This commit is contained in:
Fox McCloud
2018-04-22 07:12:00 -04:00
parent 9adfe9542a
commit 71e4eba8e5
3 changed files with 124 additions and 199 deletions
+124 -199
View File
@@ -3,28 +3,14 @@
icon_state = "fab-idle"
name = "exosuit fabricator"
desc = "Nothing is being built."
density = 1
anchored = 1
density = TRUE
anchored = TRUE
use_power = 1
idle_power_usage = 20
active_power_usage = 5000
var/time_coeff = 1
var/component_coeff = 1
var/list/resources = list(
MAT_METAL=0,
MAT_GLASS=0,
MAT_BANANIUM=0,
MAT_TRANQUILLITE=0,
MAT_DIAMOND=0,
MAT_GOLD=0,
MAT_PLASMA=0,
MAT_SILVER=0,
MAT_URANIUM=0,
MAT_TITANIUM=0
)
var/res_max_amount = 200000
var/datum/research/files
var/id
var/sync = 0
var/part_set
var/datum/design/being_built
@@ -49,6 +35,10 @@
)
/obj/machinery/mecha_part_fabricator/New()
var/datum/component/material_container/materials = AddComponent(/datum/component/material_container,
list(MAT_METAL, MAT_GLASS, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_PLASMA, MAT_URANIUM, MAT_BANANIUM, MAT_TRANQUILLITE, MAT_TITANIUM, MAT_BLUESPACE), 0,
FALSE, list(/obj/item/stack, /obj/item/ore/bluespace_crystal), CALLBACK(src, .proc/is_insertion_ready), CALLBACK(src, .proc/AfterMaterialInsert))
materials.precise_insertion = TRUE
..()
component_parts = list()
component_parts += new /obj/item/circuitboard/mechfab(null)
@@ -71,13 +61,19 @@
component_parts += new /obj/item/stock_parts/console_screen(null)
RefreshParts()
/obj/machinery/mecha_part_fabricator/Destroy()
GET_COMPONENT(materials, /datum/component/material_container)
materials.retrieve_all()
return ..()
/obj/machinery/mecha_part_fabricator/RefreshParts()
var/T = 0
//maximum stocking amount (max 412000)
//maximum stocking amount (default 300000, 600000 at T4)
for(var/obj/item/stock_parts/matter_bin/M in component_parts)
T += M.rating
res_max_amount = (187000+(T * 37500))
GET_COMPONENT(materials, /datum/component/material_container)
materials.max_amount = (200000 + (T*50000))
//resources adjustment coefficient (1 -> 0.85 -> 0.7 -> 0.55)
T = 1.15
@@ -99,51 +95,59 @@
if(D.build_type & MECHFAB)
if(!(set_name in D.category))
continue
var/resources_available = check_resources(D)
output += "<div class='part'>[output_part_info(D)]<br>\[[resources_available?"<a href='?src=[UID()];part=[D.id]'>Build</a> | ":null]<a href='?src=[UID()];add_to_queue=[D.id]'>Add to queue</a>\]\[<a href='?src=[UID()];part_desc=[D.id]'>?</a>\]</div>"
output += "<div class='part'>[output_part_info(D)]<br>\["
if(check_resources(D))
output += "<a href='?src=[UID()];part=[D.id]'>Build</a> | "
output += "<a href='?src=[UID()];add_to_queue=[D.id]'>Add to queue</a>\]\[<a href='?src=[UID()];part_desc=[D.id]'>?</a>\]</div>"
return output
/obj/machinery/mecha_part_fabricator/proc/output_part_info(datum/design/D)
var/output = "[initial(D.name)] (Cost: [output_part_cost(D)]) [get_construction_time_w_coeff(D)/10] seconds"
var/output = "[initial(D.name)] (Cost: [output_part_cost(D)]) [get_construction_time_w_coeff(D)/10]sec"
return output
/obj/machinery/mecha_part_fabricator/proc/output_part_cost(datum/design/D)
var/i = 0
var/output
for(var/c in D.materials)
if(c in resources)
output += "[i?" | ":null][get_resource_cost_w_coeff(D,c)] [material2name(c)]"
i++
output += "[i?" | ":null][get_resource_cost_w_coeff(D, c)] [material2name(c)]"
i++
return output
/obj/machinery/mecha_part_fabricator/proc/output_available_resources()
var/output
for(var/resource in resources)
var/amount = min(res_max_amount, resources[resource])
output += "<span class=\"res_name\">[material2name(resource)]: </span>[amount] cm&sup3;, [round(resources[resource] / MINERAL_MATERIAL_AMOUNT,0.1)] sheets"
if(amount>0)
output += "<span style='font-size:80%;'> - Remove \[<a href='?src=[UID()];remove_mat=1;material=[resource]'>1</a>\] | \[<a href='?src=[UID()];remove_mat=10;material=[resource]'>10</a>\] | \[<a href='?src=[UID()];remove_mat=1;material=[resource];custom_eject=1'>Custom</a>\] | \[<a href='?src=[UID()];remove_mat=[resources[resource] / MINERAL_MATERIAL_AMOUNT];material=[resource]'>All</a>\]</span>"
GET_COMPONENT(materials, /datum/component/material_container)
for(var/mat_id in materials.materials)
var/datum/material/M = materials.materials[mat_id]
output += "<span class=\"res_name\">[M.name]: </span>[M.amount] cm&sup3;"
if(M.amount >= MINERAL_MATERIAL_AMOUNT)
output += "<span style='font-size:80%;'>- Remove \[<a href='?src=[UID()];remove_mat=1;material=[mat_id]'>1</a>\]"
if(M.amount >= (MINERAL_MATERIAL_AMOUNT * 10))
output += " | \[<a href='?src=[UID()];remove_mat=10;material=[mat_id]'>10</a>\]"
output += " | \[<a href='?src=[UID()];remove_mat=50;material=[mat_id]'>All</a>\]</span>"
output += "<br/>"
return output
/obj/machinery/mecha_part_fabricator/proc/remove_resources(datum/design/D)
for(var/resource in D.materials)
if(resource in resources)
resources[resource] -= get_resource_cost_w_coeff(D,resource)
/obj/machinery/mecha_part_fabricator/proc/get_resources_w_coeff(datum/design/D)
var/list/resources = list()
for(var/R in D.materials)
resources[R] = get_resource_cost_w_coeff(D, R)
return resources
/obj/machinery/mecha_part_fabricator/proc/check_resources(datum/design/D)
for(var/R in D.materials)
if(R in resources)
if(resources[R] < get_resource_cost_w_coeff(D, R))
return 0
else
return 0
return 1
if(D.reagents_list.len) // No reagents storage - no reagent designs.
return FALSE
GET_COMPONENT(materials, /datum/component/material_container)
if(materials.has_materials(get_resources_w_coeff(D)))
return TRUE
return FALSE
/obj/machinery/mecha_part_fabricator/proc/build_part(datum/design/D)
being_built = D
desc = "It's building \a [initial(D.name)]."
remove_resources(D)
var/list/res_coef = get_resources_w_coeff(D)
GET_COMPONENT(materials, /datum/component/material_container)
materials.use_amount(res_coef)
overlays += "fab-active"
use_power = 2
updateUsrDialog()
@@ -160,13 +164,12 @@
L.origin_tech = I.origin_tech
else
I.loc = get_step(src,SOUTH)
I.materials[MAT_METAL] = get_resource_cost_w_coeff(D,MAT_METAL)
I.materials[MAT_GLASS] = get_resource_cost_w_coeff(D,MAT_GLASS)
visible_message("[bicon(src)] <b>\The [src]</b> beeps, \"\The [I] is complete.\"")
I.materials = res_coef
atom_say("[I] is complete.")
being_built = null
updateUsrDialog()
return 1
return TRUE
/obj/machinery/mecha_part_fabricator/proc/update_queue_on_page()
send_byjax(usr,"mecha_fabricator.browser","queue",list_queue())
@@ -189,9 +192,9 @@
/obj/machinery/mecha_part_fabricator/proc/remove_from_queue(index)
if(!isnum(index) || !istype(queue) || (index<1 || index>queue.len))
return 0
return FALSE
queue.Cut(index,++index)
return 1
return TRUE
/obj/machinery/mecha_part_fabricator/proc/process_queue()
var/datum/design/D = queue[1]
@@ -204,16 +207,16 @@
temp = null
while(D)
if(stat&(NOPOWER|BROKEN))
return 0
return FALSE
if(!check_resources(D))
visible_message("[bicon(src)] <b>\The [src]</b> beeps, \"Not enough resources. Queue processing stopped.\"")
atom_say("Not enough resources. Queue processing stopped.")
temp = {"<span class='alert'>Not enough resources to build next part.</span><br>
<a href='?src=[UID()];process_queue=1'>Try again</a> | <a href='?src=[UID()];clear_temp=1'>Return</a><a>"}
return 0
return FALSE
remove_from_queue(1)
build_part(D)
D = listgetindex(queue, 1)
visible_message("[bicon(src)] <b>\The [src]</b> beeps, \"Queue processing finished successfully.\"")
atom_say("Queue processing finished successfully.")
/obj/machinery/mecha_part_fabricator/proc/list_queue()
var/output = "<b>Queue contains:</b>"
@@ -225,7 +228,11 @@
for(var/datum/design/D in queue)
i++
var/obj/part = D.build_path
output += "<li[!check_resources(D)?" style='color: #f00;'":null]>[initial(part.name)] - [i>1?"<a href='?src=[UID()];queue_move=-1;index=[i]' class='arrow'>&uarr;</a>":null] [i<queue.len?"<a href='?src=[UID()];queue_move=+1;index=[i]' class='arrow'>&darr;</a>":null] <a href='?src=[UID()];remove_from_queue=[i]'>Remove</a></li>"
output += "<li[!check_resources(D)?" style='color: #f00;'":null]>"
output += initial(part.name) + " - "
output += "[i>1?"<a href='?src=[UID()];queue_move=-1;index=[i]' class='arrow'>&uarr;</a>":null] "
output += "[i<queue.len?"<a href='?src=[UID()];queue_move=+1;index=[i]' class='arrow'>&darr;</a>":null] "
output += "<a href='?src=[UID()];remove_from_queue=[i]'>Remove</a></li>"
output += "</ol>"
output += "\[<a href='?src=[UID()];process_queue=1'>Process queue</a> | <a href='?src=[UID()];clear_queue=1'>Clear queue</a>\]"
@@ -246,7 +253,7 @@
temp += "<a href='?src=[UID()];clear_temp=1'>Return</a>"
updateUsrDialog()
visible_message("[bicon(src)] <b>\The [src]</b> beeps, \"Successfully synchronized with R&D server.\"")
atom_say("Successfully synchronized with R&D server.")
return
temp = "Unable to connect to local R&D Database.<br>Please check your connections and try again.<br><a href='?src=[UID()];clear_temp=1'>Return</a>"
@@ -275,9 +282,9 @@
if(..())
return
user.set_machine(src)
var/turf/exit = get_step(src,SOUTH)
if(isliving(user) && exit.density)
visible_message("[bicon(src)] <b>\The [src]</b> beeps, \"Error! Part outlet is obstructed.\"")
var/turf/exit = get_step(src,(dir))
if(exit.density)
atom_say("Error! Part outlet is obstructed.")
return
if(temp)
left_part = temp
@@ -295,8 +302,9 @@
if("parts")
left_part += output_parts_list(part_set)
left_part += "<hr><a href='?src=[UID()];screen=main'>Return</a>"
dat = {"
<title>[name]</title>
dat = {"<html>
<head>
<title>[name]</title>
<style>
.res_name {font-weight: bold; text-transform: capitalize;}
.red {color: #f00;}
@@ -310,19 +318,21 @@
<script language='javascript' type='text/javascript'>
[js_byjax]
</script>
</head><body>
<body>
<table style='width: 100%;'>
<tr>
<td style='width: 65%; padding-right: 10px;'>
[left_part]
</td>
<td style='width: 35%; background: #000;' id='queue'>
<td style='width: 35%; background: #ccc;' id='queue'>
[list_queue()]
</td>
<tr>
</table>"}
var/datum/browser/popup = new(user, "mecha_fabricator", name, 1000, 490)
popup.set_content(dat)
popup.open(0)
</table>
</body>
</html>"}
user << browse(dat, "window=mecha_fabricator;size=1000x430")
onclose(user, "mecha_fabricator")
return
@@ -340,17 +350,23 @@
screen = "parts"
if(href_list["part"])
var/T = afilter.getStr("part")
var/datum/design/D = files.known_designs[T]
if(D && (D.build_type & MECHFAB))
if(!processing_queue)
build_part(D)
else
add_to_queue(D)
for(var/v in files.known_designs)
var/datum/design/D = files.known_designs[v]
if(D.build_type & MECHFAB)
if(D.id == T)
if(!processing_queue)
build_part(D)
else
add_to_queue(D)
break
if(href_list["add_to_queue"])
var/T = afilter.getStr("add_to_queue")
var/datum/design/D = files.known_designs[T]
if(D && D.build_type & MECHFAB)
add_to_queue(D)
for(var/v in files.known_designs)
var/datum/design/D = files.known_designs[v]
if(D.build_type & MECHFAB)
if(D.id == T)
add_to_queue(D)
break
return update_queue_on_page()
if(href_list["remove_from_queue"])
remove_from_queue(afilter.getNum("remove_from_queue"))
@@ -359,9 +375,9 @@
add_part_set_to_queue(afilter.get("partset_to_queue"))
return update_queue_on_page()
if(href_list["process_queue"])
spawn(-1)
spawn(0)
if(processing_queue || being_built)
return 0
return FALSE
processing_queue = 1
process_queue()
processing_queue = 0
@@ -383,144 +399,53 @@
sync()
if(href_list["part_desc"])
var/T = afilter.getStr("part_desc")
var/datum/design/D = files.known_designs[T]
if(D && D.build_type & MECHFAB)
var/obj/part = D.build_path
temp = {"<h1>[initial(part.name)] description:</h1>
[initial(part.desc)]<br>
<a href='?src=[UID()];clear_temp=1'>Return</a>
"}
for(var/v in files.known_designs)
var/datum/design/D = files.known_designs[v]
if(D.build_type & MECHFAB)
if(D.id == T)
var/obj/part = D.build_path
temp = {"<h1>[initial(part.name)] description:</h1>
[initial(part.desc)]<br>
<a href='?src=[UID()];clear_temp=1'>Return</a>
"}
break
if(href_list["remove_mat"] && href_list["material"])
var/amount = text2num(href_list["remove_mat"])
var/material = href_list["material"]
if(href_list["custom_eject"])
amount = input("How many sheets would you like to eject from the machine?", "How much?", 1) as null|num
amount = max(0,min(round(resources[material]/MINERAL_MATERIAL_AMOUNT),amount)) // Rounding errors aren't scary, as the mineral eject proc is smart
if(!amount)
return
amount = round(amount)
if(amount < 0 || amount > resources[material]) //href protection, except that resources[] is 2000 per sheet
return
var/removed = remove_material(material,amount)
if(removed == -1)
temp = "Not enough [material2name(material)] to produce a sheet."
else
temp = "Ejected [removed] of [material2name(material)]"
temp += "<br><a href='?src=[UID()];clear_temp=1'>Return</a>"
GET_COMPONENT(materials, /datum/component/material_container)
materials.retrieve_sheets(text2num(href_list["remove_mat"]), href_list["material"])
updateUsrDialog()
return
/obj/machinery/mecha_part_fabricator/proc/remove_material(var/mat_string, var/amount)
if(resources[mat_string] < MINERAL_MATERIAL_AMOUNT) //not enough mineral for a sheet
return -1
var/type
switch(mat_string)
if(MAT_METAL)
type = /obj/item/stack/sheet/metal
if(MAT_GLASS)
type = /obj/item/stack/sheet/glass
if(MAT_GOLD)
type = /obj/item/stack/sheet/mineral/gold
if(MAT_SILVER)
type = /obj/item/stack/sheet/mineral/silver
if(MAT_DIAMOND)
type = /obj/item/stack/sheet/mineral/diamond
if(MAT_PLASMA)
type = /obj/item/stack/sheet/mineral/plasma
if(MAT_URANIUM)
type = /obj/item/stack/sheet/mineral/uranium
if(MAT_BANANIUM)
type = /obj/item/stack/sheet/mineral/bananium
if(MAT_TRANQUILLITE)
type = /obj/item/stack/sheet/mineral/tranquillite
if(MAT_TITANIUM)
type = /obj/item/stack/sheet/mineral/titanium
else
return 0
var/result = 0
/obj/machinery/mecha_part_fabricator/proc/AfterMaterialInsert(type_inserted, id_inserted, amount_inserted)
var/stack_name = material2name(id_inserted)
overlays += "fab-load-[stack_name]"
sleep(10)
overlays -= "fab-load-[stack_name]"
updateUsrDialog()
while(amount > 50)
new type(get_turf(src),50)
amount -= 50
result += 50
resources[mat_string] -= 50 * MINERAL_MATERIAL_AMOUNT
var/total_amount = round(resources[mat_string]/MINERAL_MATERIAL_AMOUNT)
if(total_amount)//if there's still enough material for sheets
var/obj/item/stack/sheet/res = new type(get_turf(src),min(amount,total_amount))
resources[mat_string] -= res.amount*MINERAL_MATERIAL_AMOUNT
result += res.amount
return result
/obj/machinery/mecha_part_fabricator/attackby(obj/W as obj, mob/user as mob, params)
/obj/machinery/mecha_part_fabricator/attackby(obj/item/W, mob/user, params)
if(default_deconstruction_screwdriver(user, "fab-o", "fab-idle", W))
return
if(exchange_parts(user, W))
return
if(panel_open)
if(istype(W, /obj/item/crowbar))
for(var/material in resources)
remove_material(material, resources[material]/MINERAL_MATERIAL_AMOUNT)
default_deconstruction_crowbar(W)
return 1
else
to_chat(user, "<span class='danger'>You can't load \the [name] while it's opened.</span>")
return 1
if(default_deconstruction_crowbar(W))
return TRUE
if(istype(W, /obj/item/stack))
var/material
switch(W.type)
if(/obj/item/stack/sheet/mineral/gold)
material = MAT_GOLD
if(/obj/item/stack/sheet/mineral/silver)
material = MAT_SILVER
if(/obj/item/stack/sheet/mineral/diamond)
material = MAT_DIAMOND
if(/obj/item/stack/sheet/mineral/plasma)
material = MAT_PLASMA
if(/obj/item/stack/sheet/metal)
material = MAT_METAL
if(/obj/item/stack/sheet/glass)
material = MAT_GLASS
if(/obj/item/stack/sheet/mineral/bananium)
material = MAT_BANANIUM
if(/obj/item/stack/sheet/mineral/tranquillite)
material = MAT_TRANQUILLITE
if(/obj/item/stack/sheet/mineral/uranium)
material = MAT_URANIUM
if(/obj/item/stack/sheet/mineral/titanium)
material = MAT_TITANIUM
else
return ..()
else
return ..()
if(being_built)
to_chat(user, "\The [src] is currently processing. Please wait until completion.")
return
if(res_max_amount - resources[material] < MINERAL_MATERIAL_AMOUNT) //overstuffing the fabricator
to_chat(user, "\The [src] [material2name(material)] storage is full.")
return
var/obj/item/stack/sheet/stack = W
var/sname = "[stack.name]"
if(resources[material] < res_max_amount)
overlays += "fab-load-[material2name(material)]"//loading animation is now an overlay based on material type. No more spontaneous conversion of all ores to metal. -vey
var/transfer_amount = min(stack.amount, round((res_max_amount - resources[material])/MINERAL_MATERIAL_AMOUNT,1))
resources[material] += transfer_amount * MINERAL_MATERIAL_AMOUNT
stack.use(transfer_amount)
to_chat(user, "You insert [transfer_amount] [sname] sheet\s into \the [src].")
sleep(10)
updateUsrDialog()
overlays -= "fab-load-[material2name(material)]" //No matter what the overlay shall still be deleted
else
to_chat(user, "\The [src] cannot hold any more [sname] sheet\s.")
return
/obj/machinery/mecha_part_fabricator/proc/material2name(var/ID)
/obj/machinery/mecha_part_fabricator/proc/material2name(ID)
return copytext(ID,2)
/obj/machinery/mecha_part_fabricator/proc/is_insertion_ready(mob/user)
if(panel_open)
to_chat(user, "<span class='warning'>You can't load [src] while it's opened!</span>")
return FALSE
if(being_built)
to_chat(user, "<span class='warning'>\The [src] is currently processing! Please wait until completion.</span>")
return FALSE
return TRUE
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