Widescreen lobby art (#21521)

* wide_art

* state_swap

* centralised-tweaks

* better code

* sdmm2 moment

* Update code/game/turfs/simulated/walls_indestructible.dm
This commit is contained in:
S34N
2023-07-10 17:23:17 +01:00
committed by GitHub
parent 3074bb1852
commit 725b0e00a4
5 changed files with 9 additions and 6 deletions
+3 -6
View File
@@ -10,7 +10,7 @@
/area/ninja/outpost)
"ad" = (
/obj/effect/landmark/newplayer_start,
/turf/simulated/floor/plating,
/turf/simulated/wall/indestructible/splashscreen,
/area/start)
"ae" = (
/turf/simulated/wall/indestructible/fakeglass,
@@ -61,9 +61,6 @@
icon_state = "cult"
},
/area/holodeck/source_theatre)
"am" = (
/turf/simulated/wall/indestructible/splashscreen,
/area/start)
"an" = (
/obj/structure/window/reinforced{
dir = 4
@@ -4610,7 +4607,7 @@
/area/centcom/specops)
"qf" = (
/turf/simulated/wall/r_wall,
/area/space)
/area/start)
"qg" = (
/obj/item/twohanded/required/kirbyplants,
/obj/item/storage/secure/safe{
@@ -13998,7 +13995,7 @@ rE
rE
rE
rE
am
rE
aN
aN
aN
@@ -32,3 +32,6 @@ SUBSYSTEM_DEF(title)
for(var/turf/simulated/wall/indestructible/splashscreen/splash in world)
splash.icon = icon
// Below operations are needed to centrally place the new splashscreen on the lobby area
splash.pixel_x = -((icon.Width() - world.icon_size) / 2)
splash.pixel_y = -((icon.Height() - world.icon_size) / 2)
@@ -110,6 +110,9 @@
icon_state = ""
layer = FLY_LAYER
flags = NO_SCREENTIPS
// Pixel shifts below are needed to centrally position the black placeholder icon within the start area at compile-time. This is overridden when a "real" lobby art image is chosen by SStitlescreen
pixel_x = -288
pixel_y = -224
/turf/simulated/wall/indestructible/uranium
icon = 'icons/turf/walls/uranium_wall.dmi'
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