_active_hand(G)
|
||||
|
||||
grabbed_by += G
|
||||
G.synch()
|
||||
LAssailant = M
|
||||
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red [] has grabbed [] passively!", M, src), 1)
|
||||
|
||||
if("hurt")
|
||||
var/damage = rand(15, 30)
|
||||
visible_message("\red <B>[M] has slashed at [src]!</B>")
|
||||
src.health -= damage
|
||||
|
||||
|
||||
if("disarm")
|
||||
var/damage = rand(15, 30)
|
||||
visible_message("\red <B>[M] has slashed at [src]!</B>")
|
||||
src.health -= damage
|
||||
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/attack_larva(mob/living/carbon/alien/larva/L as mob)
|
||||
|
||||
switch(L.a_intent)
|
||||
if("help")
|
||||
visible_message("\blue [L] rubs it's head against [src]")
|
||||
|
||||
else
|
||||
|
||||
var/damage = rand(5, 10)
|
||||
visible_message("\red <B>[L] bites [src]!</B>")
|
||||
|
||||
if(stat != DEAD)
|
||||
src.health -= damage
|
||||
L.amount_grown = min(L.amount_grown + damage, L.max_grown)
|
||||
|
||||
|
||||
/mob/living/simple_animal/attackby(var/obj/item/O as obj, var/mob/user as mob) //Marker -Agouri
|
||||
if(istype(O, /obj/item/stack/medical))
|
||||
if(stat != DEAD)
|
||||
var/obj/item/stack/medical/MED = O
|
||||
if(health < maxHealth)
|
||||
if(MED.amount >= 1)
|
||||
health = min(maxHealth, health + MED.heal_brute)
|
||||
MED.amount -= 1
|
||||
if(MED.amount <= 0)
|
||||
del(MED)
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message("\blue [user] applies the [MED] on [src]")
|
||||
else
|
||||
user << "\blue this [src] is dead, medical items won't bring it back to life."
|
||||
if(meat_type && (stat == DEAD)) //if the animal has a meat, and if it is dead.
|
||||
if(istype(O, /obj/item/weapon/kitchenknife) || istype(O, /obj/item/weapon/butch))
|
||||
new meat_type (get_turf(src))
|
||||
if(prob(95))
|
||||
del(src)
|
||||
return
|
||||
gib()
|
||||
else
|
||||
if(O.force)
|
||||
health -= O.force
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message("\red \b [src] has been attacked with the [O] by [user]. ")
|
||||
else
|
||||
usr << "\red This weapon is ineffective, it does no damage."
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message("\red [user] gently taps [src] with the [O]. ")
|
||||
|
||||
|
||||
/mob/living/simple_animal/movement_delay()
|
||||
var/tally = 0 //Incase I need to add stuff other than "speed" later
|
||||
|
||||
tally = speed
|
||||
|
||||
return tally+config.animal_delay
|
||||
|
||||
/mob/living/simple_animal/Stat()
|
||||
..()
|
||||
|
||||
statpanel("Status")
|
||||
stat(null, "Health: [round((health / maxHealth) * 100)]%")
|
||||
|
||||
/mob/living/simple_animal/proc/Die()
|
||||
living_mob_list -= src
|
||||
dead_mob_list += src
|
||||
icon_state = icon_dead
|
||||
stat = DEAD
|
||||
density = 0
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/ex_act(severity)
|
||||
if(!blinded)
|
||||
flick("flash", flash)
|
||||
switch (severity)
|
||||
if (1.0)
|
||||
health -= 500
|
||||
gib()
|
||||
return
|
||||
|
||||
if (2.0)
|
||||
health -= 60
|
||||
|
||||
|
||||
if(3.0)
|
||||
health -= 30
|
||||
|
||||
/mob/living/simple_animal/adjustBruteLoss(damage)
|
||||
health -= damage
|
||||
@@ -48,12 +48,14 @@
|
||||
response_harm = "swats the"
|
||||
stop_automated_movement = 1
|
||||
|
||||
|
||||
var/parrot_state = PARROT_WANDER //Hunt for a perch when created
|
||||
var/parrot_sleep_max = 25 //The time the parrot sits while perched before looking around. Mosly a way to avoid the parrot's AI in life() being run every single tick.
|
||||
var/parrot_sleep_dur = 25 //Same as above, this is the var that physically counts down
|
||||
var/parrot_dam_zone = list("chest", "head", "l_arm", "l_leg", "r_arm", "r_leg") //For humans, select a bodypart to attack
|
||||
|
||||
var/parrot_speed = 5 //"Delay in world ticks between movement." Yeah, that's BS but it does directly affect movement. Higher number = slower.
|
||||
var/parrot_been_shot = 0 //Parrots get a speed bonus after being shot. This will deincrement every Life() and at 0 the parrot will return to regular speed.
|
||||
|
||||
var/list/speech_buffer = list()
|
||||
var/list/available_channels = list()
|
||||
|
||||
@@ -91,7 +93,6 @@
|
||||
|
||||
|
||||
/mob/living/simple_animal/parrot/New()
|
||||
usr << "\red Parrots are still a work in progress, use at your own risk."
|
||||
..()
|
||||
parrot_sleep_dur = parrot_sleep_max //In case someone decides to change the max without changing the duration var
|
||||
verbs.Add(/mob/living/simple_animal/parrot/proc/steal_from_ground, \
|
||||
@@ -267,6 +268,7 @@
|
||||
|
||||
parrot_interest = null
|
||||
parrot_state = PARROT_WANDER //OWFUCK, Been shot! RUN LIKE HELL!
|
||||
parrot_been_shot += 5
|
||||
icon_state = "parrot_fly"
|
||||
drop_held_item(0)
|
||||
return
|
||||
@@ -291,6 +293,7 @@
|
||||
if(!isturf(src.loc) || !canmove || buckled)
|
||||
return //If it can't move, dont let it move. (The buckled check probably isn't necessary thanks to canmove)
|
||||
|
||||
|
||||
//-----SPEECH
|
||||
/* Parrot speech mimickry!
|
||||
Phrases that the parrot hears in mob/living/say() get added to speach_buffer.
|
||||
@@ -304,7 +307,6 @@
|
||||
clearlist(speech_buffer)
|
||||
|
||||
|
||||
//Alright, here we go... down the slope
|
||||
|
||||
//-----SLEEPING
|
||||
if(parrot_state == PARROT_PERCH)
|
||||
@@ -419,11 +421,7 @@
|
||||
parrot_state = PARROT_SWOOP | PARROT_RETURN
|
||||
return
|
||||
|
||||
var/oldloc = src.loc
|
||||
step_towards(src, get_step_towards(src,parrot_interest))
|
||||
if(src.loc == oldloc) //Check if the mob is stuck
|
||||
parrot_state = PARROT_WANDER //and demonstrate your amazing obstical avoidance AI
|
||||
|
||||
walk_to(src, parrot_interest, 1, parrot_speed)
|
||||
return
|
||||
|
||||
//-----RETURNING TO PERCH
|
||||
@@ -441,10 +439,7 @@
|
||||
icon_state = "parrot_sit"
|
||||
return
|
||||
|
||||
var/oldloc = src.loc
|
||||
step_towards(src, get_step_towards(src,parrot_perch))
|
||||
if(src.loc == oldloc) //Check if the mob is stuck
|
||||
parrot_state = PARROT_WANDER //and demonstrate your amazing obstical avoidance AI
|
||||
walk_to(src, parrot_perch, 1, parrot_speed)
|
||||
return
|
||||
|
||||
//-----FLEEING
|
||||
@@ -453,10 +448,9 @@
|
||||
if(!parrot_interest || !isliving(parrot_interest)) //Sanity
|
||||
parrot_state = PARROT_WANDER
|
||||
|
||||
var/oldloc = src.loc
|
||||
step(src, get_step_away(src, parrot_interest))
|
||||
if(src.loc == oldloc) //Check if the mob is stuck
|
||||
parrot_state = PARROT_WANDER //and demonstrate your amazing obstical avoidance AI
|
||||
walk_away(src, parrot_interest, 1, parrot_speed-parrot_been_shot)
|
||||
parrot_been_shot--
|
||||
return
|
||||
|
||||
//-----ATTACKING
|
||||
else if(parrot_state == (PARROT_SWOOP | PARROT_ATTACK))
|
||||
@@ -502,11 +496,8 @@
|
||||
|
||||
//Otherwise, fly towards the mob!
|
||||
else
|
||||
var/oldloc = src.loc
|
||||
step_towards(src, get_step_towards(src,parrot_interest))
|
||||
if(src.loc == oldloc) //Check if the mob is stuck
|
||||
parrot_state = PARROT_WANDER //and demonstrate your amazing obstical avoidance AI
|
||||
|
||||
walk_to(src, parrot_interest, 1, parrot_speed)
|
||||
return
|
||||
//-----STATE MISHAP
|
||||
else //This should not happen. If it does lets reset everything and try again
|
||||
walk(src,0)
|
||||
@@ -637,7 +628,11 @@
|
||||
set category = "Parrot"
|
||||
set desc = "Drop the item you're holding."
|
||||
|
||||
if(stat)
|
||||
return
|
||||
|
||||
src.drop_held_item()
|
||||
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/parrot/proc/drop_held_item(var/drop_gently = 1)
|
||||
@@ -682,6 +677,7 @@
|
||||
src.loc = AM.loc
|
||||
icon_state = "parrot_sit"
|
||||
return
|
||||
src << "\red There is no perch nearby to sit on."
|
||||
return
|
||||
|
||||
/*
|
||||
|
||||
@@ -43,7 +43,10 @@
|
||||
O.transfer_soul("SHADE", src, user)
|
||||
else
|
||||
if(O.force)
|
||||
health -= O.force
|
||||
var/damage = O.force
|
||||
if (O.damtype == HALLOSS)
|
||||
damage = 0
|
||||
health -= damage
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message("\red \b [src] has been attacked with the [O] by [user]. ")
|
||||
|
||||
@@ -1,2 +1,435 @@
|
||||
/mob/living/simple_animal
|
||||
name = "animal"
|
||||
icon = 'icons/mob/animal.dmi'
|
||||
health = 20
|
||||
maxHealth = 20
|
||||
|
||||
var/icon_living = ""
|
||||
var/icon_dead = ""
|
||||
var/icon_gib = null //We only try to show a gibbing animation if this exists.
|
||||
|
||||
var/list/speak = list()
|
||||
var/list/speak_emote = list()// Emotes while speaking IE: Ian [emote], [text] -- Ian barks, "WOOF!". Spoken text is generated from the speak variable.
|
||||
var/speak_chance = 0
|
||||
var/list/emote_hear = list() //Hearable emotes
|
||||
var/list/emote_see = list() //Unlike speak_emote, the list of things in this variable only show by themselves with no spoken text. IE: Ian barks, Ian yaps
|
||||
|
||||
var/turns_per_move = 1
|
||||
var/turns_since_move = 0
|
||||
universal_speak = 1
|
||||
var/meat_amount = 0
|
||||
var/meat_type
|
||||
var/stop_automated_movement = 0 //Use this to temporarely stop random movement or to if you write special movement code for animals.
|
||||
var/stop_automated_movement_when_pulled = 1 //When set to 1 this stops the animal from moving when someone is pulling it.
|
||||
|
||||
//Interaction
|
||||
var/response_help = "You try to help"
|
||||
var/response_disarm = "You try to disarm"
|
||||
var/response_harm = "You try to hurt"
|
||||
var/harm_intent_damage = 3
|
||||
|
||||
//Temperature effect
|
||||
var/minbodytemp = 250
|
||||
var/maxbodytemp = 350
|
||||
var/heat_damage_per_tick = 3 //amount of damage applied if animal's body temperature is higher than maxbodytemp
|
||||
var/cold_damage_per_tick = 2 //same as heat_damage_per_tick, only if the bodytemperature it's lower than minbodytemp
|
||||
|
||||
//Atmos effect - Yes, you can make creatures that require plasma or co2 to survive. N2O is a trace gas and handled separately, hence why it isn't here. It'd be hard to add it. Hard and me don't mix (Yes, yes make all the dick jokes you want with that.) - Errorage
|
||||
var/min_oxy = 5
|
||||
var/max_oxy = 0 //Leaving something at 0 means it's off - has no maximum
|
||||
var/min_tox = 0
|
||||
var/max_tox = 1
|
||||
var/min_co2 = 0
|
||||
var/max_co2 = 5
|
||||
var/min_n2 = 0
|
||||
var/max_n2 = 0
|
||||
var/unsuitable_atoms_damage = 2 //This damage is taken when atmos doesn't fit all the requirements above
|
||||
|
||||
|
||||
//LETTING SIMPLE ANIMALS ATTACK? WHAT COULD GO WRONG. Defaults to zero so Ian can still be cuddly
|
||||
var/melee_damage_lower = 0
|
||||
var/melee_damage_upper = 0
|
||||
var/attacktext = "attacks"
|
||||
var/attack_sound = null
|
||||
var/friendly = "nuzzles" //If the mob does no damage with it's attack
|
||||
var/wall_smash = 0 //if they can smash walls
|
||||
|
||||
var/speed = 0 //LETS SEE IF I CAN SET SPEEDS FOR SIMPLE MOBS WITHOUT DESTROYING EVERYTHING. Higher speed is slower, negative speed is faster
|
||||
|
||||
/mob/living/simple_animal/New()
|
||||
..()
|
||||
verbs -= /mob/verb/observe
|
||||
|
||||
/mob/living/simple_animal/Login()
|
||||
if(src && src.client)
|
||||
src.client.screen = null
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/updatehealth()
|
||||
return
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/Life()
|
||||
|
||||
//Health
|
||||
if(stat == DEAD)
|
||||
if(health > 0)
|
||||
icon_state = icon_living
|
||||
dead_mob_list -= src
|
||||
living_mob_list += src
|
||||
stat = CONSCIOUS
|
||||
density = 1
|
||||
return 0
|
||||
|
||||
|
||||
if(health < 1)
|
||||
Die()
|
||||
|
||||
if(health > maxHealth)
|
||||
health = maxHealth
|
||||
|
||||
if(stunned)
|
||||
AdjustStunned(-1)
|
||||
if(weakened)
|
||||
AdjustWeakened(-1)
|
||||
if(paralysis)
|
||||
AdjustParalysis(-1)
|
||||
|
||||
//Movement
|
||||
if(!client && !stop_automated_movement)
|
||||
if(isturf(src.loc) && !resting && !buckled && canmove) //This is so it only moves if it's not inside a closet, gentics machine, etc.
|
||||
turns_since_move++
|
||||
if(turns_since_move >= turns_per_move)
|
||||
if(!(stop_automated_movement_when_pulled && pulledby)) //Soma animals don't move when pulled
|
||||
Move(get_step(src,pick(cardinal)))
|
||||
turns_since_move = 0
|
||||
|
||||
//Speaking
|
||||
if(!client && speak_chance)
|
||||
if(rand(0,200) < speak_chance)
|
||||
if(speak && speak.len)
|
||||
if((emote_hear && emote_hear.len) || (emote_see && emote_see.len))
|
||||
var/length = speak.len
|
||||
if(emote_hear && emote_hear.len)
|
||||
length += emote_hear.len
|
||||
if(emote_see && emote_see.len)
|
||||
length += emote_see.len
|
||||
var/randomValue = rand(1,length)
|
||||
if(randomValue <= speak.len)
|
||||
say(pick(speak))
|
||||
else
|
||||
randomValue -= speak.len
|
||||
if(emote_see && randomValue <= emote_see.len)
|
||||
emote(pick(emote_see),1)
|
||||
else
|
||||
emote(pick(emote_hear),2)
|
||||
else
|
||||
say(pick(speak))
|
||||
else
|
||||
if(!(emote_hear && emote_hear.len) && (emote_see && emote_see.len))
|
||||
emote(pick(emote_see),1)
|
||||
if((emote_hear && emote_hear.len) && !(emote_see && emote_see.len))
|
||||
emote(pick(emote_hear),2)
|
||||
if((emote_hear && emote_hear.len) && (emote_see && emote_see.len))
|
||||
var/length = emote_hear.len + emote_see.len
|
||||
var/pick = rand(1,length)
|
||||
if(pick <= emote_see.len)
|
||||
emote(pick(emote_see),1)
|
||||
else
|
||||
emote(pick(emote_hear),2)
|
||||
|
||||
|
||||
//Atmos
|
||||
var/atmos_suitable = 1
|
||||
|
||||
var/atom/A = src.loc
|
||||
if(isturf(A))
|
||||
var/turf/T = A
|
||||
var/areatemp = T.temperature
|
||||
if( abs(areatemp - bodytemperature) > 40 )
|
||||
var/diff = areatemp - bodytemperature
|
||||
diff = diff / 5
|
||||
//world << "changed from [bodytemperature] by [diff] to [bodytemperature + diff]"
|
||||
bodytemperature += diff
|
||||
|
||||
if(istype(T,/turf/simulated))
|
||||
var/turf/simulated/ST = T
|
||||
if(ST.air)
|
||||
var/tox = ST.air.toxins
|
||||
var/oxy = ST.air.oxygen
|
||||
var/n2 = ST.air.nitrogen
|
||||
var/co2 = ST.air.carbon_dioxide
|
||||
|
||||
if(min_oxy)
|
||||
if(oxy < min_oxy)
|
||||
atmos_suitable = 0
|
||||
if(max_oxy)
|
||||
if(oxy > max_oxy)
|
||||
atmos_suitable = 0
|
||||
if(min_tox)
|
||||
if(tox < min_tox)
|
||||
atmos_suitable = 0
|
||||
if(max_tox)
|
||||
if(tox > max_tox)
|
||||
atmos_suitable = 0
|
||||
if(min_n2)
|
||||
if(n2 < min_n2)
|
||||
atmos_suitable = 0
|
||||
if(max_n2)
|
||||
if(n2 > max_n2)
|
||||
atmos_suitable = 0
|
||||
if(min_co2)
|
||||
if(co2 < min_co2)
|
||||
atmos_suitable = 0
|
||||
if(max_co2)
|
||||
if(co2 > max_co2)
|
||||
atmos_suitable = 0
|
||||
|
||||
//Atmos effect
|
||||
if(bodytemperature < minbodytemp)
|
||||
health -= cold_damage_per_tick
|
||||
else if(bodytemperature > maxbodytemp)
|
||||
health -= heat_damage_per_tick
|
||||
|
||||
if(!atmos_suitable)
|
||||
health -= unsuitable_atoms_damage
|
||||
return 1
|
||||
|
||||
/mob/living/simple_animal/Bumped(AM as mob|obj)
|
||||
if(!AM) return
|
||||
|
||||
if(resting || buckled)
|
||||
return
|
||||
|
||||
if(isturf(src.loc))
|
||||
if(ismob(AM))
|
||||
var/newamloc = src.loc
|
||||
src.loc = AM:loc
|
||||
AM:loc = newamloc
|
||||
else
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/gib()
|
||||
if(icon_gib)
|
||||
flick(icon_gib, src)
|
||||
if(meat_amount && meat_type)
|
||||
for(var/i = 0; i < meat_amount; i++)
|
||||
new meat_type(src.loc)
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/say_quote(var/text)
|
||||
if(speak_emote && speak_emote.len)
|
||||
var/emote = pick(speak_emote)
|
||||
if(emote)
|
||||
return "[emote], \"[text]\""
|
||||
return "says, \"[text]\"";
|
||||
|
||||
/mob/living/simple_animal/emote(var/act)
|
||||
if(act)
|
||||
if(act == "scream") act = "makes a loud and pained whimper" //ugly hack to stop animals screaming when crushed :P
|
||||
for (var/mob/O in viewers(src, null))
|
||||
O.show_message("<B>[src]</B> [act].")
|
||||
|
||||
|
||||
/mob/living/simple_animal/attack_animal(mob/living/simple_animal/M as mob)
|
||||
if(M.melee_damage_upper == 0)
|
||||
M.emote("[M.friendly] [src]")
|
||||
else
|
||||
if(M.attack_sound)
|
||||
playsound(loc, M.attack_sound, 50, 1, 1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message("\red <B>[M]</B> [M.attacktext] [src]!", 1)
|
||||
M.attack_log += text("\[[time_stamp()]\] <font color='red'>attacked [src.name] ([src.ckey])</font>")
|
||||
src.attack_log += text("\[[time_stamp()]\] <font color='orange'>was attacked by [M.name] ([M.ckey])</font>")
|
||||
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
|
||||
health -= damage
|
||||
|
||||
/mob/living/simple_animal/bullet_act(var/obj/item/projectile/Proj)
|
||||
if(!Proj) return
|
||||
src.health -= Proj.damage
|
||||
return 0
|
||||
|
||||
/mob/living/simple_animal/attack_hand(mob/living/carbon/human/M as mob)
|
||||
..()
|
||||
|
||||
switch(M.a_intent)
|
||||
|
||||
if("help")
|
||||
if (health > 0)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message("\blue [M] [response_help] [src]")
|
||||
|
||||
if("grab")
|
||||
if (M == src)
|
||||
return
|
||||
if (nopush)
|
||||
return
|
||||
var/obj/item/weapon/grab/G = new /obj/item/weapon/grab( M, M, src )
|
||||
|
||||
M.put_in_active_hand(G)
|
||||
|
||||
grabbed_by += G
|
||||
G.synch()
|
||||
|
||||
LAssailant = M
|
||||
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red [] has grabbed [] passively!", M, src), 1)
|
||||
|
||||
if("hurt")
|
||||
health -= harm_intent_damage
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message("\red [M] [response_harm] [src]")
|
||||
|
||||
if("disarm")
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message("\blue [M] [response_disarm] [src]")
|
||||
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/attack_alien(mob/living/carbon/alien/humanoid/M as mob)
|
||||
|
||||
switch(M.a_intent)
|
||||
|
||||
if ("help")
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\blue [M] caresses [src] with its scythe like arm."), 1)
|
||||
if ("grab")
|
||||
if(M == src)
|
||||
return
|
||||
if (nopush)
|
||||
return
|
||||
var/obj/item/weapon/grab/G = new /obj/item/weapon/grab( M, M, src )
|
||||
|
||||
M.put_in_active_hand(G)
|
||||
|
||||
grabbed_by += G
|
||||
G.synch()
|
||||
LAssailant = M
|
||||
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red [] has grabbed [] passively!", M, src), 1)
|
||||
|
||||
if("hurt")
|
||||
var/damage = rand(15, 30)
|
||||
visible_message("\red <B>[M] has slashed at [src]!</B>")
|
||||
src.health -= damage
|
||||
|
||||
|
||||
if("disarm")
|
||||
var/damage = rand(15, 30)
|
||||
visible_message("\red <B>[M] has slashed at [src]!</B>")
|
||||
src.health -= damage
|
||||
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/attack_larva(mob/living/carbon/alien/larva/L as mob)
|
||||
|
||||
switch(L.a_intent)
|
||||
if("help")
|
||||
visible_message("\blue [L] rubs it's head against [src]")
|
||||
|
||||
else
|
||||
|
||||
var/damage = rand(5, 10)
|
||||
visible_message("\red <B>[L] bites [src]!</B>")
|
||||
|
||||
if(stat != DEAD)
|
||||
src.health -= damage
|
||||
L.amount_grown = min(L.amount_grown + damage, L.max_grown)
|
||||
|
||||
|
||||
/mob/living/simple_animal/attackby(var/obj/item/O as obj, var/mob/user as mob) //Marker -Agouri
|
||||
if(istype(O, /obj/item/stack/medical))
|
||||
if(stat != DEAD)
|
||||
var/obj/item/stack/medical/MED = O
|
||||
if(health < maxHealth)
|
||||
if(MED.amount >= 1)
|
||||
health = min(maxHealth, health + MED.heal_brute)
|
||||
MED.amount -= 1
|
||||
if(MED.amount <= 0)
|
||||
del(MED)
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message("\blue [user] applies the [MED] on [src]")
|
||||
else
|
||||
user << "\blue this [src] is dead, medical items won't bring it back to life."
|
||||
if(meat_type && (stat == DEAD)) //if the animal has a meat, and if it is dead.
|
||||
if(istype(O, /obj/item/weapon/kitchenknife) || istype(O, /obj/item/weapon/butch))
|
||||
new meat_type (get_turf(src))
|
||||
if(prob(95))
|
||||
del(src)
|
||||
return
|
||||
gib()
|
||||
else
|
||||
if(O.force)
|
||||
var/damage = O.force
|
||||
if (O.damtype == HALLOSS)
|
||||
damage = 0
|
||||
health -= damage
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message("\red \b [src] has been attacked with the [O] by [user]. ")
|
||||
else
|
||||
usr << "\red This weapon is ineffective, it does no damage."
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message("\red [user] gently taps [src] with the [O]. ")
|
||||
|
||||
|
||||
/mob/living/simple_animal/movement_delay()
|
||||
var/tally = 0 //Incase I need to add stuff other than "speed" later
|
||||
|
||||
tally = speed
|
||||
|
||||
return tally+config.animal_delay
|
||||
|
||||
/mob/living/simple_animal/Stat()
|
||||
..()
|
||||
|
||||
statpanel("Status")
|
||||
stat(null, "Health: [round((health / maxHealth) * 100)]%")
|
||||
|
||||
/mob/living/simple_animal/proc/Die()
|
||||
living_mob_list -= src
|
||||
dead_mob_list += src
|
||||
icon_state = icon_dead
|
||||
stat = DEAD
|
||||
density = 0
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/ex_act(severity)
|
||||
if(!blinded)
|
||||
flick("flash", flash)
|
||||
switch (severity)
|
||||
if (1.0)
|
||||
health -= 500
|
||||
gib()
|
||||
return
|
||||
|
||||
if (2.0)
|
||||
health -= 60
|
||||
|
||||
|
||||
if(3.0)
|
||||
health -= 30
|
||||
|
||||
/mob/living/simple_animal/adjustBruteLoss(damage)
|
||||
health -= damage
|
||||
|
||||
/mob/living/simple_animal/proc/SA_attackable(target_mob)
|
||||
if (isliving(target_mob))
|
||||
var/mob/living/L = target_mob
|
||||
if(!L.stat)
|
||||
return (0)
|
||||
if (istype(target_mob,/obj/mecha))
|
||||
var/obj/mecha/M = target_mob
|
||||
if (M.occupant)
|
||||
return (0)
|
||||
return (1)
|
||||
@@ -16,8 +16,8 @@
|
||||
response_harm = "hits the"
|
||||
speed = -1
|
||||
stop_automated_movement_when_pulled = 0
|
||||
maxHealth = 75
|
||||
health = 75
|
||||
maxHealth = 100
|
||||
health = 100
|
||||
var/ranged = 0
|
||||
var/target
|
||||
var/rapid = 0
|
||||
@@ -38,6 +38,7 @@
|
||||
min_n2 = 0
|
||||
max_n2 = 0
|
||||
unsuitable_atoms_damage = 15
|
||||
wall_smash = 1
|
||||
|
||||
var/stance = SYNDICATE_STANCE_IDLE //Used to determine behavior
|
||||
var/mob/living/target_mob
|
||||
@@ -53,6 +54,10 @@
|
||||
del src
|
||||
return
|
||||
|
||||
for(dir in list(NORTH,EAST,SOUTH,WEST))
|
||||
var/obj/structure/obstacle = locate(/obj/structure, get_step(src, dir))
|
||||
if(istype(obstacle, /obj/structure/window) || istype(obstacle, /obj/structure/closet) || istype(obstacle, /obj/structure/table) || istype(obstacle, /obj/structure/grille))
|
||||
obstacle.attack_animal(src)
|
||||
|
||||
if(health < 1)
|
||||
Die()
|
||||
@@ -71,35 +76,48 @@
|
||||
if(!stat)
|
||||
switch(stance)
|
||||
if(SYNDICATE_STANCE_IDLE)
|
||||
|
||||
stop_automated_movement = 0
|
||||
for( var/mob/living/L in viewers(7,src) )
|
||||
if(isSyndicate(L)) continue
|
||||
if(!L.stat)
|
||||
stance = SYNDICATE_STANCE_ATTACK
|
||||
target_mob = L
|
||||
break
|
||||
|
||||
for(var/atom/A in view(7,src))
|
||||
if(isSyndicate(A))
|
||||
continue
|
||||
|
||||
if(isliving(A))
|
||||
var/mob/living/L = A
|
||||
if(!L.stat)
|
||||
stance = SYNDICATE_STANCE_ATTACK
|
||||
target_mob = L
|
||||
break
|
||||
|
||||
if(istype(A, /obj/mecha))
|
||||
var/obj/mecha/M = A
|
||||
if (M.occupant)
|
||||
stance = SYNDICATE_STANCE_ATTACK
|
||||
target_mob = M
|
||||
break
|
||||
|
||||
if(SYNDICATE_STANCE_ATTACK) //This one should only be active for one tick
|
||||
stop_automated_movement = 1
|
||||
if(!target_mob || target_mob.stat)
|
||||
if(!target_mob || SA_attackable(target_mob))
|
||||
stance = SYNDICATE_STANCE_IDLE
|
||||
if(target_mob in viewers(10,src))
|
||||
if(target_mob in view(7, src))
|
||||
if(ranged)
|
||||
if(get_dist(src, target_mob) <= 6)
|
||||
OpenFire(target_mob)
|
||||
else
|
||||
walk_to(src, target_mob, 1, 3)
|
||||
walk_to(src, target_mob, 1, 2)
|
||||
else
|
||||
walk_to(src, target_mob, 1, 3)
|
||||
walk_to(src, target_mob, 1, 2)
|
||||
stance = SYNDICATE_STANCE_ATTACKING
|
||||
|
||||
if(SYNDICATE_STANCE_ATTACKING)
|
||||
stop_automated_movement = 1
|
||||
if(!target_mob || target_mob.stat)
|
||||
if(!target_mob || SA_attackable(target_mob))
|
||||
stance = SYNDICATE_STANCE_IDLE
|
||||
target_mob = null
|
||||
return
|
||||
if(!(target_mob in viewers(7,src)))
|
||||
if(!(target_mob in view(7, src)))
|
||||
stance = SYNDICATE_STANCE_IDLE
|
||||
target_mob = null
|
||||
return
|
||||
@@ -107,8 +125,9 @@
|
||||
if(isliving(target_mob))
|
||||
var/mob/living/L = target_mob
|
||||
L.attack_animal(src)
|
||||
|
||||
|
||||
if(istype(target_mob,/obj/mecha))
|
||||
var/obj/mecha/M = target_mob
|
||||
M.attack_animal(src)
|
||||
|
||||
/mob/living/simple_animal/syndicate/proc/OpenFire(target_mob)
|
||||
src.target = target_mob
|
||||
@@ -129,7 +148,8 @@
|
||||
Shoot(tturf, src.loc, src)
|
||||
new /obj/item/ammo_casing/a12mm(get_turf(src))
|
||||
|
||||
stance = SYNDICATE_STANCE_ATTACK
|
||||
stance = SYNDICATE_STANCE_IDLE
|
||||
target_mob = null
|
||||
return
|
||||
|
||||
|
||||
@@ -156,18 +176,22 @@
|
||||
///////////////Sword and shield////////////
|
||||
|
||||
/mob/living/simple_animal/syndicate/melee
|
||||
melee_damage_lower = 30
|
||||
melee_damage_upper = 30
|
||||
melee_damage_lower = 20
|
||||
melee_damage_upper = 25
|
||||
icon_state = "syndicatemelee"
|
||||
icon_living = "syndicatemelee"
|
||||
weapon1 = /obj/item/weapon/melee/energy/sword/red
|
||||
weapon2 = /obj/item/weapon/shield/energy
|
||||
attacktext = "slashes"
|
||||
nopush = 1
|
||||
|
||||
/mob/living/simple_animal/syndicate/melee/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
if(O.force)
|
||||
if(prob(35))
|
||||
health -= O.force
|
||||
if(prob(80))
|
||||
var/damage = O.force
|
||||
if (O.damtype == HALLOSS)
|
||||
damage = 0
|
||||
health -= damage
|
||||
visible_message("\red \b [src] has been attacked with the [O] by [user]. ")
|
||||
else
|
||||
visible_message("\red \b [src] blocks the [O] with its shield! ")
|
||||
@@ -178,7 +202,7 @@
|
||||
|
||||
/mob/living/simple_animal/syndicate/melee/bullet_act(var/obj/item/projectile/Proj)
|
||||
if(!Proj) return
|
||||
if(prob(35))
|
||||
if(prob(65))
|
||||
src.health -= Proj.damage
|
||||
else
|
||||
visible_message("\red <B>[src] blocks [Proj] with its shield!</B>")
|
||||
@@ -199,6 +223,7 @@
|
||||
icon_living = "syndicatemeleespace"
|
||||
name = "Syndicate Commando"
|
||||
corpse = /obj/effect/landmark/corpse/syndicatecommando
|
||||
speed = 0
|
||||
|
||||
/mob/living/simple_animal/syndicate/melee/space/Process_Spacemove(var/check_drift = 0)
|
||||
return
|
||||
@@ -224,6 +249,7 @@
|
||||
max_n2 = 0
|
||||
minbodytemp = 0
|
||||
corpse = /obj/effect/landmark/corpse/syndicatecommando
|
||||
speed = 0
|
||||
|
||||
/mob/living/simple_animal/syndicate/ranged/space/Process_Spacemove(var/check_drift = 0)
|
||||
return
|
||||
|
||||
@@ -1,21 +0,0 @@
|
||||
/mob/living/simple_animal/corgi/regenerate_icons()
|
||||
overlays = list()
|
||||
|
||||
if(inventory_head)
|
||||
var/head_icon_state = inventory_head.icon_state
|
||||
if(health <= 0)
|
||||
head_icon_state += "2"
|
||||
|
||||
var/icon/head_icon = icon('icons/mob/corgi_head.dmi',head_icon_state)
|
||||
if(head_icon)
|
||||
overlays += head_icon
|
||||
|
||||
if(inventory_back)
|
||||
var/back_icon_state = inventory_back.icon_state
|
||||
if(health <= 0)
|
||||
back_icon_state += "2"
|
||||
|
||||
var/icon/back_icon = icon('icons/mob/corgi_back.dmi',back_icon_state)
|
||||
if(back_icon)
|
||||
overlays += back_icon
|
||||
return
|
||||
@@ -42,7 +42,7 @@ Put (mob/proc)s here that are in dire need of a code cleanup.
|
||||
v.affected_mob = src
|
||||
v.strain_data = v.strain_data.Copy()
|
||||
v.holder = src
|
||||
if(prob(5))
|
||||
if(v.can_carry && prob(5))
|
||||
v.carrier = 1
|
||||
return
|
||||
|
||||
@@ -194,7 +194,7 @@ Put (mob/proc)s here that are in dire need of a code cleanup.
|
||||
v.affected_mob = src
|
||||
v.strain_data = v.strain_data.Copy()
|
||||
v.holder = src
|
||||
if(prob(5))
|
||||
if(v.can_carry && prob(5))
|
||||
v.carrier = 1
|
||||
return
|
||||
return
|
||||
|
||||
@@ -66,12 +66,12 @@
|
||||
return 0
|
||||
|
||||
/proc/isbear(A)
|
||||
if(istype(A, /mob/living/simple_animal/bear))
|
||||
if(istype(A, /mob/living/simple_animal/hostile/bear))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/proc/iscarp(A)
|
||||
if(istype(A, /mob/living/simple_animal/carp))
|
||||
if(istype(A, /mob/living/simple_animal/hostile/carp))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
@@ -53,7 +53,7 @@
|
||||
var/isadmin = 0
|
||||
if(src.client && src.client.holder)
|
||||
isadmin = 1
|
||||
var/DBQuery/query = dbcon.NewQuery("SELECT id FROM erro_poll_question WHERE [(isadmin ? "" : "adminonly = false AND")] Now() BETWEEN starttime AND endtime AND id NOT IN (SELECT pollid FROM erro_poll_vote WHERE ckey = \"[ckey]\")")
|
||||
var/DBQuery/query = dbcon.NewQuery("SELECT id FROM erro_poll_question WHERE [(isadmin ? "" : "adminonly = false AND")] Now() BETWEEN starttime AND endtime AND id NOT IN (SELECT pollid FROM erro_poll_vote WHERE ckey = \"[ckey]\") AND id NOT IN (SELECT pollid FROM erro_poll_textreply WHERE ckey = \"[ckey]\")")
|
||||
query.Execute()
|
||||
var/newpoll = 0
|
||||
while(query.NextRow())
|
||||
@@ -83,24 +83,33 @@
|
||||
break
|
||||
|
||||
//shh ;)
|
||||
var/music = ticker.login_music
|
||||
if(ckey == "cajoes")
|
||||
music = 'sound/music/dangerzone.ogg'
|
||||
else if(ckey == "duntada")
|
||||
music = 'sound/music/you_are_likely_to_be_eaten.ogg'
|
||||
else if(ckey == "misterbook")
|
||||
music = 'sound/music/dinosaur.ogg'
|
||||
else if(ckey == "chinsky")
|
||||
music = 'sound/music/soviet_anthem.ogg'
|
||||
else if(ckey == "abi79")
|
||||
music = 'sound/music/spinmeround.ogg'
|
||||
else if(ckey == "mloc")
|
||||
music = 'sound/music/cantina1_short.ogg'
|
||||
else if(ckey == "applemaster")
|
||||
music = 'sound/music/elektronik_supersonik.ogg'
|
||||
else if(ckey == "wrongnumber")
|
||||
music = 'sound/music/greenthumb.ogg'
|
||||
src << sound(music, repeat = 0, wait = 0, volume = 85, channel = 1) //MAD JAMZ
|
||||
switch(src.key)
|
||||
if("caelaislinn")
|
||||
src << sound('sound/music/drive_me_closer.ogg', repeat = 0, wait = 0, volume = 85, channel = 1)
|
||||
if("daneesh")
|
||||
src << sound('sound/music/ill_make_a_man_out_of_you.ogg', repeat = 0, wait = 0, volume = 85, channel = 1)
|
||||
if("doughnuts")
|
||||
src << sound('sound/music/ultimate_showdown.ogg', repeat = 0, wait = 0, volume = 85, channel = 1)
|
||||
if("themij")
|
||||
src << sound('sound/music/pegasus.ogg', repeat = 0, wait = 0, volume = 85, channel = 1)
|
||||
if("searif")
|
||||
src << sound('sound/music/pegasus.ogg', repeat = 0, wait = 0, volume = 85, channel = 1)
|
||||
if("danny220")
|
||||
src << sound('sound/music/dirty_hands.ogg', repeat = 0, wait = 0, volume = 85, channel = 1)
|
||||
if("sparklysheep")
|
||||
src << sound('sound/music/dirty_hands.ogg', repeat = 0, wait = 0, volume = 85, channel = 1)
|
||||
if("pobiega")
|
||||
src << sound('sound/music/the_gabber_robots.ogg', repeat = 0, wait = 0, volume = 85, channel = 1)
|
||||
if("chinsky")
|
||||
src << sound('sound/music/cotton_eye_joe.ogg', repeat = 0, wait = 0, volume = 85, channel = 1)
|
||||
if("russkisam")
|
||||
src << sound('sound/music/elektronik_supersonik.ogg', repeat = 0, wait = 0, volume = 85, channel = 1)
|
||||
if("duntadaman")
|
||||
src << sound('sound/music/spinmeround.ogg', repeat = 0, wait = 0, volume = 85, channel = 1)
|
||||
if("misterbook")
|
||||
src << sound('sound/music/down_with_the_sickness.ogg', repeat = 0, wait = 0, volume = 85, channel = 1)
|
||||
else
|
||||
src << sound(ticker.login_music, repeat = 0, wait = 0, volume = 85, channel = 1) // MAD JAMS
|
||||
|
||||
proc/Stopmusic()
|
||||
src << sound(null, repeat = 0, wait = 0, volume = 85, channel = 1) // stop the jamsz
|
||||
@@ -313,6 +322,25 @@
|
||||
if("TEXT")
|
||||
var/replytext = href_list["replytext"]
|
||||
log_text_poll_reply(pollid, replytext)
|
||||
if("NUMVAL")
|
||||
var/id_min = text2num(href_list["minid"])
|
||||
var/id_max = text2num(href_list["maxid"])
|
||||
|
||||
if( (id_max - id_min) > 100 ) //Basic exploit prevention
|
||||
usr << "The option ID difference is too big. Please contact administration or the database admin."
|
||||
return
|
||||
|
||||
for(var/optionid = id_min; optionid<= id_max; optionid++)
|
||||
if(!isnull(href_list["o[optionid]"])) //Test if this optionid was replied to
|
||||
var/rating
|
||||
if(href_list["o[optionid]"] == "abstain")
|
||||
rating = null
|
||||
else
|
||||
rating = text2num(href_list["o[optionid]"])
|
||||
if(!isnum(rating))
|
||||
return
|
||||
|
||||
vote_on_numval_poll(pollid, optionid, rating)
|
||||
|
||||
proc/IsJobAvailable(rank)
|
||||
var/datum/job/job = job_master.GetJob(rank)
|
||||
|
||||
@@ -229,6 +229,77 @@
|
||||
output += "[vote_text]"
|
||||
|
||||
src << browse(output,"window=playerpoll;size=500x500")
|
||||
|
||||
//Polls with a text input
|
||||
if("NUMVAL")
|
||||
var/DBQuery/voted_query = dbcon.NewQuery("SELECT o.text, v.rating FROM erro_poll_option o, erro_poll_vote v WHERE o.pollid = [pollid] AND v.ckey = '[usr.ckey]' AND o.id = v.optionid")
|
||||
voted_query.Execute()
|
||||
|
||||
var/output = "<div align='center'><B>Player poll</B>"
|
||||
output +="<hr>"
|
||||
output += "<b>Question: [pollquestion]</b><br>"
|
||||
output += "<font size='2'>Poll runs from <b>[pollstarttime]</b> until <b>[pollendtime]</b></font><p>"
|
||||
|
||||
var/voted = 0
|
||||
while(voted_query.NextRow())
|
||||
voted = 1
|
||||
|
||||
var/optiontext = voted_query.item[1]
|
||||
var/rating = voted_query.item[2]
|
||||
|
||||
output += "<br><b>[optiontext] - [rating]</b>"
|
||||
|
||||
if(!voted) //Only make this a form if we have not voted yet
|
||||
output += "<form name='cardcomp' action='?src=\ref[src]' method='get'>"
|
||||
output += "<input type='hidden' name='src' value='\ref[src]'>"
|
||||
output += "<input type='hidden' name='votepollid' value='[pollid]'>"
|
||||
output += "<input type='hidden' name='votetype' value='NUMVAL'>"
|
||||
|
||||
var/minid = 999999
|
||||
var/maxid = 0
|
||||
|
||||
var/DBQuery/option_query = dbcon.NewQuery("SELECT id, text, minval, maxval, descmin, descmid, descmax FROM erro_poll_option WHERE pollid = [pollid]")
|
||||
option_query.Execute()
|
||||
while(option_query.NextRow())
|
||||
var/optionid = text2num(option_query.item[1])
|
||||
var/optiontext = option_query.item[2]
|
||||
var/minvalue = text2num(option_query.item[3])
|
||||
var/maxvalue = text2num(option_query.item[4])
|
||||
var/descmin = option_query.item[5]
|
||||
var/descmid = option_query.item[6]
|
||||
var/descmax = option_query.item[7]
|
||||
|
||||
if(optionid < minid)
|
||||
minid = optionid
|
||||
if(optionid > maxid)
|
||||
maxid = optionid
|
||||
|
||||
var/midvalue = round( (maxvalue + minvalue) / 2)
|
||||
|
||||
if(isnull(minvalue) || isnull(maxvalue) || (minvalue == maxvalue))
|
||||
continue
|
||||
|
||||
output += "<br>[optiontext]: <select name='o[optionid]'>"
|
||||
output += "<option value='abstain'>abstain</option>"
|
||||
for (var/j = minvalue; j <= maxvalue; j++)
|
||||
if(j == minvalue && descmin)
|
||||
output += "<option value='[j]'>[j] ([descmin])</option>"
|
||||
else if (j == midvalue && descmid)
|
||||
output += "<option value='[j]'>[j] ([descmid])</option>"
|
||||
else if (j == maxvalue && descmax)
|
||||
output += "<option value='[j]'>[j] ([descmax])</option>"
|
||||
else
|
||||
output += "<option value='[j]'>[j]</option>"
|
||||
|
||||
output += "</select>"
|
||||
|
||||
output += "<input type='hidden' name='minid' value='[minid]'>"
|
||||
output += "<input type='hidden' name='maxid' value='[maxid]'>"
|
||||
|
||||
output += "<p><input type='submit' value='Submit'>"
|
||||
output += "</form>"
|
||||
|
||||
src << browse(output,"window=playerpoll;size=500x500")
|
||||
return
|
||||
|
||||
/mob/new_player/proc/vote_on_poll(var/pollid = -1, var/optionid = -1)
|
||||
@@ -364,4 +435,74 @@
|
||||
insert_query.Execute()
|
||||
|
||||
usr << "\blue Feedback logging successful."
|
||||
usr << browse(null,"window=playerpoll")
|
||||
|
||||
|
||||
/mob/new_player/proc/vote_on_numval_poll(var/pollid = -1, var/optionid = -1, var/rating = null)
|
||||
if(pollid == -1 || optionid == -1)
|
||||
return
|
||||
|
||||
if(!isnum(pollid) || !isnum(optionid))
|
||||
return
|
||||
|
||||
var/user = sqlfdbklogin
|
||||
var/pass = sqlfdbkpass
|
||||
var/db = sqlfdbkdb
|
||||
var/address = sqladdress
|
||||
var/port = sqlport
|
||||
|
||||
var/DBConnection/dbcon = new()
|
||||
dbcon.Connect("dbi:mysql:[db]:[address]:[port]","[user]","[pass]")
|
||||
if(dbcon.IsConnected())
|
||||
|
||||
var/DBQuery/select_query = dbcon.NewQuery("SELECT starttime, endtime, question, polltype FROM erro_poll_question WHERE id = [pollid] AND Now() BETWEEN starttime AND endtime")
|
||||
select_query.Execute()
|
||||
|
||||
var/validpoll = 0
|
||||
|
||||
while(select_query.NextRow())
|
||||
if(select_query.item[4] != "NUMVAL")
|
||||
return
|
||||
validpoll = 1
|
||||
break
|
||||
|
||||
if(!validpoll)
|
||||
usr << "\red Poll is not valid."
|
||||
return
|
||||
|
||||
var/DBQuery/select_query2 = dbcon.NewQuery("SELECT id FROM erro_poll_option WHERE id = [optionid] AND pollid = [pollid]")
|
||||
select_query2.Execute()
|
||||
|
||||
var/validoption = 0
|
||||
|
||||
while(select_query2.NextRow())
|
||||
validoption = 1
|
||||
break
|
||||
|
||||
if(!validoption)
|
||||
usr << "\red Poll option is not valid."
|
||||
return
|
||||
|
||||
var/alreadyvoted = 0
|
||||
|
||||
var/DBQuery/voted_query = dbcon.NewQuery("SELECT id FROM erro_poll_vote WHERE optionid = [optionid] AND ckey = '[usr.ckey]'")
|
||||
voted_query.Execute()
|
||||
|
||||
while(voted_query.NextRow())
|
||||
alreadyvoted = 1
|
||||
break
|
||||
|
||||
if(alreadyvoted)
|
||||
usr << "\red You already voted in this poll."
|
||||
return
|
||||
|
||||
var/adminrank = "Player"
|
||||
if(usr && usr.client && usr.client.holder)
|
||||
adminrank = usr.client.holder.rank
|
||||
|
||||
|
||||
var/DBQuery/insert_query = dbcon.NewQuery("INSERT INTO erro_poll_vote (id ,datetime ,pollid ,optionid ,ckey ,ip ,adminrank, rating) VALUES (null, Now(), [pollid], [optionid], '[usr.ckey]', '[usr.client.address]', '[adminrank]', [(isnull(rating)) ? "null" : rating])")
|
||||
insert_query.Execute()
|
||||
|
||||
usr << "\blue Vote successful."
|
||||
usr << browse(null,"window=playerpoll")
|
||||
@@ -36,6 +36,8 @@
|
||||
switch(owner.icon_action_button)
|
||||
if("action_hardhat", "action_welding")
|
||||
usr.update_inv_head()
|
||||
if("action_welding_g")
|
||||
usr.update_inv_glasses()
|
||||
if("action_jetpack")
|
||||
usr.update_inv_back()
|
||||
|
||||
|
||||
@@ -335,9 +335,6 @@
|
||||
if(!MP)
|
||||
return 0 //Sanity, this should never happen.
|
||||
|
||||
if(ispath(MP, /mob/living/simple_animal/parrot))
|
||||
return 0 //Parrots are unfinished, they have no sprite, movement, ect...(Working on this - Nodrak)
|
||||
|
||||
if(ispath(MP, /mob/living/simple_animal/space_worm))
|
||||
return 0 //Unfinished. Very buggy, they seem to just spawn additional space worms everywhere and eating your own tail results in new worms spawning.
|
||||
|
||||
@@ -360,7 +357,7 @@
|
||||
return 1
|
||||
if(ispath(MP, /mob/living/simple_animal/crab))
|
||||
return 1
|
||||
if(ispath(MP, /mob/living/simple_animal/carp))
|
||||
if(ispath(MP, /mob/living/simple_animal/hostile/carp))
|
||||
return 1
|
||||
if(ispath(MP, /mob/living/simple_animal/mushroom))
|
||||
return 1
|
||||
@@ -370,8 +367,10 @@
|
||||
return 1
|
||||
if(ispath(MP, /mob/living/simple_animal/mouse))
|
||||
return 1 //It is impossible to pull up the player panel for mice (Fixed! - Nodrak)
|
||||
if(ispath(MP, /mob/living/simple_animal/bear))
|
||||
if(ispath(MP, /mob/living/simple_animal/hostile/bear))
|
||||
return 1 //Bears will auto-attack mobs, even if they're player controlled (Fixed! - Nodrak)
|
||||
if(ispath(MP, /mob/living/simple_animal/parrot))
|
||||
return 1 //Parrots are no longer unfinished! -Nodrak
|
||||
|
||||
//Not in here? Must be untested!
|
||||
return 0
|
||||
|
||||
Reference in New Issue
Block a user