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Nukeops Update
- Gave the nukeops leader the ability to choose the name of their team. - Gave the Bulldog an in-hand icon identical to the c20r until we can figure out how to add left hand right hand icons without breaking everything. - Added a helmet for the Syndicates, identical to the helmet they already had with a special icon. - Replaced the SWAT helmet they had in their lockers with the new Syndi helmets.
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@@ -77,6 +77,12 @@
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min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECITON_TEMPERATURE
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siemens_coefficient = 0.5
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/obj/item/clothing/head/helmet/swat/syndicate
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name = "blood-red helmet"
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desc = "An extremely robust, space-worthy helmet without a visor to allow for goggle usage underneath. Property of Gorlex Marauders."
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icon_state = "helmetsyndi"
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item_state = "helmet"
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/obj/item/clothing/head/helmet/thunderdome
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name = "\improper Thunderdome helmet"
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desc = "<i>'Let the battle commence!'</i>"
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@@ -118,7 +118,7 @@
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name = "\improper Bulldog shotgun"
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desc = "A compact, mag-fed semi-automatic shotgun for combat in narrow corridors. Compatible only with specialized magazines."
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icon_state = "bulldog"
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item_state = "bulldog"
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item_state = "c20r"
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w_class = 3.0
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origin_tech = "combat=5;materials=4;syndicate=6"
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mag_type = "/obj/item/ammo_box/magazine/m12g"
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