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Widescreen lobby art (#21521)
* wide_art * state_swap * centralised-tweaks * better code * sdmm2 moment * Update code/game/turfs/simulated/walls_indestructible.dm
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@@ -32,3 +32,6 @@ SUBSYSTEM_DEF(title)
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for(var/turf/simulated/wall/indestructible/splashscreen/splash in world)
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splash.icon = icon
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// Below operations are needed to centrally place the new splashscreen on the lobby area
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splash.pixel_x = -((icon.Width() - world.icon_size) / 2)
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splash.pixel_y = -((icon.Height() - world.icon_size) / 2)
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